Iakus
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Post by Iakus on Jun 14, 2024 19:55:09 GMT
Exactly!
What were the "Tactical or Strategic" elements during the combat battles shown in the Official Gameplay Demo? All I saw was Rook Bouncing, Jumping, Somersaulting. I did notice, however, that Varric is smarter this time around and kept his distance... So did Lace. If that is "Tactical" ....
What I expect to see is how Rook plays the T&S... 'cause at the moment I don't see.
To be honest I straight up think we're getting the Mass Effect system. They are going in that direction. It's probably just easier to streamline it for both games series. I do think the most divisive aspect of this game when it releases is the combat. People will either be ok/love it or they will dislike it in varying degrees. I am just readying myself for some anger around these parts this fall. Everything I've seen so far suggests they're going full "Dragon Effect"
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Post by Sartoz on Jun 14, 2024 19:55:17 GMT
That sounds kind of depressing actually. I'm gonna make Solas move past his regret with my foot up his ass and I find that super uplifting.
I like that!
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kali073
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Post by kali073 on Jun 14, 2024 19:55:58 GMT
I usually prefer set sexualities like Inquisition but I don't mind pansexual/playersexual romances either. Set sexualities can be more immersive but severely limits the choices available when playing which can make it less fun for players that are interested in the romances. It's a bummer when the only option available to your character is the one you hate to the bones or when your choices in earlier titles leaves without a single option (in ´ME3 base game, straight femShep could end up without anyone at all). Set sexualities are easier the more amount of possible LI there are so everyone has at least two to choose from if they despise one. However, more LI means the budget for romance is stretched more and each one might get less content. Playersexual is less immersive, but does let everyone have a bigger chance to have a LI they might feel at least a little satisfied with.
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Post by QuizzyBunny on Jun 14, 2024 19:56:43 GMT
wanted to know if you could save your Rook in the CC and then be able to use the same Rook on future playthroughs. Huh, didn't think about this, but it'd be nice. At least for people who tend to tend to replay the same character a couple of times *raises hand* I got so fed up with recreating my canon Quizzy in DAI I actually learned how to make a mod with custom preset just for him You recreated me in DAI? I hope you got my ears right, I'm a bit sensitive about them!
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kali073
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Post by kali073 on Jun 14, 2024 20:01:15 GMT
I don't really mind the hack and slash style combat and I can live without controlling the other party memebers directly but I really wish we had more than 3 spells available. If I can't have the DAO or DA2 style of having everything at once then I wish it was more like ESO where you can have 5 abilies on your hotbar but can switch to another 5 ability hotbar at the press of a button .
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Post by Rascoth on Jun 14, 2024 20:01:54 GMT
Huh, didn't think about this, but it'd be nice. At least for people who tend to tend to replay the same character a couple of times *raises hand* I got so fed up with recreating my canon Quizzy in DAI I actually learned how to make a mod with custom preset just for him You recreated me in DAI? I hope you got my ears right, I'm a bit sensitive about them!
Of course! I made sure that every whisker, every patch of fluff - and of course ears! - are just right!
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Post by colfoley on Jun 14, 2024 20:02:31 GMT
wanted to know if you could save your Rook in the CC and then be able to use the same Rook on future playthroughs. Huh, didn't think about this, but it'd be nice. At least for people who tend to tend to replay the same character a couple of times *raises hand* I got so fed up with recreating my canon Quizzy in DAI I actually learned how to make a mod with custom preset just for him that's nice. And that is also me...on console.
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Post by Grog Muffins on Jun 14, 2024 20:06:41 GMT
I don't think its confirmed that they can't be changed. But they did specifically say 'you select your companions and abilities and then go on a mission' (or words to that effect) I'm gonna need to hear more information on this. Prior games have allowed us to swap abilities in the field (just not in combat). But if this pre-level ability selection becomes a thing, that's going to be nothing but bad press for BioWare. Here is the question with the answer: Q: Are we going to be limited in how many abilities we can pick from the wheel? A: 3 abilities for Rook and 3 for each companion, you strategize on your kit before the mission, but you can have other abilities available like an ultimate ability associated with your class or specialization, you can get items that can have special buffs that you also control from the wheel, ordering companions to focus certain enemies can proc combos/abilities/effects based on the gear they wear. Personally, I'm confused, even with this explanation.
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Post by colfoley on Jun 14, 2024 20:11:50 GMT
I'm gonna need to hear more information on this. Prior games have allowed us to swap abilities in the field (just not in combat). But if this pre-level ability selection becomes a thing, that's going to be nothing but bad press for BioWare. Here is the question with the answer: Q: Are we going to be limited in how many abilities we can pick from the wheel? A: 3 abilities for Rook and 3 for each companion, you strategize on your kit before the mission, but you can have other abilities available like an ultimate ability associated with your class or specialization, you can get items that can have special buffs that you also control from the wheel, ordering companions to focus certain enemies can proc combos/abilities/effects based on the gear they wear. Personally, I'm confused, even with this explanation. I think this will end up being a mispeak. Unfortunately it'll probably work like Inquisition is what I'm picturing.
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trengilly
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Post by trengilly on Jun 14, 2024 20:12:12 GMT
While my personal preference is for turn based tactical combat (does that make me actionphobic?) . . . obviously that was never a Dragon Age thing and its been clear for 15 years now that they are moving in a Action RPG direction.
I'm actually really excited about the DAV combat . . . in big part because the Inquisition combat was so painful . . . tons of damage sponges and slow boring combat. With no real 'tactics' as I know them.
With active dodge and block it should make the combat much more engaging and hopefully faster paced. And the 'Mass Effect' combo and companion control system is pretty smooth.
They specifically described bringing up the wheel and giving your two companions orders for their combo abilities at the same time . . . you didn't have to prime one before firing the other. And I can see how you will adjust all 9 of your parties abilities to fit who is in the party and what enemies your mission will be facing.
As long as the combat is quicker/more engaging than combat in Inquisition and lets you focus on story I'll be happy.
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Post by Sartoz on Jun 14, 2024 20:12:34 GMT
Thank you very much for that summary. It really helped me.
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Post by colfoley on Jun 14, 2024 20:14:05 GMT
While my personal preference is for turn based tactical combat (does that make me actionphobic?) . . . obviously that was never a Dragon Age thing and its been clear for 15 years now that they are moving in a Action RPG direction. I'm actually really excited about the DAV combat . . . in big part because the Inquisition combat was so painful . . . tons of damage sponges and slow boring combat. With no real 'tactics' as I know them. With active dodge and block it should make the combat much more engaging and hopefully faster paced. And the 'Mass Effect' combo and companion control system is pretty smooth. They specifically described bringing up the wheel and giving your two companions orders for their combo abilities at the same time . . . you didn't have to prime one before firing the other. And I can see how you will adjust all 9 of your parties abilities to fit who is in the party and what enemies your mission will be facing. As long as the combat is quicker/more engaging than combat in Inquisition and lets you focus on story I'll be happy. I found the Inquisition combat least bullet spongey of the group.
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Post by Kappa Neko on Jun 14, 2024 20:15:46 GMT
You know, most of what we've heard about the game (other than the divisive combat but that might actually be really up my alley too) sounds too good to be true. I'm getting Starfield flashbacks. Never trust marketing!
Like, saying race will be referenced is true even if it's only mentioned like twice like in DAI. There are a lot of things they can say that's re technically true but not well done in reality.
I'm most concerned right now about the ME2 approach being very focused on the companions. This is either going to be amazing because ME2 was amazing or it's going to be awful. If the companions are not written extremely well then it all falls apart. ME2 barely had any plot, only got away with it because the companion stuff was so good.
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sloth
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Post by sloth on Jun 14, 2024 20:18:01 GMT
so, they didn't answer nothing about the camera during dialogues with npcs outside the cutscenes? started a new DA:O playthrough and remembered that it is way better than how they did in DA:I
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Post by Grog Muffins on Jun 14, 2024 20:24:18 GMT
While my personal preference is for turn based tactical combat (does that make me actionphobic?) . . . obviously that was never a Dragon Age thing and its been clear for 15 years now that they are moving in a Action RPG direction. I'm actually really excited about the DAV combat . . . in big part because the Inquisition combat was so painful . . . tons of damage sponges and slow boring combat. With no real 'tactics' as I know them. With active dodge and block it should make the combat much more engaging and hopefully faster paced. And the 'Mass Effect' combo and companion control system is pretty smooth. They specifically described bringing up the wheel and giving your two companions orders for their combo abilities at the same time . . . you didn't have to prime one before firing the other. And I can see how you will adjust all 9 of your parties abilities to fit who is in the party and what enemies your mission will be facing. As long as the combat is quicker/more engaging than combat in Inquisition and lets you focus on story I'll be happy. What do you mean no tactics? 1. Static cage + Bees as both CC and damage on multiple enemies 2. Mark of the Rift + Bees as an opener on a dragon fight 3. Double dispel on demon spawning pools when going up against rifts to either significantly lower the number of demons you fight or outright skip a wave And this is just what I remember off the top of my head. I dislike DAI's ability limit and fewer skill tress but the combat overall is more enjoyable in terms of speed than DAO and more customizable than DA2.
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Post by flyingovertrout on Jun 14, 2024 20:26:13 GMT
Hope the "mysterious crafting entity" is Sandal.
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Post by colfoley on Jun 14, 2024 20:28:11 GMT
While my personal preference is for turn based tactical combat (does that make me actionphobic?) . . . obviously that was never a Dragon Age thing and its been clear for 15 years now that they are moving in a Action RPG direction. I'm actually really excited about the DAV combat . . . in big part because the Inquisition combat was so painful . . . tons of damage sponges and slow boring combat. With no real 'tactics' as I know them. With active dodge and block it should make the combat much more engaging and hopefully faster paced. And the 'Mass Effect' combo and companion control system is pretty smooth. They specifically described bringing up the wheel and giving your two companions orders for their combo abilities at the same time . . . you didn't have to prime one before firing the other. And I can see how you will adjust all 9 of your parties abilities to fit who is in the party and what enemies your mission will be facing. As long as the combat is quicker/more engaging than combat in Inquisition and lets you focus on story I'll be happy. What do you mean no tactics? 1. Static cage + Bees as both CC and damage on multiple enemies 2. Mark of the Rift + Bees as an opener on a dragon fight 3. Double dispel on demon spawning pools when going up against rifts to either significantly lower the number of demons you fight or outright skip a wave And this is just what I remember off the top of my head. I dislike DAI's ability limit and fewer skill tress but the combat overall is more enjoyable in terms of speed than DAO and more customizable than DA2. boss encounter death Mark of Death + Haste + Thousand Cuts + detonate mark of death.
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azarhal
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Post by azarhal on Jun 14, 2024 20:29:14 GMT
I don't really mind the hack and slash style combat and I can live without controlling the other party memebers directly but I really wish we had more than 3 spells available. If I can't have the DAO or DA" style of having everything at once then I wish it was more like ESO where you can have 5 abilies on your hotbar but can switch to another 5 ability hotbar at the press of a button . You don't just have 3 abilities you can use in combat. There is only 3 shortcut abilities to slot your none-ultimate class/specialization abilities you unlock in your class skill tree and one Ultimate shortcut in your load-out.
Parry, dodge, heavy attacks, weapon swap (or something else for Warriror/Mage since UI isn't quite the same as Rogue) and "resource special" are all things you can use in-combat that do not use an ability shortcuts. And going by the Q&A there are wearable/usable items with active abilities usable via the Wheel as well.
Take the gameplay reveal, Rook was using shadow steps, twin fang, spinning blade, parry and was able to shoot his bow (aimed manually or momentum related) and he only had 1 of his 3 shortcuts filled.
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Post by OhDaniGirl on Jun 14, 2024 20:31:35 GMT
About companions/important npc:- Fewer companions allow for them to be "noticed" more. - Banter most fun part for writers. - "Companions the heart of the experience". - Fewer companions are not supposed to overall feel like they interact with each other less, they have lives outside of what revolves around you - Uhm, you can't romance Manfred, but they are not ruling out all skeletons xD. - Inky will show up (we knew that, but nice with more confirmation!). The Inky will be "part of the story". - We can change companions armor, but they have iconic color palettes. Some things are connected to them and won't change. - They underline that the characters are not player-sexual, they have their own identities and preferences outside of you - Davrin's markings confirmed to be Vallaslin, but they are "a bit more specific to their personality" - Corinne's favorite part of the game is the companions - Varric has dark hair because he's old and has seen shit - Non of our companions are ace, but Corinne wants ace relationships represented (someone tag Hanako!) - No mabaris, sorry - You can pet and HUG the griffon, let's gooooooo! - If you go too much against the companions they might get angry, even take some time off, but it's an important issue so they will show up... unless (Corinne was almost dancing into spoiler territory) - No direct inspiration to the characters, just very general what the writers have liked, but there will be things that will be reminiscent of other characters - They added Harding because of the love from the fandom and the writers feeling there was more to explore (not to mention her connection to the Inquisition) Story- Big theme is "regret", how you deal with it and so on. - NPC will react to your race and so on, the game will notice what you do. - Each quest will provide a perspective on the world/characters. - Feed-back from DAI was really taken into consideration, no more shard hunting. - Who you left in the fade in DA:I has no importance in DA:V, maybe in the future. - Wheels are essentially the same as before, but they want your choices to be very clear (however, they also say that sometimes not really knowing is part of the fun). - Corinne experienced anxiety with the choices lol. Character Creator- Factions is basically your background. - You will be able to define your background and what it meant to you. - Pronouns and gender choices confirmed. - Very detailed CC. - Full body customization. - They want to get back to it later. - Photomode not implemented, but they want to (sad). - Corinne mentioned "range of options" and sliders. - Name selector available for those who want it. - Glorious beards! Crafting- Crafting is back! (Whop whop!). - Different type of crafting from DAI, won't go into it (it's spoilery), a "mystical entity" will help you. - Transmog is iiiiiiiin! Keep- Fully integrated - It's kind of a "Last time, in Dragon Age" (*TV-narrator voice*). - They want the game to be completely offline since it's been highly requested. World- Will explore more than just Tevinter. - Great side content, no grind. - It's a "curated and crafted experience". - While a lot of stuff will be shown in the world, they will still leave out a lot for future games. - Locations will be impacted by the choices you make. - No more power mechanic that stops you from entering a new place. - Your hub evolves and starts feeling like home. - No mounts will be needed.
Combat and skills- Healing abilities a thing! - Game is tactical, especially on higher levels. - No tactical camera. - We can see enemy resistances and weaknesses. - Pick your companions based on synergy, combos are important. - You have to choose which 3 abilities to use before a mission (I think it means no switching outside of hub). - You get an ultimate ability, and there are items that function like abilities. - The wheel has more than first meets the eyes essentially. - Fireball and cone of cold not back, but their successors are. - Possible arachnophobia mode? They will talk about it later. - No blood magic for story reasons (there goes my theory!) - Mage specs: necromancer, warrior mage, elemental mage - If Rook dies in combat you can spec companions to revive you, otherwise reload. - Dual wielding only for rogues. Fun facts- Ancients elves always go bald after living a millennia or so. - No microtransactions, battlepasses, nothing. - Pasta exists in Thedas confirmed! - Voice actors are not ready to be announced yet. - Tavern songs are back. - They don't want to talk about music yet. No Hans Zimmer was my impression. OMG end meeee it's too much to type! Hey mods, would it be possible to like...pin this post? Or put it somewhere accessible and easy to find? It's just such a nice collection of info, I'd hate to have it buried in this fast moving thread.
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midnight tea
Twitter Guru
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Post by midnight tea on Jun 14, 2024 20:35:07 GMT
I don't really mind the hack and slash style combat and I can live without controlling the other party memebers directly but I really wish we had more than 3 spells available. If I can't have the DAO or DA" style of having everything at once then I wish it was more like ESO where you can have 5 abilies on your hotbar but can switch to another 5 ability hotbar at the press of a button . You don't just have 3 abilities you can use in combat. There is only 3 shortcut abilities to slot your none-ultimate class/specialization abilities you unlock in your class skill tree and one Ultimate shortcut in your load-out.
Parry, dodge, heavy attacks, weapon swap (or something else for Warriror/Mage since UI isn't quite the same as Rogue) and "resource special" are all things you can use in-combat that do not use an ability shortcuts. And going by the Q&A there are wearable/usable items with active abilities usable via the Wheel as well.
Take the gameplay reveal, Rook was using shadow steps, twin fang, spinning blade, parry and was able to shoot his bow (aimed manually or momentum related) and he only had 1 of his 3 shortcuts filled. Also - heavy attacks and potentially abilities that gain strength (and maybe new effects) the longer you "charge" them.
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trengilly
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Post by trengilly on Jun 14, 2024 20:37:58 GMT
While my personal preference is for turn based tactical combat (does that make me actionphobic?) . . . obviously that was never a Dragon Age thing and its been clear for 15 years now that they are moving in a Action RPG direction. I'm actually really excited about the DAV combat . . . in big part because the Inquisition combat was so painful . . . tons of damage sponges and slow boring combat. With no real 'tactics' as I know them. .... What do you mean no tactics? 1. Static cage + Bees as both CC and damage on multiple enemies 2. Mark of the Rift + Bees as an opener on a dragon fight 3. Double dispel on demon spawning pools when going up against rifts to either significantly lower the number of demons you fight or outright skip a wave And this is just what I remember off the top of my head. I dislike DAI's ability limit and fewer skill tress but the combat overall is more enjoyable in terms of speed than DAO and more customizable than DA2. Those are more what I would call combos . . . pretty basic stuff that you just use all the time when appropriate. When I think 'tactics' it means situations where I have to stop, think about the situation, and consider what options I have available to deal with it. Having over 100 abilities and spells available at anytime in my party in Dragon Age Origins and having to consider the environment for obstacles, doors, etc.). I enjoy how in BG3 I could spend ten minutes deciding how to approach a fight, where and when to begin it, what consumables I should use, and a vast selection of spells and abilities to be considered. Inquisition was pretty much open areas with enemies you just nuked down.
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Post by midnight tea on Jun 14, 2024 20:39:06 GMT
Hope the "mysterious crafting entity" is Sandal. *whispers* Dagna...
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azarhal
N7
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Post by azarhal on Jun 14, 2024 20:40:21 GMT
You don't just have 3 abilities you can use in combat. There is only 3 shortcut abilities to slot your none-ultimate class/specialization abilities you unlock in your class skill tree and one Ultimate shortcut in your load-out.
Parry, dodge, heavy attacks, weapon swap (or something else for Warriror/Mage since UI isn't quite the same as Rogue) and "resource special" are all things you can use in-combat that do not use an ability shortcuts. And going by the Q&A there are wearable/usable items with active abilities usable via the Wheel as well.
Take the gameplay reveal, Rook was using shadow steps, twin fang, spinning blade, parry and was able to shoot his bow (aimed manually or momentum related) and he only had 1 of his 3 shortcuts filled. Also - heavy attacks and potentially abilities that gain strength (and maybe new effects) the longer you "charge" them. I think that's the "resource special". I know Warrior gets a shield throw (and since everyone wants to be Captain America it will be the most popular ).
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leadintea
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate
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leadintea
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leadintea
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate
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Post by leadintea on Jun 14, 2024 20:43:16 GMT
I'm not thrilled about being to confined to just 3 abilities for Rook. I was already disappointed with DAI's measly 8 abilities and now they've lessened it AND reduced the amount of party members by 1? Barf. I didn't make a fuss when we saw the gameplay trailer because I thought we'd be getting an Andromeda-style Profile mechanic, but being limited to just 3 abilities sounds like combat is going to be repetitive since there's probably going to only be 1 build/loadout that encompasses all your needs if you're expected to use it from the beginning to the end of an entire mission. What if your Rook is gay and not interested in romancing an openly pan character? What is it then? Edit to add: This isn't a dig or anything. I'm genuinely curious.
Biphobia/panphobia.
Not to drag this conversation out, since I don't really care about who you people romance or not.
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Post by colfoley on Jun 14, 2024 20:43:50 GMT
Also - heavy attacks and potentially abilities that gain strength (and maybe new effects) the longer you "charge" them.I think that's the "resource special". I know Warrior gets a shield throw (and since everyone wants to be Captain America it will be the most popular ). Frick that. I. Am. The. Green. Arrow.
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