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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Sept 2, 2018 3:16:17 GMT
tl;dr I feel like there is still a sizable amount of players out there who don't know the real facts about what Anthem is, or there are those who look at Anthem from the wrong perspective. At the same time, I feel as though Bioware could do a better job at conveying what Anthem is truly set out to be: an Action-driven, shared world looter-shooter with RPG elements.
I want to discuss how Anthem has been marketed from an overall perspective; not necessarily any specifics about the game. For all intents and purposes, Anthem is a shared world, looter-shooter with RPG elements mixed in. Additionally, Bioware is trying to weave in parts of their own story motifs into the game to make it stand out from other games in the same genre (like Destiny, The Division, and Warframe).
Bioware has on several occasions mentioned that Anthem will incorporate, "elements of Bioware story-telling," and that the game is an "evolution" of their craft. On the flip side, you also have key Anthem developers like Mark Darrah exclaiming that the game is primarily an action-driven game, with an emphasis on the cooperative experience and loot-based game mechanics. Some people find this messaging to be at odds, people digest this news in a variety of ways.
As with most games, there are the group of gamers who are excited for Anthem (and will likely buy it), gamers who are curious about Anthem and lean for (or against) it, and gamers who have no interest in Anthem whatsoever. Something that I've seen in a lot of my time reading and hearing other peoples opinions about Anthem, is that these people fall into one three categories:
A: They've been keeping up with information about the game, and are able to form arguments for or against their interest in Anthem B: Those who are wholly ignorant of the game, and have wildly misleading opinions of what Anthem is C: Those who want Anthem to be something that it like can't, or what Bioware ever set out for the game to be
(I'm sure there are several other categories gamers could be grouped in)
Those that fall under group A have likely made up there minds about Anthem, or are likely waiting for reviews before their opinion becomes solidified about the game. For those who fall under group B I find that there's still a staggering amount of people who don't know most of the well-known facts about Anthem. For example, I've seen comments on certain forums, gaming site articles, and youtube videos with people exclaiming, "If there's no singleplayer, then I'm out." Or, "they'll likely muck the game up with loot-boxes." These questions were answered as far back as 2017, or at E3 of this year. These players took the time to search out media related to Anthem, so it's kinda staggering to still see these individuals still being uninformed about many notable topics that already have concrete answers. I don't know how much of this is a lack of agency on the persons behalf to find this information themselves, or how much is due to the fact that some of this information is tucked behind AMAAAA tweets on Twitter.
As for group C, I can't help but think that part of this is a matter of what mindset the person has when viewing Anthem content, while the other part is miscommunication regarding what Anthem truly is at its core. In no way, shape, or form, is Anthem a full-blown RPG like Mass Effect, or Dragon Age, and people hoping for the game to be that are doing themselves (and the game) a disservice. At the same time, I also can't help but feel like this group of people are being led on in some way by BioWare, in that they're trying to capture people within this group by using a check-box system of all their known gameplay features. "Oh no, we actually do have this. And this. And this too!" In reality, this checkbox system doesn't work for anyone, because its the depth of those elements and systems that matter. With so little new information out right now, players don't really have a sense for the scope of the game; let alone the story. And while I hope that we'll start to see a lot more information this month, there are those who - in my eyes - are right to question how deep a story BioWare can truly tell with Anthem.
With all that being said, I'm still interested in Anthem (cautiously optimistic, if you well). While I believe they'll tell a cogent (maybe even good) story, expecting a lot of depth out of it was never in my mind. The game, for me at least, always looked to be an action-driven, looter shooter, and so my expectations were already tempered. Those expectations all depend on your perspective, and how reasonable it is. BioWare wanted to make an multiplayer action game, not a full-blown RPG. The game is trying to make a good story within the shared-world, looter shooter genre, a feat that hasn't been done well in other titles. If you look at it from that standpoint, then what BioWare is trying to do is fairly innovative for the genre. If you look at it from the mindset of a gamer who likes single-player, story driven RPG's, I have no doubt you'll be let down at every single video you watch of Anthem. In some ways, I wish BioWare could focus on messaging this game as exactly what it is. There are going to be single-player gamers and BioWare fans who won't like what Anthem offers, but if people know what the game is truly about, then at least they'll walk away without thinking they were misled. My hope is that the game can simply be judged by the merits of what it offers within the genre it exists in. Not because of misleading information or the wrong expectations.
(Sorry if this was so ranty)
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Sept 2, 2018 3:35:59 GMT
The problem is BioWare has been burned by the community many times trying to give us information on the games they are making. Even with other games I can see people turning on developers for now Spider-Man is having backlash because it looks like puddles have changed size and dynamic lighting makes the game look different. I was reading somewhere that even CDPR is suffering from pushback because someone broke down an animation and was complaining about how a finger left the trigger before the bullet was fired.
I don't really know how BioWare can be anymore clear on what the game is going to be, if you have been following the game at all you should know that the game is going to be a looter shooter with BioWare story elements woven in. They cannot show people what is not finalized because they get all pissy if something changes for reasons beyond their control such a what happened with Inquisition and content being removed during optimization that was demonstrated earlier in the development cycle.
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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Sept 2, 2018 3:49:19 GMT
The problem is BioWare has been burned by the community many times trying to give us information on the games they are making. Even with other games I can see people turning on developers for now Spider-Man is having backlash because it looks like puddles have changed size and dynamic lighting makes the game look different. I was reading somewhere that even CDPR is suffering from pushback because someone broke down an animation and was complaining about how a finger left the trigger before the bullet was fired. I don't really know how BioWare can be anymore clear on what the game is going to be, if you have been following the game at all you should know that the game is going to be a looter shooter with BioWare story elements woven in. They cannot show people what is not finalized because they get all pissy if something changes for reasons beyond their control such a what happened with Inquisition and content being removed during optimization that was demonstrated earlier in the development cycle. Maybe its an unpopular opinion to have around these parts, but I find gamers on the internet to be a lot more cynical in this day and age. People are just looking for any one reason to hate something, rather than appreciating what it has to offer. People like to feel justified in their hatred for something. If a game does poorly, typically the reduction in sales and poor press in the media is enough to send the message to the developer
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Post by river82 on Sept 2, 2018 4:06:13 GMT
A large part of the problem is that Bioware hasn't cultivated a fanbase and therefore cannot rely on that fanbase to create hype about the game.
Think about it. Dragon Age Origins was an old school strategic RPG, so old school RPG players flock to Bioware. Does Bioware cater to these fans for DA2? No, they create a small scale action game. Do they cater to these fans for DA:I? No, they create an open world game. Well, at least some of these players can enjoy ME, right? Wrong, it's a shooter. Good thing all of these players can enjoy Anthem... BZZZZZT! Wrong again, co-op.
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Sept 2, 2018 4:26:33 GMT
The problem is BioWare has been burned by the community many times trying to give us information on the games they are making. Even with other games I can see people turning on developers for now Spider-Man is having backlash because it looks like puddles have changed size and dynamic lighting makes the game look different. I was reading somewhere that even CDPR is suffering from pushback because someone broke down an animation and was complaining about how a finger left the trigger before the bullet was fired. I don't really know how BioWare can be anymore clear on what the game is going to be, if you have been following the game at all you should know that the game is going to be a looter shooter with BioWare story elements woven in. They cannot show people what is not finalized because they get all pissy if something changes for reasons beyond their control such a what happened with Inquisition and content being removed during optimization that was demonstrated earlier in the development cycle. Maybe its an unpopular opinion to have around these parts, but I find gamers on the internet to be a lot more cynical in this day and age. People are just looking for any one reason to hate something, rather appreciating what it has to offer. People like to feel justified in their hatred for something. If a game does poorly, typically the reduction in sales and poor press in the media is enough to send the message to the developer I will completely agree about the cynical aspect, I would go a step further and say they have unrealistic expectations of what a game developer can do as well. The thing is lets say with Andromeda people are claiming victory, but it might not be the victory people think they got even with what has happened. I have posted it several times before, but it seem Andrew Wilson was happy with how Andromeda did overall. Of course people are quick to completely dismiss what he said and still say it flopped, but the catch is they can be deceptive with us, its illegal to mislead or be deceptive with shareholders. Heck a couple of shareholders tried to sue EA over the Battlefield 4 promotions. Overall I think EA is just being cautious with what they are showing right now because the game is still unfinished and don't want to risk a lawsuit and don't want the public frustration and anger like Andromeda even though I think it was blown out of proportion.
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Kamisama
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Post by helios969 on Sept 2, 2018 8:46:09 GMT
A large part of the problem is that Bioware hasn't cultivated a fanbase and therefore cannot rely on that fanbase to create hype about the game. Think about it. Dragon Age Origins was an old school strategic RPG, so old school RPG players flock to Bioware. Does Bioware cater to these fans for DA2? No, they create a small scale action game. Do they cater to these fans for DA:I? No, they create an open world game. Well, at least some of these players can enjoy ME, right? Wrong, it's a shooter. Good thing all of these players can enjoy Anthem... BZZZZZT! Wrong again, co-op. I do think that is pretty spot on. As a longtime Bio fan I do feel there's a fair amount of whiplash that occurs game-to-game. On the good side they've pushed some boundaries and improved many elements in their games, the bad is they've alienated their fanbase about as fast as they can cultivate 'em. I wouldn't say Bio has ever made a bad game (contrary to what some would say) but some do require more time to digest and appreciate than others. They would be fundamentally better served it they were more consistent with their products...at least within each ip. That would also shorten development times since they wouldn't have to reinvent the wheel with every iteration.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Sept 2, 2018 11:40:41 GMT
A large part of the problem is that Bioware hasn't cultivated a fanbase and therefore cannot rely on that fanbase to create hype about the game. Think about it. Dragon Age Origins was an old school strategic RPG, so old school RPG players flock to Bioware. Does Bioware cater to these fans for DA2? No, they create a small scale action game. Do they cater to these fans for DA:I? No, they create an open world game. Well, at least some of these players can enjoy ME, right? Wrong, it's a shooter. Good thing all of these players can enjoy Anthem... BZZZZZT! Wrong again, co-op. I do think that is pretty spot on. As a longtime Bio fan I do feel there's a fair amount of whiplash that occurs game-to-game. On the good side they've pushed some boundaries and improved many elements in their games, the bad is they've alienated their fanbase about as fast as they can cultivate 'em. I wouldn't say Bio has ever made a bad game (contrary to what some would say) but some do require more time to digest and appreciate than others. They would be fundamentally better served it they were more consistent with their products...at least within each ip. That would also shorten development times since they wouldn't have to reinvent the wheel with every iteration. From what I experience to me your conclusion isn't completely accurate, for if you look at the top selling games of each year the majority of them are games that have a strong multiplayer element. The ones that are single player tend to have large downtimes between releases such as Bethesda titles, Rockstar titles, or Nintendo titles and with that there is generally a large retooling of the games as well for I wouldn't say Breath of the Wild is that similar to Windwaker or that Fallout 4 is Skyrim. They might have a core experience that is similar, but I could argue BioWare's focus on companions is their core experience. Just my 2c.
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In theory there is no difference between theory and practice. In practice there is.
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Post by Qui-Gon GlenN7 on Sept 2, 2018 12:23:25 GMT
The problem is BioWare has been burned by the community many times trying to give us information on the games they are making. BioWare has been burned... Yes.
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hawkster94
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Post by hawkster94 on Sept 2, 2018 12:31:30 GMT
The problem is BioWare has been burned by the community many times trying to give us information on the games they are making. BioWare has been burned... Yes. Your response perfectly illustrates his point. Or do I need to remind how the fans acted during the ME3 ending debacle? (Whether its Bioware's fault is irrelevant)
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Post by Qui-Gon GlenN7 on Sept 2, 2018 12:34:47 GMT
BioWare has been burned... Yes. Your response perfectly illustrates his point. Or do I need to remind how the fans acted during the ME3 ending debacle? (Whether its Bioware's fault is irrelevant) Huh? How does my response indicate anything other than that some of you want to baby BioWare, and feel that anyone critical of them is a mean bully that "burned them". It is pitiful, honestly. The ME3 ending was a debacle. Most fans were just disappointed, like me. It is not irrelevant whose fault it is though. That makes you an apologist. Grow up.
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Sept 2, 2018 13:42:53 GMT
Your response perfectly illustrates his point. Or do I need to remind how the fans acted during the ME3 ending debacle? (Whether its Bioware's fault is irrelevant) Huh? How does my response indicate anything other than that some of you want to baby BioWare, and feel that anyone critical of them is a mean bully that "burned them". It is pitiful, honestly. The ME3 ending was a debacle. Most fans were just disappointed, like me. It is not irrelevant whose fault it is though. That makes you an apologist. Grow up. Where did I say that people critical of them were the ones that burned them? You might want to grow up and not assume everything is an attack on your point of view.
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Post by Qui-Gon GlenN7 on Sept 2, 2018 13:47:06 GMT
Huh? How does my response indicate anything other than that some of you want to baby BioWare, and feel that anyone critical of them is a mean bully that "burned them". It is pitiful, honestly. The ME3 ending was a debacle. Most fans were just disappointed, like me. It is not irrelevant whose fault it is though. That makes you an apologist. Grow up. Where did I say that people critical of them were the ones that burned them? You might want to grow up and not assume everything is an attack on your point of view. Then, please, explain what you mean, because currently you make zero sense to me.
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Post by SofaJockey on Sept 2, 2018 13:53:03 GMT
I noticed the person on the panel most keen to cut through the waffle was Mike Gamble (showing slides as evidence). If anyone has seen and prevailed from fires burning on the decks, it's him.
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Sept 2, 2018 14:07:08 GMT
Where did I say that people critical of them were the ones that burned them? You might want to grow up and not assume everything is an attack on your point of view. Then, please, explain what you mean, because currently you make zero sense to me. Just quoting on sentence that takes what I was trying to say out of context when you quote it the way you did for it takes away information. My point was about sharing content of the game before release. The example would be Dragon Age: Inquisition and the closed door Crestwood demonstration and how people reacted during launch because that content didn't make it into the final product or any of the changed that were in videos they clearly labeled as work in progress. That is when BioWare stopped sharing content with us and other developers are attempting to do the same thing anymore for even CDPR was caught in the same type of "controversy" with The Witcher 3 and now you see them having a scrolling banner near the top of the most recent gameplay trailer for Cyberpunk. The burn is that they have negativity during the launch window of a game's release and that is the biggest selling time of the game. If you want to criticize the final product that we got there is nothing wrong with that for if you read my posts I have plenty of things I dislike about Andromeda and frankly most BioWare titles. The only time I will call out criticism on a final product is when someone will criticize EA or BioWare for one thing and then turn a blind eye to another developer or publisher doing the same thing and then I only call out the hypocrisy.
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Post by madhabber on Sept 2, 2018 14:36:34 GMT
As someone who has been played BioWare games for a while, and someone that likes the concepts of Destiny's looter shooter but not Bungie or Activision. Also co-op shooters have been some of my favourite games (even if sometimes they are just add ons). Anthem feels like a game that is made specifically for me.
I have been following it since it was announced at EA 2017, and you could even say before that since Aaryn Flynn had talked little about it before it was even revealed. There was obvious concerns about when it first announced as it is published by EA, and they are notorious for loot box and micro transactions. A lot of people were also calling it a Destiny clone so the game and BioWare was trying being forced by EA to produce a game to compete with it for those juicy loot boxes and mtx. Sadly BioWare went quiet for quite a while, I don't believe there was anything new until just last E3.
At E3 Where they laid to rest the concerns about it being micro transaction infected, by announcing that micro transactions were cosmetic only and that there would be no loot boxes. Game Informer followed what was presented at E3 2018 with a full month of coverage that revealed that the game was in development before Destiny was even published, and Jon Warner hinted that Diablo may have been a greater influence on the games loot chasing than Destiny. I find a lot of the people seemed to have missed the game informer coverage, and I believe that is because they are the happy malcontents that only get their gaming news form source like Yong Yea, and CleanPrinceGaming who only provide the negative side of things (sometimes when it is even there). Those people that continually complain about this game being Destiny 2.5/3 or that it is loot box infested only show that they really know nothing about the game. I just wish they would stop flooding the damn twitter AMAAAA's with the same question about loot boxes and micro transactions by doing some research on their own.
Finally the last crowd that is displeased with this game are the long time BioWare fans that want them to continue creating story driven content. As someone that is really rooting for this game I find these people the hardest to disagree with because they generally know what is going on with the game and just do not like the direction that BioWare is heading. Really there is no defence for that other than game companies change over time, and sometimes you just have to let them be creative. Take for instance CD Project Red's stance on first person in Cyberpunk, I absolutely believe they made the right decision there but plenty of people are still angry about it. I think the best thing that can be said is what Jon Warner said to My Name is Byf about keeping an open mind about the game.
That said, I don't suspect this is going to be the story based games of old BioWare. I think the gameplay loop of collecting loot is going to be the main focus of this game, but if they can incorporate parts of their storytelling that other games in the genre lack I believe this game has the potential to be a classic. Maybe not the typical BioWare storytelling RPG classic, but a looter shooter classic.
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Post by Wulfram on Sept 2, 2018 14:38:04 GMT
To me it seems like their messaging is confused because the design of the game is confused. Fort Tarsus is an awkward gesture to Bioware's past games when they should have embraced what Anthem is really about. And because of this too much of their marketing is effectively an awkward and unconvincing defence of the story rather than emphasising the rather unique and interesting gameplay.
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helios969
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Kamisama
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Post by helios969 on Sept 2, 2018 15:15:11 GMT
From what I experience to me your conclusion isn't completely accurate, for if you look at the top selling games of each year the majority of them are games that have a strong multiplayer element. The ones that are single player tend to have large downtimes between releases such as Bethesda titles, Rockstar titles, or Nintendo titles and with that there is generally a large retooling of the games as well for I wouldn't say Breath of the Wild is that similar to Windwaker or that Fallout 4 is Skyrim. They might have a core experience that is similar, but I could argue BioWare's focus on companions is their core experience. Just my 2c. I think that's a fair observation. Maybe I was thinking a bit too much about another of my favorite developers: Naughty Dog. They're pretty consistent game to game and fans can rely on great visual storytelling and fun gameplay. They make incremental improvements with each iteration but fundamentally remain the same. That's allowed them to grow their fanbase considerably over the past several years.
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Post by smilesja on Sept 2, 2018 15:54:15 GMT
To me it seems like their messaging is confused because the design of the game is confused. Fort Tarsus is an awkward gesture to Bioware's past games when they should have embraced what Anthem is really about. And because of this too much of their marketing is effectively an awkward and unconvincing defence of the story rather than emphasising the rather unique and interesting gameplay. They did show some gameplay last year. We didn’t know too much about the story and interactions so Bioware made it their focus this year it seems.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Sept 2, 2018 16:04:16 GMT
To me it seems like their messaging is confused because the design of the game is confused. Fort Tarsus is an awkward gesture to Bioware's past games when they should have embraced what Anthem is really about. And because of this too much of their marketing is effectively an awkward and unconvincing defence of the story rather than emphasising the rather unique and interesting gameplay. They did show some gameplay last year. We didn’t know too much about the story and interactions so Bioware made it their focus this year it seems. And at that time people were complaining they weren't being told anything about the story. I think that is the problem right there is no matter what BioWare tries to demonstrate its not good enough or what people want to see and there is only so much 100% guaranteed content they have in the game until they finished optimization while avoiding spoilers.
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helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
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Post by helios969 on Sept 2, 2018 19:31:03 GMT
Finally the last crowd that is displeased with this game are the long time BioWare fans that want them to continue creating story driven content. As someone that is really rooting for this game I find these people the hardest to disagree with because they generally know what is going on with the game and just do not like the direction that BioWare is heading. Not all of us ol'timers are displeased. Been around since the early-early days and I'm pretty stoked to get my hands on this game...and I've never played Destiny/Division or any of the like. Even though it's not my normal cup-of-tea, I'm on board specifically because it's Bioware. That and the flying mech suits. It's unfortunate that people are willing to miss out because they're close-minded or afraid, but little to be done if they're unwilling to try.
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Post by SofaJockey on Sept 2, 2018 20:22:13 GMT
Not all of us ol'timers are displeased. Been around since the early-early days and I'm pretty stoked to get my hands on this game...and I've never played Destiny/Division or any of the like. Even though it's not my normal cup-of-tea, I'm on board specifically because it's Bioware. That and the flying mech suits. It's unfortunate that people are willing to miss out because they're close-minded or afraid, but little to be done if they're unwilling to try. I agree with this, I played Baldur's Gate at launch, but games change and are to be enjoyed for what they are. There's more to life than complaining that [x] isn't what it used to be 20 years ago...
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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Sept 2, 2018 20:56:34 GMT
Not all of us ol'timers are displeased. Been around since the early-early days and I'm pretty stoked to get my hands on this game...and I've never played Destiny/Division or any of the like. Even though it's not my normal cup-of-tea, I'm on board specifically because it's Bioware. That and the flying mech suits. It's unfortunate that people are willing to miss out because they're close-minded or afraid, but little to be done if they're unwilling to try. I agree with this, I played Baldur's Gate at launch, but games change and are to be enjoyed for what they are. There's more to life than complaining that [x] isn't what it used to be 20 years ago... Sofa, I'm curious about your thoughts regarding BioWare's marketing of Anthem. Do you think they've mostly been handling it well. Are there areas were you think they're messaging is off-base? I'd like to know.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Sept 2, 2018 21:04:16 GMT
A large part of the problem is that Bioware hasn't cultivated a fanbase and therefore cannot rely on that fanbase to create hype about the game. Think about it. Dragon Age Origins was an old school strategic RPG, so old school RPG players flock to Bioware. Does Bioware cater to these fans for DA2? No, they create a small scale action game. Do they cater to these fans for DA:I? No, they create an open world game. Well, at least some of these players can enjoy ME, right? Wrong, it's a shooter. Good thing all of these players can enjoy Anthem... BZZZZZT! Wrong again, co-op. Bioware HAD a fanbase they cultivated. Once upon a time they were pioneers in the RPG industry. People still speak of Baldur's Gate, KOTOR, and even DAO and MAss Effect (1 and 2 at least) with reverence. But in the last several years, they're p*ssed all that goodwill away. And now it looks like they're abandoning them entirely.
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Post by SofaJockey on Sept 2, 2018 21:12:59 GMT
Sofa, I'm curious about your thoughts regarding BioWare's marketing of Anthem. Do you think they've mostly been handling it well. Are there areas were you think they're messaging is off-base? I'd like to know. I see a mix of caution and a desire not to spoil the game, overlayed by a fair amount of 'EA marketing' oversight I suspect. If you look at EA's recent marketing record, I'd say that any studio that is showing content in a reasonably controlled manner, slowly building hype and not doing anything to spectacularly piss off the player-base is doing a good job. I mean there are always going to be 'it was shit after Baldur's Gate' voices, but as there is precisely nothing they can do about those (other than make a game they don't want to make) they might as well focus on those they think will like the game they are making.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Sept 2, 2018 21:13:39 GMT
Not all of us ol'timers are displeased. Been around since the early-early days and I'm pretty stoked to get my hands on this game...and I've never played Destiny/Division or any of the like. Even though it's not my normal cup-of-tea, I'm on board specifically because it's Bioware. That and the flying mech suits. It's unfortunate that people are willing to miss out because they're close-minded or afraid, but little to be done if they're unwilling to try. I agree with this, I played Baldur's Gate at launch, but games change and are to be enjoyed for what they are. There's more to life than complaining that [x] isn't what it used to be 20 years ago... This isn't what used to be ten years ago Five years ago, even! I'm perfectly willing to miss out on slaying space dragons in an Iron Man suit for purple loot drops since that's not what I play Bioware games for. My Blizzard days are past. I play them to be in a story with dialogue, companions, choices, and to do it ALONE!
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