Iakus
N7
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Post by Iakus on Jun 13, 2018 16:03:20 GMT
DAI's combat is the single biggest failing of an otherwise pretty good game. I disagree, tho. It was quite good actually. Bows didnt have enough punch and it was too much focussed on the gear acquisition progress-wise. I could only get through the game by overleveling myself and just steamrolling through the fights so they'd be over faster. Was that too "toxic"?
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Post by themikefest on Jun 13, 2018 16:05:39 GMT
I like DAI's combat.
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Post by Deleted on Jun 13, 2018 16:58:07 GMT
I disagree, tho. It was quite good actually. Bows didnt have enough punch and it was too much focussed on the gear acquisition progress-wise. I could only get through the game by overleveling myself and just steamrolling through the fights so they'd be over faster. Was that too "toxic"? Those vaunted dragon battles were the worst. While I enjoyed the differentiated designs - those things are gorgeous and each have different ways of hurting you - their guard re-gen made the battles take too damned long. One suggestion I've made before would be to limit guard re-gen, like to quartiles for example. So once the foe has dropped below 75% health, they could only re-gen up to 75% guard, under 50% health and they could re-gen only 50% guard, etc. As implemented, the guard re-gen mechanic just drew the battles out into these mind-numbing slogs. DAO is still my favorite game of all time, but I've lost a lot of interest in that world as a whole. I completed a single playthrough of DAI, and haven't even finished all of its DLC.
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abedsbrother
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by abedsbrother on Jun 13, 2018 18:02:01 GMT
I could only get through the game by overleveling myself and just steamrolling through the fights so they'd be over faster. Was that too "toxic"? Those vaunted dragon battles were the worst. While I enjoyed the differentiated designs - those things are gorgeous and each have different ways of hurting you - their guard re-gen made the battles take too damned long. One suggestion I've made before would be to limit guard re-gen, like to quartiles for example. So once the foe has dropped below 75% health, they could only re-gen up to 75% guard, under 50% health and they could re-gen only 50% guard, etc. As implemented, the guard re-gen mechanic just drew the battles out into these mind-numbing slogs. DAO is still my favorite game of all time, but I've lost a lot of interest in that world as a whole. I completed a single playthrough of DAI, and haven't even finished all of its DLC. Hakkon DLC is another area that isn't necessary, The Descent DLC is because someone remembered that the game needed a Deep Roads expedition of sorts (though both have some interesting additions to DA lore). The Trespasser DLC, though, is some of the best content BioWare has made.
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Post by warden on Jun 13, 2018 18:06:53 GMT
Trespasser it's the worst shit I ever played, (Storywise) though the level design was somewhat decent at least.
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Post by Deleted on Jun 13, 2018 18:10:32 GMT
Those vaunted dragon battles were the worst. While I enjoyed the differentiated designs - those things are gorgeous and each have different ways of hurting you - their guard re-gen made the battles take too damned long. One suggestion I've made before would be to limit guard re-gen, like to quartiles for example. So once the foe has dropped below 75% health, they could only re-gen up to 75% guard, under 50% health and they could re-gen only 50% guard, etc. As implemented, the guard re-gen mechanic just drew the battles out into these mind-numbing slogs. DAO is still my favorite game of all time, but I've lost a lot of interest in that world as a whole. I completed a single playthrough of DAI, and haven't even finished all of its DLC. Hakkon DLC is another area that isn't necessary, The Descent DLC is because someone remembered that the game needed a Deep Roads expedition of sorts (though both have some interesting additions to DA lore). The Trespasser DLC, though, is some of the best content BioWare has made. Yeah, I'm aware of that. I understand there's some tasty lore and content to be had there. The problem is that I have go through what is imho such godawful combat (and other mechanics) to get to it, that I haven't found it worth the effort.
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helios969
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Post by helios969 on Jun 13, 2018 19:43:40 GMT
I could only get through the game by overleveling myself and just steamrolling through the fights so they'd be over faster. Was that too "toxic"? Those vaunted dragon battles were the worst. While I enjoyed the differentiated designs - those things are gorgeous and each have different ways of hurting you - their guard re-gen made the battles take too damned long. One suggestion I've made before would be to limit guard re-gen, like to quartiles for example. So once the foe has dropped below 75% health, they could only re-gen up to 75% guard, under 50% health and they could re-gen only 50% guard, etc. As implemented, the guard re-gen mechanic just drew the battles out into these mind-numbing slogs. DAO is still my favorite game of all time, but I've lost a lot of interest in that world as a whole. I completed a single playthrough of DAI, and haven't even finished all of its DLC. I guess you didn't role with a Knight-Enchanter in any of your playthroughs. You could easily solo all the dragons at level 20 with decent upgrades to your gear on Nightmare. About 3 hits from spirit blade removed all that guard. I never really timed myself but I'd guess the longest fight was maybe 10 minutes.
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llandwynwyn
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Post by llandwynwyn on Jun 13, 2018 20:12:31 GMT
They should be more worried with indifference, which I'm actually seeing here and everywhere.
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TheLastTankMage
N2
16 months into new job and I can actually buy stuff.
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Post by TheLastTankMage on Jun 13, 2018 20:35:28 GMT
What relationship does and should a 'fan' gaming community have with its respective game studio? What duty does a fan forum have to screen out any negative opinion (if any)? (Quoting original post since topic slid off the tracks - which is cool) I feel like fans should be able to politely and constructively criticize their favorite developer's work. They should also be clear in what they dislike as well. I am not a fan of people saying: "It's just garbage." That is a useless statement that diminishes the discussion and makes the studio able to call us toxic. "I feel like the world was too empty and a lot of the quests were bland/didn't add value." That is something I felt about Andromeda. We need to add value to our statements while keeping it polite. For the developer end, they need someone committed to actually look through the posts for more than 15 minutes and focusing on the negatives like comedians do with the one person not laughing in a full theater. They need to listen to the good and bad. Mike Laidlaw has said several times on Twitter that they are very aware of some of the problems that the games have had. They know a lot of their shortcomings. For the forum side of things, we should have a constructive criticism post available with some restriction on posting. Less tolerance for "this is garbage" posts and rage. It should require/support bullet points and examples. Like: "Javelins look cool, but they look too clunky, etc." (Just making up an example) Also, maybe allowing a rant thread, but prefacing it with a dev warning. I am not a fan of censorship, but do wish there was a karma system of sorts. It's one thing to get a lot of thumbs up, but it's another thing for getting them for being positive. Our words sow seeds, but what kind of plant will spring forth?
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Iakus
N7
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Post by Iakus on Jun 13, 2018 20:51:12 GMT
What relationship does and should a 'fan' gaming community have with its respective game studio? What duty does a fan forum have to screen out any negative opinion (if any)? (Quoting original post since topic slid off the tracks - which is cool) I feel like fans should be able to politely and constructively criticize their favorite developer's work. They should also be clear in what they dislike as well. I am not a fan of people saying: "It's just garbage." That is a useless statement that diminishes the discussion and makes the studio able to call us toxic. "I feel like the world was too empty and a lot of the quests were bland/didn't add value." That is something I felt about Andromeda. We need to add value to our statements while keeping it polite. For the developer end, they need someone committed to actually look through the posts for more than 15 minutes and focusing on the negatives like comedians do with the one person not laughing in a full theater. They need to listen to the good and bad. Mike Laidlaw has said several times on Twitter that they are very aware of some of the problems that the games have had. They know a lot of their shortcomings. For the forum side of things, we should have a constructive criticism post available with some restriction on posting. Less tolerance for "this is garbage" posts and rage. It should require/support bullet points and examples. Like: "Javelins look cool, but they look too clunky, etc." (Just making up an example) Also, maybe allowing a rant thread, but prefacing it with a dev warning. I am not a fan of censorship, but do wish there was a karma system of sorts. It's one thing to get a lot of thumbs up, but it's another thing for getting them for being positive. Our words sow seeds, but what kind of plant will spring forth? There is actually quite of bit of detailed explanations on these boards explaining why this or that feature is not exactly beloved.
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Post by Deleted on Jun 13, 2018 21:23:33 GMT
Those vaunted dragon battles were the worst. While I enjoyed the differentiated designs - those things are gorgeous and each have different ways of hurting you - their guard re-gen made the battles take too damned long. One suggestion I've made before would be to limit guard re-gen, like to quartiles for example. So once the foe has dropped below 75% health, they could only re-gen up to 75% guard, under 50% health and they could re-gen only 50% guard, etc. As implemented, the guard re-gen mechanic just drew the battles out into these mind-numbing slogs. DAO is still my favorite game of all time, but I've lost a lot of interest in that world as a whole. I completed a single playthrough of DAI, and haven't even finished all of its DLC. I guess you didn't role with a Knight-Enchanter in any of your playthroughs. Playthrough. Singular. That's correct - I don't enjoy playing mage in DA. That's a specific class/spec/build. The game should be balanced well enough that any class/spec has roughly equivalent ability to take down something so ubiquitous as guard. As it was, my qunari warrior spent a fair bit of her time running around rezzing followers while the battle went on... and on... and on. Finally had the beast down to a sliver of health, and rather than run off to rezz followers yet again, I wanted to just kill it and be done with it - but of course it re-generated guard for the umpteenth time, so I went and rezzed them all again. It might not have been that long, but it felt like 30-45 minutes, and that's not a good thing when you're supposed to be having fun. One small thing that would have made it a lot easier is if I could have swapped weapons mid-battle. I was toting around a sword specced for guard, but couldn't use it - because for some design reason I'll never understand, the game doesn't allow you to swap weapons in the field.
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TheLastTankMage
N2
16 months into new job and I can actually buy stuff.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by TheLastTankMage on Jun 13, 2018 21:45:00 GMT
(Quoting original post since topic slid off the tracks - which is cool) Our words sow seeds, but what kind of plant will spring forth? There is actually quite of bit of detailed explanations on these boards explaining why this or that feature is not exactly beloved. I understand. I haven't strayed much beyond the ME3MP and DAIMP areas in ages due to college. I also understand karma systems are easily abused. That was just me wishing there were ways to reward civility and positive behavior. The internet is a mess, which is why I am glad we have fans as moderators here.
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Jun 13, 2018 23:41:37 GMT
I disagree, tho. It was quite good actually. Bows didnt have enough punch and it was too much focussed on the gear acquisition progress-wise. I could only get through the game by overleveling myself and just steamrolling through the fights so they'd be over faster. Was that too "toxic"? My experience was similar, I think trying to go with both action and tactical just didn't work. Focus on one and get it right. Hell I'm down with turn based if done right. Oddly to me is I think mass effect 2-3 did a good job at handling both tactical and action. It was an action game, but the pause to aim, use team mate abilities that were actually effective allowed a more tactical player to get through. But DAI man I just wanted to be over leveled so I didn't have to worry about its crap mechanics.
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Post by Sartoz on Jun 14, 2018 3:17:44 GMT
I'm reminded of where we were in the summer of 2014. Early Dragon Age Inquisition trailers were dropping to broadly positive reactions against a backdrop of comments along the line of 'what color ending will this game have?'As the year progressed and more news emerged, the complaints lessened and the game launched to a popular response. Today I'm still seeing a lot of negativity fuelled by MEA and BFII. I think that will fade somewhat if information releases continue to be solid and interesting.
I was totally pizzed off at DA:I's new combat mechanics, reduced abilities/ skills sets, with no AI combat scripting and no pause and no auto attack. Of course, I found this out after I pre-ordered the game, loaded it and started playing. It was very nice of Mike Laidlaw to leave that tidbit out when promoting the game.
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Post by Sartoz on Jun 14, 2018 3:31:05 GMT
Gameplay improvements in Inquisition? Haha, that's a good one, you're one hell of a funny man. The gameplay really isn't Inquisition's strength. It was sure as hell better than DAO (debatable on DA2). Dragon fights killed anything that came before. I'm with River82 on this one. Plus I really liked DA:O and DA:2. Played them a handful of times.
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Post by Sartoz on Jun 14, 2018 3:35:13 GMT
I'd prefer DAO's combat tbh. Full access to all talents, programmable follower AI, and my toon wasn't buried in fx. Most of DAI's combat felt like a boring, repetitive slogfest to me. They also got extremely pushy about maintaining party balance by setting up barriers that required a specific class to break through. DAI's combat is the single biggest failing of an otherwise pretty good game.
Agreed, about the combat.
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helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by helios969 on Jun 14, 2018 10:23:42 GMT
It was sure as hell better than DAO (debatable on DA2). Dragon fights killed anything that came before. I'm with River82 on this one. Plus I really liked DA:O and DA:2. Played them a handful of times.
Oh, I played the hell out of DAO just not for the combat...that was all about the story and exploring the different origins and choices along the way. Kind of the same for DA2 though I did enjoy the faster, flashier combat. DAI was a bit of mixed bag for me. I thought it had some pretty good class mechanics, but many of the enemy (factions) and the way they engaged wasn't too good. If I'm to be honest about it I much prefer the ME combat system to DA...which is all about stats and builds and there's little player skill to it. I like combat where my skill as a player can allow me to play above my character's level.
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Post by tatann on Jun 14, 2018 10:55:31 GMT
85% of whom just lurk and don't post. Well, sometimes it looks like 85% of the people here play stealth classes (Infiltrator, ...), so that should be normal ^^
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linksocarina
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Always teacher, sometimes writer
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Post by linksocarina on Jun 14, 2018 13:08:04 GMT
85% of whom just lurk and don't post. Well, sometimes it looks like 85% of the people here play stealth classes (Infiltrator, ...), so that should be normal ^^ How are you stealthy if we see you lurking though?
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Post by simit on Jun 14, 2018 13:34:59 GMT
cloak failure
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Post by tatann on Jun 14, 2018 17:32:40 GMT
Well, sometimes it looks like 85% of the people here play stealth classes (Infiltrator, ...), so that should be normal ^^ How are you stealthy if we see you lurking though? He's a moderator, he has wall hack ;-)
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Post by SofaJockey on Jun 14, 2018 18:14:37 GMT
He's a moderator, he has wall hack ;-) Yep...
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Post by guanxi on Jun 14, 2018 18:29:57 GMT
Mass Effect died for this absolute turkey of a game and they wonder why we're so hostile? Having already shut down their forums labelling us their own fanbase as whiny, toxic and entitled brats who wouldn't respect their artistic integrity to ruin then own games, hire racist pricks, perpetuate unhealthy consumer-practices on behalf of their corporate overloads, etc.
We're so easily to ignore when it suits them, so easy to marginalize, so easy to blame when it all goes sideways. After years of neglect now suddenly the supposedly toxic and entitled fanbase is so scattered to the wind, so disengaged, & disinterested in BioWare these days it's no wonder why Anthem has next to no internet buzz or media coverage outside of paid promotions and it's basically already flopped at this point because the trust and the goodwill is gone for the most part. My bet is barely 2 years from now nobody will remember anthem when discussing BioWare or this current fad in game-design what people will remember is the fucking shitshow that preceded it; that's not quite so easily forgotten unfortunately.
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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Post by bshep on Jun 14, 2018 18:34:19 GMT
Too much hyperbole. :AmicableThink:
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Post by samhain444 on Jun 14, 2018 18:43:52 GMT
Too much hyperbole. Yeah, you have to appreciate the sane, measured, reasonable responses...
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