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Post by themikefest on Jul 5, 2024 11:12:53 GMT
I was kind of hoping those green first aid jars were just in Minrathous. It'd kinda make sense there. But having them scattered across the world? I was kinda hoping for something a little less gamey this time around. I would believe killing the baddies would drop health potions, arrows, and whatever else. Having green jars all over the place......whatever. I wouldn't be surprised if this end's up in the things that don't make sense thread once the game releases.
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Post by Andraste_Reborn on Jul 5, 2024 11:46:44 GMT
Yeah I've always felt smashing containers for loot was funny but silly, and was dismayed to read about it in DAV. It's really better suited for mobile games or kids' games imo. In DAIMP you have to smash ceramic vases for gold though.. and they let great sound when smashed I never played the multiplayer, but one of the areas where I'm hoping Veilguard can equal Inquisition is sound design. Everything makes such great noises, from the dragons roaring to the sound of feet on snow. I have a particular soft spot for the sound that tells you when you're passing a rune on the wall.
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Post by sjsharp2010 on Jul 5, 2024 12:02:32 GMT
In DAIMP you have to smash ceramic vases for gold though.. and they let great sound when smashed I never played the multiplayer, but one of the areas where I'm hoping Veilguard can equal Inquisition is sound design. Everything makes such great noises, from the dragons roaring to the sound of feet on snow. I have a particular soft spot for the sound that tells you when you're passing a rune on the wall. Yeah I tried the multiplayer once but not got very far with it. I just stick to the single player these days. It's no tthe firs tgam eto use th esmash stuffto pick up loo tthoug has a lot of gameshave used tha tapproach in the past.
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Post by Sartoz on Jul 5, 2024 13:03:04 GMT
I never played the multiplayer, but one of the areas where I'm hoping Veilguard can equal Inquisition is sound design. Everything makes such great noises, from the dragons roaring to the sound of feet on snow. I have a particular soft spot for the sound that tells you when you're passing a rune on the wall. Yeah I tried the multiplayer once but not got very far with it. I just stick to the single player these days. It's no tthe firs tgam eto use th esmash stuffto pick up loo tthoug has a lot of gameshave used tha tapproach in the past.
Also played DAIMP but gave up after 15 minutes. Didn't like it at all!
EDIT: Give me ME3MP any time!!!!!
EDIT EDIT: I'd like to see ME5MP
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Sandetiger
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Post by Sandetiger on Jul 5, 2024 15:38:51 GMT
I haven't seen anyone post about it here (or maybe I missed it, had to click through 10 pages of reading to get to the most recent page in this thread!) but elsewhere I saw concerns following the latest GameInformer article and some comments from Corinne that we might be getting a DAI 2.0 crafting system (which, your mileage may vary in terms of how much or little you enjoyed it.) My thoughts were as follows: The #1 thing that's confirmed to be different in what's been described for DAVE versus DAI is that there's transmog on armor and stats. Otherwise, I'm really unsure of how we could even reasonably infer that DAVE's 'crafting' system sounds like DAI when we haven't actually seen it and all that's been described here is, like, really broad strokes of pretty normal RPG mechanics:
Can you improve your armor (looks, stats)? Yes.
Can you customize your armor (looks, stats)? Yes.
How do you improve your armor? There are three methods, which are different but parallel to each other (what these are is not yet clear) which all require:
a/ finding items throughout the game (this likely includes armor/weapons and may include things like runes) b/ acquiring gold (to buy items/materials? to pay someone? this is not clear) c/ locating materials as you go (to make... what? we don't yet know)
Locating materials to make things has been part of Dragon Age since Origins, with Runecrafting for armor and weapons being a facet in DAA and DA2. Improving armor and weapons with add-ons has been in the series since Origins. Recipes have existed in the series since Origins.
I think the only thing that's really unique to DA's crafting system was that we had the schematics for making armor and weapons, but I haven't seen anything from the devs or these GameInformer articles that actually indicates we will be making our own armor and weapons. Everything they've spoken of has used language like "improve" and "customize" gear, and they've emphasized both the fact that Rook/the Companions all have custom "bespoke" armor which can be found in the world and that transmogrification is a feature. If anything, this sounds a little closer to the DA2 system, but with a wider field of options for customization.
Corinne has also said in the Discord Q&A when (asked about crafting) that things are different this time around; what that means, we really can't say at this time. The current top-tier speculation that I've seen for who this mysterious entity might be are Sandal (Enchantment!) and June, the elvhen god of crafts.
I am personally anticipating changes which are necessitated because they have switched from an open-world format with to a "hand-crafted," "mission-based" story which likely has less areas for locating crafting materials because of how focused it is and which has healing that comes from a unique mechanic: "The better Rook's belt, the better the potency of their healing potions, which are replenished by destroying green pots scattered about the world." Mechanically (and I'm not the first in this forum to note this) it reminds me more of MEA's healing system than DAI's healing system, and while pots does seem a bit awkward at first, it's probably one of the most innocuous ways they could have streamlined this mechanic across the entirety of northern Thedas. They haven't confirmed (afaik) yet if the mages have healing spells or not. I hope they do -- I miss that. Personally, I really don't anticipate a return to a system of crafting weapons and armor. The best gear (stat-wise) in DAI could only be attained by acquiring schematics and crafting it, and in order to do that you really had to grind for materials, which fit the larger map, more open-world feel/format they were going for in DAI. DAVE is different, just from a world design. They have said that it is NOT open-world. It is much, much more linear, with a "hand crafted" "mission based" design. To me, this means they don't want you grinding for materials. That sort of crafting system doesn't make sense for the type of game they are telling us they've made. I do, however, wonder if they'll have a crafting system in place for more cosmetic changes -- ie a dye crafting system for fabrics, a tint crafting system for armors.
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Post by QuizzyBunny on Jul 5, 2024 16:33:50 GMT
So, because I haven't played DA:V and don't know how combat will play, I'm just going to talk about changes I hope they will not implement in DA or ME - and that's disconnecting companions from gameplay completely (as in, they only exist for story reasons in our hubs or show up at relevant points in the story). I enjoy having companions, and I really like managing them too, whether that's decking them out or trying them out in combat. I know some will groan when I mention BG3, but I really like that the companions are super relevant in all aspects of the game (although the game does let you play solo successfully if you want). I don't know how DA:V will be, but I do know that in ME:A I really missed having my companions feel present and impactful, particularly in combat. I don't want them to just be an attachment that goes where you go, I want picking different ones to mean different playstyles, and I want it to have different outcomes.
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Post by Lebanese Dude on Jul 5, 2024 16:35:58 GMT
and DAO is an old game where AI is pretty bad. You playing DAO have you set up tactics. DAOs AI is the best with the tactics. They play like you are playing in multiplayer. Well this is what I meant. DAO needs you to set up the AI. They are making it so that you can still do that for where it matters (setting up combos etc) but you don't need to set "Self: Any Cast Spell" cause it does it automatically now.
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Post by Hrungr on Jul 5, 2024 16:36:42 GMT
E.B. Schnepp @ebschnepp.bsky.social Replaying Dragon Age Inquisition and looking sideways at everything Harding does like… @trickweekes.bsky.social and @eplerjc.bsky.social
it’s Harding isn’t it? She’s playing the long game isn’t she?
Trick Weekes @trickweekes.bsky.social I mean, there's been talk about Harding having magical powers now. And she's not part of a Circle. So technically she's an apostate...
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Post by azarhal on Jul 5, 2024 16:50:33 GMT
E.B. Schnepp @ebschnepp.bsky.socialReplaying Dragon Age Inquisition and looking sideways at everything Harding does like… @trickweekes.bsky.social and @eplerjc.bsky.social it’s Harding isn’t it? She’s playing the long game isn’t she? Trick Weekes @trickweekes.bsky.socialI mean, there's been talk about Harding having magical powers now. And she's not part of a Circle. So technically she's an apostate...
...but not the only apostate...
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Post by Hrungr on Jul 5, 2024 16:54:06 GMT
If they did, I can't seem to find it. If you can find the reference, let me know! It was from a reddit post, so maybe a grain of salt? I haven't listened to the q&a myself, but it might be in there. Q: Will we be able to keep an eye on our companion's health through the UI after the prologue is completed? Brenon Holmes: Yes, companion information will be visible on the HUD (cooldowns, health, etc). www.reddit.com/r/Games/comments/1dmnyzc/a_thread_with_questions_and_answers_about_dragon/ I did eventually find that reference, it just wasn't in the big Q&A.
So it sounds like companion health bars are in, just not in the screenshots or gameplay we've seen.
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Hrungr
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Post by Hrungr on Jul 5, 2024 16:56:24 GMT
E.B. Schnepp @ebschnepp.bsky.socialReplaying Dragon Age Inquisition and looking sideways at everything Harding does like… @trickweekes.bsky.social and @eplerjc.bsky.social it’s Harding isn’t it? She’s playing the long game isn’t she? Trick Weekes @trickweekes.bsky.socialI mean, there's been talk about Harding having magical powers now. And she's not part of a Circle. So technically she's an apostate...
...but not the only apostate...
The only companion who doesn't have confirmed magical mojo going on is Taash. At least SO FAR ("... fire in their blood?").
TRUST NO ONE.
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Post by fairdragon on Jul 5, 2024 18:54:47 GMT
You playing DAO have you set up tactics. DAOs AI is the best with the tactics. They play like you are playing in multiplayer. Well this is what I meant. DAO needs you to set up the AI. They are making it so that you can still do that for where it matters (setting up combos etc) but you don't need to set "Self: Any Cast Spell" cause it does it automatically now. I think DAO is better. Because i can creat the AI perfect to my playstyl. While with the automatically: i have to look what they do and then descied my way to play it.
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Post by Lebanese Dude on Jul 5, 2024 19:07:14 GMT
Well this is what I meant. DAO needs you to set up the AI. They are making it so that you can still do that for where it matters (setting up combos etc) but you don't need to set "Self: Any Cast Spell" cause it does it automatically now. I think DAO is better. Because i can creat the AI perfect to my playstyl. While with the automatically: i have to look what they do and then descied my way to play it.
You most certainly cannot by default, unless your playstyle is very simple I suppose. Advanced Tactics mod is required to have a remotely competent AI via the tactics system.
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Post by Sartoz on Jul 5, 2024 19:59:03 GMT
So, because I haven't played DA:V and don't know how combat will play, I'm just going to talk about changes I hope they will not implement in DA or ME - and that's disconnecting companions from gameplay completely (as in, they only exist for story reasons in our hubs or show up at relevant points in the story). I enjoy having companions, and I really like managing them too, whether that's decking them out or trying them out in combat. I know some will groan when I mention BG3, but I really like that the companions are super relevant in all aspects of the game (although the game does let you play solo successfully if you want). I don't know how DA:V will be, but I do know that in ME:A I really missed having my companions feel present and impactful, particularly in combat. I don't want them to just be an attachment that goes where you go, I want picking different ones to mean different playstyles, and I want it to have different outcomes.
Hm... I noticed that the DA4 game play reveal did not show our companion kill any of the enemies. I may have missed it but I did try to keep an eye out for a kill from them. Now Neve did kill one of them but I'm sure it was from the cinematic and not the game. Unlike ME1 where Liara kills the enemies (I see them floating in the air), DA4 companions may very well poster childs.
The next game play trailer better show us that the companions are worth their existence. in combat.
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Post by Sartoz on Jul 5, 2024 20:18:58 GMT
I think DAO is better. Because i can creat the AI perfect to my playstyl. While with the automatically: i have to look what they do and then descied my way to play it.
You most certainly cannot by default, unless your playstyle is very simple I suppose. Advanced Tactics mod is required to have a remotely competent AI via the tactics system.
Which I downloaded... Aah, I miss it.
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Post by Sartoz on Jul 5, 2024 20:23:07 GMT
I did eventually find that reference, it just wasn't in the big Q&A.
So it sounds like companion health bars are in, just not in the screenshots or gameplay we've seen.
Hm.... I did notice that the squad goes off camera quite often (from the game trailer). Will the health bars still show up? Does it do any good? The game trailer demo paused the screen but I don't remember if the camera panned around to see where everyone was at.
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Post by Sartoz on Jul 5, 2024 20:26:00 GMT
E.B. Schnepp @ebschnepp.bsky.socialReplaying Dragon Age Inquisition and looking sideways at everything Harding does like… @trickweekes.bsky.social and @eplerjc.bsky.social it’s Harding isn’t it? She’s playing the long game isn’t she? Trick Weekes @trickweekes.bsky.socialI mean, there's been talk about Harding having magical powers now. And she's not part of a Circle. So technically she's an apostate...
...but not the only apostate...
With the mages now doing their own thing (they left the circle), apostate is meaningless word now, imo. I think Weeks is off base.
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Post by Lebanese Dude on Jul 5, 2024 21:00:07 GMT
You most certainly cannot by default, unless your playstyle is very simple I suppose. Advanced Tactics mod is required to have a remotely competent AI via the tactics system.
Which I downloaded... Aah, I miss it.
Yeah of course but mods don't really count when discussing the quality of a game system compared to another.
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Post by fistoffiori on Jul 5, 2024 21:15:47 GMT
Not news, but an observation.
Given the big uptake of Dragon Age activity (suddenly I'm seeing random channels playing the games for the first time now!), it's nice to see FluffyNinjaLlama's work pop up again. They don't upload anymore, not for years, so it's nice their stuff is circulating again.
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Post by sjsharp2010 on Jul 5, 2024 21:28:57 GMT
Not news, but an observation. Given the big uptake of Dragon Age activity (suddenly I'm seeing random channels playing the games for the first time now!), it's nice to see FluffyNinjaLlama's work pop up again. They don't upload anymore, not for years, so it's nice their stuff is circulating again. Yea htheir channels hav ebeen circulating on m yfeed too.
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azarhal
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Post by azarhal on Jul 5, 2024 21:40:02 GMT
...but not the only apostate...
With the mages now doing their own thing (they left the circle), apostate is meaningless word now, imo. I think Weeks is off base.
All DAI endings post Trespasser have Circles back running in the south (all under Vivienne's thumbs, even if you don't recruit her). And DAI had zero impact on how Tevinter ran things and they always had circles too. Apostates are still very much a thing.
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Post by sjsharp2010 on Jul 5, 2024 22:10:25 GMT
With the mages now doing their own thing (they left the circle), apostate is meaningless word now, imo. I think Weeks is off base.
All DAI endings post Trespasser have Circles back running in the south (all under Vivienne's thumbs, even if you don't recruit her). And DAI had zero impact on how Tevinter ran things and they always had circles too. Apostates are still very much a thing.
I think they'e rrun more like mage schools now though rathe rthan prisons .Mage' saern' tforced t ob ethere like the ywere before. I think that's th emain difference now.
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colfoley
18,649
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
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Post by colfoley on Jul 5, 2024 23:20:35 GMT
Thinking on the health thing more and trying to come up with things it reminded me of and not I realized something. You know what game Pretty much reminds me of this system? Dragon Age Inquision.
In DAI you started off with a limited number of potions, you went through an area taking damage, you then found health pot supply chests you had to loot to replenish them. The only difference is in Inquisition you got your supply completely replenished. Throw in other ways to supplement health like healing magic, which both games have and the systems are identical.
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inherit
410
0
3,436
Sartoz
6,825
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Jul 6, 2024 0:58:52 GMT
With the mages now doing their own thing (they left the circle), apostate is meaningless word now, imo. I think Weeks is off base.
All DAI endings post Trespasser have Circles back running in the south (all under Vivienne's thumbs, even if you don't recruit her). And DAI had zero impact on how Tevinter ran things and they always had circles too. Apostates are still very much a thing.
Hm... OK, my view and I played only DAO, DA2+DLC and DAI... no DAI DLCs.
A- I sided with the Mages in Kirkwall. My Hawke won and Meredith is now a statue. B- My understanding is that the Mages won against the Templars in DAI.
Now I wonder what the canon will be in DAV because not all played Trespasser.
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♨ Retired
24
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Oct 27, 2024 17:40:31 GMT
25,654
themikefest
15,430
August 2016
themikefest
21,655
15,426
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Post by themikefest on Jul 6, 2024 2:22:40 GMT
All DAI endings post Trespasser have Circles back running in the south (all under Vivienne's thumbs, even if you don't recruit her). And DAI had zero impact on how Tevinter ran things and they always had circles too. Apostates are still very much a thing.
Hm... OK, my view and I played only DAO, DA2+DLC and DAI... no DAI DLCs. I would suggest playing all dlc. I liked them. When playing Trespasser, shut off the game just before meeting chuckles. The canon? Hmmm......Since you won't know chuckles wants to destroy the world, you will play a different game. You won't be trying to stop chuckles. It will be some random elf you have to stop. Dialogue has been removed mentioning Solas being replaced with that elf.
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