tjmitchem
N2
To the Archon! Face down, ass up.
Games: Mass Effect Trilogy, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: tjmitchem
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To the Archon! Face down, ass up.
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Post by tjmitchem on Jun 10, 2018 16:40:14 GMT
I'll take less diverse environments for seasons! Which is something I haven't seen before in a dynamic way. I only know zones stuck forever in spring or fall. For Bioware to go from no day/night cycle to seasons has be... slightly intrigued. The Division has been stuck in winter for over two years. Of course, that's probably a good thing. There are millions of corpses all over New York. I imagine things will start to get smelly when it warms up.
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maxon
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Post by maxon on Jun 10, 2018 16:49:08 GMT
Hmmm - well some of that looks ok - interesting maybe. Looks pretty but I'm more interested in gameplay than what it looks like.
Hey guys (for the few - very few no doubt - who remember me being around a while back). I lost interest in Andromeda and never finished it. So I went off and played Subnautica (amongst others). I popped back to see how Anthem was getting along and ... it still doesn't attract me much. I think I might stick around and see what fan reaction is once it's released. If it turns out to be another ME3MP, I'm definitely on board. Otherwise... Still, I hope those of you who are definitely going to buy enjoy.
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azarhal
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Post by azarhal on Jun 10, 2018 16:58:25 GMT
I'll take less diverse environments for seasons! Which is something I haven't seen before in a dynamic way. I only know zones stuck forever in spring or fall. For Bioware to go from no day/night cycle to seasons has be... slightly intrigued. They never had flying, swimming and dropped day/night cycles years ago (BG, BG2 and NWW had it). It's a bigger jump than DAI getting jumping. Anthem is like them saying "**** it!" lets do all the things we never gets to do. BioWare discovering the Z axis is kinda scary.
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Post by Kappa Neko on Jun 10, 2018 17:05:53 GMT
The Division has been stuck in winter for over two years. Of course, that's probably a good thing. There are millions of corpses all over New York. I imagine things will start to get smelly when it warms up. Yeah, in Skyrim seasons were done by regions. Which is fine. At least Bethesda games have day/night cycles and some weather effects in those regions.
It's a MASSIVE step up for Bioware to have such dynamics things in Anthem. Sounds... complicated. I hope Bioware doing seasons means this is going to be done in many future open world games by other devs too now. Pleeease?
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Kedan
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Often Incendiary.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kedan on Jun 10, 2018 17:25:46 GMT
I'm on the fence. It's a Destiny clone, but if it's a better Destiny clone than Destiny 2, I could see picking it up to fill that portion of my gaming diet. Depends on what's really there behind at the marketing bull, and if I can get any of my current crew to jump with me. This developer doesn't exactly have the best track record for filling large open spaces with interesting content.
As for it 'being a BioWare game' or not, I realized recently that I no longer consider BioWare a great RPG developer. In my opinion, every release since DA2 has been a disappointment, to a greater or lesser extent, and I just don't get the same sense of excitement I used to when considering future products from them. So I don't really care if it's a 'true BioWare game'.
This is a sad thing to say, but one thing I am somewhat hopeful about regarding Anthem is the possibility that BioWare will be less dishonest and predatory than Bungie, who can't seem to say three words without two of them being lies and then asking you to pay for four. I mean, when an EA company has a hope of being the less dishonest and predatory choice, you know someone has screwed up.
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Post by SofaJockey on Jun 10, 2018 17:42:03 GMT
They finally realized that the best romances were MP romances. I did have a bit of a thing for Luka... Just me? "Do we need a plan? We don't need a plan. I'm not good at plans..."
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Post by Deleted on Jun 11, 2018 0:26:15 GMT
I really am torn on how I feel about Anthem. I mean I like the idea of blowing crap up in an iron man suit but it's the details that have me worried. The only way if I'll know if it's something I'll want to play is for the demo to come out and give it a go.
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Post by SofaJockey on Jun 11, 2018 6:24:16 GMT
I might elaborate on this in another thread later, but I think the biggest problems with multiplayer are: - People can be assholes
- Matchmaking can be really awkward
- The internet can suck
I never expected to become a multiplayer enthusiast but Mass Effect 3 multiplayer won me over. And not because I wanted to play it, I only ran a few missions 'under protest' to get the readiness points for the solo story. I spent my first bronze mission basically cowering behind walls. I still get no pleasure from PVP, but co-op play can be terrific. Anthem has the potential to address the concerns by: - People can be assholes - have a really good matchmaking system that leans into mentors and communities
- Matchmaking can be really awkward - so make it seamless, and visible so you choose how and when you co-op
- The internet can suck - dedicated servers not Peer to Peer, yes the internet still sucks for many, but at least you don't suffer someone else's lag.
Of all Anthem's systems, It's Mark Darrah's reference to 'better than matchmaking' that has me excited. And also because matchmaking in Destiny and The Division largely sucked.
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Post by sil on Jun 11, 2018 7:32:07 GMT
I might elaborate on this in another thread later, but I think the biggest problems with multiplayer are: - People can be assholes
- Matchmaking can be really awkward
- The internet can suck
I never expected to become a multiplayer enthusiast but Mass Effect 3 multiplayer won me over. And not because I wanted to play it, I only ran a few missions 'under protest' to get the readiness points for the solo story. I spent my first bronze mission basically cowering behind walls. I still get no pleasure from PVP, but co-op play can be terrific. Anthem has the potential to address the concerns by: - People can be assholes - have a really good matchmaking system that leans into mentors and communities
- Matchmaking can be really awkward - so make it seamless, and visible so you choose how and when you co-op
- The internet can suck - dedicated servers not Peer to Peer, yes the internet still sucks for many, but at least you don't suffer someone else's lag.
Of all Anthem's systems, It's Mark Darrah's reference to 'better than matchmaking' that has me excited. And also because matchmaking in Destiny and The Division largely sucked.
I'd say another issue with multiplayer is that they tend to allow fewer significant choices to be made because they developers worry about segregating their player base between different decisions. Many of us here are fans of Bioware games for the choices, and in some of them we get to make very significant decisions (such as letting entire species perish), but the likelihood is that Anthem won't allow for that. At best your choices might influence the way the "SP" hub works, as thats tailored to one player alone, but I would be extremely surprised if any player has any real impact on the shared world areas.
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SwobyJ
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Post by SwobyJ on Jun 11, 2018 8:42:16 GMT
I think there will be NPCs with dialogue choices, choice and consequence, and even something of multiple results for the 'ending'.
However: -the NPCs will be largely relegated to the hubs (whether the main one, outpost, or potential future update locations) -the dialogue will be 'streamlined' to the point of no particular RP directions (no Para/Rene, Tone, paths, etc) and anything 'investigatory' will not be as default 3+ options as before -choice will be more minor, consequence will mostly involve personal relationships with NPCs, everything will basically merge, and more overt with that than previous games -the hub(s) may change somewhat based on choices, but the large majority of the game's locations will be untouched -whatever ending results, it'll not matter enough for Bioware to even market us other options
Bioware could do a demonstration to prove me otherwise.
Think SWTOR but without even the 8 class difference nor even the light/dark side paths.
So RP won't be much, but a big story may still be told. RPG elements enough to perhaps call it RPG, but I'm really thinking shooter-adventure or something might be a better descriptor, we'll see.
And since base Anthem will very much be a BASE, Bioware may be prepared to shift gears post-launch and go more heavy with RP design if the demand seems important and loud enough. A lot is unknown; if PvP is in demand, they can prioritize bringing in PvP, and if romance is sooo petitioned, well they can bring that too! What does seem clear is that they'd like to support the game beyond a first year (like most BW games) or two (like DAO?).
I think we can expect to see or at least know Bioware is open to any 'core Bioware' design being in the game, but it'll be either of smaller scope or brought in post-launch based on feedback. The priority of theirs seems to be on out-Destinying Destiny.
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Post by SofaJockey on Jun 11, 2018 8:46:24 GMT
smaller scope or brought in post-launch I'm not averse to a 'smaller' story arc. The last time we had a big one, we blew up the Milky Way Galaxy (which is hard to write your way out of)...
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SwobyJ
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Post by SwobyJ on Jun 11, 2018 8:56:20 GMT
smaller scope or brought in post-launch I'm not averse to a 'smaller' story arc. The last time we had a big one, we blew up the Milky Way Galaxy (which is hard to write your way out of)... Well sure, I'm less worried about that, and more desiring: -choices that are still numerous enough and interesting, perhaps still with their own gimmick like BW games have done for a while (Para/Rene, etc) -even if the 'open world' is 'public and unchanging' (in terms of choices; Bioware has made clear they'll alter/add to it on their own), we can at least have private instances/phases which CAN include scenes that reflect our choices I'm concerned the Fort Tarsis-or-whatever is just going to be a bland bone tossed to some of us, and it and its design becomes abandoned soon after, to prioritize raiding content or double XP weekends or such barf. If the game's sides are supposed to be harmonious, I'd like to see the base of it start off harmonious.
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Kappa Neko
...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Jun 11, 2018 10:27:36 GMT
I never expected to become a multiplayer enthusiast but Mass Effect 3 multiplayer won me over. And not because I wanted to play it, I only ran a few missions 'under protest' to get the readiness points for the solo story. I spent my first bronze mission basically cowering behind walls.
I still get no pleasure from PVP, but co-op play can be terrific.
Same for me! However, I only loved the MP because I loved Mass Effect so much. ME3MP had the massive advantage of building upon established lore and emotional investment in the reaper war based on two previous games and ME3's SP. It's the same reason I'll probably have some fun with Fallout 76. It feeds off established iconic lore, aesthetics and familiar gameplay. I haven't played a second of MEA MP because I really couldn't care less about that world. It had super weak lore. I was not invested in the fate of Andromeda. So why would I want to play the MP? Also, none of my friends I play ME3MP with felt like playing that inferior Andromeda MP. So no incentive whatsoever. I never even started the MP of DAI either because I hated the combat. Plus everyone said it was terrible. And that's an established franchise.
So Anthem is facing the same problem as any other new IP, which includes MEA for me because it was a new galaxy. They failed badly with Andromeda and decent combat wasn't enough for me personally. Combat doesn't exist in a vacuum. It needs... purpose. So now Anthem has to convince people on world building and combat. And we didn't get more than some vague "the gods have left us" and combat that didn't look intriguing at all at E3. Neither did it to my ME3MP buddies.
It's because of ME3MP that I even show interest in a multiplayer game to begin with. Playing with friends can make even the worst campaigns and broken enemy AI like in Farcry 5 fun. So if I can get people to even buy Anthem, then we could have some fun for 20 or so hours just goofing around. But if Bioware wants me to get invested in that world for years to come, they gotta show us SOMETHING of that world that sets it apart. I'm not buying on blind faith that they really have cool stuff in the game without anything to show for. Not at full price. Not after Andromeda. I'll buy DA4 at release. But not Anthem.
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Post by rras1994 on Jun 11, 2018 10:54:15 GMT
I never expected to become a multiplayer enthusiast but Mass Effect 3 multiplayer won me over. And not because I wanted to play it, I only ran a few missions 'under protest' to get the readiness points for the solo story. I spent my first bronze mission basically cowering behind walls.
I still get no pleasure from PVP, but co-op play can be terrific.
Same for me! However, I only loved the MP because I loved Mass Effect so much. ME3MP had the massive advantage of building upon established lore and emotional investment in the reaper war based on two previous games and ME3's SP. It's the same reason I'll probably have some fun with Fallout 76. It feeds off established iconic lore, aesthetics and familiar gameplay. I haven't played a second of MEA MP because I really couldn't care less about that world. It had super weak lore. I was not invested in the fate of Andromeda. So why would I want to play the MP? Also, none of my friends I play ME3MP with felt like playing that inferior Andromeda MP. So no incentive whatsoever. I never even started the MP of DAI either because I hated the combat. Plus everyone said it was terrible. And that's an established franchise.
So Anthem is facing the same problem as any other new IP, which includes MEA for me because it was a new galaxy. They failed badly with Andromeda and decent combat wasn't enough for me personally. Combat doesn't exist in a vacuum. It needs... purpose. So now Anthem has to convince people on world building and combat. And we didn't get more than some vague "the gods have left us" and combat that didn't look intriguing at all at E3. Neither did it to my ME3MP buddies.
It's because of ME3MP that I even show interest in a multiplayer game to begin with. Playing with friends can make even the worst campaigns and broken enemy AI like in Farcry 5 fun. So if I can get people to even buy Anthem, then we could have some fun for 20 or so hours just goofing around. But if Bioware wants me to get invested in that world for years to come, they gotta show us SOMETHING of that world that sets it apart. I'm not buying on blind faith that they really have cool stuff in the game without anything to show for. Not at full price. Not after Andromeda. I'll buy DA4 at release. But not Anthem.
Would you consider buying a month of Origin Access to try it out? I think they are giving a 10hr trial to those people before launch. That's what I think I'm going to do, cus like you I need to like the world to want to potter about in it. That's pretty much why I tried SWTOR and ended up really liking it even though I didn't normally play MMOs, cus I like Star Was particularly the Old Republic setting. In saying that, they haven't revealed much about the lore yet of the world in Anthem, so they may reveal more before launch that may push me over the edge for preordering.
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saandrig
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Post by saandrig on Jun 11, 2018 11:00:12 GMT
It's Mark Darrah's reference to 'better than matchmaking' that has me excited. And also because matchmaking in Destiny and The Division largely sucked. I have to admit I am kind of weary when a Bioware dev uses "better than ...". That phrase was used way too much by the SWTOR team when they made hollow promises for future fixes and updates. To me it's the Bioware stock phrase for "we have no clue on the matter, but hopefully we will make something up by the time of release". Usually they never deliver in SWTOR. Their "better than cross server" was another server merge. "Better than cross server PVP" was no faction locked PVP matches...
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Post by Kappa Neko on Jun 11, 2018 11:01:43 GMT
Would you consider buying a month of Origin Access to try it out? I think they are giving a 10hr trial to those people before launch. That's what I think I'm going to do, cus like you I need to like the world to want to potter about in it. That's pretty much why I tried SWTOR and ended up really liking it even though I didn't normally play MMOs, cus I like Star Was particularly the Old Republic setting. In saying that, they haven't revealed much about the lore yet of the world in Anthem, so they may reveal more before launch that may push me over the edge for preordering. Hmmm, I don't like that business model at all. Didn't utilize it for Andromeda either. I knew before release the game was going to be a major letdown based on the awful narrative bits shown. But it was Mass Effect so I HAD to play it regardless. But I might if I'm totally on the fence and can't tell from reviews if it's worth buying.
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Gileadan
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Post by Gileadan on Jun 11, 2018 11:18:37 GMT
I'd be happy if they provide something along the matchmaking options of Warframe. It has four options:
Public - the game tries to find a public group with an open spot for you. If unsuccessful, you start the mission on your own and other players can join at any time. Friends only - as above, but limited to your friends. Invite only - no one can join unless explicitly invited by you. Solo - no one can join, the mission runs on your client, can be paused like a SP game, and only needs a server connection at the end to record the outcome.
Also the way Warframe delivers content patches. There is no server down time at all. The infamous "red text" in chat will simply inform you that a patch is being deployed and that you should continue playing. When it's done, it tells you to restart the game and downloads the patch.
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