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Post by KaiserShep on Apr 11, 2020 11:01:00 GMT
Yes, Lore should not be attached to XP gains. However I always listen to the lore dumps, just for fun. And I've played ME1 over 50 times. Likewise, I never listen to the ones in the Cultural center, because it's such bare bones information that it's not interesting to me.
That is why I love the Nexus Culture Center they're short and to the point and funny and I know all this stuff anyway.
I honestly can't tell you the number of times I nearly fell asleep listening to Tali go on about the geth and the quarians, Ash's family and her personal politics, Wrex about the krogan, Kaiden about his past, and etc. They are long, boring, and repetitive and since I know all this stuff because I've played the entire MET over 20 times!
So other than XP they are of no real value to me.
Tali was the only one I really had an issue with, because her dialogue doesn’t have any semblance of an actual personality behind it. It feels like a dry, academic lecture than a conversation, so it lacks a personal feel to it, like Tali doesn’t really have a stake in what she’s talking about a lot of the time. That isn’t the case with Wrex, Ash or Kaiden. Some people might not actually be interested in their stories, but they do feel more like stories regardless, so I enjoy them. Liara’s, well, hers feels more like she’s trying to just get Shepard to be enticed or something. It’s pretty weird and awkward. The Nexus cultural center feels like a missed opportunity to pack in a lot of lore you could opt to sift through right in the game. It’s nice that the thing is there, but I actually would’ve enjoyed if it actually packed in more info to flesh out a world left behind.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,867 Likes: 3,483
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on Apr 12, 2020 3:19:31 GMT
Even Tali I never had much of a problem with. I understand why people see her as just a wiki. But, how she explains things imparts her character to the player imo. Take Garus we know he’s a cop from a family of cops and he hates the rules like a 80s action movie cop. Whereas with Tali we learn the culture she is from and the journey she is on but that she respects it and it’s important or her. We learn about the geth but we also learn her take on the conflict.
I think they should have done more with her and is probably the most lacking in development of the team. But it was a og xbox title. It was already a pretty big game for its time.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
Prime Likes: 467
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is wanting to have some fun!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Apr 13, 2020 19:31:41 GMT
That is why I love the Nexus Culture Center they're short and to the point and funny and I know all this stuff anyway.
I honestly can't tell you the number of times I nearly fell asleep listening to Tali go on about the geth and the quarians, Ash's family and her personal politics, Wrex about the krogan, Kaiden about his past, and etc. They are long, boring, and repetitive and since I know all this stuff because I've played the entire MET over 20 times!
So other than XP they are of no real value to me.
Ah yes, you know the information already, so why bother having lore in the game? Who cares if some poor sod whose never played a ME game before came along with Andromeda and ends the game knowing basically nothing about these races he interacts with on a regular basis, even thought Scott or Sara would know such information. the Codex hardly covers this gap. I listen to the entries every. Single. Time. I never get tired of it either. Here's a tip, if you hate them so much. Don't freakin listen to them. The game is hardly starved of XP sources. This sounds more like a you problem, more than a problem with the game. You keep doing something you hate, for the measly amount of XP it gives. That is YOUR fault, not the games. I personally, can listen to the Lore entries forever, and have already done so the 40 or so times I've played the trilogy. Since you love to keep throwing out how many times you'e played it, as if that proves anything.
Two quick things: 1) You brought your PT number up first and the same applies to you.
2) Also don't bother replying to me since you are trying to gaslight/troll me, I've already reported your post and blocked you.
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urkibalurki
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda
Origin: pompomperol
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Post by urkibalurki on Apr 14, 2020 5:52:39 GMT
Bickering, bickering, always bickering. This thread is totally useless at this point.
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Post by alanc9 on Apr 14, 2020 16:28:03 GMT
If you're looking for useful, you've come to the wrong place.
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Post by Phantom on Apr 15, 2020 13:19:40 GMT
Bickering, bickering, always bickering. This thread is totally useless at this point. First off, this is the internet, bickering is a major part of the internet. Also This thread is a place where we can bicker in peace while posting our ideas for potential Mass Effect games. For example, many people want MEA and that is alright. Personally I love to see a Cerberus Phantom, Volus, Vorcha or Geth as a potential Heroes for Mass effect.
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urkibalurki
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda
Origin: pompomperol
Posts: 232 Likes: 370
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Post by urkibalurki on Apr 15, 2020 13:50:47 GMT
Bickering, bickering, always bickering. This thread is totally useless at this point. First off, this is the internet, bickering is a major part of the internet. Also This thread is a place where we can bicker in peace while posting our ideas for potential Mass Effect games. For example, many people want MEA and that is alright. Personally I love to see a Cerberus Phantom, Volus, Vorcha or Geth as a potential Heroes for Mass effect. No, this is not what the Internet was intended for. All people should respect the netiquette without jumping to each other's throat, even here. And no, even this thread was not meant for this, and it derailed about 95 pages ago, becoming a battlefield. People keep insulting each other, and have lost sight of what was the thread's purpose. It's a thing to discuss ideas, quite another to offend people for no reason, which is what many people here do.
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Post by Phantom on Apr 15, 2020 14:23:05 GMT
First off, this is the internet, bickering is a major part of the internet. Also This thread is a place where we can bicker in peace while posting our ideas for potential Mass Effect games. For example, many people want MEA and that is alright. Personally I love to see a Cerberus Phantom, Volus, Vorcha or Geth as a potential Heroes for Mass effect. No, this is not what the Internet was intended for. All people should respect the netiquette without jumping to each other's throat, even here. And no, even this thread was not meant for this, and it derailed about 95 pages ago, becoming a battlefield. People keep insulting each other, and have lost sight of what was the thread's purpose. It's a thing to discuss ideas, quite another to offend people for no reason, which is what many people here do. Since when people gives a rats ass about netiquette.
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Post by smilesja on Apr 15, 2020 15:22:45 GMT
Maybe we should care about it, we could have a lot less flame wars.
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urkibalurki
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda
Origin: pompomperol
Posts: 232 Likes: 370
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Post by urkibalurki on Apr 16, 2020 6:15:28 GMT
No, this is not what the Internet was intended for. All people should respect the netiquette without jumping to each other's throat, even here. And no, even this thread was not meant for this, and it derailed about 95 pages ago, becoming a battlefield. People keep insulting each other, and have lost sight of what was the thread's purpose. It's a thing to discuss ideas, quite another to offend people for no reason, which is what many people here do. Since when people gives a rats ass about netiquette. Yeah, yeah; so even forums have become social netwcesspools' branch offices. It has to stop.
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Post by Phantom on Apr 16, 2020 14:10:12 GMT
Since when people gives a rats ass about netiquette. Yeah, yeah; so even forums have become social netwcesspools' branch offices. It has to stop. How would you convince them that social cesspools are a bad thing? Maybe they like cesspools.
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urkibalurki
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda
Origin: pompomperol
Posts: 232 Likes: 370
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Post by urkibalurki on Apr 17, 2020 6:00:43 GMT
Yeah, yeah; so even forums have become social netwcesspools' branch offices. It has to stop. How would you convince them that social cesspools are a bad thing? Maybe they like cesspools. This is very likely; so they should avoid forums – or forums should avoid them by kicking them out. If they can't provide any constructive criticism and spend time yelling at each other, their presence is just deleterious. Sorry if this makes me appear uncompromising; I just see what harm people like these are doing about the pandemic.
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Post by Phantom on Apr 17, 2020 15:40:49 GMT
How would you convince them that social cesspools are a bad thing? Maybe they like cesspools. This is very likely; so they should avoid forums – or forums should avoid them by kicking them out. If they can't provide any constructive criticism and spend time yelling at each other, their presence is just deleterious. Sorry if this makes me appear uncompromising; I just see what harm people like these are doing about the pandemic.
you can reason with me but most people online are selfish and idiotic at the best of times. Online has an advantage of letting people being a douche-bag without penalty. And kicking them to another forum thus making them that forum's problem.
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urkibalurki
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda
Origin: pompomperol
Posts: 232 Likes: 370
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Post by urkibalurki on Apr 17, 2020 16:04:11 GMT
This is very likely; so they should avoid forums – or forums should avoid them by kicking them out. If they can't provide any constructive criticism and spend time yelling at each other, their presence is just deleterious. Sorry if this makes me appear uncompromising; I just see what harm people like these are doing about the pandemic.
you can reason with me but most people online are selfish and idiotic at the best of times. Online has an advantage of letting people being a douche-bag without penalty. And kicking them to another forum thus making them that forum's problem. Agree. But they don't need to be kicked out of THIS forum in order to plague another one: they already do it.
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Post by smilesja on Apr 17, 2020 16:57:02 GMT
you can reason with me but most people online are selfish and idiotic at the best of times. Online has an advantage of letting people being a douche-bag without penalty. And kicking them to another forum thus making them that forum's problem. Agree. But they don't need to be kicked out of THIS forum in order to plague another one: they already do it. It depends on the rules, if they get kicked out of both forums then they're obviously the problem. Why should we have to tolerate dissenting behavior? If they continue to act up then the best course of action to give them the boot.
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Post by cloud9 on May 10, 2020 16:23:01 GMT
I’ll admit that I’m not really a fan of that franchise, and don’t really like the whole all-over-the-place feel of it. I just don’t want Mass Effect to go down that route. If BioWare can’t be bothered to work with what they have and maintain some sense of continuity, I’d just prefer it ended. I mean, in a perfect world I don't want Mass Effect to go down the Reboot road either. Sadly we don't live in a perfect world. We live in a world where I personally feel like the Setting is almost damaged beyond repair. I don't see a future for this franchise with Andromeda being the only path forward. That is ultimately the problem, to me. Due to the clusterfuck this franchise has been subjected to, there is basically no flexibility for ideas. It's Andromeda or death. I will never get to walk the streets of Kar'Shan and see first hand the people and culture of the Hegemony. I will never get to explore the ocean depths of Kahje, and see the elegant Hanar dancing in the water, as Thane talked about. I'll never be able to get a game where you play as a C-Sec officer, LA Noir style, as we finally get a game solely focused on fleshing out The Citadel and all that a galactic hub has to offer. I'll never see the Quarians outside of their damn suits because a future without Rannoch means they'll likely never bother with such an idea. I'll never have the chance to see Parnack or see how the Yagh evolve and integrate into wider society. What the hell was even the point of introducing a new race that had no future, when there were already tons of races like the Batarians, the Elcor, the Volus who were all equally doomed with no future, never to be explored? Why bother creating the Raloi, knowing it's a waste of time that nothing will ever come of? Why tease the future potential of a setting that your just going to fucking piss away and abandon because you thought it would be cute to blow the whole damn thing up? All you people who act like the Milky Way had nothing going for it (pre ending) clearly didn't pay one lick of attention. ("you" in this case meaning the author, not you you). What potential does Andromeda have? A mysterious money man who everyone assumes is TIM, why? because TIM is a broken plot device with literally infinite money because screw you. The Scourge, the Protheans Version 2, and hostile alien race that is as generically evil as it gets. For all the flak ME1 gets for being a bad video game, it was light years ahead of Andromeda in terms of lore, set up, and world building. If Andromeda 2 does not pick up herculean levels of slack in this department, this franchise will die. So while you might prefer to see ME die because you would rather have references and call backs. I would rather sacrifice the history I both love and hate in order to get a second chance to fully exploit the potential that this franchise has pissed away. Thank you.
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Post by themikefest on May 14, 2020 18:36:59 GMT
Phantom With all your ideas you've mentioned, have you ever thought of playing Shepard as a criminal? I know I haven't come up with an idea about that. I ask because yesterday Highwayman667 mentioned criminals in a post. Have Shepard play as a gangster. He/she was in the Tenth Street Reds. The background is vague, but I'll give it some life, hahaha. David Anderson and Steven Hackett were the co-founders of the group. After Shepard joined, she/he move through the ranks very quickly by using violence and cunning to their advantage. The gang liked it. Soon Anderson and Hackett were dethroned by Shepard. Since Shepard took over, the gang has grown. The gang deals in prostitution, drugs, assassinations, blackmail and other illegal activities. The gang brings in nearly 1 billion each day. Shepard does have a soft spot. She/he helps orphaned children. There's a Tenth Street Reds Orphanage that is paid for and maintained by the Reds. They pay for kids to get an education and are provided protection.
The main characters Shepard is surrounded with is Ashley "Dollface" Williams James" Meathead" Vega Karin "Hacksaw" Chakwas Miranda "Cheerleader" Lawson Kaidan "Elvis" Alenko Samantha "Checkmate" Traynor
Each character has extensive training in the use of all weapons and have been on assignments that require someone to be killed. All are very deadly
I would mention others, but the list would be very long.
Red is the main color of the gang. Every member has TSR tattooed on their left hand.
Shepard will either be called Boss, sir/ma'am. There is no commander. When Shepard meets with political people they address her/him as sir/ma'am because they know the power Shepard holds.
The beginning of the game will feature a character creator screen. In it the player can choose what clothing to start with, weapons, and even a taunt to use when facing a rival gang member.
The game starts off with the leaders of the world asking you to stop the giant ship from doing anymore damage. The giant ship in question is a reaper. Shepard and crew deal with the reaper. Over the next two years, the gang has gone Hollywood based on their dealing with the giant ship. Shepard is seen posing for photgraphs on the street with fans. One day representative for the cfouncil shows up asking for help. The council would like to speak with Shepard.
The council would like Shepard to destroy the giant ships on their homeworlds since they are having problems. They saw what Shepard did with the one on earth, but without any success. Shepard agrees to the task, but wants free rein to do it her/his way. The council has no choice but to agree. They give Shepard access to the armory. It has all kinds of weapons and armor. They even give Shepard a cruiser that can travel very fast.
Before leaving, Shepard talks with a representative of each species to get all the details of what's going on. When reaching a planet, Shepard gets in touch with whoever to get updates. That individual will also have side missions that Shepard can complete.
Each reaper has indoctrinated the people within a certain radius. The indoctrinates ones have called themselves different gang names
When on Thessia, Shepard will encounter a gang called smurfettes.
Krogan are called The Toads Turians are The Birds Quarians called Bucketheads Geth called The Toasters Salarians are called The Lickers Protheans are called Primitives Kett are The Archies Angarans are Kitty Kats Initiative are The Ducks Cerberus are The Keystone Cops
One of the firsrt things Shepard does is take the cruiser to the galaxy chop shop to have it upgraded. The ship can be customized the way the player wants it from the paint to the interior.
Throughout the game Shepard can have up to 3 members of the gang to help on missions.
Once all the reapers have been destroyed, Shepard will face their leader, Harbinger. Shepard has to travel to darkspace for that to happen. Once defeated, the Reds popularity skyrocket. Each species setup their own Tenth Street Reds branch. Each one has to pay 25% of their earnings to Shepard. This puts a huge smile on Shepard and the gang.
A few trophies can be called I'm such a poser - Get your picture taken 50 times
Humanity #1- kill 1000 of each species You're a disgrace - fail the mission leading to the death of Shepard and the Tenth Street Reds Godfather - complete the game without taking any losses I don't need a gang - Complete the game without using any of your crew We're all Red - Complete the game using 3 of your crew for the whole game
This could be the one more story the guy tells the kid
One reason why I posted this is because of Saints Row. In August 2019, Volition, the makers of the Saints Row games announced there will be a Saints Row 5 sometime in 2020, and this month a Saints Row 3 remastered will be released. I like the games.
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Post by Phantom on May 14, 2020 18:46:45 GMT
Phantom With all your ideas you've mentioned, have you ever thought of playing Shepard as a criminal? I know I haven't come up with an idea about that. I ask because yesterday Highwayman667 mentioned criminals in a post. Have Shepard play as a gangster. He/she was in the Tenth Street Reds. The background is vague, but I'll give it some life, hahaha. David Anderson and Steven Hackett were the co-founders of the group. After Shepard joined, she/he move through the ranks very quickly by using violence and cunning to their advantage. The gang liked it. Soon Anderson and Hackett were dethroned by Shepard. Since Shepard took over, the gang has grown. The gang deals in prostitution, drugs, assassinations, blackmail and other illegal activities. The gang brings in nearly 1 billion each day. Shepard does have a soft spot. She/he helps orphaned children. There's a Tenth Street Reds Orphanage that is paid for and maintained by the Reds. They pay for kids to get an education and are provided protection.
The main characters Shepard is surrounded with is Ashley "Dollface" Williams James" Meathead" Vega Karin "Hacksaw" Chakwas Miranda "Cheerleader" Lawson Kaidan "Elvis" Alenko Samantha "Checkmate" Traynor
Each character has extensive training in the use of all weapons and have been on assignments that require someone to be killed. All are very deadly
I would mention others, but the list would be very long.
Red is the main color of the gang. Every member has TTR tattooed on their left hand.
Shepard will either be called Boss, sir/ma'am. There is no commander. When Shepard meets with political people they address her/him as sir/ma'am because they know the power Shepard holds.
The beginning of the game will feature a character creator screen. In it the player can choose what clothing to start with, weapons, and even a taunt to use when facing a rival gang member.
The game starts off with the leaders of the world asking you to stop the giant ship from doing anymore damage. The giant ship in question is a reaper. Shepard and crew deal with the reaper. Over the next two years, the gang has gone Hollywood based on their dealing with the giant ship. Shepard is seen posing for photgraphs on the street with fans. One day representative for the cfouncil shows up asking for help. The council would like to speak with Shepard.
The council would like Shepard to destroy the giant ships on their homeworlds since they are having problems. They saw what Shepard did with the one on earth, but without any success. Shepard agrees to the task, but wants free rein to do it her/his way. The council has no choice but to agree. They give Shepard access to the armory. It has all kinds of weapons and armor. They even give Shepard a cruiser that can travel very fast.
Before leaving, Shepard talks with a representative of each species to get all the details of what's going on. When reaching a planet, Shepard gets in touch with whoever to get updates. That individual will also have side missions that Shepard can complete.
Each reaper has indoctrinated the people within a certain radius. The indoctrinates ones have called themselves different gang names
When on Thessia, Shepard will encounter a gang called smurfettes.
Krogan are called The Toads Turians are The Birds Quarians called Bucketheads Geth called The Toasters Salarians are called The Lickers Protheans are called Primitives Kett are The Archies Angarans are Kitty Kats Initiative are The Ducks Cerberus are The Keystone Cops
One of the firsrt things Shepard does is take the cruiser to the galaxy chop shop to have it upgraded. The ship can be customized the way the player wants it from the paint to the interior.
Throughout the game Shepard can have up to 3 members of the gang to help on missions.
Once all the reapers have been destroyed, Shepard will face their leader, Harbinger. Shepard has to travel to darkspace for that to happen. Once defeated, the Reds popularity skyrocket. Each species setup their own Tenth Street Reds branch. Each one has to pay 25% of their earnings to Shepard. This puts a huge smile on Shepard and the gang.
A few trophies can be called I'm such a poser - Get your picture taken 50 times
Humanity #1- kill 1000 of each species You're a disgrace - fail the mission leading to the death of Shepard and the Tenth Street Reds Godfather - complete the game without taking any losses I don't need a gang - Complete the game without using any of your crew We're all Red - Complete the game using 3 of your crew for the whole game
This could be the one more story the guy tells the kid
One reason why I posted this is because of Saints Row. In August 2019, Volition, the makers of the Saints Row games announced there will be a Saints Row 5 sometime in 2020, and this month a Saints Row 3 remastered will be released. I like the games. that would be an interesting twist to have a GTA inspired Mass Effect. or having a Saints Row inspired Mass effect would be interesting as well.
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mousestalker
Inactive Moderator
ღ The Untitled
Just here for the cosplay
Staff Mini-Profile Theme: Mousestalker
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 12,116 Likes: 30,348
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Post by mousestalker on May 14, 2020 19:39:48 GMT
And the answer was: I want that level of follow through and plotting.
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Post by cloud9 on May 18, 2020 2:39:56 GMT
BioWare should really stick with Unreal Engine, and take advantage of the Chaos system for destructive environments.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
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Highwayman667
"In uncertainty, find infinite possibility"
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Post by Highwayman667 on May 18, 2020 16:12:20 GMT
BioWare should really stick with Unreal Engine, and take advantage of the Chaos system for destructive environments. They wouldn't be "fools" for not doing so. Just to clarify.
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SwobyJ
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Post by SwobyJ on Sept 18, 2020 20:33:02 GMT
Since it's you asking this, I can spend a moment of time writing this up. Basically the idea of a generalized linear model is: – there's a response variable (votes) and predictor variables (title, protag). The response variable is a function of predictor variables. – The relationship is link(Y) = a + b1x1 + … + bnxn, where Y – response variable, a, b 1…b n – constant factors, x 1…x n – predictor variables, link – a smooth, non-decreasing function – if a predictor variable is a factor variable (e.g. yes/no) not a number, one of its possible values is specified as base, a number of variables equal to the number of those possible values minus one is created and they're set to one or zero depending on what's the value. If they're all zero, the variable has its base value, otherwise a single of those artificial variables is set to one. The b factors represent a change relative to the base value. In our case, we're assuming that each effect is multiplicative, i.e. changing one of the options results with increasing/decreasing the votes not by a constant value but by a percent. We're also assuming that the title-protag interaction has its own meaning and is a separate variable that works just as the "atomic" factors alone. The software chose ME3 sequel with Other as base (arbitrary and irrelevant choice), my choice of link is the logarithm function for reasons explained above, so our number of votes should be, for example, log(votes_ME3S_Shepard) = log(votes_ME3S_Other) + effect_Shepard log(votes_MEN_Other) = log(votes_ME3_Other) + effect_MEN log(votes_MEA2_Ryder) = log(votes_ME3_Other) + effect_MEA2 + effect_Ryder + effect_Ryder_and_MEA2If all the assumptions about the nature of the effects are correct, there's going to be one set of a and b coefficients that satisfies the empirical data and we got it in the output. You can play with the numbers and see this, for example we can check the last equation: log(votes_MEA2_Ryder) = log(votes_ME3_Other) + effect_MEA2 + effect_Ryder + effect_Ryder_and_MEA2
log(162) = log(65) - 0.91 - 1.92 + 3.5in general: log(votes) = log(votes_ME3_Other) -0.9163 * is_MEA2 - 0.4608 * is_MEN - 1.9218 * Ryder_is_main - 0.1671 * Shepard_is_main + 3.5 * is_MEA2_and_Ryder_is_mainwhere the *is_* variables are 0 or 1 depending if their names are true statements. So if we start with MEN(ext) with Other then and change Other to Ryder it won't be popular, changing MEN(ext) to MEA2 also won't be popular, but the interaction of those two factors is expected to result with something good and MEA2 with Ryder is a popular option despite being an MEA2 and having Ryder. Thanks for the vote of confidence. My Research Methods classes are several decades behind me, but I can still follow this. However, I'm not highly confident that the variables work the way the assumptions say they do. The poll questions have always bothered me a bit, because exactly how the MEN(ext) and ME3 sequel options work is not clear. I don't think an ME3 sequel is workable without massive canonization or massive retcons at any conceivable EA-approved budget, but I don't know how many respondents share that assumption (sirpetrakus does not, for instance). And MEN(ext) is a bit vague for me. I don't really know what I'd be voting for if I voted for either of those. I'm reviewing months of replies to my thread but I'm going to try to clarify something in more simple terms than my OP. MEA2 = direct followup to MEA ME3 Sequel = MET+ = direct followup to ME3 MEN(ext) = Next Mass Effect = a fresher vision than anything directly following up either MEA or ME3; MEA was a MEN(ext) to the MET Ryder = MEA Ryder as the playable protagonist Shepard = MET Shepard as the playable protagonist Other = Anyone else as the playable protagonist Other could even include an alternate Ryder twin to the first game's story selection (Mass Effect Archives), or some reincarnated Shepard, as neither would be the protagonists we've played prior. I'm not asking 'how things would work'. I'm asking the immediate response of preference to the general idea. "I don't think an ME3 sequel is workable without massive canonization or massive retcons" - Then don't pick the "ME3 Sequel (...)" options. "And MEN(ext) is a bit vague for me" - It means anything else but ME3 Sequel or MEA2. The other options are more clear because they're what people are more vocal about: returning to a Shepard story or continuing the Ryder setup. If its too vague, then explain your desires with your imagination instead of indulging the many pages of off-topic debate I've had to sift through . An example of MENext: Thousands of years after MEA, empires of the Milky Way and Andromeda clash. Another example of MENext: A secret story of a First Contact War endeavor to minimize the conflict into the history-friendly version we know. Another example of MENext: Half the game is a MEA follow-up, but the other half is clearly its own thing, as a mass effect wielding new species comes into the forefront. Another example of MENext: While important MEA2 events are happening elsewhere (in reserve for a game if this smaller project is successful), Ryder's twin is engaged with a method to reconnect with the Milky Way, successfully does so, but has to handle initially shocking adjustments to the world they're returning to. Its that broad, and I think that's okay. Another thread for something more specific. I apologize for not including even more niche options like 'MENext with Shepard'.
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SwobyJ
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Post by SwobyJ on Sept 18, 2020 20:58:06 GMT
Wow. Some of the arguing in here has enough bad faith to kickstart its own heretic cult. Personally, I don't know what I want at this point. - Both galaxies are basically the same to me as far as exploring their unknown parts is concerned. Neither has any phenomena that can only exist in that one galaxy but not in the other since both obey the same laws of physics. - The Milky Way is the AI's origin system, but narratively at a dead end. This could be fixed by letting enough time pass and/or a big event that equalizes ME3's ending choices, but that might also take the feeling of familiarity away. - Andromeda is not very interesting to me. The Angara are kinda there, the Kett feel like recycled collectors - another grim carapace-covered race that converts other races. Been there, done that, blew up the base. - Shepard's story is over and Ryder is... kinda okay, I guess. I finished MEA. But I can't say I'm eager for a sequel. I suppose what it really depends on is not which galaxy and protagonist are chosen, but whether any future Mass Effect title is written by the same team that wrote MEA and Anthem, in the same writing style of those games. It just doesn't do much for me. Thanks for the GOOD faith reply! - I partially disagree. Most things, too many things, are too similar, but I think Milky Way has a more established history that Bioware seemed to not want to work much with anymore (at least for the time being, with a fresher Montreal team), while Andromeda is including certain factors that are presumably meant to be unite for that galaxy, like Angaran 'technomagery', or 'AI creation of life' as opposed to AI near universally known as destroyers or at least manipulators. The mass effect was also used as either an ancient asset (for the Jaardan) or an unknown tool (to the Kett), instead of the more normalization that the Reapers allowed some of for the Milky Way. There are differences, I'd easily asset.. there's just not a ton. I think there's enough differences that it'd be more difficult to justify Jaardan, Angara, even Kett in the Milky Way than in Andromeda. Nothing impossible at any point, but more difficult. I've been okay with Bioware having more of a sandbox for a game, just as a treat. -I don't consider the MW a 'dead end' like some seem to strongly feel, but I do see it as a 'slow road ahead'. There's more potential pitfalls, lore to weave around (ideally convincingly, but this is Bioware), and we saw that even the Ai itself minimized some impact of ME3 by letting some 'flee' the galaxy, and that's just one side-bit added! My own fanon is that the ME3 ending wasn't quite real, but something big happened and it was different based on our choices, but this something will always have some level of ambiguity that keeps drastic portrayals from occurring. Always something Destroy enough to destroy what we know of the Reapers (but NOT the AI that made them up), always something Control enough to have something of past society surviving (but NOT in any ideal form), always something Synthesis enough that a version of it was 'inevitable' (but NOT with consistent glowing lines, or perfect Peace), and even something Refuse enough that the galaxy gets blasted into a dark period for a long time (but is crawling out of it and in our game-time more advanced in some ways than in the MET; not pure post-apocalyptic). Some I've talked to actually really like this concept, some would accept it but consider it wishy-washy (but what Bioware game isn't with their sequels), and some hugely hate it, whatever. Point is that if I can come up with this, there's plenty of possibilities for a MW game that people either just don't want, or can't have the imagination to consider. -Agreed. However, I think that's more MEA's presentation than its concepts. The galaxy still holds a wealth of potential just by being there. Angara, in my opinion, hold a dark shadow (or at least complexities) that is only barely suggested but could be an amazing story. Kett suck except if designers go all-in on portraying their empire and the possibilities of organics flourishing in bizarre and disturbing ways... then say, coming into possession of some of the greatest tech of synthetics. MEA does not sell us well on.... I'm tempted to say 'anything' really, but I don't hold some resentment on each major story element simply existing. Angara could be made intriguing. Remnant/Jaardan could be made complex. Kett could be made astonishing. Or whatever other cool words. It just hasn't been done, and rehashing too much MET designs with them and/or holding back their stories was a poor choice. -I can't say I'm eager for anything anymore. I'm curious about what Bioware does with any Anthem 2.0, but I haven't taken up the game anyway. I'm hinging most confidence left in the studios on Dragon Age 4, and only if that game rocks will I get eager about Mass Effect again. I don't care much what they do now unless its just bad. Even MEA, I'd personally call 'good'. No more than that except in a minority of respects (combat maybe?), but overall just good. Anthem finally verged my view of Bioware towards 'bad', so there's no use of even a smidge of hype for anything until they show us things. I still love gaming. There's awesome stuff out there. But if Bioware insists on what they've been the last um, half a decade I guess, I don't see the point of getting excited. Its very nitpicky, but if this is the studio/part of EA that decides its still acceptable to leave MEA asari faces (as an example) as they are, without an apology patch at some point, I don't really 'feel the love', you know? Or you don't know and I'm weird.
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SwobyJ
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Post by SwobyJ on Sept 18, 2020 21:08:43 GMT
I've played the game several times, and I don't recall it having much in the way of actual jokes, at least none to the point of being excessive unless I actively choose these dialogue options. It was a similar complaint made against DA2, which was kind of weird because you had symbols telling you the actual tone of the lines, and I guess they chose them anyway. The "jokey" sequences seem to happen in enclosed pockets of scenes that have a bit of a pop culture vibe, like Liam's loyalty mission. I think something that's overlooked is the value of actually treating a properly serious scene as a serious matter without auto-quipping of any sort. Example, the eviscerated salarians. No one is cracking wise. The companions are simply horrified or pissed off. So long as the game knows when to play a scene straight, then I'm fine with a lighthearted tone. Mass Effect has always been a pulpy adventure story that has a cartoonish appeal to the way characters talk or act in many instances. Citadel is probably the one and only time in the franchise where the writing goes into the joke territory with reckless abandon. Any comparison of this game to that is simply off-base. Nothing in this franchise comes close to the over-the-top ha-ha shenanigans of that DLC. I felt Citadel DLC was a concentration while MEA it was spread out, and I might have accepted that better except I was primed for a more uh, intriguing presentation than what we got, and I felt the tone was still not very befitting the circumstances of the Initiative. I wasn't looking for super dour, or even as serious as the super stakes of ME3 or even any one title of MET, but I've turned the game off more than once when hitting a particularly lame Not!Mako conversation or sidequest conversation. Again it isn't like MET didn't have that, but it was concentrated, to me, to pockets I could eyeroll (those big stupid jellyfish), while MEA took a rolling pin and draped everything with a Marvel PG-13 sheen. So when I'd see the 'eviscerated salarians' I'd still be struck with some particularly annoying like (edit: line) from a character, or the convivence that this supposedly 'fresh' team will 'obviously' make it out of this problem fine. I didn't love the power fantasy near-invincibility of Shepard, but I disliked the ease of success of Ryder even more. This could have been counteracted with more than suggestions that things like SAM could be a detriment or even huge security risk, but the story almost never went there. So even going into MEA's maws of hell, its was the total opposite of the high scale risk of Suicide Mission, Ilos Run, or London (or what I assumed London would be until I progressed it) - I just knew, from the overall tone Bioware Montreal, Mac, whoever chose, that things were going to be just fine enough that if no one's cracking now, they'll be shooting out some crappy joke within minutes and going for a drink Just Like Old Times (though no Old Times existed yet). Diet Citadel DLC, and for the record, I've said before that playing through Cit DLC all at once in 2013 only creeped me the hell out and assume that I was stuck in an alternate reality held captive by the Reapers, it was so weird. Somewhat more natural feeling when you spread out all of its content.
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Post by Sartoz on Sept 19, 2020 21:54:36 GMT
What do I want? .. ME: Next
Same universe, new aliens, new protag, new threat(s), new jump gates and none of the existing ME civilizations. In other words, I want to forget my Shep.
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