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Post by colfoley on Jun 26, 2024 10:52:03 GMT
But since we're reasonably sure that won't happen at this point trying to wrap my head around the specifics of your criticism. Are we reasonably sure we'll have options? Epler's comment might imply the opposite "it makes sense why you help them in return for their help when the time comes." 99.9% yes. Though yes we can't exactly be sure what those choices are at this point in time. Given the quote you were talking about has to deal with individual characters and not whole organizations is part of that. You wouldn't have to have a backup plan, which itself may have choices, and nor would you have to have a 'relationship meter' if it was going to be cut and dried. Plus it would be a huge departure from BioWare RPGs in general. Even up to Inquisition and Andromeda had these role playing choices which dictated the fate's of organization, where you could choose who to side with and not side with in terms of characters, and settle internal political disputes. All of it have been features of several BioWare games and it looks like its going to continue here. I never understood why I'd need the help of people who can't fix problems that I can fix with three (now two) companions with a problem that I supposedly can't fix with said companions. Or, to pick DAO's Redcliffe as an example: what good is the help of people that can't deal with a bunch of undead that I slapped down with 4 people against a massive darkspawn army? Here's five darkspawn for you to fight, thanks for your help? Want me to leave one of my companions with you to make sure at least one competent guy is around? Wait, wasn't that how it worked in Origins? Your party did all the hard work anyway and all those allied armies were just a nice show and window dressing. Could have saved myself all that effort and just done a quick early strike at the enemy (and shortened the game to about seven hours in the process, so that's your real reason there). Most of the time I forgot to call in those NPC support troops anyway. I really hope they do that part of the game ("Yes it's the end of the world, yes that means it concerns you too... wait what? You have better things to do unless I help you out first?") better this time. One of Origins' best features imo. Really its the whole point of the mechanic from a thematic/ gameplay perspective. The Warden couldn't have defeated the entire Darkspawn Hoards by themselves and the forces defending Redcliffe couldn't have defeated the Undead by themselves. But working together they were more powerful and then suddenly they could. Then by using that power (which keep in mind a lot of Redcliffe's Knights were away from the Castle at the time) they worked with other armies and forces and eventually were able to build a force which was capable of defeating the Darkspawn, or at least cutting a wide enough swath through the Darkspawn to get the Warden in position to kill the Archdemon. And you must've been really good at the game because I never felt that the armies were superfilious. Though the bit in Redcliffe itself where the Darkspawn sent their B team in was kinda ass but then the actual assault on Denerim really had to use my armies and then had to use them strategically to help me hold back the Hoard.
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Post by sjsharp2010 on Jun 26, 2024 11:35:56 GMT
Are we reasonably sure we'll have options? Epler's comment might imply the opposite "it makes sense why you help them in return for their help when the time comes." 99.9% yes. Though yes we can't exactly be sure what those choices are at this point in time. Given the quote you were talking about has to deal with individual characters and not whole organizations is part of that. You wouldn't have to have a backup plan, which itself may have choices, and nor would you have to have a 'relationship meter' if it was going to be cut and dried. Plus it would be a huge departure from BioWare RPGs in general. Even up to Inquisition and Andromeda had these role playing choices which dictated the fate's of organization, where you could choose who to side with and not side with in terms of characters, and settle internal political disputes. All of it have been features of several BioWare games and it looks like its going to continue here. I never understood why I'd need the help of people who can't fix problems that I can fix with three (now two) companions with a problem that I supposedly can't fix with said companions. Or, to pick DAO's Redcliffe as an example: what good is the help of people that can't deal with a bunch of undead that I slapped down with 4 people against a massive darkspawn army? Here's five darkspawn for you to fight, thanks for your help? Want me to leave one of my companions with you to make sure at least one competent guy is around? Wait, wasn't that how it worked in Origins? Your party did all the hard work anyway and all those allied armies were just a nice show and window dressing. Could have saved myself all that effort and just done a quick early strike at the enemy (and shortened the game to about seven hours in the process, so that's your real reason there). Most of the time I forgot to call in those NPC support troops anyway. I really hope they do that part of the game ("Yes it's the end of the world, yes that means it concerns you too... wait what? You have better things to do unless I help you out first?") better this time. One of Origins' best features imo. Really its the whole point of the mechanic from a thematic/ gameplay perspective. The Warden couldn't have defeated the entire Darkspawn Hoards by themselves and the forces defending Redcliffe couldn't have defeated the Undead by themselves. But working together they were more powerful and then suddenly they could. Then by using that power (which keep in mind a lot of Redcliffe's Knights were away from the Castle at the time) they worked with other armies and forces and eventually were able to build a force which was capable of defeating the Darkspawn, or at least cutting a wide enough swath through the Darkspawn to get the Warden in position to kill the Archdemon. And you must've been really good at the game because I never felt that the armies were superfilious. Though the bit in Redcliffe itself where the Darkspawn sent their B team in was kinda ass but then the actual assault on Denerim really had to use my armies and then had to use them strategically to help me hold back the Hoard. Yeah I had t oas wit hthos esentinels the ywere pretty tough t otake down. Quite often los ea companio o r2 durin gthos efights du rt oho whard the yfight. It's no teasy as those and the Orzammar sectoins aer the toughest sectoins in th egame combat wise for me.
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azarhal
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Post by azarhal on Jun 26, 2024 12:48:45 GMT
I never understood why I'd need the help of people who can't fix problems that I can fix with three (now two) companions with a problem that I supposedly can't fix with said companions. Or, to pick DAO's Redcliffe as an example: what good is the help of people that can't deal with a bunch of undead that I slapped down with 4 people against a massive darkspawn army? Here's five darkspawn for you to fight, thanks for your help? Want me to leave one of my companions with you to make sure at least one competent guy is around? Wait, wasn't that how it worked in Origins? Your party did all the hard work anyway and all those allied armies were just a nice show and window dressing. Could have saved myself all that effort and just done a quick early strike at the enemy (and shortened the game to about seven hours in the process, so that's your real reason there). Most of the time I forgot to call in those NPC support troops anyway. I really hope they do that part of the game ("Yes it's the end of the world, yes that means it concerns you too... wait what? You have better things to do unless I help you out first?") better this time. I don't think we need their help for a big showdown, devs said the story didn't change despite the development woes and back then the plan was a a heist themed story with a bunch of specialists.
Also, the factions aren't big political entities who can field armies outside the Grey Wardens:
The Shadow Dragons are basically Minrathous version of the Red Jenny.
The Veil Jumper are a small group investigating what is going on in the Arlathan forest post-Trespasser. The Lords of Fortune are a lose coalition of adventurers in Rivain.
The Mourn Watch are the elite of the Grand Necropolis. The Crows are the self-proclaimed CIA of Antiva.
As for the Grey Wardens, the leak last year told us what their problem was: Darkspawns are attacking Weisshaupt and something worst is coming...
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Post by gervaise21 on Jun 26, 2024 13:01:52 GMT
As for the Grey Wardens, the leak last year told us what they problem was: Also they never have a huge standing army between Blights and they are mostly scattered across Thedas under local commanders. The core group at Weisshaupt are unlikely to be more than a few dozen, perhaps a hundred at most. That is hardly an army. It is why they had those treaties in the south with the Circle, the dwarves of Orzammar and the Dalish, so they had additional numbers to call on in the case of emergency, usually a Blight. Up north I imagine they have a similar treaty with Kal-Sharok, although that would only be a recent thing unless the Wardens knew they had survived but kept silent about it by mutual agreement. In Tevinter Nights Evka and Antoine had been recalled to Weisshaupt along with all the other northern Wardens but I assume this was before the events of the Missing as they were out and about in the Deep Roads of southern Tevinter in that. To be honest, I would have thought that the Crows could mustered a larger force at short notice than the Wardens could but even the Crows don't field an actual army, just rely on their reputation to act as a deterrent against invasion.
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Post by FireAndBlood on Jun 26, 2024 13:45:34 GMT
In Origins when we went to recruit a faction we were sometimes provided an alternative, werewolves instead of Dalish, Templars instead of Mages. I wonder if we might see something similar in Veilgaurd, for example instead of the Shadow Dragons we recruit the Venatori?
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Post by Sartoz on Jun 26, 2024 14:00:23 GMT
Are we reasonably sure we'll have options? Epler's comment might imply the opposite "it makes sense why you help them in return for their help when the time comes." 99.9% yes. Though yes we can't exactly be sure what those choices are at this point in time. Given the quote you were talking about has to deal with individual characters and not whole organizations is part of that. You wouldn't have to have a backup plan, which itself may have choices, and nor would you have to have a 'relationship meter' if it was going to be cut and dried. Plus it would be a huge departure from BioWare RPGs in general. Even up to Inquisition and Andromeda had these role playing choices which dictated the fate's of organization, where you could choose who to side with and not side with in terms of characters, and settle internal political disputes. All of it have been features of several BioWare games and it looks like its going to continue here. I never understood why I'd need the help of people who can't fix problems that I can fix with three (now two) companions with a problem that I supposedly can't fix with said companions. Or, to pick DAO's Redcliffe as an example: what good is the help of people that can't deal with a bunch of undead that I slapped down with 4 people against a massive darkspawn army? Here's five darkspawn for you to fight, thanks for your help? Want me to leave one of my companions with you to make sure at least one competent guy is around? Wait, wasn't that how it worked in Origins? Your party did all the hard work anyway and all those allied armies were just a nice show and window dressing. Could have saved myself all that effort and just done a quick early strike at the enemy (and shortened the game to about seven hours in the process, so that's your real reason there). Most of the time I forgot to call in those NPC support troops anyway. I really hope they do that part of the game ("Yes it's the end of the world, yes that means it concerns you too... wait what? You have better things to do unless I help you out first?") better this time. One of Origins' best features imo. Really its the whole point of the mechanic from a thematic/ gameplay perspective. The Warden couldn't have defeated the entire Darkspawn Hoards by themselves and the forces defending Redcliffe couldn't have defeated the Undead by themselves. But working together they were more powerful and then suddenly they could. Then by using that power (which keep in mind a lot of Redcliffe's Knights were away from the Castle at the time) they worked with other armies and forces and eventually were able to build a force which was capable of defeating the Darkspawn, or at least cutting a wide enough swath through the Darkspawn to get the Warden in position to kill the Archdemon. And you must've been really good at the game because I never felt that the armies were superfilious. Though the bit in Redcliffe itself where the Darkspawn sent their B team in was kinda ass but then the actual assault on Denerim really had to use my armies and then had to use them strategically to help me hold back the Hoard.
Speaking of armies, Bio did everyone a disservice regarding the Templar-Mage wars. What war? What army? Their literature talked about the Templar-Mage wars but it only existed in someone's mind. And you're right, as far as DA:I is concerned 'cause there was no army to be superfluous.
Choices in DA:V, I believe, will be non binary. At least I hope so..... like a neutral-good vs the absolute good/evil...you know, a sense of degree.
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Post by biggydx on Jun 26, 2024 14:01:08 GMT
If we take Redcliffe as exemple. You don't need Redcliffes army, but you need the voice of arl Emon. I think it goes the same way in DA:TV.
What for if I do all the fighting on my own in the end anyway? I guess it depends on whether you want your hero to standout among the other NPCs. Or, if these organizations are so well organized, they don't really need the main character. I know you've mentioned before you don't like how organizations in BioWare games are so, "stupid," when it matters.
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Post by Gileadan on Jun 26, 2024 14:36:12 GMT
I don't think we need their help for a big showdown, devs said the story didn't change despite the development woes and back then the plan was a a heist themed story with a bunch of specialists.
Also, the factions aren't big political entities who can field armies outside the Grey Wardens:
The Shadow Dragons are basically Minrathous version of the Red Jenny.
The Veil Jumper are a small group investigating what is going on in the Arlathan forest post-Trespasser. The Lords of Fortune are a lose coalition of adventurers in Rivain.
The Mourn Watch are the elite of the Grand Necropolis. The Crows are the self-proclaimed CIA of Antiva.
As for the Grey Wardens, the leak last year told us what their problem was: Darkspawns are attacking Weisshaupt and something worst is coming... And thank goodness for that, that would work way better for me personally. It's not easy to have a big faction being active in a story because either they are good at what they're doing and kind of sideline the protagonist then or there are not and you wonder why you bothered. I can totally get behind the Grey Warden problem, that's something that should be of interest to the protagonist anyway.
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Post by Gileadan on Jun 26, 2024 14:45:45 GMT
What for if I do all the fighting on my own in the end anyway? I guess it depends on whether you want your hero to standout among the other NPCs. Or, if these organizations are so well organized, they don't really need the main character. I know you've mentioned before you don't like how organizations in BioWare games are so, "stupid," when it matters. No I don't, I get worried because I wonder what they'll do once I'm somewhere else and can't supervise them anymore.
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Post by QuizzyBunny on Jun 26, 2024 15:08:24 GMT
I guess it depends on whether you want your hero to standout among the other NPCs. Or, if these organizations are so well organized, they don't really need the main character. I know you've mentioned before you don't like how organizations in BioWare games are so, "stupid," when it matters. No I don't, I get worried because I wonder what they'll do once I'm somewhere else and can't supervise them anymore. With the Grey Wardens we know - they will try to kill the archdemons preemptively.
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Post by gervaise21 on Jun 26, 2024 16:53:15 GMT
I wonder if we might see something similar in Veilgaurd, for example instead of the Shadow Dragons we recruit the Venatori? The Venatori are always consistently depicted as the bad guys so it would be a bit of a stretch to make them an alternative. However, there is the possibility that the Lucerni are an alternative choice. They represent the status quo in Tevinter but are also reformers in terms of shaking up the Magisterium and led by Dorian and Maevaris, which would give people far more of an incentive to choose them if we are trying to establish allies to combat the elven gods (I honestly think the Venatori would join them if they were promised power). As for other groups, it is hard to see what alternative we could be offered. I doubt they would offer the choice of the Antaam instead of the Crows, although they might offer the Ben'Hassrath as an alternative to the Crows for stopping/redirecting the Antaam against the elven gods. We don't know enough about the Veil Jumpers to know what an alternative might be. There is no real alternative to the Grey Wardens when it comes to combating darkspawn, although they could have resurrected the plot at the end of DAI where there was dissent in the ranks of the Wardens over the actions taken by the First Warden (would it still be going after 10 years?). Nor is there any rival faction within Nevarra to the Mortalitassi and the Mourn Watch. Ditto the Lords of Fortune. We have only just discovered they are meant to be a leading force in Rivain, so who else is there?
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sjsharp2010
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Post by sjsharp2010 on Jun 26, 2024 19:29:54 GMT
I wonder if we might see something similar in Veilgaurd, for example instead of the Shadow Dragons we recruit the Venatori? The Venatori are always consistently depicted as the bad guys so it would be a bit of a stretch to make them an alternative. However, there is the possibility that the Lucerni are an alternative choice. They represent the status quo in Tevinter but are also reformers in terms of shaking up the Magisterium and led by Dorian and Maevaris, which would give people far more of an incentive to choose them if we are trying to establish allies to combat the elven gods (I honestly think the Venatori would join them if they were promised power). As for other groups, it is hard to see what alternative we could be offered. I doubt they would offer the choice of the Antaam instead of the Crows, although they might offer the Ben'Hassrath as an alternative to the Crows for stopping/redirecting the Antaam against the elven gods. We don't know enough about the Veil Jumpers to know what an alternative might be. There is no real alternative to the Grey Wardens when it comes to combating darkspawn, although they could have resurrected the plot at the end of DAI where there was dissent in the ranks of the Wardens over the actions taken by the First Warden (would it still be going after 10 years?). Nor is there any rival faction within Nevarra to the Mortalitassi and the Mourn Watch. Ditto the Lords of Fortune. We have only just discovered they are meant to be a leading force in Rivain, so who else is there? Yeah othee rthan Tevintr eI don' tthink other places reall yhav ealtrenativ egroups. I don' tknow how lon gth eShadow Dragons hav ebeen around bu tthe ycould be an extension o fth eLucern ise tup b yDorian and Maevaris as a mean to keep the Venetor iin checjk afte rth ewar. I can't as yfo rsue ras I haven' tread the books. We kno wtha tat theend of DAI Dorian wanted to go back and pu tan effort into making Tevinter a better place for everyone maybe this was his way o ftrying t omake tha t happen once h eleft t obecome a Magister.
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Post by gervaise21 on Jun 26, 2024 20:22:32 GMT
We kno wtha tat theend of DAI Dorian wanted to go back and pu tan effort into making Tevinter a better place for everyone maybe this was his way o ftrying t omake tha t happen once h eleft t obecome a Magister. I did wonder if Dorian was behind the anti-slavery faction when I read about it in Tevinter Nights as it was also commented there he had freed all his slaves and he credited his change of heart on the matter to the time he spent in the south. I could also see him being the anonymous sponsor of Lucanis in removing all the leading Venatori, particularly as they were probably responsible for the death of his father, besides their malign influence in the Magisterium. However, I don't think he would be connected with the Shadow Dragons because they don't simply want to reform the current system but overthrow it altogether. That's why I assume they are an alternative to the Lucerni. It always seemed like they might be a faction we could belong to prior to the latest reveal but would entail us belonging to the Magisterium, which would make us too important in Tevinter politics, which I think they wanted to avoid. Also you can only be a mage if you are a Magister and only Magisters belong to the Lucerni and they clearly wanted a Tevinter faction with broader appeal.
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Post by QuizzyBunny on Jun 26, 2024 21:11:24 GMT
So, I know we're not getting this but... if anyone at Bioware sees this, maybe at some point in any of your games would it be possible to give us like an "arena" to test out the different classes before we enter the actual game? It's just that I take forever to make a character, and I'd hate to spend hours working on one just to realize 20 minutes into the story that I'd really rather be a mage than a rogue, or something like that. It would be so nice to have a place were you can at least try out the basic attacks and maybe one or two abilities/spells so you can get a feel for the class before you start making your character.
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Post by Sartoz on Jun 26, 2024 21:20:43 GMT
So, I know we're not getting this but... if anyone at Bioware sees this, maybe at some point in any of your games would it be possible to give us like an "arena" to test out the different classes before we enter the actual game? It's just that I take forever to make a character, and I'd hate to spend hours working on one just to realize 20 minutes into the story that I'd really rather be a mage than a rogue, or something like that. It would be so nice to have a place were you can at least try out the basic attacks and maybe one or two abilities/spells so you can get a feel for the class before you start making your character.
Bravo! I second the motion.
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Ice-Quinn
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Post by Ice-Quinn on Jun 26, 2024 21:26:00 GMT
I'm curious about the last names, established by our faction choice. Also: is it possible we'll be referred to by our surnames (in addition to "Rook") in dialogue, at times? They've done it before with Scott and Sara... What is the "Thorne" seen on the left side of the screen, here, below "Rook"? One of the faction last names?
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Post by The Elder King on Jun 26, 2024 21:31:01 GMT
I'm curious about the last names, established by our faction choice. Also: is it possible we'll be referred to by our surnames (in addition to "Rook") in dialogue, at times? They've done it before with Scott and Sara... What is the "Thorne" seen on the left side of the screen, here, below "Rook"? One of the faction last names? They did mention we're going to be sometimes addressed by the surname, although some faction might give more cases of those then others.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,379 Likes: 26,332
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Post by azarhal on Jun 26, 2024 21:48:54 GMT
So, I know we're not getting this but... if anyone at Bioware sees this, maybe at some point in any of your games would it be possible to give us like an "arena" to test out the different classes before we enter the actual game? It's just that I take forever to make a character, and I'd hate to spend hours working on one just to realize 20 minutes into the story that I'd really rather be a mage than a rogue, or something like that. It would be so nice to have a place were you can at least try out the basic attacks and maybe one or two abilities/spells so you can get a feel for the class before you start making your character. Just make a quick character to jump fast into the game and play part of the intro mission to see if you like the class. That's what I did in DAI before settling on my first character.
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Post by QuizzyBunny on Jun 26, 2024 21:50:48 GMT
So, I know we're not getting this but... if anyone at Bioware sees this, maybe at some point in any of your games would it be possible to give us like an "arena" to test out the different classes before we enter the actual game? It's just that I take forever to make a character, and I'd hate to spend hours working on one just to realize 20 minutes into the story that I'd really rather be a mage than a rogue, or something like that. It would be so nice to have a place were you can at least try out the basic attacks and maybe one or two abilities/spells so you can get a feel for the class before you start making your character. Just make a quick character to jump fast into the game and play part of the intro mission to see if you like the class. That's what I did in DAI before settling on my first character. I'm not really a fan of doing that, I feel like my first experience playing isn't genuine and I rush things just to get to the combat. I'd much rather be able to make an informed decision from the start.
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Post by themikefest on Jun 26, 2024 21:54:10 GMT
So, I know we're not getting this but... if anyone at Bioware sees this, maybe at some point in any of your games would it be possible to give us like an "arena" to test out the different classes before we enter the actual game? It's just that I take forever to make a character, and I'd hate to spend hours working on one just to realize 20 minutes into the story that I'd really rather be a mage than a rogue, or something like that. It would be so nice to have a place were you can at least try out the basic attacks and maybe one or two abilities/spells so you can get a feel for the class before you start making your character. I would add, before confirming the look of your character, to see what your character will look like in the game to avoid having to restart or take time using the mirror.
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Post by Hanako Ikezawa on Jun 26, 2024 23:12:05 GMT
I wonder if we might see something similar in Veilgaurd, for example instead of the Shadow Dragons we recruit the Venatori? The Venatori are always consistently depicted as the bad guys so it would be a bit of a stretch to make them an alternative. However, there is the possibility that the Lucerni are an alternative choice. They represent the status quo in Tevinter but are also reformers in terms of shaking up the Magisterium and led by Dorian and Maevaris, which would give people far more of an incentive to choose them if we are trying to establish allies to combat the elven gods (I honestly think the Venatori would join them if they were promised power). As for other groups, it is hard to see what alternative we could be offered. I doubt they would offer the choice of the Antaam instead of the Crows, although they might offer the Ben'Hassrath as an alternative to the Crows for stopping/redirecting the Antaam against the elven gods. We don't know enough about the Veil Jumpers to know what an alternative might be. There is no real alternative to the Grey Wardens when it comes to combating darkspawn, although they could have resurrected the plot at the end of DAI where there was dissent in the ranks of the Wardens over the actions taken by the First Warden (would it still be going after 10 years?). Nor is there any rival faction within Nevarra to the Mortalitassi and the Mourn Watch. Ditto the Lords of Fortune. We have only just discovered they are meant to be a leading force in Rivain, so who else is there? For the Crows, it can simply be Antiva as the other faction seeing this as a chance to shake the chains of the Crows off them. Yeah they’re fighting off the Antaam now, but they let them invade in the first place so the one benefit is gone. And we know most people in Antiva don’t like the crows. Even Josephine, Miss Work Together herself, wanted nothing to do with them in DAI.
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Ice-Quinn
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"Begone, spirit! I will not play your games."
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 804 Likes: 2,225
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Post by Ice-Quinn on Jun 27, 2024 1:05:54 GMT
So, I know we're not getting this but... if anyone at Bioware sees this, maybe at some point in any of your games would it be possible to give us like an "arena" to test out the different classes before we enter the actual game? It's just that I take forever to make a character, and I'd hate to spend hours working on one just to realize 20 minutes into the story that I'd really rather be a mage than a rogue, or something like that. It would be so nice to have a place were you can at least try out the basic attacks and maybe one or two abilities/spells so you can get a feel for the class before you start making your character. I would add, before confirming the look of your character, to see what your character will look like in the game to avoid having to restart or take time using the mirror. I would also add: make sure this CC (unlike DAI) has values, coordinates and hexas. So we can pick right from where we left off (say, we like what we did but want to change something: you just type in those things and change whatever you want); AND to make it easier for players to share and recreate their character sliders. They can't expect us to just eyeball everything. That was the *worst* in Inquisition's CC. Second only to the hairstyle options, of course.
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Post by colfoley on Jun 27, 2024 1:15:22 GMT
I would add, before confirming the look of your character, to see what your character will look like in the game to avoid having to restart or take time using the mirror. I would also add: make sure this CC (unlike DAI) has values, coordinates and hexas. So we can pick right from where we left off (say, we like what we did but want to change something: you just type in those things and change whatever you want); AND to make it easier for players to share and recreate their character sliders. They can't expect us to just eyeball everything. That was the *worst* in Inquisition's CC. Second only to the hairstyle options, of course. Ideally we'd be able to at least save our templates either mid way through or all the way through and then of course be able to make changes afterwards.
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Post by themikefest on Jun 27, 2024 2:18:41 GMT
I would add, before confirming the look of your character, to see what your character will look like in the game to avoid having to restart or take time using the mirror. I would also add: make sure this CC (unlike DAI) has values, coordinates and hexas. So we can pick right from where we left off (say, we like what we did but want to change something: you just type in those things and change whatever you want); AND to make it easier for players to share and recreate their character sliders. They can't expect us to just eyeball everything. That was the *worst* in Inquisition's CC. Second only to the hairstyle options, of course. Maybe Bioware will copy ME by having face codes in the creator?
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roselavellan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire
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Post by roselavellan on Jun 27, 2024 2:56:07 GMT
So, I know we're not getting this but... if anyone at Bioware sees this, maybe at some point in any of your games would it be possible to give us like an "arena" to test out the different classes before we enter the actual game? It's just that I take forever to make a character, and I'd hate to spend hours working on one just to realize 20 minutes into the story that I'd really rather be a mage than a rogue, or something like that. It would be so nice to have a place were you can at least try out the basic attacks and maybe one or two abilities/spells so you can get a feel for the class before you start making your character. At the very least, they should let us save our character appearance as (re-customisable) presets, so it would be easier to start over again if we made a bad choice.
(Sorry, just saw that this has already been suggested)
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