inherit
8902
0
Oct 29, 2024 17:43:30 GMT
2,692
obbie1984
845
July 2017
obbie1984
|
Post by obbie1984 on Dec 18, 2017 23:52:55 GMT
Don't get me wrong Recon Mines are really good and beneficial for the team. In fact, my loadout was Recon Mine with Homing Grenades at zero. I was using the M98 with Drill Rounds as well. It was super effective, but I wouldn't say it was that fun though. I was just having more fun with the Drell with Claymore and Homing Grenades. Though I suppose I can still Claymore on the Quarian Infiltrator or something and keep the Recon Mine build for the Drell Adept. That's the good thing about this conversation: no one claims there is THE ONE build for the kit and everything else is not viable. If the gameplay you experienced wasn't that much fun for you and you enjoy the Claymore/Grenade combo then I'd say go ahead, enjoy it and play the kit like that. It is not a bad build at all and I did quite some damage while using it. In the end though I didn't enjoy it as much as my usual build and would also make an argument for Recon Mine having better synergy with sniper builds than with shotgun builds and Homing Grenades taking to much time to launch and travel in sticky close combat combat situations. And yeah, I remember I ran into a few good Drell Infiltrator players who was wiping spawns with Recon Mine and then just cleaning up whoever survived after that. And I don't mind watching some gameplay if you ever get around to it either. Last night I played a game with fellow uBSN'ers Sonashii larsdt and budhalen and recorded it. We played a Drell Death Squad with 1 Adept, 1 Vanguard and 2 Infiltrator and ended up vs. Cerberus on Firebase London. It's a quick and dirty recording without any editing and I also forgot to hit record at first so gameplay starts at the beginning of wave 2. There are a few missed shots in this video that are cringeworthy but the main purpose of this video is to demonstrate the usefulness of the recon mine with this build: Drell AssassinGameplay is recorded in 21:9 @ 3440x1440 resolution - so I recommend setting the Youtube quality to 4k. Flawless Widescreen fix is used and set to the highest possible FOV. If you are watching on a 16:9 screen you'll have black bars on the top and bottom. So here's some gameplay: I started ME3 like just 6 months ago. A few of my friends recommended me to try a certain build. I didn't like them initially, but when I experimented on my own and found builds I liked, the character instantly became more fun for me. For instance, I was told AIU was best with Reegar and the Destroyer with the Striker is amazing. While the AIU is definitely good, it was a bit boring. I had way more fun with her when I put the Claymore on her. I hated the Destroyer with the Striker. But I slapped the Typhoon and Venom on him and I think he's amazing. The Fury is my favorite character by far, and I know its generally considered that she is best with Acolyte/Hurricane. But I got so bored of that build. I put silly weapons like the Mattock and last night I tried the Indra/Acolyte and had so much fun. Despite my hesitation, a few users here recommended the Venom for the Fury and now its one of my favorite builds. There are so many builds that make the game so addicting and interesting. So yes, I agree that this conversation works well because people are willing to share good builds and there are so many that work that people will acknowledge. As for the Drell, maybe I just need to try him a few more times. I tried this build twice so perhaps I spoke too soon. Besides I have at least 3 other infiltrators using the Claymore so I can stand to use the sniper on the Drell. As for your video, I first off really enjoyed that you had a team theme (all Drell). I dunno why I like it when there are themes like this (all N7s, each character comprising of the council races, etc). Second, you definitely demonstrated why the Drell Assassin is lethal with the Recon Mines. Though I'm assuming you weren't host? You were dropping Phantoms like they were nothing. I always host and when I play a sniper build the fact that Phantoms have damage reduction annoys the crap out of me. With the Drell Infiltrator, the Recon Mine explosion seemed to stun them long enough so I can go in with the Claymore and one shot them. I assume I can do the same thing with the sniper. I always host by the way. Do you have any tips on how to drop Phantoms faster when all you have is a sniper? Its really dumb when I am the Geth or Drell Infiltrator and it takes me so many shots to kill that little girl. I noticed that their damage reduction seems to go away when they are climbing a ladder or are in cover. This also isn't really on topic, but I have only played Platinum a handful of times. The other night I was carrying a bunch of terrible players on platinum so I had to solo a few waves. But I noticed that Phantoms weren't making any noise for me (no grunts or even hand cannon shots either) And they were dropping me before I even knew it. Like in one shot. Is this a known glitch or something? I found this particularly annoying.
|
|
inherit
8902
0
Oct 29, 2024 17:43:30 GMT
2,692
obbie1984
845
July 2017
obbie1984
|
Post by obbie1984 on Dec 18, 2017 23:54:26 GMT
Just a little side note: Spamming recon mine all the time can be annoying to your teammates (smoke and screen shake) so try to be considerate (which i think XCPTNL is here). Oh I know this pain so I don't do it to others. I actually find it way more annoying when people keep spamming flamer and I can't see anything. Its especially annoying when I am playing a melee character like the Shadow and Warlord Sentinel.
|
|
FateNeverEnds
N2
Games: Mass Effect Trilogy, Mass Effect Andromeda
XBL Gamertag: FateNeverEnds
Posts: 97 Likes: 627
inherit
9390
0
627
FateNeverEnds
97
Sept 27, 2017 2:01:49 GMT
September 2017
fateneverends
Mass Effect Trilogy, Mass Effect Andromeda
FateNeverEnds
|
Post by FateNeverEnds on Dec 19, 2017 2:35:40 GMT
I spec him out for the normal sniper build, but still run him with a shotty most of the time (mustard race and all). He doesn't really lose out with no Homing Grenades. I have used this build in the past and you can do some really serious burst damage if you hit something with Homing Grenade (or two/three) and Detonate the Recon Mine from cloak, I wouldn't really say it's worse than the classic no HG build, definitely more fun imo. You could always point glitch him I plead guilty. I'm one of those recon mine junkies myself. Heck I even pass on adrenaline module in favor of a power amplifier on this guy. And I use homin' 'nades for bosses too. 1. Cloak 2. Deploy recon mine right in the middle of a spawn 3. (Not so classy) shoot a Harrier w/incendiary ammo burst 4. Cast homing grenade still within TC's damage bonus for a HUGE damage explosion as well as a lvl 1 FE 5. Cloak and detonate recon mine for another enormous deal of damage and yet another FE 6. Shoot whatever is still standing 7. Repeat My Infidrell doesn't go by the name of Streak Killer for nothing. And since I use the Harrier on him, constantly visiting the ammo boxes is a given, so might as well spam homing grenades too. My apologies in advance if my recon mine addiction has/will ruined the game for any of you. Oh and it's so cool finishing off a wave with a recon mine explosion in a Michael Bay-esque fashion as you slowly, back turned, walk away like you own the freaking place. Especially when you're clutching a wave with 3 dead pugs watching in the back seat. *Intended to insert an actual Michael Bay movie explosion gif but this one couldn't be resisted.
|
|
inherit
842
0
Feb 14, 2024 16:54:24 GMT
9,997
DistigousForest
1,592
August 2016
distigousforest
Mass Effect Trilogy
DesiduousForest
DistigousForest
|
Post by DistigousForest on Dec 19, 2017 13:43:49 GMT
The Fury is my favorite character by far, and I know its generally considered that she is best with Acolyte/Hurricane She's most efficient with AcoCane, but best with the Venom. Venom is love, Venom is life. Do you have any tips on how to drop Phantoms faster when all you have is a sniper? Its really dumb when I am the Geth or Drell Infiltrator and it takes me so many shots to kill that little girl. I noticed that their damage reduction seems to go away when they are climbing a ladder or are in cover. IIRC Phantoms get DR basically whenever they are moving, something like 90% or 95% when they are flipping. Wait until they land their flip to shoot them to do the most damage. If you use a non hitscan power you can usually force their bubble and, if you have enough piercing (1 or 1.5 meters), aim just for the top of the head you can usually get a double hit and OHK them with the heavy hitters. Another good tip is to wait for them to take cover and shoot them in the face through the wall, that usually does the trick too. Phasic rounds, always Phasic rounds; I don't care what anyone says. Like you said Recon Mine will stagger them, Proxy Mine will usually cause them to bubble and that's when you get them with the GI. If you're a Krogan just heavy melee to stagger them and shoot them in the face with the Claymore. I noticed that Phantoms weren't making any noise for me (no grunts or even hand cannon shots either) And they were dropping me before I even knew it. Like in one shot. Is this a known glitch or something? I found this particularly annoy Probably just a sound glitch, it happens from time to time. Depending on the character and your heath/shield gate status they can mow you down really quickly. Quick edit: On plat your shieldgate i-frames are a lot less than even gold I'll try to link if I can find it.
|
|
inherit
842
0
Feb 14, 2024 16:54:24 GMT
9,997
DistigousForest
1,592
August 2016
distigousforest
Mass Effect Trilogy
DesiduousForest
DistigousForest
|
Post by DistigousForest on Dec 19, 2017 15:48:00 GMT
I spam Recon Mine, I don't care because it kills shit faster and stuns and flows nicely with how I play. (Not so classy) shoot a Harrier w/incendiary ammo burst Make it classy; slap on a Paladin or Carnifex. Although a more stylish and sexy weapon would be the Suppressor, headshots for dayyyyys.
|
|
inherit
MASTERNINJA
2243
0
4,142
XCPTNL
1,180
December 2016
xcptnl
XCPTNL
|
Post by XCPTNL on Dec 19, 2017 16:48:32 GMT
I started ME3 like just 6 months ago. A few of my friends recommended me to try a certain build. I didn't like them initially, but when I experimented on my own and found builds I liked, the character instantly became more fun for me I can totally understand that... there are some powerful builds that are no fun for me at all. It's often a matter of weapons in my case (and lack of agility). Personally I can't find any joy in shooting weird balls out of a gun like with the Acolyte for example. Or the Venom. Or charge a weapon like the Arc Pistol and GPS. A lot of people like these weapons and I can't find any joy using them. To me these are not real weapons judging by the "bullets" they shoot and the sound they make. And I'm not a fan of automatic weapons either (in basically any game) and prefer heavy-hitting (and sounding) shotguns, revolvers, sniper rifles, railguns... So in ME3 I basically slap a Wraith, Claymore, Crusader, Black Widow or Javelin on everything, sometimes experimenting with weapons like the Talon or Paladin maybe. I have also used weapons like the Piranha in the past or even automatic weapons like the Harrier, Hurricane or Typhoon but I don't like them very much. The Typhoon Destroyer was fun when it was released but there was a nerf within a week or two for the Typhoon. Tried him again yesterday. Can be fun I guess but it's not my kind of playstyle - neither the weapon nor the kit. I can understand the appeal though. You were dropping Phantoms like they were nothing. I always host and when I play a sniper build the fact that Phantoms have damage reduction annoys the crap out of me. [...] Do you have any tips on how to drop Phantoms faster when all you have is a sniper? I didn't host the game but I sometimes do. Did it a lot in the past (back in 2012) but never really had too much problems with Phantoms with Black Widow snipers (aside from me missing some shots). I know they are supposed to have damage reduction for hosts but I never really notice. I only notice their DR (on and offhost) when they are cartwheeling around and such. So I don't have any useful tips I guess other than hitting them in the head, then they pause for a moment and you can pick them off with another easy headshot. The game has issues - some occur if you are hosting, most of them occur off-host. This also isn't really on topic, but I have only played Platinum a handful of times. The other night I was carrying a bunch of terrible players on platinum so I had to solo a few waves. But I noticed that Phantoms weren't making any noise for me (no grunts or even hand cannon shots either) And they were dropping me before I even knew it. Like in one shot. Is this a known glitch or something? I found this particularly annoying. Not sure if this is a known glitch but I think I have encountered this in the past as well. I also did run into so many other bugs over the years, some of them only occuring one or two times. All kinds of weird stuff. Enemies being invisible, powers and shooting mechanics not working, not being able to activate objectives or revive teammates, shots/hits not being registered even though it was a clear hit. There's all kinds of crazy shit going on but most of the time everything works rather well. And all the other times it is "working as intended TM"
|
|
inherit
44
0
8,750
MPApr2012
...look my eyes are just holograms
1,290
August 2016
mpapr2012
|
Post by MPApr2012 on Dec 19, 2017 20:47:29 GMT
The Fury is my favorite character by far, and I know its generally considered that she is best with Acolyte/Hurricane. But I got so bored of that build. I put silly weapons like the Mattock and last night I tried the Indra/Acolyte and had so much fun. Despite my hesitation, a few users here recommended the Venom for the Fury and now its one of my favorite builds. There are so many builds that make the game so addicting and interesting. ...Not sure if mentioned already, do try the High Lord and the Raider. Let that flimsy Valkyrie wannabe learn a trick or two of how the Eclipse gets things done
|
|
inherit
842
0
Feb 14, 2024 16:54:24 GMT
9,997
DistigousForest
1,592
August 2016
distigousforest
Mass Effect Trilogy
DesiduousForest
DistigousForest
|
Post by DistigousForest on Dec 19, 2017 21:05:34 GMT
The Fury is my favorite character by far, and I know its generally considered that she is best with Acolyte/Hurricane. But I got so bored of that build. I put silly weapons like the Mattock and last night I tried the Indra/Acolyte and had so much fun. Despite my hesitation, a few users here recommended the Venom for the Fury and now its one of my favorite builds. There are so many builds that make the game so addicting and interesting. ...Not sure if mentioned already, do try the High Lord and the Raider. Let that flimsy Valkyrie wannabe learn a trick or two of how the Eclipse gets things done I always want to try the High Lord on her, but keep forgetting for two reasons: 1) She's too OP for gold so I hardly use her2) Venom is just so much damn fun to use in Plat with her
|
|
inherit
8902
0
Oct 29, 2024 17:43:30 GMT
2,692
obbie1984
845
July 2017
obbie1984
|
Post by obbie1984 on Dec 19, 2017 23:57:27 GMT
I appreciate the responses, tips, and recommendations from you guys. Thank you again.
But what's AcoCane? Is that short for Hurricane/Acolyte? Also what's the High Lord as well? I have no idea what that could be. I googled it and Claymore shotgun was one of the responses I got. If so, I assumed that's too heavy for her. But I will definitely try the Fury with the Raider. And the Fury is my go to character on Platinum. She might be strong on gold, but she's so much fun. But then again, all the N7s are ridiculous on gold.
|
|
larsdt
N3
Games: Mass Effect Trilogy, Dragon Age: Origins
Origin: larsdt
Posts: 562 Likes: 4,567
inherit
8201
0
Nov 12, 2024 19:26:05 GMT
4,567
larsdt
562
May 2017
larsdt
Mass Effect Trilogy, Dragon Age: Origins
larsdt
|
Post by larsdt on Dec 20, 2017 0:56:00 GMT
Also what's the High Lord as well? I have no idea what that could be. The Reapers have been wiping out all sentient life in the Milky Way for millions of years. Some have speculated why it was at this very moment - in this cycle of harvests - the ability to defeat the reapers actually became a possibility. Space magic scholars have concluded that the device dubbed the "Crucible" had not ended it's final development stage until now. Sadly, the history has been all but forgotten, but faint whispers of it can still be heard in some corners of our galaxy. Rantings by mad Batarian prophets and Asari maidens crying out in ecstasy tell a story reaching much farther than some obscure red/blue/green space magic. The story is off course about our Lords. Since time immemorial, the real battle for control of the galaxy has been fiercely fought. It has been on a level beyond even machines as advanced as the reapers, let alone us petty mortals. But now, with their physical manifestation among us, the evidence is there. These same scholars are still trying to ignore this evidence, claiming they are mere tools and a result of ingenuity of advanced species. These self proclaimed experts have even declared they are similar to others of their kind and in no way unique. Yet they overlook the most important fact; How they speak to us in an almost primeval way, calling out to our basic animal instincts. I myself will in no way submit to such decadence as these scholars. The motives of our Lords is unknown to me. Let me just humbly suggest it seems beyond coincidence that they have chosen this moment in history to let us witness their might. What I do know is both have chosen their followers among us. The Church of the High Lord follows a path of constant improvement of skill. All though one can never reach perfection, it is imperative to strive for it anyway. The journey towards perfection is what is fundamental. With practice and betterment of mental awareness, the High Lord will pay you back. The Dark Lord devotees find this approach naive, reminiscent of a time when the notion of honor and fairness mattered in warfare. The Dark Lord grants immediate superiority on the battlefield and it is foolish to ignore this fact. They claim that seeking unobtainable perfection is contradictory. The High Lord is illusive and demanding while the Dark Lord is comforting. This is just a brief description of the followers of the Lords but it should be clear that these opposing doctrines can never be united. The ongoing battle on the galactic scale is now mirrored on the mortal plane. The recent turn of events was off course the Dark Lord's escape to our neighboring galaxy. At first glance this seemed a daring move; The potential to strengthen the Church of the Dark Lord would be uncontested since the High Lord had no way to follow. Unfortunately, the inhabitants of Andromeda where so malcontent with their new home that not even the lure of the Dark Lord could persuade them to stay. Back in the Milky Way, the pursuit of dominance still rages on. Many followers have been lost in the war but the resolve is as strong as ever among those still standing. The last word about the true galactic war has not yet been written... We petty mortals refer to The High Lord as the Claymore and the Dark Lord the Reegar
|
|
inherit
44
0
8,750
MPApr2012
...look my eyes are just holograms
1,290
August 2016
mpapr2012
|
Post by MPApr2012 on Dec 20, 2017 1:32:17 GMT
Also what's the High Lord as well? I have no idea what that could be. I googled it and Claymore shotgun was one of the responses I got. If so, I assumed that's too heavy for her. But I will definitely try the Fury with the Raider. And the Fury is my go to character on Platinum. She might be strong on gold, but she's so much fun. But then again, all the N7s are ridiculous on gold. here ya go,come join the High Lord following... as for the weight, you'd might think it's a tad heavy but truth is it ain't... here's Feneckus 's video to illustrate the point from back then Hm... I think i'm feeling like taking out mah Claymoar Fury tonight all of a sudden. Oh and another thing to try is Graal, just be mindful of the usual network conditions caveats
|
|
inherit
Ohm's Law Compels You
207
0
19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
qui_gon_glenn
2108
|
Post by Qui-Gon GlenN7 on Dec 20, 2017 2:30:11 GMT
Also what's the High Lord as well? I have no idea what that could be. I googled it and Claymore shotgun was one of the responses I got. If so, I assumed that's too heavy for her. But I will definitely try the Fury with the Raider. And the Fury is my go to character on Platinum. She might be strong on gold, but she's so much fun. But then again, all the N7s are ridiculous on gold. here ya go,come join the High Lord following... as for the weight, you'd might think it's a tad heavy but truth is it ain't... here's Feneckus 's video to illustrate the point from back then Hm... I think i'm feeling like taking out mah Claymoar Fury tonight all of a sudden. Oh and another thing to try is Graal, just be mindful of the usual network conditions caveats Like that guy knows what he's doing.....
|
|
inherit
331
0
7,432
q5tyhj
deadhead chemistry
2,627
August 2016
q5tyhj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
q5tyhj
|
Post by q5tyhj on Dec 20, 2017 6:03:09 GMT
Also what's the High Lord as well? I have no idea what that could be. I googled it and Claymore shotgun was one of the responses I got. If so, I assumed that's too heavy for her. Nah, Throw has one of the shortest cooldowns in the game: even with the Claymoar, your Throw recharge is less than 2 seconds (provided you took the passive 4b and Throw 6b, and are not using the heavy barrel mod). I'm more of a Venom or Raider guy myself, but Claymoar Fury is one of the most insanely fun setups in the entire game: you owe it to yourself to try it at least once (same goes for anyone else who's never tried it).
|
|
inherit
8902
0
Oct 29, 2024 17:43:30 GMT
2,692
obbie1984
845
July 2017
obbie1984
|
Post by obbie1984 on Dec 20, 2017 6:42:47 GMT
Also what's the High Lord as well? I have no idea what that could be. I googled it and Claymore shotgun was one of the responses I got. If so, I assumed that's too heavy for her. Nah, Throw has one of the shortest cooldowns in the game: even with the Claymoar, your Throw recharge is less than 2 seconds (provided you took the passive 4b and Throw 6b, and are not using the heavy barrel mod). I'm more of a Venom or Raider guy myself, but Claymoar Fury is one of the most insanely fun setups in the entire game: you owe it to yourself to try it at least once (same goes for anyone else who's never tried it). I tried the Raider and the Claymore with the Fury tonight. I was basically using damage and accuracy mod on both shotguns. The Raider was much simpler to user and it was effective. I think I need a little work with the Claymore/Fury. I felt awkward using it with her. Strangely not so much as a Krogan or Infiltrator. I got the hang of it a little better when I fought the collectors the second time I used it. But the first time against Cerberus was a little rough versus Phantoms. I am used to stunning them with the Venom or Acolyte so they become easy kills. My aim must not be the greatest because I wasn't able to explode them and then kill them off in one shot. I must have missed or not hit them properly. I did have the Acolyte with me in that run in order not to fail though. But it was still a bit difficult fighting two Phantoms with the slower cooldown. It wasn't as easy to take down Phantoms as it was in that video for that player. And about the cooldown, I feel like I need to have power efficiency mod. Throw isn't the issue, but I also use Dark Channel and Annihilation Field to clear groups of enemies and those have noticeably longer cooldown times. I'm not sure what I have throw on. I know I have it for extra force and recharge speed I think. I was also using the Claymore with Warp Ammo, I do see the benefits of the Claymore. It didn't take me forever to kill a Praetorian. I was wasting them pretty fast. But as I said, I feel like I need power recharge speed mods. Also kind of surprised no one said the Reegar was a good choice. That gun was also fun with the Fury from what I remember.
|
|
inherit
1817
0
Nov 24, 2024 21:56:49 GMT
11,064
Kappa Neko
...lives for biotic explosions. And cheesecake!
4,188
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Dec 20, 2017 8:48:39 GMT
Is the Talon Fury out of fashion? Back on the Xbox that was a common often recommended setup and I still play her with the Talon. I love that pistol.
I have recently grown to love the Destroyer with the Revenant. I HATED both before but together this is a super fun combination.
Not really fitting for this thread but after almost 200 hours on my PC manifest I have finally unlocked the Geth Trooper. I was ready to hate him because he's squishy compares to the Vorcha. But omg without Hunter Mode he's so awesome!!! Gosh I HATE hunter mode. I can't see shit and get killed nonstop using it on the Engineer. I now officially love all the flamers. And if flamers annoy you, simple solution: All flamer lobby!
Oh and I like the Vorcha Hunter with the good old Mattock a lot. Imo the Hunter is absolute crap if cooldown is bad. I like spamming his powers and shooting in between. Mattock is perfect.
|
|
inherit
MASTERNINJA
2243
0
4,142
XCPTNL
1,180
December 2016
xcptnl
XCPTNL
|
Post by XCPTNL on Dec 20, 2017 9:33:54 GMT
Not really fitting for this thread but after almost 200 hours on my PC manifest I have finally unlocked the Geth Trooper. I was ready to hate him because he's squishy compares to the Vorcha. But omg without Hunter Mode he's so awesome!!! Gosh I HATE hunter mode. I can't see shit and get killed nonstop using it on the Engineer. Are you serious about the squishyness? I play the Geth Trooper without Flamer. Just with Hunter Mode, Fortification, max weapon damage passives, max fitness. And with a Cyclonic Modulator on top of that and he's like a tank. A pretty fast one. A very durable weapons plattform. Hunter Mode is what makes Geth awesome: wallhack, increased damage, better accuracy, higher rate of fire, faster movement. It's kinda ridiculous how good it is actually - and not just on the totally op GI. I played this build again yesterday after a long time and I was just running around like crazy, killing stuff left and right, not really worrying too much about enemy fire. It was borderline boring (probably for the rest of the team as well). Note that I switch weapons on this kit all the time, because it works so well with many weapons. As for the Geth Engineer: it is one of my favorite kits alongside my beloved Drells. Like the other Geth kits this one can perfectly utilize a variety of different weapons. Nowadays I play it a bit differently than I did in the past with other weapons and completely skip the turret although it is pretty good. But I pack a Javelin which works very well with max damage Overload. I you really wanna see what it looks like to almost see nothing try this: Human Soldier, Geth Scanner, FB White Hazard. Activate Adrenaline Rush outside in the snow with a Geth Scanner equipped and you'll see the light. Just white light.
|
|
inherit
1817
0
Nov 24, 2024 21:56:49 GMT
11,064
Kappa Neko
...lives for biotic explosions. And cheesecake!
4,188
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Dec 20, 2017 9:48:44 GMT
I based the squishiness on my friends going down a lot more with the geth than the vorcha. Well I mostly play power kits. I rarely shoot, am terrible at headshots and find weapon kits utterly boring anyway. I hate sniper rifles. Never use them and can't even get into shotgun infiltrators. In fact I dislike most guns. Especially slow ones. My favorite geth is the juggy spamming siege pulse and moving around a lot. I rarely shoot with him either. My favorite kits are grenade spammers. Drell Adept remains my absolute favorite to this day. I bring the Acolyte just to strip shields. No backup gun. ME3 is the only MP I ever played and the franchise the only shooter I like because I can be a space mage and not shoot a gun at all if I want. So I end up hating most build recommendations. Many seem to rely heavily on maxed UR. Which I don't have, not even maxed gold weapons yet on PC.
|
|
GruntKitterhand
N3
Ha! They're Dead!
Games: Mass Effect Trilogy
XBL Gamertag: GruntKitterhand
PSN: GruntKitterhand
Posts: 901 Likes: 6,396
inherit
135
0
6,396
GruntKitterhand
Ha! They're Dead!
901
August 2016
gruntkitterhand
Mass Effect Trilogy
GruntKitterhand
GruntKitterhand
|
Post by GruntKitterhand on Dec 20, 2017 13:20:04 GMT
Oh and I like the Vorcha Hunter with the good old Mattock a lot. Imo the Hunter is absolute crap if cooldown is bad. I like spamming his powers and shooting in between. Mattock is perfect. Bearing in mind what you said in your subsequent post about preferring powers to weapons, I'm very much in agreement overall, and get much more fun out of spamming powers and combos, Claymore kits aside. With regard to the Hunter in particular, I agree about the Mattock but I also find the Collector SMG to be an absolute joy, or if I really want to show off I sometimes use the Suppressor and Locust, which will net me (pun intended) at least one more medal. I know the Vorcha Sentinel is theoretically capable of the maximum number of medals (10 in a team game, 8 in a solo), but I invariably use a Venom on him so miss out on the maximum, but with the Suppressor/Locust setup on the Hunter 9 medals are a real possibility on a map with easy grabs and a dodgy pug or two. The TSent is probably the easiest to get all 10 with, but taking two weapons on a TSent is sub-optimal in a world where the Arc Pistol, Lancer or Mattock exist. I know most sane people have little or no interest in such things, but they motivate me far more than my actual score. And in general there is a fairly obvious lack of sane people still hanging around here... As for the Fury, I often forget to play her on the rare occasions when I find myself hosting. I normally just use a Tempest, and if I'm off-host I will die with hilarious regularity. I don't play her off-host much. Also, gotta say - larsdt - Bravo, sir! A wonderful summation of the Mass Effect 'religious' allegiances. For anyone still in any doubt about whether to commit to the path of the High Lord, I would(n't be alone in) recommend(ing) the Human Soldier, Krogan Sentinel and Quarian Female Engineer as its most enjoyable and interesting users overall: the ones with whom a state of religious fervour or rapture can be most easily achieved.
|
|
inherit
331
0
7,432
q5tyhj
deadhead chemistry
2,627
August 2016
q5tyhj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
q5tyhj
|
Post by q5tyhj on Dec 20, 2017 22:27:20 GMT
Nah, Throw has one of the shortest cooldowns in the game: even with the Claymoar, your Throw recharge is less than 2 seconds (provided you took the passive 4b and Throw 6b, and are not using the heavy barrel mod). I'm more of a Venom or Raider guy myself, but Claymoar Fury is one of the most insanely fun setups in the entire game: you owe it to yourself to try it at least once (same goes for anyone else who's never tried it). I tried the Raider and the Claymore with the Fury tonight. I was basically using damage and accuracy mod on both shotguns. The Raider was much simpler to user and it was effective. I think I need a little work with the Claymore/Fury. I felt awkward using it with her. Strangely not so much as a Krogan or Infiltrator. I got the hang of it a little better when I fought the collectors the second time I used it. But the first time against Cerberus was a little rough versus Phantoms. I am used to stunning them with the Venom or Acolyte so they become easy kills. My aim must not be the greatest because I wasn't able to explode them and then kill them off in one shot. I must have missed or not hit them properly. I did have the Acolyte with me in that run in order not to fail though. But it was still a bit difficult fighting two Phantoms with the slower cooldown. It wasn't as easy to take down Phantoms as it was in that video for that player. And about the cooldown, I feel like I need to have power efficiency mod. Throw isn't the issue, but I also use Dark Channel and Annihilation Field to clear groups of enemies and those have noticeably longer cooldown times. I'm not sure what I have throw on. I know I have it for extra force and recharge speed I think. I was also using the Claymore with Warp Ammo, I do see the benefits of the Claymore. It didn't take me forever to kill a Praetorian. I was wasting them pretty fast. But as I said, I feel like I need power recharge speed mods. Also kind of surprised no one said the Reegar was a good choice. That gun was also fun with the Fury from what I remember. Yeah both the Claymoar and the Raider need the Smart Choke (accuracy), the other slot is up to you- I usually take the ammo mod so I don't have to hump ammo boxes as much, but the damage barrel or armor piercing mod are perfectly reasonable too. But Power Efficiency Mods are almost always next to useless: a level III Efficiency Mod only shaves about half a second off Dark Channel/Annihilation Field's cooldown time (4.32 seconds to 3.72 seconds). That's a pretty negligible difference. Its probably better to just get accustomed to the slightly longer cooldown, and use the armor slot for an Adrenaline or Cyclonic mod that you can get more mileage out of. As for phantoms, Claymoar is definitely not as easy as the Venom or Acolyte, but there's a couple of things you can do that help: either toss a Throw at them to get them to bubble and then shoot them in the face (they can't move or shoot with their bubble up), or shoot at them to get them to flip and then hit them with a Throw for a Biotic Explosion (they can't block powers with their bubble while they're flipping). You can also hit enemies next to them with a Biotic Explosion, since they often get clumped together with Dragoons and Centurions and other mooks- they can't block a power if its not aimed at them, but Biotic Explosions have a large enough damage radius that it can still hurt them if they're close enough. But you're probably right that this setup excels slightly more vs Collectors, or Reapers, than Cerberus, just because of phantoms. But it can still wreck Cerberus (it absolutely destroys 'Goons, and killing Goons is one of the most efficient ways to eat up a wave budget). And no one said the Reegar is a good choice, because the Reegar is always an abomination. Just say "no" to Reegar.
|
|
inherit
8902
0
Oct 29, 2024 17:43:30 GMT
2,692
obbie1984
845
July 2017
obbie1984
|
Post by obbie1984 on Dec 20, 2017 23:29:39 GMT
I tried the Raider and the Claymore with the Fury tonight. I was basically using damage and accuracy mod on both shotguns. The Raider was much simpler to user and it was effective. I think I need a little work with the Claymore/Fury. I felt awkward using it with her. Strangely not so much as a Krogan or Infiltrator. I got the hang of it a little better when I fought the collectors the second time I used it. But the first time against Cerberus was a little rough versus Phantoms. I am used to stunning them with the Venom or Acolyte so they become easy kills. My aim must not be the greatest because I wasn't able to explode them and then kill them off in one shot. I must have missed or not hit them properly. I did have the Acolyte with me in that run in order not to fail though. But it was still a bit difficult fighting two Phantoms with the slower cooldown. It wasn't as easy to take down Phantoms as it was in that video for that player. And about the cooldown, I feel like I need to have power efficiency mod. Throw isn't the issue, but I also use Dark Channel and Annihilation Field to clear groups of enemies and those have noticeably longer cooldown times. I'm not sure what I have throw on. I know I have it for extra force and recharge speed I think. I was also using the Claymore with Warp Ammo, I do see the benefits of the Claymore. It didn't take me forever to kill a Praetorian. I was wasting them pretty fast. But as I said, I feel like I need power recharge speed mods. Also kind of surprised no one said the Reegar was a good choice. That gun was also fun with the Fury from what I remember. Yeah both the Claymoar and the Raider need the Smart Choke (accuracy), the other slot is up to you- I usually take the ammo mod so I don't have to hump ammo boxes as much, but the damage barrel or armor piercing mod are perfectly reasonable too. But Power Efficiency Mods are almost always next to useless: a level III Efficiency Mod only shaves about half a second off Dark Channel/Annihilation Field's cooldown time (4.32 seconds to 3.72 seconds). That's a pretty negligible difference. Its probably better to just get accustomed to the slightly longer cooldown, and use the armor slot for an Adrenaline or Cyclonic mod that you can get more mileage out of. As for phantoms, Claymoar is definitely not as easy as the Venom or Acolyte, but there's a couple of things you can do that help: either toss a Throw at them to get them to bubble and then shoot them in the face (they can't move or shoot with their bubble up), or shoot at them to get them to flip and then hit them with a Throw for a Biotic Explosion (they can't block powers with their bubble while they're flipping). You can also hit enemies next to them with a Biotic Explosion, since they often get clumped together with Dragoons and Centurions and other mooks- they can't block a power if its not aimed at them, but Biotic Explosions have a large enough damage radius that it can still hurt them if they're close enough. But you're probably right that this setup excels slightly more vs Collectors, or Reapers, than Cerberus, just because of phantoms. But it can still wreck Cerberus (it absolutely destroys 'Goons, and killing Goons is one of the most efficient ways to eat up a wave budget). And no one said the Reegar is a good choice, because the Reegar is always an abomination. Just say "no" to Reegar. The armor piercing mod? Seriously? Wouldn't that put the Claymore into negative weight? Making it simply too heavy for the Fury? I was thinking of putting it on but decided against it. I'll give it a try and see how it goes, but I'm assuming since I have warp ammo and dark channel I don't need armor mods. And wow, really?! I had no idea Efficiency mods were that useless. Maybe its just a placebo effect, but I thought they were quite useful on certain characters. And I usually use Cyclonic mod for the Fury because she is way too squishy. But the problem is I use the Fury a lot and I am running low on shield mods. I also don't think its that needed on Gold. Except maybe against the Geth. The Primes can be a nightmare especially on maps like Hydra. And of course. I don't know why I didn't think of that. I do this with the Demolisher Engineer, I'll throw out an arc grenade and fire a homing grenade at an atlas, and the tech burst will effect Phantoms in the area. I once killed four phantoms at once this way. But I will also try to do throw to bubble them up. I'm hoping the damage reduction won't be that big and issue when they do this, but I will have to go for a headshot. Thanks for this useful tip. Again I don't know why I didn't think to do that. I'll give this a try later tonight. And what about Geth? While I don't struggle with the Fury against the Geth, I have the hardest time against them with her. Or rather, I find them the most annoying (basically just Primes and Hunters). But yeah this Claymore set up was destroying the Collectors last night. LOL, And this is also likely a loaded question, but what exactly is so wrong about using the Reegar? I use it on the Warlord Sentinel with AP ammo to kill bosses quickly. But other than that I melee with him. Also do you guys have a good Warlord Sentinel class? And something that is anti Banshee as well? I struggle the most against her with this character.
|
|
inherit
331
0
7,432
q5tyhj
deadhead chemistry
2,627
August 2016
q5tyhj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
q5tyhj
|
Post by q5tyhj on Dec 21, 2017 0:23:50 GMT
Yeah both the Claymoar and the Raider need the Smart Choke (accuracy), the other slot is up to you- I usually take the ammo mod so I don't have to hump ammo boxes as much, but the damage barrel or armor piercing mod are perfectly reasonable too. But Power Efficiency Mods are almost always next to useless: a level III Efficiency Mod only shaves about half a second off Dark Channel/Annihilation Field's cooldown time (4.32 seconds to 3.72 seconds). That's a pretty negligible difference. Its probably better to just get accustomed to the slightly longer cooldown, and use the armor slot for an Adrenaline or Cyclonic mod that you can get more mileage out of. As for phantoms, Claymoar is definitely not as easy as the Venom or Acolyte, but there's a couple of things you can do that help: either toss a Throw at them to get them to bubble and then shoot them in the face (they can't move or shoot with their bubble up), or shoot at them to get them to flip and then hit them with a Throw for a Biotic Explosion (they can't block powers with their bubble while they're flipping). You can also hit enemies next to them with a Biotic Explosion, since they often get clumped together with Dragoons and Centurions and other mooks- they can't block a power if its not aimed at them, but Biotic Explosions have a large enough damage radius that it can still hurt them if they're close enough. But you're probably right that this setup excels slightly more vs Collectors, or Reapers, than Cerberus, just because of phantoms. But it can still wreck Cerberus (it absolutely destroys 'Goons, and killing Goons is one of the most efficient ways to eat up a wave budget). And no one said the Reegar is a good choice, because the Reegar is always an abomination. Just say "no" to Reegar. The armor piercing mod? Seriously? Wouldn't that put the Claymore into negative weight? Making it simply too heavy for the Fury? I was thinking of putting it on but decided against it. I'll give it a try and see how it goes, but I'm assuming since I have warp ammo and dark channel I don't need armor mods. And wow, really?! I had no idea Efficiency mods were that useless. Maybe its just a placebo effect, but I thought they were quite useful on certain characters. And I usually use Cyclonic mod for the Fury because she is way too squishy. But the problem is I use the Fury a lot and I am running low on shield mods. I also don't think its that needed on Gold. Except maybe against the Geth. The Primes can be a nightmare especially on maps like Hydra. And of course. I don't know why I didn't think of that. I do this with the Demolisher Engineer, I'll throw out an arc grenade and fire a homing grenade at an atlas, and the tech burst will effect Phantoms in the area. I once killed four phantoms at once this way. But I will also try to do throw to bubble them up. I'm hoping the damage reduction won't be that big and issue when they do this, but I will have to go for a headshot. Thanks for this useful tip. Again I don't know why I didn't think to do that. I'll give this a try later tonight. And what about Geth? While I don't struggle with the Fury against the Geth, I have the hardest time against them with her. Or rather, I find them the most annoying (basically just Primes and Hunters). But yeah this Claymore set up was destroying the Collectors last night. LOL, And this is also likely a loaded question, but what exactly is so wrong about using the Reegar? I use it on the Warlord Sentinel with AP ammo to kill bosses quickly. But other than that I melee with him. Also do you guys have a good Warlord Sentinel class? And something that is anti Banshee as well? I struggle the most against her with this character. Not the High Velocity Barrel (that has the weight/cooldown penalty), just the normal piercing mod ("Shredder Mod"). And I think the Power Efficiency mods are definitely sort of a placebo since the actual difference in cooldown times is so small, even with a level III... just like Cyclonics on certain characters (since the extra shields you get from a Cyclonic is calculated from the characters base shields, races with very low base shields receive much less than races with large base shields: using a Cyclonic on a Drell or a Vorcha is basically a complete waste). And this about the Cyclonics also applies to the Fury, since she doesn't have huge base shields either: you certainly can use Cyclonics, and it will make a difference, but personally I almost always use an Adrenaline Mod and then Survivor Gear (+20% shields and +3 ops pack capacity). The idea is that for the Fury, your ability to get in and out and kill stuff is what keeps you alive, not having huge shields or health totals (since you'll never have those, even with maxed Fitness and a Cyclonic IV), and Adrenaline Mod and extra Ops Packs makes a bigger difference in this regard than an extra 500 shields (which is less than the damage from a single attack from almost every enemy on Gold). And what you say about the Geth is just true in general: they are the most annoying faction, not just for the Fury but basically for any kit (except Kroguard, of course). You just have to take more care to stay out of open areas or LoS of Primes/Rocket Cheaters/etc. Abusing right-hand advantage is important vs. Geth when you're playing a squishy kit. The one positive about Geth is so many of them have shields that you can constantly be replenishing when you hit them with Throw for BE's (since AF Rank 6b Drain is a necessity for any Fury build). They are also very slow and cluster together quite easily, so use this to your advantage. And the Reegar is an abomination because its super OP (its DPS vs. everything besides armor is twice that of the next highest gun, the Raider), and it looks sounds and feels really pitiful for a shotgun: shotguns are supposed to go BOOM, not make that weird raspy whatever noise the Reegar makes. But I was mostly joking, there's not actually anything wrong with the Reegar- you just won't earn any style points with that gun. And its a pretty reasonable gun for the Warlord, just so long as you don't mind other Krogan calling you a "pyjak". It definitely is effective vs. Banshees. The most important part of playing the Warlord isn't the build or weapon selection however, its having an understanding of sync-kill mechanics since he most properly is always in melee range. If you look in the Resource Library thread, you'll find explanations of the various sync mechanics, but the short version is you want to stay away from Banshees when they're in their teleport mode, and then hammer the crap out of them once they're in their standing-around-throwing-warp-balls-and-screaming mode: they can't perform sync kills at that point. You also can't be sync-killed if you are at higher or lower elevation than the enemy, so abuse the crap out of ramps: a Krolord on a ramp is basically invincible. Retreat to your nearest ramp, and then hammer the crap out of them.
|
|
inherit
331
0
7,432
q5tyhj
deadhead chemistry
2,627
August 2016
q5tyhj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
q5tyhj
|
Post by q5tyhj on Dec 21, 2017 0:28:24 GMT
I do this with the Demlisher Engineer, I'll throw out an arc grenade and fire a homing grenade at an atlas, and the tech burst will effect Phantoms in the area. I once killed four phantoms at once this way. Good call: an Atlas has no way to block powers, unlike Banshees or Phantoms, and they're slow and easy to hit, so you can really do some damage by peppering an Atlas with combos when it has clumped together with mooks: you'll even get some non-rocket killstreaks this way. Very effective on smaller maps like Glacier or White. Definitely can be exploited by the Fury.
|
|
K_O_513
N3
From the mud
Games: Mass Effect Trilogy
Origin: Real_K_O_513
PSN: K_O_513
Posts: 355 Likes: 2,601
inherit
716
0
Sept 15, 2016 1:28:46 GMT
2,601
K_O_513
From the mud
355
August 2016
ko513
Mass Effect Trilogy
Real_K_O_513
K_O_513
|
Post by K_O_513 on Dec 21, 2017 6:03:34 GMT
TSol troll build with a Falcon + Incendiary Ammo while skipping Marksman in favor of Concussive Shot and Proxy mine is pretty fun with the nonstop staggers. I feel like a Geth.
On top of that it wrecks Cerberus (fuck Cerberus) and doesn't require aiming (which my webbed hands aren't good at) and you've got one happy N7!
|
|
inherit
8902
0
Oct 29, 2024 17:43:30 GMT
2,692
obbie1984
845
July 2017
obbie1984
|
Post by obbie1984 on Dec 21, 2017 7:24:19 GMT
The armor piercing mod? Seriously? Wouldn't that put the Claymore into negative weight? Making it simply too heavy for the Fury? I was thinking of putting it on but decided against it. I'll give it a try and see how it goes, but I'm assuming since I have warp ammo and dark channel I don't need armor mods. And wow, really?! I had no idea Efficiency mods were that useless. Maybe its just a placebo effect, but I thought they were quite useful on certain characters. And I usually use Cyclonic mod for the Fury because she is way too squishy. But the problem is I use the Fury a lot and I am running low on shield mods. I also don't think its that needed on Gold. Except maybe against the Geth. The Primes can be a nightmare especially on maps like Hydra. And of course. I don't know why I didn't think of that. I do this with the Demolisher Engineer, I'll throw out an arc grenade and fire a homing grenade at an atlas, and the tech burst will effect Phantoms in the area. I once killed four phantoms at once this way. But I will also try to do throw to bubble them up. I'm hoping the damage reduction won't be that big and issue when they do this, but I will have to go for a headshot. Thanks for this useful tip. Again I don't know why I didn't think to do that. I'll give this a try later tonight. And what about Geth? While I don't struggle with the Fury against the Geth, I have the hardest time against them with her. Or rather, I find them the most annoying (basically just Primes and Hunters). But yeah this Claymore set up was destroying the Collectors last night. LOL, And this is also likely a loaded question, but what exactly is so wrong about using the Reegar? I use it on the Warlord Sentinel with AP ammo to kill bosses quickly. But other than that I melee with him. Also do you guys have a good Warlord Sentinel class? And something that is anti Banshee as well? I struggle the most against her with this character. Not the High Velocity Barrel (that has the weight/cooldown penalty), just the normal piercing mod ("Shredder Mod"). And I think the Power Efficiency mods are definitely sort of a placebo since the actual difference in cooldown times is so small, even with a level III... just like Cyclonics on certain characters (since the extra shields you get from a Cyclonic is calculated from the characters base shields, races with very low base shields receive much less than races with large base shields: using a Cyclonic on a Drell or a Vorcha is basically a complete waste). And this about the Cyclonics also applies to the Fury, since she doesn't have huge base shields either: you certainly can use Cyclonics, and it will make a difference, but personally I almost always use an Adrenaline Mod and then Survivor Gear (+20% shields and +3 ops pack capacity). The idea is that for the Fury, your ability to get in and out and kill stuff is what keeps you alive, not having huge shields or health totals (since you'll never have those, even with maxed Fitness and a Cyclonic IV), and Adrenaline Mod and extra Ops Packs makes a bigger difference in this regard than an extra 500 shields (which is less than the damage from a single attack from almost every enemy on Gold). And what you say about the Geth is just true in general: they are the most annoying faction, not just for the Fury but basically for any kit (except Kroguard, of course). You just have to take more care to stay out of open areas or LoS of Primes/Rocket Cheaters/etc. Abusing right-hand advantage is important vs. Geth when you're playing a squishy kit. The one positive about Geth is so many of them have shields that you can constantly be replenishing when you hit them with Throw for BE's (since AF Rank 6b Drain is a necessity for any Fury build). They are also very slow and cluster together quite easily, so use this to your advantage. And the Reegar is an abomination because its super OP (its DPS vs. everything besides armor is twice that of the next highest gun, the Raider), and it looks sounds and feels really pitiful for a shotgun: shotguns are supposed to go BOOM, not make that weird raspy whatever noise the Reegar makes. But I was mostly joking, there's not actually anything wrong with the Reegar- you just won't earn any style points with that gun. And its a pretty reasonable gun for the Warlord, just so long as you don't mind other Krogan calling you a "pyjak". It definitely is effective vs. Banshees. The most important part of playing the Warlord isn't the build or weapon selection however, its having an understanding of sync-kill mechanics since he most properly is always in melee range. If you look in the Resource Library thread, you'll find explanations of the various sync mechanics, but the short version is you want to stay away from Banshees when they're in their teleport mode, and then hammer the crap out of them once they're in their standing-around-throwing-warp-balls-and-screaming mode: they can't perform sync kills at that point. You also can't be sync-killed if you are at higher or lower elevation than the enemy, so abuse the crap out of ramps: a Krolord on a ramp is basically invincible. Retreat to your nearest ramp, and then hammer the crap out of them. Well, you guys were right with the Fury/Claymo.. er I mean Fury/ High Lord. Just a few hours ago I solo'd gold against the Collectors on gold on Vancouver with it first try. Though what helped me was that I was using Shotgun damage mod, targeting VI, Cyclonic Modulator and Warp Ammo. I took off Adaptive War Amp. Praetorians weren't really an issue, and even ascended Captains were a joke with this setup. It was mostly being careful around the Abominations. I don't think I am fully accustomed to it just yet because there were moments where I kind of felt awkward still, but I think a solo gold on the third attempt with the Fury is alright. Though now my focus is to practice against Phantoms. I'll have to employ your strategies. I also took off Acolyte and the cooldowns are actually very manageable. Thank you again for the tips. And my bad, I didn't realize you meant the other piercing mod. I will give this is a try, but I am liking the damage mod itself with warp ammo. But I'll still try. I was also totally unaware of the Cyclonic Mod giving you shields based on you base shields. I feel they are noticeable for the Fury as I tend to rarely go down when I had it equipped. I should try her with the speed mod one day as I never have. Are power damage mods worth it? And good to know I'm not just some scrub being bad when i said Geth were annoying. Many told me they are the easiest faction. Which was weird because they sometimes give me the most trouble. I got frustrated the first time I tried the Raider with the Fury and I got the Geth on Hydra. I was getting stun locked hard and it wasn't easy fighting primes. But I would imagine a decent tech character would destroy the Geth. Anyone with Energy Drain. I can't imagine the Paladin having issues with the Geth. But then again I can't see him having issues with anything. My one issue with Geth is that even if they have shields the Hunter and Primes tend to stun lock me so I cannot do throw. And sometime when i get it out, I'll miss completely, which will cause me to die. But I guess I have to play as you mentioned versus the Geth. And LOL, fair enough on the Reegar. I know I remember reading that many didn't consider people who did gold runs with Reegars legitimate runs. I did two solos with the Krogan Warlord using the Reegar. And wow, thanks for that ramp information. I totally didn't know that they can't instant kill you on ramps. I assume stairs work also since you said on any elevations? And my general strategy against Banshees was to take down barrier with Reegar, and get half their armor down and then Biotic Hammer. But sometimes I end up getting stuck on something backing up and I die. This information helps a lot. Most other bosses usually aren't an issue for me, but it was Banshees that got me. I will be sure to whack the crap out of them when they stop moving. You have been a great help.
|
|
inherit
8902
0
Oct 29, 2024 17:43:30 GMT
2,692
obbie1984
845
July 2017
obbie1984
|
Post by obbie1984 on Dec 21, 2017 7:26:58 GMT
As for the Fury, I often forget to play her on the rare occasions when I find myself hosting. I normally just use a Tempest, and if I'm off-host I will die with hilarious regularity. I don't play her off-host much. I forgot to mention this, but I actually think you and I have also played before as well. A few times one 360 you have joined my host.. You play pretty well from what I remember. I think we did a two man on Gold versus the Reapers and you were the Vorcha Engineer and I was the Demolisher Engineer.
|
|