trengilly
N2
In Gaming Quarantine
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem
Posts: 116 Likes: 419
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In Gaming Quarantine
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Post by trengilly on Jun 14, 2024 18:02:47 GMT
Main story theme would be "regret" how do you deal with, live with, move past it. That sounds kind of depressing actually.
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Post by Grog Muffins on Jun 14, 2024 18:03:29 GMT
Harding's writer wanted to explore her as a companion, had a story they wanted to tell, and she was one of the first companions they settled on They heard the feedback about the quests from DAI and how relevant they were or weren't to the story so they wanted to make the quests for DAV to be more relevant and impactful
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Post by Reznore on Jun 14, 2024 18:05:09 GMT
Main story theme would be "regret" how do you deal with, live with, move past it. That sounds kind of depressing actually. I'm gonna make Solas move past his regret with my foot up his ass and I find that super uplifting.
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luketrevelyan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,729 Likes: 6,026
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by luketrevelyan on Jun 14, 2024 18:05:49 GMT
"Not going to be gathering shards in the Hinterlands"
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The Loyal Nub
N3
The Maker Take You
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 596 Likes: 1,301
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The Maker Take You
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Post by The Loyal Nub on Jun 14, 2024 18:05:52 GMT
No fetch quests. No shards.
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Post by fairdragon on Jun 14, 2024 18:06:03 GMT
Main story theme would be "regret" how do you deal with, live with, move past it. That sounds kind of depressing actually. I hope, it will have more hope than depressing. Because of the move past it.
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trengilly
N2
In Gaming Quarantine
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem
Posts: 116 Likes: 419
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trengilly
In Gaming Quarantine
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trengilly
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem
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Post by trengilly on Jun 14, 2024 18:06:04 GMT
No shard collecting 😢 /s
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Post by gervaise21 on Jun 14, 2024 18:07:08 GMT
And I don't want to feel like my companion is a 'better' version of my specialty because they get unique abilities that Rook doesn't We might get some unique abilities of our own, like the Inquisitor did, except perhaps tied to items only we can use, like the glowing sword/dagger.
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Post by Grog Muffins on Jun 14, 2024 18:07:28 GMT
Can spec companions to revive you if you get KO'd. Hope they'll be fast and smart enough to help me in due time.
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Post by Davrin's boobs on Jun 14, 2024 18:07:29 GMT
the q&a is being so boring to me (except some parts), I cant wait to see the lighthouse though, it seems to be more intimate and cozy. Skyhold was too big and full of people, hated it lol all companions are openly and publicly Pan . . . so if your Rook is hetro and not interested in romancing an openly Pan character . . . well tough. yeah thats called homophobia my man lmao
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Post by gervaise21 on Jun 14, 2024 18:08:56 GMT
Race, excuse me 'Lineage' and Background combos will be acknowledged. They used a Dwarf Mourn Watcher specifically being different from Human Mourn Watcher. They'll probably mention how it is unusual for a dwarf to be there as they can't do magic or some such.
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Post by Grog Muffins on Jun 14, 2024 18:09:37 GMT
No mounts and we'll see why. Probably because we use the Eluvians to travel, the mounts in DAI addressed a need in that game that isn't there in DAV
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Post by Grog Muffins on Jun 14, 2024 18:10:58 GMT
They will talk more about the Lighthouse and it has it's purposes and functions. This was in answer to whether there is a War Table system or not
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 12,704 Likes: 20,644
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Go Team!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Jun 14, 2024 18:11:32 GMT
That sounds kind of depressing actually. I'm gonna make Solas move past his regret with my foot up his ass and I find that super uplifting. Me too especially after wha th edid t oBianca .Would lov eDavrin t osay "where is the windo wso I may throw him out of it.
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The Loyal Nub
N3
The Maker Take You
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 596 Likes: 1,301
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Loyal Nub on Jun 14, 2024 18:11:40 GMT
Rogues get dual wielding but not warriors.
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Post by Grog Muffins on Jun 14, 2024 18:11:41 GMT
Warriors don't dual wield, only rogues.
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RelevantRevenant
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Legendary Edition
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Post by RelevantRevenant on Jun 14, 2024 18:11:43 GMT
Dual wielding for rogues, not warriors
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Post by gervaise21 on Jun 14, 2024 18:11:53 GMT
Companions can get pissed off at you and will go away for a bit but will come back because the world is in peril.... unless.... spoilers Like Solas after his personal quest. Of course, he had reasons.
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TheEmptyRoad
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TheEmptyRoad on Jun 14, 2024 18:12:25 GMT
the q&a is being so boring to me (except some parts), I cant wait to see the lighthouse though, it seems to be more intimate and cozy. Skyhold was too big and full of people, hated it lol all companions are openly and publicly Pan . . . so if your Rook is hetro and not interested in romancing an openly Pan character . . . well tough. yeah thats called homophobia my man lmao Having preferences is not a phobia.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,386 Likes: 26,355
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Post by azarhal on Jun 14, 2024 18:13:00 GMT
Biggest theme was regret, how it shapes people's lives and how they move on from it
" Regret is something I know well. Take care not to cling to it, to hold it so close that it poisons your soul." ~ Flemethal
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Post by Davrin's boobs on Jun 14, 2024 18:13:07 GMT
the q&a is being so boring to me (except some parts), I cant wait to see the lighthouse though, it seems to be more intimate and cozy. Skyhold was too big and full of people, hated it lol yeah thats called homophobia my man lmao Having preferences is not a phobia. Booooo not taking the bait
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Post by g_scoundrel on Jun 14, 2024 18:13:37 GMT
Guys please don't
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Post by QuizzyBunny on Jun 14, 2024 18:13:38 GMT
About companions/important npc:- Fewer companions allow for them to be "noticed" more. - Banter most fun part for writers. - "Companions the heart of the experience". - Fewer companions are not supposed to overall feel like they interact with each other less, they have lives outside of what revolves around you - Uhm, you can't romance Manfred, but they are not ruling out all skeletons xD. - Inky will show up (we knew that, but nice with more confirmation!). The Inky will be "part of the story". - We can change companions armor, but they have iconic color palettes. Some things are connected to them and won't change. - They underline that the characters are not player-sexual, they have their own identities and preferences outside of you - Davrin's markings confirmed to be Vallaslin, but they are "a bit more specific to their personality" - Corinne's favorite part of the game is the companions - Varric has dark hair because he's old and has seen shit - Non of our companions are ace, but Corinne wants ace relationships represented (someone tag Hanako!) - No mabaris, sorry - You can pet and HUG the griffon, let's gooooooo! - If you go too much against the companions they might get angry, even take some time off, but it's an important issue so they will show up... unless (Corinne was almost dancing into spoiler territory) - No direct inspiration to the characters, just very general what the writers have liked, but there will be things that will be reminiscent of other characters - They added Harding because of the love from the fandom and the writers feeling there was more to explore (not to mention her connection to the Inquisition) Story- Big theme is "regret", how you deal with it and so on. - NPC will react to your race and so on, the game will notice what you do. - Each quest will provide a perspective on the world/characters. - Feed-back from DAI was really taken into consideration, no more shard hunting. - Who you left in the fade in DA:I has no importance in DA:V, maybe in the future. - Wheels are essentially the same as before, but they want your choices to be very clear (however, they also say that sometimes not really knowing is part of the fun). - Corinne experienced anxiety with the choices lol. Character Creator- Factions is basically your background. - You will be able to define your background and what it meant to you. - Pronouns and gender choices confirmed. - Very detailed CC. - Full body customization. - They want to get back to it later. - Photomode not implemented, but they want to (sad). - Corinne mentioned "range of options" and sliders. - Name selector available for those who want it. - Glorious beards! Crafting- Crafting is back! (Whop whop!). - Different type of crafting from DAI, won't go into it (it's spoilery), a "mystical entity" will help you. - Transmog is iiiiiiiin! Keep- Fully integrated - It's kind of a "Last time, in Dragon Age" (*TV-narrator voice*). - They want the game to be completely offline since it's been highly requested. World- Will explore more than just Tevinter. - Great side content, no grind. - It's a "curated and crafted experience". - While a lot of stuff will be shown in the world, they will still leave out a lot for future games. - Locations will be impacted by the choices you make. - No more power mechanic that stops you from entering a new place. - Your hub evolves and starts feeling like home. - No mounts will be needed.
Combat and skills- Healing abilities a thing! - Game is tactical, especially on higher levels. - No tactical camera. - We can see enemy resistances and weaknesses. - Pick your companions based on synergy, combos are important. - You have to choose which 3 abilities to use before a mission (I think it means no switching outside of hub). - You get an ultimate ability, and there are items that function like abilities. - The wheel has more than first meets the eyes essentially. - Fireball and cone of cold not back, but their successors are. - Possible arachnophobia mode? They will talk about it later. - No blood magic for story reasons (there goes my theory!) - Mage specs: necromancer, warrior mage, elemental mage - If Rook dies in combat you can spec companions to revive you, otherwise reload. - Dual wielding only for rogues. Fun facts- Ancients elves always go bald after living a millennia or so. - No microtransactions, battlepasses, nothing. - Pasta exists in Thedas confirmed! - Voice actors are not ready to be announced yet. - Tavern songs are back. - They don't want to talk about music yet. No Hans Zimmer was my impression. OMG end meeee it's too much to type!
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Post by fairdragon on Jun 14, 2024 18:14:43 GMT
About companions/important npc:- Fewer companions allow for them to be "noticed" more. - Banter most fun part for writers. - "Companions the heart of the experience". - Fewer companions are not supposed to overall feel like they interact with each other less, they have lives outside of what revolves around you - Uhm, you can't romance Manfred, but they are not ruling out all skeletons xD. - Inky will show up (we knew that, but nice with more confirmation!). The Inky will be "part of the story". - We can change companions armor, but they have iconic color palettes. Some things are connected to them and won't change. - They underline that the characters are not player-sexual, they have their own identities and preferences outside of you - Davrin's markings confirmed to be Vallaslin, but they are "a bit more specific to their personality" - Corinne's favorite part of the game is the companions - Varric has dark hair because he's old and has seen shit - Non of our companions are ace, but Corinne wants ace relationships represented (someone tag Hanako!) - No mabaris, sorry - You can pet and HUG the griffon, let's gooooooo! - If you go too much against the companions they might get angry, even take some time off, but it's an important issue so they will show up... unless (Corinne was almost dancing into spoiler territory) - No direct inspiration to the characters, just very general what the writers have liked, but there will be things that will be reminiscent of other characters - They added Harding because of the love from the fandom and the writers feeling there was more to explore (not to mention her connection to the Inquisition) Story- Big theme is "regret", how you deal with it and so on. - NPC will react to your race and so on, the game will notice what you do. - Each quest will provide a perspective on the world/characters. - Feed-back from DAI was really taken into consideration, no more shard hunting. - Who you left in the fade in DA:I has no importance in DA:V, maybe in the future. - Wheels are essentially the same as before, but they want your choices to be very clear (however, they also say that sometimes not really knowing is part of the fun). - Corinne experienced anxiety with the choices lol. Character Creator- Factions is basically your background. - You will be able to define your background and what it meant to you. - Pronouns and gender choices confirmed. - Very detailed CC. - Full body customization. - They want to get back to it later. - Photomode not implemented, but they want to (sad). - Corinne mentioned "range of options" and sliders. - Name selector available for those who want it. - Glorious beards! Crafting- Crafting is back! (Whop whop!). - Different type of crafting from DAI, won't go into it (it's spoilery), a "mystical entity" will help you. - Transmog is iiiiiiiin! Keep- Fully integrated - It's kind of a "Last time, in Dragon Age" (*TV-narrator voice*). - They want the game to be completely offline since it's been highly requested. - No mounts will be needed. World- Will explore more than just Tevinter. - Great side content, no grind. - It's a "curated and crafted experience". - While a lot of stuff will be shown in the world, they will still leave out a lot for future games. - Locations will be impacted by the choices you make. - No more power mechanic that stops you from entering a new place. - Your hub evolves and starts feeling like home. Combat and skills- Healing abilities a thing! - Game is tactical, especially on higher levels. - No tactical camera. - We can see enemy resistances and weaknesses. - Pick your companions based on synergy, combos are important. - You have to choose which 3 abilities to use before a mission (I think it means no switching outside of hub). - You get an ultimate ability, and there are items that function like abilities. - The wheel has more than first meets the eyes essentially. - Fireball and cone of cold not back, but their successors are. - Possible arachnophobia mode? They will talk about it later. - No blood magic for story reasons (there goes my theory!) - Mage specs: necromancer, warrior mage, elemental mage - If Rook dies in combat you can spec companions to revive you, otherwise reload. - Dual wielding only for rogues. Fun facts- Ancients elves always go bald after living a millennia or so. - No microtransactions, battlepasses, nothing. - Pasta exists in Thedas confirmed! - Voice actors are not ready to be announced yet. - Tavern songs are back. - They don't want to talk about music yet. No Hans Zimmer was my impression. OMG end meeee it's too much to type!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jun 14, 2024 18:15:11 GMT
Rogues get dual wielding but not warriors. Except Taash. Must be a Qunari thing.
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