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Post by themikefest on Jul 4, 2024 19:26:31 GMT
Hey look, theorizing when that's all you have is all well and good, but when it comes to confirmation, I personally want to be proven right or wrong when I play the game, not from marketing materials before the game is even out. That's why I'm avoiding anything about Dawntrail like the plague. I want to see things for the first time as I play the game, it makes the experience that much more gratifying to me. I don't want to enter a location or get to a plot point, shrug and go "oh yeah, I guess this is what I saw/read in that one video/article". I wanna be wowed and bamboozled and bounce in my seat in excitement. It's the little things.
LOL. I guess you buy a car without test driving it. Me? I don't want to be bamboozled and wowed by the turkey of a vehicle that I just bought.... different strokes.......
My current vehicle I didn't test drive it. Didn't need to. What I did notice it would need new tires and rims plus a few minor things. The dealer ended up reducing the price by $2 600. That was nearly 2 years ago.
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Post by Hrungr on Jul 4, 2024 21:04:56 GMT
Bespoke Armor, Transmog, And Other Aspects Of Gear In Dragon Age: The Veilguardwww.gameinformer.com/exclusive/2024/07/04/bespoke-armor-transmog-and-other-aspects-of-gear-in-dragon-age-the-veilguardCompanions have an armor slot, a ring slot, an accessory slot, and a weapon slot, while Rook has access to even more – a helmet, two weapon slots, a belt, an amulet slot, and two ring slots. A belt having its own slot might sound odd as it's not an armor piece people typically think of when kitting out an RPG warrior. However, the belt is an important facet of Rook's kit. The better Rook's belt, the better the potency of their healing potions, which are replenished by destroying green pots scattered about the world. That's not all, though, as higher-quality belts can proc [editor's note: proc is a term used as a shorter way of saying "programmed random occurrence"] additional effects like momentary invulnerability. When creating your character, you can immediately view aspirational armors, which won't play into Rook's class until the "mid-to-late game," according to game director Corinne Busche. You can also toggle Rook's starting gear and casual wear in the creator, giving you a pretty good look at how Rook will look in more laidback cutscenes, in combat, and how they might appear later in your Veilguard journey. Busche tells me a lot of the gear in Veilguard is bespoke to your Rook or their followers, which is to say, an armor piece for a Warrior-class Rook probably won't be in a chest for a Mage-class Rook. On a similar note, armor designed for companion Bellara Lutara can't be used for another companion like Lace Harding.
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Post by OhDaniGirl on Jul 4, 2024 21:06:24 GMT
Bespoke Armor, Transmog, And Other Aspects Of Gear In Dragon Age: The Veilguardwww.gameinformer.com/exclusive/2024/07/04/bespoke-armor-transmog-and-other-aspects-of-gear-in-dragon-age-the-veilguardCompanions have an armor slot, a ring slot, an accessory slot, and a weapon slot, while Rook has access to even more – a helmet, two weapon slots, a belt, an amulet slot, and two ring slots. A belt having its own slot might sound odd as it's not an armor piece people typically think of when kitting out an RPG warrior. However, the belt is an important facet of Rook's kit. The better Rook's belt, the better the potency of their healing potions, which are replenished by destroying green pots scattered about the world. That's not all, though, as higher-quality belts can proc [editor's note: proc is a term used as a shorter way of saying "programmed random occurrence"] additional effects like momentary invulnerability. I wasn't expecting an article today. What a pleasant surprise.
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Post by DragonKingReborn on Jul 4, 2024 21:06:38 GMT
Until we hear or see differently, I'm going to assume that it will be like Mass Effect, where we can only change at base. MEA had points where you could also swap things on the maps. But what happened is you set a 3-set that synergized together or that you liked and left it at that.
I actually expect something similar here.
I completely forgot about those load-out stations. I only ever used them to restock ammo
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Post by DragonKingReborn on Jul 4, 2024 21:10:55 GMT
Until we hear or see differently, I'm going to assume that it will be like Mass Effect, where we can only change at base. MEA had points where you could also swap things on the maps. But what happened is you set a 3-set that synergized together or that you liked and left it at that.
I actually expect something similar here.
Now I do really feel a bit self gas lit. When it comes to your active load outs in the trilogy you could change them out on the fly. At least from what I remember, by going into the wheel and ust changing up the hot keys on the controler. One for ME 1 and I believe 2 for 2 and 3. In the middle of the mission or any time you really wanted. In Andromeda not only did they have the profile system, which could also be swapped out at any time in between encoutners or even in the middle of combat. Though from there if you wanted to change out abilities in each profile you would have to go into the menu and mess around with it from there. The only thing you had to do in each ME game was respect on the ship which involved waiting between missions...but that does not seem to be what we are generally talking about here, though this could be what the devs mean by having to do it between missions because this still sounds generally odd. Heck in each DA game even though they do work a lot different from ME in this regard even there you could change up your hot keys out in the field, during a mission, with a few simple button clicks. *shrug* I was referring to the Trilogy, which I only played the once. I just assumed the load outs couldn't be changed during missions because I don't remember it being communicated. I know the profiles for MEA could be changed at any time, but never did - which is probably why I didn't know you could swap out abilities on the fly.
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Post by The Pluto Lounge on Jul 4, 2024 21:14:01 GMT
Bespoke Armor, Transmog, And Other Aspects Of Gear In Dragon Age: The Veilguardwww.gameinformer.com/exclusive/2024/07/04/bespoke-armor-transmog-and-other-aspects-of-gear-in-dragon-age-the-veilguardCompanions have an armor slot, a ring slot, an accessory slot, and a weapon slot, while Rook has access to even more – a helmet, two weapon slots, a belt, an amulet slot, and two ring slots. A belt having its own slot might sound odd as it's not an armor piece people typically think of when kitting out an RPG warrior. However, the belt is an important facet of Rook's kit. The better Rook's belt, the better the potency of their healing potions, which are replenished by destroying green pots scattered about the world. That's not all, though, as higher-quality belts can proc [editor's note: proc is a term used as a shorter way of saying "programmed random occurrence"] additional effects like momentary invulnerability. I wasn't expecting an article today. What a pleasant surprise. The transmog is dope as you always gotta keep your character lookin fly. I can't shake the feeling that this game is designed around the most casual of players. The more we learn about the gameplay mechanics, the stronger that feeling gets.
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Post by azarhal on Jul 4, 2024 21:19:30 GMT
You can tell the person writing that never played the previous games (or a lot of RPGs). Hint: belt slot.
Looks like they reduced companions item slots again, but not as much as DA2. I'm not sure why they are scared of making them powerful. Or maybe the proc system just doesn't do anything for them.
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Post by sjsharp2010 on Jul 4, 2024 21:20:27 GMT
MEA had points where you could also swap things on the maps. But what happened is you set a 3-set that synergized together or that you liked and left it at that.
I actually expect something similar here.
I completely forgot about those load-out stations. I only ever used them to restock ammo Yeah I mostl yuse them fo rtha tbut I d ouse them fo rthe other bits as well jus tas I sometimes use the campsites in DAI t ofill ou tthose requisitions
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Post by sjsharp2010 on Jul 4, 2024 21:23:49 GMT
Bespoke Armor, Transmog, And Other Aspects Of Gear In Dragon Age: The Veilguardwww.gameinformer.com/exclusive/2024/07/04/bespoke-armor-transmog-and-other-aspects-of-gear-in-dragon-age-the-veilguardCompanions have an armor slot, a ring slot, an accessory slot, and a weapon slot, while Rook has access to even more – a helmet, two weapon slots, a belt, an amulet slot, and two ring slots. A belt having its own slot might sound odd as it's not an armor piece people typically think of when kitting out an RPG warrior. However, the belt is an important facet of Rook's kit. The better Rook's belt, the better the potency of their healing potions, which are replenished by destroying green pots scattered about the world. That's not all, though, as higher-quality belts can proc [editor's note: proc is a term used as a shorter way of saying "programmed random occurrence"] additional effects like momentary invulnerability. I wasn't expecting an article today. What a pleasant surprise. Yeah thi ssounsd reall ygood I lik ethe sound of this definitely lookin gforward t oseein gwha tm ycute little blond emage wil look like in her armou rand in her casual wear.
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Post by Hrungr on Jul 4, 2024 21:35:28 GMT
Interesting, Rook has quite a few more gear slots than our companions do. Companion Gear: Armor | Ring | Accessory | Weapon Rook's Gear: Armor | Helmet | Two Weapon Slots | Belt | Amulet | Two Ring Slots | Accessory.
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Post by Hrungr on Jul 4, 2024 21:37:01 GMT
The transmog is dope as you always gotta keep your character lookin fly. Transmog for PCs and companions - very nice.
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Post by Little Bengel on Jul 4, 2024 21:37:13 GMT
Bespoke Armor, Transmog, And Other Aspects Of Gear In Dragon Age: The Veilguardwww.gameinformer.com/exclusive/2024/07/04/bespoke-armor-transmog-and-other-aspects-of-gear-in-dragon-age-the-veilguardCompanions have an armor slot, a ring slot, an accessory slot, and a weapon slot, while Rook has access to even more – a helmet, two weapon slots, a belt, an amulet slot, and two ring slots. A belt having its own slot might sound odd as it's not an armor piece people typically think of when kitting out an RPG warrior. However, the belt is an important facet of Rook's kit. The better Rook's belt, the better the potency of their healing potions, which are replenished by destroying green pots scattered about the world. That's not all, though, as higher-quality belts can proc [editor's note: proc is a term used as a shorter way of saying "programmed random occurrence"] additional effects like momentary invulnerability. When creating your character, you can immediately view aspirational armors, which won't play into Rook's class until the "mid-to-late game," according to game director Corinne Busche. You can also toggle Rook's starting gear and casual wear in the creator, giving you a pretty good look at how Rook will look in more laidback cutscenes, in combat, and how they might appear later in your Veilguard journey. Busche tells me a lot of the gear in Veilguard is bespoke to your Rook or their followers, which is to say, an armor piece for a Warrior-class Rook probably won't be in a chest for a Mage-class Rook. On a similar note, armor designed for companion Bellara Lutara can't be used for another companion like Lace Harding. OK, belts are a bit more important now. That's alright.
Always happy to see transmog make its way in, and it seems companion armor is an evolution of DA2's style? (as in, going from companion-specific upgrades to companion-specific armors)
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Post by themikefest on Jul 4, 2024 21:38:09 GMT
Bespoke Armor, Transmog, And Other Aspects Of Gear In Dragon Age: The Veilguardwww.gameinformer.com/exclusive/2024/07/04/bespoke-armor-transmog-and-other-aspects-of-gear-in-dragon-age-the-veilguardCompanions have an armor slot, a ring slot, an accessory slot, and a weapon slot, while Rook has access to even more – a helmet, two weapon slots, a belt, an amulet slot, and two ring slots. A belt having its own slot might sound odd as it's not an armor piece people typically think of when kitting out an RPG warrior. However, the belt is an important facet of Rook's kit. The better Rook's belt, the better the potency of their healing potions, which are replenished by destroying green pots scattered about the world. That's not all, though, as higher-quality belts can proc [editor's note: proc is a term used as a shorter way of saying "programmed random occurrence"] additional effects like momentary invulnerability Hmmm slots.........Will there be slots for the feet with all the hopping/jumping that was seen in the gameplay?
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Post by DragonKingReborn on Jul 4, 2024 21:38:38 GMT
Interesting, Rook has quite a few more gear slots than our companions do. Rook's Gear: Armor | Helmet | Two Weapon Slots | Belt | Amulet | Two Ring Slots | Accessory. For Mages - have they said anything about non-staff weapons? Because two weapon slots for a mage seems a bit redundant otherwise, unless it means switching between different types of elemental damage, I guess. And - what is the difference between an amulet and an "accessory"?
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Post by Hrungr on Jul 4, 2024 21:40:10 GMT
Belts: "The better Rook's belt, the better the potency of their healing potions, which are replenished by destroying green pots scattered about the world. Higher-quality belts can proc additional effects like momentary invulnerability."
I was kind of hoping those green first aid jars were just in Minrathous. It'd kinda make sense there. But having them scattered across the world? I was kinda hoping for something a little less gamey this time around.
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Post by QuizzyBunny on Jul 4, 2024 21:45:15 GMT
I'm kinda... I dunno, bummed? about the companions being downplayed combat wise. Don't get me wrong, them being important story-wise is great and amazing, but I like pimping them out for combat as well. Again, it's one of the ME things I always wished they'd take after DA rather than the reverse. It's not a big deal for sure, I guess I'm just a control freak that likes to micro manage everything lol.
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Post by Hrungr on Jul 4, 2024 21:45:16 GMT
For Mages - have they said anything about non-staff weapons? Because two weapon slots for a mage seems a bit redundant otherwise, unless it means switching between different types of elemental damage, I guess. Mages can use daggers as well. I expect some kind of blade for the Spellblade spec though. And - what is the difference between an amulet and an "accessory"? I'll have to check on that...
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Post by cuthbertbeckett on Jul 4, 2024 21:53:37 GMT
On a similar note, armor designed for companion Bellara Lutara can't be used for another companion like Lace Harding. Does this mean that there is a difference between Rooks armor and companion ones? Aka i can´t give player warrior armor to a warrior companion? In short its similar to DA 2 rather than DAO and DAI? I'm kinda... I dunno, bummed? about the companions being downplayed combat wise. Don't get me wrong, them being important story-wise is great and amazing, but I like pimping them out for combat as well. Again, it's one of the ME things I always wished they'd take after DA rather than the reverse. It's not a big deal for sure, I guess I'm just a control freak that likes to micro manage everything lol. I agree but i could it be much worse. This system is more like Dragon Age 2 and not like the previous game Andromeda where we can´t change almost anything about our companions. But after saying this why is a difference between the playercharacter and the companions at all? I like that in DAO the playable characters can almost use all items with only a small handful of exceptions.
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Post by Hrungr on Jul 4, 2024 22:06:46 GMT
On a similar note, armor designed for companion Bellara Lutara can't be used for another companion like Lace Harding. Does this mean that there is a difference between Rooks armor and companion ones? Aka i can´t give player warrior armor to a warrior companion? In short its similar to DA 2 rather than DAO and DAI? Yeah, they're not super-clear on that. We definitely need to see more.
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Post by smilesja on Jul 4, 2024 22:09:50 GMT
I'm kinda... I dunno, bummed? about the companions being downplayed combat wise. Don't get me wrong, them being important story-wise is great and amazing, but I like pimping them out for combat as well. Again, it's one of the ME things I always wished they'd take after DA rather than the reverse. It's not a big deal for sure, I guess I'm just a control freak that likes to micro manage everything lol. Forget that, let me have all the powerful weapons. They'll be the bullet sponges lol.
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Post by sjsharp2010 on Jul 4, 2024 22:24:47 GMT
I'm kinda... I dunno, bummed? about the companions being downplayed combat wise. Don't get me wrong, them being important story-wise is great and amazing, but I like pimping them out for combat as well. Again, it's one of the ME things I always wished they'd take after DA rather than the reverse. It's not a big deal for sure, I guess I'm just a control freak that likes to micro manage everything lol. Forget that, let me have all the powerful weapons. They'll be the bullet sponges lol. Yeah as long as I have the staff tha tdrops a firestorm on th eenem yeac htim eI cast a spell an ddoes 200DPS that's fine .
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Jul 4, 2024 22:39:14 GMT
Belts: "The better Rook's belt, the better the potency of their healing potions, which are replenished by destroying green pots scattered about the world. Higher-quality belts can proc additional effects like momentary invulnerability." I was kind of hoping those green first aid jars were just in Minrathous. It'd kinda make sense there. But having them scattered across the world? I was kinda hoping for something a little less gamey this time around. I tkind of makes sens ethough given how MEA works where pretty muc hany time you engage in comba tthereis generally a health box nearby I mean don' tforge tVeilguard does hav ea moer action based comba tcompared wit hbefore so is goin gdow nthe more action focused MEA route. Obviousl yew haven' tsee neverythin gin action s owe don' treall yknow but it does kinda make sense. There's at leas t3 or 4 health boxes I noticed in the areas where yo ufigh teac hof the Architects fo rexample. I guess all w ecan do is hope tha tan yboss fights aren' tsuper long like some of the boss fights in DAI ca nbe
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Hrungr
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Hrungr
More coffee...? More coffee.
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August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Jul 4, 2024 22:41:23 GMT
Bespoke Armor, Transmog, And Other Aspects Of Gear In Dragon Age: The Veilguardwww.gameinformer.com/exclusive/2024/07/04/bespoke-armor-transmog-and-other-aspects-of-gear-in-dragon-age-the-veilguardCompanions have an armor slot, a ring slot, an accessory slot, and a weapon slot, while Rook has access to even more – a helmet, two weapon slots, a belt, an amulet slot, and two ring slots. A belt having its own slot might sound odd as it's not an armor piece people typically think of when kitting out an RPG warrior. However, the belt is an important facet of Rook's kit. The better Rook's belt, the better the potency of their healing potions, which are replenished by destroying green pots scattered about the world. That's not all, though, as higher-quality belts can proc [editor's note: proc is a term used as a shorter way of saying "programmed random occurrence"] additional effects like momentary invulnerability Hmmm slots.........Will there be slots for the feet with all the hopping/jumping that was seen in the gameplay? It looks like Armor is combining chest, boots, and gloves this time around. And that does line up with the leak way back when.
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luketrevelyan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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luketrevelyan
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luketrevelyan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by luketrevelyan on Jul 4, 2024 23:15:15 GMT
I'm kinda... I dunno, bummed? about the companions being downplayed combat wise. Don't get me wrong, them being important story-wise is great and amazing, but I like pimping them out for combat as well. Again, it's one of the ME things I always wished they'd take after DA rather than the reverse. It's not a big deal for sure, I guess I'm just a control freak that likes to micro manage everything lol. There's an awkward story and gameplay disconnect with the companions. BioWare is playing up the importance of the companions but at the same time they've been downgraded significantly gameplay wise.
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Oct 27, 2024 11:12:42 GMT
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colfoley
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Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
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Post by colfoley on Jul 4, 2024 23:19:41 GMT
I'm kinda... I dunno, bummed? about the companions being downplayed combat wise. Don't get me wrong, them being important story-wise is great and amazing, but I like pimping them out for combat as well. Again, it's one of the ME things I always wished they'd take after DA rather than the reverse. It's not a big deal for sure, I guess I'm just a control freak that likes to micro manage everything lol. There's an awkward story and gameplay disconnect with the companions. BioWare is playing up the importance of the companions but at the same time they've been downgraded significantly gameplay wise. have we seen evidence of that?
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