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Post by dazk on Jun 19, 2024 6:39:56 GMT
Well, I hope I am still playing at 70, I am nearing 60 and it's not that I cannot do it, I just really want to take the easy road and not over complicate things in all of my life but especially in gaming which is one of my true pleasures in life. Dude, reading this stuff really makes me hope that there's still time for me to continue gaming at that age. I'm 35 now, and while life has definitely become busy, I still find time here and there to enjoy my oldest entertainment hobby. Just a young one, think I started about that time maybe a little bit earlier with BG1.
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Post by saandrig on Jun 19, 2024 6:59:47 GMT
Re the combat it really to me sounds a lot like the changes from HZD to HZD FW meaning there will be a group of people that really love the new layers of complexity re pausing and multiple combo's etc. and will knock over Insanity without an issue. Then there will be me that will just want to shoot arrows at enemies or stab them and who goes OH wait I could have used that ability thingy. I am getting old and I think a lot of this stuff is just getting beyond me and my care factor is getting less in terms of the combat stuff. That said I am very much looking forward to the game. I ran through both Horizon games while forgetting 80% of the tools and abilities I had. Didn't impact the fun.
DAV has a mode where you never die, so combat can be just a minor chore.
The skill trees look impressive and large, but apparently when you cut down to it - it's a few activation skills only and the rest are passives and upgrades. Bit like Valhalla, but more focused on actually feeling the combat impact when you invest points into different paths. I mean, did you feel anything in Valhalla when you increased Ranged damage a dozen times by 2 points each?
Personally I am most likely beating the game by shooting arrows and occasionally throwing a Smoke Bomb (or an equivalent).
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Post by saandrig on Jun 19, 2024 7:03:58 GMT
The skill trees are intimidating. Do we know hoje many skill points per level and if leveling is the only way to get them? 1 Skill Point / Lvl + Bonus SPs through the game. I don't think we know how many we get at Lvl 1 though. I know that after my first playthrough I will be getting somewhere between a 50 and "all of them" points at Level 1
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Post by fairdragon on Jun 19, 2024 7:49:23 GMT
Evoker, Death Caller, and Spellblade Mage specs! Read that at first as sub-specializations or playing styles for Necromancer (which would be cool, but whatever). Now I realize it's likely Evoker= Elementalist, Death Caller = Necromancer, Spellblade = "Combat", the 3 mage specs. Isn't a Evoker an Summoner and not an elementalist?
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Post by fairdragon on Jun 19, 2024 7:54:46 GMT
Spikiness might correspond to abilities that have tiers to them. Four diamonds = four levels of ability. Good point! And this is why i feel that Bioware should just release mid game gameplay video and explain everything. We should be theorizing about story, companions and lore and not about combat. We have month to come. They will. one at a time.
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Post by Grog Muffins on Jun 19, 2024 8:26:32 GMT
So, I'm still confused on 2 points from this skill tree article: the numbers point and the companion leveling. The article says: You won't find minutiae here, "just real numbers," Busche says. In other words, a new unlocked trait might increase damage by 25% against armor, but that's as in-depth as the numbers get. I get not wanting to overwhelm the player with too many numbers but there needs to be enough minutiae to avoid making the numbers you do put in meaningless. DAI had this problem where some upgrades were just based on feeling. Upgrades to base damage for weapons were clear to gauge because you knew what the weapons' base damage was but adding an upgrade that gave you, for example, +5% crit chance was harder to understand because you didn't see what your starting crit chance was. It existed in the background because the game needed to calculate it but you didn't get to see what it was when making the upgrade so you could make an informed decision on whether that upgrade was worth investing in or maybe you should go for a different upgrade. Then the second point, about companion leveling, makes me worry a bit. At the very least, it just confuses me. The article says: Every time you rank up a companion's Relationship Level, you unlock a skill point to spend specifically on that companion – this is how you unlock new combat abilities.Does this mean companions don't level based on experience gained (through combat or quest completion) but strictly based on social link? Or is it a combination of the two and the author just forgot to make it clear you need to combine them? And whose Relationship Level? With Rook? With each other? A combination of the two? I see this causing some concerning disconnect between Rook's leveling and the companion leveling, leading maybe to a bit of frustration, if it's just the relationship thing or even if the relationship thing has a greater weight because I remember reading from another interview that you level the relationship by doing main quests, no mention of side quests or just talking to your companions. Imagine bringing out companions you haven't spoken to or brought out all that much to realize they have only half the number abilities that others have because you didn't grind their friendship enough. Yikes . At this point, this is another explanation that is more confusing than clarifying.
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Post by colfoley on Jun 19, 2024 8:28:59 GMT
Chills man.
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Post by Unicephalon 40-D on Jun 19, 2024 8:35:12 GMT
Tears man... (a personal loss happened at this point of game when I was playing it years ago)
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Post by colfoley on Jun 19, 2024 8:39:35 GMT
Tears man... (a personal loss happened at this point of game when I was playing it years ago) I will never forget my first playthrough most emotional I got in a game. I was in utter teers to, have no idea why, but the music and him saying that they killed Mythal. Maybe it was the way, maybe given how important Mythie is to the overall lore...and then let out a screach of victory at like 5 AM when the Inquisitor did the angry keep the Inquisition speech which is likely what is going to become my canon "we will not submit to an emperor whose only on his throne because we put him there". And here we go, time to face the next game.
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Post by our_lady_of_darkness on Jun 19, 2024 8:50:41 GMT
I will never forget my first playthrough most emotional I got in a game. I was in utter teers to, have no idea why, but the music and him saying that they killed Mythal. Maybe it was the way, maybe given how important Mythie is to the overall lore...and then let out a screach of victory at like 5 AM when the Inquisitor did the angry keep the Inquisition speech which is likely what is going to become my canon "we will not submit to an emperor whose only on his throne because we put him there". And here we go, time to face the next game. I hear you; DAI's soundtrack is one of my favourite soundtracks of all time, one that I listen to regularly. I get goosebumps whenever I play "Journey to Skyhold" or "Dark Solas Theme". Won't be easy to top that, but I'm super eager to finally hear the new music.
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Post by colfoley on Jun 19, 2024 8:55:58 GMT
I will never forget my first playthrough most emotional I got in a game. I was in utter teers to, have no idea why, but the music and him saying that they killed Mythal. Maybe it was the way, maybe given how important Mythie is to the overall lore...and then let out a screach of victory at like 5 AM when the Inquisitor did the angry keep the Inquisition speech which is likely what is going to become my canon "we will not submit to an emperor whose only on his throne because we put him there". And here we go, time to face the next game. I hear you; DAI's soundtrack is one of my favourite soundtracks of all time, one that I listen to regularly. I get goosebumps whenever I play "Journey to Skyhold" or "Dark Solas Theme". Won't be easy to top that, but I'm super eager to finally hear the new music. Yeah I certainly agree. I love Trevor and his work for DAI to death and the one thing that does bother me while the music is good in its own way, assuming it actually is Zimmer/ Balfe as well, but the music is good but it does not seem very DA to me the little of it we have heard. Trevor Morris, IMO, did a wonderful job because while the score for DAI was obviously his he also did it in a way which still honored the series past with Inon Zur. The DAI main theme still sounds very like the main themes to Origins and 2 so there is corss over with the Dawn will Come and filters down to the rest of the score. Again I know ZImmer is capable of it because I've heard him score Top Gun Maverick and the new Bond movie most recently, two other music themes of long running franchises where he was taking over and honored the past and moved into the future...and while the motif I am recognizing in the music for Veilguard sounds good in its own right...just does not sound like DA music to me. Yet at least. So in other words whoever is doing the music they better honor Trevor's work and include the leit motifs for Solas and the Inquisition and maybe the Deep Roads (Descent) or I may riot.
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Post by Ravenfeeder on Jun 19, 2024 9:01:09 GMT
DAV has a mode where you never die, so combat can be just a minor chore. This is a problem for me. I don't want combat to be a "minor chore". It's 50% of what you'll be doing during the game. It should have some enjoyment, preferably lots of enjoyment. "Action" type combat of this sort isn't enjoyable for me, whether it's easy or not. It's still a chore to get through. Now the RTwP zoomed out style of DAO may be a chore with a controller, I don't know I'm a kb/m guy. But it's still disappointing to me that they've gone this direction.
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Post by colfoley on Jun 19, 2024 9:03:59 GMT
DAV has a mode where you never die, so combat can be just a minor chore. This is a problem for me. I don't want combat to be a "minor chore". It's 50% of what you'll be doing during the game. It should have some enjoyment, preferably lots of enjoyment. "Action" type combat of this sort isn't enjoyable for me, whether it's easy or not. It's still a chore to get through. Now the RTwP zoomed out style of DAO may be a chore with a controller, I don't know I'm a kb/m guy. But it's still disappointing to me that they've gone this direction. I don't know if its a chore all the time or not but the way they implemented it in Dragon Age has always felt very chorey to me. To the point that Origins combat was a complete slog to get through on Console and Inquisition I completly ignored the tac cam.
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Post by our_lady_of_darkness on Jun 19, 2024 9:07:07 GMT
Yeah I certainly agree. I love Trevor and his work for DAI to death and the one thing that does bother me while the music is good in its own way, assuming it actually is Zimmer/ Balfe as well, but the music is good but it does not seem very DA to me the little of it we have heard. Trevor Morris, IMO, did a wonderful job because while the score for DAI was obviously his he also did it in a way which still honored the series past with Inon Zur. The DAI main theme still sounds very like the main themes to Origins and 2 so there is corss over with the Dawn will Come and filters down to the rest of the score. Again I know ZImmer is capable of it because I've heard him score Top Gun Maverick and the new Bond movie most recently, two other music themes of long running franchises where he was taking over and honored the past and moved into the future...and while the motif I am recognizing in the music for Veilguard sounds good in its own right...just does not sound like DA music to me. Yet at least. So in other words whoever is doing the music they better honor Trevor's work and include the leit motifs for Solas and the Inquisition and maybe the Deep Roads (Descent) or I may riot. That's my concern, too. Trailer music aside (which I didn't enjoy but fit the overall tone of the trailer), I hope we get something that actually acknowledges Morris' superb work and at the same time stands on its own. Tall order, I know, but as with everything DAV-related we need to wait and see (though waiting is getting unbearable). Also, do we know for sure that Zimmer is doing the soundtrack?
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Post by colfoley on Jun 19, 2024 9:09:00 GMT
Yeah I certainly agree. I love Trevor and his work for DAI to death and the one thing that does bother me while the music is good in its own way, assuming it actually is Zimmer/ Balfe as well, but the music is good but it does not seem very DA to me the little of it we have heard. Trevor Morris, IMO, did a wonderful job because while the score for DAI was obviously his he also did it in a way which still honored the series past with Inon Zur. The DAI main theme still sounds very like the main themes to Origins and 2 so there is corss over with the Dawn will Come and filters down to the rest of the score. Again I know ZImmer is capable of it because I've heard him score Top Gun Maverick and the new Bond movie most recently, two other music themes of long running franchises where he was taking over and honored the past and moved into the future...and while the motif I am recognizing in the music for Veilguard sounds good in its own right...just does not sound like DA music to me. Yet at least. So in other words whoever is doing the music they better honor Trevor's work and include the leit motifs for Solas and the Inquisition and maybe the Deep Roads (Descent) or I may riot. That's my concern, too. Trailer music aside (which I didn't enjoy but fit the overall tone of the trailer), I hope we get something that actually acknowledges Morris' superb work and at the same time stands on its own. Tall order, I know, but as with everything DAV-related we need to wait and see (though waiting is getting unbearable). Also, do we know for sure that Zimmer is doing the soundtrack? It seemed a really strong possibility since they announced his name as doing the Dread Koda sound track on the vinyl that released but recently there has been something which has caused me to doubt as well. So...we'll see. Unbearable wait and all.
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Post by fairdragon on Jun 19, 2024 9:14:33 GMT
DAV has a mode where you never die, so combat can be just a minor chore. This is a problem for me. I don't want combat to be a "minor chore". It's 50% of what you'll be doing during the game. It should have some enjoyment, preferably lots of enjoyment. "Action" type combat of this sort isn't enjoyable for me, whether it's easy or not. It's still a chore to get through. Now the RTwP zoomed out style of DAO may be a chore with a controller, I don't know I'm a kb/m guy. But it's still disappointing to me that they've gone this direction. I discuss somewhere else this: Does RTWP sell well? All i see is action and TB. And EA would never do TB. So you hopeing for a miracle that never will happen.
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Post by saandrig on Jun 19, 2024 9:26:35 GMT
This is a problem for me. I don't want combat to be a "minor chore". It's 50% of what you'll be doing during the game. It should have some enjoyment, preferably lots of enjoyment. I mean...why would one play DA games at all in this case? Their combat has always been crappy. Until you reach an OP build that essentially steamrolls everything and trivializes it all anyway.
Btw, having a "no death mode" doesn't exclude the possibility of combat being fun. Options are always good to have. And some people can have trouble winning encounters even at easiest difficulty.
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Post by dazk on Jun 19, 2024 9:41:54 GMT
Re the combat it really to me sounds a lot like the changes from HZD to HZD FW meaning there will be a group of people that really love the new layers of complexity re pausing and multiple combo's etc. and will knock over Insanity without an issue. Then there will be me that will just want to shoot arrows at enemies or stab them and who goes OH wait I could have used that ability thingy. I am getting old and I think a lot of this stuff is just getting beyond me and my care factor is getting less in terms of the combat stuff. That said I am very much looking forward to the game. I ran through both Horizon games while forgetting 80% of the tools and abilities I had. Didn't impact the fun.
DAV has a mode where you never die, so combat can be just a minor chore.
The skill trees look impressive and large, but apparently when you cut down to it - it's a few activation skills only and the rest are passives and upgrades. Bit like Valhalla, but more focused on actually feeling the combat impact when you invest points into different paths. I mean, did you feel anything in Valhalla when you increased Ranged damage a dozen times by 2 points each?
Personally I am most likely beating the game by shooting arrows and occasionally throwing a Smoke Bomb (or an equivalent).
Yeah agree Valhalla's skill tree was quite ridiculously large but overall meaningless and in terms of feeling the combat NO. Bit of stealth, shoot arrows, break stealth, spear things.
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Post by colfoley on Jun 19, 2024 9:44:36 GMT
I ran through both Horizon games while forgetting 80% of the tools and abilities I had. Didn't impact the fun.
DAV has a mode where you never die, so combat can be just a minor chore.
The skill trees look impressive and large, but apparently when you cut down to it - it's a few activation skills only and the rest are passives and upgrades. Bit like Valhalla, but more focused on actually feeling the combat impact when you invest points into different paths. I mean, did you feel anything in Valhalla when you increased Ranged damage a dozen times by 2 points each?
Personally I am most likely beating the game by shooting arrows and occasionally throwing a Smoke Bomb (or an equivalent).
Yeah agree Valhalla's skill tree was quite ridiculously large but overall meaningless and in terms of feeling the combat NO. Bit of stealth, shoot arrows, break stealth, spear things. Vahalla's skill tree was so bi polar like you had a lot of great combat abilities and button promts, like ways of deflecting arrows and shooting them back at enemies, but at the end of the day most of it was just incrimental passive increases that felt like busy work to get to the good stuff rather then anything meaningful. Plus with us being able to get everything while there was some choice as to what to go after in the beginning in the end there was no choice. There both being a level cap and with their promise of them actually having weighty choices that will effect your playstyle shows a lot of promise...if they pull it off.
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Post by SomberXIII on Jun 19, 2024 9:45:09 GMT
Are there any other planned announcements about the game? Or are we now waiting in suspense for more news, such as the release date? Based on Inquisition's media campaign that I have only included videos, Veilguard's campaign might be similar but I'm not certain given how it went for Mass Effect Andromeda. I'll consider the first trailer for Veilguard to be the first one even if the promo started way earlier. I reckon Inquisition's full-on marketing bliz started with Jun 10, 2014 where they shown the first gameplay demo. Its release date was actually announced even earlier than the demo. It was announced on April 2014 that the game was going to be released on October 2014, only to be delayed to November 2014 of course. I'm not holding my breath about Veilguard's release date. There's only like 5 more months at the maximum. It could be announced as early as July 2024. Jun 10, 2014 E3 Demo Jun 10, 2014 Official trailer 'Lead Them or Fall' Jun 13, 2014 Official trailer 'Stand Together' Jul 30, 2014 Gameplay Features – Combat Aug 13, 2014 Official trailer 'The Enemy of Thedas' Aug 28, 2014 Gameplay Features – Multiplayer Sep 30, 2014 Gameplay Features – Character Creation Oct 02, 2014 Gameplay Features – Crafting & Customization Oct 15, 2014 Official trailer 'The Hero of Thedas' Oct 22, 2014 Gameplay Features – The Inquisitor & Followers Nov 03, 2014 CGI cinematic teaser 'The Breach' Nov 05, 2014 Gameplay Features – Choice & Consequence Nov 14, 2014 CGI cinematic 'The Breach' Nov 15, 2014 Tips & Tricks – Tactical Camera, Classes & Specializations Nov 18, 2014 Launch trailer 'A Wonderful World' There won't be any new videos coming out this month but you can expect a new article on Game Informer website every 2 to 3 days. Some of them may be rehashes of 12-page information on the magazine but you could expect official developer interview videos, new artworks and screenshots.
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Post by Ravenfeeder on Jun 19, 2024 9:48:00 GMT
why would one play DA games at all in this case? I enjoyed the DAO combat and some (albeit rare) moments in DAI and the rest of DAI was OK if a bit boring. I think some of the boring moments could have been fixed by having more enemies on screen. 5 or fewer left combats being very same-y. I think this is one of the differences. I'm an old school PC person. Never had a console and the occasions I've used a controller the experience has been horrible. But since DA2 the Bioware devs have built for controller first, even on PC, and so I feel somewhat disenfranchised. Again this is personal to me and not a general criticism of others playstyle.
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Post by our_lady_of_darkness on Jun 19, 2024 10:17:54 GMT
Based on Inquisition's media campaign that I have only included videos, Veilguard's campaign might be similar but I'm not certain given how it went for Mass Effect Andromeda. I'll consider the first trailer for Veilguard to be the first one even if the promo started way earlier. I reckon Inquisition's full-on marketing bliz started with Jun 10, 2014 where they shown the first gameplay demo. Its release date was actually announced even earlier than the demo. It was announced on April 2014 that the game was going to be released on October 2014, only to be delayed to November 2014 of course. I'm not holding my breath about Veilguard's release date. There's only like 5 more months at the maximum. It could be announced as early as July 2024. Jun 10, 2014 E3 Demo Jun 10, 2014 Official trailer 'Lead Them or Fall' Jun 13, 2014 Official trailer 'Stand Together' Jul 30, 2014 Gameplay Features – Combat Aug 13, 2014 Official trailer 'The Enemy of Thedas' Aug 28, 2014 Gameplay Features – Multiplayer Sep 30, 2014 Gameplay Features – Character Creation Oct 02, 2014 Gameplay Features – Crafting & Customization Oct 15, 2014 Official trailer 'The Hero of Thedas' Oct 22, 2014 Gameplay Features – The Inquisitor & Followers Nov 03, 2014 CGI cinematic teaser 'The Breach' Nov 05, 2014 Gameplay Features – Choice & Consequence Nov 14, 2014 CGI cinematic 'The Breach' Nov 15, 2014 Tips & Tricks – Tactical Camera, Classes & Specializations Nov 18, 2014 Launch trailer 'A Wonderful World' There won't be any new videos coming out this month but you can expect a new article on Game Informer website every 2 to 3 days. Some of them may be rehashes of 12-page information on the magazine but you could expect official developer interview videos, new artworks and screenshots. This is very helpful, thank you.
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Legendary Edition
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Post by RelevantRevenant on Jun 19, 2024 10:24:30 GMT
I just went to Steam looking for something and ended up reading a lot of "anti-woke" rubbish. Now I'm once again sad, mad and frustrated that people are like this. Some people apparently won't buy the game because one of the directors is a transwoman.
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Post by Gwydden on Jun 19, 2024 10:39:11 GMT
I just went to Steam looking for something and ended up reading a lot of "anti-woke" rubbish. Now I'm once again sad, mad and frustrated that people are like this. Some people apparently won't buy the game because one of the directors is a transwoman. Steam is a cesspool. The most toxic gamers congregate there, which of course turns into a vicious cycle of turning away anyone who doesn't wanna put up with their crap. Though in fairness, I've already seen at least one person in this forum complaining that all the female companions are ugly and Bioware hates straight men. It's giving me flashbacks to Inquisition's pre-release.
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Post by colfoley on Jun 19, 2024 10:42:46 GMT
I just went to Steam looking for something and ended up reading a lot of "anti-woke" rubbish. Now I'm once again sad, mad and frustrated that people are like this. Some people apparently won't buy the game because one of the directors is a transwoman. Steam is a cesspool. The most toxic gamers congregate there, which of course turns into a vicious cycle of turning away anyone who doesn't wanna put up with their crap. Though in fairness, I've already seen at least one person in this forum complaining that all the female companions are ugly and Bioware hates straight men. It's giving me flashbacks to Inquisition's pre-release. don't know what they are looking at again. Cass and Leiliana and Josie was gorgeous in Inquisition and now we got Neve, Harding, and Bellara even looks cute.
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