trengilly
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Post by trengilly on Jun 14, 2024 20:43:56 GMT
I don't really mind the hack and slash style combat and I can live without controlling the other party memebers directly but I really wish we had more than 3 spells available. If I can't have the DAO or DA" style of having everything at once then I wish it was more like ESO where you can have 5 abilies on your hotbar but can switch to another 5 ability hotbar at the press of a button . You don't just have 3 abilities you can use in combat. There is only 3 shortcut abilities to slot your none-ultimate class/specialization abilities you unlock in your class skill tree and one Ultimate shortcut in your load-out.
Parry, dodge, heavy attacks, weapon swap (or something else for Warriror/Mage since UI isn't quite the same as Rogue) and "resource special" are all things you can use in-combat that do not use an ability shortcuts. And going by the Q&A there are wearable/usable items with active abilities usable via the Wheel as well.
Take the gameplay reveal, Rook was using shadow steps, twin fang, spinning blade, parry and was able to shoot his bow (aimed manually or momentum related) and he only had 1 of his 3 shortcuts filled.
Yes, I think effectively you will have a similar number of different things you can do as in Inquisition, possibly even more.
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DragonRacer
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Post by DragonRacer on Jun 14, 2024 20:50:35 GMT
About companions/important npc:- Fewer companions allow for them to be "noticed" more. - Banter most fun part for writers. - "Companions the heart of the experience". - Fewer companions are not supposed to overall feel like they interact with each other less, they have lives outside of what revolves around you - Uhm, you can't romance Manfred, but they are not ruling out all skeletons xD. - Inky will show up (we knew that, but nice with more confirmation!). The Inky will be "part of the story". - We can change companions armor, but they have iconic color palettes. Some things are connected to them and won't change. - They underline that the characters are not player-sexual, they have their own identities and preferences outside of you - Davrin's markings confirmed to be Vallaslin, but they are "a bit more specific to their personality" - Corinne's favorite part of the game is the companions - Varric has dark hair because he's old and has seen shit - Non of our companions are ace, but Corinne wants ace relationships represented (someone tag Hanako!) - No mabaris, sorry - You can pet and HUG the griffon, let's gooooooo! - If you go too much against the companions they might get angry, even take some time off, but it's an important issue so they will show up... unless (Corinne was almost dancing into spoiler territory) - No direct inspiration to the characters, just very general what the writers have liked, but there will be things that will be reminiscent of other characters - They added Harding because of the love from the fandom and the writers feeling there was more to explore (not to mention her connection to the Inquisition) Story- Big theme is "regret", how you deal with it and so on. - NPC will react to your race and so on, the game will notice what you do. - Each quest will provide a perspective on the world/characters. - Feed-back from DAI was really taken into consideration, no more shard hunting. - Who you left in the fade in DA:I has no importance in DA:V, maybe in the future. - Wheels are essentially the same as before, but they want your choices to be very clear (however, they also say that sometimes not really knowing is part of the fun). - Corinne experienced anxiety with the choices lol. Character Creator- Factions is basically your background. - You will be able to define your background and what it meant to you. - Pronouns and gender choices confirmed. - Very detailed CC. - Full body customization. - They want to get back to it later. - Photomode not implemented, but they want to (sad). - Corinne mentioned "range of options" and sliders. - Name selector available for those who want it. - Glorious beards! Crafting- Crafting is back! (Whop whop!). - Different type of crafting from DAI, won't go into it (it's spoilery), a "mystical entity" will help you. - Transmog is iiiiiiiin! Keep- Fully integrated - It's kind of a "Last time, in Dragon Age" (*TV-narrator voice*). - They want the game to be completely offline since it's been highly requested. World- Will explore more than just Tevinter. - Great side content, no grind. - It's a "curated and crafted experience". - While a lot of stuff will be shown in the world, they will still leave out a lot for future games. - Locations will be impacted by the choices you make. - No more power mechanic that stops you from entering a new place. - Your hub evolves and starts feeling like home. - No mounts will be needed.
Combat and skills- Healing abilities a thing! - Game is tactical, especially on higher levels. - No tactical camera. - We can see enemy resistances and weaknesses. - Pick your companions based on synergy, combos are important. - You have to choose which 3 abilities to use before a mission (I think it means no switching outside of hub). - You get an ultimate ability, and there are items that function like abilities. - The wheel has more than first meets the eyes essentially. - Fireball and cone of cold not back, but their successors are. - Possible arachnophobia mode? They will talk about it later. - No blood magic for story reasons (there goes my theory!) - Mage specs: necromancer, warrior mage, elemental mage - If Rook dies in combat you can spec companions to revive you, otherwise reload. - Dual wielding only for rogues. Fun facts- Ancients elves always go bald after living a millennia or so. - No microtransactions, battlepasses, nothing. - Pasta exists in Thedas confirmed! - Voice actors are not ready to be announced yet. - Tavern songs are back. - They don't want to talk about music yet. No Hans Zimmer was my impression. OMG end meeee it's too much to type! Hey mods, would it be possible to like...pin this post? Or put it somewhere accessible and easy to find? It's just such a nice collection of info, I'd hate to have it buried in this fast moving thread. Unfortunately, cannot pin the post within the thread or move as a copy (which, honestly, should be A Thing). Only option seems to be moving the post totally out of this thread and merging it into, say, the Everything We Know About VeilGuard So Far thread. @quizzybunny - do you mind if I were to do that? Move your super-awesome summary post into that collective info thread? Conversation surrounding it should remain in here, however, as a news discussion thread.
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Post by Davrin's boobs on Jun 14, 2024 20:57:01 GMT
So I just read the game will let you customize your bulge lmfao (I prefer to have a fat ass tbh but is cool i guess lol)
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Post by Sartoz on Jun 14, 2024 20:57:56 GMT
I'd like to know what exactly they mean by the companions not being playersexual, and having their '' own identity and preferences '' because sounds like a load of nugshit to me. Like, if they have preferences, but none of them amount to anything, what gives? That to me, IF ANYTHING, is a sign of playersexuality. The companions are pansexual and maybe with preferences they mean the relationship they get, if we don't romance them?
Are then Pan or is it just the game allowing "anything goes"?
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Post by Hanako Ikezawa on Jun 14, 2024 20:59:28 GMT
The companions are pansexual and maybe with preferences they mean the relationship they get, if we don't romance them?
Are then Pan or is it just the game allowing "anything goes"?
They are pan.
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kaliya
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Post by kaliya on Jun 14, 2024 21:02:09 GMT
Personally I am ok with the action combat, it looks fun to me. Also I do not have that much time to play like I used to 10 years ago lol. So killing 5 mobs for 30 mins is not for me. But I am more excited for the story and lore and combat is secondary for me with Dragon Age games.
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Post by Sartoz on Jun 14, 2024 21:04:13 GMT
If I play Devils Advocate here (even though I'm not happy with 3 either) the justification would be this: If we let the player have access to every single ability possible, then it means they're also prepared for every single encounter as well. If they have every possible magic school/skill type covered and brought to bear for each battle, then there isn't much in terms of "tension" to be placed on the character. Instead, it amounts to how good your sustain is while we bump up enemy health and damage numbers. Problem with that is that you equip your abilities before a mission then you're stuck with those for the entire mission. You're not going to know what enemies you'll run into so how can you make informed decisions on what abilities to choose from? As unhappy as I was with MEA's profiles having a long GCD after switching, at least you had the opportunity to adjust once you saw what you were up against, pick a profile that was better suited to the fight you had entered even if you started with a kit that was completely unsuited.
And that's my problem with this combat system. Show me Mage combat Bio!
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trengilly
N2
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Post by trengilly on Jun 14, 2024 21:04:24 GMT
I found the Inquisition combat least bullet spongey of the group. Oh, all three games were too 'spongey'. Origins had the advantage of having unique hand crafted encounters that included things like traps, hidden enemies, etc which made the encounters more interesting (at least to me). Inquisition had just soo many mindless mobs you just button mashed your way through. Eventually I found a mod for Origins that globally increased damage and reduced hit points. It vastly improved the gameplay speeding combat without actually changing things . . . it did make it much easier to get a party wipe earlier however.
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trengilly
N2
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Post by trengilly on Jun 14, 2024 21:06:14 GMT
So I just read the game will let you customize your bulge lmfao (I prefer to have a fat ass tbh but is cool i guess lol) I believe I saw somewhere that, Butt, Boobs, Bulge, and Body were all adjustable!
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cuthbertbeckett
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Post by cuthbertbeckett on Jun 14, 2024 21:13:16 GMT
- Who you left in the fade in DA:I has no importance in DA:V, maybe in the future. - You have to choose which 3 abilities to use before a mission (I think it means no switching outside of hub). First you are crazy fast. Thanks for the list. So Hawke, Warden Alistair (King Alistair may be different story but Drunk Alistair not because there is no more Drunk Alistair just Warden Alistair), Loghain and Stroud aren´t in Veilguard? I am more than ok with this.
But i really dispise this 3 abilities system. Why can´t this be changed after combat?
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kali073
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Post by kali073 on Jun 14, 2024 21:18:37 GMT
I don't really mind the hack and slash style combat and I can live without controlling the other party memebers directly but I really wish we had more than 3 spells available. If I can't have the DAO or DA" style of having everything at once then I wish it was more like ESO where you can have 5 abilies on your hotbar but can switch to another 5 ability hotbar at the press of a button . You don't just have 3 abilities you can use in combat. There is only 3 shortcut abilities to slot your none-ultimate class/specialization abilities you unlock in your class skill tree and one Ultimate shortcut in your load-out.
Parry, dodge, heavy attacks, weapon swap (or something else for Warriror/Mage since UI isn't quite the same as Rogue) and "resource special" are all things you can use in-combat that do not use an ability shortcuts. And going by the Q&A there are wearable/usable items with active abilities usable via the Wheel as well.
Take the gameplay reveal, Rook was using shadow steps, twin fang, spinning blade, parry and was able to shoot his bow (aimed manually or momentum related) and he only had 1 of his 3 shortcuts filled.
When I say 3 abilities I mean 3 spells. Heavy attacks, parry and such don't really count for me. However this does sound better than I feared it was.
I never liked DAI limiting us to 8 and making it so cumbersome to switch spells. I stopped caring if I levelled up because it only felt bad. For me at least. I really liked being able to have all my spells out at the same time but I understand it makes it more difficult to balance gameplay.
My hope is that they might increase the amount of abilities next game around since they seem to listen if people ask (well, for some things at least). I don't expect a return to DAO or DA2 but something a bit more similar at least. Well, I can dream at least.
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Post by Sartoz on Jun 14, 2024 21:34:07 GMT
I'm gonna need to hear more information on this. Prior games have allowed us to swap abilities in the field (just not in combat). But if this pre-level ability selection becomes a thing, that's going to be nothing but bad press for BioWare. Here is the question with the answer: Q: Are we going to be limited in how many abilities we can pick from the wheel? A: 3 abilities for Rook and 3 for each companion, you strategize on your kit before the mission, but you can have other abilities available like an ultimate ability associated with your class or specialization, you can get items that can have special buffs that you also control from the wheel, ordering companions to focus certain enemies can proc combos/abilities/effects based on the gear they wear.Personally, I'm confused, even with this explanation.
And personally, I find this overly complicated for no reason.
Strategize before a mission implies target intelligence. Are we asking Neve all the time before a mission? And the rest of that sentence fails to explain properly. So, if they wear the wrong gear you are up shyte creek. Same if you don't have "special items". And notice that the wheel plays a central role here. That's a lot of PAUSE.
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midnight tea
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Post by midnight tea on Jun 14, 2024 21:36:27 GMT
- Inky will show up (we knew that, but nice with more confirmation!). The Inky will be "part of the story". Hey, is it true they said "the story of Solas and the Inquisitor are tied and can’t be told without one another"?
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Post by QuizzyBunny on Jun 14, 2024 21:45:57 GMT
- Inky will show up (we knew that, but nice with more confirmation!). The Inky will be "part of the story". Hey, is it true they said "the story of Solas and the Inquisitor are tied and can’t be told without one another"? Oh god, my memory is so shit, anyone reading is going to have to take this with shovels of salt.
As I recall, while not using those exact words, they said something along those lines.
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trengilly
N2
In Gaming Quarantine
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Post by trengilly on Jun 14, 2024 21:46:17 GMT
Here is the question with the answer: Q: Are we going to be limited in how many abilities we can pick from the wheel? A: 3 abilities for Rook and 3 for each companion, you strategize on your kit before the mission, but you can have other abilities available like an ultimate ability associated with your class or specialization, you can get items that can have special buffs that you also control from the wheel, ordering companions to focus certain enemies can proc combos/abilities/effects based on the gear they wear.Personally, I'm confused, even with this explanation.
And personally, I find this overly complicated for no reason.
Strategize before a mission implies target intelligence. Are we asking Neve all the time before a mission? And the rest of that sentence fails to explain properly. So, if they wear the wrong gear you are up shyte creek. Same if you don't have "special items". And notice that the wheel plays a central role here. That's a lot of PAUSE.
They did say you can go back to areas . . . so possible if you discover you don't have the right abilities picked or want a different companion you can go back to base and change them? I doubt they would force you to complete a mission without being able to change things somewhere if you picked wrong? Andromeda let you change skill sets anytime . . . but also had drop points where you could swap out your companions.
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Post by sni2 on Jun 14, 2024 21:47:10 GMT
Here is the question with the answer: Q: Are we going to be limited in how many abilities we can pick from the wheel? A: 3 abilities for Rook and 3 for each companion, you strategize on your kit before the mission, but you can have other abilities available like an ultimate ability associated with your class or specialization, you can get items that can have special buffs that you also control from the wheel, ordering companions to focus certain enemies can proc combos/abilities/effects based on the gear they wear.Personally, I'm confused, even with this explanation.
And personally, I find this overly complicated for no reason.
Strategize before a mission implies target intelligence. Are we asking Neve all the time before a mission? And the rest of that sentence fails to explain properly. So, if they wear the wrong gear you are up shyte creek. Same if you don't have "special items". And notice that the wheel plays a central role here. That's a lot of PAUSE.
"Strategize before a mission implies target inteligence": this just screams Mass Effect 2 for me. I am honestly waiting for an ending similar to what we have in this game.
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Post by luketrevelyan on Jun 14, 2024 21:47:19 GMT
Hey, is it true they said "the story of Solas and the Inquisitor are tied and can’t be told without one another"? Oh god, my memory is so shit, anyone reading is going to have to take this with shovels of salt.
As I recall, while not using those exact words, they said something along those lines.
Yeah I think the general idea is correct from what I remember
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Post by OhDaniGirl on Jun 14, 2024 21:47:56 GMT
Hey, is it true they said "the story of Solas and the Inquisitor are tied and can’t be told without one another"? Oh god, my memory is so shit, anyone reading is going to have to take this with shovels of salt.
As I recall, while not using those exact words, they said something along those lines.
Did you see DragonRacer's question about your summary post?
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Post by themikefest on Jun 14, 2024 21:52:59 GMT
So I just read the game will let you customize your bulge lmfao (I prefer to have a fat ass tbh but is cool i guess lol) I believe I saw somewhere that, Butt, Boobs, Bulge, and Body were all adjustable! What about height? I want to play as a 7 ft mage who towers over everyone.
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Post by QuizzyBunny on Jun 14, 2024 21:54:33 GMT
They did say you can go back to areas . . . so possible if you discover you don't have the right abilities picked or want a different companion you can go back to base and change them? I doubt they would force you to complete a mission without being able to change things somewhere if you picked wrong? Andromeda let you change skill sets anytime . . . but also had drop points where you could swap out your companions. I'm not sure if this whole argument is based on what I wrote, because they never said outright that you can't switch during missions, just that you picked them before missions. I just assumed since it was pointed out it likely meant that you can't really switch them on the fly. Never thought I'd say this, but I almost wants the profiles from MEA back if they are running with a hard "only change in hubs".
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Post by QuizzyBunny on Jun 14, 2024 21:55:18 GMT
Oh god, my memory is so shit, anyone reading is going to have to take this with shovels of salt.
As I recall, while not using those exact words, they said something along those lines.
Did you see DragonRacer's question about your summery post? No I didn't, my bad! I'll go back and check.
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Post by QuizzyBunny on Jun 14, 2024 21:57:09 GMT
Hey mods, would it be possible to like...pin this post? Or put it somewhere accessible and easy to find? It's just such a nice collection of info, I'd hate to have it buried in this fast moving thread. Unfortunately, cannot pin the post within the thread or move as a copy (which, honestly, should be A Thing). Only option seems to be moving the post totally out of this thread and merging it into, say, the Everything We Know About VeilGuard So Far thread. @quizzybunny - do you mind if I were to do that? Move your super-awesome summary post into that collective info thread? Conversation surrounding it should remain in here, however, as a news discussion thread. I mean sure, I can just duplicate it if you want too so that anyone crazy enough to try to read all of this won't be overly confused lol.
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Post by Hanako Ikezawa on Jun 14, 2024 22:03:09 GMT
- Inky will show up (we knew that, but nice with more confirmation!). The Inky will be "part of the story". Hey, is it true they said "the story of Solas and the Inquisitor are tied and can’t be told without one another"? Question: “Will the Inquisitor be appearing in the flesh, or are we just choosing their major DAI decisions?” Corinne: “Yes. They will. The Inky does appear. We know how attached you all are to the Inquisitor and seen the love for your OC. Yes, the Inquisitor shows up. Now, we already confirmed that in a few places so let me just say you can also customize them, include some of our new customization options. Yeah, they’re going to show up and they’re going to be your Inquisitor.” John Epler: “And I think beyond that, this story of Solas and this story of the Inquisitor are obviously are tied together as much as any story, so it would’ve been strange for us not to bring them in for this one. They are going to be a part of this story, so…”
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RelevantRevenant
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Legendary Edition
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RelevantRevenant
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Legendary Edition
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Post by RelevantRevenant on Jun 14, 2024 22:09:40 GMT
What is transmog and why is it a good thing?
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OhDaniGirl
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
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Post by OhDaniGirl on Jun 14, 2024 22:10:08 GMT
Hey, is it true they said "the story of Solas and the Inquisitor are tied and can’t be told without one another"? Question: “Will the Inquisitor be appearing in the flesh, or are we just choosing their major DAI decisions?” Corinne: “Yes. They will. The Inky does appear. We know how attached you all are to the Inquisitor and seen the love for your OC. Yes, the Inquisitor shows up. Now, we already confirmed that in a few places so let me just say you can also customize them, include some of our new customization options. Yeah, they’re going to show up and they’re going to be your Inquisitor.” John Epler: “And I think beyond that, this story of Solas and this story of the Inquisitor are obviously are tied together as much as any story, so it would’ve been strange for us not to bring them in for this one. They are going to be a part of this story, so…” I think I might hear angels singing.
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