ewigDunkelheit
N3
Exalt the Dwarf Age!
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Post by ewigDunkelheit on Jun 25, 2024 20:54:13 GMT
So, from what I can tell, this article really didn't add anything we didn't already know right? Yes, I was a bit excited leading up to the reveal of the new article (hoping for some information about class mechanics, or details about abilities), then...okay.
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sjsharp2010
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Go Team!
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Post by sjsharp2010 on Jun 25, 2024 21:18:26 GMT
I'm surprised they're allowing that much change with the Mirror of Transformation. Doubt I'll use anything beside potential look change (would feel strange to change lineage mid-pt), but the more options the better I suppose for those who want to use them. Yeah whils tI have used it in DA 2I'v eno tplayed aroun dwith i tin DAI.I coul dmayb esee myself usin gi tt ochange my charactres hair now and then in th efirs tcoupl eof playthrough's I d obu tthe nthat'll mostl yb et ose ewha tdifferen thai rand suc hlook like rather than anything big.
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Post by Lebanese Dude on Jun 25, 2024 21:26:46 GMT
So, from what I can tell, this article really didn't add anything we didn't already know right? I wish I could be more interested in the Warrior specs, but none of the specializations really appealed to me. Guess it's going to be mage or rogue again! If I do mage I'm thinking the elemental one, for rogue... the veil ranger sounds enticing, but I did an archer last game and want to spice it up, so I guess perhaps the saboteur could be interesting? Duelist seems pretty straight forward. Faction reps are new. That's interesting in that can potentially allow for more dialogue/gameplay branching based on your relationships. They made it seem like you could have a negative one (as opposed to a neutral+ situation).
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azarhal
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Post by azarhal on Jun 25, 2024 21:41:41 GMT
So, from what I can tell, this article really didn't add anything we didn't already know right? I wish I could be more interested in the Warrior specs, but none of the specializations really appealed to me. Guess it's going to be mage or rogue again! If I do mage I'm thinking the elemental one, for rogue... the veil ranger sounds enticing, but I did an archer last game and want to spice it up, so I guess perhaps the saboteur could be interesting? Duelist seems pretty straight forward. Class-wise, it give a better small description of each specs, even if we guessed what those were already. We also learn about the game having a faction reputation mechanic and takedowns (whatever those are). The rest is generic stuff thought.
Oh and it mention light and heavy attacks are done using the same button (which I expected, but nice to have it confirmed).
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Heimdall
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∯ Interjector in Chief
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Post by Heimdall on Jun 25, 2024 22:06:59 GMT
I was thinking of editing a new section into my video if the article was interesting, but I didn’t read much new so I just released it as is. I remember Xenon was holding an auction in Llomerryn in Tevinter Nights, maybe he sold the mirror? Otherwise, I expect he’s upset
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Post by Sartoz on Jun 25, 2024 23:34:50 GMT
So, from what I can tell, this article really didn't add anything we didn't already know right? I wish I could be more interested in the Warrior specs, but none of the specializations really appealed to me. Guess it's going to be mage or rogue again! If I do mage I'm thinking the elemental one, for rogue... the veil ranger sounds enticing, but I did an archer last game and want to spice it up, so I guess perhaps the saboteur could be interesting? Duelist seems pretty straight forward.
Mage and Rogue are my favourites. Even in BG3 or the Path of Exile, I choose one of the two.... same with Skyrim or the Elder Scrolls. The Veiljumper class is interesting because it adds the exploration angle. Wesley corrected his article and said once you choose the faction, class in the CC, you're locked in. So... I need to do some research to take advantage of my play style before locking in my character.
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Post by Sartoz on Jun 25, 2024 23:41:35 GMT
So, from what I can tell, this article really didn't add anything we didn't already know right? I wish I could be more interested in the Warrior specs, but none of the specializations really appealed to me. Guess it's going to be mage or rogue again! If I do mage I'm thinking the elemental one, for rogue... the veil ranger sounds enticing, but I did an archer last game and want to spice it up, so I guess perhaps the saboteur could be interesting? Duelist seems pretty straight forward. Faction reps are new. That's interesting in that can potentially allow for more dialogue/gameplay branching based on your relationships. They made it seem like you could have a negative one (as opposed to a neutral+ situation).
That implies there exists either rivalry at best or animosity between factions or at least between some of them. I mean, does anyone really like the Assassin guild? Also, at the beginning you start off in the minus category if your chosen faction and say Neve's are at odds with one another.
I hope this gets cleared up in the next big reveal.
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Post by Hrungr on Jun 25, 2024 23:47:38 GMT
John Epler @eplerjc.bsky.social the idea of the lone creative visionary is fine if you're making a solo project, but large projects are collaborative endeavours.
as a senior creative - even as a director - you likely have more influence on the vision of the game than other people but ultimately it's a group effort.
if you're pushing towards a creative director role because you're thinking 'finally this is the chance to make MY project' you are gonna be disappointed, or you're going to disappoint people.
people want to feel ownership, and you can (and should) give them space to have that.
knowing the difference between 'this isn't how i would do it' and 'this isn't the right way to do it' is, imo, the most important skill a director can develop
you have to find that balance between 'stay true to the vision' and 'empower your team'. is it hard? absolutely. and it should be.
Glenn White @ justicar.xyz Setting a vision doesn't mean setting the path. If you set the vision, and let the team set the path, you'll more frequently be surprised and delighted than you can possibly imagine.
John Epler @eplerjc.bsky.social and that surprise is honestly one of the best parts of the job.
seeing the incredible things that talented people can do is always a joy and one i love to experience.
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Post by Hrungr on Jun 25, 2024 23:50:44 GMT
Trick Weekes @trickweekes.bsky.socialAuteur stuff is a terrible idea in AAA games in all cases, and auteur worship going disproportionately to dudes is that awful system working as designed, consolidating credit in the hands of those society thinks "most deserve it." To put this plainly in case it comes up: I did not CREATE Taash. I wrote most dialogue, but Taash came from an amazing art team and a fabulous gameplay team and awesome animators and cinematics folks, not to mention the editors, voice actor, creative performance experts... It's always a team. Trick Weekes @trickweekes.bsky.socialAND ALSO the folks who worked to make every companion’s missions amazing, like Level Designer @themalcolmtent.bsky.social for Taash. I’M SORRY MALCOLM I MISSED A WHOLE DEPARTMENT.
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midnight tea
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Post by midnight tea on Jun 26, 2024 0:12:27 GMT
John Epler @eplerjc.bsky.socialthe idea of the lone creative visionary is fine if you're making a solo project, but large projects are collaborative endeavours. as a senior creative - even as a director - you likely have more influence on the vision of the game than other people but ultimately it's a group effort. if you're pushing towards a creative director role because you're thinking 'finally this is the chance to make MY project' you are gonna be disappointed, or you're going to disappoint people. Eh... this is also why some folks are so enamored with generative AI - they think the most important part of creative endeavor is "having an idea" - and everything that happens between having that idea and a realized thing... is just some tedious busywork that should be outsourced - either to some lowly, insignificant craftsfolk that should slave away to realize the idea-man's vision, or automated for maximum convenience (and, in case of genAI - 'automated' mostly by stealing all the hard work of the 'lowly, insignificant craftsfolk') It's a dead end for either a 'lone creative visionary' or a director - because ideas are cheap. True creative substance lies in ways we execute those ideas.
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Post by Hrungr on Jun 26, 2024 0:18:30 GMT
"Each faction has unique casual wear, which is worn in specific cutscenes when the character isn't donning armor..."So... that's how many styles of beige pajamas? Though I admit, I'm hoping we'll have options beyond just the one set. And for the Companions as well.
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Post by Hrungr on Jun 26, 2024 0:22:11 GMT
"The Lords of Fortune, for example, gain additional reputation with this particular faction, have increased damage versus mercenaries, and perform takedowns on enemies with slightly less effort."Curious to see how Reputation works. And Takedowns.
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Post by colfoley on Jun 26, 2024 0:39:50 GMT
"The Lords of Fortune, for example, gain additional reputation with this particular faction, have increased damage versus mercenaries, and perform takedowns on enemies with slightly less effort."Curious to see how Reputation works. And Takedowns. take downs are some of my favorite parts of modern ARPGs. So immersive hope they combine with the haptics.
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Post by Andraste_Reborn on Jun 26, 2024 0:41:10 GMT
"Each faction has unique casual wear, which is worn in specific cutscenes when the character isn't donning armor..."So... that's how many styles of beige pajamas? OK, so in all seriousness - Crows: presumably a stylish black . Grey Wardens: blue and silver. Lords of Fortune: whatever it is, it's going to blinged out! Gold? Mourn Watch: I honestly have no idea. Seems like it should be black but surely that's the Crows? Maybe green? Shadow Dragons: based on what Rook is wearing in the gameplay trailer, purple? Veil Jumpers: If the Mourn Watch aren't green, I feel like the Veil Jumpers must be.
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Post by luketrevelyan on Jun 26, 2024 0:44:02 GMT
"Each faction has unique casual wear, which is worn in specific cutscenes when the character isn't donning armor..."So... that's how many styles of beige pajamas? Though I admit, I'm hoping we'll have options beyond just the one set. And for the Companions as well. I'm going to need to see those casual outfits before I choose my faction now
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Post by biggydx on Jun 26, 2024 0:46:15 GMT
"The Lords of Fortune, for example, gain additional reputation with this particular faction, have increased damage versus mercenaries, and perform takedowns on enemies with slightly less effort."Curious to see how Reputation works. And Takedowns. I'm imagining some type of low-health finisher. Not sure which class would have access to them (maybe they all do), but maybe a Lord of Fortune would be able to use a finisher on an opponent with higher-thresholds of "low health". For example, you can use a finisher at 1/8 of the enemies health bar instead of 1/10.
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Post by Element Zero on Jun 26, 2024 1:09:21 GMT
This all sounds good to me. I can't wait to play it. Every specialization sounds interesting. I hope this is another beloved game that I'll play dozens of times.
I'm presently working my way through Tevinter Nights at about one story per night. The stories do give you a good grasp of who the factions are, their present challenges, etc... I was probably most skeptical of working with the Crows. Having finished two Crows stories so far, one with Lucanis and one with the leadership, I'm much more eager to meet them in game.
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Post by colfoley on Jun 26, 2024 1:10:42 GMT
This all sounds good to me. I can't wait to play it. Every specialization sounds interesting. I hope this is another beloved game that I'll play dozens of times. I'm presently working my way through Tevinter Nights at about one story per night. The stories do give you a good grasp of who the factions are, their present challenges, etc... I was probably most skeptical of working with the Crows. Having finished two Crows stories so far, one with Lucanis and one with the leadership, I'm much more eager to meet them in game. yeah I hate Lucanis but agree on the Crows and had a similar experience reading TVN.
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Post by Hanako Ikezawa on Jun 26, 2024 1:24:28 GMT
This all sounds good to me. I can't wait to play it. Every specialization sounds interesting. I hope this is another beloved game that I'll play dozens of times. I'm presently working my way through Tevinter Nights at about one story per night. The stories do give you a good grasp of who the factions are, their present challenges, etc... I was probably most skeptical of working with the Crows. Having finished two Crows stories so far, one with Lucanis and one with the leadership, I'm much more eager to meet them in game. I hope I get to make Shale proud and squish every Crow I find. Rid Antiva and the rest of Thedas from those slaving, murdering sacks of shit.
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Post by Element Zero on Jun 26, 2024 1:31:43 GMT
This all sounds good to me. I can't wait to play it. Every specialization sounds interesting. I hope this is another beloved game that I'll play dozens of times. I'm presently working my way through Tevinter Nights at about one story per night. The stories do give you a good grasp of who the factions are, their present challenges, etc... I was probably most skeptical of working with the Crows. Having finished two Crows stories so far, one with Lucanis and one with the leadership, I'm much more eager to meet them in game. I hope I get to make Shale proud and squish every Crow I find. Rid Antiva and the rest of Thedas from those slaving, murdering sacks of shit. It's been ages since I've played, so I couldn't remember why I disliked them beyond their killing for money. If one or more of their houses are involved in slavery, that would do it. There's no way I can replay the games before DA:TV releases, so I'm sure I'll refresh and fill in gaps via the wiki.
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Post by Hanako Ikezawa on Jun 26, 2024 1:42:43 GMT
I hope I get to make Shale proud and squish every Crow I find. Rid Antiva and the rest of Thedas from those slaving, murdering sacks of shit. It's been ages since I've played, so I couldn't remember why I disliked them beyond their killing for money. If one or more of their houses are involved in slavery, that would do it. There's no way I can replay the games before DA:TV releases, so I'm sure I'll refresh and fill in gaps via the wiki. From the wiki: The Antivan Crows often buy orphaned or enslaved elves and humans when they are children and force them to live together in tight quarters. The only way they can survive the brutal process and prove themselves worthy is by surviving every test the Crows throw at them, including killing their peers.It’s how Zevran became a Crow.
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Post by Element Zero on Jun 26, 2024 2:01:08 GMT
It's been ages since I've played, so I couldn't remember why I disliked them beyond their killing for money. If one or more of their houses are involved in slavery, that would do it. There's no way I can replay the games before DA:TV releases, so I'm sure I'll refresh and fill in gaps via the wiki. From the wiki: The Antivan Crows often buy orphaned or enslaved elves and humans when they are children and force them to live together in tight quarters. The only way they can survive the brutal process and prove themselves worthy is by surviving every test the Crows throw at them, including killing their peers.It’s how Zevran became a Crow. I remember now. 👍🏻
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Post by Lebanese Dude on Jun 26, 2024 2:09:01 GMT
So, from what I can tell, this article really didn't add anything we didn't already know right? I wish I could be more interested in the Warrior specs, but none of the specializations really appealed to me. Guess it's going to be mage or rogue again! If I do mage I'm thinking the elemental one, for rogue... the veil ranger sounds enticing, but I did an archer last game and want to spice it up, so I guess perhaps the saboteur could be interesting? Duelist seems pretty straight forward. Class-wise, it give a better small description of each specs, even if we guessed what those were already. We also learn about the game having a faction reputation mechanic and takedowns (whatever those are). The rest is generic stuff thought.
Oh and it mention light and heavy attacks are done using the same button (which I expected, but nice to have it confirmed).
Takedowns are the executes. It looks like that stuff is coming back, possibly as a variation of the heavy attack on low hp targets. On the topic of factions, if there's negative affinity I'm definitely going to be disliked by the Mourn Watch given my dislike of anything necromantic in general.
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Post by Element Zero on Jun 26, 2024 2:20:27 GMT
Class-wise, it give a better small description of each specs, even if we guessed what those were already. We also learn about the game having a faction reputation mechanic and takedowns (whatever those are). The rest is generic stuff thought.
Oh and it mention light and heavy attacks are done using the same button (which I expected, but nice to have it confirmed).
Takedowns are the executes. It looks like that stuff is coming back, possibly as a variation of the heavy attack on low hp targets. On the topic of factions, if there's negative affinity I'm definitely going to be disliked by the Mourn Watch given my dislike of anything necromantic in general. I feel like they're more than just Necromancers. I can't claim to be an expert, but it also felt a bit like their necromancy was an essential public service, at this point. It felt like the necroplis would become a serious threat if they stopped their practices. Maybe that's because of centuries of necromancy by their forebears. I've not yet determined if its a quality of the Veil in that city, or if they've caused it themselves with their magic. I'll finish Tevinter Nights before hitting the wiki for more info. It also seemed like they're particularly expert in managing spirits. I may find animated corpses distasteful, but having a Mage who is skilled with spirits will surely be useful. I am somewhat curious about Manfred. It seemed to have sass, in the one brief scene I've read with it. I wonder what the story of that spirit is?
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Post by Lebanese Dude on Jun 26, 2024 2:37:13 GMT
Takedowns are the executes. It looks like that stuff is coming back, possibly as a variation of the heavy attack on low hp targets. On the topic of factions, if there's negative affinity I'm definitely going to be disliked by the Mourn Watch given my dislike of anything necromantic in general. I feel like they're more than just Necromancers. I can't claim to be an expert, but it also felt a bit like their necromancy was an essential public service, at this point. It felt like the necroplis would become a serious threat if they stopped their practices. Maybe that's because of centuries of necromancy by their forebears. I've not yet determined if its a quality of the Veil in that city, or if they've caused it themselves with their magic. I'll finish Tevinter Nights before hitting the wiki for more info. It also seemed like they're particularly expert in managing spirits. I may find animated corpses distasteful, but having a Mage who is skilled with spirits will surely be useful. I am somewhat curious about Manfred. It seemed to have sass, in the one brief scene I've read with it. I wonder what the story of that spirit is? Oh don't get me wrong I won't go out of my way to mock them but if our necromancer (or his faction) suggest we do some bone raising to accomplish something, I'ma shut it down real quick.
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