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Post by Hanako Ikezawa on Oct 19, 2018 23:33:04 GMT
I'd rather have the nods and cameos over my choices being completely ignored.
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Post by midnight tea on Oct 20, 2018 1:24:42 GMT
I'd rather have the nods and cameos over my choices being completely ignored. Yup, I'd rather have even subtle and less relevant nods and consequences and ties to other chapters than major consequences that are only real for one, relatively self-contained story. We have simply more linear and shorter/self-contained stories out there than what Bioware does, especially with DA.
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Post by Sifr on Oct 20, 2018 4:33:48 GMT
How can Varric say, when Hawke shows up at Skyhold, you and I fought Corypheus, after all, if he wasn't there? I guess Bioware made it canon that Varric was with Hawke when Corypheus was dealt with in DA2? Yeah, Inquisition treats Varric as though he were canonically present during Legacy. We know from the introduction scene that he was the one responsible for tracking the Carta clan to the prison in the first place, so it makes sense that he continued to accompany Hawke inside.
Anders may have been canonically present for Legacy as well.
Varric mentions having seen the effect that Corypheus on Wardens (unless he was talking about the other Wardens in the prison) and in a worldstate where Hawke romanced Anders, they explain that the reason they didn't bring him along was because they didn't want to expose him to Corypheus again, having seen what happened the last time.
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Post by midnight tea on Oct 20, 2018 4:47:29 GMT
How can Varric say, when Hawke shows up at Skyhold, you and I fought Corypheus, after all, if he wasn't there? I guess Bioware made it canon that Varric was with Hawke when Corypheus was dealt with in DA2? Yeah, Inquisition treats Varric as though he were canonically present during Legacy. We know from the introduction scene that he was the one responsible for tracking the Carta clan to the prison in the first place, so it makes sense that he continued to accompany Hawke inside.
Anders may have been canonically present for Legacy as well.
Varric mentions having seen the effect that Corypheus on Wardens (unless he was talking about the other Wardens in the prison) and in a worldstate where Hawke romanced Anders, they explain that the reason they didn't bring him along was because they didn't want to expose him to Corypheus again, having seen what happened the last time. I think it's fair to say that there are missions and quests were NPCs are present (somewhere, in the background?) even if they're not in an active party. The limitation to 4 is predominantly a gameplay feature after all. There are dialogues in Inquisition which indicate that, despite us not seeing companions that we didn't pick, they're still present in some capacity, at least for some events. For example, Here Lies The Abyss is the quest in which - clearly - only 4 companions, Hawke and Warden fall into the Abyss, but post-Wicked Eyes and Wicked Hearts companions have banters that indicate all were present in the Winter Palace.
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Post by Sifr on Oct 20, 2018 5:39:51 GMT
I think it's fair to say that there are missions and quests were NPCs are present (somewhere, in the background?) even if they're not in an active party. The limitation to 4 is predominantly a gameplay feature after all. For example, there are dialogues in Inquisition which indicate that, despite us not seeing companions that we didn't pick, they're still present in some capacity, at least for some events. For example, Here Lies The Abyss is the quest in which - clearly - only 4 companions, Hawke and Werden fall into the Abyss, but post-Wicked Eyes and Wicked Hearts companions have banters that indicate all were present in the Winter Palace. That's always been my assumption, that our companions are (mostly) treated as being present for the events of the main questline.
It would great to have this reflected more in the game, if it could at all be implemented?
For example, if all our companions had been shown in the Winter Palace, by having them keep an eye on the party and covering for our absences, whenever we slip out to investigate. For Adamant and the Arbor Wilds, why not have had the rest of our companions fighting alongside Inquistion forces, thereby preventing them from joining us in the Fade or the Temple of Mythal? And having everyone pitch in during the final battle, even if only briefly and relegated to being NPCs, would still have been grand.
In Hushed Whispers could have been even darker, if we had learned that the other companions were captured along with Leliana's agents and fed Red Lyrium, with the two companions that accompanied us into the throne room being deliberately left til last. As we would venture through the castle, we could discover the corpses of our fallen friends... or worse, find them alive and twisted into monsters we'd be forced to slay.
I'm sure there are gameplay limitations that would make this difficult, but it's something to imagine.
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Post by midnight tea on Oct 20, 2018 6:10:59 GMT
I think it's fair to say that there are missions and quests were NPCs are present (somewhere, in the background?) even if they're not in an active party. The limitation to 4 is predominantly a gameplay feature after all. For example, there are dialogues in Inquisition which indicate that, despite us not seeing companions that we didn't pick, they're still present in some capacity, at least for some events. For example, Here Lies The Abyss is the quest in which - clearly - only 4 companions, Hawke and Werden fall into the Abyss, but post-Wicked Eyes and Wicked Hearts companions have banters that indicate all were present in the Winter Palace. That's always been my assumption, that our companions are (mostly) treated as being present for the events of the main questline.
It would great to have this reflected more in the game, if it could at all be implemented?
For example, if all our companions had been shown in the Winter Palace, by having them keep an eye on the party and covering for our absences, whenever we slip out to investigate. For Adamant and the Arbor Wilds, why not have had the rest of our companions fighting alongside Inquistion forces, thereby preventing them from joining us in the Fade or the Temple of Mythal? And having everyone pitch in during the final battle, even if only briefly and relegated to being NPCs, would still have been grand.
In Hushed Whispers could have been even darker, if we had learned that the other companions were captured along with Leliana's agents and fed Red Lyrium, with the two companions that accompanied us into the throne room being deliberately left til last. As we would venture through the castle, we could discover the corpses of our fallen friends... or worse, find them alive and twisted into monsters we'd be forced to slay.
I'm sure there are gameplay limitations that would make this difficult, but it's something to imagine.
Yea, that's basically what I imagine it to be - that even if there are select events during which our PC is accompanied only by a few NPCs (that they specifically select for the task or fell to the Fade with Inky, etc) others are somewhere in the background, fighting, reinforcing or doing other tasks (plus, I use mods which allows me to have all companions in Winter Palace ). There's even precedent to that, given that there are cutscenes in which we see companions not present in our active party (like Cory's attack on Haven when we talk to Cass or Solas finding the broken orb and the final scene after the Cory's defeat). It's the same with exploring - I imagine that even if we adventure with a small team, the others could either be behind or chilling in the camp, where we rendezvous when I want to switch team members. I mean... I don't think we simply spawn them through a convenient magical summoning board I think that what ultimately happened was possibly BW had to cut where they could to save memory and performance on weaker systems, like old-gen platforms, hence some of that stuff we hear about rather than actually see... Though word budget concerns could've also factored in - I don't imagine people would react well if we've found still relatively intact bodies of our companions in future Redcliffe if we could hardly comment or have a reaction. And we'd probably expect some comments here and there from companions if they were somewhere in the background, which means somebody would have to write and voice those and program all the alternative configurations dependent on who is in active party.
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Post by alanc9 on Oct 21, 2018 0:21:37 GMT
How can Varric say, when Hawke shows up at Skyhold, you and I fought Corypheus, after all, if he wasn't there? I guess Bioware made it canon that Varric was with Hawke when Corypheus was dealt with in DA2? Yeah, Inquisition treats Varric as though he were canonically present during Legacy. We know from the introduction scene that he was the one responsible for tracking the Carta clan to the prison in the first place, so it makes sense that he continued to accompany Hawke inside.
Anders may have been canonically present for Legacy as well.
Varric mentions having seen the effect that Corypheus on Wardens (unless he was talking about the other Wardens in the prison) and in a worldstate where Hawke romanced Anders, they explain that the reason they didn't bring him along was because they didn't want to expose him to Corypheus again, having seen what happened the last time. At some point, I suppose someone just says "enough, already" about adding Keep states and alternative dialogues.
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Post by Elfen Lied on Oct 22, 2018 14:01:57 GMT
I'd rather have the nods and cameos over my choices being completely ignored. Yup, I'd rather have even subtle and less relevant nods and consequences and ties to other chapters than major consequences that are only real for one, relatively self-contained story. We have simply more linear and shorter/self-contained stories out there than what Bioware does, especially with DA. That's fair enough, as long as you don't belong to those delusional that believe that it's possible that a choice you made in a game will play a major role in a sequel. I remember I used to argue with a lot of people in the old BSN who were sure that OGB was going to play a BIG role in DA2 and that perhaps they were going to make it canon or at least find a way to introduce the OGB no matter if you performed the Dark Ritual or not.
I think it's fair to say that there are missions and quests were NPCs are present (somewhere, in the background?) even if they're not in an active party. The limitation to 4 is predominantly a gameplay feature after all. For example, there are dialogues in Inquisition which indicate that, despite us not seeing companions that we didn't pick, they're still present in some capacity, at least for some events. For example, Here Lies The Abyss is the quest in which - clearly - only 4 companions, Hawke and Werden fall into the Abyss, but post-Wicked Eyes and Wicked Hearts companions have banters that indicate all were present in the Winter Palace. That's always been my assumption, that our companions are (mostly) treated as being present for the events of the main questline.
This is what I headcanon as well. Unless specified otherwise I consider every companion present in every moment, while the active party is just a game mechanic.
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Post by midnight tea on Oct 22, 2018 17:31:23 GMT
Yup, I'd rather have even subtle and less relevant nods and consequences and ties to other chapters than major consequences that are only real for one, relatively self-contained story. We have simply more linear and shorter/self-contained stories out there than what Bioware does, especially with DA. That's fair enough, as long as you don't belong to those delusional that believe that it's possible that a choice you made in a game will play a major role in a sequel. I remember I used to argue with a lot of people in the old BSN who were sure that OGB were going to play a BIG role in DA2 and that perhaps they were going to make it canon or at least find a way to introduce the OGB no matter if you performed the Dark Ritual or not. Well the consequences of OGB reared their head only in DAI But nah. I'll keep wondering whether it'd amount to something in the future, given that DA writers have left themselves an opening in case they wanted to continue this plot-point, but so far that's what it is - a narrative opening. My speculation is that if there's ever an end to the big, overarching story and we'd see some substantial branching at the finale it's the cumulation of our choices across DAK that that'll matter and we'd probably have to re-confirm most of them in the final chapter in some way.
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Post by Sylvius the Mad on Oct 22, 2018 19:31:15 GMT
The strength of the Keep is it allows the devs to take details into account as they come up, but also let's them just build a game for which the vast majority of Keep content simply isn't relevant.
So in some future game we might visit a tavern with Bella behind the bar, but others would see some generic barkeep. There doesn't need to be anything more to it than that.
But as long as the Keep exists and little things like that appear, I suspect we'll see fewer complaints about the lack of major branching options (which obviously can't be accommodated).
So I guess I think the Keep has good PR value.
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Post by fairdragon on Jun 14, 2021 17:58:22 GMT
I am one of the gamer, who like consequences over games. In DA it isn't. The keep is only use for some minimal cameos. Sadly (I played Inquisition without keep and i don't see many differents to the version with keep). consequences in game matters only in DAO.
I know writing needs time and they haven't in DA2, so there i understand. But DAI have the time, instead of chasing after any trend, they should have focused on the consequences of the game.
I like DAI, more than DA2. But it isn't exactly what i want.
An example: If you choose Alistair or Anora or both as King and Queen, could have a hughe importens in DA2. Because of there behavior.
I don't need 10.000 world state (exaggerated). There are many things, that can result in the same thing. I like illusions, but please believable.
DAO did well, the rest not.
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Post by thebobzilla84 on Jul 1, 2021 19:19:18 GMT
I’m ok with both player choice and narrative story telling but EAware has to pick a damn lane and stick with it.Origins/Awakening might have been a a cluster**** choice wise but it was still better than both DA2/Inquistion overall.IMO
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Post by thebobzilla84 on Jul 1, 2021 19:29:04 GMT
While Origins/Awakening did right cock up a lot of future Dragon Age stuff considering EAware where seriously flying by the seat of their pants with them.Dragon Age 2/Inquisition was the complete opposite they where on rail narrative stories that you couldn’t deviate from.Both formulas work but they don’t work the way EAware did it you can’t release Origins/Awakening and then completely strip the players agency and make it a slog experience.I just hope EAware learned from their mistakes and can redeem themselves with DA4.
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Post by gaycaravaggio on Jul 7, 2021 7:31:57 GMT
I think there's ways you can show consequences of choices through short conversations, codex entries, optional quests, etc. You don't need to have whole cutscenes dedicated to how different the worldstate is if you pick one asshole over another for the crown of so-and-so. But, I think, eventually the timelines will have to converge to some extent. Things can't be TOO different if you choose one choice over another. They have to be the right amount of different that it can be flavor text without really shaking up Thedas too much.
The major choices in Origins through Inquisition is, I suspect, the reason the franchise is moving north anyhow. Then, when it's been far enough into the future where everything's kind of the same no matter what happened, we'll move back south. Or maybe move onto beyond Thedas, given that the World of Thedas books were hinting at lands beyond what's been depicted in the franchise thus far.
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Post by pessimistpanda on Jul 8, 2021 8:00:15 GMT
I think there's ways you can show consequences of choices through short conversations, codex entries, optional quests, etc. You don't need to have whole cutscenes dedicated to how different the worldstate is if you pick one asshole over another for the crown of so-and-so. But, I think, eventually the timelines will have to converge to some extent. Things can't be TOO different if you choose one choice over another. They have to be the right amount of different that it can be flavor text without really shaking up Thedas too much. The major choices in Origins through Inquisition is, I suspect, the reason the franchise is moving north anyhow. Then, when it's been far enough into the future where everything's kind of the same no matter what happened, we'll move back south. Or maybe move onto beyond Thedas, given that the World of Thedas books were hinting at lands beyond what's been depicted in the franchise thus far. I'm over the idea of choices carrying over anyway, mainly because the most/only significant way they manifest is in repeated cameos, and I've grown to dislike it for many reasons: 1) It makes the world feel small and static, and like it revolves entirely around the actions of a chosen few, which is not what I signed up for with the "world in a period of great change" that Dragon Age was originally billed as. 2) It's mostly about shallow, unnecessary fan service, and not about telling a challenging or interesting or original story. 3) Pursuant to 2, the entire forum for the past year has been all about how the Inquisitor HAS to come back now because Solas apparently is, and that annoys me for reasons I could discuss at length. 4) They've explicitly stated they aren't fucking with "quantum" characters anymore, so if your fave can die, then suck shit. 5) Related to 4, basically nobody *can* die or get any other kind of decent resolution, they all have to mysteriouslyyyyyyy disappeeeeaaaaaar, cause BioWare can't bear the possibility of upsetting people or losing the ability to bring back Office Waifu Leliana. 6) Accounting for the time skips in DA2, the games cover a period of 13-15 years and NOBODY IS AGING AND NOTHING IS CHANGING WE JUST STAY IN THE STATUS QUO, REHASHING THE SAME MAGIC VS RELIGIOUS TWADDLE CONFLICT OVER AND OVER AGAIN.
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Post by phoray on Jul 8, 2021 14:54:52 GMT
DAO had little to do with religion vs magic
DA2 did. After the first third of DAI, that was done too, and that was only because they skipped the epilogue DlC to wrap it up where it was supposed to be wrapped up.
I feel you are exaggerating. So also, suck druffalo poo 😁
I do relate to the frustration of no one dying. Hawke choice was a copout and I couldn't even kill that rat bastard, Samson. Like, seriously
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Post by Deleted on Jul 8, 2021 18:29:13 GMT
DAO had little to do with religion vs magic DA2 did. After the first third of DAI, that was done too, and that was only because they skipped the epilogue DlC to wrap it up where it was supposed to be wrapped up. I feel you are exaggerating. So also, suck druffalo poo 😁 I do relate to the frustration of no one dying. Hawke choice was a copout and I couldn't even kill that rat bastard, Samson. Like, seriously Only true if you never play a Mage in DAO. I didn't care for being an indentured servant for life because of my magical talents. Templars were immediately happy and willing to take action. Jowan was an idiot, but he also wasn't being treated like a human being.
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Post by phoray on Jul 8, 2021 20:58:36 GMT
DAO had little to do with religion vs magic DA2 did. After the first third of DAI, that was done too, and that was only because they skipped the epilogue DlC to wrap it up where it was supposed to be wrapped up. Only true if you never play a Mage in DAO. I didn't care for being an indentured servant for life because of my magical talents. Templars were immediately happy and willing to take action. Jowan was an idiot, but he also wasn't being treated like a human being. In an Origin not everyone played (Human Noble was #1 choice when they tracked) there is the overt control of mages because they are believed to be inherently dangerous. There are further politics, which themselves are tied up in religion, that dictate the terms of their educational prison. But actual Religion front and center for every kind of Warden facing off directly against mages? No. The chantry sister was in love with Jowan to actually attempt to help him escape. The Mother in Lothering has little or nothing to say about mages. The Favor we win from the other Mother for the Landsmeet had nothing to say about mages.
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Post by pessimistpanda on Jul 8, 2021 23:22:48 GMT
DAO had little to do with religion vs magic DA2 did. After the first third of DAI, that was done too, and that was only because they skipped the epilogue DlC to wrap it up where it was supposed to be wrapped up. I feel you are exaggerating. So also, suck druffalo poo 😁 I do relate to the frustration of no one dying. Hawke choice was a copout and I couldn't even kill that rat bastard, Samson. Like, seriously It's the main background tension of the setting. The fact that the upfront plots don't engage with it is my point. The world was billed as "going through a period of great change", but all we do is protect the broken status quo from outside threats, and no meaningful progress towards a better (or at least DIFFERENT) society is ever made.
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Post by pessimistpanda on Jul 8, 2021 23:36:02 GMT
Like, the core defining trait of the dominant religion, Catholicism for Her(tm) is that it hates magic and tells everyone else to hate it too (with a secondary concern being human supremacy in general).
Subsequently, every person and culture outside the Chantry's purview is then ALSO defined by their relationship to magic and spirits and the Fade, and how it differs from the Chantry. Everything the Chantry has ever called "heresy" or "blasphemy" or a sin or what-the-fuck-ever, at least in the games, is "use and/or discussion of magic in a way we don't approve of". They literally don't have any other kind of sin.
EDIT: And in the novels, when Gaspard commissions a play that explicitly slanders Andraste, ostensibly to insult Celene through subtext (which makes no fucking sense as a plan but WHATEVER), they had an opportunity to really flesh out the Chantry and explore how religions react to art that challenges their dogma, but instead the Divine just goes "Oh Celeeeeeeeene, is this plaaaaay about youuuuuuu?", and the fact it portrays Andraste as a harlot and a traitor to her own movement and people is never mentioned! Because the Chantry only cares about controlling magic, so much so that it completely ignores the fact that Chantry authority is entirely derived from the supposed holiness of Andraste, and people losing faith in that would actually make it harder for them to control magic. Because BioWare hasn't actually thought any deeper about the Chantry or anyone else beyond "magic bad? yes/no, circle one".
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