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Post by ahglock on Jun 13, 2018 23:56:54 GMT
Its a tradition, not like MEA is the first bioware game to do it, but combat free zones I kind of hate. In MEA they threw you into casual gear and took your guns though.
Sometimes its jarringly weird, wait I can't take my gun into anrachytopia? But even if I can't bring my guns, I'm pretty sure I brought my biotics or my omni tool or combat skills. So even if it makes sense as to why I don't have a gun, I kind of feel like the combat option should be there. See guards roughing someone up, step in and do something don't have SAM say we are not trying to cause problems here as your excuse. Let the character make the mistake if it is one. If its game breaking like you need to talk to Boss, make sure Boss is in a separate room and it goes into a cut scene when you enter Bosses room. But random encounter douche, let me punch him repeatedly in the face.
Maybe I play too many Bethesda games but the lack of this option seriously irritates me in some scenes.
Anyone else want to tell SAM to shut up I'm murderlating these thugs even if they are Sloanes thugs.
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Post by griffith82 on Jun 14, 2018 0:36:19 GMT
Uh most RPGS have areas like this. I don’t mind it though. And I liked Sam.
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Post by ahglock on Jun 14, 2018 2:03:32 GMT
Uh most RPGS have areas like this. I don’t mind it though. And I liked Sam. Sure plenty of RPGs have them, plenty don't. I don't remember too many though that give you multiple scenes where you would want the ability to do something and then put you in a combat free zone.
Mostly unrelated but I can't fathom why the Nexus insists the angaran diplomats have their guards disarmed. I have no idea why Ryder would insist as well.
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Post by sil on Jun 14, 2018 8:38:10 GMT
Uh most RPGS have areas like this. I don’t mind it though. And I liked Sam. Sure plenty of RPGs have them, plenty don't. I don't remember too many though that give you multiple scenes where you would want the ability to do something and then put you in a combat free zone.
Mostly unrelated but I can't fathom why the Nexus insists the angaran diplomats have their guards disarmed. I have no idea why Ryder would insist as well.
Especially since on the Citadel you could walk around in armour carrying five guns.
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Post by griffith82 on Jun 14, 2018 13:10:51 GMT
Uh most RPGS have areas like this. I don’t mind it though. And I liked Sam. Sure plenty of RPGs have them, plenty don't. I don't remember too many though that give you multiple scenes where you would want the ability to do something and then put you in a combat free zone.
Mostly unrelated but I can't fathom why the Nexus insists the angaran diplomats have their guards disarmed. I have no idea why Ryder would insist as well.
I’m not sure I get what you’re getting at. The game doesn’t force you into any of those zones till the plot dictates. And point me to a single rpg that doesn’t have these areas. Every single one I’ve ever played does going as far back as FFVII. Fallout, TES, every JRPG(at least the ones I’ve played), The Witcher all ME games, DA etc.. Now if you specifically referring to not having weapons and being able to cause havoc that’s a design choice. Only in ME 1 and 2 were you still in your armor and weapons on the Citadel and hub areas. That never made sense to me.
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Post by alanc9 on Jun 14, 2018 21:50:47 GMT
Well, ME1 had to work that way since combat could break out in the Wards.
IIRC a dev said that the later trilogy games strictly segregated combat and noncombat areas because they had problems fitting both the combat and noncombat animations into last-gen console RAM as they added more complexity. Doesn't explain ME:A, though. Perhaps they preferred to leave the Nexus feeling like a completely secure space?
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Post by griffith82 on Jun 14, 2018 23:31:37 GMT
Well, ME1 had to work that way since combat could break out in the Wards. IIRC a dev said that the later trilogy games strictly segregated combat and noncombat areas because they had problems fitting both the combat and noncombat animations into last-gen console RAM as they added more complexity. Doesn't explain ME:A, though. Perhaps they preferred to leave the Nexus feeling like a completely secure space? Whatever the reason I like it this way.
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Post by ahglock on Jun 15, 2018 1:32:24 GMT
Sure plenty of RPGs have them, plenty don't. I don't remember too many though that give you multiple scenes where you would want the ability to do something and then put you in a combat free zone.
Mostly unrelated but I can't fathom why the Nexus insists the angaran diplomats have their guards disarmed. I have no idea why Ryder would insist as well.
I’m not sure I get what you’re getting at. The game doesn’t force you into any of those zones till the plot dictates. And point me to a single rpg that doesn’t have these areas. Every single one I’ve ever played does going as far back as FFVII. Fallout, TES, every JRPG(at least the ones I’ve played), The Witcher all ME games, DA etc.. Now if you specifically referring to not having weapons and being able to cause havoc that’s a design choice. Only in ME 1 and 2 were you still in your armor and weapons on the Citadel and hub areas. That never made sense to me. Fallout. tes, most isometric RPGs you can murder and steal form whoever you want pretty much whenever you want. Later TES games added unkillable PCs usually only remaining unkillable until their plot point was over. But if a guard mouths off to you, threatens random shop keep, is abusing somebody who didn't pay their dues, you can punch them, shoot them, something, the games don't take away your ability to act. Games where you can't usually don't have guards try and intimidate you or create a scene of abuse where you can't act. I get cut scenes, there are a limited range of scene variants they are going to program in, but if random ass hat in a non cut scene conversation threatens a innocent, being in a safe zone shouldn't protect them. You do have fists at the very least. It's not about causing random havoc its about being allowed to appropriately respond to events unfolding in the world, though if someone wants to cause random havoc more power to them i guess. It is a pretty big limit on your ability to role play when you can't act when provoked. In me 1-3 at least your dialogue options could actually handle the scene if you had enough persuasion points, you don't even have that in multiple scenes in MEA. Which is fine it can represent you are not quite the intimating force that Shepard was, but you should then allow violence as your words weren't up to the task but you still aren't going to stand by and let an abuse happen.
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Post by griffith82 on Jun 15, 2018 1:45:48 GMT
I’m not sure I get what you’re getting at. The game doesn’t force you into any of those zones till the plot dictates. And point me to a single rpg that doesn’t have these areas. Every single one I’ve ever played does going as far back as FFVII. Fallout, TES, every JRPG(at least the ones I’ve played), The Witcher all ME games, DA etc.. Now if you specifically referring to not having weapons and being able to cause havoc that’s a design choice. Only in ME 1 and 2 were you still in your armor and weapons on the Citadel and hub areas. That never made sense to me. Fallout. tes, most isometric RPGs you can murder and steal form whoever you want pretty much whenever you want. Later TES games added unkillable PCs usually only remaining unkillable until their plot point was over. But if a guard mouths off to you, threatens random shop keep, is abusing somebody who didn't pay their dues, you can punch them, shoot them, something, the games don't take away your ability to act. Games where you can't usually don't have guards try and intimidate you or create a scene of abuse where you can't act. I get cut scenes, there are a limited range of scene variants they are going to program in, but if random ass hat in a non cut scene conversation threatens a innocent, being in a safe zone shouldn't protect them. You do have fists at the very least. It's not about causing random havoc its about being allowed to appropriately respond to events unfolding in the world, though if someone wants to cause random havoc more power to them i guess. It is a pretty big limit on your ability to role play when you can't act when provoked. In me 1-3 at least your dialogue options could actually handle the scene if you had enough persuasion points, you don't even have that in multiple scenes in MEA. Which is fine it can represent you are not quite the intimating force that Shepard was, but you should then allow violence as your words weren't up to the task but you still aren't going to stand by and let an abuse happen. But that’s not what ME is. End of story.
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Post by goishen on Jun 15, 2018 16:03:53 GMT
Right, but with DBH and Cyberpunk 2077 coming out, that had better be what ME is all about. Either that, or get left in the dustbin of history.
"Huh, that was a fun clump..." *tosses clump in trash*
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Post by Sanunes on Jun 15, 2018 17:00:19 GMT
Right, but with DBH and Cyberpunk 2077 coming out, that had better be what ME is all about. Either that, or get left in the dustbin of history. "Huh, that was a fun clump..." *tosses clump in trash* These games are all serving different interests, Detroit Beyond Human is going to give people the high-budget visual novel approach people want. I find those games boring so should they then change that game to be different to appease me because I claim that I know that they are going to disappear if they don't alter the game for what I want? Its the same with Cyberpunk 2077 with the announcement of it being in first person there are people talking about how its not for them, should they then alter the game to be in third person for otherwise they become left in the dustbin of history too?
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Post by goishen on Jun 15, 2018 17:05:39 GMT
What I'm telling you is that when ME first came out, it was one of the first of it's kind.
Other people took that, refined it. Made it more beautiful.
Now, if BioWare wants to come out with a clunky game that is showing its 2008 roots, hey more power to them.
Just realize that you'll be playing the same game as you were in 2008.
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Post by griffith82 on Jun 15, 2018 17:11:06 GMT
What I'm telling you is that when ME first came out, it was one of the first of it's kind. Other people took that, refined it. Made it more beautiful. Now, if BioWare wants to come out with a clunky game that is showing its 2008 roots, hey more power to them. Just realize that you'll be playing the same game as you were in 2008. You just live to troll don’t you?
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Post by goishen on Jun 15, 2018 17:12:23 GMT
What I'm telling you is that when ME first came out, it was one of the first of it's kind. Other people took that, refined it. Made it more beautiful. Now, if BioWare wants to come out with a clunky game that is showing its 2008 roots, hey more power to them. Just realize that you'll be playing the same game as you were in 2008. You just live to troll don’t you? If by troll you mean have meaningful insights that you have not considered, then yes.
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Post by griffith82 on Jun 15, 2018 17:15:47 GMT
You just live to troll don’t you? If by troll you mean have meaningful insights that you have not considered, then yes. I didn’t see anything meaningful. Though it’s possible I mis read it. I am going off of about 4 hours sleep.
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Post by goishen on Jun 15, 2018 17:20:09 GMT
Oh, but you just toss that word about, not caring or giving a shit who gets plastered with that word. Mods don't seem to give a shit either, so I guess it's all good, amirite?
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Sanunes
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Post by Sanunes on Jun 15, 2018 17:25:44 GMT
What I'm telling you is that when ME first came out, it was one of the first of it's kind. Other people took that, refined it. Made it more beautiful. Now, if BioWare wants to come out with a clunky game that is showing its 2008 roots, hey more power to them. Just realize that you'll be playing the same game as you were in 2008. How can BioWare even attempt to evolve when people start to protest if they try and make changes or if something isn't perfect they will throw a temper tantrum and then celebrate what they see as a failure? Besides they made significant changes to evolve the first Mass Effect game to Mass Effect: Andromeda, if they are guilty of anything its not trying to innovate its trying to appeal to the internet masses. They went from a fixed skill system to a completely open one, they have a superior combat system to the first game, they had you pick between protagonists and the other one was still in the game. Its not like they are holding onto Mass Effect 1 and not evolving it, just because they feel they don't want to powers available at a player's whim doesn't mean they aren't trying new things.
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Post by goishen on Jun 15, 2018 17:32:31 GMT
Right. Just their writers didn't evolve, and in fact had devolved (the opposite of evolution) by a massive amount into the massive fuckup that was MEA.
With the trilogy, I could understand it. 2008-2012. The same story, the same protagonist, plus... There wasn't much evolution going on in the industry. Only now, you have games coming out like DBH, that are fully voice acted, that have hundreds of endings. Just because you don't like something doesn't mean that it is not there.
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Post by Sanunes on Jun 15, 2018 17:47:29 GMT
Right. Just their writers didn't evolve, and in fact had devolved (the opposite of evolution) by a massive amount into the massive fuckup that was MEA. With the trilogy, I could understand it. 2008-2012. The same story, the same protagonist, plus... There wasn't much evolution going on in the industry. Only now, you have games coming out like DBH, that are fully voice acted, that have hundreds of endings. Just because you don't like something doesn't mean that it is not there. The quality of writing is subjective, there were other problems for me that hurt my opinion of the story so I won't say it was just the writers fault for that. I never said it wasn't there, I said the genre wasn't for me so therefore I am not paying any attention to what they are trying to do with the game. Don't assume I know everything about games I don't like, unlike some of the population here if I don't like a game or franchise I don't follow it. Besides wasn't there a lot of boasting about Heavy Rain and Beyond Two Souls as well, I don't really remember them doing a lot to alter the industry either. As far as the 100s of endings that just sounds far fetched to me unless they are doing the same thing BioWare did with Dragon Age: Inquisition where they said they had a small number of major alterations to the endings and dozens of minor alterations that might not even be noticed.
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Post by goishen on Jun 15, 2018 18:00:08 GMT
Look, I don't even own a PS4. But I have seen the game, and several (bout 5 different) endings on twitch. Trust me, there's room for more endings. It's a system mover, for sure. I almost bought one, just so I could play the game.
That's fine if you don't believe me. I mean, it's fine if you just wanna sit there like an ostrich with your head in the sand. Doesn't bother me any. *shrug*
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Post by griffith82 on Jun 15, 2018 23:39:19 GMT
Oh, but you just toss that word about, not caring or giving a shit who gets plastered with that word. Mods don't seem to give a shit either, so I guess it's all good, amirite? Well if the shoe fits.
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ahglock
N5
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Post by ahglock on Jun 16, 2018 0:57:40 GMT
But that’s not what ME is. End of story. So Mass Effect is about having a protagonist who is too much of a wuss to stand up for others when they are being beaten. That's not really a selling point. I don't see how a non combat area where NPCs actively attack others and you can't do anything even though you are right there is a mass effect thing.
It's okay to have non-combat areas though honestly I can't see a advantage to them or how they are a ME thing, just don't put in story points into those zones that ask for action.
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Post by Deleted on Jun 16, 2018 1:40:53 GMT
I definitely prefer to have areas in the game where the PC isn't packing a full set of armor and guns around. It just makes more sense to me that even a guy like Shepard would not march into a peaceful public market to shop armed to the nines. In games like Fallout 4 every place is considered a war zone. In ME:A, the Nexus was not a war zone and I was totally comfortable with Ryder wearing regular clothing there. I also enjoyed not being in armor aboard Tempest. The one that was out of place was Kadara Port and I really can't explain why they set up that planet so different from any of the others.
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Post by griffith82 on Jun 16, 2018 2:22:26 GMT
But that’s not what ME is. End of story. So Mass Effect is about having a protagonist who is too much of a wuss to stand up for others when they are being beaten. That's not really a selling point. I don't see how a non combat area where NPCs actively attack others and you can't do anything even though you are right there is a mass effect thing.
It's okay to have non-combat areas though honestly I can't see a advantage to them or how they are a ME thing, just don't put in story points into those zones that ask for action.
Wait what are you talking about? I don’t recall that situation.
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Post by melbella on Jun 16, 2018 3:40:17 GMT
I definitely prefer to have areas in the game where the PC isn't packing a full set of armor and guns around. It just makes more sense to me that even a guy like Shepard would not march into a peaceful public market to shop armed to the nines. In games like Fallout 4 every place is considered a war zone. In ME:A, the Nexus was not a war zone and I was totally comfortable with Ryder wearing regular clothing there. I also enjoyed not being in armor aboard Tempest. The one that was out of place was Kadara Port and I really can't explain why they set up that planet so different from any of the others.
I can think of a couple: to show off Sloane's authority in that only members of her gang were allowed to carry weapons in the port, and also to make sure every other exile in the place didn't try to gun her down on sight.
Still, not being able to at least sternly warn those guys beating the angara to death was annoying as hell. Would have preferred landing a punch or two.
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