RoystonVasey63
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Games: Mass Effect Trilogy, Jade Empire
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Post by RoystonVasey63 on Nov 24, 2017 4:28:49 GMT
So there I was, wondering which of my builds to change - just for shits and giggles, you know - next. My eyes came to rest upon my much-neglected Turian Cabal, which I had been running since day one without Biotic Focus -- I know, I know, SACRILEGE! . How about a build without Poison Strike? I thought. And that's what I did. Then I took my newbee Turian to Giant for a Silver solo against Reapers, armed her with a Hurricane (cos Turians get lovely stability in their passives and it's light so I could spam Biotic Focus like a champ), Grenade Capacity, a SMG Rail Amp 1, an Adrenaline Mod 3 and incendiary ammo II. Got through the game in a tad under 30 mins with 10WS and the only consumable used was one rocket (on W6 Escort when things got a bit busy for comfort ) . Do I prefer a no-Poison Strike-build? Well, I think I do because the Cabal isn't really a Vanguard (cos she has no shield recharge and also lacks a lock-on to target) in the traditional-sense and I think she performs better as an out-and-out shooter and Nightshade Blade-slinger. She's got great survivability with Biotic Focus set to aaa, plus I think the new build is cleaner and more effective (at least for soloing, which is all I've presently tested her with) because she now feels well-rounded and complete rather than a bit of this (a Vanguard), a bit of that (a Soldier) and something of the other (a 'nade caster).
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Post by Deleted on Nov 24, 2017 11:40:55 GMT
^The "no-Poison Strike" build is certainly the most effective for a solo and globally the more simple and reliable to use (especially off host). With any high dps weapon, you will do more damage keeping shooting than Poison Striking. Now, Poison Strike is a unique power, so I generally spec into it by cutting some points of fitness or Nightshade Blades (unique too, but they feel more generic to me). It is admittedly more effective to trigger combos (great in a team of biotics) than to deal direct damage but it is also quite fun to use. Charging Banshees while they're chasing you never gets old to me.
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GruntKitterhand
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Ha! They're Dead!
Games: Mass Effect Trilogy
XBL Gamertag: GruntKitterhand
PSN: GruntKitterhand
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Post by GruntKitterhand on Nov 24, 2017 16:35:03 GMT
So there I was, wondering which of my builds to change - just for shits and giggles, you know - next. My eyes came to rest upon my much-neglected Turian Cabal, which I had been running since day one without Biotic Focus -- I know, I know, SACRILEGE! . How about a build without Poison Strike? I thought. And that's what I did. Then I took my newbee Turian to Giant for a Silver solo against Reapers, armed her with a Hurricane (cos Turians get lovely stability in their passives and it's light so I could spam Biotic Focus like a champ), Grenade Capacity, a SMG Rail Amp 1, an Adrenaline Mod 3 and incendiary ammo II. Got through the game in a tad under 30 mins with 10WS and the only consumable used was one rocket (on W6 Escort when things got a bit busy for comfort ) . Do I prefer a no-Poison Strike-build? Well, I think I do because the Cabal isn't really a Vanguard (cos she has no shield recharge and also lacks a lock-on to target) in the traditional-sense and I think she performs better as an out-and-out shooter and Nightshade Blade-slinger. She's got great survivability with Biotic Focus set to aaa, plus I think the new build is cleaner and more effective (at least for soloing, which is all I've presently tested her with) because she now feels well-rounded and complete rather than a bit of this (a Vanguard), a bit of that (a Soldier) and something of the other (a 'nade caster). I do tend to agree with @fmulder on most things (I'm even coming round to the Wraith. A little. ) and this is no exception. I've just completed the Poison Strike points, but mainly out of some peculiar sense of duty, and I know I'm burning a respec card next time I play her because off-host it's such a pain to use, while the alternative without is a real joy. I love to go full melee with her - it's not the fastest, but seems much more reliable off-host than PS, with a Raider blast to finish, or Blades if there's a group. I also like the Lancer as a slightly compromised melee approach. I've never tried her with a Javelin, but have watched a video or two and fully intend to give that a go too - in case you don't know Biotic Focus blends with the Javelin to highlight enemies, pretty much irrespective of their range iirc, so you can snipe from any safe corner with piercing mods. I know I would get bored with that, but it seems like one of those things everybody should try once, and a no PS build is the most appropriate one. I also agree with you about her feeling more well-rounded, while still retaining a quite distinct or even unique personality. Strange voice though, for a Turian...
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Post by DistigousForest on Nov 24, 2017 19:15:53 GMT
Here's a couple goofy ass builds that make no sense, but are fun to play, sometimes frustrating, better on host than off, and can kind of suck vs bosses. Cryo Valkyrie. Ok so take everything cheesey about the Valkyrie and throw it out the window. MPApr2012 need to use the Cryo ammo you've been stashing? Try her out. She's best against mooks and captains, you freeze enemies with Acolyte and use the Asarigasm or Tech Armor to finish them off. Everything you do stuns or has a nice AoE that also stuns. Warp and Acolyte stun from a distance, AF/TA/Gasm stuns up close with the Asarigasm doing a ton of damage. If you want to cheese bosses I'd go with Incendiary rounds. Melee TGI. I think I originally saw this on reddit. It's not too weird, but definitely something you don't see very often. The Crusader benefits nicely from stability passives. Stim packs don't give too much of a melee bonus so only 3 points there. Lots of stuns with Disrtuptor and Overload, Incendiary ammo is always good too. Adrenaline mod is also a great choice because a cracked out Turian is always good. Falcon Cabal I wanted to use both Poison Strike and Nightshade blades and this was the best I could come up with at the time. The Venom is probably better here, but I needed a kit for the Falcon and at the time I didn't know how awesome the Venom was. Stun some mooks with it, Poison Strike FE or Nightshade Blades for more stuns. Also light melee is really nice while things are staggered from the Falcon. i hardly think this constitutes stashing anmore... if anything the current status of my cryo stocks is making me depressed i now have to save those IVs for the special occasions. Quite an interesting Valkyrie build, i take it the hurddur is there for our friendly neighbourhood ravagers and scions? Yeah the Hurricane is for anything that the melee or TA wouldn't be great for like big bosses or killing armor.
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Post by Jeremiah12LGeek on Nov 24, 2017 23:15:22 GMT
Re: Justicar Reave
I actually take 5B and 6B, it turns out. Which makes sense, given how I play her. When I'm facing armour, I switch to CSMG and let Reave/Warp IV do the work. The rest of the time I can cycle booms really fast while still getting extra DR and duration.
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Deerber
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Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
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Post by Deerber on Nov 29, 2017 12:41:52 GMT
The best Cabal build is dual strike Though not for the faint hearted, nor for soloists I'd say
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Post by obbie1984 on Dec 12, 2017 6:56:20 GMT
I am experimenting with different builds and characters lately. I always thought the Drell Infiltrator was lackluster. But I put a Claymore on him and maxed homing grenades. I'm amazed he can take down Scions in like 5 seconds or less on Gold. And his Recon Mine is a great scouting tool. Though I don't have it maxed.
The Fury is my favorite character, and I was using her with the Venom for a while. I decided to put the Lancer and the Acoltye on her with fire rounds. Soooo much fun.
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Post by DistigousForest on Dec 12, 2017 13:54:59 GMT
I found a new use for some cryo rounds and some silliness for the BatSent. It works well enough for gold, and if I cared enough to respec I'd probably forgo the passive and go full melee and use a Venom and an omniblade, but I'm lazy and don't care enough and this works well. Falcon stuns every mook/captain and freezes them once shields/barrier are gone. You can then either detonate with Shockwave or Falcon punch for a more stylish finish. For plat I'll either throw on a Crusader or Claymore and forgo the melee, unless I want to punch a Phantom in the face.
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Post by vastator on Dec 12, 2017 17:07:39 GMT
I am experimenting with different builds and characters lately. I always thought the Drell Infiltrator was lackluster. But I put a Claymore on him and maxed homing grenades. I'm amazed he can take down Scions in like 5 seconds or less on Gold. And his Recon Mine is a great scouting tool. Though I don't have it maxed. The Fury is my favorite character, and I was using her with the Venom for a while. I decided to put the Lancer and the Acoltye on her with fire rounds. Soooo much fun. Honestly, i think skipping nades on him is better. Their firing animation is too long (avoiding you from firing with your weapon) and they take too long to reach the enemy (which may be already dead if not a boss). And those points are better on his passives. Which are really good: 5B/6B have 30 HS and 12.5 weapon damage, and putting points on fitness not only give you health/shields, but a good speed bonus too (you need all the speed you can get for escaping swarmers )
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Post by XCPTNL on Dec 12, 2017 17:46:08 GMT
I am experimenting with different builds and characters lately. I always thought the Drell Infiltrator was lackluster. But I put a Claymore on him and maxed homing grenades. I'm amazed he can take down Scions in like 5 seconds or less on Gold. And his Recon Mine is a great scouting tool. Though I don't have it maxed. The Fury is my favorite character, and I was using her with the Venom for a while. I decided to put the Lancer and the Acoltye on her with fire rounds. Soooo much fun. Honestly, i think skipping nades on him is better. Their firing animation is too long (avoiding you from firing with your weapon) and they take too long to reach the enemy (which may be already dead if not a boss). And those points are better on his passives. Which are really good: 5B/6B have 30 HS and 12.5 weapon damage, and putting points on fitness not only give you health/shields, but a good speed bonus too (you need all the speed you can get for escaping swarmers ) I thought about playing the Infidrell with a shotgun quite a few times. But in the end you just don't have enough points in my opinion. Because Recon Mine should be maxed as does the passive for the maximum weapon damage and fitness for maximum speed in my opinion. So I always end up with the wallhack sniper build that skips Homing Grenades completely. They don't fit that character anyways if you can run faster than the grenades are flying...
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Post by DistigousForest on Dec 12, 2017 18:16:05 GMT
Honestly, i think skipping nades on him is better. Their firing animation is too long (avoiding you from firing with your weapon) and they take too long to reach the enemy (which may be already dead if not a boss). And those points are better on his passives. Which are really good: 5B/6B have 30 HS and 12.5 weapon damage, and putting points on fitness not only give you health/shields, but a good speed bonus too (you need all the speed you can get for escaping swarmers ) I thought about playing the Infidrell with a shotgun quite a few times. But in the end you just don't have enough points in my opinion. Because Recon Mine should be maxed as does the passive for the maximum weapon damage and fitness for maximum speed in my opinion. So I always end up with the wallhack sniper build that skips Homing Grenades completely. They don't fit that character anyways if you can run faster than the grenades are flying... I spec him out for the normal sniper build, but still run him with a shotty most of the time (mustard race and all). He doesn't really lose out with no Homing Grenades. I have used this build in the past and you can do some really serious burst damage if you hit something with Homing Grenade (or two/three) and Detonate the Recon Mine from cloak, I wouldn't really say it's worse than the classic no HG build, definitely more fun imo. You could always point glitch him
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Post by obbie1984 on Dec 13, 2017 0:35:49 GMT
I am experimenting with different builds and characters lately. I always thought the Drell Infiltrator was lackluster. But I put a Claymore on him and maxed homing grenades. I'm amazed he can take down Scions in like 5 seconds or less on Gold. And his Recon Mine is a great scouting tool. Though I don't have it maxed. The Fury is my favorite character, and I was using her with the Venom for a while. I decided to put the Lancer and the Acoltye on her with fire rounds. Soooo much fun. Honestly, i think skipping nades on him is better. Their firing animation is too long (avoiding you from firing with your weapon) and they take too long to reach the enemy (which may be already dead if not a boss). And those points are better on his passives. Which are really good: 5B/6B have 30 HS and 12.5 weapon damage, and putting points on fitness not only give you health/shields, but a good speed bonus too (you need all the speed you can get for escaping swarmers ) I'm willing to try that out honestly. As I said, characters that I once thought were boring are made really fun when I respeced them. The Geth Engineer was another such character for me. But I do have fitness and running speed maxed. I just didn't put the last point to increase sniper damage because I was using a shotgun instead. But I'll still give your build a try because I'm still unclear how to use Recon Mines properly. And I'll try the Drell with the M98 Widow as I like that sniper over the Black Widow. Thanks.
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Post by ctr2yellowbird on Dec 13, 2017 6:11:28 GMT
Well, I've played all the Adepts now to finish their Waves Completed challenges and to work on the challenges for my unused jank weapons, which is an improvement over having played none of them since around 2014. I was seriously thinking about writing some long breakdowns of my better findings, but egh... I have already written ~1600 words/~9700 chars for just the intro + Acolyte HA. Is it old news that that build is relatively Plat top tier? I feel this is like those other times when I had discovered something very good, but everyone already knew yet never seemed to talk about it. Certainly, I don't really see anyone breaking away from the pack in-game with this class, except one or two guys in the last year that tipped me off. At the very least, the class is great for padding score lol. Big score. Two guys left immediately after Mission Successful, and I don't blame them. Build. I'm sure Incendiary Ammo is better than Warp Ammo on most Acolyte or Warp builds, but I try to avoid the Warp glitch with my loadouts.
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Post by Alfonsedode on Dec 13, 2017 8:56:52 GMT
Is it old news that that build is relatively Plat top tier? Yeah , HA has been a well known powerhouse for a long time. He outscore BW HI on plat duos (u can check the HoF of the duo challenge here, port hanshan, set 1 duo 1)... but it s never too late to discover stuff. Though u ll not get loads of read on a very long HA build thread, but who knows. over having played none of them since around 2014 well, to each is favourite tea (sort of a French expression), but adepts are my favourtie class, mostly for fun but also for efficiency reason. I wldnt have guessed they could be dismissed as an entire class.
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Claymore & Drell
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: Deerber
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Post by Deerber on Dec 13, 2017 23:42:45 GMT
Honestly, i think skipping nades on him is better. Their firing animation is too long (avoiding you from firing with your weapon) and they take too long to reach the enemy (which may be already dead if not a boss). And those points are better on his passives. Which are really good: 5B/6B have 30 HS and 12.5 weapon damage, and putting points on fitness not only give you health/shields, but a good speed bonus too (you need all the speed you can get for escaping swarmers ) I thought about playing the Infidrell with a shotgun quite a few times. But in the end you just don't have enough points in my opinion. Because Recon Mine should be maxed as does the passive for the maximum weapon damage and fitness for maximum speed in my opinion. So I always end up with the wallhack sniper build that skips Homing Grenades completely. They don't fit that character anyways if you can run faster than the grenades are flying... I don't really remember builds anymore, but isn't rank 6 tac cloak sniper bonus for him too? Cause if it is, then I guess I'd spli 4/4 cloak and recon mine. Or cloak and nades. Or cloak and passives...
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Post by obbie1984 on Dec 14, 2017 7:22:31 GMT
I tried the Drell Infiltrator with the loadout that was recommended. I think I had recon mine on armor damage and invasive scan with the M98. It was effective and it was good, but I didn't have as much fun as I did with my Claymore/Recon Mines loadout though.
Also, I have no idea why I never used this loadout with the Demolisher, but N7 Pirhana with smart choke and armor penetration mod and either Hurricane/N7 Eagle secondary. Its very fun and effective as well. I have no idea how the countless randoms who use her with the Cerberus Harrier have any fun playing that way. I find it very dull.
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Post by XCPTNL on Dec 14, 2017 10:06:15 GMT
I thought about playing the Infidrell with a shotgun quite a few times. But in the end you just don't have enough points in my opinion. Because Recon Mine should be maxed as does the passive for the maximum weapon damage and fitness for maximum speed in my opinion. So I always end up with the wallhack sniper build that skips Homing Grenades completely. They don't fit that character anyways if you can run faster than the grenades are flying... I don't really remember builds anymore, but isn't rank 6 tac cloak sniper bonus for him too? Cause if it is, then I guess I'd spli 4/4 cloak and recon mine. Or cloak and nades. Or cloak and passives... Yes it is. That's why he is a damn effective 66066 wallhack drill round black widow sniper kit. I gave the Claymore Infidrell with HG another go yesterday. I tried splitting TC 4 with only 4 in passives or 4 in fitness. 4 in fitness sucks, the reduced recharge delay of shields (Fitness 5B) and the additional movement speed (Fitness 6B) are totally noticable for me. Decided to go with 4 in passives then because not fully speccing RM or HG didn't feel right at all. Obviously this build is very playable but in the end it is not for me... HGs are so slow and too much RM spam is annoying. Also both these items just are too slow for a run and gun gameplay style compared to other grenades or proximity mines. It can still be fun, but I like my sniper build much better. And as I'm using a Wraith or Claymore on most of the kits anyways there is no need for me to make this kit a shotgun wielding maniac as well
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Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: Deerber
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Post by Deerber on Dec 14, 2017 23:28:03 GMT
I don't really remember builds anymore, but isn't rank 6 tac cloak sniper bonus for him too? Cause if it is, then I guess I'd spli 4/4 cloak and recon mine. Or cloak and nades. Or cloak and passives... Yes it is. That's why he is a damn effective 66066 wallhack drill round black widow sniper kit. I gave the Claymore Infidrell with HG another go yesterday. I tried splitting TC 4 with only 4 in passives or 4 in fitness. 4 in fitness sucks, the reduced recharge delay of shields (Fitness 5B) and the additional movement speed (Fitness 6B) are totally noticable for me. Decided to go with 4 in passives then because not fully speccing RM or HG didn't feel right at all. Obviously this build is very playable but in the end it is not for me... HGs are so slow and too much RM spam is annoying. Also both these items just are too slow for a run and gun gameplay style compared to other grenades or proximity mines. It can still be fun, but I like my sniper build much better. And as I'm using a Wraith or Claymore on most of the kits anyways there is no need for me to make this kit a shotgun wielding maniac as well From what I recall, I share your feelings on the matter. No reason to go forcing the n-th shotgun on a guy that works great with other guns too. I was just commenting on what I'd do to try and build him with a shotty in mind. Besides, a Drell without 6 ranks in fitness is simply a Drell who hasn't reached lvl 10 yet. No Drell worth of this name goes around at less than FULL DRELL SPEED AHEAD!!!
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Post by Alfonsedode on Dec 15, 2017 8:50:25 GMT
HM is just a waste of time on infidrell imo, but for fun why not. Even with a faster animation it wld take some selfconvincing to spec it
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Post by obbie1984 on Dec 15, 2017 23:48:05 GMT
I don't think homing grenade is that bad for the Drell Infiltrator. I mean, he can fire it cloaked and with fire ammo and having it set to burning damage, it makes taking down Atlas, Primes, Scions, Praetorians, Banshee's etc pretty fast. Maybe I'm just not using Recon Mine properly, but I find it boring in comparison. Even if it is super useful.
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Post by XCPTNL on Dec 17, 2017 19:04:48 GMT
obbie1984: Recon Mine is really awesome for the sniper build without Homing Grenades. You can place it in strategic positions and then go hunting with drill rounds. On top of that the Recon Mine highlights enemies for the whole team and not just yourself. Also: damage bonus for the whole team. It's not meant to be very exciting, just super useful like you said. On the other hand it can be really annoying (for everyone) if you spam and explode it all the time. That's why I don't like the non-sniper builds with Recon Mine and Homing Grenades: I rather have a Geth Scanner or Hunter Mode if I want to see enemies around me instead of having to place, explode and replace a Recon Mine all the time. And the Grenades are just too slow (the initial launch as well as the speed at which they travel) for effective CQC in my opinion. It can work but I don't enjoy it at all. Recon Mine in my opinion is best suited for placing it further away at chokepoints or other strategic positions and goes very well with sniper rifles. Unfortunately I don't have any recorded gameplay anymore on my computer right now but maybe I'll record some again in the future...
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Post by obbie1984 on Dec 18, 2017 6:43:05 GMT
obbie1984 : Recon Mine is really awesome for the sniper build without Homing Grenades. You can place it in strategic positions and then go hunting with drill rounds. On top of that the Recon Mine highlights enemies for the whole team and not just yourself. Also: damage bonus for the whole team. It's not meant to be very exciting, just super useful like you said. On the other hand it can be really annoying (for everyone) if you spam and explode it all the time. That's why I don't like the non-sniper builds with Recon Mine and Homing Grenades: I rather have a Geth Scanner or Hunter Mode if I want to see enemies around me instead of having to place, explode and replace a Recon Mine all the time. And the Grenades are just too slow (the initial launch as well as the speed at which they travel) for effective CQC in my opinion. It can work but I don't enjoy it at all. Recon Mine in my opinion is best suited for placing it further away at chokepoints or other strategic positions and goes very well with sniper rifles. Unfortunately I don't have any recorded gameplay anymore on my computer right now but maybe I'll record some again in the future... Don't get me wrong Recon Mines are really good and beneficial for the team. In fact, my loadout was Recon Mine with Homing Grenades at zero. I was using the M98 with Drill Rounds as well. It was super effective, but I wouldn't say it was that fun though. I was just having more fun with the Drell with Claymore and Homing Grenades. Though I suppose I can still Claymore on the Quarian Infiltrator or something and keep the Recon Mine build for the Drell Adept. And yeah, I remember I ran into a few good Drell Infiltrator players who was wiping spawns with Recon Mine and then just cleaning up whoever survived after that. And I don't mind watching some gameplay if you ever get around to it either.
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Post by XCPTNL on Dec 18, 2017 7:47:41 GMT
Don't get me wrong Recon Mines are really good and beneficial for the team. In fact, my loadout was Recon Mine with Homing Grenades at zero. I was using the M98 with Drill Rounds as well. It was super effective, but I wouldn't say it was that fun though. I was just having more fun with the Drell with Claymore and Homing Grenades. Though I suppose I can still Claymore on the Quarian Infiltrator or something and keep the Recon Mine build for the Drell Adept. That's the good thing about this conversation: no one claims there is THE ONE build for the kit and everything else is not viable. If the gameplay you experienced wasn't that much fun for you and you enjoy the Claymore/Grenade combo then I'd say go ahead, enjoy it and play the kit like that. It is not a bad build at all and I did quite some damage while using it. In the end though I didn't enjoy it as much as my usual build and would also make an argument for Recon Mine having better synergy with sniper builds than with shotgun builds and Homing Grenades taking to much time to launch and travel in sticky close combat combat situations. And yeah, I remember I ran into a few good Drell Infiltrator players who was wiping spawns with Recon Mine and then just cleaning up whoever survived after that. And I don't mind watching some gameplay if you ever get around to it either. Last night I played a game with fellow uBSN'ers Sonashii larsdt and budhalen and recorded it. We played a Drell Death Squad with 1 Adept, 1 Vanguard and 2 Infiltrator and ended up vs. Cerberus on Firebase London. It's a quick and dirty recording without any editing and I also forgot to hit record at first so gameplay starts at the beginning of wave 2. There are a few missed shots in this video that are cringeworthy but the main purpose of this video is to demonstrate the usefulness of the recon mine with this build: Drell AssassinGameplay is recorded in 21:9 @ 3440x1440 resolution - so I recommend setting the Youtube quality to 4k. Flawless Widescreen fix is used and set to the highest possible FOV. If you are watching on a 16:9 screen you'll have black bars on the top and bottom. So here's some gameplay:
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larsdt
N3
Games: Mass Effect Trilogy, Dragon Age: Origins
Origin: larsdt
Posts: 562 Likes: 4,567
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Post by larsdt on Dec 18, 2017 12:37:27 GMT
Don't get me wrong Recon Mines are really good and beneficial for the team. In fact, my loadout was Recon Mine with Homing Grenades at zero. I was using the M98 with Drill Rounds as well. It was super effective, but I wouldn't say it was that fun though. I was just having more fun with the Drell with Claymore and Homing Grenades. Though I suppose I can still Claymore on the Quarian Infiltrator or something and keep the Recon Mine build for the Drell Adept. That's the good thing about this conversation: no one claims there is THE ONE build for the kit and everything else is not viable. If the gameplay you experienced wasn't that much fun for you and you enjoy the Claymore/Grenade combo then I'd say go ahead, enjoy it and play the kit like that. It is not a bad build at all and I did quite some damage while using it. In the end though I didn't enjoy it as much as my usual build and would also make an argument for Recon Mine having better synergy with sniper builds than with shotgun builds and Homing Grenades taking to much time to launch and travel in sticky close combat combat situations. And yeah, I remember I ran into a few good Drell Infiltrator players who was wiping spawns with Recon Mine and then just cleaning up whoever survived after that. And I don't mind watching some gameplay if you ever get around to it either. Last night I played a game with fellow uBSN'ers Sonashii larsdt and budhalen and recorded it. We played a Drell Death Squad with 1 Adept, 1 Vanguard and 2 Infiltrator and ended up vs. Cerberus on Firebase London. It's a quick and dirty recording without any editing and I also forgot to hit record at first so gameplay starts at the beginning of wave 2. There are a few missed shots in this video that are cringeworthy but the main purpose of this video is to demonstrate the usefulness of the recon mine with this build: Drell AssassinJust a little side note: Spamming recon mine all the time can be annoying to your teammates (smoke and screen shake) so try to be considerate (which i think XCPTNL is here). Each to their own off course, my point is that this power - alongside lift/arc nades, flamers etc. - can potentially drain the fun out of some good teamplay. Edit: My bad, XCPTNL made this point already
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budhalen
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
Origin: budhalen
XBL Gamertag: Bud Halen
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by budhalen on Dec 18, 2017 15:49:53 GMT
Don't get me wrong Recon Mines are really good and beneficial for the team. In fact, my loadout was Recon Mine with Homing Grenades at zero. I was using the M98 with Drill Rounds as well. It was super effective, but I wouldn't say it was that fun though. I was just having more fun with the Drell with Claymore and Homing Grenades. Though I suppose I can still Claymore on the Quarian Infiltrator or something and keep the Recon Mine build for the Drell Adept. That's the good thing about this conversation: no one claims there is THE ONE build for the kit and everything else is not viable. If the gameplay you experienced wasn't that much fun for you and you enjoy the Claymore/Grenade combo then I'd say go ahead, enjoy it and play the kit like that. It is not a bad build at all and I did quite some damage while using it. In the end though I didn't enjoy it as much as my usual build and would also make an argument for Recon Mine having better synergy with sniper builds than with shotgun builds and Homing Grenades taking to much time to launch and travel in sticky close combat combat situations. And yeah, I remember I ran into a few good Drell Infiltrator players who was wiping spawns with Recon Mine and then just cleaning up whoever survived after that. And I don't mind watching some gameplay if you ever get around to it either. Last night I played a game with fellow uBSN'ers Sonashii larsdt and budhalen and recorded it. We played a Drell Death Squad with 1 Adept, 1 Vanguard and 2 Infiltrator and ended up vs. Cerberus on Firebase London. It's a quick and dirty recording without any editing and I also forgot to hit record at first so gameplay starts at the beginning of wave 2. There are a few missed shots in this video that are cringeworthy but the main purpose of this video is to demonstrate the usefulness of the recon mine with this build: Drell AssassinGameplay is recorded in 21:9 @ 3440x1440 resolution - so I recommend setting the Youtube quality to 4k. Flawless Widescreen fix is used and set to the highest possible FOV. If you are watching on a 16:9 screen you'll have black bars on the top and bottom. So here's some gameplay: Wow that looks damn nice. Sonahii must have been crushing it -- for that High Lord DrellGod to be within a hair of your intimidatingly dominant DAI play.
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