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Twitter Guru
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Post by midnight tea on Jun 29, 2024 3:13:05 GMT
Correct me if I'm wrong but after studying the image that icon almost looks like a white star (like on a cat or dog) but in this instance it's on a dragon's head? only reason I say that is look at the grey and black shapes around it to me it looks like a dragon's head, just guessing here. It's like a combination of a stylized dragon's head, dragon wings, and the "V". Also - it can't be a coincidence that it also resembles a wolf's head ;P Particularly interesting, given that we know that Solas can assume a giant dragon-wolf form
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Post by biggydx on Jun 29, 2024 3:44:48 GMT
I'm assuming Veil Ranger uses homing arrows of some kind. Maybe one knock-off defensive ability, like the Veil Ranger shield we saw in the concept art.
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Post by Sartoz on Jun 29, 2024 6:27:42 GMT
Watching the Veilguard game demo again, I'm convinced a melee attack is mandatory for best results even for a ranged class. I can't believe NEVE is doing it but she does jump forward and attack with the scepter. Reminds me of Varric in DA:I.... couldn't keep his distance.
Regarding the demo, I can't recall what difficulty level Bio was playing at (if they said it). I'm hoping that performing min/max skill tree choices won't make it mandatory for the mage or archer to melee attack. I keep telling you I suck at it.... so please Bio give me the option to turn ON Auto-Attack.
July 2024 is around the corner and perhaps my concern will be addressed by the next studio info dump.
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Post by Sartoz on Jun 29, 2024 6:50:23 GMT
As for Keep being in the CC, I doubt it. Didn't they say the game is fully offline? If Keep is going to be incorporated, there's gonna be online account login and such which would be contrary to what they claimed. As Fairdragon says, it is not that the Keep is going to be incorporated but the main decisions in the Keep will be integrated into the Inquisitor CC. Big Snip
Whatever. It's been 10 years since I played DA:I and Have forgotten most of it since a) not my fav and played once with no other DLC.
If I must have the inquisitor I'll take whatever defaults settings Bio chose to implement. I really doubt the core story arc will be affected. Some dialogue and quests may but at this point I'm more concerned about the mage combat mechanics . Sure, there is an option "not to die" but with other play-throughs, I'd like to earn my stripes.
Take the possibility the either Leliana or Cassandra become the Devine my reaction is LMAO because.. what a croc of shite. While am at it, in ME1 in the Citadel, I keep going back and forth, walking here, take the elevator, complete the mission and retrace my steps on and on... poor design fellas... hope DA:V avoids this monotonous activity Give me Star Trek Teleporter and do site to site transport any time..... that's also looking at you ME5.
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Post by fairdragon on Jun 29, 2024 7:31:56 GMT
Have they indicated when we will get more information on actually what the Specialisms can do? Or have I missed something? So far as I am aware they have said what the 3 specialisms are for each class and the faction they are associated with but not what they bring to the party. Just confirming whether they do resemble previous specialisms would be helpful and what the new ones bring to the party. For example, duelist was a class in DAO and DA2 but the latest iteration may be nothing like it, whilst Veil Ranger is obviously something unique to this game. How will it be different from Ranger in DAO? (presumably not able to summon an animal companion). Will it incorporate any aspects of Shadow (one of my favourite rogue specialisms for DAA and DA2) or Tempest? At present it just sounds like a fancy archer, although it would be good to have a cool bow like Bellara in that case. Or are aspects of Tempest more likely to be found in Saboteur along with those of Artificer? Will Spell Blade be more like Knight Enchanter from DAI with a magic weapon or Arcane Warrior from DAO with the mage able to ordinary weapons but perhaps infuse them with elemental magic? I am particularly interested in this specialism because I enjoy playing a close combat mage and our mage companions are clearly going to be more inclined towards the other two specialisms of Death Caller and Evoker, so it will be good to play something completely different. As for the Warrior class, I assume that Taash will be something along the lines of a Slayer (probably some variant of Reaver but a dual wielder rather than two handed like the description), whilst Davrin will be a Champion, so what will the Reaper entail? As it is associated with the Mourn Watch, am I finally going to get my wish of a Spirit Warrior variant? Or is this going to be more like the Reaver but with Night Blades to gain the advantages rather than drinking dragon blood? They have said more in the last Articel or the one before that. I look for a Video or link.
The Artikel:
In short: The Rogue:has access to three specializations. The Duelist is the fastest of the three, with two blades for rapid strikes; the Saboteur uses tricks and traps; and the Veil Ranger is purely range, sniping enemies from afar with a bow.
The Mage: can utilize necromancy with the Death Caller specialization; Evokers wield fire, ice, and lightning; and the Spellblade uses magic-infused melee attacks.
The Warrior: can become a Reaper, which uses night blades to steal life and risk death to gain unnatural abilities; a Slayer, a simple but strong two-handed weapons expert; or the Champion, a tactical defense fighter.
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Post by gervaise21 on Jun 29, 2024 8:06:20 GMT
Also - it can't be a coincidence that it also resembles a wolf's head ;P Particularly interesting, given that we know that Solas can assume a giant dragon-wolf form "Everything you do from now on, whether you know it or not, you do it for her/him." May be this didn't just apply to the Inquisitor if they drank from the Well. I have a nasty feeling this was prophetic or at the very least dramatic irony.
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Post by gervaise21 on Jun 29, 2024 8:36:07 GMT
hey have said more in the last Articel or the one before that. I look for a Video or link. That is the one I was referencing. It still doesn't tell me very much. I'd like a bit more detail. How are the Spell Blade's melee attacks "magic infused". As I said, this could be anything from having a Knight Enchanter type light saber to a spell that enchants weapons with elemental or spirit attacks (as with DAO: frost or fire or telekinetic weapons). I have to admit I do find linking specialised magic with the Crows is odd considering they are not renowned for their mages, although I suppose it could connect with Lucanis' unusual abilities. As I said, Veil Ranger sounds fancy but the description just seems like a specialist archer. No sign of a return of the Shadow, which is disappointing. Slayer, as the description says, is really just a two handed weapons expert. So it sounds as though they have replaced the Templar spec with just a regular souped up version of the basic class, perhaps a return to the Berserker specialism from DAO and DA2. I was really hoping for a return of the Spirit Warrior but sadly that was not to be. The Reaper sounds different with the "night blades" but what exactly are they? Otherwise, it sounds very much like Reaver, particularly blood frenzy which drains your health whilst inflicting more damage, so dicing with death, and devour which steals the life/spirit energy from the newly dead. May be night blades do this to the living too, so a type of blood magic. I imagine they wanted to use Reaver again because it is a popular specalism but needed to give it something that would make it unique to the Mourn Watch. Hence the "night blades". What is even more frustrating is they have indicated you need to choose your specialism at the outset (although I believe it is possible to change your mind later). So I hope there is a bit more detail in the character creator so I know what I am getting into.
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Post by fairdragon on Jun 29, 2024 9:15:36 GMT
hey have said more in the last Articel or the one before that. I look for a Video or link. That is the one I was referencing. It still doesn't tell me very much. I'd like a bit more detail. How are the Spell Blade's melee attacks "magic infused". As I said, this could be anything from having a Knight Enchanter type light saber to a spell that enchants weapons with elemental or spirit attacks (as with DAO: frost or fire or telekinetic weapons). I have to admit I do find linking specialised magic with the Crows is odd considering they are not renowned for their mages, although I suppose it could connect with Lucanis' unusual abilities. As I said, Veil Ranger sounds fancy but the description just seems like a specialist archer. No sign of a return of the Shadow, which is disappointing. Slayer, as the description says, is really just a two handed weapons expert. So it sounds as though they have replaced the Templar spec with just a regular souped up version of the basic class, perhaps a return to the Berserker specialism from DAO and DA2. I was really hoping for a return of the Spirit Warrior but sadly that was not to be. The Reaper sounds different with the "night blades" but what exactly are they? Otherwise, it sounds very much like Reaver, particularly blood frenzy which drains your health whilst inflicting more damage, so dicing with death, and devour which steals the life/spirit energy from the newly dead. May be night blades do this to the living too, so a type of blood magic. I imagine they wanted to use Reaver again because it is a popular specalism but needed to give it something that would make it unique to the Mourn Watch. Hence the "night blades". What is even more frustrating is they have indicated you need to choose your specialism at the outset (although I believe it is possible to change your mind later). So I hope there is a bit more detail in the character creator so I know what I am getting into. I understand that. And they have said, we will see more of the CC later. And as we chose it in the CC, i think the gameplay trailer shows the Duelist.
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Post by QuizzyBunny on Jun 29, 2024 9:43:06 GMT
With the exception of DA2, where all companions had very unique specialization skill trees, the other games usually had the companions have the same skill trees as the protag. If that's the case again my guess is:
Reaper - Taash (the description did mention blades in plural, and Taash has that) Champion - Davrin (seems like standard Sword and shield stuff) Slayer - None
Duelist - Lucanis (seems more fitting for a Crow) Saboteur - None Veil ranger - Harding (she's a ranger, and apparently has magic so...)
Necromancer - Emmerich (duh) Elementalist - Neve (she is seen using elemental magic) Spellblade - Bellara (this one not so sure about, she might be completely unique, but it's definitely a form of melee magic she's using)
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Post by RelevantRevenant on Jun 29, 2024 9:52:06 GMT
Veil ranger - Harding (she's a ranger, and apparently has magic so...) I was thinking this too when I read that Veil Ranger is a ranged fighter, not a melee one and that made sense for a dwarwen scout. Although I might be thinking more BG3 where a smaller stature makes a character have less movement speed than an average sized character. Anyhow, I felt it makes more sense for a scout like Harding to avoid the front lines of a fight.
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Post by gervaise21 on Jun 29, 2024 9:52:42 GMT
Reaper - Taash (the description did mention blades in plural, and Taash has that) It would be weird if she had a specialism associated with the Mourn Watch instead of Slayer which is associated with the Lords of Fortune. I thought Slayer was going to be a variant on Reaper, which has a connection with the qunari as a race, until I saw its descriptor as being a two-handed specialism. Perhaps that is where Taash is unique in that she uses two weapons instead of being two-handed. I think Bellara is going to be a Veil Ranger with her own special abilities. She has a fancy bow after all. Although they did mention something about her being a mage. I need to take another look at the screen shot where she featured with the ability wheel as that may give some clues. It seems odd she would have a specialism associated with the Crows rather than the Veil Jumpers. If she is a spell blade why didn't they link it to her faction? Perhaps she is her own unique specialism as her primary weapon is a bow, not a staff or sword. The first thing that comes to my mind was vampire. I think that the night blades are like the weapon (sorry don't know the game) that are take your life but are really strong. I don't think it is similar to blood mage. More like curse spell. I can't remember if we have had specific vampiric blades before in DA but we did have one that could enslave you: Glandivalis in DA2 which had 2.5% chance to enslave normal enemies when you hit them. I remember us thinking it amusing that this was meant to be the sword Andraste gave to Shartan and that there was a possibility for it to enslave people. That did seem to go rather against both their ethos. Is that why she gave it away? Yet she apparently handed it over with the words: "Take this my champion and free our people forever". Ironic huh?
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Post by Absafraginlootly on Jun 29, 2024 10:34:50 GMT
hey have said more in the last Articel or the one before that. I look for a Video or link. That is the one I was referencing. It still doesn't tell me very much. I'd like a bit more detail. How are the Spell Blade's melee attacks "magic infused". As I said, this could be anything from having a Knight Enchanter type light saber to a spell that enchants weapons with elemental or spirit attacks (as with DAO: frost or fire or telekinetic weapons). I have to admit I do find linking specialised magic with the Crows is odd considering they are not renowned for their mages, although I suppose it could connect with Lucanis' unusual abilities. As I said, Veil Ranger sounds fancy but the description just seems like a specialist archer. No sign of a return of the Shadow, which is disappointing. Slayer, as the description says, is really just a two handed weapons expert. So it sounds as though they have replaced the Templar spec with just a regular souped up version of the basic class, perhaps a return to the Berserker specialism from DAO and DA2. I was really hoping for a return of the Spirit Warrior but sadly that was not to be. The Reaper sounds different with the "night blades" but what exactly are they? Otherwise, it sounds very much like Reaver, particularly blood frenzy which drains your health whilst inflicting more damage, so dicing with death, and devour which steals the life/spirit energy from the newly dead. May be night blades do this to the living too, so a type of blood magic. I imagine they wanted to use Reaver again because it is a popular specalism but needed to give it something that would make it unique to the Mourn Watch. Hence the "night blades". What is even more frustrating is they have indicated you need to choose your specialism at the outset (although I believe it is possible to change your mind later). So I hope there is a bit more detail in the character creator so I know what I am getting into. I believe that while you can see what the specs are in the cc you don't actually unlock one til around mid game by travelling to it through the core class trees per this interview www.rpgsite.net/interview/15952-dragon-age-the-veilguards-director-talks-rpg-systems-skill-trees-being-inspired-by-final-fantasy-xii I too would like clarification on story of the specs. I'd like to know where the Reaper gets their "freaky powers", the connection to the Mourn Watch make me think of Spirit Warrior, but it could also be dragon blood cause Nevarra, Lyrium provided by the mortalitasi, blood magic done on them by the mourn watch, or even with runes. Also There's presumably something to veil ranger other than just archery? Even if it's just, like, veilfire arrows so you can't run out in your quiver. Though I'd hope they get more interesting fade powers then just that. And while i feel like i have a better idea of the mage specs (elementalist, necromancer, and Arcane rogue instead of arcane warrior which makes sense for mage crows), I'd still like a description of Death Caller so I can get a sense of whether it's you being helped by spirits or you bending spirits to your will.
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Post by Absafraginlootly on Jun 29, 2024 10:44:49 GMT
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Post by sjsharp2010 on Jun 29, 2024 11:34:31 GMT
Watching the Veilguard game demo again, I'm convinced a melee attack is mandatory for best results even for a ranged class. I can't believe NEVE is doing it but she does jump forward and attack with the scepter. Reminds me of Varric in DA:I.... couldn't keep his distance.
Regarding the demo, I can't recall what difficulty level Bio was playing at (if they said it). I'm hoping that performing min/max skill tree choices won't make it mandatory for the mage or archer to melee attack. I keep telling you I suck at it.... so please Bio give me the option to turn ON Auto-Attack.
July 2024 is around the corner and perhaps my concern will be addressed by the next studio info dump.
Most gamepla ydemo's aer normally played on meduim difficulty so I assume what we saw was as well. I don' tthink the ysaid wha tdifficulty the game was set to.
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Post by Absafraginlootly on Jun 29, 2024 11:37:12 GMT
Watching the Veilguard game demo again, I'm convinced a melee attack is mandatory for best results even for a ranged class. I can't believe NEVE is doing it but she does jump forward and attack with the scepter. Reminds me of Varric in DA:I.... couldn't keep his distance. Was this during the fight with the pride demon? I noticed both Neve and Harding flying through the air and into melee with it and wondered if they were supposed to be jumping forward or if the demon had a pull ability he was using to force the ranged characters into melee with it. But if you saw it in a different fight than it was probably her jumping.
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Post by sjsharp2010 on Jun 29, 2024 11:39:05 GMT
Have they indicated when we will get more information on actually what the Specialisms can do? Or have I missed something? So far as I am aware they have said what the 3 specialisms are for each class and the faction they are associated with but not what they bring to the party. Just confirming whether they do resemble previous specialisms would be helpful and what the new ones bring to the party. For example, duelist was a class in DAO and DA2 but the latest iteration may be nothing like it, whilst Veil Ranger is obviously something unique to this game. How will it be different from Ranger in DAO? (presumably not able to summon an animal companion). Will it incorporate any aspects of Shadow (one of my favourite rogue specialisms for DAA and DA2) or Tempest? At present it just sounds like a fancy archer, although it would be good to have a cool bow like Bellara in that case. Or are aspects of Tempest more likely to be found in Saboteur along with those of Artificer? Will Spell Blade be more like Knight Enchanter from DAI with a magic weapon or Arcane Warrior from DAO with the mage able to ordinary weapons but perhaps infuse them with elemental magic? I am particularly interested in this specialism because I enjoy playing a close combat mage and our mage companions are clearly going to be more inclined towards the other two specialisms of Death Caller and Evoker, so it will be good to play something completely different. As for the Warrior class, I assume that Taash will be something along the lines of a Slayer (probably some variant of Reaver but a dual wielder rather than two handed like the description), whilst Davrin will be a Champion, so what will the Reaper entail? As it is associated with the Mourn Watch, am I finally going to get my wish of a Spirit Warrior variant? Or is this going to be more like the Reaver but with Night Blades to gain the advantages rather than drinking dragon blood? They have said more in the last Articel or the one before that. I look for a Video or link.
The Artikel:
In short: The Rogue:has access to three specializations. The Duelist is the fastest of the three, with two blades for rapid strikes; the Saboteur uses tricks and traps; and the Veil Ranger is purely range, sniping enemies from afar with a bow.
The Mage: can utilize necromancy with the Death Caller specialization; Evokers wield fire, ice, and lightning; and the Spellblade uses magic-infused melee attacks.
The Warrior: can become a Reaper, which uses night blades to steal life and risk death to gain unnatural abilities; a Slayer, a simple but strong two-handed weapons expert; or the Champion, a tactical defense fighter.
Yeah I'm thinking Veil Rangre and Evoker for m first playthroughs as I think thos ewill b eth eeasies tfor me to get to grips with
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 12,695 Likes: 20,638
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Post by sjsharp2010 on Jun 29, 2024 11:45:09 GMT
That is the one I was referencing. It still doesn't tell me very much. I'd like a bit more detail. How are the Spell Blade's melee attacks "magic infused". As I said, this could be anything from having a Knight Enchanter type light saber to a spell that enchants weapons with elemental or spirit attacks (as with DAO: frost or fire or telekinetic weapons). I have to admit I do find linking specialised magic with the Crows is odd considering they are not renowned for their mages, although I suppose it could connect with Lucanis' unusual abilities. As I said, Veil Ranger sounds fancy but the description just seems like a specialist archer. No sign of a return of the Shadow, which is disappointing. Slayer, as the description says, is really just a two handed weapons expert. So it sounds as though they have replaced the Templar spec with just a regular souped up version of the basic class, perhaps a return to the Berserker specialism from DAO and DA2. I was really hoping for a return of the Spirit Warrior but sadly that was not to be. The Reaper sounds different with the "night blades" but what exactly are they? Otherwise, it sounds very much like Reaver, particularly blood frenzy which drains your health whilst inflicting more damage, so dicing with death, and devour which steals the life/spirit energy from the newly dead. May be night blades do this to the living too, so a type of blood magic. I imagine they wanted to use Reaver again because it is a popular specalism but needed to give it something that would make it unique to the Mourn Watch. Hence the "night blades". What is even more frustrating is they have indicated you need to choose your specialism at the outset (although I believe it is possible to change your mind later). So I hope there is a bit more detail in the character creator so I know what I am getting into. I understand that. And they have said, we will see more of the CC later. And as we chose it in the CC, i think the gameplay trailer shows the Duelist.
Yeah I'm hoping t osee hte CC in the nex tinf odump.
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Post by fairdragon on Jun 29, 2024 12:37:53 GMT
With the exception of DA2, where all companions had very unique specialization skill trees, the other games usually had the companions have the same skill trees as the protag. If that's the case again my guess is: Reaper - Taash (the description did mention blades in plural, and Taash has that) Champion - Davrin (seems like standard Sword and shield stuff) Slayer - None Duelist - Lucanis (seems more fitting for a Crow) Saboteur - None Veil ranger - Harding (she's a ranger, and apparently has magic so...) Necromancer - Emmerich (duh) Elementalist - Neve (she is seen using elemental magic) Spellblade - Bellara (this one not so sure about, she might be completely unique, but it's definitely a form of melee magic she's using) You have to look at the faction connection. Veil ranger - Bellara Spellblade - Lucanis Slayer - Taash
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Jun 29, 2024 13:24:17 GMT
They have said more in the last Articel or the one before that. I look for a Video or link. The Artikel: Snip The Mage: can utilize necromancy with the Death Caller specialization; Evokers wield fire, ice, and lightning; and the Spellblade uses magic-infused melee attacks. Snip
Looks like my fear has come true. Bio restructured mage combat to be Arcanish-Warrior with a tooth pick. WOW. Call me impressed (he said sarcastically). A followup question is "Can I fight long range ONLY and still be effective?". Put another way. Can I win major fights including boss fights without mage melee attacks?
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Post by gervaise21 on Jun 29, 2024 13:46:12 GMT
"Can I fight long range ONLY and still be effective?". I would say that based off the evidence of Bellara the answer is "Yes", although it is possible that it is an ability unique to her.
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fairdragon
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Post by fairdragon on Jun 29, 2024 13:53:28 GMT
"Can I fight long range ONLY and still be effective?". I would say that based off the evidence of Bellara the answer is "Yes", although it is possible that it is an ability unique to her. The answere comes from Veil ranger. Only range weapon bow. So we have to be effective with range.
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Post by fairdragon on Jun 29, 2024 13:54:59 GMT
Bio restructured mage combat to be Arcanish-Warrior with a tooth pick. WOW. Call me impressed (he said sarcastically). Not with Evoker and Death Caller.
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gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jun 29, 2024 13:58:28 GMT
You have to look at the faction connection. Veil ranger - Bellara Spellblade - Lucanis Slayer - Taash Unfortunately Corinne, the Creative Director, explicitly states that Bellara is a mage, so not a Veil Ranger, unless that is seen as a mage/rogue hybrid. That is why I am so puzzled. I understand that the companions have their own unique specialisation but the other two have some connection with the specialisation that Rook can take. Neve is an Ice Mage; Rook can be an Evoker (a Shadow Dragon specialism); Emmrich is likely a Death Caller adjacent specialism; Rook can be a Death Caller (a Mourn Watch specialism). Logic dictates that if Bellara is a mage, then her ability ought to be similar to if not the same as Spell Blade and a Veil Jumper specialism, yet instead it is linked to the Crows (that has never had any sort of magical association). By contrast, Veil Ranger is an archery based class and tied to the Veil Jumpers and Bellara specialises in using a magic bow. I checked out the screen shot with some of her abilities on show and the icons all seemed to relate to magical arrows, so I was still none the wiser. (Harding's looked to be magical too but different icons). I would imagine that Lucanis should be Duelist adjacent in his specialism (Duelist being a Crow specialism), since he is an agile duel wielder, with possibly some abilities incorporated from Spell Blade. However, I think he would be far more leaning into the rogue class than a mage, since he never demonstrated any mage like abilities in his story other than a sensitivity to magic being used in the vicinity, and there was some quote about him being 2% mage which would tally with that idea.
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∯ Oh Loredy...
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gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jun 29, 2024 14:17:00 GMT
Looks like my fear has come true. Bio restructured mage combat to be Arcanish-Warrior with a tooth pick. WOW. Call me impressed (he said sarcastically). This is why I want more information, particularly on the specialisms. Bellara looks like an Arcane Archer, yet apparently she is a mage according to Corinne, the Creative Director. As yet none of the screen shots show any evidence of her being a mage, although it is possible she is using magical arrows. I still find it odd that the mage specialism Spell Blade is linked to the Crows. What have they to do with magic? Meanwhile there is a rogue class Veil Ranger that is tied to the Veil Jumpers. If it wasn't for the fact that the label "Veil" is used with the specialism, I would never have guessed that there would be a rogue class linked to this group rather than a mage class. So, I will withhold judgement until I receive more information but at the moment I'm guessing that Veil Ranger and Spell Blade are actually hybrid classes: Rogue/Mage and Warrior/Mage respectively.
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Post by themikefest on Jun 29, 2024 14:30:25 GMT
Even if more information is provided, I would want a demo released so I can decide if this, that, and the other thing will be what I want my main character to be for the playthrough I want to do.
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