docsteely
N6
Retired Birthday Wizard
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Legendary Edition
Origin: docsteely/HKyouma-san
XBL Gamertag: docsteely
PSN: docsteely
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Post by docsteely on Oct 12, 2016 12:30:17 GMT
In fact there are exceptions,but not in the pug games.For example on duos, when the host glitch the hack,you should go in the circle and the game will register that there are two players in it.Meanwhile your teamate will go on the other side of the map to distract the attention of the enemies,thus you could stay unbothered as long as it is possible. It counts for any character,not only for Jugge. True and it's a very good point, but it's valid only if the host glitches the hack and if the players have at least the same chance to draw the aggro. Because if the host is an infiltrator who cloaks and the other is a Jug or a Krogan, I doubt the hack circle will remain untouched for long.
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docsteely
N6
Retired Birthday Wizard
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Legendary Edition
Origin: docsteely/HKyouma-san
XBL Gamertag: docsteely
PSN: docsteely
Posts: 5,529 Likes: 23,191
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Post by docsteely on Oct 12, 2016 12:39:47 GMT
Something appears to have gone wonky with the quoting, but I just want to emphasize the part about this practice not being appropriate in pug games, as 99.99% of pugs are unaware of the possibility and wouldn't understand what was happening. Also, geezer's match involved two Juggs, so they didn't glitch the circle, and doc's explanation stands - the timer goes at half the speed, which is just stupid. I don't think there's a single potential clusterfuck situation in the game that two properly specced Juggs can't see out, especially working side by side. Two Juggs, two small maxed Hex Shields, two 3 or 4 ranked Turrets, two PPR Xs, or as I said earlier, perhaps one fully boosted GPS (including Shotgun Gear), and even a centre London hack shouldn't be a problem. Assuming basic L2P knowledge, that is. I include speccing into the (small, maxed) Hex Shield as basic L2P knowledge, because there are no points better spent elsewhere. Fact. We'll have to disagree on that, Grunt. Arkhne and Filippopotame, to name just two, pointed out to me some excellent Jug builds that are power based, in which they max out their turret instead of the shield (while of course keeping the 3 points in it). For the rest, anytime you wish to prove the theory that two properly specced Jugs can get out of any bad situation, I am all yours.
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Post by muahmuah on Oct 12, 2016 12:50:41 GMT
Something appears to have gone wonky with the quoting, but I just want to emphasize the part about this practice not being appropriate in pug games, as 99.99% of pugs are unaware of the possibility and wouldn't understand what was happening. Also, geezer's match involved two Juggs, so they didn't glitch the circle, and doc's explanation stands - the timer goes at half the speed, which is just stupid. I don't think there's a single potential clusterfuck situation in the game that two properly specced Juggs can't see out, especially working side by side. Two Juggs, two small maxed Hex Shields, two 3 or 4 ranked Turrets, two PPR Xs, or as I said earlier, perhaps one fully boosted GPS (including Shotgun Gear), and even a centre London hack shouldn't be a problem. Assuming basic L2P knowledge, that is. I include speccing into the (small, maxed) Hex Shield as basic L2P knowledge, because there are no points better spent elsewhere. Fact. As i said this will works only if you are in game with a friend or another BSNer.Pugs don't know what is hack-glitching or at least the most of them.I've soloed a lot with the Jugge and this guy can handle every damn single situation on any map.As you said Jugge with GPS is a monster but you should be a host,because GPS sucks very much off-host.I don't use hex shield even that could be useful in many situations.I prefer to kill the things fast and hex shield is not so offensive power My build is a power-based and in the most situations i use PA module.
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Post by muahmuah on Oct 12, 2016 12:55:00 GMT
Something appears to have gone wonky with the quoting, but I just want to emphasize the part about this practice not being appropriate in pug games, as 99.99% of pugs are unaware of the possibility and wouldn't understand what was happening. Also, geezer's match involved two Juggs, so they didn't glitch the circle, and doc's explanation stands - the timer goes at half the speed, which is just stupid. I don't think there's a single potential clusterfuck situation in the game that two properly specced Juggs can't see out, especially working side by side. Two Juggs, two small maxed Hex Shields, two 3 or 4 ranked Turrets, two PPR Xs, or as I said earlier, perhaps one fully boosted GPS (including Shotgun Gear), and even a centre London hack shouldn't be a problem. Assuming basic L2P knowledge, that is. I include speccing into the (small, maxed) Hex Shield as basic L2P knowledge, because there are no points better spent elsewhere. Fact. We'll have to disagree on that, Grunt. Arkhne and Filippopotame, to name just two, pointed out to me some excellent Jug builds that are power based, in which they max out their turret instead of the shield (while of course keeping the 3 points in it). For the rest, anytime you wish to prove the theory that two properly specced Jugs can get out of any bad situation, I am all yours. There is only one correct build for the Jugge and it's power-based That's only if you want to kill the things fast. Just joking,there are weapon-based builds that work very well too.
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GruntKitterhand
N3
Ha! They're Dead!
Games: Mass Effect Trilogy
XBL Gamertag: GruntKitterhand
PSN: GruntKitterhand
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Post by GruntKitterhand on Oct 12, 2016 13:11:23 GMT
Something appears to have gone wonky with the quoting, but I just want to emphasize the part about this practice not being appropriate in pug games, as 99.99% of pugs are unaware of the possibility and wouldn't understand what was happening. Also, geezer's match involved two Juggs, so they didn't glitch the circle, and doc's explanation stands - the timer goes at half the speed, which is just stupid. I don't think there's a single potential clusterfuck situation in the game that two properly specced Juggs can't see out, especially working side by side. Two Juggs, two small maxed Hex Shields, two 3 or 4 ranked Turrets, two PPR Xs, or as I said earlier, perhaps one fully boosted GPS (including Shotgun Gear), and even a centre London hack shouldn't be a problem. Assuming basic L2P knowledge, that is. I include speccing into the (small, maxed) Hex Shield as basic L2P knowledge, because there are no points better spent elsewhere. Fact. We'll have to disagree on that, Grunt. Arkhne and Filippopotame , to name just two, pointed out to me some excellent Jug builds that are power based, in which they max out their turret instead of the shield (while of course keeping the 3 points in it). For the rest, anytime you wish to prove the theory that two properly specced Jugs can get out of any bad situation, I am all yours. I tried their approach, and they're wrong. Arkhne has influenced me to try a couple of his 'blasphemous' choices, and I've yet to make them work for me. One of the reasons I have so many accounts is because I enjoy experimenting with all the viable options, including those suggested here. I re-specced back to my usual build, equipped my GPS (off-host) and went and destroyed pretty much everything. The Shield contributes to more damage overall than the Turret if used right. I keep emphasizing the importance of 'fully boosting' the GPS to make it truly epic, and that requires the extra 10% from the shield. The turret is basically a toy by comparison, and only gets any points because maxing Fitness on a Jugg is a complete waste. But it's important to remember we're splitting hairs here, and I am of course happy to play with any of you scrubs.
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Post by muahmuah on Oct 12, 2016 13:19:55 GMT
The turret is basically a toy by comparison, and only gets any points because maxing Fitness on a Jugg is a complete waste. Waste?Are you sure about that?Think twice,try some solos with it and then get back to me Yeah,in pugs perhaps is waste but as i said i use it only for solos.
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docsteely
N6
Retired Birthday Wizard
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Legendary Edition
Origin: docsteely/HKyouma-san
XBL Gamertag: docsteely
PSN: docsteely
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Post by docsteely on Oct 12, 2016 13:24:05 GMT
Waste?Are you sure about that?Think twice,try some solos with it and then back to me Yeah,in pugs perhaps is waste but as i said i use it only for solos. I think the quoting system in this forum is following the example set by ME3's servers...
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Post by muahmuah on Oct 12, 2016 13:31:32 GMT
I think the quoting system in this forum is following the example set by ME3's servers... Probably it's my bad becaue i am writting from my phone
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N3
Ha! They're Dead!
Games: Mass Effect Trilogy
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PSN: GruntKitterhand
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Post by GruntKitterhand on Oct 12, 2016 14:24:30 GMT
I'm not going to quote anyone as I'm already horrified by some of the things attributed to me! Maxing Fitness on the Jugg is a waste of points in any circumstances (Edit: Assuming Gold level play). No pugs ever bother staying within the damage boost circle, and the alternate 10% damage reduction is too costly for any player who has grasped how the game actually works - especially in a solo. It's hard to spot any significant difference between a 4/4 or 3/5 split between the Turret and Fitness, but honestly, the 6th rank of Fitness is like stabilizers on a bicycle - fine while you learn the Jugg's limits, but as I said, a complete waste after a while. Learning to walk backwards is much more beneficial, for example. Killing things faster than they can kill you is how the game works, in a nutshell. You don't need more shields to do that, you need more damage.
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Post by patrickbateman on Oct 12, 2016 15:15:30 GMT
Waste?Are you sure about that?Think twice,try some solos with it and then back to me Yeah,in pugs perhaps is waste but as i said i use it only for solos. Yeah, at least for Platinum soloing max fitness is needed for him, even with AM III he's just to slow to get out of danger. Platinum Dragoons drop him ridiculously fast at melee range and they move a lot faster than him. I did several sub 30 platinum solos with him and I used rank 6B in fitness for all of them (always skipping the hex shield), at some points (especially waves like Cerberus 7 and 9) you will get surrounded by multiple enemy units at the same time, having the ability the restore shields while immobilizing at least one of the Goons is very useful imo.
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nastrodamus
N2
Hates heals, you should try it sometime!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Nastrodamus
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Post by nastrodamus on Oct 12, 2016 15:20:10 GMT
I'm not going to quote anyone as I'm already horrified by some of the things attributed to me! Maxing Fitness on the Jugg is a waste of points in any circumstances. No pugs ever bother staying within the damage boost circle, and the alternate 10% damage reduction is too costly for any player who has grasped how the game actually works - especially in a solo. It's hard to spot any significant difference between a 4/4 or 3/5 split between the Turret and Fitness, but honestly, the 6th rank of Fitness is like stabilizers on a bicycle - fine while you learn the Jugg's limits, but as I said, a complete waste after a while. Learning to walk backwards is much more beneficial, for example. Killing things faster than they can kill you is how the game works, in a nutshell. You don't need more shields to do that, you need more damage. That is what a ppr x is for.
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Post by patrickbateman on Oct 12, 2016 15:22:44 GMT
I'm not going to quote anyone as I'm already horrified by some of the things attributed to me! Maxing Fitness on the Jugg is a waste of points in any circumstances. No pugs ever bother staying within the damage boost circle, and the alternate 10% damage reduction is too costly for any player who has grasped how the game actually works - especially in a solo. It's hard to spot any significant difference between a 4/4 or 3/5 split between the Turret and Fitness, but honestly, the 6th rank of Fitness is like stabilizers on a bicycle - fine while you learn the Jugg's limits, but as I said, a complete waste after a while. Learning to walk backwards is much more beneficial, for example. Killing things faster than they can kill you is how the game works, in a nutshell. You don't need more shields to do that, you need more damage. Even for platinum team games I find fitness rank 6B useful for the Juggernaut, I use him from time to time for the Spitfire challenge. I find Platinum Collectors to be hardest for him (worse than the Geth even), 2 possessed Preatorians at melee range and you'll eat a medigel in seconds, get 3 Goons on you in melee range and it's another medigel. Gold is different, I'll agree that max fitness isn't needed there but at least for me it's needed for Platinum.
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Post by muahmuah on Oct 12, 2016 15:23:18 GMT
I'm not going to quote anyone as I'm already horrified by some of the things attributed to me! Maxing Fitness on the Jugg is a waste of points in any circumstances. No pugs ever bother staying within the damage boost circle, and the alternate 10% damage reduction is too costly for any player who has grasped how the game actually works - especially in a solo. It's hard to spot any significant difference between a 4/4 or 3/5 split between the Turret and Fitness, but honestly, the 6th rank of Fitness is like stabilizers on a bicycle - fine while you learn the Jugg's limits, but as I said, a complete waste after a while. Learning to walk backwards is much more beneficial, for example. Killing things faster than they can kill you is how the game works, in a nutshell. You don't need more shields to do that, you need more damage. Have you ever tried Juggernaut with Phaeston or Geth Pulse Rifle on plat solo? 6B rank in fitness is a must with a bad weapon. Also i know a thing or two for the fast killing
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Post by Pounce de León on Oct 12, 2016 15:23:23 GMT
I'm not going to quote anyone as I'm already horrified by some of the things attributed to me! Maxing Fitness on the Jugg is a waste of points in any circumstances. No pugs ever bother staying within the damage boost circle, and the alternate 10% damage reduction is too costly for any player who has grasped how the game actually works - especially in a solo. It's hard to spot any significant difference between a 4/4 or 3/5 split between the Turret and Fitness, but honestly, the 6th rank of Fitness is like stabilizers on a bicycle - fine while you learn the Jugg's limits, but as I said, a complete waste after a while. Learning to walk backwards is much more beneficial, for example. Killing things faster than they can kill you is how the game works, in a nutshell. You don't need more shields to do that, you need more damage. What circle? What damage boost? It's called squad "command" for a reason! It's about taking charge! Lead the company! Go into the breach! It's authority! Doing the right thing! And tell pugs confidently what they should do.
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Post by muahmuah on Oct 12, 2016 15:24:33 GMT
I'm not going to quote anyone as I'm already horrified by some of the things attributed to me! Maxing Fitness on the Jugg is a waste of points in any circumstances. No pugs ever bother staying within the damage boost circle, and the alternate 10% damage reduction is too costly for any player who has grasped how the game actually works - especially in a solo. It's hard to spot any significant difference between a 4/4 or 3/5 split between the Turret and Fitness, but honestly, the 6th rank of Fitness is like stabilizers on a bicycle - fine while you learn the Jugg's limits, but as I said, a complete waste after a while. Learning to walk backwards is much more beneficial, for example. Killing things faster than they can kill you is how the game works, in a nutshell. You don't need more shields to do that, you need more damage. Even for platinum team games I find fitness rank 6B useful for the Juggernaut, I use him from time to time for the Spitfire challenge. I find Platinum Collectors to be hardest for him (worse than the Geth even), 2 possessed Preatorians at melee range and you'll eat a medigel in seconds, get 3 Goons on you in melee range and it's another medigel. Gold is different, I'll agree that max fitness isn't needed there but at least for me it's needed for Platinum. That is exactly what i mean.
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GruntKitterhand
N3
Ha! They're Dead!
Games: Mass Effect Trilogy
XBL Gamertag: GruntKitterhand
PSN: GruntKitterhand
Posts: 901 Likes: 6,396
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Post by GruntKitterhand on Oct 12, 2016 15:27:43 GMT
I'm not going to quote anyone as I'm already horrified by some of the things attributed to me! Maxing Fitness on the Jugg is a waste of points in any circumstances. No pugs ever bother staying within the damage boost circle, and the alternate 10% damage reduction is too costly for any player who has grasped how the game actually works - especially in a solo. It's hard to spot any significant difference between a 4/4 or 3/5 split between the Turret and Fitness, but honestly, the 6th rank of Fitness is like stabilizers on a bicycle - fine while you learn the Jugg's limits, but as I said, a complete waste after a while. Learning to walk backwards is much more beneficial, for example. Killing things faster than they can kill you is how the game works, in a nutshell. You don't need more shields to do that, you need more damage. That is what a ppr x is for. Yep. That's why I recommended it earlier. It doesn't affect the build though. In case it's not clear, none of my comments on this game are in any way, shape or form relevant to Plat solos. I might be mad, but I'm not mad enough to go through the pain of (another) extraction wave disconnect. So, with that in mind, I will once again say maxed Fitness is training mode on Gold, and sub-optimal. I defer absolutely to Patrick or Loufi or any of the other Plat guys on soloing that level, but this is primarily a team game, and that's where my 'wisdom' is focused, mostly geared around Gold. (Edit: And yes, as I said earlier I happily use the GPR with him on Gold, though the Phaeston is primarily used on my Fat Turians)
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docsteely
N6
Retired Birthday Wizard
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Legendary Edition
Origin: docsteely/HKyouma-san
XBL Gamertag: docsteely
PSN: docsteely
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Post by docsteely on Oct 12, 2016 15:35:29 GMT
I'm not going to quote anyone as I'm already horrified by some of the things attributed to me! Maxing Fitness on the Jugg is a waste of points in any circumstances. No pugs ever bother staying within the damage boost circle, and the alternate 10% damage reduction is too costly for any player who has grasped how the game actually works - especially in a solo. It's hard to spot any significant difference between a 4/4 or 3/5 split between the Turret and Fitness, but honestly, the 6th rank of Fitness is like stabilizers on a bicycle - fine while you learn the Jugg's limits, but as I said, a complete waste after a while. Learning to walk backwards is much more beneficial, for example. Killing things faster than they can kill you is how the game works, in a nutshell. You don't need more shields to do that, you need more damage. That is what a ppr x is for. Or Lancer X for those lucky enough to have those... Whoops, sorry, unmaxed manifest rage.
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N6
Retired Birthday Wizard
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Legendary Edition
Origin: docsteely/HKyouma-san
XBL Gamertag: docsteely
PSN: docsteely
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Post by docsteely on Oct 12, 2016 15:38:45 GMT
I'm not going to quote anyone as I'm already horrified by some of the things attributed to me! Maxing Fitness on the Jugg is a waste of points in any circumstances. No pugs ever bother staying within the damage boost circle, and the alternate 10% damage reduction is too costly for any player who has grasped how the game actually works - especially in a solo. It's hard to spot any significant difference between a 4/4 or 3/5 split between the Turret and Fitness, but honestly, the 6th rank of Fitness is like stabilizers on a bicycle - fine while you learn the Jugg's limits, but as I said, a complete waste after a while. Learning to walk backwards is much more beneficial, for example. Killing things faster than they can kill you is how the game works, in a nutshell. You don't need more shields to do that, you need more damage. What circle? What damage boost? It's called squad "command" for a reason! It's about taking charge! Lead the company! Go into the breach! It's authority! Doing the right thing! And tell pugs confidently what they should do. I salute you, sir, you made me ROFL. Especially after meeting some of those specimens...
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N3
Ha! They're Dead!
Games: Mass Effect Trilogy
XBL Gamertag: GruntKitterhand
PSN: GruntKitterhand
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Post by GruntKitterhand on Oct 12, 2016 15:39:58 GMT
That is what a ppr x is for. Or Lancer X for those lucky enough to have those... Whoops, sorry, unmaxed manifest rage. Haha, you know I can still log back into my old account if I feel the need to cut loose. I agree the Lancer X is fantastic, but he does benefit even more from being stagger-proof using the PPR post ramp-up. I learned that from FireRider many moons ago, and while I do use a variety of weapons on him, I would say the PPR is at the top of the tree.
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Post by crashsuit on Oct 12, 2016 17:04:09 GMT
I take the large shield, skip DR on Siege Pulse, spec into 6B fitness, and skip passives ¯\_(ツ)_/¯
Adas with Incendiary Ammo, strip shields/barriers and fire explode all the things all match long. Does great on Gold and Platinum.
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Post by capn233 on Oct 15, 2016 2:01:58 GMT
Everyone should help with escorts regardless of class.
Typically you don't gain anything in this game by "distracting" enemies, especially on objectives where the speed depends on the number of teammates in some circle.
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Post by neocodex and 23 others on Oct 17, 2016 11:54:42 GMT
The rare occasions that I ever Jugg on gold, I'm actually hoping somebody kills what I've got locked down via melee. I had a pretty crappy Jugg run with |inert| the other day, and I was appreciating whenever his KroSent blasted the shit out of whatever I was gripping. Batter up. As a Jugg, I feel like I need to draw aggro. But when I'm there, I just get stuck in a melee rut...just to keep my shields up within the enemy swarm. Doesn't take very long to get shield juice back. Takes a LOT longer for the actual kill most of the time. So it ends up as: I'll draw the aggro, you deplete the wave budgets. This is what Jug should be doing. It's a tank for coordinated teamplay, plain and simple. Draw and keep the aggro.
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budhalen
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Post by budhalen on Oct 17, 2016 16:40:30 GMT
The rare occasions that I ever Jugg on gold, I'm actually hoping somebody kills what I've got locked down via melee. I had a pretty crappy Jugg run with |inert| the other day, and I was appreciating whenever his KroSent blasted the shit out of whatever I was gripping. Batter up. As a Jugg, I feel like I need to draw aggro. But when I'm there, I just get stuck in a melee rut...just to keep my shields up within the enemy swarm. Doesn't take very long to get shield juice back. Takes a LOT longer for the actual kill most of the time. So it ends up as: I'll draw the aggro, you deplete the wave budgets. This is what Jug should be doing. It's a tank for coordinated teamplay, plain and simple. Draw and keep the aggro. I've certainly benefited from sturdy aggro-magnet Juggz, especially playing Plat matches. But these more experiences Juggz are generally way better than me at balancing their killing vs tanking ratios. THAT's the ultimate team-oriented Jugg player.
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abedsbrother
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by abedsbrother on Nov 13, 2016 21:36:19 GMT
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Post by JuggerNuggss on Nov 13, 2016 22:41:09 GMT
I don't really consider myself an escort as much as a I do man-slut.
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