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Post by Deleted on Jan 17, 2018 20:44:16 GMT
I only played two games so far where I absolutely enjoyed the appearances of the male companions, KOTOR2 and DA2, so, yeah, I want more RPG games with the eye candy. And, well, like two movies where I saw what I consider a truly gorgeous males. Just as I started to enjoy it in DA2, like, look, three gorgeous males! DAi took it away. Too soon, lol. I want eye candy back in my happy escapism. Maybe after ten or so, I will come to appreciate the flawed looks. I'll let you know then.
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Post by vertigomez on Jan 17, 2018 21:03:56 GMT
I'd rather they err on the side of distinctive. A person's personality and bearing goes a long way towards making them attractive (or unattractive, for that matter). Cullen, for instance, is what I'd call "conventionally attractive", but he's completely unsexy to me. I get the impression he'd be very vanilla in bed so there's no allure there. Big eyes, big lips, perfectly symmetrical oval faces, flawless skin... it's fine, it's just not very memorable or very real. I want the characters, LI and otherwise, to feel like real people, flaws and all. I want them to have scars and moles and pores and overbites and all the little things that distinguish one person from another. You can have these things and still be sexy. Alright, this sentence has just inspired me. I'm just going to make a "who does it best" list. Anyone can argue it if they want. 1. Iron Bull. Yeah, I know not everyone's going be into BDSM, but I think Iron Bull has a variety of skills and talents when it comes to love making. 2. Solas. Dude literally has centuries of experience. Plus, he seemed very excited about the Winter Palace being a den of secret sexy escapades. 3. Sera. She's young sure, but I think Sera is experienced at least when it comes to the bedroom. Also, I'm pretty sure she's up for almost anything. 4. Dorian. Hard to say, but given that iIon Bull seems pretty satisfied I think Dorian, the mage genius, is quite talented in the sack. 5. Blackwall. The lumbersexual with a mysterious past and a couple decades over most of the cast has probably learned a couple things here and there. 6. Cullen. Being a templar doesn't exactly leave you much opportunity to get it on, I think. Might have learned something at the Blooming Rose though. 7. Cassandra. She's only had sex like only once before the Inquisitor, so... 8. Josephine. I'm still not even sure she's ever even had sex. Awwyeeah. I'd put Dorian a little higher than Sera. He's kinky and spent his youth in brothels. He says he looks good in rope and has that fantasy about getting kidnapped by burly qunari pirates. Otherwise, I like your list. Blackwall definitely has experience; Cole says he "knows a lot about girls." I'd put Josie higher than Cassandra, too. Just a gut feeling. Honorary mentions: Isabela, Zevran, Anders before he ate Justice, Leliana bc bardic mysteries. I only played two games so far where I absolutely enjoyed the appearances of the male companions, KOTOR2 and DA2, so, yeah, I want more RPG games with the eye candy. And, well, like two movies where I saw what I consider a truly gorgeous males. Maybe after ten or so, I will come to appreciate the flawed looks. I'll let you know then. To each their own. I was way thirstier for Bull than I ever was for DA2's male cast.
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Post by lilyenachaos on Jan 17, 2018 22:53:01 GMT
I've no interest in romancing Blackwall because of his personal story, but I do think he's attractive.
There was eye candy everywhere you looked in DAI. My ears were also very happy.
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Post by Lazarillo on Jan 18, 2018 2:34:44 GMT
Alright, this sentence has just inspired me. I'm just going to make a "who does it best" list. Anyone can argue it if they want. 1. Iron Bull. Yeah, I know not everyone's going be into BDSM, but I think Iron Bull has a variety of skills and talents when it comes to love making. 2. Solas. Dude literally has centuries of experience. Plus, he seemed very excited about the Winter Palace being a den of secret sexy escapades. 3. Sera. She's young sure, but I think Sera is experienced at least when it comes to the bedroom. Also, I'm pretty sure she's up for almost anything. 4. Dorian. Hard to say, but given that iIon Bull seems pretty satisfied I think Dorian, the mage genius, is quite talented in the sack. 5. Blackwall. The lumbersexual with a mysterious past and a couple decades over most of the cast has probably learned a couple things here and there. 6. Cullen. Being a templar doesn't exactly leave you much opportunity to get it on, I think. Might have learned something at the Blooming Rose though. 7. Cassandra. She's only had sex like only once before the Inquisitor, so... 8. Josephine. I'm still not even sure she's ever even had sex. Not that I really put a whole lot of careful thought into this, but I'm pretty sure given statements during DA2 that Templars only went to the Rose in secret, and Cullen wasn't the type for that. Given various other ways he's portrayed, I've got to imagine that he's pretty...fresh. Josephine, on the other hand, she was, for however short a period of time, an Orlesian Bard. Even if her romance arc is in general a lot more pure than is par for the DA series course, I expect she's at least got more in both theory and practice than Cullen ever did. And Solas? Well, he all but admits that he's had experience with Spirits and such, so even if Bull's talented, I think the sheer range of...opportunities for Solas probably means he's literate in ways we mortals probably can't even understand exist.
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Post by Fredward on Jan 18, 2018 11:55:02 GMT
MEA's extremely small amount of usable abilities sucked ass, it was especially bad with casters and I would really hate to see something similar in DA4.
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Post by lilyenachaos on Jan 18, 2018 17:50:54 GMT
MEA's extremely small amount of usable abilities sucked ass, it was especially bad with casters and I would really hate to see something similar in DA4. Yeah, I really hope they don't go that route for DA4. I learned to deal in MEA, but I cannot imagine playing a mage with only 3 abilities. The smaller bar we had in DAI was bad enough.
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Post by cszoltan on Jan 18, 2018 18:35:45 GMT
Honestly a great story, great companions, and a good character creator is enough for me. If the combat is bad I just turn down the difficulty setting.
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Post by Fredward on Jan 18, 2018 20:29:54 GMT
If we can't have playable origins give us a kinda pre-game zone where we can feel out some of the topical elements of the game, orient ourselves and tentatively establish the kind of characters we wanna be. For example, let's say there's kind of a prologue where you're at a slave market it's an unusual slave market cuz there's a bevy of Qunari for sale so it's attracting more than the usual attention. You can be:
1. The offspring of a Magister potentially purchasing some of these slaves. 1b. And/or a soparati working a stall. 2. A slave in their household that's been taken along to fan them or feed them grapes while they peruse. 3. A dwarf from the Ambassadoria there to network with the important people. 4. A for sale Qunari.
You'd go around and have opportunities to engage and express your opinion on a variety of stuff, slavery being the obvious one put also see attitudes towards the qunari, maybe people have started realizing elves are shifty and you engage with that, class distinctions displayed in a very real, tangible fashion, lay down some plotlines for deeper into the game, maybe seem some cameos etc.
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Post by PapaCharlie9 on Jan 20, 2018 21:17:36 GMT
I actually have one that's been on my mind for a while now - Combat Music. While the soundtracks for the DA series have always been good, I feel they've never really been able to nail a good, kickass combat score. This is one thing that Horizon:Zero Dawn did pretty well, particularly in the DLC. It took some getting used to, since 2 of the 3 battle themes in the main game were sci-fi synthy heavy, which seemed jarring against a primitive and gorgeous natural world, but it works. The bandit attack theme is really good. The downside is that it is a tiny bit immersion breaking. There were a handful of times in HZD where I should have been nailed by a surprise attack by some beastie I hadn't noticed charging my flank, but the music warned me.
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Post by Hrungr on Jan 21, 2018 6:04:25 GMT
I actually have one that's been on my mind for a while now - Combat Music. While the soundtracks for the DA series have always been good, I feel they've never really been able to nail a good, kickass combat score. This is one thing that Horizon:Zero Dawn did pretty well, particularly in the DLC. It took some getting used to, since 2 of the 3 battle themes in the main game were sci-fi synthy heavy, which seemed jarring against a primitive and gorgeous natural world, but it works. The bandit attack theme is really good. The downside is that it is a tiny bit immersion breaking. There were a handful of times in HZD where I should have been nailed by a surprise attack by some beastie I hadn't noticed charging my flank, but the music warned me. Well then... off to YouTube!
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Post by cszoltan on Jan 22, 2018 1:42:13 GMT
While the soundtracks for the DA series have always been good, I feel they've never really been able to nail a good, kickass combat score. Never?
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Post by vertigomez on Jan 22, 2018 3:30:36 GMT
i would like for isabela to have the ginormous pirate hat she deserves. pls and thanks devs
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Post by Hrungr on Apr 7, 2018 1:44:44 GMT
As I wrapped up Assassin's Creed: Origins recently, I was thinking about what were some of the more fun gameplay elements. The "Predator" style bow has a very fun upgrade which allows you some control over the arrow's flight path (and time will slow to a crawl when this happens). A number of game have similar features, but you can get pretty creative with this. In AC:O, you can thread your shot through windows and around corners (if you take them wide enough), over braziers or through fire wisps (in the Afterlife) to set the arrow on fire, and hit for extra damage. Once you get this ability, you just start looking for the most crazy shot to make. I took a quick video to illustrate some "easy" shots with this. (Pardon my poor marksmanship, I'm a bit rusty... ) The limitation in AC:O is that you can only carry a small number of "Predator" arrows at time. I thought something like this could make for some fun abilities (with appropriate cooldown) in DA. And not just for archers, there's potential there for mages and weapon abilities. Eg 1. An hurled axe, chakram, etc. that you can guide to hit multiple targets, then click to detonate a fire/frost/lightning/smoke/force burst. If the next DA incorporates destructible environments, environmental hazards, etc., there's potential for some fun domino effects. Eg 2. A spell or weapon that leaves a wall of fire/frost/smoke in its wake. You could maneuver it to encircle a group of enemies, thread between enemies to split off bosses from their minions, set up a defensive perimeter, etc.
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Post by Sifr on Apr 7, 2018 15:45:48 GMT
Offense Runes for ShieldsHas there ever been an explanation given for why the only runes ever applied to shields are ones that are defensive and buff resistances? Obviously a shield is meant for defensive purposes, but why can't you apply the same kinds of offensive runes that swords/staves have? Could you imagine drawing your shield, it bursting into a wall of Fire/Lightning/Ice and then slamming that into your enemy's face? Seriously, why has no-one in-universe (or out) considered this? Even if the devs don't want to do it for the sake of balance, it seems like it'd be a perfectly logical expansion on Runecrafting and lore-friendly within the setting?
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Post by Hrungr on Apr 7, 2018 19:26:29 GMT
Refining the Search "Radar Ping" function.
I'm not sure how others play, but I find that when I'm exploring, I'm constantly tapping the Search button. I'd say about every 2 seconds as I'm moving, so nothing gets missed. But doing so feels like it hurts immersion a bit, constantly "pinging" the environment, instead of enjoying the scenery.
I kinda like having some way to find hidden/valuable things, but in a way that you're not spending the entire game as a short-range radar dish.
Witcher Sense & Tomb Raider's Survival Instinct are very similar to one another. They're more immersive for their respective games, but you end up leaning on those features nearly as much as in DAI. Assassin's Creed: Origins has a very similar radar-like search function to DAI, but with a much wider radius, so you're not pinging it quite as often. It's a modest improvement, but still not the greatest.
I'm not really sure how to improve this in a significant way. Maybe just remove it and have some spidey-sense tingle when you're close to a "secret thing", but still have to interact with the environment to find it?
Thoughts?
Do you like the Search function as is? Is there a game out there you'd like to see DAI emulate?
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Post by Sifr on Apr 8, 2018 3:07:46 GMT
Refining the Search "Radar Ping" function.I'm not sure how others play, but I find that when I'm exploring, I'm constantly tapping the Search button. I'd say about every 2 seconds as I'm moving, so nothing gets missed. But doing so feels like it hurts immersion a bit, constantly "pinging" the environment, instead of enjoying the scenery. I'll be honest, I hit the search button so often, that I feel weird if I don't hear the "ping" constantly in my ear while playing. It makes it weird when I go back to DAO/DA2, cause I'll keep subconsciously hitting "V" to search and accidentally turning the HUD on/off. Same thing happens when I then return to DAI, where I'll keep hitting "TAB" to try and highlight objects/loot, before my muscle memory reconfigures.
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Post by Absafraginlootly on Apr 8, 2018 3:16:01 GMT
Refining the Search "Radar Ping" function.I'm not sure how others play, but I find that when I'm exploring, I'm constantly tapping the Search button. I'd say about every 2 seconds as I'm moving, so nothing gets missed. But doing so feels like it hurts immersion a bit, constantly "pinging" the environment, instead of enjoying the scenery. I kinda like having some way to find hidden/valuable things, but in a way that you're not spending the entire game as a short-range radar dish. Witcher Sense & Tomb Raider's Survival Instinct are very similar to one another. They're more immersive for their respective games, but you end up leaning on those features nearly as much as in DAI. Assassin's Creed: Origins has a very similar radar-like search function to DAI, but with a much wider radius, so you're not pinging it quite as often. It's a modest improvement, but still not the greatest. I'm not really sure how to improve this in a significant way. Maybe just remove it and have some spidey-sense tingle when you're close to a "secret thing", but still have to interact with the environment to find it? Thoughts? Do you like the Search function as is? Is there a game out there you'd like to see DAI emulate? In dragon age origins you could hold down a button and all the interactable things in view would have their name appear overhead/brighten slightly. I found that preferable, no having to wander every corner of the room while a glowy thing with a sound affect pinged till you find something or spending most of your time in the ugly "special vision" so you don't miss something. Just one brief press of a key and then your back to playing with minimum immersion breaking video gameyness.
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Post by Hrungr on Apr 8, 2018 4:36:34 GMT
Refining the Search "Radar Ping" function.I'm not sure how others play, but I find that when I'm exploring, I'm constantly tapping the Search button. I'd say about every 2 seconds as I'm moving, so nothing gets missed. But doing so feels like it hurts immersion a bit, constantly "pinging" the environment, instead of enjoying the scenery. I kinda like having some way to find hidden/valuable things, but in a way that you're not spending the entire game as a short-range radar dish. Witcher Sense & Tomb Raider's Survival Instinct are very similar to one another. They're more immersive for their respective games, but you end up leaning on those features nearly as much as in DAI. Assassin's Creed: Origins has a very similar radar-like search function to DAI, but with a much wider radius, so you're not pinging it quite as often. It's a modest improvement, but still not the greatest. I'm not really sure how to improve this in a significant way. Maybe just remove it and have some spidey-sense tingle when you're close to a "secret thing", but still have to interact with the environment to find it? Thoughts? Do you like the Search function as is? Is there a game out there you'd like to see DAI emulate? In dragon age origins you could hold down a button and all the interactable things in view would have their name appear overhead/brighten slightly. I found that preferable, no having to wander every corner of the room while a glowy thing with a sound affect pinged till you find something or spending most of your time in the ugly "special vision" so you don't miss something. Just one brief press of a key and then your back to playing with minimum immersion breaking video gameyness. I'm embarrassed to say it's been 4 years since I last played DA:O, and I'd forgotten how they handled it. (Probably because it was less intrusive... )Moving back to a DA:O subtle-highlighting style sounds pretty good to me.
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Post by Hrungr on Apr 8, 2018 4:50:58 GMT
Refining the Search "Radar Ping" function.I'm not sure how others play, but I find that when I'm exploring, I'm constantly tapping the Search button. I'd say about every 2 seconds as I'm moving, so nothing gets missed. But doing so feels like it hurts immersion a bit, constantly "pinging" the environment, instead of enjoying the scenery. I'll be honest, I hit the search button so often, that I feel weird if I don't hear the "ping" constantly in my ear while playing. ... I fired up DAI this morning to test out some of wavebend 's mods, and immediately slid back into the ping-ping-pinging routine. It's just so ingrained into my brain with this game. I also find that I have to make a conscious effort to look up in this game, and not just blankly stare at the hypnotic "radar" circles emanating from me.
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Post by fetunche on Apr 9, 2018 14:12:07 GMT
Refining the Search "Radar Ping" function.I'm not sure how others play, but I find that when I'm exploring, I'm constantly tapping the Search button. I'd say about every 2 seconds as I'm moving, so nothing gets missed. But doing so feels like it hurts immersion a bit, constantly "pinging" the environment, instead of enjoying the scenery. I kinda like having some way to find hidden/valuable things, but in a way that you're not spending the entire game as a short-range radar dish. Witcher Sense & Tomb Raider's Survival Instinct are very similar to one another. They're more immersive for their respective games, but you end up leaning on those features nearly as much as in DAI. Assassin's Creed: Origins has a very similar radar-like search function to DAI, but with a much wider radius, so you're not pinging it quite as often. It's a modest improvement, but still not the greatest. I'm not really sure how to improve this in a significant way. Maybe just remove it and have some spidey-sense tingle when you're close to a "secret thing", but still have to interact with the environment to find it? Thoughts? Do you like the Search function as is? Is there a game out there you'd like to see DAI emulate? I’d like the dog to serve the search function, similar to Fable it alerts you to hidden loot and is always in your party. as well as the usual three companions. Each class could have its own version of dog, Mabari for warriors, wolf for rogues maybe a large cat for mages like a panther.
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Post by Sifr on Apr 9, 2018 23:21:09 GMT
I’d like the dog to serve the search function, similar to Fable it alerts you to hidden loot and is always in your party. as well as the usual three companions. Each class could have its own version of dog, Mabari for warriors, wolf for rogues maybe a large cat for mages like a panther. How about about a Spirit Wolf for mages, like the ones you fight during the Mage Origin? Mages summoning their "pet" from the Fade would be very lore-friendly, since there's been countless examples of enemy mages summoning spirits in battle in previous games. In Inquisition, a Mage Adaar also can tell Josephine that they once tricked some bandits into surrendering to them, bluffing that their summoned wisps were actually "pet demons". To expand on your suggestion, what if each class summon required some kind of Taming Quest? Warriors have to fight alongside a Mabari before it will imprint on them. Rogue have to capture and tame a Wolf in the wild. Mages have to perform a ritual to summon a friendly spirit from the Fade.
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Post by Hrungr on Apr 10, 2018 0:23:13 GMT
Refining the Search "Radar Ping" function.I'm not sure how others play, but I find that when I'm exploring, I'm constantly tapping the Search button. I'd say about every 2 seconds as I'm moving, so nothing gets missed. But doing so feels like it hurts immersion a bit, constantly "pinging" the environment, instead of enjoying the scenery. I kinda like having some way to find hidden/valuable things, but in a way that you're not spending the entire game as a short-range radar dish. Witcher Sense & Tomb Raider's Survival Instinct are very similar to one another. They're more immersive for their respective games, but you end up leaning on those features nearly as much as in DAI. Assassin's Creed: Origins has a very similar radar-like search function to DAI, but with a much wider radius, so you're not pinging it quite as often. It's a modest improvement, but still not the greatest. I'm not really sure how to improve this in a significant way. Maybe just remove it and have some spidey-sense tingle when you're close to a "secret thing", but still have to interact with the environment to find it? Thoughts? Do you like the Search function as is? Is there a game out there you'd like to see DAI emulate? I’d like the dog to serve the search function, similar to Fable it alerts you to hidden loot and is always in your party. as well as the usual three companions. Each class could have its own version of dog, Mabari for warriors, wolf for rogues maybe a large cat for mages like a panther. Interesting idea...
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formerfiend
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
PSN: Former_Fiend
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Post by formerfiend on May 2, 2018 15:27:50 GMT
I'd like to see combat move in a direction where it's smoother, more visceral. I want it to look more like a cinematic action game along the lines of the new God of War and less like an MMO.
Which isn't to say that I want the RPG elements taken out of the game. I just want them to be less visual & noticeable. I don't want to see big flashing numbers pop up every time I hit someone; I want it to look more like a fight.
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simit
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by simit on May 3, 2018 2:40:25 GMT
I'd like to see combat move in a direction where it's smoother, more visceral. I want it to look more like a cinematic action game along the lines of the new God of War and less like an MMO. Which isn't to say that I want the RPG elements taken out of the game. I just want them to be less visual & noticeable. I don't want to see big flashing numbers pop up every time I hit someone; I want it to look more like a fight. I love that type of combat but how would you implement it into DA's class based 4 person party system?
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Post by Vall on May 4, 2018 7:35:17 GMT
I'd like to see combat move in a direction where it's smoother, more visceral. I want it to look more like a cinematic action game along the lines of the new God of War and less like an MMO. Which isn't to say that I want the RPG elements taken out of the game. I just want them to be less visual & noticeable. I don't want to see big flashing numbers pop up every time I hit someone; I want it to look more like a fight. I love that type of combat but how would you implement it into DA's class based 4 person party system? You could take a look at Final Fantasy XV for a baseline of actiony game with party system. If you replace their "Wait Mode" with our DA tactical cam and add tactics menu like from DAO/DA2 you would have a pretty good system IMO.
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