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Post by fairdragon on Jun 15, 2024 16:43:17 GMT
I see me siting hours beeing in the CC. And before that in need also time to look at the question and look what i have decieded in the other game. So yes this will needs days before i can play.
Have you ever played any of Owlcat's RPG's? The CC is like a goddamned 900 page novel. Try one to gear up for this. Pathfinder WOTR is pretty fun but the CC is complex as hell! I play WOTR on the easiest difficulty and i am not very long in the CC their. It is very easy to make choice. I can change it later if i like. I love WOTR but not for the gameplay.
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by g_scoundrel on Jun 15, 2024 16:46:39 GMT
Help, I can't stop planning my Rooks. I get inspired by literally everything, even the Euro Cup.
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Post by smilesja on Jun 15, 2024 16:53:45 GMT
Maybe it’ll be like NWN2, where your companions may betray you depending on how much they like you. Me after lowering my companions' approval level to the point where they attack me:
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Post by Sartoz on Jun 15, 2024 16:59:15 GMT
Parry/Block and Dodge abilities used to be actives you had to skill into. They just baked them into the characters to better fit the gameplay. So that's technically 2 additional actives that people keep forgetting about. You also could not really alternate between melee and ranged combat in the previous 2 entries so being able to fire ranged shots is technically another ability. That's 3 additional abilities that are not being taken into consideration. There's also the ultimate that is used after the player accrues enough resources (this is similar to the Focus ability in Inquisition but is done on a single player basis I think). That's a 4th. They also mentioned items that add more actives, so that's possibly more. All in all you'll end up with the functional equivalent of 7 (and more depending on items) abilities. That's a lot more than just "3", and frankly is enough as far as I'm concerned. You never need more than that for interesting gameplay, when you can have passives that boost these abilities to make them more interesting to use both independently or in conjunction with others. Sidenote: Origins had a lot of actives but not only were many of them ignored, a lot were taken because they were prerequisites but rarely used. A lot of them did redundant things, or have been functionally replaced via passive alterations of existing abilities because on their own they didn't do much. I had to download a gameplay mod to make them more useful.
Well, all I can say is "nice try".
Just show me the Mage in combat which will be the central figure in the battle, then we can talk about abilities/skills/spells. If you recall, there is a lot that only kicks in later in the game, such as combos. Until then, the Mage is a lonely fighter.... mostly a long range fighter. And, no, I can't play a melee class, unless Bio re-introduced AUTO-Attack.
So far, I see Bio using spin talk. Show me Bio talking about how many spells are active... how the Mage can survive, how the mage can control the battle via AoE spells. If Rook is a "warrior mage", I want to see Rook as an elemental mage. I want to see Rook the mage dancing around in the middle of the battle instead of long range. I want to see how the mage can survive.
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Post by Sartoz on Jun 15, 2024 17:30:28 GMT
I'd love to expand beyond staves, to be honest; but they seem deeply ingrained in the lore. I think it would be cool to have other implements as options. It would be nice to use smaller rods or wands, small orbs, etc... Anything to keep my party from walking around with giant sticks glued to their backs. 😄 Staves are cool, but couldn't other viable tools exist? From the official website: Select from three classes (Warrior, Mage, and Rogue), each with two distinct weapon types ...
They just do not describe anywhere what is the Mage 2nd weapon type. The only mention for mage is that they can cast from a distance or prefer close quarter combat. So I think the 2nd weapon type is meant for close quarter combat.
I suppose close quarter combat applies to the battle-mage or warrior-mage but an ice mage that be long distance and the 2nd weapon is, as you say ???????
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Post by eaglepursuit on Jun 15, 2024 17:39:36 GMT
They're definitely holding off on talking about mages. They were parsimonious with details in the Q&A. It makes me thing that this melee mage design is going to be super cool.
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kali073
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by kali073 on Jun 15, 2024 17:41:32 GMT
leadintea , presumably people are calling out the action moves because they're making a direct comparison to previous DA games, and DAI in particular. They aren't comparing DAV to God of War, or whatnot, nor to action games in general. Fundamental changes to gameplay will always please some and disappoint others. I empathize with those who will miss the earlier approaches, or would prefer something else entirely. This change is something I would've loved from the early days, so I'm optimistic that I'll love it. I can still commiserate with those who will ultimately not enjoy it as much. As a player of action games, I'll say with confidence that 3 active abilities is the sweet spot. Destiny and MEA come to mind, but there are lots of other games built around general combat plus 3 active powers. It works well for fast-paced combat, and that seems to be the style of play in DAV. I recall when reducing the active powers was supposed to ruin Mass Effect's gameplay, but it didn't. The gameplay was great, some would say better than ever. We still had lots of other abilities we could swap into active use. The gameplay revolved around fast-paced action and combinations of powers from the protagonist and companions, rather than a party with rows of possible spells and abilities. For fast-paced action games, the former really works well. In my opinion, for this type of game, three is not only a good number of special abilities, it's probably the ideal number. I played MEA and thought it was a pretty ok game that was spread too thin for the game world it was in but I really disliked the combat. I especially didn't like the only 3 abilities (the cooldown activating on switch meant profile switching wasn't any fun). "Ideal" is a pretty personal thing.
I still think DAtV will be a fun game and the combat might feel decent but I would definitely enjoy it more if I had access to more abilities.
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Post by Sartoz on Jun 15, 2024 17:42:00 GMT
DA:V core gameplay is combat. If one cannot master combat, one cannot play the game. All the effort into banter, dialogue, character depth, missions, side quests, curated stuff, hidden caves/dungeons, loot, powerful magic items... etc. are useless as tits on a bull if one cannot master combat. There is no level progression... nada, zilch.
DA:V is mission oriented for the most part. If you are stuck... tough titties, as my wife used to say. And, so far, Bio is reticent in talking regarding mage combat. Ranger class is my other option. I'm still looking at this option for me, as so far, Bio has focused on close quarter combat.
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Post by gervaise21 on Jun 15, 2024 17:50:55 GMT
DA:V core gameplay is combat. If one cannot master combat, one cannot play the game. All the effort into banter, dialogue, character depth, missions, side quests, curated stuff, hidden caves/dungeons, loot, powerful magic items... etc. are useless as tits on a bull if one cannot master combat. There is no level progression... nada, zilch.
I think they have enough difficulty options that you can adjust it down to really easy if you only care about the story. I'm not great at combat but I can usually cope on normal. I remember when playing Baldur's Gate though the first time (the original not BG3) that if I was experiencing difficulty with a particular battle I would go into the menu and drop it down a level just for that fight. I did a similar thing with ME1 initially in some parts of the game. Eventually I got used to how to control things and more proficient at planning my fights strategically and it was no longer necessary. At present I am pretty hopeful about the combat in DA:V.
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Post by Sartoz on Jun 15, 2024 17:51:47 GMT
They're definitely holding off on talking about mages. They were parsimonious with details in the Q&A. It makes me thing that this melee mage design is going to be super cool.
Parsimonious> Exactly!
This suggests to me Bio hasn't quite figured out the mechanics. Remember Bio has to port this game to the PC with KB+M. On top of this, Bio wants the camera focused on the Protag during combat. As a close quarter combat character, it's easy to keep the camera focus on our hero. But, long range? How far back will the camera zoom out? Is it even possible?
Super cool? Hm... I'll wait and see.
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midnight tea
Twitter Guru
gateway beverage
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Post by midnight tea on Jun 15, 2024 18:00:19 GMT
Or maybe... they all do. That's what we get for stealing that last Orlesian pastry from the kitchen!
7 Companions... 7 Old Gods... Trust no one! I remember joking that everyone will expect some betrayal shenanigans from companions, and in the end it'll turn out that our PC will betray them xD However.... at this point in BW games the shocking twist could be that there's no betrayal
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Post by Sartoz on Jun 15, 2024 18:01:56 GMT
DA:V core gameplay is combat. If one cannot master combat, one cannot play the game. All the effort into banter, dialogue, character depth, missions, side quests, curated stuff, hidden caves/dungeons, loot, powerful magic items... etc. are useless as tits on a bull if one cannot master combat. There is no level progression... nada, zilch.
I think they have enough difficulty options that you can adjust it down to really easy if you only care about the story. I'm not great at combat but I can usually cope on normal. I remember when playing Baldur's Gate though the first time (the original not BG3) that if I was experiencing difficulty with a particular battle I would go into the menu and drop it down a level just for that fight. I did a similar thing with ME1 initially in some parts of the game. Eventually I got used to how to control things and more proficient at planning my fights strategically and it was no longer necessary. At present I am pretty hopeful about the combat in DA:V.
Ah, yes, hope. Question: How can the camera stay focused on the ranged char and still show meaningful combat scenes vs the close quarter action?
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Post by fairdragon on Jun 15, 2024 18:03:05 GMT
From the official website: Select from three classes (Warrior, Mage, and Rogue), each with two distinct weapon types ...
They just do not describe anywhere what is the Mage 2nd weapon type. The only mention for mage is that they can cast from a distance or prefer close quarter combat. So I think the 2nd weapon type is meant for close quarter combat.
I suppose close quarter combat applies to the battle-mage or warrior-mage but an ice mage that be long distance and the 2nd weapon is, as you say ???????
Every mage specialization have close quarter combat. Element, Necromance and battle-mage.
Maybe a staff or somethink like that.
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Post by fairdragon on Jun 15, 2024 18:04:37 GMT
DA:V core gameplay is combat. If one cannot master combat, one cannot play the game. All the effort into banter, dialogue, character depth, missions, side quests, curated stuff, hidden caves/dungeons, loot, powerful magic items... etc. are useless as tits on a bull if one cannot master combat. There is no level progression... nada, zilch.
DA:V is mission oriented for the most part. If you are stuck... tough titties, as my wife used to say. And, so far, Bio is reticent in talking regarding mage combat. Ranger class is my other option. I'm still looking at this option for me, as so far, Bio has focused on close quarter combat.
chose the no die difficulty and you are good to go.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
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Post by Hrungr on Jun 15, 2024 18:07:02 GMT
Since we're remaking our Inquisitors, I'm hoping we'll have a selection of prosthetic arms to choose from. I'd love to see a few crazy selections in there too. We've already seen Inky with a Red Jenny Crossbow-Arm. Could we see Tevinter, Elven, Dwarven, and Qunari designs as well? A Fade-Arm? Demon-Arm?? I wouldn't say no to a Qunari Cannon-Arm...
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Post by fairdragon on Jun 15, 2024 18:07:41 GMT
They're definitely holding off on talking about mages. They were parsimonious with details in the Q&A. It makes me thing that this melee mage design is going to be super cool.
Parsimonious> Exactly!
This suggests to me Bio hasn't quite figured out the mechanics. Remember Bio has to port this game to the PC with KB+M. On top of this, Bio wants the camera focused on the Protag during combat. As a close quarter combat character, it's easy to keep the camera focus on our hero. But, long range? How far back will the camera zoom out? Is it even possible?
Super cool? Hm... I'll wait and see.
No the camera will not zoom out. You will play the mage range like the bow in the gamplay trailer.
Their are people that tested KB+M and have said it playes good.
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Post by gervaise21 on Jun 15, 2024 18:09:59 GMT
Maybe it’ll be like NWN2, where your companions may betray you depending on how much they like you. You don't even have to go back as far as NWN2. In DAO they could betray you but the conditions for this varied. With Leliana and Wynne they would turn on you if you polluted the Sacred Ashes. With Morrigan she left if you didn't do her ritual. Alistair threw a hissy fit if you spared Loghain and would no longer work with you. I think Shale turned on you if you sided with Branka (I never did). Zevran was very much based on how much he liked you. If he was sort of middling, he would just not take part in the fight when Taliesin showed up but if it was really low they he would side with him against you. I'm not sure what it took with Sten and Oghran but I've seen video of them fighting the Warden. So the only companion who was 100% loyal was dog.
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Post by gervaise21 on Jun 15, 2024 18:14:54 GMT
Since we're remaking our Inquisitors, I'm hoping we'll have a selection of prosthetic arms to choose from. I'd love to see a few crazy selections in there too. I'd like a fancy silver arm that works by magic, like in the old Irish legend of Nuada. He lost his lower arm in a fight and leadership of his people as a result as you couldn't be maimed and do so but then a silver arm was crafted to replace the lost limb that answered his will as if it was his own flesh and blood and he recovered the leadership of his people. Now if they could do that in ancient Ireland with magic, surely they can do it in Thedas.
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Post by themikefest on Jun 15, 2024 18:18:58 GMT
Since we're remaking our Inquisitors, I'm hoping we'll have a selection of prosthetic arms to choose from. I'd love to see a few crazy selections in there too. I posted however long ago the Inq cuts off the arm of a giant to replace the one he/she lost. The Inq gains new powers. There will be the smash talent. The grab and throw talent. If that talent is upgraded, be able to choke the baddie to death. If anything, I can see Inq going to Dagna to come up with something. Have an arm, but the hand can have many different replacements. A hook, a hammer, a grappling chain like what the warrior has in DAI.
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Post by gervaise21 on Jun 15, 2024 18:24:12 GMT
The character that betray us? That seems so obvious. You can imagine everyone is watching poor Lucanis expecting him to turn on us and meanwhile the sweet innocent one (looking at you Bellara) is the one who does the dirty and we need Lucanis to put them down. So long as it isn't Davrin I'll be happy because it would be nice to have a brave, loyal elf as a lover after Solas and also because if we have to kill him it would have a bad mental effect on Assan. In fact what if we ended up having to kill the griffon too? No, they wouldn't do that to us....would they?
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Post by Hanako Ikezawa on Jun 15, 2024 18:24:49 GMT
My Lavellan Inquisitor appearing in the game like this:
I hope we do get to customize it. Not just what it is, but things like options to reflect their culture or even their love interest.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,975 Likes: 112,921
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Post by Hrungr on Jun 15, 2024 18:26:03 GMT
Since we're remaking our Inquisitors, I'm hoping we'll have a selection of prosthetic arms to choose from. I'd love to see a few crazy selections in there too. I posted however long ago the Inq cuts off the arm of a giant to replace the one he/she lost. The Inq gains new powers. There will be the smash talent. The grab and throw talent. If that talent is upgraded, be able to choke the baddie to death. If anything, I can see Inq going to Dagna to come up with something. Have an arm, but the hand can have many different replacements. A hook, a hammer, a grappling chain like what the warrior has in DAI. Go-Go-Gadget-Grappling-Chain!
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Post by gervaise21 on Jun 15, 2024 18:26:49 GMT
Thankfully, we've been told we can adjust our appearance in-game. Magic Mirror, maybe? Mirror, mirror on the wall, who is the fairest of them all? You, no wait the Inquisitor, no you.....(Sort of how my CC is probably going to go)
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Post by gervaise21 on Jun 15, 2024 18:28:38 GMT
Thankfully, we've been told we can adjust our appearance in-game. Magic Mirror, maybe? X tells us they prefer red heads. We are blond. Quick rush to the mirror to do a dye job.
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Post by themikefest on Jun 15, 2024 18:34:32 GMT
I posted however long ago the Inq cuts off the arm of a giant to replace the one he/she lost. The Inq gains new powers. There will be the smash talent. The grab and throw talent. If that talent is upgraded, be able to choke the baddie to death. If anything, I can see Inq going to Dagna to come up with something. Have an arm, but the hand can have many different replacements. A hook, a hammer, a grappling chain like what the warrior has in DAI. Go-Go-Gadget-Grappling-Chain!
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