azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,379 Likes: 26,332
inherit
1519
0
26,332
azarhal
9,379
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Jun 15, 2024 13:29:33 GMT
I'd love to expand beyond staves, to be honest; but they seem deeply ingrained in the lore. I think it would be cool to have other implements as options. It would be nice to use smaller rods or wands, small orbs, etc... Anything to keep my party from walking around with giant sticks glued to their backs. 😄 Staves are cool, but couldn't other viable tools exist? From the official website: Select from three classes (Warrior, Mage, and Rogue), each with two distinct weapon types ...
They just do not describe anywhere what is the Mage 2nd weapon type. The only mention for mage is that they can cast from a distance or prefer close quarter combat. So I think the 2nd weapon type is meant for close quarter combat.
|
|
inherit
1039
0
Oct 24, 2024 21:18:38 GMT
4,059
Lebanese Dude
Anti-Gamer Culture
1,782
Aug 17, 2016 14:13:30 GMT
August 2016
lebanesedude
|
Post by Lebanese Dude on Jun 15, 2024 13:30:34 GMT
Parry/Block isn't a spell, so I don't count things like that for mages. Will have to wait until they show mage gameplay and hope it isn't just 3 spells!!! Why not if the effect is you casting a barrier to prevent damage? Or Fade Step in the case of Dodge (I saw Neve float backwards in the demo). Did you not consider Barrier to be a skill in Inquisition? I'd be surprised if the Mage Block/Parry ability didn't have some cool effects like Spell Reflection, Elemental Infusion, etc
|
|
luketrevelyan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,729 Likes: 6,026
inherit
328
0
6,026
luketrevelyan
1,729
August 2016
luketrevelyan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by luketrevelyan on Jun 15, 2024 13:32:11 GMT
I'd love to expand beyond staves, to be honest; but they seem deeply ingrained in the lore. I think it would be cool to have other implements as options. It would be nice to use smaller rods or wands, small orbs, etc... Anything to keep my party from walking around with giant sticks glued to their backs. 😄 Staves are cool, but couldn't other viable tools exist? From the official website: Select from three classes (Warrior, Mage, and Rogue), each with two distinct weapon types ...
They just do not describe anywhere what is the Mage 2nd weapon type. The only mention for mage is that they can cast from a distance or prefer close quarter combat. So I think the 2nd weapon type is meant for close quarter combat.
I just hope it is still viable to play mage completely in background or rogue strictly as archer.
|
|
inherit
1039
0
Oct 24, 2024 21:18:38 GMT
4,059
Lebanese Dude
Anti-Gamer Culture
1,782
Aug 17, 2016 14:13:30 GMT
August 2016
lebanesedude
|
Post by Lebanese Dude on Jun 15, 2024 13:34:37 GMT
From the official website: Select from three classes (Warrior, Mage, and Rogue), each with two distinct weapon types ...
They just do not describe anywhere what is the Mage 2nd weapon type. The only mention for mage is that they can cast from a distance or prefer close quarter combat. So I think the 2nd weapon type is meant for close quarter combat.
I just hope it is still viable to play mage completely in background or rogue strictly as archer. I would imagine archery is a full fledged combat style. Harding is the companion that represents that as we've seen, with the gameplay Rook/Luc being the dual wielders. You might have the functional equivalent of melee attacks if the need arises, possibly as ways to disable your target if they get close so you can put some distance between you. That's my assumption at least.
|
|
inherit
ღ Voice of Reason
169
0
Oct 25, 2024 23:31:30 GMT
17,106
Element Zero
7,303
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Element Zero on Jun 15, 2024 13:42:04 GMT
From the official website: Select from three classes (Warrior, Mage, and Rogue), each with two distinct weapon types ...
They just do not describe anywhere what is the Mage 2nd weapon type. The only mention for mage is that they can cast from a distance or prefer close quarter combat. So I think the 2nd weapon type is meant for close quarter combat.
I just hope it is still viable to play mage completely in background or rogue strictly as archer. Absolutely. I can't imagine the classic fantasy Mage being dumped. Plus, there's no need to dump the beloved classic to add the new option. Both can coexist, and it seems that's the plan. On the topic of active powers, I'm not sure how activation and resources will work. I don't want to assume it will be precisely like MEA and other similar games. Is it possible that one ability slot could be activated in multiple ways? Perhaps the Mage's (hypothetical) lightning icon can unleash several different expressions of Storm Magic, depending upon how we activate it? If this could be implemented in a non-clunky way, it could go a long way toward addressing the concerns regarding limited spell loadouts.
|
|
leadintea
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate
Posts: 292 Likes: 434
inherit
1012
0
Sept 25, 2024 20:14:04 GMT
434
leadintea
292
Aug 16, 2016 14:43:51 GMT
August 2016
leadintea
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate
|
Post by leadintea on Jun 15, 2024 13:42:10 GMT
leadintea , presumably people are calling out the action moves because they're making a direct comparison to previous DA games, and DAI in particular. They aren't comparing DAV to God of War, or whatnot, nor to action games in general. Fundamental changes to gameplay will always please some and disappoint others. I empathize with those who will miss the earlier approaches, or would prefer something else entirely. This change is something I would've loved from the early days, so I'm optimistic that I'll love it. I can still commiserate with those who will ultimately not enjoy it as much. As a player of action games, I'll say with confidence that 3 active abilities is the sweet spot. Destiny and MEA come to mind, but there are lots of other games built around general combat plus 3 active powers. It works well for fast-paced combat, and that seems to be the style of play in DAV. I recall when reducing the active powers was supposed to ruin Mass Effect's gameplay, but it didn't. The gameplay was great, some would say better than ever. We still had lots of other abilities we could swap into active use. The gameplay revolved around fast-paced action and combinations of powers from the protagonist and companions, rather than a party with rows of possible spells and abilities. For fast-paced action games, the former really works well. In my opinion, for this type of game, three is not only a good number of special abilities, it's probably the ideal number. Personally, I would've been fine with 3 abilities had DATV had the MEA profile system where you could switch your loadout mid-mission. Just having 3 (9, including companions) abilities to carry you to the end of a mission feels like they've made all abilities viable for every type of enemy, and it makes combat feel like it's just going to be a DPS race where you optimize damage solely based on synergizing with allies' skills rather than also incorporating counter building for the different types of enemies you're going to be facing.
I disagree partially in regards of the rogue's offensive abilities showcased in the opening. I think I said before that it's not exactly the same things as active slotted abilities, especially because you have no control on them in the combat wheel, and I do think seeing if they can be upgraded, of if they have a special effects that they bring to the combat, might change a lot the opinion on them, but it does offer more options in the character's moveset. Again, it's not the same thing as in other DA games, and I think it's fair if people would still end up disappointed by the numer of active abilities, but it's not the same thing as not having them available. But I do think we need to see how exactly they work and if they offer something else other then dealing more damage then the basic attack. I don't think they're really combo finishers or something like that, though, given that they seem to be activated without a specific combination beforehand. Because we're comparing this game to previous Dragon Age games, all the way back to Origins. So it's only fair to count them as part of the kit. The fact that this is a more action oriented game made it so that they moved these skills from actives to part of the character's kit without need of investment. They are still buttons you are pressing to execute an action. Whether or not they are distinct abilities you skill into is immaterial, especially when it's fairly likely these actions will receive bonuses/passives in the skill tree. It's simply absurd to ignore this fact for the sake of argument. These WERE skills. They are not part of the kit. They count when compared to previous games. I honestly don't know why you are confidently assuming the passive skill trees won't modify any part of your base kit. Even something trivial like swapping weapon loadout to archery on a rogue will probably have some passives that buff your arrows, the number you carry, whether they inflict a status, etc. It's kinda odd to assume they won't. If the Rogue's standard actions can be upgraded, especially if they can be toggled as well, they'd definitely count as special abilities IMO, but until we know that for sure, they're still just standard actions to me. Just because they were active abilities in DAI doesn't mean they're necessarily so in DATV.
|
|
inherit
664
0
3,099
Grog Muffins
Seethingway
1,145
August 2016
grogmuffins
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by Grog Muffins on Jun 15, 2024 13:54:19 GMT
I despise active use of dodge/parry/block. I never used warrior's combat roll and rogue's parry in DAI and only marginally used fade step simply because it had the extra effect of freezing enemies and doing some damage (the fact you could barely control it was also an annoyance). If it didn't do that and was just the mage flavor of dodging, I'd not have touched fade step either. And it disappeared from my active use abilities after I got access to spells that did more damage and fit my playstyle better, anyway. If the combat now is crafted around you needing to do these moves, that's a big minus for me. These games have always been something like 50% combat, I don't play action games that have that kind of combat for a reason, I don't like it, or if I try to play them, I give up after a few hours and then never touch them again (looking at you, Witcher 3).
What's worse is the vagueness of what we've been presented. Gameplay reveal at basically level 1 with no companion use and only 1 or 2 screenshots that barely elaborate on the intricacies. This is a big departure from previous styles of combat in the series, it's heavily influenced by Mass Effect, but it doesn't sound like it's a lot like Mass Effect, either. I'm having a lot of trouble visualizing an accurate representation of what it's supposed to be.
|
|
inherit
299
0
Oct 25, 2024 18:40:59 GMT
6,261
AlleluiaElizabeth
2,596
August 2016
alleluiaelizabeth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by AlleluiaElizabeth on Jun 15, 2024 14:24:42 GMT
I hear there are story reasons for this. I wonder if the Evanuris can do something horrible to mages who use blood magic. I wondered about it too, and I rush to point out that - while saying that he doesn't have that many problems with it - Solas tells us that he avoids blood magic. Solas comments about blood magic always puzzled me because he said it made his contact with the Fade more difficult and yet we had been told that blood magic or the shedding of blood generally through battle in an area thinned the Veil. Corypheus even used a massive blood sacrifice to access the Fade/Black City, so there has to be more to it than Solas let on. (Hardly surprising). I would imagine that letting Rook be a blood mage would have created too many problems because people would keep asking (as they did with DA2) don't people notice and why doesn't X have an objection to it? Even in Tevinter blood magic is officially outlawed, although most Altus families still do it behind closed doors. Thus, Neve and any Shadow Dragon would likely not approve, particularly how often slaves are used and abused with blood magic. The Venatori are big into blood magic. That seemed part of the motivation driving Lucanis to kill them, other than his generous fee. Meanwhile, if it does interfere with the Veil, that is likely a reason why Veil Jumpers would avoid it. We had no blood mages in the Inquisition and it is definitely outlawed in the south, so Harding would likely be prejudiced against it too. That's 4 out of 7 companions that would disapprove and if consistent with their character would not wish to work with you. Whilst the Wardens were less picky in the past, in the Last Flight the First Warden seemed to be researching instances of its use in the past. That was how Valya discovered the diary from Isseya that led to the griffon eggs. It was using blood magic on infected griffons to make them accept the Joining intended to "cure" them that caused the disease that wiped them out, so if Davrin is aware of this I imagine he would want nothing to do with blood magic either, certainly anywhere near his beloved Assan. There does seem some evidence that Sarabaas use a form of blood magic, actually drawing on their own blood for power and this could be why the Qunari are so wary of demons because the Sarabaas are more vulnerable to possession as a result. It is possible that Taash may be more relaxed about mages having lived among the Lords of Fortune but she may still be a bit wary of blood mages. That just leaves Emmrich. One of the Devs suggested the Necromancy was a form of blood magic, which was news to me. However, the Mortalitassi in Tevinter Nights didn't seem entirely averse to using blood magic, so perhaps it is more a case of whose blood you use. I suppose it is possible that their rituals do require some sort of blood element to bind the spirit to the corpse. It was originally devised by a Tevinter mage after all and I'm fairly convinced that the rituals were far older, probably dating back to the ancient Imperium and connected specifically to one of the Old Gods. I think we are going to discover that in the game and one of those gods we released is going to be particularly interested in the Grand Necropolis. Blood magic might be intrinsically tied to, and reinforces, the physical world instead of the Fade, so it breaks down the veil via physical reality pushing at it instead of the Fade on the other side? Kind of a manifestation of the dichotomy of corporeal vs non-corporeal or soul/mind vs body. It makes a certain amount of sense. Spirits do not bleed, so blood magic is not something they are capable of. And we're told lyrium magic in Seekers/Templars reinforces reality, lyrium is titan blood, so that kind of blood magic reinforces reality. Maybe its just not limited to titans. But yeah, so blood magic is of the phsyical world, whereas willpower based magic is of the Fade, so blood magic usage hurts your ability to walk the Fade, but its still magic so it tears at the veil with overuse. Both Fade and blood magic tear at the veil, though, if overused. Though, depending on whether the veil is created from a mix of the two or purely from Fade magic, blood magic might be more effective at it.
|
|
inherit
1039
0
Oct 24, 2024 21:18:38 GMT
4,059
Lebanese Dude
Anti-Gamer Culture
1,782
Aug 17, 2016 14:13:30 GMT
August 2016
lebanesedude
|
Post by Lebanese Dude on Jun 15, 2024 14:26:35 GMT
I despise active use of dodge/parry/block. I never used warrior's combat roll and rogue's parry in DAI and only marginally used fade step simply because it had the extra effect of freezing enemies and doing some damage (the fact you could barely control it was also an annoyance). If it didn't do that and was just the mage flavor of dodging, I'd not have touched fade step either. And it disappeared from my active use abilities after I got access to spells that did more damage and fit my playstyle better, anyway. If the combat now is crafted around you needing to do these moves, that's a big minus for me. These games have always been something like 50% combat, I don't play action games that have that kind of combat for a reason, I don't like it, or if I try to play them, I give up after a few hours and then never touch them again (looking at you, Witcher 3). What's worse is the vagueness of what we've been presented. Gameplay reveal at basically level 1 with no companion use and only 1 or 2 screenshots that barely elaborate on the intricacies. This is a big departure from previous styles of combat in the series, it's heavily influenced by Mass Effect, but it doesn't sound like it's a lot like Mass Effect, either. I'm having a lot of trouble visualizing an accurate representation of what it's supposed to be. DAI tbh. Except you arent as rooted and cant directly move characters, which tbh I rarely did except to place manual barriers and use the occasional skill 4fun. Autoattacks are far more flashy like in DA2 as well, with an even more high impact flourish on the last hit.
|
|
inherit
∯ Oh Loredy...
455
0
30,294
gervaise21
12,799
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Jun 15, 2024 14:31:52 GMT
It makes a certain amount of sense. Spirits do not bleed, so blood magic is not something they are capable of. And we're told lyrium magic in Seekers/Templars reinforces reality, lyrium is titan blood, so that kind of blood magic reinforces reality. Maybe its just not limited to titans. PW also hinted way back that it is the sacrificial element of blood magic that weakens the Veil, not the blood itself, because of the outpouring of negative emotion which presumably attracts spirits and demons that push against the Veil, thus weakening it. Now in the Last Flight Isseya definitely could tell that Calien was doing blood magic because he was drawing his mana from somewhere other than the Fade. That part is still a bit vague but it would seem it is the life force itself that may be the power they are drawing on, although perhaps all creatures in Thedas have a little lyrium in their blood (mages and elves just have greater concentrations of it) so that is what the spell draws on for its power. That would make sense because when talking about cleansing her eluvian Merrill says that if she'd had access to piles of lyrium she would have used that as her power source but since she didn't she used blood magic instead.
|
|
inherit
299
0
Oct 25, 2024 18:40:59 GMT
6,261
AlleluiaElizabeth
2,596
August 2016
alleluiaelizabeth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by AlleluiaElizabeth on Jun 15, 2024 14:33:15 GMT
So first off, I just noticed that if you try tagging me under "quizzybunny" I don't actually get tagged (probably because my original name was TheyCallMeBunny), so for everyone I have unwittingly ignored - sorry! It works though if you use the tag button in the toolbar.
Second, I think at some point we were supposed to have a female Crow on our team, but she was switched out for Lucanis (probably because they really wanted to include Bellara/Neve/Taash and that would make it too female dominant). I also think Emmerich at some point was supposed to be younger, but they probably felt he was a bit too close to Dorian then in terms of character.
Third, remember discussing Lucanis and what ability he had that gave him wings in that one pic? I don't think that's Lucanis, I think that's Rook - for one, Rook having wings make sense because of the name, and I also saw that one of the abilities mage Rook seems to have features a bird. Lucanis has purple coming out of his eyes and back in his tarot card And if you look at the close up of his back in the companion reveal trailer there's an embossed pair of wings on it with a subtle purple glow (easier to see if you slow playback speed) The background of his tarot card looks like Dread Wolf crazy eyes, to me. ....Lucanis is Dirthamen or Dirthamen-adjacent, calling it now. lol
|
|
inherit
∯ Oh Loredy...
455
0
30,294
gervaise21
12,799
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Jun 15, 2024 14:54:26 GMT
....Lucanis is Dirthamen or Dirthamen-adjacent, calling it now. lol Come on, if he's channeling anyone it is Falon'Din: "Death is my calling."
|
|
The Loyal Nub
N3
The Maker Take You
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 596 Likes: 1,301
inherit
846
0
1,301
The Loyal Nub
The Maker Take You
596
August 2016
theloyalnub
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by The Loyal Nub on Jun 15, 2024 15:03:18 GMT
I despise active use of dodge/parry/block. I never used warrior's combat roll and rogue's parry in DAI and only marginally used fade step simply because it had the extra effect of freezing enemies and doing some damage (the fact you could barely control it was also an annoyance). If it didn't do that and was just the mage flavor of dodging, I'd not have touched fade step either. And it disappeared from my active use abilities after I got access to spells that did more damage and fit my playstyle better, anyway. If the combat now is crafted around you needing to do these moves, that's a big minus for me. These games have always been something like 50% combat, I don't play action games that have that kind of combat for a reason, I don't like it, or if I try to play them, I give up after a few hours and then never touch them again (looking at you, Witcher 3). What's worse is the vagueness of what we've been presented. Gameplay reveal at basically level 1 with no companion use and only 1 or 2 screenshots that barely elaborate on the intricacies. This is a big departure from previous styles of combat in the series, it's heavily influenced by Mass Effect, but it doesn't sound like it's a lot like Mass Effect, either. I'm having a lot of trouble visualizing an accurate representation of what it's supposed to be. I think they really need to do a deeper dive into combat. I hope that's one of the upcoming videos.
|
|
inherit
11611
0
1,392
fairdragon
2,028
Jul 30, 2020 17:14:13 GMT
July 2020
fairdragon
Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
|
Post by fairdragon on Jun 15, 2024 15:18:26 GMT
....Lucanis is Dirthamen or Dirthamen-adjacent, calling it now. lol Come on, if he's channeling anyone it is Falon'Din: "Death is my calling." The character that betray us?
|
|
sloth
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 198 Likes: 345
Member is Online
inherit
12657
0
Member is Online
345
sloth
198
June 2024
sloth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by sloth on Jun 15, 2024 15:21:47 GMT
So first off, I just noticed that if you try tagging me under "quizzybunny" I don't actually get tagged (probably because my original name was TheyCallMeBunny), so for everyone I have unwittingly ignored - sorry! It works though if you use the tag button in the toolbar.
Second, I think at some point we were supposed to have a female Crow on our team, but she was switched out for Lucanis (probably because they really wanted to include Bellara/Neve/Taash and that would make it too female dominant). I also think Emmerich at some point was supposed to be younger, but they probably felt he was a bit too close to Dorian then in terms of character.
Third, remember discussing Lucanis and what ability he had that gave him wings in that one pic? I don't think that's Lucanis, I think that's Rook - for one, Rook having wings make sense because of the name, and I also saw that one of the abilities mage Rook seems to have features a bird. makes sense! although, reading Down Among the Dead Men, I was imagining Emmrich even older speaking about that story, really was hopping to see Myrna as a companion, she seemed awesome! but Emmerich looks cool too
|
|
inherit
299
0
Oct 25, 2024 18:40:59 GMT
6,261
AlleluiaElizabeth
2,596
August 2016
alleluiaelizabeth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by AlleluiaElizabeth on Jun 15, 2024 15:35:58 GMT
....Lucanis is Dirthamen or Dirthamen-adjacent, calling it now. lol Come on, if he's channeling anyone it is Falon'Din: "Death is my calling." The character that betray us? Assuming one actually does this time, yes. Tho maybe no one will, this time. That’d be novel. lol … or maybe several will. Which would also be novel.
|
|
inherit
277
0
10,111
QuizzyBunny
No 1 bunny giffer
2,662
August 2016
theycallmebunny
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
InquisitorBunny
430
1114
|
Post by QuizzyBunny on Jun 15, 2024 15:46:07 GMT
The character that betray us? Assuming one actually does this time, yes. Tho maybe no one will, this time. That’d be novel. lol … or maybe several will. Which would also be novel. Or maybe... they all do.
That's what we get for stealing that last Orlesian pastry from the kitchen!
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,980 Likes: 112,931
inherit
ღ N-Special
151
0
112,931
Hrungr
More coffee...? More coffee.
30,980
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
|
Post by Hrungr on Jun 15, 2024 16:00:10 GMT
Assuming one actually does this time, yes. Tho maybe no one will, this time. That’d be novel. lol … or maybe several will. Which would also be novel. Or maybe... they all do. That's what we get for stealing that last Orlesian pastry from the kitchen!
7 Companions... 7 Old Gods... Trust no one!
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,980 Likes: 112,931
inherit
ღ N-Special
151
0
112,931
Hrungr
More coffee...? More coffee.
30,980
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
|
Post by Hrungr on Jun 15, 2024 16:06:25 GMT
Okay - So we're getting the most comprehensive CC BioWare has ever made, creating both our PCs and our Inquisitors, and walking through the choices we made in our previous games. Any chance you could release that CC a couple of weeks early, BW?
|
|
inherit
492
0
4,637
OhDaniGirl
Incoming...
1,649
August 2016
ohdanigirl
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
|
Post by OhDaniGirl on Jun 15, 2024 16:14:55 GMT
Okay - So we're getting the most comprehensive CC BioWare has ever made, creating both our PCs and our Inquisitors, and walking through the choices we made in our previous games. Any chance you could release that CC a couple of weeks early, BW? Really. I don't want to spend the first three days trapped in the CC.
|
|
Redlok
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 45 Likes: 114
inherit
1461
0
114
Redlok
45
Sept 7, 2016 19:10:57 GMT
September 2016
redloch
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by Redlok on Jun 15, 2024 16:21:58 GMT
Okay - So we're getting the most comprehensive CC BioWare has ever made, creating both our PCs and our Inquisitors, and walking through the choices we made in our previous games. Any chance you could release that CC a couple of weeks early, BW? I don't think even a couple of weeks might be enough
I hope there's ways to jump between the PC, Inquisitor and in-game "Keep" at will, instead of being simply sequential. What if I regret Rook's hair by the time I'm choosing the past games' decisions? Do I have to redo everything again?
|
|
inherit
11611
0
1,392
fairdragon
2,028
Jul 30, 2020 17:14:13 GMT
July 2020
fairdragon
Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
|
Post by fairdragon on Jun 15, 2024 16:27:58 GMT
Okay - So we're getting the most comprehensive CC BioWare has ever made, creating both our PCs and our Inquisitors, and walking through the choices we made in our previous games. Any chance you could release that CC a couple of weeks early, BW? I see me siting hours beeing in the CC. And before that in need also time to look at the question and look what i have decieded in the other game. So yes this will needs days before i can play.
|
|
The Loyal Nub
N3
The Maker Take You
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 596 Likes: 1,301
inherit
846
0
1,301
The Loyal Nub
The Maker Take You
596
August 2016
theloyalnub
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by The Loyal Nub on Jun 15, 2024 16:31:47 GMT
Okay - So we're getting the most comprehensive CC BioWare has ever made, creating both our PCs and our Inquisitors, and walking through the choices we made in our previous games. Any chance you could release that CC a couple of weeks early, BW? I see me siting hours beeing in the CC. And before that in need also time to look at the question and look what i have decieded in the other game. So yes this will needs days before i can play.
Have you ever played any of Owlcat's RPG's? The CC is like a goddamned 900 page novel. Try one to gear up for this. Pathfinder WOTR is pretty fun but the CC is complex as hell!
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,980 Likes: 112,931
inherit
ღ N-Special
151
0
112,931
Hrungr
More coffee...? More coffee.
30,980
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
|
Post by Hrungr on Jun 15, 2024 16:37:57 GMT
Okay - So we're getting the most comprehensive CC BioWare has ever made, creating both our PCs and our Inquisitors, and walking through the choices we made in our previous games. Any chance you could release that CC a couple of weeks early, BW? I don't think even a couple of weeks might be enough
I hope there's ways to jump between the PC, Inquisitor and in-game "Keep" at will, instead of being simply sequential. What if I regret Rook's hair by the time I'm choosing the past games' decisions? Do I have to redo everything again? Thankfully, we've been told we can adjust our appearance in-game. Magic Mirror, maybe? I'm hoping we'll see the Black Emporium return in this one.
|
|
TabithaTH
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 653 Likes: 1,261
inherit
10360
0
1,261
TabithaTH
653
Jul 22, 2018 12:32:26 GMT
July 2018
teatabitha
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by TabithaTH on Jun 15, 2024 16:40:47 GMT
Maybe it’ll be like NWN2, where your companions may betray you depending on how much they like you.
|
|