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Post by midnight tea on Sept 9, 2018 23:57:02 GMT
The fact that she disappears doesn't mean that we know where and when she will appear though. And there is no way of telling how Solas's plan will affect the world in the next chapter. So will it really matter whether she disappears or is a potential Divine Victoria*? I don't think we can tell at this point. *(that doesn't stop her from being part of Inquisitions' new Inner Circle and thus having direct involvement with whatever Inky is planning)They could potentially work with that, and I wouldn’t be surprised to see her referenced as Divine Victoria by working with the Inquisition. But I feel Leliana has reached a limit of sorts. She’s had more or less the same character arch in two games and they’ve already truncated our choices regarding her substantially to justify her continued appearance. I don’t think there’s much more to be done with her. Virtually all the epilogues regarding her read as preparation for an exit, or at least a step into the background to me. I'm not trying to claim that she's going to be in the next game to the extent she was in the past. But as much as her epilogues suggest that she may stay in the background both that post-epilogue scene and the declaration that she's going to show up when she's needed still tells us that she's likely going to be active in one way or another. Also - I wouldn't say that she had the same character arc in two games, as much as her arc in DAI being a straightforward continuation of the first one. Nevermind that having an arc isn't prerequisite to being present in the story. Or that individual stories can have different reasons to be in the narrative - IMO, Leliana's arc in DAI wasn't just there to 'just be there'; there's a ton in terms of parallels between her and Solas. In that way, they used her to add another layer of meaning to the whole thing. Plus, Leliana is suggested sometimes to be potentially something more than meets the eye - nevermind her strange dreams from DAO; I don't think they'd jump with lyriumghost!Leliana out of nowhere and just leave it at that. As jokey as it might have been, the implications seem serious, especially given that Leliana that was killed but became Divine doesn't just disappear one day. It's all quite weird.
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Post by Nightscrawl on Sept 10, 2018 0:10:02 GMT
Why do you think people like writing fanfiction so much? Because half of the job is done for them. Writing established character is easier because... well, they're established already. That seems like a roundabout way of insulting fanfic writers as being uncreative leeches who have to borrow what they lack the imagination to create for themselves. I'd argue that many of them want to play in whatever universe with characters they love and already have strong attachment to. Many fanfic have unique characters, strong branching story lines, and compelling plots that would make for good novels on their own merits; those writers don't need to use another universe and characters, but do so out of love.
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Post by midnight tea on Sept 10, 2018 0:20:12 GMT
My rebuttal is stating Gaider's argument is essentially "player choice is an illusion, we do what we want" and that it isn't an argument for epic disaster. I gave a warning not to take the advice of Gaider too seriously due to his inability to take criticism and his propensity to lash out in defense whenever faced with it. Basically avoid the advice of anyone who doesn't take critique well. But you're free to believe whatever you want. If you want to discuss a piece Gaider said specifically then quote it, and I'll read it when I get home. Otherwise a "Gaider said otherwise" is vague and non-descriptive. So expect an answer that is also vague and non-descriptive. Okay, hang on. None of what you said is vague is non-descriptive but over-generalizing and entirely dismissive, seemingly made with knowledge with what was stated (only to admit that it wasn't). I need time to find the pieces I've read or heard, but until I do I think it's unwarranted for you to state stuff like the above. That's not a good way to discuss things. ...Or has made a decision that seems to have been generally well accepted by the fandom. I heard of no big controversy over stuff like Leliana being in DAI/DA2, especially that a.) there was a precedent for her resurrection, given where she was slain or the fact that we know that being dead in DA universe doesn't mean that someone stays or is really dead and b.) Leliana is established as potentially being somewhat special to the world and future story since DAO c.) her story and role in DAI is punchier, more consequential and it capitalizes on what was established in past games really quite well. You mean a game in which we play the same character over just 3 games that existed (we literally had to escape to another galaxy to have the 4th one), while Dragon Age happens over the wider span of time, clearly will have more chapters and contains or follows more characters? Plus... you know... DIDN'T have not-that-well-understood powers that were already established to be able to do stuff we wouldn't be able to do in ME universe? Sorry, but you can't compare both series without also acknowledging some pretty major and significant differences between them, because - as it happens - these differences matter to the story and how it's shaped. Only I wasn't just talking about retcons or revisions - I was talking about the whole idea that the writers should consider player choices/consequences/branching to be of utmost importance, especially in epic, multi-chapter stories. Revisions/retcons can happen entirely outside of branching or player choice. And again - whether decisions were minor and could be avoided is a topic for a different thread and even there I don't think we could come to an agreement, because we simply aren't privy to the whole process of decisionmaking during the production of these games. Well exactly - all I said is that it's not necessarily a point that has to be made.
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Post by midnight tea on Sept 10, 2018 0:32:51 GMT
Why do you think people like writing fanfiction so much? Because half of the job is done for them. Writing established character is easier because... well, they're established already. That seems like a roundabout way of insulting fanfic writers as being uncreative leeches who have to borrow what they lack the imagination to create for themselves. I'd argue that many of them want to play in whatever universe with characters they love and already have strong attachment to. Many fanfic have unique characters, strong branching story lines, and compelling plots that would make for good novels on their own merits; those writers don't need to use another universe and characters, but do so out of love. Well hang on... wouldn't I then insult Bioware writers too, given that I made a direct comparison between fanfiction writers and Bioware re-using their established characters? I'm fairly sure from the context of what I said that it's not what I was aiming at. That fanfiction writers use established settings and characters and thus it saves them time/effort and instead fics usually go straight to the juicy stuff is simply a fact - but I didn't say anything about it being a negative or positive, nor I think about it in such categories. Fanfiction writing is a valid creative outlet, so there's no need to be so defensive about it.
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Post by river82 on Sept 10, 2018 3:53:37 GMT
Okay, hang on. None of what you said is vague is non-descriptive but over-generalizing and entirely dismissive, seemingly made with knowledge with what was stated (only to admit that it wasn't). I need time to find the pieces I've read or heard, but until I do I think it's unwarranted for you to state stuff like the above. That's not a good way to discuss things. I understand that on the surface it might look like I'm being dismissive of Gaider, so I should give you an example to show you I wasn't making a bad faith argument. But first let me be pedantic for a minute, words are my bag after all The definition of "generalise" is to make a broad statement. The definition of "vague" is not focused. In specific instances they're synonyms. Okay so in 2013 Gaider made a comment about the illusion of choice, that players never have a choice and that all choice is an illusion. Continuing the theme of restriction, Gaider added that from the player perspective, all choice is an illusion. "The player never gets to do what they want, necessarily," he said, "They get to do what we let them." He continued: "And I think that's true for every game, so really it's all a matter of how well the illusion is maintained. We're setting up those little pieces of crumbs for them to follow, and it depends whether we're setting them in a straight line to lead them to something, or whether we put them in strategic pieces around the level, or we do what Fallout did and just fire the pieces out of a cannon. But it's all a matter of maintaining that illusion from the player, of maintaining that buy-in... The difference between good games and bad games, or good narrative and bad narrative, is how good a liar the people that make the games are.Now here there are 2 options, either the game journalist paraphrased poorly to excuse the poor choices in DA2 or Gaider is doing it. I've seen enough comments about Gaider and "illusion of choice" that I assume it's him. If it's not then a) I apologise, and it reinforces how DONE I am with game journalism. What's he's talking about there is the illusion of control. Not the illusion of choice. The player doesn't get to control the outcome, the studio does and the player just gets to choose between pre-determined set outcomes. To maintain that illusion the gamer gets CHOICES. Not an illusion of choice, but actual choices. A choice being having 2 or more set alternatives and being able to choose. Now this might seem like a minor argument, but remember this interview was 2013, a bit after DA:2 which railroaded the player like no railroad has ever railroaded before. So what someone did (either the Journalist at Kotaku or Gaider) is switch a key word out. What that does is excuse the lack of choices "choices don't matter, it's only an illusion" when it should be "choices matter to MAINTAIN that illusion." So I give the benefit of the doubt to the journalist in this instance and say that Gaider is defending DA:2 by switching these words out. If I'm wrong here I'm going to be furious with Kate Cox from Kotaku. I'm sick and tired of journalists pushing agendas instead of just reporting what was said. Or just not knowing what they're reporting on. Because I assumed what she reported is accurate it reflects on me when I draw conclusions based on that and state them. Anyway, so that's what I mean when I say that getting advice from people who don't like critique is dubious because they adjust things to defend stuff, which compromises the advice. But I guess I could have said it nicer. I was in a rush though and didn't edit my post like I usually do. Sorry. EDIT: An illusion of choice is often used to reference what looks like a choice but actually isn't, like a choice between something or nothing. Or say you want to choose between two different brands, but both options are owned by the same company. To say that choice in gaming is an illusion is not correct, it can be but doesn't have to be. And there's numerous examples. I heard of no big controversy over stuff like Leliana being in DAI/DA2, especially that It's not a big controversy, I'm just stating what I don't like. You hear that criticism around depending on which crowd you hang around with. In BSN it's more about romances ... not that that's a bad thing.
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Post by alanc9 on Sept 10, 2018 21:48:53 GMT
Now this might seem like a minor argument, but remember this interview was 2013, a bit after DA:2 which railroaded the player like no railroad has ever railroaded before. So what someone did (either the Journalist at Kotaku or Gaider) is switch a key word out. What that does is excuse the lack of choices "choices don't matter, it's only an illusion" when it should be "choices matter to MAINTAIN that illusion." So I give the benefit of the doubt to the journalist in this instance and say that Gaider is defending DA:2 by switching these words out. If I'm wrong here I'm going to be furious with Kate Cox from Kotaku. I'm sick and tired of journalists pushing agendas instead of just reporting what was said. Or just not knowing what they're reporting on. Because I assumed what she reported is accurate it reflects on me when I draw conclusions based on that and state them. Was DA2 actually much more railroady than other Bio games? Or did the railroad just go to places a lot of players didn't like? I don't know if we're even having this conversation if Hawke always saved her mother and Kirkwall, rather than being unable to save either.
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Post by river82 on Sept 10, 2018 21:54:43 GMT
Now this might seem like a minor argument, but remember this interview was 2013, a bit after DA:2 which railroaded the player like no railroad has ever railroaded before. So what someone did (either the Journalist at Kotaku or Gaider) is switch a key word out. What that does is excuse the lack of choices "choices don't matter, it's only an illusion" when it should be "choices matter to MAINTAIN that illusion." So I give the benefit of the doubt to the journalist in this instance and say that Gaider is defending DA:2 by switching these words out. If I'm wrong here I'm going to be furious with Kate Cox from Kotaku. I'm sick and tired of journalists pushing agendas instead of just reporting what was said. Or just not knowing what they're reporting on. Because I assumed what she reported is accurate it reflects on me when I draw conclusions based on that and state them. Was DA2 actually much more railroady than other Bio games? Or did the railroad just go to places a lot of players didn't like? I don't know if we're even having this conversation if Hawke always saved her mother and Kirkwall, rather than being unable to save either. In KOTOR there was a light side ending and a dark side ending. How many different endings were there in DA2? EDIT: If this conversation is too distracting for people, ask a mod to move it. You can't curb discussion, and moving to another thread without a mod removing the previous posts just loses context.
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Post by ArcadiaGrey on Sept 10, 2018 22:26:28 GMT
Was DA2 actually much more railroady than other Bio games? Or did the railroad just go to places a lot of players didn't like? I don't know if we're even having this conversation if Hawke always saved her mother and Kirkwall, rather than being unable to save either. In KOTOR there was a light side ending and a dark side ending. How many different endings were there in DA2? EDIT: If this conversation is too distracting for people, ask a mod to move it. You can't curb discussion, and moving to another thread without a mod removing the previous posts just loses context. Happy to move them if you want to pick a thread title.
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Post by DragonKingReborn on Sept 10, 2018 22:27:26 GMT
New thread...
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Post by DragonKingReborn on Sept 10, 2018 22:27:46 GMT
In KOTOR there was a light side ending and a dark side ending. How many different endings were there in DA2? EDIT: If this conversation is too distracting for people, ask a mod to move it. You can't curb discussion, and moving to another thread without a mod removing the previous posts just loses context. Happy to move them if you want to pick a thread title. I'm handling now...
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Post by river82 on Sept 10, 2018 22:28:35 GMT
In KOTOR there was a light side ending and a dark side ending. How many different endings were there in DA2? EDIT: If this conversation is too distracting for people, ask a mod to move it. You can't curb discussion, and moving to another thread without a mod removing the previous posts just loses context. Happy to move them if you want to pick a thread title. The erotic nature of calculus
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Post by ArcadiaGrey on Sept 10, 2018 22:29:55 GMT
Happy to move them if you want to pick a thread title. The erotic nature of calculus Brilliant.
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Post by Serza on Sept 10, 2018 22:32:47 GMT
Erotic? Huh? Count me out, I guess.
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Post by NotN7 on Sept 10, 2018 22:51:52 GMT
The erotic nature of calculus Brilliant. Huh?
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Post by ArcadiaGrey on Sept 10, 2018 22:54:34 GMT
Brilliant. Huh? I thought it was funny. This whole thing was snipped from another thread so it's not making the most amount of sense right now.
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Post by arvaarad on Sept 10, 2018 23:23:54 GMT
Now this might seem like a minor argument, but remember this interview was 2013, a bit after DA:2 which railroaded the player like no railroad has ever railroaded before. So what someone did (either the Journalist at Kotaku or Gaider) is switch a key word out. What that does is excuse the lack of choices "choices don't matter, it's only an illusion" when it should be "choices matter to MAINTAIN that illusion." So I give the benefit of the doubt to the journalist in this instance and say that Gaider is defending DA:2 by switching these words out. If I'm wrong here I'm going to be furious with Kate Cox from Kotaku. I'm sick and tired of journalists pushing agendas instead of just reporting what was said. Or just not knowing what they're reporting on. Because I assumed what she reported is accurate it reflects on me when I draw conclusions based on that and state them. Was DA2 actually much more railroady than other Bio games? Or did the railroad just go to places a lot of players didn't like? I don't know if we're even having this conversation if Hawke always saved her mother and Kirkwall, rather than being unable to save either. Just from anecdotal experience, I feel like I have more choices in DA2 where people go “wait, you can do that?” than in the other games. Part of it is people’s desire to “win”, as you mentioned, but part of it is also some sneaky branching that doesn’t go out of its way to advertise HEY, DIVERSION POINT HERE!
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Post by NotN7 on Sept 11, 2018 0:03:00 GMT
Huh? I thought it was funny. This whole thing was snipped from another thread so it's not making the most amount of sense right now. LOL gotya
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Post by alanc9 on Sept 11, 2018 1:11:45 GMT
Was DA2 actually much more railroady than other Bio games? Or did the railroad just go to places a lot of players didn't like? I don't know if we're even having this conversation if Hawke always saved her mother and Kirkwall, rather than being unable to save either. In KOTOR there was a light side ending and a dark side ending. How many different endings were there in DA2? EDIT: If this conversation is too distracting for people, ask a mod to move it. You can't curb discussion, and moving to another thread without a mod removing the previous posts just loses context. How many different endings were there in NWN? ME1? ME2? BG1? The KotOR and ME3 endings are not typical for Bio.
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Post by river82 on Sept 11, 2018 1:21:44 GMT
In KOTOR there was a light side ending and a dark side ending. How many different endings were there in DA2? EDIT: If this conversation is too distracting for people, ask a mod to move it. You can't curb discussion, and moving to another thread without a mod removing the previous posts just loses context. How many different endings were there in NWN? ME1? ME2? BG1? The KotOR and ME3 endings are not typical for Bio. NWN is a multiplayer game. ME1 had different endings, KOTOR did, Jade Empire did, Origins did. You could argue ME2 did with different squad mates surviving. BG1 and BG2 did not, though.
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Post by NotN7 on Sept 11, 2018 1:41:21 GMT
How many different endings were there in NWN? ME1? ME2? BG1? The KotOR and ME3 endings are not typical for Bio. NWN is a multiplayer game. ME1 had different endings, KOTOR did, Jade Empire did, Origins did. You could argue ME2 did with different squad mates surviving. BG1 and BG2 did not, though. Sorry but NWN was a solo player game when it first came out, can't remember what year it was when I first played it think it was late 80's not sure.
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Post by river82 on Sept 11, 2018 1:47:04 GMT
NWN is a multiplayer game. ME1 had different endings, KOTOR did, Jade Empire did, Origins did. You could argue ME2 did with different squad mates surviving. BG1 and BG2 did not, though. Sorry but NWN was a solo player game when it first came out, can't remember what year it was when I first played it think it was late 80's not sure. Alan and I agree that NWN is pretty multiplayer focused, so it was more a statement for him. Basically while there was a single player campaign the attraction was the toolset, and the campaign was like an example of what could be done. As a single player campaign it was fairly lacklustre. Also how old do you think we all are? XD It came out 2002
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Post by NotN7 on Sept 11, 2018 1:50:51 GMT
Sorry but NWN was a solo player game when it first came out, can't remember what year it was when I first played it think it was late 80's not sure. Alan and I agree that NWN is pretty multiplayer focused, so it was more a statement for him. Basically while there was a single player campaign the attraction was the toolset, and the campaign was like an example of what could be done. As a single player campaign it was fairly lacklustre. Also how old do you think we all are? XD It came out 2002 Hehe younger than me, I'm (mumble about 65)
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Post by melbella on Sept 11, 2018 2:00:11 GMT
BG1 and BG2 did not, though. BG1, I agree, but BG2? Definitely not, when Throne of Bhaal is included, which it should be since that is the end of the Bhaalspawn's story. You can become a god, good, neutral, or evil, leaving behind your LI and everything you knew, or you can give it all up and not become a god, good, neutral, or evil, and carry on as a mortal. Those are pretty different endings.
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Post by Solas on Sept 11, 2018 7:50:02 GMT
movin my post here instead (woops)
re: "like Liara in ME", at least Varric never tried to ninjamance us lol
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Post by ArcadiaGrey on Sept 11, 2018 9:30:09 GMT
I thought it was funny. This whole thing was snipped from another thread so it's not making the most amount of sense right now. LOL gotya Why you little....
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