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Post by sjsharp2010 on Jul 5, 2024 2:21:16 GMT
And what did you do with companions when you controlled them? Attack, defend, buff your protagonist, heal your protagonist. What can you do in Veilguard with the comapnions? Attack, defend, buff your protagonist, heal, set up combos. This may be a give or take thing but by and large your companions will still have their same usefulness in terms of gameplay, you're just going to have to avoid boddy hopping and give them orders, which will also neccessitate a more streamlined experience with fewer button presses. This made wonder... As far as I can see, our companions don't have health bars. Interesting... Yea honl yRook's healt hba ris there on th ebottom left s olooks like w eonly hav et oworry about Rook's health in this game.
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Post by Hrungr on Jul 5, 2024 2:32:53 GMT
This made wonder... As far as I can see, our companions don't have health bars. Interesting... Yea honl yRook's healt hba ris there on th ebottom left s olooks like w eonly hav et oworry about Rook's health in this game. I wonder if they'll stay up as long as we're alive or if there's some hidden value where they take a knee/knocked down until the fight is over. In any case, I don't recall seeing any of the companions take a potion in the gameplay video, but there were many times they were out of frame.
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Post by sjsharp2010 on Jul 5, 2024 2:37:54 GMT
Yea honl yRook's healt hba ris there on th ebottom left s olooks like w eonly hav et oworry about Rook's health in this game. I wonder if they'll stay up as long as we're alive or if there's some hidden value where they take a knee/knocked down until the fight is over. In any case, I don't recall seeing any of the companions take a potion in the gameplay video, but there were many times they were out of frame. Yeah I didn't see them tak ean ypotions eithe rI saw them taking on the enem yoccasional ybut that's all. Maybe I need t otake anoth er look a tthe gamepla yvid but I don' tknow. I d oknow tha tyou ca npic kyour companions up if the yd og odown in Andromeda. So Veilguard may have a similar system as I don' t think we really had an yhealth bars for our companions there either. Or at leas tI neve rnoticed them tha tmuch.
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Post by Hrungr on Jul 5, 2024 2:45:59 GMT
corinne_at_last There are three differing (and parallel) methods of improving any peice of equipment. Each of these methods requires finding items, gold, and mats out in the world. Lots of room to upgrade, experiment, and customize what works for your build.
As we get closer to launch I’ll be able to say more. 😉
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Post by OhDaniGirl on Jul 5, 2024 2:46:22 GMT
And what did you do with companions when you controlled them? Attack, defend, buff your protagonist, heal your protagonist. What can you do in Veilguard with the comapnions? Attack, defend, buff your protagonist, heal, set up combos. This may be a give or take thing but by and large your companions will still have their same usefulness in terms of gameplay, you're just going to have to avoid boddy hopping and give them orders, which will also neccessitate a more streamlined experience with fewer button presses. This made wonder... As far as I can see, our companions don't have health bars. Interesting... I thought they said in the Q&A that companion health bars and such would be visible in the HUD.
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Post by Hrungr on Jul 5, 2024 2:50:31 GMT
This made wonder... As far as I can see, our companions don't have health bars. Interesting... I thought they said in the Q&A that companion health bars and such would be visible in the HUD. If they did, I can't seem to find it. If you can find the reference, let me know!
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Post by Absafraginlootly on Jul 5, 2024 3:00:13 GMT
And what did you do with companions when you controlled them? Attack, defend, buff your protagonist, heal your protagonist. What can you do in Veilguard with the comapnions? Attack, defend, buff your protagonist, heal, set up combos. This may be a give or take thing but by and large your companions will still have their same usefulness in terms of gameplay, you're just going to have to avoid boddy hopping and give them orders, which will also neccessitate a more streamlined experience with fewer button presses. In both dragon age and mass effect you could order you party to go to move to a certain position or to hold a certain position. DATV's interface does not appar to have this, only attack and use ability. And all the dragon age games have allowed you to aim your companions aoes and choose targets they can see as opposed to being limited to only targets the PC can see. Or hoping that you get lucky and the ai picks the one you would. And while the preprogramed ai will probably be an acceptable replacement for the custom progarammable tactics screen, albeit with the inconveinance of not being able to choose your if/then's, it's not a replacement for choosing your companions actions directly. No programmed ai, not even one you make your self with a tactics screen, is gonna always do what you want it to. Thankfully it does still have pause to command attack and ability use, even if more limited.
Whether the decrease in what you can do with companions is a good thing or not depends on how much you like the gameplay that it facilitates and how much you like what previous options gave, but there is a decrease.
Not really.
In baldur's gate 3 a party member of of the same class/subclass as you is just as powerful, can make use of the same tadpole boosts, can be given the same ability scores. Pretty sure pathfinder kingmaker and solasta are the same way but I haven't finished them. Can't speak for pillars of eternity and Wrath of Righteous (though the later being pathfinder makes it seem likely).
Bioware bg1/2 has full classes on, and full control of, companions and they could use all the same equipment and stat boosting tomes (dao allows this too). In dao/dai your companions have access to all the core class trees and spec trees you do, and even though da2 companions had a few resticted trees they still had as great a power capacity with those trees as you would have if you chose them. In dao/dai they can be equiped with all the same powerful equipment with only the same restrictions for race/class you have. Only special powers like inquisitors mark, bhaal 1/day spells and wardens keeps blood power were pc exclusive, but then you also had companion unique powers like wynnes spirit power and the unique companios powers in da2 specs, i don't have a problem with characrers getting unique powers as long as the others are still at a similar power level. In all three dragon age games you can control the companion directly and get all the same basic combat options as a pc with the same class.
Fighting as a baddass group is also a power fantasy, one that can survive the main character getting a little boost but doesn't work as well when then the other members of the group noticably suck by comparison.
But hopefully the party members were just nerfed for the tutorial or the presentation anyways and theres no need to worry.
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Post by Hrungr on Jul 5, 2024 3:18:30 GMT
corinne_at_lastThere are three differing (and parallel) methods of improving any peice of equipment. Each of these methods requires finding items, gold, and mats out in the world. Lots of room to upgrade, experiment, and customize what works for your build. Here we go again...
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Post by themikefest on Jul 5, 2024 4:11:38 GMT
corinne_at_lastThere are three differing (and parallel) methods of improving any peice of equipment. Each of these methods requires finding items, gold, and mats out in the world. Lots of room to upgrade, experiment, and customize what works for your build. As we get closer to launch I’ll be able to say more. 😉 I hope the fade-touched items make a return.
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Post by Hrungr on Jul 5, 2024 4:18:12 GMT
DarkGoddessEris @darkgoddesseris.bsky.social @trickweekes.bsky.social I am not sure if these 2 questions can be answered right now but...
1. What happens to our HoF?
2. Often times in Dialogue Solas is vocal about who his people are, distinguishing himself from other elves. But with Sera he says our people. Is there a reason for that?
Trick Weekes @trickweekes.bsky.social 1. Not something I can answer here, sorry.
2. IIRC Solas uses both depending on whether he's trying to build bridges with another elf or distinguish the ancient immortal elves from the modern elves (Dalish or otherwise).
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Post by OhDaniGirl on Jul 5, 2024 4:28:18 GMT
I thought they said in the Q&A that companion health bars and such would be visible in the HUD. If they did, I can't seem to find it. If you can find the reference, let me know! It was from a reddit post, so maybe a grain of salt? I haven't listened to the q&a myself, but it might be in there. Q: Will we be able to keep an eye on our companion's health through the UI after the prologue is completed? Brenon Holmes: Yes, companion information will be visible on the HUD (cooldowns, health, etc). www.reddit.com/r/Games/comments/1dmnyzc/a_thread_with_questions_and_answers_about_dragon/
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Post by Grog Muffins on Jul 5, 2024 5:23:31 GMT
Busche tells me a lot of the gear in Veilguard is bespoke to your Rook or their followers, which is to say, an armor piece for a Warrior-class Rook probably won't be in a chest for a Mage-class Rook. On a similar note, armor designed for companion Bellara Lutara can't be used for another companion like Lace Harding. Yeah, they won't be able to wear the same armors because they're different classes but what about the same classes? Can a mage Rook wear the same armors as Bellara? Can Emmrich? Neve? Or does everyone have their own specially created armors? I'll echo sentiments that I wish someone who was more knowledgeable about DA wrote these articles so incomplete statements like this wouldn't cause more questions. And - what is the difference between an amulet and an "accessory"? Accessory might be a special artifact type of item, something distinct from an amulet or ring. I was kind of hoping those green first aid jars were just in Minrathous. It'd kinda make sense there. But having them scattered across the world? I was kinda hoping for something a little less gamey this time around. Yeah, you can still see remnants of that multiplayer DNA showing here and there. When they made the switch to full singleplayer they didn't do a full reboot, just removed systems they could but systems they couldn't they adjusted and didn't rebuild from the ground up to avoid wasting even more time in production.
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Post by Absafraginlootly on Jul 5, 2024 5:41:01 GMT
I was kind of hoping those green first aid jars were just in Minrathous. It'd kinda make sense there. But having them scattered across the world? I was kinda hoping for something a little less gamey this time around. Yeah, you can still see remnants of that multiplayer DNA showing here and there. When they made the switch to full singleplayer they didn't do a full reboot, just removed systems they could but systems they couldn't they adjusted and didn't rebuild from the ground up to avoid wasting even more time in production. Hasn't legend of Zelda been doing pot smashing for loot for nearly 3 decades now? Those are single player games aren't they?
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Post by Rascoth on Jul 5, 2024 5:47:40 GMT
Mage second weapon are daggers (melee), but you can probably slot two different staves so you can swap elemental damage. Amulet are worn around the neck, accessories probably aren't... The entire skill webs has x2 the amount of nodes you have access to in DAI (when counting a single specialization in each games). It's not smaller, it's just different.
The GI article said the companion skills trees are much smaller than the PC's skill trees. Rook's skill tree includes all three specializations, while I imagine companions' skill tree include only theirs specialization. That might be why there's difference in size.
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Post by Gileadan on Jul 5, 2024 5:54:31 GMT
Companions not having visible health bars (at least I couldn't see any on the screenshots) was one of the first things I noticed during the gameplay reveal. Are there icons for status effects on Rook or the companions? Can't see any of that either.
They seem to have three purposes so far: provide combo opportunities, a light damage over time effect and banter. Most enemies seemed to be attacking Rook anyway because they apparently all knew that s/he is the protagonist.
I suspect that smaller skill trees for companions means that they will be reduced to mostly active skills for combo setups. Overall this doesn't feel like a real party based RPG, this looks like a single character RPG with two companion "helpers" - not full RPG characters, more like extra equipment slots for the protagonist. Oddly enough both companions on the screenshot seem to have a healing ability but they can't equip belts (and therefore I'd guess no potions).
Lots of streamlining I suppose?
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Post by roselavellan on Jul 5, 2024 6:55:03 GMT
Belts: "The better Rook's belt, the better the potency of their healing potions, which are replenished by destroying green pots scattered about the world. Higher-quality belts can proc additional effects like momentary invulnerability." I was kind of hoping those green first aid jars were just in Minrathous. It'd kinda make sense there. But having them scattered across the world? I was kinda hoping for something a little less gamey this time around. ah damn, i don't like smashing up people's pots, makes me feel bad and is so wasteful. Wish there was an option to just loot them. Yeah I've always felt smashing containers for loot was funny but silly, and was dismayed to read about it in DAV. It's really better suited for mobile games or kids' games imo.
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Post by Unicephalon 40-D on Jul 5, 2024 7:27:12 GMT
ah damn, i don't like smashing up people's pots, makes me feel bad and is so wasteful. Wish there was an option to just loot them. Yeah I've always felt smashing containers for loot was funny but silly, and was dismayed to read about it in DAV. It's really better suited for mobile games or kids' games imo. In DAIMP you have to smash ceramic vases for gold though.. and they let great sound when smashed
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Post by colfoley on Jul 5, 2024 7:33:02 GMT
Busche tells me a lot of the gear in Veilguard is bespoke to your Rook or their followers, which is to say, an armor piece for a Warrior-class Rook probably won't be in a chest for a Mage-class Rook. On a similar note, armor designed for companion Bellara Lutara can't be used for another companion like Lace Harding. Yeah, they won't be able to wear the same armors because they're different classes but what about the same classes? Can a mage Rook wear the same armors as Bellara? Can Emmrich? Neve? Or does everyone have their own specially created armors? I'll echo sentiments that I wish someone who was more knowledgeable about DA wrote these articles so incomplete statements like this wouldn't cause more questions. And - what is the difference between an amulet and an "accessory"? Accessory might be a special artifact type of item, something distinct from an amulet or ring. I was kind of hoping those green first aid jars were just in Minrathous. It'd kinda make sense there. But having them scattered across the world? I was kinda hoping for something a little less gamey this time around. Yeah, you can still see remnants of that multiplayer DNA showing here and there. When they made the switch to full singleplayer they didn't do a full reboot, just removed systems they could but systems they couldn't they adjusted and didn't rebuild from the ground up to avoid wasting even more time in production. While there is some vagueness in the words enough to be wondered about we have seen enough of this sort of thing with DA that I am not overly worried. In both DA 2 and Inquisition we had armors unique to the companions in one way or another, 2 each companion had their own armor sets, and in Inquisition we had armor largely along racial/ class lines...but that effectively meant armor was pretty much limited to one of our companions each and the Inquisitor did have some restrictions. Honestly while it could still work bad I am also very happy to hear news that loot chests are apparently linked to our class so a rogue Rook will never get armor for a mage Rook which is a huge QoL improvement. Honestly seeing more of this type of thing from Single Player games then I have been from the MP games I have been playing. Yes, I have not played every single MP game on the market but, much like with calling Inquisition's quest design an MMO the criticism doesen't really make sense when it shows up in every single SP RPG on the market. With this though the GP loop reminds me of stuff I have seen from Assassins Creed Vahalla, both GoW games, and both Horizon games...all single player experiences. Meanwhile the two Ghost Recon games and ANthem basically have limited or full regenerable health supplemented by health packs which you have in your inventory.
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Post by Grog Muffins on Jul 5, 2024 7:42:51 GMT
Yeah, you can still see remnants of that multiplayer DNA showing here and there. When they made the switch to full singleplayer they didn't do a full reboot, just removed systems they could but systems they couldn't they adjusted and didn't rebuild from the ground up to avoid wasting even more time in production. Hasn't legend of Zelda been doing pot smashing for loot for nearly 3 decades now? Those are single player games aren't they? It's not the pot smashing in and of itself, like you said. It's the fact that, in as much as we've seen and been told thus far, that's the only way you get the healing items and their effectiveness is tied to your gear (the belts). In previous DA games, you could buy potions from vendors or craft them yourself. Their potency and additional effects were also tied to you upgrading them yourself, making them effective in the same way regardless of what gear you wore. In DAI a +10% healing received belt might be useful in early game when your health is low and you have less protective gear or abilities, but the bulk of the heal still comes from the base or upgraded potion, making the belt easier to switch out later on for a belt that gives a different effect. Maybe there's other ways to get healing items and other potions and grenades but why not mention it, if that's the case? At the end of the day, most of my worries and confusion come from the fact I think the marketing so far is pretty underwhelming. The gameplay video on a rewatch became pretty boring with how limited the things they showed that you can do were. Then the GI articles (outside of the first one) are extremely short and written by someone who has superficial knowledge of the games, provides incomplete information (sometimes even wrong information), and every answer I get makes me ask 2 or 3 additional questions in confusion. ¯\_(ツ)_/¯
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Post by fistoffiori on Jul 5, 2024 8:56:42 GMT
Re Health, I imagine they'll treat companions like NPC allies in Inquisition where their health is only visible when you look at them.
I just did the battle of Haven/In Your Heart Shall Burn on my pre-DAtV re-play and noticed Lysette and Threnn's health bars were only visible when I looked right at them.
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Post by fairdragon on Jul 5, 2024 9:16:28 GMT
Mage second weapon are daggers (melee), but you can probably slot two different staves so you can swap elemental damage. Amulet are worn around the neck, accessories probably aren't... The entire skill webs has x2 the amount of nodes you have access to in DAI (when counting a single specialization in each games). It's not smaller, it's just different.
The GI article said the companion skills trees are much smaller than the PC's skill trees. As the PC skilltree is much larger then in DAI. I think companions have the same among then in DAI.
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Post by fairdragon on Jul 5, 2024 9:21:19 GMT
and DAO is an old game where AI is pretty bad. You playing DAO have you set up tactics. DAOs AI is the best with the tactics. They play like you are playing in multiplayer.
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Post by fairdragon on Jul 5, 2024 9:28:09 GMT
2. IIRC Solas uses both depending on whether he's trying to build bridges with another elf or distinguish the ancient immortal elves from the modern elves (Dalish or otherwise). This is interessting. So we don't really know what in Solas eyes are the people that will life, when the veil comes down.
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Post by fairdragon on Jul 5, 2024 9:31:14 GMT
Yeah, you can still see remnants of that multiplayer DNA showing here and there. When they made the switch to full singleplayer they didn't do a full reboot, just removed systems they could but systems they couldn't they adjusted and didn't rebuild from the ground up to avoid wasting even more time in production. Hasn't legend of Zelda been doing pot smashing for loot for nearly 3 decades now? Those are single player games aren't they? Fire emblem warrior does the same. it is a way to make the way you go important. To look where a pot is to get more, if you need them.
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sjsharp2010
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Jul 5, 2024 10:50:47 GMT
corinne_at_lastThere are three differing (and parallel) methods of improving any peice of equipment. Each of these methods requires finding items, gold, and mats out in the world. Lots of room to upgrade, experiment, and customize what works for your build. Here we go again... aa heveryone's favouirite plant.
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