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Post by ClarkKent on Jun 27, 2024 3:05:11 GMT
99.9% yes. Though yes we can't exactly be sure what those choices are at this point in time. Given the quote you were talking about has to deal with individual characters and not whole organizations is part of that. You wouldn't have to have a backup plan, which itself may have choices, and nor would you have to have a 'relationship meter' if it was going to be cut and dried. Plus it would be a huge departure from BioWare RPGs in general. Even up to Inquisition and Andromeda had these role playing choices which dictated the fate's of organization, where you could choose who to side with and not side with in terms of characters, and settle internal political disputes. All of it have been features of several BioWare games and it looks like its going to continue here. One of Origins' best features imo. Really its the whole point of the mechanic from a thematic/ gameplay perspective. The Warden couldn't have defeated the entire Darkspawn Hoards by themselves and the forces defending Redcliffe couldn't have defeated the Undead by themselves. But working together they were more powerful and then suddenly they could. Then by using that power (which keep in mind a lot of Redcliffe's Knights were away from the Castle at the time) they worked with other armies and forces and eventually were able to build a force which was capable of defeating the Darkspawn, or at least cutting a wide enough swath through the Darkspawn to get the Warden in position to kill the Archdemon. And you must've been really good at the game because I never felt that the armies were superfilious. Though the bit in Redcliffe itself where the Darkspawn sent their B team in was kinda ass but then the actual assault on Denerim really had to use my armies and then had to use them strategically to help me hold back the Hoard.
Speaking of armies, Bio did everyone a disservice regarding the Templar-Mage wars. What war? What army? Their literature talked about the Templar-Mage wars but it only existed in someone's mind. And you're right, as far as DA:I is concerned 'cause there was no army to be superfluous.
Choices in DA:V, I believe, will be non binary. At least I hope so..... like a neutral-good vs the absolute good/evil...you know, a sense of degree.
I'm not convinced Bioware have any interest in presenting more 'human' based conflicts like that. With the Orlesian Civil War and the mage rebellion they have had plenty of chances, but the attempts were quite watered down as you say. I am expecting the same with the Qun invasion, and the Elven rebellions. We'll be far too distracted with killing demons that are spilling out the sky, again.
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Post by eaglepursuit on Jun 27, 2024 4:04:30 GMT
From one of the Game Informer articles
"Each faction has unique casual wear, which is worn in specific cutscenes when the character isn't donning armor, and three unique traits. The Lords of Fortune, for example, gain additional reputation with this particular faction, have increased damage versus mercenaries, and perform takedowns on enemies with slightly less effort"
The unique casual wear is a nice touch.
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Post by colfoley on Jun 27, 2024 4:08:57 GMT
I know we came in at the end of the mage templar war so solved it relatively quickly and a lot of it happened via side quest with the pulled back camera...
But watered down? How? What were there not enough starving refugees or Tranquil skulls for your tastes? Should the piles of skulls in the Emprise du Lion been a little higher so they could be noticed?
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Ice-Quinn
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Post by Ice-Quinn on Jun 27, 2024 4:20:57 GMT
Ideally we'd be able to at least save our templates either mid way through or all the way through and then of course be able to make changes afterwards. Maybe Bioware will copy ME by having face codes in the creator? God, that'd be wonderful.
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Twitter Guru
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Post by Hrungr on Jun 27, 2024 4:58:10 GMT
For those who may have missed the discussion some time ago regarding the reasoning behind the early DA4 announcements, Mark touched on a couple points in the comments section on his latest video. Comment3:03 so you're saying that the reason why DA4 was announced the month before Anthem shipped was so EA couldn't do anything bad to the studio without breaking a promise made to the Dragon Age community? ^^ Mark DarrahI'm not NOT saying that. CommentAnother reason for very early announcements I've heard talked about (beyond messaging shareholders) is recruitment drive. Do you think it's a plausible reason? Take the Splinter Cell remake annoucement for exemple. They themselves said they were at a very early concept stage while announcing it. It was an annoucement by astudio that had not released a Splinter Cell game in more than ten years and part of a company that had had difficulties keeping talents in (this was such a issue in the early '20s they called it "the great exodus" in house). It seems like they could have annnouced it in part to garner the attention of people having experience with, or interested in working on, a stealth game (not the most common type of game to start with). Mark DarrahYes this is real. We need to be able to tell people they are going to be working on Dragon Age, so we need to announce
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Post by Grog Muffins on Jun 27, 2024 6:14:39 GMT
CommentAnother reason for very early announcements I've heard talked about (beyond messaging shareholders) is recruitment drive. Do you think it's a plausible reason? Take the Splinter Cell remake annoucement for exemple. They themselves said they were at a very early concept stage while announcing it. It was an annoucement by astudio that had not released a Splinter Cell game in more than ten years and part of a company that had had difficulties keeping talents in (this was such a issue in the early '20s they called it "the great exodus" in house). It seems like they could have annnouced it in part to garner the attention of people having experience with, or interested in working on, a stealth game (not the most common type of game to start with). Mark DarrahYes this is real. We need to be able to tell people they are going to be working on Dragon Age, so we need to announce I remember something like this for the initial gameplay reveal of Black Myth Wukong from a few years back, as well. The studio head explained that they worked their butts off to make that gameplay reveal as a way to get people interested in sending in their resumes. Their dev numbers weren't enough for what they wanted the game to be and he was very happy that it worked and their team grew a lot as a result of the hype.
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Post by gervaise21 on Jun 27, 2024 6:57:34 GMT
So, I know we're not getting this but... if anyone at Bioware sees this, maybe at some point in any of your games would it be possible to give us like an "arena" to test out the different classes before we enter the actual game? It's just that I take forever to make a character, and I'd hate to spend hours working on one just to realize 20 minutes into the story that I'd really rather be a mage than a rogue, or something like that. It would be so nice to have a place were you can at least try out the basic attacks and maybe one or two abilities/spells so you can get a feel for the class before you start making your character. It would be helpful to have a training area like this. I opted for dual wielding dagger rogue in DAI because I had enjoyed playing one so much in the previous two games, only to find it clunky and annoying (apparently other people didn't so I have no idea what I was doing wrong), so I ignored my choice and swapped to being an archer but that meant I had wasted some of my early points. I know they say you can reassign them later but I'd still rather have known before staring the game proper that I was happy with the class I was playing. This is not something strange to Bioware. I distinctly recall that with BG2 if you hadn't played BG1 and wanted to get some game play experience before launching into the game proper, there was a tutorial that was even led by a couple of the companions from the first game who didn't otherwise appear as returning characters. With that game they hadn't altered the combat mechanics very much from BG1 to BG2 so if you had played the first game you could ignore the tutorial and be fairly confident you would be okay. However, they had introduced some new classes between 1 and 2, so if I had opted to play one of them, instead of my returning character, I would have done the tutorial to see if I was happy with it.
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Post by Absafraginlootly on Jun 27, 2024 7:08:57 GMT
So, I know we're not getting this but... if anyone at Bioware sees this, maybe at some point in any of your games would it be possible to give us like an "arena" to test out the different classes before we enter the actual game? It's just that I take forever to make a character, and I'd hate to spend hours working on one just to realize 20 minutes into the story that I'd really rather be a mage than a rogue, or something like that. It would be so nice to have a place were you can at least try out the basic attacks and maybe one or two abilities/spells so you can get a feel for the class before you start making your character. I would add, before confirming the look of your character, to see what your character will look like in the game to avoid having to restart or take time using the mirror. There's apparently multiple lighting options in the cc which should help with that.
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Post by RelevantRevenant on Jun 27, 2024 7:55:36 GMT
Ghil'dirthalen has posted a new video:
In it, she's going through DA lore and the history of Thedas to help people get up to speed for Veilguard. Something she mentions is that the Antaam has broken away from the rest of the Qunari and is lead by the Arishok who we used to know as Sten in 'Origins'. Could it be we'll see Stenishok in Veilguard? My mind is reeling over this possibility right now.
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Post by fairdragon on Jun 27, 2024 8:03:25 GMT
The Venatori are always consistently depicted as the bad guys so it would be a bit of a stretch to make them an alternative. However, there is the possibility that the Lucerni are an alternative choice. They represent the status quo in Tevinter but are also reformers in terms of shaking up the Magisterium and led by Dorian and Maevaris, which would give people far more of an incentive to choose them if we are trying to establish allies to combat the elven gods (I honestly think the Venatori would join them if they were promised power). As for other groups, it is hard to see what alternative we could be offered. I doubt they would offer the choice of the Antaam instead of the Crows, although they might offer the Ben'Hassrath as an alternative to the Crows for stopping/redirecting the Antaam against the elven gods. We don't know enough about the Veil Jumpers to know what an alternative might be. There is no real alternative to the Grey Wardens when it comes to combating darkspawn, although they could have resurrected the plot at the end of DAI where there was dissent in the ranks of the Wardens over the actions taken by the First Warden (would it still be going after 10 years?). Nor is there any rival faction within Nevarra to the Mortalitassi and the Mourn Watch. Ditto the Lords of Fortune. We have only just discovered they are meant to be a leading force in Rivain, so who else is there? For the Crows, it can simply be Antiva as the other faction seeing this as a chance to shake the chains of the Crows off them. Yeah they’re fighting off the Antaam now, but they let them invade in the first place so the one benefit is gone. And we know most people in Antiva don’t like the crows. Even Josephine, Miss Work Together herself, wanted nothing to do with them in DAI. That is a really good idea. So we would have 2 powers in each country. At least for some factions. I like the DAO way: Redcliff (No option) - Anderfels (wardens) Orzamar (which King) - Antiva (Crow) Mage Tower (which side) - Tevinter (Shadow dragon)
Elves (3 options) - ?
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Post by Croatsky on Jun 27, 2024 9:12:00 GMT
DAVG is 57th most wishlisted game on Steam, it was barely within top 100 before cinematic reveal trailer dropped.
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Post by Sartoz on Jun 27, 2024 11:25:03 GMT
From one of the Game Informer articles " Each faction has unique casual wear, which is worn in specific cutscenes when the character isn't donning armor, and three unique traits. The Lords of Fortune, for example, gain additional reputation with this particular faction, have increased damage versus mercenaries, and perform takedowns on enemies with slightly less effort" The unique casual wear is a nice touch.
Bio has a reputation marketing wise of loud barking with no bite. PJs from DA:I as an example. The Lighthouse, like Anthem's HUB will be empty and bare with a few doodads here and there. Over time it may become habitable and warm to stay but I'm not holding my breath.
Her quote "... slightly less effort" .... is it even worth the time and consequence to gain so little?
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Post by sjsharp2010 on Jun 27, 2024 11:26:58 GMT
From one of the Game Informer articles "Each faction has unique casual wear, which is worn in specific cutscenes when the character isn't donning armor, and three unique traits. The Lords of Fortune, for example, gain additional reputation with this particular faction, have increased damage versus mercenaries, and perform takedowns on enemies with slightly less effort" The unique casual wear is a nice touch. Would probabl be better if the ygaveus a wardrobe lke the ydid in one of the DAi patches. Though I guessi tdepens don how much time we spend in the Lighthouse in between missions.It makes sense in Inquisitoin given we are head of a big army trying to restore order whereas in Veilguard we're in charge of a small group like Hawke in DA2. Given espend s olittl etime actually in our own house I don' tthink it matters much there. As w ereall yonly use ou rhouse t ochec kour messages chang eour loadout as we leve lup and that's it. Let's hope the outfits look nice.
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Post by sjsharp2010 on Jun 27, 2024 11:29:30 GMT
I would add, before confirming the look of your character, to see what your character will look like in the game to avoid having to restart or take time using the mirror. There's apparently multiple lighting options in the cc which should help with that. Yeah they've made i tpossibl es oyou ca nsee wha tyou rcharascte looks like now in different light. I personally never hadan yissues with that but I know a lot of peopl eaer meticulous
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Post by Sartoz on Jun 27, 2024 11:31:10 GMT
I would add, before confirming the look of your character, to see what your character will look like in the game to avoid having to restart or take time using the mirror. There's apparently multiple lighting options in the cc which should help with that.
The light options is a good idea but which one will the game give us? I mean our protag's face is good looking in daylight but no so much in Minrathous grey light. How does that help?
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Post by sjsharp2010 on Jun 27, 2024 11:39:20 GMT
So, I know we're not getting this but... if anyone at Bioware sees this, maybe at some point in any of your games would it be possible to give us like an "arena" to test out the different classes before we enter the actual game? It's just that I take forever to make a character, and I'd hate to spend hours working on one just to realize 20 minutes into the story that I'd really rather be a mage than a rogue, or something like that. It would be so nice to have a place were you can at least try out the basic attacks and maybe one or two abilities/spells so you can get a feel for the class before you start making your character. It would be helpful to have a training area like this. I opted for dual wielding dagger rogue in DAI because I had enjoyed playing one so much in the previous two games, only to find it clunky and annoying (apparently other people didn't so I have no idea what I was doing wrong), so I ignored my choice and swapped to being an archer but that meant I had wasted some of my early points. I know they say you can reassign them later but I'd still rather have known before staring the game proper that I was happy with the class I was playing.This is not something strange to Bioware. I distinctly recall that with BG2 if you hadn't played BG1 and wanted to get some game play experience before launching into the game proper, there was a tutorial that was even led by a couple of the companions from the first game who didn't otherwise appear as returning characters. With that game they hadn't altered the combat mechanics very much from BG1 to BG2 so if you had played the first game you could ignore the tutorial and be fairly confident you would be okay. However, they had introduced some new classes between 1 and 2, so if I had opted to play one of them, instead of my returning character, I would have done the tutorial to see if I was happy with it. Yeah I foun d the Dual weildin grogu ean dwarrior were bot htricky to us ein DAI still are tbh. I find myself needing t ouse the grappling chain ability a lo tt obe effectiv ein th egame. It's the main reason wh yI use ranged rogues and mages most o fth etim ein DAI becaus eit's jus tmuc heasier
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Post by Sartoz on Jun 27, 2024 11:49:58 GMT
There's apparently multiple lighting options in the cc which should help with that. Yeah they've made i tpossibl es oyou ca nsee wha tyou rcharascte looks like now in different light. I personally never hadan yissues with that but I know a lot of peopl eaer meticulous
I had horrible results with DA:I's CC. It looked good in the CC. However, the lighting condition in DA:I's first opening scene (in jail I think) made my protagonist's face look awful.
Testing our hero's face under different light conditions may not solve the issue. I mean, is there an explanation on how to avoid getting an ugly face ?
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sjsharp2010
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Post by sjsharp2010 on Jun 27, 2024 11:53:38 GMT
Yeah they've made i tpossibl es oyou ca nsee wha tyou rcharascte looks like now in different light. I personally never hadan yissues with that but I know a lot of peopl eaer meticulous
I had horrible results with DA:I's CC. It looked good in the CC. However, the lighting condition in DA:I's first opening scene (in jail I think) made my protagonist's face look awful.
Testing our hero's face under different light conditions may not solve the issue. I mean, is there an explanation on how to avoid getting an ugly face ?
Other than playing around with the CC until you'e rhapp y with it. Som eimperfectoins nevrreall ybotherd me tha tmuch so I nevr had a problem.
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Post by Gwydden on Jun 27, 2024 12:00:38 GMT
DAVG is 57th most wishlisted game on Steam, it was barely within top 100 before cinematic reveal trailer dropped. Pretty impressive for a studio that hasn't put out anything new since 2019 and hasn't had an uncontroversial release since 2014. Are these wishlists mostly dormant DA fans, I wonder, or just new players who like what they've seen so far?
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Post by The Loyal Nub on Jun 27, 2024 12:01:49 GMT
Ghil'dirthalen has posted a new video: In it, she's going through DA lore and the history of Thedas to help people get up to speed for Veilguard. Something she mentions is that the Antaam has broken away from the rest of the Qunari and is lead by the Arishok who we used to know as Sten in 'Origins'. Could it be we'll see Stenishok in Veilguard? My mind is reeling over this possibility right now. Sten scared the crap out of me. The moment you recruit him in Origins you just know "Yeah, this guy. This f*ckin guy is going to start some sh*t."
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Post by Grog Muffins on Jun 27, 2024 12:04:17 GMT
From one of the Game Informer articles "Each faction has unique casual wear, which is worn in specific cutscenes when the character isn't donning armor, and three unique traits. The Lords of Fortune, for example, gain additional reputation with this particular faction, have increased damage versus mercenaries, and perform takedowns on enemies with slightly less effort" The unique casual wear is a nice touch. Would probabl be better if the ygaveus a wardrobe lke the ydid in one of the DAi patches. Though I guessi tdepens don how much time we spend in the Lighthouse in between missions.It makes sense in Inquisitoin given we are head of a big army trying to restore order whereas in Veilguard we're in charge of a small group like Hawke in DA2. Given espend s olittl etime actually in our own house I don' tthink it matters much there. As w ereall yonly use ou rhouse t ochec kour messages chang eour loadout as we leve lup and that's it. Let's hope the outfits look nice. I hope we do get a wardrobe and have the ability to switch out the casual wear. I may not want to always wear the faction casual wear, maybe sometimes I want to switch out to something else. It also helps represent roleplay, maybe you're playing a character who doesn't really like their faction and is happy they get away from them, so wearing their branded casual wear would be weird.
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Post by sjsharp2010 on Jun 27, 2024 12:06:05 GMT
DAVG is 57th most wishlisted game on Steam, it was barely within top 100 before cinematic reveal trailer dropped. Pretty impressive for a studio that hasn't put out anything new since 2019 and hasn't had an uncontroversial release since 2014. Are these wishlists mostly dormant DA fans, I wonder, or just new players who like what they've seen so far? Yeah presonally I'llbe byuing it off the app rather than Steam especiall ya sI own the others throughthat.
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SomberXIII
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Post by SomberXIII on Jun 27, 2024 12:10:45 GMT
The Shadow Dragons are basically Minrathous version of the Red Jenny. You just infantilized them to nothing.
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Hrungr
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Post by Hrungr on Jun 27, 2024 12:18:58 GMT
Liz • Emmrich’s Night Cap 🧙♀️ @lizagnanoodles.bsky.socialI’m so torn on lords of fortune, shadow dragons and being a crow now. Malcolm @themalcolmtent.bsky.social (Senior level designer) All the cool kids are Lords of Fortune -
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sjsharp2010
N7
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Jun 27, 2024 12:27:39 GMT
Would probabl be better if the ygaveus a wardrobe lke the ydid in one of the DAi patches. Though I guessi tdepens don how much time we spend in the Lighthouse in between missions.It makes sense in Inquisitoin given we are head of a big army trying to restore order whereas in Veilguard we're in charge of a small group like Hawke in DA2. Given espend s olittl etime actually in our own house I don' tthink it matters much there. As w ereall yonly use ou rhouse t ochec kour messages chang eour loadout as we leve lup and that's it. Let's hope the outfits look nice. I hope we do get a wardrobe and have the ability to switch out the casual wear. I may not want to always wear the faction casual wear, maybe sometimes I want to switch out to something else. It also helps represent roleplay, maybe you're playing a character who doesn't really like their faction and is happy they get away from them, so wearing their branded casual wear would be weird. I agree but it ma ydepend on how much tim ewe spend in the Lighthouse. As I said w edon' tactually spen dmuch time in Hawkes hom eso w edidn't hav to worry too much abou tou rcasual wear. Als olik eI asid w espend a lo to ftim ein Skyhold running the Inquisition so makes sense t ohave a wardrobe there.
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