inherit
7754
0
Oct 27, 2024 12:09:57 GMT
4,208
biggydx
2,527
Apr 17, 2017 16:08:05 GMT
April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
BiggyMD
|
Post by biggydx on Jul 4, 2024 23:27:36 GMT
You can tell the person writing that never played the previous games (or a lot of RPGs). Hint: belt slot.
Looks like they reduced companions item slots again, but not as much as DA2. I'm not sure why they are scared of making them powerful. Or maybe the proc system just doesn't do anything for them.
I'm wondering if equipment will have multiple affixes for various proc effects and stat boosts
|
|
luketrevelyan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,729 Likes: 6,026
inherit
328
0
6,026
luketrevelyan
1,729
August 2016
luketrevelyan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by luketrevelyan on Jul 4, 2024 23:30:19 GMT
There's an awkward story and gameplay disconnect with the companions. BioWare is playing up the importance of the companions but at the same time they've been downgraded significantly gameplay wise. have we seen evidence of that? Off the top of my head - Only 2 companions in combat - Can't control them - Fewer gear slots - Smaller skill trees
|
|
jennica
N3
The Rainbow Destined to Burn
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 628 Likes: 1,344
Member is Online
inherit
6523
0
Member is Online
Oct 27, 2024 14:16:53 GMT
1,344
jennica
The Rainbow Destined to Burn
628
Mar 29, 2017 10:24:07 GMT
March 2017
jennica
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by jennica on Jul 4, 2024 23:34:20 GMT
You can tell the person writing that never played the previous games (or a lot of RPGs). Hint: belt slot.
Looks like they reduced companions item slots again, but not as much as DA2. I'm not sure why they are scared of making them powerful. Or maybe the proc system just doesn't do anything for them.
I don't remember if it was in GI article or discord Q&A, but Bioware said that companions' gear can proc when you use their abilities.
|
|
azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,386 Likes: 26,365
inherit
1519
0
Oct 27, 2024 14:07:50 GMT
26,365
azarhal
9,386
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Jul 4, 2024 23:34:37 GMT
Interesting, Rook has quite a few more gear slots than our companions do. Rook's Gear: Armor | Helmet | Two Weapon Slots | Belt | Amulet | Two Ring Slots | Accessory. For Mages - have they said anything about non-staff weapons? Because two weapon slots for a mage seems a bit redundant otherwise, unless it means switching between different types of elemental damage, I guess. And - what is the difference between an amulet and an "accessory"? Mage second weapon are daggers (melee), but you can probably slot two different staves so you can swap elemental damage. Amulet are worn around the neck, accessories probably aren't... have we seen evidence of that? - Smaller skill trees The entire skill webs has x2 the amount of nodes you have access to in DAI (when counting a single specialization in each games). It's not smaller, it's just different.
|
|
luketrevelyan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,729 Likes: 6,026
inherit
328
0
6,026
luketrevelyan
1,729
August 2016
luketrevelyan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by luketrevelyan on Jul 4, 2024 23:37:33 GMT
For Mages - have they said anything about non-staff weapons? Because two weapon slots for a mage seems a bit redundant otherwise, unless it means switching between different types of elemental damage, I guess. And - what is the difference between an amulet and an "accessory"? Mage second weapon are daggers (melee), but you can probably slot two different staves so you can swap elemental damage. Amulet are worn around the neck, accessories probably aren't... The entire skill webs has x2 the amount of nodes you have access to in DAI (when counting a single specialization in each games). It's not smaller, it's just different. The GI article said the companion skills trees are much smaller than the PC's skill trees.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 12,708 Likes: 20,645
inherit
2309
0
Oct 27, 2024 12:35:51 GMT
20,645
sjsharp2010
Go Team!
12,708
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by sjsharp2010 on Jul 4, 2024 23:43:21 GMT
For Mages - have they said anything about non-staff weapons? Because two weapon slots for a mage seems a bit redundant otherwise, unless it means switching between different types of elemental damage, I guess. And - what is the difference between an amulet and an "accessory"? Mage second weapon are daggers (melee), but you can probably slot two different staves so you can swap elemental damage. Amulet are worn around the neck, accessories probably aren't... The entire skill webs has x2 the amount of nodes you have access to in DAI (when counting a single specialization in each games). It's not smaller, it's just different. Yeah Amulet's are essentiall ynecklaces. I woul imagin eaccessories ma ybe stuff lik epouches o rbackpacks for carrying inventory.
|
|
azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,386 Likes: 26,365
inherit
1519
0
Oct 27, 2024 14:07:50 GMT
26,365
azarhal
9,386
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Jul 4, 2024 23:50:01 GMT
Mage second weapon are daggers (melee), but you can probably slot two different staves so you can swap elemental damage. Amulet are worn around the neck, accessories probably aren't... The entire skill webs has x2 the amount of nodes you have access to in DAI (when counting a single specialization in each games). It's not smaller, it's just different.
The GI article said the companion skills trees are much smaller than the PC's skill trees. I missed that you were talking about the companions only, but while it might be smaller than the PC character, it's not necessarily that small. In MEA, companions had less abilities they could unlock, but the amount of options per abilities to customize them was the same as the PC had with theirs. I expect something similar here.
|
|
inherit
7754
0
Oct 27, 2024 12:09:57 GMT
4,208
biggydx
2,527
Apr 17, 2017 16:08:05 GMT
April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
BiggyMD
|
Post by biggydx on Jul 4, 2024 23:51:51 GMT
I try to be mindful about what our equippable gear does, rather than how many slots we get. From the way the article sounds, we get 9 slots to work with for our PC.
- Helmet - Armor - 2 Weapons - Belt - 2 Rings - Accessory - Amulet
If one piece of gear can have, let's say 3 affixes, that's 27 possible alterations to our characters abilities/stats/passives. This may not even include baseline stat bumps. When I think of the Diablo games, I believe you get nearly the same number of gear slots, and those games (ARPGs) are well known for build variety.
The only thing for me that partially sucks about this system, is that I wish "Armor" didn't include Leggings/Feet. It's mostly for personalization reasons, as I might like the Armor style, but not the legs that go along with it.
|
|
inherit
1398
0
4,595
Absafraginlootly
"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
1,658
September 2016
absafraginlootly
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, SWTOR
|
Post by Absafraginlootly on Jul 5, 2024 0:00:57 GMT
Belts: "The better Rook's belt, the better the potency of their healing potions, which are replenished by destroying green pots scattered about the world. Higher-quality belts can proc additional effects like momentary invulnerability." I was kind of hoping those green first aid jars were just in Minrathous. It'd kinda make sense there. But having them scattered across the world? I was kinda hoping for something a little less gamey this time around. ah damn, i don't like smashing up people's pots, makes me feel bad and is so wasteful. Wish there was an option to just loot them.
|
|
jennica
N3
The Rainbow Destined to Burn
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 628 Likes: 1,344
Member is Online
inherit
6523
0
Member is Online
Oct 27, 2024 14:16:53 GMT
1,344
jennica
The Rainbow Destined to Burn
628
Mar 29, 2017 10:24:07 GMT
March 2017
jennica
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by jennica on Jul 5, 2024 0:02:29 GMT
The only thing for me that partially sucks about this system, is that I wish "Armor" didn't include Leggings/Feet. It's mostly for personalization reasons, as I might like the Armor style, but not the legs that go along with it. This is what i dislike as well. And even transmog won't help with that, unless they will let us change appearance of armor parts, but i doubt that.
|
|
inherit
♨ Retired
24
0
Oct 27, 2024 14:08:42 GMT
25,654
themikefest
15,430
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jul 5, 2024 0:06:23 GMT
More and more this game is looking like MEA with swords. The one saving grace is it has an ability wheel which at the time of the gameplay video, is not available at the beginning of the game. Hopefully the companions will pull their fair share whereas the squadmates in MEA were just decorations.
|
|
inherit
410
0
3,435
Sartoz
6,825
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Jul 5, 2024 0:10:32 GMT
Interesting, Rook has quite a few more gear slots than our companions do. Companion Gear: Armor | Ring | Accessory | Weapon Rook's Gear: Armor | Helmet | Two Weapon Slots | Belt | Amulet | Two Ring Slots | Accessory.
Proof, in my eyes, who is designated as the "heavy hitter". Are we taking 70/30 here?
So, Rook as a mage still gets two weapon slots? 'cause I'm confused. Does casting spells use a weapon slot?
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 12,708 Likes: 20,645
inherit
2309
0
Oct 27, 2024 12:35:51 GMT
20,645
sjsharp2010
Go Team!
12,708
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by sjsharp2010 on Jul 5, 2024 0:17:39 GMT
Interesting, Rook has quite a few more gear slots than our companions do. Companion Gear: Armor | Ring | Accessory | Weapon Rook's Gear: Armor | Helmet | Two Weapon Slots | Belt | Amulet | Two Ring Slots | Accessory.
Proof, in my eyes, who is designated as the "heavy hitter". Are we taking 70/30 here?
So, Rook as a mage still gets two weapon slots? 'cause I'm confused. Does casting spells use a weapon slot?
No Staves d oSpeels arebasically abilities i thin kthe 2 slots a re likel yone for staff and one fo rdaggers o rmaybe 2 staves o fdifferent element types such as a fire staff and an ice one I think. Spells I don' tthin kus eweapon slots.
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,995 Likes: 113,017
inherit
ღ N-Special
151
0
113,017
Hrungr
More coffee...? More coffee.
30,995
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
|
Post by Hrungr on Jul 5, 2024 0:42:07 GMT
Interesting, Rook has quite a few more gear slots than our companions do. Companion Gear: Armor | Ring | Accessory | Weapon Rook's Gear: Armor | Helmet | Two Weapon Slots | Belt | Amulet | Two Ring Slots | Accessory.
Proof, in my eyes, who is designated as the "heavy hitter". Are we taking 70/30 here?
So, Rook as a mage still gets two weapon slots? 'cause I'm confused. Does casting spells use a weapon slot?
Mages can use staves and daggers. And possibly some kind of blade for the Spellblade spec. Also, given the PC's self-sufficiency (each class has both ranged and melee attacks, blocks, dodges, healing...), I'm guessing there will be part(s) of the game we'll play solo.
|
|
inherit
959
0
1,250
githcheater
1,027
Aug 13, 2016 20:29:15 GMT
August 2016
githcheater
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by githcheater on Jul 5, 2024 1:05:16 GMT
There's an awkward story and gameplay disconnect with the companions. BioWare is playing up the importance of the companions but at the same time they've been downgraded significantly gameplay wise. have we seen evidence of that? No Pausing button for combat. No tactical camera ... to start
|
|
inherit
1398
0
4,595
Absafraginlootly
"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
1,658
September 2016
absafraginlootly
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, SWTOR
|
Post by Absafraginlootly on Jul 5, 2024 1:05:45 GMT
Proof, in my eyes, who is designated as the "heavy hitter". Are we taking 70/30 here?
So, Rook as a mage still gets two weapon slots? 'cause I'm confused. Does casting spells use a weapon slot?
Mages can use staves and daggers. And possibly some kind of blade for the Spellblade spec. Also, given the PC's self-sufficiency (each class has both ranged and melee attacks, blocks, dodges, healing...), I'm guessing there will be part(s) of the game we'll play solo. I'm guessing the spellblade uses daggers too, since you seem to learn that spec from the Antivan crows and dual daggers are roguey.
|
|
inherit
1398
0
4,595
Absafraginlootly
"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
1,658
September 2016
absafraginlootly
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, SWTOR
|
Post by Absafraginlootly on Jul 5, 2024 1:07:53 GMT
have we seen evidence of that? No Pausing button for combat. No tactical camera ... to start There is a pause button for combat which allows you to tell your companions who to target and select both your and your party members abilities. But we are stuck in 3rd person camera only centred on the PC.
|
|
inherit
1039
0
Oct 24, 2024 21:18:38 GMT
4,059
Lebanese Dude
Anti-Gamer Culture
1,782
Aug 17, 2016 14:13:30 GMT
August 2016
lebanesedude
|
Post by Lebanese Dude on Jul 5, 2024 1:20:43 GMT
have we seen evidence of that? Off the top of my head - Only 2 companions in combat - Can't control them - Fewer gear slots - Smaller skill trees Compared to what? I'm currently replaying DAO and I barely control my companions outside of telling them to use certain abilities, and I'm playing on Nightmare with Nightmare Plus installed. Tactics handle everything, and DAO is an old game where AI is pretty bad. There's some tactics setup as far as we know in Veilguard, and we can tell companions what to do. Square one as far as I'm concerned. I'll miss controlling them if I want a change of pace (I liked this in DA2 mostly) but that's only cause I had nothing to do on my PC sometimes. This isn't the case in a more action-y system. As for gear, I find myself just hoarding everything on my PC and giving companions the scraps. I definitely do not spend gold on them in the early game to equip them. First goal is the Spellward and that's for my PC. DA2 was pretty alright, but it was a bit limited. Seems we have more choices for gear now at least. We have no idea how big their skill trees are. It might be smaller, but companions usually get the short end of the stick when it comes to power budgets (in DAO all the bonuses go to the PC), so giving them a smaller yet potentially more impactful set of choices is probably more meaningful. As for 2 companions, meh. Never felt it was an issue in Mass Effect and the banter there is almost nonexistent. Still bonded with companions, more than most games tbh. Only annoying part for me is that you can't necessarily guarantee a Mage/Warrior/Rogue combo in the party, but it seems that they are easing the limitations of each class so it's not that important. Honestly replaying DAO really makes me appreciate how sometimes less is more.
|
|
inherit
1398
0
4,595
Absafraginlootly
"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
1,658
September 2016
absafraginlootly
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, SWTOR
|
Post by Absafraginlootly on Jul 5, 2024 1:21:59 GMT
I hope we can upgrade our party members regular non ability attacks later in the game. And/or they're just better after the tutorial because they were being nerfed to allow the player to learn. Cause Rook seems to be doing the majority of the damage in the prologue even when he didn't use his ability, just his attacks. If rook was the only rogue I'd just think rogue have the best dps but Harding was there and not doing very much.
I'm sure that after the prologue, when you get access to party abilities, those abilities and especially combos with them will do far more but I'd like companions attacks to do as much damage as a Rook's of their class would.
Don't like when the main character pulls most of the weight in party combat - i wanna feel like we're fighting as a group, like they're my equals.
|
|
inherit
1039
0
Oct 24, 2024 21:18:38 GMT
4,059
Lebanese Dude
Anti-Gamer Culture
1,782
Aug 17, 2016 14:13:30 GMT
August 2016
lebanesedude
|
Post by Lebanese Dude on Jul 5, 2024 1:25:31 GMT
I hope we can upgrade our party members regular non ability attacks later in the game. And/or they're just better after the tutorial because they were being nerfed to allow the player to learn. Cause Rook seems to be doing the majority of the damage in the prologue even when he didn't use his ability, just his attacks. If rook was the only rogue I'd just think rogue have the best dps but Harding was there and not doing very much. I'm sure that after the prologue, when you get access to party abilities, those abilities and especially combos with them will do far more but I'd like companions attacks to do as much damage as a Rook's of their class would. Don't like when the main character pulls most of the weight in party combat - i wanna feel like we're fighting as a group, like they're my equals. I'd be wary of scrutinizing to this detail. The purpose of each section of the tutorial was to highlight something specifically (1st one showed light/heavy, second combat showed dodge/parry, third showed abilities, etc). It is reasonable to assume they nerfed ally DPS to ensure that people see how *Rook* plays, just like it's clear they nerfed XP gain. To be fair, they really undersold companions in that preview. No damage, no controllable abilities, etc. They really should make a gameplay video that emphasizes them.
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,995 Likes: 113,017
inherit
ღ N-Special
151
0
113,017
Hrungr
More coffee...? More coffee.
30,995
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
|
Post by Hrungr on Jul 5, 2024 1:31:52 GMT
Mages can use staves and daggers. And possibly some kind of blade for the Spellblade spec. Also, given the PC's self-sufficiency (each class has both ranged and melee attacks, blocks, dodges, healing...), I'm guessing there will be part(s) of the game we'll play solo. I'm guessing the spellblade uses daggers too, since you seem to learn that spec from the Antivan crows and dual daggers are roguey. I'm still betting it's going to be a sword of some sort... just for the coolness factor.
|
|
inherit
1033
0
Oct 27, 2024 11:12:42 GMT
35,708
colfoley
18,649
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jul 5, 2024 1:46:02 GMT
have we seen evidence of that? Off the top of my head - Only 2 companions in combat - Can't control them - Fewer gear slots - Smaller skill trees Now that is a somewhat good point. Fewer soldiers in the field would neccessarily limit your tactical options if this were real life...though even in that case sometimes a smaller unit is more appropriate to a mission then a larger one. The thing is though with this being a simulated world things like AI or other resources are worth considering. The AI in Inquisition for instance, while the compainions were pretty useful overall, still had a lot of noted AI issues and other bugs related to them. So this might be a case, for whatever reason, two companion squads might be more stable to have in the field then three companion squads and at the end of the day I would rather have two competent companions that will behave in a manner I want them to. Though ultimatley we will have to wait till the game comes out to see. And what did you do with companions when you controlled them? Attack, defend, buff your protagonist, heal your protagonist. What can you do in Veilguard with the comapnions? Attack, defend, buff your protagonist, heal, set up combos. This may be a give or take thing but by and large your companions will still have their same usefulness in terms of gameplay, you're just going to have to avoid boddy hopping and give them orders, which will also neccessitate a more streamlined experience with fewer button presses. There is still companion related gear though the number of gear they have is kind of ireelevant because it looks like you can do pretty much exactly what you could in Inquisition, Origins, and 2. Give them some gear, cutomize them, and slot them into whatever combat role you wanted them to have. This is just streamlining the process which does not neccesarily make them less useful, just less grind involved with setting them up. Pretty much ditto to the gear but the AI also comes into play here as well. Afterall over in ME the companion skill trees were less then Ryders, but companions were never more useful in ME then they were in Andromeda. have we seen evidence of that? No Pausing button for combat. No tactical camera ... to start I mean you are right on the tactical abilities at least but if that's the only way you can get use out of your companions...well then I must've been playing the game wrong I guess. I hope we can upgrade our party members regular non ability attacks later in the game. And/or they're just better after the tutorial because they were being nerfed to allow the player to learn. Cause Rook seems to be doing the majority of the damage in the prologue even when he didn't use his ability, just his attacks. If rook was the only rogue I'd just think rogue have the best dps but Harding was there and not doing very much. I'm sure that after the prologue, when you get access to party abilities, those abilities and especially combos with them will do far more but I'd like companions attacks to do as much damage as a Rook's of their class would. Don't like when the main character pulls most of the weight in party combat - i wanna feel like we're fighting as a group, like they're my equals. This is rather a BioWare staple and, while I am less experienced with other games, think its a staple with other party baed RPGs to. While your party is important game companies seem to want to make the protagonist THE most important in order to help out with the power fantasy aspect. ME and DA have both nerfed various aspects of their companions in order to give Shepard/ Ryder/ the DA protags more power by contrast. It hasn't really been too much of an issue to this point given you could still build them to have a role in combat, and I am sure the same works here.
|
|
azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,386 Likes: 26,365
inherit
1519
0
Oct 27, 2024 14:07:50 GMT
26,365
azarhal
9,386
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Jul 5, 2024 1:58:18 GMT
I hope we can upgrade our party members regular non ability attacks later in the game. And/or they're just better after the tutorial because they were being nerfed to allow the player to learn. Cause Rook seems to be doing the majority of the damage in the prologue even when he didn't use his ability, just his attacks. If rook was the only rogue I'd just think rogue have the best dps but Harding was there and not doing very much. I'm sure that after the prologue, when you get access to party abilities, those abilities and especially combos with them will do far more but I'd like companions attacks to do as much damage as a Rook's of their class would. Don't like when the main character pulls most of the weight in party combat - i wanna feel like we're fighting as a group, like they're my equals. Neve sometimes dealt did quite a bit of damage actually, but Harding and Varric arrows were missing their target or something.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 12,708 Likes: 20,645
inherit
2309
0
Oct 27, 2024 12:35:51 GMT
20,645
sjsharp2010
Go Team!
12,708
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by sjsharp2010 on Jul 5, 2024 2:03:50 GMT
have we seen evidence of that? No Pausing button for combat. No tactical camera ... to start Well technicall yther is a pause for the HUD bu tthat wil onl ybe used fo rselectin ga spell o rabilit ytha tyou or you rcompanions ca nuse.
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,995 Likes: 113,017
inherit
ღ N-Special
151
0
113,017
Hrungr
More coffee...? More coffee.
30,995
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
|
Post by Hrungr on Jul 5, 2024 2:12:45 GMT
And what did you do with companions when you controlled them? Attack, defend, buff your protagonist, heal your protagonist. What can you do in Veilguard with the comapnions? Attack, defend, buff your protagonist, heal, set up combos. This may be a give or take thing but by and large your companions will still have their same usefulness in terms of gameplay, you're just going to have to avoid boddy hopping and give them orders, which will also neccessitate a more streamlined experience with fewer button presses. This made wonder... As far as I can see, our companions don't have health bars. Interesting...
|
|