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Post by colfoley on Aug 2, 2019 23:05:31 GMT
(Am I the only one playing the game still?)
Continuing on with Episode 2 and in fact I pretty much am done with Episode 2. Hunted down the rest of the periphary Order People and then got the last sage and that ridicilious quest. Despite the stupidity of it all I did humor him, though I found it funny that apparently you can assasinate him even before he starts talking about what happened on the fateful night...I also really liked the answer to the 'what do you want to be remembered for?' DEATH *stab stab*. Kass chose bravery...I think it fits her character the most.
Also continuing to deal with mercenaries, think I got three of them. Also had to deal with a lot of animals just loitering in the middle of one of the roads. Fun times for all.
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SGT NOOBSTER
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, SWTOR, Anthem
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Post by SGT NOOBSTER on Aug 3, 2019 0:20:16 GMT
(Am I the only one playing the game still?) Nope, I just got Fate of Atlantis and was going to start it this weekend. I'm just trying to avoid spoilers for things I haven't played through yet. I also don't normally post what I'm doing, too much I want to keep track of.
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Post by Obsidian Gryphon on Aug 3, 2019 5:50:53 GMT
I definitely think the Atlantis DLC was only OK to good, for me at least each part was better than the previous one but all were soured by Layla and that present day stuff. Her character is terribly hard to relate to especially compared to Kassandra and her VA and the dev's writing of her lines were really ordinary. The DLC's highlighted one major gripe for me as well as in parts of the original game and that was the excess travelling in quests. More Fast Travel points would have been useful and just less of those quests which were ultimately pointless especially as the decisions you made seemed to have absolutely no impact on the endings. In Atlantis I replayed at least 4 missions and it appeared to me that absolutely nothing I did had any impact on the end but maybe I am wrong. I have not played Origins so I'm curious if it also have the same illusion of choices. They should take ACOD as an experimental rpg project and go back to the linear story mode of the previous AC titles with better writers, better quest modules (take a leaf from Witcher 3) and better game world planning. I dropped a number of the gold ! quests for the present ACOD pt, like what's-her-name-who-wants-to-win-the-challenge on one of the islands because the result amount to nothing. She dies if she doesn't have the one night stand or she ends up as one of the voiceless crew member on the ship with no plausible further interactions.
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Post by dazk on Aug 3, 2019 7:11:25 GMT
I definitely think the Atlantis DLC was only OK to good, for me at least each part was better than the previous one but all were soured by Layla and that present day stuff. Her character is terribly hard to relate to especially compared to Kassandra and her VA and the dev's writing of her lines were really ordinary. The DLC's highlighted one major gripe for me as well as in parts of the original game and that was the excess travelling in quests. More Fast Travel points would have been useful and just less of those quests which were ultimately pointless especially as the decisions you made seemed to have absolutely no impact on the endings. In Atlantis I replayed at least 4 missions and it appeared to me that absolutely nothing I did had any impact on the end but maybe I am wrong. I have not played Origins so I'm curious if it also have the same illusion of choices. They should take ACOD as an experimental rpg project and go back to the linear story mode of the previous AC titles with better writers, better quest modules (take a leaf from Witcher 3) and better game world planning. I dropped a number of the gold ! quests for the present ACOD pt, like what's-her-name-who-wants-to-win-the-challenge on one of the islands because the result amount to nothing. She dies if she doesn't have the one night stand or she ends up as one of the voiceless crew member on the ship with no plausible further interactions. On the overall outcome of the game I don't think anything you do makes an impact in Origins either but I only played it once and by the end had the shits with it so someone else may be better at answering that question. Its an enjoyable game setting wise and even story wise but I found the combat a chore and it was very repetitive in terms of the taking down forts etc. mechanic.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,452 Likes: 7,170
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Post by saandrig on Aug 3, 2019 7:18:52 GMT
I definitely think the Atlantis DLC was only OK to good, for me at least each part was better than the previous one but all were soured by Layla and that present day stuff. Her character is terribly hard to relate to especially compared to Kassandra and her VA and the dev's writing of her lines were really ordinary. The DLC's highlighted one major gripe for me as well as in parts of the original game and that was the excess travelling in quests. More Fast Travel points would have been useful and just less of those quests which were ultimately pointless especially as the decisions you made seemed to have absolutely no impact on the endings. In Atlantis I replayed at least 4 missions and it appeared to me that absolutely nothing I did had any impact on the end but maybe I am wrong. I have not played Origins so I'm curious if it also have the same illusion of choices. They should take ACOD as an experimental rpg project and go back to the linear story mode of the previous AC titles with better writers, better quest modules (take a leaf from Witcher 3) and better game world planning. I dropped a number of the gold ! quests for the present ACOD pt, like what's-her-name-who-wants-to-win-the-challenge on one of the islands because the result amount to nothing. She dies if she doesn't have the one night stand or she ends up as one of the voiceless crew member on the ship with no plausible further interactions. Origins has no choices. You just take a quest and finish it. All dialogue is automatic.
Roxana (what's-her-name-who-wants-to-win-the-challenge) has one more minor romantic interaction further in the game if conditions are met. It's more than the rest romantic options get
And please, Ubisoft, don't go to the old linear boring ass AC formula. It was spent already during Revelations. Origins and Odyssey revived the franchise. The choices and RPG mechanics need to move forward, not backwards. Odyssey is far from perfect on the choice-consequence front, but it is a huge step for the AC franchise. Same way Syndicate was a huge step by bringing a variety of different optional quests instead of just a collect-a-ton outside the main story. Unity had quests too, but they were really just a proto version with very little substance. Then again, I wanted AC to become RPG with choices since Brotherhood, so maybe it's just me that enjoys the current direction of the games But we know that Odyssey appears to be a very (maybe even the most) popular AC game, bringing a lot of new players to the franchise and making big money for Ubisoft from the MTX. So I expect the next game to also be similar.
Now I am going to binge a bunch of LToG quests and complete the game at last Then maybe a new Kass run is coming. Three PT of an AC game. Unheard for me.
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Post by colfoley on Aug 3, 2019 8:11:09 GMT
I have not played Origins so I'm curious if it also have the same illusion of choices. They should take ACOD as an experimental rpg project and go back to the linear story mode of the previous AC titles with better writers, better quest modules (take a leaf from Witcher 3) and better game world planning. I dropped a number of the gold ! quests for the present ACOD pt, like what's-her-name-who-wants-to-win-the-challenge on one of the islands because the result amount to nothing. She dies if she doesn't have the one night stand or she ends up as one of the voiceless crew member on the ship with no plausible further interactions. Origins has no choices. You just take a quest and finish it. All dialogue is automatic.
Roxana (what's-her-name-who-wants-to-win-the-challenge) has one more minor romantic interaction further in the game if conditions are met. It's more than the rest romantic options get
And please, Ubisoft, don't go to the old linear boring ass AC formula. It was spent already during Revelations. Origins and Odyssey revived the franchise. The choices and RPG mechanics need to move forward, not backwards. Odyssey is far from perfect on the choice-consequence front, but it is a huge step for the AC franchise. Same way Syndicate was a huge step by bringing a variety of different optional quests instead of just a collect-a-ton outside the main story. Unity had quests too, but they were really just a proto version with very little substance. Then again, I wanted AC to become RPG with choices since Brotherhood, so maybe it's just me that enjoys the current direction of the games But we know that Odyssey appears to be a very (maybe even the most) popular AC game, bringing a lot of new players to the franchise and making big money for Ubisoft from the MTX. So I expect the next game to also be similar.
Now I am going to binge a bunch of LToG quests and complete the game at last Then maybe a new Kass run is coming. Three PT of an AC game. Unheard for me. I thought when watching a PT for Blackflag that 'this game needs more RPG' and Odyssey was my first and it was...pretty great. That being said I wonder if the framing device for the Franchise makes it impossible to truly have a full RPG but it works.
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Post by dazk on Aug 3, 2019 8:47:35 GMT
Origins has no choices. You just take a quest and finish it. All dialogue is automatic.
Roxana (what's-her-name-who-wants-to-win-the-challenge) has one more minor romantic interaction further in the game if conditions are met. It's more than the rest romantic options get
And please, Ubisoft, don't go to the old linear boring ass AC formula. It was spent already during Revelations. Origins and Odyssey revived the franchise. The choices and RPG mechanics need to move forward, not backwards. Odyssey is far from perfect on the choice-consequence front, but it is a huge step for the AC franchise. Same way Syndicate was a huge step by bringing a variety of different optional quests instead of just a collect-a-ton outside the main story. Unity had quests too, but they were really just a proto version with very little substance. Then again, I wanted AC to become RPG with choices since Brotherhood, so maybe it's just me that enjoys the current direction of the games But we know that Odyssey appears to be a very (maybe even the most) popular AC game, bringing a lot of new players to the franchise and making big money for Ubisoft from the MTX. So I expect the next game to also be similar.
Now I am going to binge a bunch of LToG quests and complete the game at last Then maybe a new Kass run is coming. Three PT of an AC game. Unheard for me. I thought when watching a PT for Blackflag that 'this game needs more RPG' and Odyssey was my first and it was...pretty great. That being said I wonder if the framing device for the Franchise makes it impossible to truly have a full RPG but it works. Have you not played Black Flag? You really should, its a fun and enjoyable game, good characters fun naval combat good story but its the old style of combat that is easily mastered and has some Isu references that play out in Odyssey actually.
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Post by colfoley on Aug 3, 2019 8:50:07 GMT
I thought when watching a PT for Blackflag that 'this game needs more RPG' and Odyssey was my first and it was...pretty great. That being said I wonder if the framing device for the Franchise makes it impossible to truly have a full RPG but it works. Have you not played Black Flag? You really should, its a fun and enjoyable game, good characters fun naval combat good story but its the old style of combat that is easily mastered and has some Isu references that play out in Odyssey actually. I tried...and if it wasn't my wife's brother's copy I would've probably chucked it across the room. *shivers*
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Post by dazk on Aug 3, 2019 9:56:04 GMT
Have you not played Black Flag? You really should, its a fun and enjoyable game, good characters fun naval combat good story but its the old style of combat that is easily mastered and has some Isu references that play out in Odyssey actually. I tried...and if it wasn't my wife's brother's copy I would've probably chucked it across the room. *shivers* Really, that's sad. What was it that you didn't like?
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Post by colfoley on Aug 3, 2019 10:16:18 GMT
I tried...and if it wasn't my wife's brother's copy I would've probably chucked it across the room. *shivers* Really, that's sad. What was it that you didn't like? combat seemed finicky as hell. Especially the pistols.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,452 Likes: 7,170
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Post by saandrig on Aug 3, 2019 11:21:31 GMT
Daughters of Lalaia, obvious Seven samurai rip off, but fun. Almost felt the need to slaughter the daughters of Artemis. Whadda ya say? Not accepting me as leader? I hunt for trophies? Your previous leader sent me after those trophies, then slept with me multiple times, broke my heart, died and left me with your sad lot!!! If you have any complaints, go take it with her at the bottom of the sea near Chios's harbor. Where I gave her a viking burial. Her body is still there at the sea bottom as the game doesn't delete important NPC's locations even after death.
I regret taking the romanced Lalaia girl back to my ship, but I guess she could use to build up some muscle mass from rowing and see the world. I hope she and Roxy behave...and Odessa...I have no idea how many romanced NPCs I have on board...
A Really bad day...almost same as Lalaia, but trying to be funny. No, game, I don't feel guilty even for a second. Sparta kicked both the chicken and the fake Eagle bearer down the cliff
Herodotus is off the ship, Herodotus is off the ship!!! Everybody partaaaayyyyyyy. There is much to drink, and NOT A SINGLE BLOODY unknown on the horizon anymore...like EVER!!! Best LToG by far I need a brake after this one. Will do the last two later on.
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Post by Obsidian Gryphon on Aug 3, 2019 11:34:14 GMT
Origins has no choices. You just take a quest and finish it. All dialogue is automatic.
Roxana (what's-her-name-who-wants-to-win-the-challenge) has one more minor romantic interaction further in the game if conditions are met. It's more than the rest romantic options get
And please, Ubisoft, don't go to the old linear boring ass AC formula. It was spent already during Revelations. Origins and Odyssey revived the franchise. The choices and RPG mechanics need to move forward, not backwards. Odyssey is far from perfect on the choice-consequence front, but it is a huge step for the AC franchise. Same way Syndicate was a huge step by bringing a variety of different optional quests instead of just a collect-a-ton outside the main story. Unity had quests too, but they were really just a proto version with very little substance. Then again, I wanted AC to become RPG with choices since Brotherhood, so maybe it's just me that enjoys the current direction of the games But we know that Odyssey appears to be a very (maybe even the most) popular AC game, bringing a lot of new players to the franchise and making big money for Ubisoft from the MTX. So I expect the next game to also be similar.
Now I am going to binge a bunch of LToG quests and complete the game at last Then maybe a new Kass run is coming. Three PT of an AC game. Unheard for me. I thought when watching a PT for Blackflag that 'this game needs more RPG' and Odyssey was my first and it was...pretty great. That being said I wonder if the framing device for the Franchise makes it impossible to truly have a full RPG but it works. I'm enjoying ACOD else I wouldn't have racked up over 650 hours and continuing to add more. I like Kass though there have been comments that there're no female mercenaries nor any who would take part in the battles. It isn't an issue since it's a game and I considered the game world to be a AU with some rl parallels. The rpg elements are enjoyable in a way, unsatisfactory in another. Many times have I felt a side story should be more complete, more expository. More often than not, they're half baked which is why I said the next AC should be more linear. If there're choices for SQs, then they should explore every plausible pathways and outcome. There're some ACOD SQs that could be linked and become wholesome mini stories of their own. Take Odessa for example. The protag met her, she babbled about how she wanted to be great like her ancestor. Thereafter, the protag ran into her again and helped her with her father and people who're after her. If she's not recruited, she stayed with her father and that's the end of that. But then, much later, a cultist refused to release a slave unless the protag kills a woman who turns out to be Odessa (or so I read). There isn't any option to talk to her if the protag decides to kill the woman. If the slave master / cultist is killed instead, there is no option to talk to the slave. It's a quest hanging in the air. It's unsatisfactory, poorly handled, not well written. I went away exasperated, unsatisfied. This is the reason why I'm ignoring ! quests that have no satisfactory resolution nor any meaning.
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Post by DragonKingReborn on Aug 3, 2019 11:36:36 GMT
Sparta kicked both the chicken and the fake Eagle bearer down the cliff Easily my favourite of the Lost Tales.
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Post by colfoley on Aug 3, 2019 23:12:10 GMT
Onto finishiing Episode 3 of Legacy and well...I am indeed done. I really do love the combat in this game overall. At least on normal it makes none of the mistakes of certain...other games... it is short and brutal to where you can even kill bosses quickly with the right layout. Case in point: I laid out Amorges with a Hero Strike even when he was at half health. Even though I can see some real problems adapting it for DA 4, they need to take a look at it. Just brutal for both opponent and character, no real health bags, no real waves upon waves of bad guys. Combat can be over in seconds if you do it right and the right circumstances are met.
The conversation between Dairius and...Dairius...is a bit interesting. Probably not as much up on my Persian history as I should be but I do believe Dairius was a Persian King...quite a famous one since I do believe he showed up in one of the Civ games. Don't know that much about his rein but it was kind of fascinating to ponder the implications.
Also it seems like Amorges did have a little bit of change of heart about the Order in the final hours. Not only did he give Kass the location of Elpidios but also indicated that they would continue hunting her. Which was kind of a curious...move...but it does make at least some sense in character given Amorges is almost quitisential 'the road to hell is paved with good intentions'.
Anyways I elected to NOT go hunting for any of the mementos of Natakas and co...Kass don't care...offto helping Herodetes.
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Post by dazk on Aug 4, 2019 0:35:25 GMT
Daughters of Lalaia, obvious Seven samurai rip off, but fun. Almost felt the need to slaughter the daughters of Artemis. Whadda ya say? Not accepting me as leader? I hunt for trophies? Your previous leader sent me after those trophies, then slept with me multiple times, broke my heart, died and left me with your sad lot!!! If you have any complaints, go take it with her at the bottom of the sea near Chios's harbor. Where I gave her a viking burial. Her body is still there at the sea bottom as the game doesn't delete important NPC's locations even after death.
I regret taking the romanced Lalaia girl back to my ship, but I guess she could use to build up some muscle mass from rowing and see the world. I hope she and Roxy behave...and Odessa...I have no idea how many romanced NPCs I have on board...
A Really bad day...almost same as Lalaia, but trying to be funny. No, game, I don't feel guilty even for a second. Sparta kicked both the chicken and the fake Eagle bearer down the cliff
Herodotus is off the ship, Herodotus is off the ship!!! Everybody partaaaayyyyyyy. There is much to drink, and NOT A SINGLE BLOODY unknown on the horizon anymore...like EVER!!! Best LToG by far I need a brake after this one. Will do the last two later on. Re Daphne that is too funny, re the burial I used to do the same for any decent mercenaries I fought and for Daphnae I gave her a water burial at the bottom of the waterfall in the big Daughters camp!!!! And yes she was still there ages later!!!! Re the romanced Lalaia girl well at lest she looks like a pirate !!!! Re fake eagle bearer and said eagle wish I'd thought to Sparta Kick them!!!!
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Post by Hanako Ikezawa on Aug 4, 2019 19:33:11 GMT
(Am I the only one playing the game still?) Just waiting for the final LToG so I can get 100%. Once I finish that it is time to destroy the game.
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Post by colfoley on Aug 5, 2019 2:22:24 GMT
So doing the prep work to get ready for before FOA and...I am done with the prep work before FOA. I did 'Every Story Has an Ending' and then the Heir of Memories. It is another good thing about doing this mission when we did with the Persian element. It always seems fascinating to me how bi polar video games are when it comes to setting up the evidence behind who is actually guilty. Either everything is so vague that it is impossible to get a proper clue or the one who is responsible is so blatantly obvious pointing with huge neon signs. During the Heir of Memories segment I actually got two more stele's since I didn't get them when I was going through the main game so that was...kind of funny actually...putting Alethia on hold more or less. I also am quite sure that whatever you do 'in the past' is reflected in the future with Layla, by the exact positioning of some of the stuff and what I was doing being in the future. It was fairly...easier...to be getting the stuff this time around. I do have to wonder though: how much of Layla's future corruption was due to the bleeding effect...but we'll never know because they just brushed that plot line aside. Further spoilery thoughts: So Alethia mentioned that Layla was going to reopen the Great Seal and open up Atlantis...for some reason. And this did not actually happen in the game...hmm unless.
Anyways though the next game is going to be dealing with the Vikings and Atlantis has little to do with the Vikings so what...is this going to be another dropped plotline? Or was the Throneroom the only part of Atlantis she was actually going to open? I suppose its possible.
Anyways I am coming to further grips with the animus and Aletheia's simulations for Atlantis. Now this is with the proviso that, again, this is my first AC game so I am not all up on the lore so I if anyone has any further insight into how it works, I would be appreciated. But I am basically beginning to suspect that Alethia did a kalidiscope quasi animus situation to create the simulations. Just substituted Kassandra for herself when Layla was experiencing it, but she was making it clear that it was *her* memories...at least in the episode 3. So I suspect that the animus *might* work exactly like a video game. I think that you take on the role of a chosen historical figure that you have the DNA for and then can run around in a simulation. Obviously you can't go too far off the reservation, hence the desynchronization...but I don't think its like a movie.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
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More coffee...? More coffee.
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Post by Hrungr on Aug 5, 2019 23:57:02 GMT
And... done. I avoided this thread as I didn't want to get spoiled for the last DLC. I was only able to pick away it until this weekend, when I finally had time to deep-dive into it. Thoughts on it later, as I've got some catching up to do...
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Post by colfoley on Aug 6, 2019 0:34:08 GMT
So speaking of the DLC I started Elysium again. Boy did I forget how grindey all this was in the beginning and how tedious. Though at the first attempt I did sort of go in their all 'angels fear to tread' with that first little fort and...it didn't go well. Apparently critical assassination does not work out too well afterall against the Kolossi...but Rush Assassination for Kass is pretty OP at this point. So I died the first time but second time I ripped it...very slowly...a new one. That and I did die on one of the marble maidens when my normal assassination didn't kill one of the guards. Speaking of the marble maidens I popped a rather interesting trophy...for getting all the marble maidens, even though I have barely had the chance to get to them considering I have only been puttering around for about 2 hours...so it must be accumulative. But the marble maidens are rather awesome considering I have been pouring on the ability points of late and almost got my 'first stage' of the assassin mastery points unlocked. (Damage and apply 25% Assassin damage to melee strikes). Gonna work on Assassin Ability damage next before either working on Adrenaline or more crit stuff...not sure. Didn't feel like I got that much done, but still hope to finish it tonight. Just got through the first wave of 'meet everyone' quests and got two of the Keeper's Insights. Dark Horse was frustrating given their is no in game hint that you need to climb into a window on the second floor. I also Let the guy keep the Horse. I expect this decision will bite me later but Kass is definitley going to be giving any Isu she can BOTH middle fingers. Hopefully I can remember the steps to not get that one gal's mind wiped so she can go off and do her thing considering her son or whatever is actually still...alive?
As much as it annoyed me I still found it impressive at the end that the quest continued on to where I had to go to the Jockey after lieing to Persephone and getting him to lie to her about me. And that my attempt to bribe him didn't work because no need for drachmae in the underworld...and yet there is so much of it...hmm.
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Post by dazk on Aug 6, 2019 2:05:59 GMT
So speaking of the DLC I started Elysium again. Boy did I forget how grindey all this was in the beginning and how tedious. Though at the first attempt I did sort of go in their all 'angels fear to tread' with that first little fort and...it didn't go well. Apparently critical assassination does not work out too well afterall against the Kolossi...but Rush Assassination for Kass is pretty OP at this point. So I died the first time but second time I ripped it...very slowly...a new one. That and I did die on one of the marble maidens when my normal assassination didn't kill one of the guards. Speaking of the marble maidens I popped a rather interesting trophy...for getting all the marble maidens, even though I have barely had the chance to get to them considering I have only been puttering around for about 2 hours...so it must be accumulative. But the marble maidens are rather awesome considering I have been pouring on the ability points of late and almost got my 'first stage' of the assassin mastery points unlocked. (Damage and apply 25% Assassin damage to melee strikes). Gonna work on Assassin Ability damage next before either working on Adrenaline or more crit stuff...not sure. Didn't feel like I got that much done, but still hope to finish it tonight. Just got through the first wave of 'meet everyone' quests and got two of the Keeper's Insights. Dark Horse was frustrating given their is no in game hint that you need to climb into a window on the second floor. I also Let the guy keep the Horse. I expect this decision will bite me later but Kass is definitley going to be giving any Isu she can BOTH middle fingers. Hopefully I can remember the steps to not get that one gal's mind wiped so she can go off and do her thing considering her son or whatever is actually still...alive?
As much as it annoyed me I still found it impressive at the end that the quest continued on to where I had to go to the Jockey after lieing to Persephone and getting him to lie to her about me. And that my attempt to bribe him didn't work because no need for drachmae in the underworld...and yet there is so much of it...hmm. Re the horse, it didn't make any difference that I could tell and I made a different decision to you, I gave it to the stable boy.
Funny reading the Harrington books as we have been discussing colfoley and did you note that when they leave Hell/Hades, they call themselves "The Elyssian Navy" plus the base is called Styx and something was also called Cerberus. Also some of the ships names were Ares, Artemis and Kassandra as well as a Cassandra with a "C".
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Post by colfoley on Aug 6, 2019 2:08:00 GMT
So speaking of the DLC I started Elysium again. Boy did I forget how grindey all this was in the beginning and how tedious. Though at the first attempt I did sort of go in their all 'angels fear to tread' with that first little fort and...it didn't go well. Apparently critical assassination does not work out too well afterall against the Kolossi...but Rush Assassination for Kass is pretty OP at this point. So I died the first time but second time I ripped it...very slowly...a new one. That and I did die on one of the marble maidens when my normal assassination didn't kill one of the guards. Speaking of the marble maidens I popped a rather interesting trophy...for getting all the marble maidens, even though I have barely had the chance to get to them considering I have only been puttering around for about 2 hours...so it must be accumulative. But the marble maidens are rather awesome considering I have been pouring on the ability points of late and almost got my 'first stage' of the assassin mastery points unlocked. (Damage and apply 25% Assassin damage to melee strikes). Gonna work on Assassin Ability damage next before either working on Adrenaline or more crit stuff...not sure. Didn't feel like I got that much done, but still hope to finish it tonight. Just got through the first wave of 'meet everyone' quests and got two of the Keeper's Insights. Dark Horse was frustrating given their is no in game hint that you need to climb into a window on the second floor. I also Let the guy keep the Horse. I expect this decision will bite me later but Kass is definitley going to be giving any Isu she can BOTH middle fingers. Hopefully I can remember the steps to not get that one gal's mind wiped so she can go off and do her thing considering her son or whatever is actually still...alive?
As much as it annoyed me I still found it impressive at the end that the quest continued on to where I had to go to the Jockey after lieing to Persephone and getting him to lie to her about me. And that my attempt to bribe him didn't work because no need for drachmae in the underworld...and yet there is so much of it...hmm. Re the horse, it didn't make any difference that I could tell and I made a different decision to you, I gave it to the stable boy.
Funny reading the Harrington books as we have been discussing colfoley and did you note that when they leave Hell/Hades, they call themselves "The Elyssian Navy" plus the base is called Styx and something was also called Cerberus. Also some of the ships names were Ares, Artemis and Kassandra as well as a Cassandra with a "C". Now that you mention it that is kind of funny. Actually Harrington does take a lot of inspiration from Greece with its naming conventions.
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Post by Hrungr on Aug 6, 2019 4:42:28 GMT
Just a few rambling thoughts on the last Atlantis DLC. I'll break this up into a few separate posts. First, the positives! In terms of pure spectacle - I was very impressed. Atlantis was suitably grand in scale, with a lot of verticality, and vaulted everything incorporated in the design. The pool area was fun to hang around in, and those monstrous bridges were something else. If only we could hang-glide across the city like Batman. I liked the Isu citizen designs, their pets, the little shops and homes. And as you got farther out, there were little farms, aqueducts, mining operations, and so on. The new gear and abilities were nice, but nothing that would replace my end-game sets. And since I took a non-lethal approach in the DLC, those abilities didn't wind up seeing use until I got back to Greece. We didn't have enough time to really get to know the cast, but... I dunno. I was okay with them.
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Post by Hrungr on Aug 6, 2019 5:09:20 GMT
Into a little more spoilery territory... I thought the Little Shop of Horrors was well done... and admittedly, the room of zombies did gave me a moment's pause. And certainly, seeing a room full of my clones was... unexpected. (I didn't save it though, but I had to see what was behind that door. )The... Easter Egg... was nice touch as well. "Project Olympeck!" And at the end, the final boss was suitably impressive.
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Post by DragonKingReborn on Aug 6, 2019 5:20:59 GMT
.....so that's what was behind the door....
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Post by Hrungr on Aug 6, 2019 5:23:21 GMT
.....so that's what was behind the door.... I like the grumpy one in the top-right corner...
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