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Post by Hrungr on Jun 15, 2024 18:38:50 GMT
Thankfully, we've been told we can adjust our appearance in-game. Magic Mirror, maybe? Mirror, mirror on the wall, who is the fairest of them all? You, no wait the Inquisitor, no you.....(Sort of how my CC is probably going to go) I'm hoping that with the CC allowing you to change the lighting conditions we can get in on the fir... ... yeah, who am I kidding? - I need to know where the Magic Mirror is, stat.
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Post by Redlok on Jun 15, 2024 18:49:14 GMT
I don't think even a couple of weeks might be enough
I hope there's ways to jump between the PC, Inquisitor and in-game "Keep" at will, instead of being simply sequential. What if I regret Rook's hair by the time I'm choosing the past games' decisions? Do I have to redo everything again? Thankfully, we've been told we can adjust our appearance in-game. Magic Mirror, maybe? I'm hoping we'll see the Black Emporium return in this one. It would be great to use the Mirror of Transformation to adjust our appearance in-game then. I don't remember if Xenon had any Eluvians in his Black Emporium, but it could be a good excuse for us to be able to go there. If he does, he's just one Eluvian trip away from the Lighthouse
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Post by Grog Muffins on Jun 15, 2024 18:49:42 GMT
Thankfully, we've been told we can adjust our appearance in-game. Magic Mirror, maybe? X tells us they prefer red heads. We are blond. Quick rush to the mirror to do a dye job. Don't remind me. There was no mirror on my first Bull romance.
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Post by Hrungr on Jun 15, 2024 18:50:38 GMT
Carly 🌺 @carlyqueueThrowing in my own work datv doodles from last year and this year ✨
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Post by OhDaniGirl on Jun 15, 2024 18:54:54 GMT
Carly 🌺 @carlyqueueThrowing in my own work datv doodles from last year and this year ✨ I wonder who that spoilered one could be...
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Post by Element Zero on Jun 15, 2024 18:56:10 GMT
Sartoz, you're stressing about a lot of basic features of game design. Are you really worried that they won't have a functional camera? BioWare games always have an Easy Mode with which it's nearly impossible to die. I don't think I agree that the game has to be "ported" to PC, as if it's a secondary platform. They're almost definitely releasing simultaneously, and they've had many years to get things just right. I think you're stressing things that are the proverbial low-hanging fruit. BioWare will have easily handled things like the above. That doesn't guarantee you'll like the game, but I expect a very polished product. Unlike past games, they developed this one quietly, with no hints of when we could expect to see it, avoiding the pressure to meet a prescribed release date. They're confidently talking about features that will be in the game because, unlike in the past, this game is finished. It's supposedly in the debugging and polishing stage. I don't expect any of the unintentional bait-and-switch features that we've experienced in the past.
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Post by colfoley on Jun 15, 2024 18:58:34 GMT
Sartoz, you're stressing about a lot of basic features of game design. Are you really worried that they won't have a functional camera? BioWare games always have an Easy Mode with which it's nearly impossible to die. I don't think I agree that the game has to be "ported" to PC, as if it's a secondary platform. They're almost definitely releasing simultaneously, and they've had many years to get things just right. I think you're stressing things that are the proverbial low-hanging fruit. BioWare will have easily handled things like the above. That doesn't guarantee you'll like the game, but I expect a very polished product. Unlike past games, they developed this one quietly, with no hints of when we could expect to see it, avoiding the pressure to meet a prescribed release date. They're confidently talking about features that will be in the game because, unlike in the past, this game is finished. It's supposedly in the debugging and polishing stage. I don't expect any of the unintentional bait-and-switch features that we've experienced in the past. only exception seems to be photo mode.
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Post by Hrungr on Jun 15, 2024 19:00:37 GMT
Thankfully, we've been told we can adjust our appearance in-game. Magic Mirror, maybe? I'm hoping we'll see the Black Emporium return in this one. It would be great to use the Mirror of Transformation to adjust our appearance in-game then. I don't remember if Xenon had any Eluvians in his Black Emporium, but it could be a good excuse for us to be able to go there. If he does, he's just one Eluvian trip away from the Lighthouse That's my hope too. I mean, he's a got a couple there...
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Post by Element Zero on Jun 15, 2024 19:12:48 GMT
Sartoz, you're stressing about a lot of basic features of game design. Are you really worried that they won't have a functional camera? BioWare games always have an Easy Mode with which it's nearly impossible to die. I don't think I agree that the game has to be "ported" to PC, as if it's a secondary platform. They're almost definitely releasing simultaneously, and they've had many years to get things just right. I think you're stressing things that are the proverbial low-hanging fruit. BioWare will have easily handled things like the above. That doesn't guarantee you'll like the game, but I expect a very polished product. Unlike past games, they developed this one quietly, with no hints of when we could expect to see it, avoiding the pressure to meet a prescribed release date. They're confidently talking about features that will be in the game because, unlike in the past, this game is finished. It's supposedly in the debugging and polishing stage. I don't expect any of the unintentional bait-and-switch features that we've experienced in the past. only exception seems to be photo mode. Misspeaking in an early interview seems more forgivable to me than showing a gameplay demo with features and systems that are later stripped. Neither particularly upsets me, but we all know there are hordes with pitchforks on standby. 😄
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Post by Hrungr on Jun 15, 2024 19:19:20 GMT
I wonder who that spoilered one could be... Carly 🌺 @carlyqueuelooool its actually just a version of rook but i figured since we havent shown any hairstyles i better hide him
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Post by OhDaniGirl on Jun 15, 2024 19:21:34 GMT
I wonder who that spoilered one could be... Carly 🌺 @carlyqueuelooool its actually just a version of rook but i figured since we havent shown any hairstyles i better hide him Anticlimactic.
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Post by colfoley on Jun 15, 2024 19:21:52 GMT
It would be a neat thing if the MoT ended up being an Eluvian so every time you gated to the Black Emporium you'd get the option to change, then if you took it a small cutscene would play like your character being rolled out on a showroom floor.
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Post by midnight tea on Jun 15, 2024 19:23:38 GMT
Since we're remaking our Inquisitors, I'm hoping we'll have a selection of prosthetic arms to choose from. I'd love to see a few crazy selections in there too. We've already seen Inky with a Red Jenny Crossbow-Arm. Could we see Tevinter, Elven, Dwarven, and Qunari designs as well? A Fade-Arm? Demon-Arm?? I wouldn't say no to a Qunari Cannon-Arm... That'd be lovely - I think I'd just mount a spirit blade there... or perhaps a mechanical hand I'd be able to shoot forward (so it grabs or punches something), and then use chain or magic to make it return to the base ...But that assumes that we'd have a very deep level of customization of our Inky and that we may be able to control them, even if only for a few short sections - I'd love for it to happen, but can we even assume that?
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Post by Redlok on Jun 15, 2024 19:35:14 GMT
It would be great to use the Mirror of Transformation to adjust our appearance in-game then. I don't remember if Xenon had any Eluvians in his Black Emporium, but it could be a good excuse for us to be able to go there. If he does, he's just one Eluvian trip away from the Lighthouse That's my hope too. I mean, he's a got a couple there... I didn't remember the Mirror of Transformation was literally a couple of Eluvians... this really would be the perfect excuse Come on BW, it's rigth there!
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Post by lk13 on Jun 15, 2024 19:50:26 GMT
Hmm... wait, about the character creator. Is there a height limit for Dwarves? Or will we see a wave of giant dwarves soon after release?
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Post by Andraste_Reborn on Jun 15, 2024 21:12:46 GMT
Hmm... wait, about the character creator. Is there a height limit for Dwarves? Or will we see a wave of giant dwarves soon after release? Kala Elizabeth mentioned in this video that we can play tall dwarves but she wasn't sure how that was going to work.
(I don't know what her source was, but I'm sure she has one since she's very reliable and that was about the only detail I hadn't heard somewhere else. Random dev comment? Something in one of the many interviews?)
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Post by midnight tea on Jun 15, 2024 22:22:57 GMT
Thankfully, we've been told we can adjust our appearance in-game. Magic Mirror, maybe? X tells us they prefer red heads. We are blond. Quick rush to the mirror to do a dye job. I mean, if one has longer hair then occasionally wearing a ponytail or a bun shouldn't be an impossible thing. And I wonder how many jewelry and body modification options we will get?
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Post by QuizzyBunny on Jun 15, 2024 22:43:53 GMT
Hmm... wait, about the character creator. Is there a height limit for Dwarves? Or will we see a wave of giant dwarves soon after release? Kala Elizabeth mentioned in this video that we can play tall dwarves but she wasn't sure how that was going to work.
(I don't know what her source was, but I'm sure she has one since she's very reliable and that was about the only detail I hadn't heard somewhere else. Random dev comment? Something in one of the many interviews?)
Hmm a tall dwarf might solve the worst of my issues I have with playing dwarf - the awkward camera angles.
I'm intrigued!
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Post by Lebanese Dude on Jun 15, 2024 23:18:14 GMT
I imagine the slider for height is just a multiplier to the base height of the race... and I imagine the limit is probably +/-20% of the standard height. I imagine any more than that and they'd have issues adjusting camera heights for certain scenes based on the expected height of said lineage.
I would not object for my human to be as tall as a Qunari mind you.
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Post by witchcocktor on Jun 15, 2024 23:25:54 GMT
They will do anything except give male elves facial hair, as the lack of body hair seems to be some incredibly important elven lore that must be preserved at all cost (or so it seems)!
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Post by Lebanese Dude on Jun 15, 2024 23:26:27 GMT
Parry/Block and Dodge abilities used to be actives you had to skill into. They just baked them into the characters to better fit the gameplay. So that's technically 2 additional actives that people keep forgetting about. You also could not really alternate between melee and ranged combat in the previous 2 entries so being able to fire ranged shots is technically another ability. That's 3 additional abilities that are not being taken into consideration. There's also the ultimate that is used after the player accrues enough resources (this is similar to the Focus ability in Inquisition but is done on a single player basis I think). That's a 4th. They also mentioned items that add more actives, so that's possibly more. All in all you'll end up with the functional equivalent of 7 (and more depending on items) abilities. That's a lot more than just "3", and frankly is enough as far as I'm concerned. You never need more than that for interesting gameplay, when you can have passives that boost these abilities to make them more interesting to use both independently or in conjunction with others. Sidenote: Origins had a lot of actives but not only were many of them ignored, a lot were taken because they were prerequisites but rarely used. A lot of them did redundant things, or have been functionally replaced via passive alterations of existing abilities because on their own they didn't do much. I had to download a gameplay mod to make them more useful.
Well, all I can say is "nice try".
Just show me the Mage in combat which will be the central figure in the battle, then we can talk about abilities/skills/spells. If you recall, there is a lot that only kicks in later in the game, such as combos. Until then, the Mage is a lonely fighter.... mostly a long range fighter. And, no, I can't play a melee class, unless Bio re-introduced AUTO-Attack.
So far, I see Bio using spin talk. Show me Bio talking about how many spells are active... how the Mage can survive, how the mage can control the battle via AoE spells. If Rook is a "warrior mage", I want to see Rook as an elemental mage. I want to see Rook the mage dancing around in the middle of the battle instead of long range. I want to see how the mage can survive.
Who am I trying for? I'm just a fan of the game like you. All I presented was my perspective on what has previously constituted as an ability and how that concept has evolved over time. What could a mage do in DAO other than run around all hunched in circles as mobs chased them as their cds came back online? It was also an issue in DA2? Need I remind people of the hilarious mage vs Arishok memes? At least DA2 fixed the combat run so you didn't look ridiculous kiting lol. DAI fixed the issue by givnig mages fadestep and markedly better ways to stutter step damage for your combos with faster animations. I imagine DAV will continue that trend, but this time it appears you can also not only parry but have more active recovery (healing which has been mostly missing since DA2). How could it possibly worse to survive than before? In the gameplay trailer, Neve was basically casting at range, with spells that were slowing/freezing enemies, and whenever someone got close she did a fade-step-like dodge ability backwards that had her floating in the air to reposition further away and I could swear I saw enemies turn a bit blue when that happened making me believe she applied some sort of slow to them. That's a good start for the answers you are seeking.
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Post by Absafraginlootly on Jun 15, 2024 23:37:59 GMT
Maybe it’ll be like NWN2, where your companions may betray you depending on how much they like you. You don't even have to go back as far as NWN2. In DAO they could betray you but the conditions for this varied. With Leliana and Wynne they would turn on you if you polluted the Sacred Ashes. With Morrigan she left if you didn't do her ritual. Alistair threw a hissy fit if you spared Loghain and would no longer work with you. I think Shale turned on you if you sided with Branka (I never did). Zevran was very much based on how much he liked you. If he was sort of middling, he would just not take part in the fight when Taliesin showed up but if it was really low they he would side with him against you. I'm not sure what it took with Sten and Oghran but I've seen video of them fighting the Warden. So the only companion who was 100% loyal was dog. I liked this aspect of origins.
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Post by Absafraginlootly on Jun 15, 2024 23:39:25 GMT
From the official website: Select from three classes (Warrior, Mage, and Rogue), each with two distinct weapon types ...
They just do not describe anywhere what is the Mage 2nd weapon type. The only mention for mage is that they can cast from a distance or prefer close quarter combat. So I think the 2nd weapon type is meant for close quarter combat.
I suppose close quarter combat applies to the battle-mage or warrior-mage but an ice mage that be long distance and the 2nd weapon is, as you say ???????
Neve uses a sceptre, that might be the 2nd core mage weapon, maybe with additional ones becoming available when you choose the combat mage spec? Ala Bellara and her bow.
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Post by Iakus on Jun 15, 2024 23:52:02 GMT
Well, all I can say is "nice try".
Just show me the Mage in combat which will be the central figure in the battle, then we can talk about abilities/skills/spells. If you recall, there is a lot that only kicks in later in the game, such as combos. Until then, the Mage is a lonely fighter.... mostly a long range fighter. And, no, I can't play a melee class, unless Bio re-introduced AUTO-Attack.
So far, I see Bio using spin talk. Show me Bio talking about how many spells are active... how the Mage can survive, how the mage can control the battle via AoE spells. If Rook is a "warrior mage", I want to see Rook as an elemental mage. I want to see Rook the mage dancing around in the middle of the battle instead of long range. I want to see how the mage can survive.
Who am I trying for? I'm just a fan of the game like you. All I presented was my perspective on what has previously constituted as an ability and how that concept has evolved over time. What could a mage do in DAO other than run around all hunched in circles as mobs chased them as their cds came back online? How screwed up would a mage have to be to have Glyph of Paralysis, Glyph of Repulsion, Force Field, Mind Blast, Sleep, Horror, Paralyze, and Crushing Prison all of CD at once? DAO mages have literally more purely crowd control spells available than a DAVG mage has slots for their powers!
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Post by Lebanese Dude on Jun 16, 2024 0:02:00 GMT
Who am I trying for? I'm just a fan of the game like you. All I presented was my perspective on what has previously constituted as an ability and how that concept has evolved over time. What could a mage do in DAO other than run around all hunched in circles as mobs chased them as their cds came back online? How screwed up would a mage have to be to have Glyph of Paralysis, Glyph of Repulsion, Force Field, Mind Blast, Sleep, Horror, Paralyze, and Crushing Prison all of CD at once? DAO mages have literally more purely crowd control spells available than a DAVG mage has slots for their powers! This is very high level and most have very long cds. You dont need that many if they are shorter cd and/or are upgrades of existing abilities. You also needed all that cause mages had no mobility.
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