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Post by e5115271 on Jul 28, 2018 14:26:57 GMT
I've just started playing the game for the first time, and am really enjoying it.
The one single thing that really bugs me though is the lack of entry and exit animations from the Nomad. You just magically pop in and out of the vehicle like it's 1995. It makes me want to look away from my monitor every time I get in or out and imagine my team are jumping in/out in a heroic fashion.
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Post by N7Pathfinder on Jul 28, 2018 14:52:16 GMT
I've just started playing the game for the first time, and am really enjoying it. The one single thing that really bugs me though is the lack of entry and exit animations from the Nomad. You just magically pop in and out of the vehicle like it's 1995. It makes me want to look away from my monitor every time I get in or out and imagine my team are jumping in/out in a heroic fashion. Haha yeah, I found it weird at first but it doesn't bother me, nor it breaks the immersion for me.
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Post by Deleted on Jul 28, 2018 15:05:18 GMT
Originally, according to Aaron Flynn, they had an entry and exit animation for the Nomad, but they found that repeating that animation became tedious, so they deleted it before the game was released. I've always thought it would have been cool to show it, maybe the first two times, then do the quick exit after that (where you can make the animation play mentally, if not in game) or leave it up to the player to do the animation or skip it. They sorta did something similar with traveling to planets within a solar system. Originally, when the game came out, you had to do the planet travel animation every. single. time. After about one solar system, that got pretty old and tedious. So in one of the patches, they added the ability to hit "tab" and eliminate the animation. I wish they would have made it a toggle, to automatically skip it. Something that could have been done for the Nomad entry/exit too … in my very humble opinion.
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Post by Unicephalon 40-D on Jul 28, 2018 15:22:42 GMT
I've just started playing the game for the first time, and am really enjoying it. The one single thing that really bugs me though is the lack of entry and exit animations from the Nomad. You just magically pop in and out of the vehicle like it's 1995. It makes me want to look away from my monitor every time I get in or out and imagine my team are jumping in/out in a heroic fashion. TBH its a bit odd, but I think its just for speedup as is the exfil to Tempest. It was the same in ME1 too though, so didnt break my immersion
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Post by melbella on Jul 28, 2018 16:40:02 GMT
LOL...can you imagine the outrage if the animation played every.single.time you got in or out? People were complaining about the space flight ones from almost day 1. Considering how many times per session I'm in/out of the Nomad killing stuff or whatnot, I would find it extremely annoying. I'd rather just pop out and start shooting asap.
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Post by e5115271 on Jul 28, 2018 16:40:09 GMT
@grinch That's interesting that the animation was potentialy in the bag. Bearing in mind the notorious facial animations at launch, I imagine that they didn't have time to do the animations for the Nomad door, and entry/exits for the whole roster of characters.
I can understand the need for skipping the animations when flying through space as they are lengthy and occur frequently. But since getting in and out of the Nomad would only take a second or two, and Nomad driving is relatively sparse, I wouldn't image it'd bother people.
So I am guessing it was on the animators list of things to do, that never got done.
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Post by e5115271 on Jul 28, 2018 16:50:23 GMT
LOL...can you imagine the outrage if the animation played every.single.time you got in or out? People were complaining about the space flight ones from almost day 1. Considering how many times per session I'm in/out of the Nomad killing stuff or whatnot, I would find it extremely annoying. I'd rather just pop out and start shooting asap. I have skipped the flight sequences, as they are long and tedious. Getting in and out of the Nomad would just take a second or two. However, the only planet I have used the Nomad on so far is Eos. Who knows, by the end of the game I may have the same view as you!
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Post by Deleted on Jul 28, 2018 17:20:07 GMT
@grinch That's interesting that the animation was potentialy in the bag. Bearing in mind the notorious facial animations at launch, I imagine that they didn't have time to do the animations for the Nomad door, and entry/exits for the whole roster of characters. I can understand the need for skipping the animations when flying through space as they are lengthy and occur frequently. But since getting in and out of the Nomad would only take a second or two, and Nomad driving is relatively sparse, I wouldn't image it'd bother people. So I am guessing it was on the animators list of things to do, that never got done. According to Aaron Flynn, it did get done and was originally part of the game … and they removed it (my fault if I was not clear in my previous post) … Because it seemed tedious after the first few times seeing it in game. I never saw it because it was never part of the released game, perhaps one of the devs who visit BSN could weigh in if they saw the original animation … to give their perspective. Edit add: What melbella said. Also: From what Flynn said, the animator did an awesome job and the completed animation looked really cool. Of course, Aaron Flynn could have just been trying to make the dev feel better about content that was cut … but I take him at his word, that the animation was cool, but it took too long and doing it repeatedly on each of the planets, with the exception of H-047 (outside the protective bubbles), Havaarl and Aya (where you walk everywhere) … would quickly get old. I'm just amazed they didn't see the same problem with traveling to planets within a solar system.
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Post by melbella on Jul 28, 2018 17:59:14 GMT
@grinch That's interesting that the animation was potentialy in the bag. Bearing in mind the notorious facial animations at launch, I imagine that they didn't have time to do the animations for the Nomad door, and entry/exits for the whole roster of characters. I can understand the need for skipping the animations when flying through space as they are lengthy and occur frequently. But since getting in and out of the Nomad would only take a second or two, and Nomad driving is relatively sparse, I wouldn't image it'd bother people. So I am guessing it was on the animators list of things to do, that never got done. According to Aaron Flynn, it did get done and was originally part of the game … and they removed it (my fault if I was not clear in my previous post) … Because it seemed tedious after the first few times seeing it in game. I never saw it because it was never part of the released game, perhaps one of the devs who visit BSN could weigh in if they saw the original animation … to give their perspective. Edit add: What melbella said. Also: From what Flynn said, the animator did an awesome job and the completed animation looked really cool. Of course, Aaron Flynn could have just been trying to make the dev feel better about content that was cut … but I take him at his word, that the animation was cool, but it took too long and doing it repeatedly on each of the planets, with the exception of H-047 (outside the protective bubbles), Havaarl and Aya (where you walk everywhere) … would quickly get old. I'm just amazed they didn't see the same problem with traveling to planets within a solar system.
Well, the planet travel is pretty cool looking. I loved it my first game and still try to let it play most of the time. I hit [tab] to skip some of them though, depending where I'm at in the game.
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Post by Deleted on Jul 28, 2018 18:29:39 GMT
According to Aaron Flynn, it did get done and was originally part of the game … and they removed it (my fault if I was not clear in my previous post) … Because it seemed tedious after the first few times seeing it in game. I never saw it because it was never part of the released game, perhaps one of the devs who visit BSN could weigh in if they saw the original animation … to give their perspective. Edit add: What melbella said. Also: From what Flynn said, the animator did an awesome job and the completed animation looked really cool. Of course, Aaron Flynn could have just been trying to make the dev feel better about content that was cut … but I take him at his word, that the animation was cool, but it took too long and doing it repeatedly on each of the planets, with the exception of H-047 (outside the protective bubbles), Havaarl and Aya (where you walk everywhere) … would quickly get old. I'm just amazed they didn't see the same problem with traveling to planets within a solar system.
Well, the planet travel is pretty cool looking. I loved it my first game and still try to let it play most of the time. I hit [tab] to skip some of them though, depending where I'm at in the game.
I'm in total agreement with you. Popping in and out of locations is par for the course in most games from what I've seen and, since I expect things like fast travel in a game in order to speed things up, I don't find the absence of animations for every little entry and exit to be immersion breaking in the least. OP: I tend to think you're complaining just for the sake of complaining.
Melbella - I also love the planet travel animation in ME:A since you are approaching differently rendered planets and going through differently render space and I like letting them play. They are interesting in an of themselves and I'm glad they take more than a second to play. It was one way in which I felt that I was actually exploring a new galaxy and I was disappointed that people seemed to want to complain about a lack feeling like they were exploring on one hand and, at the same time, wanting to eliminate one element that enhanced that sense of exploration for me. I will, however, now skip them if I want to speed things up and it is nice that they inserted that option.
ME:A does have the Nomad door open when Ryder approaches the vehicle (so its not like the mako that just does nothing). ME:A just doesn't actually show Ryder and company climbing in an out of the vehicle. I also think a problem with having such an animation is that the nomad itself can become parked at lots of different weird angles. For example, you'd need different animations for the squad getting in and out on level terrain and when they have to jump down a bit because Ryder ran over some kett equipment on the way into battle and wound up stopping on top of a crate or two... if they didn't accommodate all the ways the nomad could be stopped, then the animation itself would be immersion breaking. Also, OP, it you're not using the nomad much during the game, the lack of an animation for getting in and out should be breaking your immersion less frequently than a person, like me, who gets in and out of the nomad a lot... because I don't often pass up an opportunity to clear out a raider or remnant camp on the way to another quest destination. Having an animation run each time I got in and out would absolutely get very tedious very quickly. I'm glad Bioware decided to leave it out.
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Post by e5115271 on Jul 28, 2018 18:37:46 GMT
I imagine it could seem tedious if you had to wait for a squadmate to come back, especially if they were engaged with an enemy and you just wanted to gtfo.
I'm sure it could've been refined to work if they had more time to tweak it, I'd be interested to see the canned sequence of it in the beta or test version.
I guess it just seems so jarring as there are fmv's for the tempest landing, (skippable) animations for the space sequences, moving from Nexus areas on the monorail thing etc. Yet for the Nomad there's nothing, it really sticks out for me, how you just teleport in and out. Even a half second fade to black would be better than insta-spawning MMO style.
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Post by sil on Jul 28, 2018 18:43:21 GMT
I'm pretty sure those aren't FMV's. Not unless they had textures loading slightly off when they made the landing approach to Havarl video.
And those enter/exit animations would've been great. They could've just added an option to toggle if you didn't want it.
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Post by Deleted on Jul 28, 2018 19:03:18 GMT
I imagine it could seem tedious if you had to wait for a squadmate to come back, especially if they were engaged with an enemy and you just wanted to gtfo. I'm sure it could've been refined to work if they had more time to tweak it, I'd be interested to see the canned sequence of it in the beta or test version. I guess it just seems so jarring as there are fmv's for the tempest landing, (skippable) animations for the space sequences, moving from Nexus areas on the monorail thing etc. Yet for the Nomad there's nothing, it really sticks out for me, how you just teleport in and out. Even a half second fade to black would be better than insta-spawning MMO style. The Tempest landing sequences can get very tedious, particularly if you go back to the ship but don't actually intend to leave the planet. For that reason, they are immersion breaking. They really needed an option to reboard the ship and have the ship stay landed on the planet rather than taking off each time.
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Post by alanc9 on Jul 28, 2018 21:03:16 GMT
So, this is example #97 in the list of things ME:A did wrong that the trilogy did wrong or did worse?
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Post by Deleted on Jul 28, 2018 21:39:35 GMT
So, this is example #97 in the list of things ME:A did wrong that the trilogy did wrong or did worse? I don't know... where do I find the enumerated list? It could also be said to be something that was improved upon in ME:A.
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Post by melbella on Jul 28, 2018 21:56:15 GMT
Melbella - I also love the planet travel animation in ME:A since you are approaching differently rendered planets and going through differently render space and I like letting them play. They are interesting in an of themselves and I'm glad they take more than a second to play. It was one way in which I felt that I was actually exploring a new galaxy and I was disappointed that people seemed to want to complain about a lack feeling like they were exploring on one hand and, at the same time, wanting to eliminate one element that enhanced that sense of exploration for me. I will, however, now skip them if I want to speed things up and it is nice that they inserted that option.
The best part on the planet approaches, imo, is if you go to one from a different starting point, you get a completely different view on the approach. In some cases I can be blinded by the system's sun, from a different direction I'm in shade instead. It's so cool.
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Post by Shinobu on Jul 29, 2018 5:03:40 GMT
I've just started playing the game for the first time, and am really enjoying it. The one single thing that really bugs me though is the lack of entry and exit animations from the Nomad. You just magically pop in and out of the vehicle like it's 1995. It makes me want to look away from my monitor every time I get in or out and imagine my team are jumping in/out in a heroic fashion. If you think not seeing them get in and out is immersion breaking, just wait until you get the bubble shield upgrade. Every time we got out Drack and Vetra would be standing on top of the bubble. I found it rather funny, but definitely not contributing to my sense of immersion.
Glad you're enjoying the game!
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Post by beelzebub on Jul 29, 2018 6:39:36 GMT
I love the presence of space that Andromeda presents the player, it's my favorite part of the game. The shuttle entry to Habitat 7 is so cool, we've never seen anything like that before in the series. There's no loading screens on the Tempest--it feels like a real ship. As cozy as the Normandy was, the elevator made you remember you're in a video game with technical limitations. I don't have enough praise for the cockpit travel sequences (although I know people got tired of them very quickly).
So I'm right there with you thinking that rover animations would be great. If they really did have the animations made, perhaps they could have allowed for a toggle in the options, or pres X once to do the animation, double tap to instantly get in.
Heck, what about the instant extractions? It would have been so cool to have a shuttle pick you up MGSV style.
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Post by Unicephalon 40-D on Jul 29, 2018 10:42:07 GMT
I've just started playing the game for the first time, and am really enjoying it. The one single thing that really bugs me though is the lack of entry and exit animations from the Nomad. You just magically pop in and out of the vehicle like it's 1995. It makes me want to look away from my monitor every time I get in or out and imagine my team are jumping in/out in a heroic fashion. If you think not seeing them get in and out is immersion breaking, just wait until you get the bubble shield upgrade. Every time we got out Drack and Vetra would be standing on top of the bubble. I found it rather funny, but definitely not contributing to my sense of immersion.
Glad you're enjoying the game!
I've never seen this meself, but they climb over the bubble sometimes like it was a fence or low wall..
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Post by melbella on Jul 29, 2018 15:56:53 GMT
I've just started playing the game for the first time, and am really enjoying it. The one single thing that really bugs me though is the lack of entry and exit animations from the Nomad. You just magically pop in and out of the vehicle like it's 1995. It makes me want to look away from my monitor every time I get in or out and imagine my team are jumping in/out in a heroic fashion. If you think not seeing them get in and out is immersion breaking, just wait until you get the bubble shield upgrade. Every time we got out Drack and Vetra would be standing on top of the bubble. I found it rather funny, but definitely not contributing to my sense of immersion.
Glad you're enjoying the game!
My favorite, which usually happens on Elaaden, is when I get out and am standing right next to the Nomad, but the other two are tiny specs about 5 miles away. Damn, I thought I hit the open door button, not the eject like a meteor button!
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Post by Deleted on Jul 29, 2018 16:22:14 GMT
When that happens to me in real life, it's usually because something occurred, for which we usually blame the dog.
Oh, wait …
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Post by ropedrink on Aug 4, 2018 13:36:58 GMT
Classic case of something that would be fine the first 10 times, then become infuriating by the 10,000th time. Honestly, even just a 1 second animation (which would have its own problems given you can enter/leave on all kinds of funky/uneven terrain) then multiply that by the endless amount of times you'd have to see it.
I'm sure the whole unskippable planet-hopping in the Tempest was fine for about 5minutes, but I'm so damn glad they added the skip button. Most of my time during release was spent stuck in constant/unskippable transport animations in the space HUD. There's nothing fun about either.
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Post by sil on Aug 4, 2018 13:39:31 GMT
I loved the unskippable planet movement. It was beautiful, and it was helped by the fact I wasn't trying to view every single planet to complete that quest. I just took my time with it.
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Post by ropedrink on Aug 4, 2018 13:55:16 GMT
So did I, but again, what is nice for a while becomes irksome later when you've either seen it multiple times or you just want to get things done. I liked it initially - but considering the amount of backtracking during a remotely complete playthrough, there's very little that is 'fun' about forced 10-30second animations. Same applies to the Nomad, especially when you can enter/leave/park in the most obscene of places. Tying animations to it not only adds to the 'potential problem' bucket but doesn't really add anything 'fun'.
I'm all for immersion - but I'm also an old person who values time, thus the skip option is good. It caters to both types. Skip if you want - or don't.
As for the Nomad - if it boiled down to an option between adding an enter/leave animation for immersion-sake or leaving it as it is -- leave it as it is, hands down. There's little to be gained from the alternative other than time sinked. Not everyone regards the lack of enter/leave an immersion breaker after all. I certainly don't. I wouldn't have even thought about it until seeing this thread, but that's just me.
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Post by sil on Aug 4, 2018 16:43:41 GMT
So did I, but again, what is nice for a while becomes irksome later when you've either seen it multiple times or you just want to get things done. I liked it initially - but considering the amount of backtracking during a remotely complete playthrough, there's very little that is 'fun' about forced 10-30second animations. Same applies to the Nomad, especially when you can enter/leave/park in the most obscene of places. Tying animations to it not only adds to the 'potential problem' bucket but doesn't really add anything 'fun'. I'm all for immersion - but I'm also an old person who values time, thus the skip option is good. It caters to both types. Skip if you want - or don't. As for the Nomad - if it boiled down to an option between adding an enter/leave animation for immersion-sake or leaving it as it is -- leave it as it is, hands down. There's little to be gained from the alternative other than time sinked. Not everyone regards the lack of enter/leave an immersion breaker after all. I certainly don't. I wouldn't have even thought about it until seeing this thread, but that's just me. The best way is to have options to turn on/off certain things. I'd love to have the planet view without Skip appearing at the bottom every time, and I'd love to see entrance animations for the Nomad, but the ability to change those in the Options screen would be great too. Then you've got the best of both worlds, letting players tailor it how they want.
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