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Post by griffith82 on Oct 8, 2018 22:27:34 GMT
They should've come forth and admit that they fucked up Mass Effect and assure fans that they will do better. *Removed other quotes to fix misquotes. Why would they do that, based on prior statements from BioWare people would look at every word and syntax to prove that they are lying and claim BioWare is misdirecting us from what they are really saying. That happened on the BSN and pretty sure that happened here with Andromeda. Besides how could they do better when people are primed to prove BioWare can't do anything right? Are the games perfect? No but they are imo damn good.
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Post by Qui-Gon GlenN7 on Oct 9, 2018 1:16:55 GMT
You tell me, and I'll tell you.
We can play coy all day.
What do you want?
Pork sammich? French fried potatoes?
Cheese? Extra cheese.
I want the tall Brazilian hourglass over there, over here. I want a proper fried chicken sandwich, and if you can't do better than CFA bring me the hate chicken, it's fucking delicious. I'll take a SPF-50/50 IPA to wash that down - it is a tasty beverage. Fuck you, pay me, all I do is win - that's what I want.
Merry Halloween is what I want, with a Pilgrim getting kinky with the Easter Bunny.
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Post by NotN7 on Oct 9, 2018 5:02:21 GMT
You tell me, and I'll tell you. We can play coy all day. What do you want? Pork sammich? French fried potatoes? Cheese? Extra cheese. I want the tall Brazilian hourglass over there, over here. I want a proper fried chicken sandwich, and if you can't do better than CFA bring me the hate chicken, it's fucking delicious. I'll take a SPF-50/50 IPA to wash that down - it is a tasty beverage. Fuck you, pay me, all I do is win - that's what I want. Merry Halloween is what I want, with a Pilgrim getting kinky with the Easter Bunny. Ummm? did you forget your meds ?
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Post by Qui-Gon GlenN7 on Oct 9, 2018 13:01:03 GMT
Thread question is not Mass Effect driven, despite the poll attached to it.
If I am being asked what I really want most, it sure as fuck isn't a video game.
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Post by LogicGunn on Oct 18, 2018 16:26:55 GMT
Thread question is not Mass Effect driven, despite the poll attached to it. If I am being asked what I really want most, it sure as fuck isn't a video game. Well, it is in the "Future of Mass Effect" section so...
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Post by Qui-Gon GlenN7 on Oct 18, 2018 17:49:53 GMT
Thread question is not Mass Effect driven, despite the poll attached to it. If I am being asked what I really want most, it sure as fuck isn't a video game. Well, it is in the "Future of Mass Effect" section so... Your reply is too serious
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Origin: LogicGunn
PSN: LogicGunn
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Post by LogicGunn on Oct 18, 2018 18:49:36 GMT
Well, it is in the "Future of Mass Effect" section so... Your reply is too serious Ok, I'm intrigued, what do you want?
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Post by Qui-Gon GlenN7 on Oct 18, 2018 19:41:05 GMT
Your reply is too serious Ok, I'm intrigued, what do you want? I already replied somewhat seriously to the question on the first page of the thread, and probably 12 other threads in this sub. I want a good game with a tight story, familiar gameplay, and all of my MW races. Scope of story doesn't have to save the galaxy.
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Post by quole on Oct 22, 2018 8:42:29 GMT
*Removed other quotes to fix misquotes. Why would they do that, based on prior statements from BioWare people would look at every word and syntax to prove that they are lying and claim BioWare is misdirecting us from what they are really saying. That happened on the BSN and pretty sure that happened here with Andromeda. Besides how could they do better when people are primed to prove BioWare can't do anything right? Are the games perfect? No but they are imo damn good. Damn overrated is more accurate. The first 3 games are treated like a trilogy in yet the plot doesn't seem to think so at all lol. The first game introduces the plot, the next forgets about it and then next makes up a new one. The writing is so inconsistent in the series that it's laughable. The protagonist is so abysmal that it handicaps the series too. I have already gone in to detail about this in another thread but to sum it up; Bioware couldnt decide if they wanted to have an avatar as the protagonist like Link, or an actual character with a set personality the protagonist. Shepard is a brick of a character that they tried to retcon in the last game by sort of giving him a personality when he previously didnt have one, even if if contradicts his previous actions. Then of course there are other things that are just fundamentally stupid and they are large parts of the series so it's a big deal like the Paragon/Renegade system for instance. First off, who are the devs to decide what is right and what is wrong? The game thinking that it's the encyclopedia on morality contradicts the entire point of making a moral choice to begin with when the game is straight up telling you what is right and what is wrong. The system is made even worse by the fact that you have to keep making the same alignment choices in order to have access to all the dialogue options. What fucking sense does that make? Instead of actually thinking what the right thing to do is, you are just mindlessly choosing what will give you more persuasion/intimidate stats. Andromeda actually made the right choice by just abandoning this garbage altogether. Wouldn't it make a lot more sense if instead of the ME dialogue wheel, we just had a standard dialogue tree where we have to use our own intuition to come to the best solution instead of just picking the same thing over and over and using a stat increase to magically know the best solution? Instead of paragon/renegade specific dialogue choices that give us the best outcome, we should have to figure out the best outcome ourselves by listening to the fucking dialogue. The paragon renegade system should have just been a reputation system that changes the way people react to you depending on your past actions or something, and it shouldnt be affected by choices that are morally grey. Another issue though with the paragon/renegade choices is that they rarely impact the plot. The ME games have always been advertised as being story driven RPGs where your choices matter. Well we all know that the vast majority of choices in all 3 games have little impact on the plot. Saving or killing the Rachni for instance BARELY DOES ANYTHING. The only choices in the games that have any real significance are those that result in squadmates living or dying, but even those are mostly irrelevant because they don't impact the plot. Killing Mordin and not curing the genophage does not change the outcome of defeating the reapers or not. Recruiting the Rachni does not change a thing besides giving you an easily negligible EMS score increase. Any of your squadmates dying in ME1/2/3 is negligible because the plot does not change and the outcome essentially does not change.
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Post by griffith82 on Oct 22, 2018 9:31:21 GMT
Are the games perfect? No but they are imo damn good. Damn overrated is more accurate. The first 3 games are treated like a trilogy in yet the plot doesn't seem to think so at all lol. The first game introduces the plot, the next forgets about it and then next makes up a new one. The writing is so inconsistent in the series that it's laughable. The protagonist is so abysmal that it handicaps the series too. I have already gone in to detail about this in another thread but to sum it up; Bioware couldnt decide if they wanted to have an avatar as the protagonist like Link, or an actual character with a set personality the protagonist. Shepard is a brick of a character that they tried to retcon in the last game by sort of giving him a personality when he previously didnt have one, even if if contradicts his previous actions. Then of course there are other things that are just fundamentally stupid and they are large parts of the series so it's a big deal like the Paragon/Renegade system for instance. First off, who are the devs to decide what is right and what is wrong? The game thinking that it's the encyclopedia on morality contradicts the entire point of making a moral choice to begin with when the game is straight up telling you what is right and what is wrong. The system is made even worse by the fact that you have to keep making the same alignment choices in order to have access to all the dialogue options. What fucking sense does that make? Instead of actually thinking what the right thing to do is, you are just mindlessly choosing what will give you more persuasion/intimidate stats. Andromeda actually made the right choice by just abandoning this garbage altogether. Wouldn't it make a lot more sense if instead of the ME dialogue wheel, we just had a standard dialogue tree where we have to use our own intuition to come to the best solution instead of just picking the same thing over and over and using a stat increase to magically know the best solution? Instead of paragon/renegade specific dialogue choices that give us the best outcome, we should have to figure out the best outcome ourselves by listening to the fucking dialogue. The paragon renegade system should have just been a reputation system that changes the way people react to you depending on your past actions or something, and it shouldnt be affected by choices that are morally grey. Another issue though with the paragon/renegade choices is that they rarely impact the plot. The ME games have always been advertised as being story driven RPGs where your choices matter. Well we all know that the vast majority of choices in all 3 games have little impact on the plot. Saving or killing the Rachni for instance BARELY DOES ANYTHING. The only choices in the games that have any real significance are those that result in squadmates living or dying, but even those are mostly irrelevant because they don't impact the plot. Killing Mordin and not curing the genophage does not change the outcome of defeating the reapers or not. Recruiting the Rachni does not change a thing besides giving you an easily negligible EMS score increase. Any of your squadmates dying in ME1/2/3 is negligible because the plot does not change and the outcome essentially does not change. I don't agree. The plot is tied tightly throughout all 3 IMO and regarding P\R and morality most of the renegade choices are immoral its hard to argue with that. Choices? THe Rachni one was a design choice and its been argued to death. There are plenty that make a difference imo. Saving the council, destroying\saving the geth, Genophage I mean come on plenty change the game imo.
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Post by quole on Oct 22, 2018 9:45:52 GMT
Damn overrated is more accurate. The first 3 games are treated like a trilogy in yet the plot doesn't seem to think so at all lol. The first game introduces the plot, the next forgets about it and then next makes up a new one. The writing is so inconsistent in the series that it's laughable. The protagonist is so abysmal that it handicaps the series too. I have already gone in to detail about this in another thread but to sum it up; Bioware couldnt decide if they wanted to have an avatar as the protagonist like Link, or an actual character with a set personality the protagonist. Shepard is a brick of a character that they tried to retcon in the last game by sort of giving him a personality when he previously didnt have one, even if if contradicts his previous actions. Then of course there are other things that are just fundamentally stupid and they are large parts of the series so it's a big deal like the Paragon/Renegade system for instance. First off, who are the devs to decide what is right and what is wrong? The game thinking that it's the encyclopedia on morality contradicts the entire point of making a moral choice to begin with when the game is straight up telling you what is right and what is wrong. The system is made even worse by the fact that you have to keep making the same alignment choices in order to have access to all the dialogue options. What fucking sense does that make? Instead of actually thinking what the right thing to do is, you are just mindlessly choosing what will give you more persuasion/intimidate stats. Andromeda actually made the right choice by just abandoning this garbage altogether. Wouldn't it make a lot more sense if instead of the ME dialogue wheel, we just had a standard dialogue tree where we have to use our own intuition to come to the best solution instead of just picking the same thing over and over and using a stat increase to magically know the best solution? Instead of paragon/renegade specific dialogue choices that give us the best outcome, we should have to figure out the best outcome ourselves by listening to the fucking dialogue. The paragon renegade system should have just been a reputation system that changes the way people react to you depending on your past actions or something, and it shouldnt be affected by choices that are morally grey. Another issue though with the paragon/renegade choices is that they rarely impact the plot. The ME games have always been advertised as being story driven RPGs where your choices matter. Well we all know that the vast majority of choices in all 3 games have little impact on the plot. Saving or killing the Rachni for instance BARELY DOES ANYTHING. The only choices in the games that have any real significance are those that result in squadmates living or dying, but even those are mostly irrelevant because they don't impact the plot. Killing Mordin and not curing the genophage does not change the outcome of defeating the reapers or not. Recruiting the Rachni does not change a thing besides giving you an easily negligible EMS score increase. Any of your squadmates dying in ME1/2/3 is negligible because the plot does not change and the outcome essentially does not change. I don't agree. The plot is tied tightly throughout all 3 IMO and regarding P\R and morality most of the renegade choices are immoral its hard to argue with that. Choices? THe Rachni one was a design choice and its been argued to death. There are plenty that make a difference imo. Saving the council, destroying\saving the geth, Genophage I mean come on plenty change the game imo. You are factually wrong. The plot in ME2 did not progress the story at all. We are in the exact same situation at the end of ME2 as you are at the end of ME1. There was no progression at all as far as the overarching plot is concerned. That's a fact. ME3 then had to resort to a deus ex machina device because to create a solution to this galaxy-ending threat that was not acknowledged in ME2. By that I mean we didn't search for a solution to the conflict in the story in ME2 at all. It was just a side story. Just because a side story happens to take place in the same continuity as a larger story doesnt mean it has any real impact on the larger story. A lot of the renegade choices are morally ambiguous like killing/rewriting the geth for instance. Also why is siding with the geth the paragon choice? Tali's loyalty mission, Zaeed's loyalty mission, Mordin's, etc. Most of the objectively bad renegade and objectively good paragon choices are just literally just being rude or nice. The Rachni was a design choice that was argued to death? I honestly don't even know what you are trying to say there. The fact is that is has essentially NO impact on anything. And what choices make a difference? Because you don't seem to know what I mean when I say they impact the plot. You could be the nicest person in the world or the biggest douchebag and the plot of the games do not change. You even mentioned saving the council changes the plot. How? If you kill the council they literally get replaced by identical lookalikes. How do they change the plot? The plot of ME2 is killing the collectors, this is the case regardless of the council being alive. ME3's plot is literally the exact same regardless of if they are alive. You are looking at things and assuming they have a big impact on the plot just because they seem like they would, but they don't. The plot of ME3 does.not.change. regardless of it the council is alive, nor do they even add many war assets, and even if they did you could ignore that but simply MP and getting the same amount.
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Post by griffith82 on Oct 22, 2018 11:30:55 GMT
I don't agree. The plot is tied tightly throughout all 3 IMO and regarding P\R and morality most of the renegade choices are immoral its hard to argue with that. Choices? THe Rachni one was a design choice and its been argued to death. There are plenty that make a difference imo. Saving the council, destroying\saving the geth, Genophage I mean come on plenty change the game imo. You are factually wrong. The plot in ME2 did not progress the story at all. We are in the exact same situation at the end of ME2 as you are at the end of ME1. There was no progression at all as far as the overarching plot is concerned. That's a fact. ME3 then had to resort to a deus ex machina device because to create a solution to this galaxy-ending threat that was not acknowledged in ME2. By that I mean we didn't search for a solution to the conflict in the story in ME2 at all. It was just a side story. Just because a side story happens to take place in the same continuity as a larger story doesnt mean it has any real impact on the larger story. A lot of the renegade choices are morally ambiguous like killing/rewriting the geth for instance. Also why is siding with the geth the paragon choice? Tali's loyalty mission, Zaeed's loyalty mission, Mordin's, etc. Most of the objectively bad renegade and objectively good paragon choices are just literally just being rude or nice. The Rachni was a design choice that was argued to death? I honestly don't even know what you are trying to say there. The fact is that is has essentially NO impact on anything. And what choices make a difference? Because you don't seem to know what I mean when I say they impact the plot. You could be the nicest person in the world or the biggest douchebag and the plot of the games do not change. You even mentioned saving the council changes the plot. How? If you kill the council they literally get replaced by identical lookalikes. How do they change the plot? The plot of ME2 is killing the collectors, this is the case regardless of the council being alive. ME3's plot is literally the exact same regardless of if they are alive. You are looking at things and assuming they have a big impact on the plot just because they seem like they would, but they don't. The plot of ME3 does.not.change. regardless of it the council is alive, nor do they even add many war assets, and even if they did you could ignore that but simply MP and getting the same amount. Wrong. ME2 does affect the plot of the game and the choices do impact. Just not how you want.
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Post by Sanunes on Oct 22, 2018 11:54:37 GMT
Wrong. ME2 does affect the plot of the game and the choices do impact. Just not how you want. That is why I doubt we will see a developer try and make a trilogy again like Mass Effect in the foreseeable future, people have generated expectations to the point of being unrealistic and if it doesn't turn out exactly as they believe it should they claim they know better and start to speak for everyone "objectively". Even if they make it so one person is happy there will be another taking their place and say the exact same points with the opposite outcome.
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Post by Fen'Harel Faceman on Oct 22, 2018 14:22:04 GMT
I don't agree. The plot is tied tightly throughout all 3 IMO and regarding P\R and morality most of the renegade choices are immoral its hard to argue with that. Choices? THe Rachni one was a design choice and its been argued to death. There are plenty that make a difference imo. Saving the council, destroying\saving the geth, Genophage I mean come on plenty change the game imo. The plot in ME2 did not progress the story at all. I tend to agree with this assessment: www.shamusyoung.com/twentysidedtale/?p=30223
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Post by Deleted on Oct 22, 2018 14:38:22 GMT
I don't agree. The plot is tied tightly throughout all 3 IMO and regarding P\R and morality most of the renegade choices are immoral its hard to argue with that. Choices? THe Rachni one was a design choice and its been argued to death. There are plenty that make a difference imo. Saving the council, destroying\saving the geth, Genophage I mean come on plenty change the game imo. You are factually wrong. The plot in ME2 did not progress the story at all. We are in the exact same situation at the end of ME2 as you are at the end of ME1. There was no progression at all as far as the overarching plot is concerned. That's a fact. ME3 then had to resort to a deus ex machina device because to create a solution to this galaxy-ending threat that was not acknowledged in ME2. By that I mean we didn't search for a solution to the conflict in the story in ME2 at all. It was just a side story. Just because a side story happens to take place in the same continuity as a larger story doesnt mean it has any real impact on the larger story. A lot of the renegade choices are morally ambiguous like killing/rewriting the geth for instance. Also why is siding with the geth the paragon choice? Tali's loyalty mission, Zaeed's loyalty mission, Mordin's, etc. Most of the objectively bad renegade and objectively good paragon choices are just literally just being rude or nice. The Rachni was a design choice that was argued to death? I honestly don't even know what you are trying to say there. The fact is that is has essentially NO impact on anything. And what choices make a difference? Because you don't seem to know what I mean when I say they impact the plot. You could be the nicest person in the world or the biggest douchebag and the plot of the games do not change. You even mentioned saving the council changes the plot. How? If you kill the council they literally get replaced by identical lookalikes. How do they change the plot? The plot of ME2 is killing the collectors, this is the case regardless of the council being alive. ME3's plot is literally the exact same regardless of if they are alive. You are looking at things and assuming they have a big impact on the plot just because they seem like they would, but they don't. The plot of ME3 does.not.change. regardless of it the council is alive, nor do they even add many war assets, and even if they did you could ignore that but simply MP and getting the same amount. I agree that ME2 doesn't advance the plot. Heck I even agree that, in several ways, ME2 derailed the plot. What ME2 did do was advance the characterizations of, in particular, Tali and Garrus and, to a lesser degree Wrex. Part of the problem was that any or even all of these characters were largely undeveloped in ME1 (where they should have been better developed) and were expendable (Wrex in ME1 and Tali and Garrus in ME2). The one side-character who was destined to live through the entire Trilogy (Liara) had her character development taken completely off page and inexplicably radically changed. They did the same thing with Ashley... suddenly bringing her back as an essentially different person in ME3. Kaidan's character did not change quite so much, but he was a pretty generic (i.e. bland) character throughout anyways.
However, as a stand-alone game and not part of a Trilogy, ME2 does have the tightest story (it's just a remake of The Dirty Dozen). As a stand alone game, it warrants the praise it gets... as a part of the longer story, a Trilogy... not so much.
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Post by 10k on Oct 22, 2018 14:49:40 GMT
What I want is for BW to focus on what they're good at now. So I would like them to make a multiplayer shooter based in the ME universe. That way everyone can be happy. People who want to choose their race can now have a chance, BW don't have to worry about story or choice affecting the game anymore, and it can all be in an open-world setting. It could be a MMO lite like destiny. Plus EA can add microtransactions for new cosmetics items. I personally won't buy it, but it's their best bet.
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Post by alanc9 on Oct 22, 2018 17:55:50 GMT
The Rachni was a design choice that was argued to death? I honestly don't even know what you are trying to say there. The fact is that is has essentially NO impact on anything. Well, except for a race either existing or not existing. I'd call that a pretty big exception, unless we're only talking about gameplay.
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Post by colfoley on Oct 22, 2018 19:48:59 GMT
I have my problems with ME 2s story but to say you didn't progress at all is a bit of a stretch.
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Post by Deleted on Oct 23, 2018 1:26:01 GMT
The Rachni was a design choice that was argued to death? I honestly don't even know what you are trying to say there. The fact is that is has essentially NO impact on anything. Well, except for a race either existing or not existing. I'd call that a pretty big exception, unless we're only talking about gameplay. Whether or not that race exists or not really doesn't have an impact on the story itself... and the fact is they do exist regardless. You see Rachni/Ravagers in ME3 regardless of what Shepard did in ME1, the choice only decides whether they are helpful or not. The only effect saving the Queen in ME2 has is the short conversation with the Asari on Illium... and the player can easily walk right by her without stopping to talk with her at all.
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Post by Deleted on Oct 23, 2018 1:45:19 GMT
I have my problems with ME 2s story but to say you didn't progress at all is a bit of a stretch. I'm curious Arrival aside, how do you feel the main plot was actually progressed in ME2? I've already given my two cents in that I feel ME2's purpose was to develop specific characters that were underdeveloped in ME1. It also replaced the villain we killed off in ME1 (Saren) with TIM (although he is presented to us an pseudo-ally) and the Collectors are the stand-in villains for the duration of ME2. What new information we learn about the Reapers is pretty nominal... they build additional reapers out of the species they harvest and that's pretty much it.
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Post by colfoley on Oct 23, 2018 4:03:45 GMT
I have my problems with ME 2s story but to say you didn't progress at all is a bit of a stretch. I'm curious Arrival aside, how do you feel the main plot was actually progressed in ME2? I've already given my two cents in that I feel ME2's purpose was to develop specific characters that were underdeveloped in ME1. It also replaced the villain we killed off in ME1 (Saren) with TIM (although he is presented to us an pseudo-ally) and the Collectors are the stand-in villains for the duration of ME2. What new information we learn about the Reapers is pretty nominal... they build additional reapers out of the species they harvest and that's pretty much it. Which is still progressing the story, along with learning the fate of the Protheans. GRANTED, had I been in charge and considering games like Andromeda and the Witcher 3 I would've done things pretty different. The main plot would've stayed the same but I would have included some side quests which also dealt with Shepard trying to prepare the Galaxy for the Reapers outside of the efforts of the Alliance or Cerberus. Something along that range. You also have to consider that a lot of the big decisions in ME 3 had their start in ME 2 including significant choices involving the genophage and the war with the geth. Its not perfect and ME 2 still does remain LARGELY its own seperate thing disconnected from ME 1 or 3 (to the determent of the series) but to say it had zero impact strikes me as hypberbole.
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Post by cloud9 on Oct 23, 2018 7:45:00 GMT
What I want is for BW to focus on what they're good at now. So I would like them to make a multiplayer shooter based in the ME universe. That way everyone can be happy. People who want to choose their race can now have a chance, BW don't have to worry about story or choice affecting the game anymore, and it can all be in an open-world setting. It could be a MMO lite like destiny. Plus EA can add microtransactions for new cosmetics items. I personally won't buy it, but it's their best bet. Or they should let CDPR make a Mass Effect game.
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Post by Deleted on Oct 23, 2018 8:45:42 GMT
I'm curious Arrival aside, how do you feel the main plot was actually progressed in ME2? I've already given my two cents in that I feel ME2's purpose was to develop specific characters that were underdeveloped in ME1. It also replaced the villain we killed off in ME1 (Saren) with TIM (although he is presented to us an pseudo-ally) and the Collectors are the stand-in villains for the duration of ME2. What new information we learn about the Reapers is pretty nominal... they build additional reapers out of the species they harvest and that's pretty much it. Which is still progressing the story, along with learning the fate of the Protheans. GRANTED, had I been in charge and considering games like Andromeda and the Witcher 3 I would've done things pretty different. The main plot would've stayed the same but I would have included some side quests which also dealt with Shepard trying to prepare the Galaxy for the Reapers outside of the efforts of the Alliance or Cerberus. Something along that range. You also have to consider that a lot of the big decisions in ME 3 had their start in ME 2 including significant choices involving the genophage and the war with the geth. Its not perfect and ME 2 still does remain LARGELY its own seperate thing disconnected from ME 1 or 3 (to the determent of the series) but to say it had zero impact strikes me as hypberbole. Fair enough. Thanks for the added detail. Both quole and yourself are making some very valid points... things I hadn't really thought about too much before. Interesting discussion.
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Post by Deleted on Oct 23, 2018 8:52:38 GMT
What I want is for BW to focus on what they're good at now. So I would like them to make a multiplayer shooter based in the ME universe. That way everyone can be happy. People who want to choose their race can now have a chance, BW don't have to worry about story or choice affecting the game anymore, and it can all be in an open-world setting. It could be a MMO lite like destiny. Plus EA can add microtransactions for new cosmetics items. I personally won't buy it, but it's their best bet. Or they should let CDPR make a Mass Effect game. No. The writers for CDPR have never been invested in the Mass Effect story at all. They are into their own creations. Casey, in particular, has had emotional investment in ME for a long, long time. The IP should stay in Bioware's hands. I believe they are still very much capable of turning out a great ME game and I simply don't see Andromeda as having been that bad of a game that the IP should be ripped from Bioware's hands. As for Bioware putting out a ME-like and Destiny-like multiplayer game... well, I thought that's what Anthem is all about.
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Post by 10k on Oct 23, 2018 12:59:18 GMT
What I want is for BW to focus on what they're good at now. So I would like them to make a multiplayer shooter based in the ME universe. That way everyone can be happy. People who want to choose their race can now have a chance, BW don't have to worry about story or choice affecting the game anymore, and it can all be in an open-world setting. It could be a MMO lite like destiny. Plus EA can add microtransactions for new cosmetics items. I personally won't buy it, but it's their best bet. Or they should let CDPR make a Mass Effect game. I like the idea, but CDPR have better games to focus on. ME as I knew it is dead, I don't mind if it stays that way.
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