The Elder King
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Post by The Elder King on Jun 15, 2024 1:24:05 GMT
They definitely need to balance cooldowns for abilities, given the limited number you have at your disposal. They have a resource cost too and it doesn't work like the previous games stamina/mana. It's more like the Focus bar in DAI and ability cost is in pips.
We have one combat screenshot of a mage and warrior, beside seeing Rogue.
For the mage, the handsome Qunari Rook has 2 pips on his "mana bar" and one of his three abilities cost 2 pips going by the visual indicator. So he can cast it once and then wait for the mana to recharge to cast anything else. So forced to auto-attack to bringing back at least 1 pip.
The warrior had 3 pips on his bar. Which might suggest we can increase the amount via a skill tree passives.
Also, not sure if this is class wide, but Rogue's resource bar was going down when hit. One point I’d make is that we’re not seemingly forced to auto attack. Rogue Rook in the opening used to attacks that are basically analogue to two active, offensive talents Rogue Inquisitor had. I do wonder what they have done with the mage in this regards, as it’s easier to imagine warriors and rogue having former offensive abilities integrated in their action-based toolkit.
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Post by Element Zero on Jun 15, 2024 1:36:57 GMT
Until you stated that Neve has a prosthesis, I assumed she was wearing some very impractical boots to go with her wild outfit. I had only caught a glimpse of her heel. I feel much better about it being a prosthesis, and she will have a story to tell about it. Every Mage has a scary story to tell, at this point. Neve has a story in Tevinter Nights, so I knew she has a prosthetic leg (made out of dwarven metal) before I even knew how she looked I'd wondered if Tevinter Nights was another comic series. I respect comics as a cool medium, but one that isn't for me. I'm glad to see that it's an anthology of short stories. I'll probably be reading this on Kindle Mobile in 10 minutes. I've enjoyed all of the Dragon Age novels.
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Post by colfoley on Jun 15, 2024 1:41:50 GMT
Neve has a story in Tevinter Nights, so I knew she has a prosthetic leg (made out of dwarven metal) before I even knew how she looked I'd wondered if Tevinter Nights was another comic series. I respect comics as a cool medium, but one that isn't for me. I'm glad to see that it's an anthology of short stories. I'll probably be reading this on Kindle Mobile in 10 minutes. I've enjoyed all of the Dragon Age novels. Some of those stories are really good to, imo.
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Post by biggydx on Jun 15, 2024 1:51:22 GMT
So I have a question for people who played dual-wield Warrior in Origins. I'm asking because I haven't played that game since it released, so I can't really recall much.
I've seen a lot of people asking for Dual-Wield Warrior to return, and I wanted to ask: From an animation standpoint, what would fundamentally make a dual-wield warrior that much different than a dual-wield rogue? I know they may have a different set of skills to pull from, but I'm just trying to see what would make them fundamentally different in this regard.
As a side note, I wonder if the reason why DAV may not have a dual-wield warrior is because there's a specialization in the Rogue tree that gives you - effectively - the same identity. I'm not sure how many people recall, but back when Dragon Age Inquisition MP was still getting updates, there was a character called the Silent Sister that was added. She was a dual-wield rogue, but she had warrior skills and passives in her kit. She also built guard-on-hit, and was surprisingly tanky.
Maybe that's the approach BioWare wants to take it.
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Post by azarhal on Jun 15, 2024 1:56:24 GMT
They have a resource cost too and it doesn't work like the previous games stamina/mana. It's more like the Focus bar in DAI and ability cost is in pips.
We have one combat screenshot of a mage and warrior, beside seeing Rogue.
For the mage, the handsome Qunari Rook has 2 pips on his "mana bar" and one of his three abilities cost 2 pips going by the visual indicator. So he can cast it once and then wait for the mana to recharge to cast anything else. So forced to auto-attack to bringing back at least 1 pip.
The warrior had 3 pips on his bar. Which might suggest we can increase the amount via a skill tree passives.
Also, not sure if this is class wide, but Rogue's resource bar was going down when hit. One point I’d make is that we’re not seemingly forced to auto attack. Rogue Rook in the opening used to attacks that are basically analogue to two active, offensive talents Rogue Inquisitor had. I do wonder what they have done with the mage in this regards, as it’s easier to imagine warriors and rogue having former offensive abilities integrated in their action-based toolkit. Spinning Blades seemed to be the heavy attack, since the person demoing used it a few time without enemies around. Twin Fangs looked contextual (i.e. hit combo or enemy placement), there was even a reverse twin fang fallowed by a proper twin fang combo while fighting two enemies close to each others.
For mage, I expect Fade step to be the dodge. Parry/block will have to be all new or a repurposed existing spell (s). I expect the equivalent of Twin fangs to be things like Winter's Grasp, Immolate, etc based on your staff energy type. Or to be the heavy attacks. I hope we aren't getting boring pew-pew with the staff again...
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Post by midnight tea on Jun 15, 2024 2:04:58 GMT
Neve has a story in Tevinter Nights, so I knew she has a prosthetic leg (made out of dwarven metal) before I even knew how she looked I'd wondered if Tevinter Nights was another comic series. I respect comics as a cool medium, but one that isn't for me. I'm glad to see that it's an anthology of short stories. I'll probably be reading this on Kindle Mobile in 10 minutes. I've enjoyed all of the Dragon Age novels. Hope you'll have a good time reading those ^^ In case you're predominantly interested in stories featuring companions: "The Streets of Minrathous" is Neve's story "The Wigmaker Job" is Lucanis' story "Down Among The Dead Men" is a story featuring Emmrich
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Post by Hrungr on Jun 15, 2024 2:09:08 GMT
Still catching up...
I noticed there wasn't a Blood Mage spec, which kinda surprised me. Especially after listening to Dorian talk up how widespread its use was in Tevinter.
I hear there are story reasons for this. I wonder if the Evanuris can do something horrible to mages who use blood magic.
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The Elder King
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Post by The Elder King on Jun 15, 2024 2:09:35 GMT
So I have a question for people who played dual-wield Warrior in Origins. I'm asking because I haven't played that game since it released, so I can't really recall much. I've seen a lot of people asking for Dual-Wield Warrior to return, and I wanted to ask: From an animation standpoint, what would fundamentally make a dual-wield warrior that much different than a dual-wield rogue? I know they may have a different set of skills to pull from, but I'm just trying to see what would make them fundamentally different in this regard. As a side note, I wonder if the reason why DAV may not have a dual-wield warrior is because there's a specialization in the Rogue tree that gives you - effectively - the same identity. I'm not sure how many people recall, but back when Dragon Age Inquisition MP was still getting updates, there was a character called the Silent Sister that was added. She was a dual-wield rogue, but she had warrior skills and passives in her kit. She also built guard-on-hit, and was surprisingly tanky. Maybe that's the approach BioWare wants to take it. To me it’s a number of factors, from role playing differences in terms of character, a different type of armor and equipment we can use (I prefer medium and heavy armor over light one)as well as a different flair. Rogues have always been very flashy and speedy fighters since the separations of weapons in DA2, so it didn’t really fit with the way I want my dual wielding fighter to play. I do prefer swords over daggers, also, in terms of weaponry. It seems in Veilguard the weaponry would be a bit different, but the rogue doesn’t seem that different from previous games, animation wise, so it’d likely not respond to what I want in my dual wielding fighter as well. Also, to point out, the game as a dual wielding warrior in Taash, and I’d say her animations and attacks will differ wildly from a dual wielding rogue. One point I’d make is that we’re not seemingly forced to auto attack. Rogue Rook in the opening used to attacks that are basically analogue to two active, offensive talents Rogue Inquisitor had. I do wonder what they have done with the mage in this regards, as it’s easier to imagine warriors and rogue having former offensive abilities integrated in their action-based toolkit. Spinning Blades seemed to be the heavy attack, since the person demoing used it a few time without enemies around. Twin Fangs looked contextual (i.e. hit combo or enemy placement), there was even a reverse twin fang fallowed by a proper twin fang combo while fighting two enemies close to each others.
For mage, I expect Fade step to be the dodge. Parry/block will have to be all new or a repurposed existing spell (s). I expect the equivalent of Twin fangs to be things like Winter's Grasp, Immolate, etc based on your staff energy type. Or to be the heavy attacks. I hope we aren't getting boring pew-pew with the staff again...
I hope so too. It’d be cool if the attacks you have in your action toolkit will vary depending on the elemental power of your staff.
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Post by midnight tea on Jun 15, 2024 2:17:19 GMT
Still catching up... I noticed there wasn't a Blood Mage spec, which kinda surprised me. Especially after listening to Dorian talk up how widespread its use was in Tevinter. I hear there are story reasons for this. I wonder if the Evanuris can do something horrible to mages who use blood magic. I wondered about it too, and I rush to point out that - while saying that he doesn't have that many problems with it - Solas tells us that he avoids blood magic. He explains that it's because blood magic makes entering the Fade more difficult.
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Post by Frost on Jun 15, 2024 2:45:59 GMT
Thanks, @quizzybunny, for the Q&A summary!
My two favorite things from the Q&A are that the Inquisitor is going to have a major role and that the game will have transmog.
One concern I have is number of spells available in combat. It can't be right that mages can only use 3 spells? Am I misunderstanding that (maybe just 3 abilities for fighters and rogues, but not mages)?
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Post by NotN7 on Jun 15, 2024 2:57:29 GMT
Thanks, @quizzybunny, for the Q&A summary! My two favorite things from the Q&A are that the Inquisitor is going to have a major role and that the game will have transmog. One concern I have is number of spells available in combat. It can't be right that mages can only use 3 spells? Am I misunderstanding that (maybe just 3 abilities for fighters and rogues, but not mages)? I was thinking about that myself and think (if I remember correctly) didn't In DAI you could have only a set amount equipped but still have other spells you could change out with?
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The Elder King
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Post by The Elder King on Jun 15, 2024 3:02:12 GMT
Thanks, @quizzybunny, for the Q&A summary! My two favorite things from the Q&A are that the Inquisitor is going to have a major role and that the game will have transmog. One concern I have is number of spells available in combat. It can't be right that mages can only use 3 spells? Am I misunderstanding that (maybe just 3 abilities for fighters and rogues, but not mages)? We already saw a combat wheel for a mage Rook, the abilities available are the same, and I doubt they’d introduce such massive difference class-wise to the gameplay, considering how they removed that DA2 onwards. You *might* be able to access to spells that aren’t active abilities in the action-based part of the gameplay. We saw the rogues using former active offensive talents in Inquisition during the opening, aside of the one talent that they had at their disposal in the combat wheel. Certain spells could be integrated like that in the gameplay.
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The Elder King
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Post by The Elder King on Jun 15, 2024 3:03:30 GMT
Thanks, @quizzybunny, for the Q&A summary! My two favorite things from the Q&A are that the Inquisitor is going to have a major role and that the game will have transmog. One concern I have is number of spells available in combat. It can't be right that mages can only use 3 spells? Am I misunderstanding that (maybe just 3 abilities for fighters and rogues, but not mages)? I was thinking about that myself and think (if I remember correctly) didn't In DAI you could have only a set amount equipped but still have other spells you could change out with? In terms of number of talents and spells we can unlock in Veilguard, the number is still going to be decent/big. It’s the active ‘load out’ that is limited to 3.
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Post by NotN7 on Jun 15, 2024 3:07:26 GMT
I was thinking about that myself and think (if I remember correctly) didn't In DAI you could have only a set amount equipped but still have other spells you could change out with? In terms of number of talents and spells we can unlock in Veilguard, the number is still going to be decent/big. It’s the active ‘load out’ that is limited to 3. Thanks
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Post by Frost on Jun 15, 2024 3:23:53 GMT
Thanks, @quizzybunny, for the Q&A summary! My two favorite things from the Q&A are that the Inquisitor is going to have a major role and that the game will have transmog. One concern I have is number of spells available in combat. It can't be right that mages can only use 3 spells? Am I misunderstanding that (maybe just 3 abilities for fighters and rogues, but not mages)? We already saw a combat wheel for a mage Rook, the abilities available are the same, and I doubt they’d introduce such massive difference class-wise to the gameplay, considering how they removed that DA2 onwards. You *might* be able to access to spells that aren’t active abilities in the action-based part of the gameplay. We saw the rogues using former active offensive talents in Inquisition during the opening, aside of the one talent that they had at their disposal in the combat wheel. Certain spells could be integrated like that in the gameplay. By action-based part do you mean casting them during combat when not paused? That's fine with me as long as it is more than 3 spells!
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Post by Dirk on Jun 15, 2024 4:06:33 GMT
My thanks to everyone who has written out the Q&A. I was half asleep during that haha.
The only part that was a bit concerning was having 3 active abilities. But then you can still have a lot of tactics and strategies with those, if other combat systems (skill trees, weapons, armors, and companions) provide depth and interactions to those abilities, and if combat encounters are designed in ways that allow the interactions to shine.
I am saying this because I have been playing a certain game that has 3 active abilities + 1 super ability but with a lot of depth coming from upgrades in skill trees, perks from weapons, and mods from armors. I still think it’s a bit too early to judge without knowing more about combat systems.
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jediguardian
N3
I want to be gay in game. Romance is just option, Just let me be gay & stop force romance.
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Post by jediguardian on Jun 15, 2024 4:18:26 GMT
We already saw a combat wheel for a mage Rook, the abilities available are the same, and I doubt they’d introduce such massive difference class-wise to the gameplay, considering how they removed that DA2 onwards. You *might* be able to access to spells that aren’t active abilities in the action-based part of the gameplay. We saw the rogues using former active offensive talents in Inquisition during the opening, aside of the one talent that they had at their disposal in the combat wheel. Certain spells could be integrated like that in the gameplay. I only see one screenshot for mage But not one that have combat wheel. Can you share?
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N3
I want to be gay in game. Romance is just option, Just let me be gay & stop force romance.
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Post by jediguardian on Jun 15, 2024 4:20:01 GMT
"There's a way for you to modify your character's look once the game has started if you want to make some tweaks 🙂" Oh, thank god. I lost count of how many times I restarted DA games because the look didn't measure up in different lighting. They said that this time you can test your look with differient light in charater creation.
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The Elder King
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Post by The Elder King on Jun 15, 2024 4:22:04 GMT
We already saw a combat wheel for a mage Rook, the abilities available are the same, and I doubt they’d introduce such massive difference class-wise to the gameplay, considering how they removed that DA2 onwards. You *might* be able to access to spells that aren’t active abilities in the action-based part of the gameplay. We saw the rogues using former active offensive talents in Inquisition during the opening, aside of the one talent that they had at their disposal in the combat wheel. Certain spells could be integrated like that in the gameplay. I only see one screenshot for mage But not one that have combat wheel. Can you share? Edit: I misremembered the image, as I thought they shown the combat wheel. It does show the three abilities.
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Post by Absafraginlootly on Jun 15, 2024 4:24:00 GMT
Still catching up... I noticed there wasn't a Blood Mage spec, which kinda surprised me. Especially after listening to Dorian talk up how widespread its use was in Tevinter. I hear there are story reasons for this. I wonder if the Evanuris can do something horrible to mages who use blood magic. I was kinda expecting it after the backgrounds were revealed and the only tevinter one was the shadow dragons. But it sounds like there's a bigger story reason since they said it was spoilery.
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Post by fairdragon on Jun 15, 2024 4:46:05 GMT
Only that i understand you right: If i a straight woman rejecting a woman who is a lesbian. I am homophobia?
Can you read? A straight person rejecting a bisexual/pansexual person just because their sexuality is homophobia. This will be my last comment about this but is nice to know this place hasnt changed one bit lmao I can read. I wasn't only be sure what exactly you meant by that. Thank you for clarification. Have a nice day. And sorry that i have brought up bad memories.
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Post by fairdragon on Jun 15, 2024 5:06:09 GMT
Guess who walked around in the spider robe for almost the entire game because I couldn't find anything else fitting for my necromancer durge. Ugh. So big ya to transmog! Thank god for mods! They will have a little bit of work, when the game come out.
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Post by fairdragon on Jun 15, 2024 5:14:00 GMT
I hear the Discord Q&A at the moment and tactic system sound like paused xenoblade chronicles tactic system.
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Post by fairdragon on Jun 15, 2024 5:44:24 GMT
The companions are pansexual and maybe with preferences they mean the relationship they get, if we don't romance them?
Are then Pan or is it just the game allowing "anything goes"?
They said they are pan and not "for the player gender available".
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Post by fairdragon on Jun 15, 2024 5:47:16 GMT
So I just read the game will let you customize your bulge lmfao (I prefer to have a fat ass tbh but is cool i guess lol) I believe I saw somewhere that, Butt, Boobs, Bulge, and Body were all adjustable! Oh no. I hope i can skip this.
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