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Post by Hrungr on Aug 8, 2024 22:02:05 GMT
*Sigh* I've come to accept no party control and even think I might enjoy it. But removing one party member and limiting active abilities still stings, not going to lie. There's so much I else I hear about this game that sounds absolutely awesome, it's a shame I can't help but feel a bit saddened that this is an aspect that was changed for faster combat (which really isn't my personal appeal). Regarding combat, after looking closely at it, we may have the same number of abilities (potentially a little less or more), they've just spread them out differently. 5 Activated Abilites (3 + Rune + Ult), then the abilities that are tied to your moves: eg. Twin Fangs = Jump + Attack, Reflect Damage on Parry, then things like Dodge + Attack, Parry + Riposte. Potentially abilities tied into your Strong & Light attacks?, etc. Removing one party member does sting, though... (spoilers?) ... in the leak the mention missions assign you a relevant 3rd party member (uncontrolled NPC). Which I'm guessing would be people like your Inky, Agents, returning favorites, and so on.
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Post by Andrew Waples on Aug 8, 2024 22:40:22 GMT
combat is weird in DA. Like we spend so much time doing it it would necessarily be a huge part of our enjoyment. But really there are so much more things to do in these games that even if I don't like the combat I'm pretty sure there will still be enough to like in the game. Still, I am very disappointed knowing that BG3 like games are in the far distant future (maybe) now that Bioware gone full action mode. It's always has been more action mode? Da2, DAI? Personally, I never used the tactical camera in DAI.
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Post by colfoley on Aug 8, 2024 22:49:37 GMT
On the Halloween front I haven't seen it mentioned but I've been equating the game with a Halloween release ish for a bit now since we've already seen marketing to that effect. Back when Christian Daley was releasing concept art he did a Halloween themed one around it. Plus with the games light horror/ dark fantasy it would make sense to play up those elements.
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Post by melbella on Aug 8, 2024 23:37:52 GMT
It looks like BW knocked the latest "Art of Dragon Age: The Veilguard" links down this morning from TFAW.
Pre-order cancelled (but not by me )
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Post by jennica on Aug 9, 2024 0:19:46 GMT
Still, I am very disappointed knowing that BG3 like games are in the far distant future (maybe) now that Bioware gone full action mode. It's always has been more action mode? Da2, DAI? Personally, I never used the tactical camera in DAI. Combat in DA2 is more or less the same as DAO. It's definitely faster, has flashier animations and it doesn't have tactical camera, but i never felt that it was in action mode. It even had better tactics than DAO.
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Post by githcheater on Aug 9, 2024 0:33:07 GMT
Still, I am very disappointed knowing that BG3 like games are in the far distant future (maybe) now that Bioware gone full action mode. It's always has been more action mode? Da2, DAI? Personally, I never used the tactical camera in DAI. Thanks for gas lighting and belittling my concerns regarding the death of tactical Dragon Age. I will likely play DAtV upon release or shortly thereafter, but I am not happy that EA/Bioware went whole-hog into twitch action combat. Please don't attempt to tell me that this quantum shift of Dragon Age is unimportant. Five usable abilities and limited control of companions ... Ugh. Although I occasionally used the mediocre tactical camera in DAI for boss fights when needed, I had hoped that Bioware would have improved the tactical camera instead of flushing it entirely. I used the pause button in all three DA games to micromanage my THREE companions, and found the leisurely combat to be very enjoyable. I do play many twitch RPGs, but I generally find the combat to be a chore. I was especially relieved when finished playing the excellent Shadow of Mordor, as my fingers were getting numb every day I played Shadow of Mordor as I was nearing the end of my playthrough. I was concerned that I was getting carpal tunnel again, and that I would need to see a doctor ... and the possibility that I would need to quit gaming entirely.
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Post by Sartoz on Aug 9, 2024 0:34:23 GMT
It's always has been more action mode? Da2, DAI? Personally, I never used the tactical camera in DAI. Combat in DA2 is more or less the same as DAO. It's definitely faster, has flashier animations and it doesn't have tactical camera, but i never felt that it was in action mode. It even had better tactics than DAO.
DA2 combat way better than DAI. DA4 with Rook as the focus is definitely a hack and slash combat system. Not my fav by a long shot. My reaction speed is slower these days and I fear even with auto-aim turned on it may not be enough. Bio's "tactical combat" seems to be: Pause - Borrow a skill - create a combo - execute, then back to hack & slash.
Bio has this compulsion to screw the combat system with every new iteration of the game.
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Post by jennica on Aug 9, 2024 0:47:29 GMT
Combat in DA2 is more or less the same as DAO. It's definitely faster, has flashier animations and it doesn't have tactical camera, but i never felt that it was in action mode. It even had better tactics than DAO.
DA2 combat way better than DAI. DA4 with Rook as the focus is definitely a hack and slash combat system. Not my fav by a long shot. My reaction speed is slower these days and I fear even with auto-aim turned on it may not be enough. Bio's "tactical combat" seems to be: Pause - Borrow a skill - create a combo - execute, then back to hack & slash.
Bio has this compulsion to screw the combat system with every new iteration of the game.
I wouldn't go as far as calling DAVe's combat hack and slash, but yeah, unlike DAI, which was a weird hybrid, DAVe is a pure action RPG. Personally, i like fast paced action games, even if it's harder to play them as i get older, but i understand those who's disappointed.
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Post by colfoley on Aug 9, 2024 1:10:18 GMT
It's always has been more action mode? Da2, DAI? Personally, I never used the tactical camera in DAI. Thanks for gas lighting and belittling my concerns regarding the death of tactical Dragon Age. I will likely play DAtV upon release or shortly thereafter, but I am not happy that EA/Bioware went whole-hog into twitch action combat. Please don't attempt to tell me that this quantum shift of Dragon Age is unimportant. Five usable abilities and limited control of companions ... Ugh. Although I occasionally used the mediocre tactical camera in DAI for boss fights when needed, I had hoped that Bioware would have improved the tactical camera instead of flushing it entirely. I used the pause button in all three DA games to micromanage my THREE companions, and found the leisurely combat to be very enjoyable. I do play many twitch RPGs, but I generally find the combat to be a chore. I was especially relieved when finished playing the excellent Shadow of Mordor, as my fingers were getting numb every day I played Shadow of Mordor as I was nearing the end of my playthrough. I was concerned that I was getting carpal tunnel again, and that I would need to see a doctor ... and the possibility that I would need to quit gaming entirely. No one is gaslighting you nor are they belitting your concerns. Just sharing their own opinion and pointing out that DA has been action in its combat loop since DA 2. You might not like it but that is a very accurate statement given how the last three games have played out so its really not that much of a shift either. On the tactical cam specifically it looks like they just couldn't get it to work. These things happen and its annoying but at the end of the day if the tech isn't there for it, or competency, then it might be best for the game to have just left it.
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Post by Frost on Aug 9, 2024 2:52:05 GMT
Bio being Bio, the demo will showcase, imo. the castrati mage as a melee fighter. Uhg!! No doubt.
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Post by Absafraginlootly on Aug 9, 2024 5:20:41 GMT
It's always has been more action mode? Da2, DAI? Personally, I never used the tactical camera in DAI. Combat in DA2 is more or less the same as DAO. It's definitely faster, has flashier animations and it doesn't have tactical camera, but i never felt that it was in action mode. It even had better tactics than DAO. I felt the same playing da2 but i found out recently that the console didn't have auto attack at launch, you had to click to attack (and that's still the default), so I'm sure that if you played that way then that with the faster animations would feel much more actiony than dao (and especially if you didn't pause a lot). As terrible as dai's tac Cam was i used it all the time because autoattack didn't work in 3rd person and repeatedly clicking the mouse or holding the button down was tiresome. I suspect I'll have to do that in datv even with auto aim. I'm very glad of the pause button and auto aim option but i will miss the auto attack, the overhead camera (bg3's camera is so good, but i guess frostbite can't support a decent one, maybe one day if they switch to unreal) and the full party control (even a hold/go-there command like mass effect would be good).
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Post by Andrew Waples on Aug 9, 2024 7:03:54 GMT
It's always has been more action mode? Da2, DAI? Personally, I never used the tactical camera in DAI. Thanks for gas lighting and belittling my concerns regarding the death of tactical Dragon Age. I wasn't. AlI I was saying the franchise has been more action then tactical. It certainly isn't say bg3 tactical.
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Ice-Quinn
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Post by Ice-Quinn on Aug 9, 2024 7:30:40 GMT
As someone who used to play originally on consoles, even DAO - I don't know how you keyboard & mouse people do it. Or - I'm the one that sucks a** with a mouse and keyboard (more likely, if I'm being honest) I mean, IT'S 50/50, COULD GO EITHER WAY. I'm giving it a solid try, though. Lots of pausing. But yeah, I was [selfishly] happy to see combat becoming more and more console-oriented, fluid, dynamic... but then I do miss being able to pause and choose from a whooole lot more spells than I could possibly fit anywhere. In DAI, that was gone - you either mapped them to you current loadout, or forget about it. I can appreciate streamlining. But when does streamlining become too much streamlining? Unclear. Question mark. Only time DAV will tell... I'd be fine with DAI's system. Adding to that: our evades/block/parries/Fading Steps, for example, becoming part of our bread and butter, face buttons kinda easy - as opposed to taking up ability slots. See, stuff like that would be welcome. *LESS* than what we had in DAI... that's when I get worried.
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Post by fairdragon on Aug 9, 2024 7:48:22 GMT
I'm still waiting to discover whose brainchild it is in world and how we get mixed up in it other than simply being in the same location as Varric/Harding when they are attacked. Were we chosen to represent our faction after they had received an invite? Or were we in Minrathous on our own unrelated business when we just accidentally bumped into them? What was the original purpose of the Veilguard? How were we meant to perform our role? If we aren't the leader taking the initiative and directing operations, then who is?
Hmm.... I think it starts from the tutorial act where Rook meets Lace somewhere. Didn't that German video (its translation) mentioned the game starts in Sunnet city? Rook meets Bellara as she pops in, then Lace the scout? From there they go to Minrathous for reasons. Sometime later the game switches to Varric's narrative in Minrathous. Did I miss the starting point?
the german video and many other said: Start in the tavern looking for neve. Then the gameplay video. After that we look for Bellara.
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Post by fairdragon on Aug 9, 2024 7:53:20 GMT
combat is weird in DA. Like we spend so much time doing it it would necessarily be a huge part of our enjoyment. But really there are so much more things to do in these games that even if I don't like the combat I'm pretty sure there will still be enough to like in the game. Still, I am very disappointed knowing that BG3 like games are in the far distant future (maybe) now that Bioware gone full action mode. What are BG3 like games? Bioware never does TB, or do i miss a game?
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Post by fairdragon on Aug 9, 2024 7:56:00 GMT
It's always has been more action mode? Da2, DAI? Personally, I never used the tactical camera in DAI. Combat in DA2 is more or less the same as DAO. It's definitely faster, has flashier animations and it doesn't have tactical camera, but i never felt that it was in action mode. It even had better tactics than DAO.
For me it is like that:
ARPG - DA2 - DAI - DAO - BG1-2 - - - BG3
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Post by colfoley on Aug 9, 2024 7:57:52 GMT
Still, I am very disappointed knowing that BG3 like games are in the far distant future (maybe) now that Bioware gone full action mode. What are BG3 like games? Bioware never does TB, or do i miss a game?
Knights of the Old Republic at the very least was turn based. Didn't play them but also think the first two BG games and Neverwinter Knights.
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Post by fairdragon on Aug 9, 2024 8:01:10 GMT
It's always has been more action mode? Da2, DAI? Personally, I never used the tactical camera in DAI. Thanks for gas lighting and belittling my concerns regarding the death of tactical Dragon Age. I will likely play DAtV upon release or shortly thereafter, but I am not happy that EA/Bioware went whole-hog into twitch action combat. Please don't attempt to tell me that this quantum shift of Dragon Age is unimportant. Five usable abilities and limited control of companions ... Ugh. Although I occasionally used the mediocre tactical camera in DAI for boss fights when needed, I had hoped that Bioware would have improved the tactical camera instead of flushing it entirely. I used the pause button in all three DA games to micromanage my THREE companions, and found the leisurely combat to be very enjoyable. I do play many twitch RPGs, but I generally find the combat to be a chore. I was especially relieved when finished playing the excellent Shadow of Mordor, as my fingers were getting numb every day I played Shadow of Mordor as I was nearing the end of my playthrough. I was concerned that I was getting carpal tunnel again, and that I would need to see a doctor ... and the possibility that I would need to quit gaming entirely. That is the reason they made the difficulty setting customisable. So that your fingers doesn't getting numb.
And i think they go on the action way because they don't get a good working tactical camera on frostbite and EA loves Mass Effect. Also this started as live service game.
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Post by fairdragon on Aug 9, 2024 8:02:09 GMT
What are BG3 like games? Bioware never does TB, or do i miss a game?
Knights of the Old Republic at the very least was turn based. Didn't play them but also think the first two BG games and Neverwinter Knights. BG 1-2 was RTWP like DAO not TB. Knights of the Old Republic is round based not TB. It looks like BG and DAO.
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Post by Ice-Quinn on Aug 9, 2024 8:24:26 GMT
*Sigh* I've come to accept no party control and even think I might enjoy it. But removing one party member and limiting active abilities still stings, not going to lie. There's so much I else I hear about this game that sounds absolutely awesome, it's a shame I can't help but feel a bit saddened that this is an aspect that was changed for faster combat (which really isn't my personal appeal). Regarding combat, after looking closely at it, we may have the same number of abilities (potentially a little less or more), they've just spread them out differently. 5 Activated Abilites (3 + Rune + Ult), then the abilities that are tied to your moves: eg. Twin Fangs = Jump + Attack, Reflect Damage on Parry, then things like Dodge + Attack, Parry + Riposte. Potentially abilities tied into your Strong & Light attacks?, etc. Removing one party member does sting, though... (spoilers?) ... in the leak the mention missions assign you a relevant 3rd party member (uncontrolled NPC). Which I'm guessing would be people like your Inky, Agents, returning favorites, and so on. Amen 🙏 What is this "Rune" bull* I keep hearing, though? I want no damn rune, I could use the slot for another spell 😩
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Post by fairdragon on Aug 9, 2024 8:36:34 GMT
Regarding combat, after looking closely at it, we may have the same number of abilities (potentially a little less or more), they've just spread them out differently. 5 Activated Abilites (3 + Rune + Ult), then the abilities that are tied to your moves: eg. Twin Fangs = Jump + Attack, Reflect Damage on Parry, then things like Dodge + Attack, Parry + Riposte. Potentially abilities tied into your Strong & Light attacks?, etc. Removing one party member does sting, though... (spoilers?) ... in the leak the mention missions assign you a relevant 3rd party member (uncontrolled NPC). Which I'm guessing would be people like your Inky, Agents, returning favorites, and so on. Amen 🙏 What is this "Rune" bull* I keep hearing, though? I want no damn rune, I could use the slot for another spell 😩 The rune could be a spell for mages. As far as i see it. I think we get at least as much spells as DAI. Just not so easily visible
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Post by saandrig on Aug 9, 2024 8:36:56 GMT
What are BG3 like games? Bioware never does TB, or do i miss a game?
Knights of the Old Republic at the very least was turn based. Didn't play them but also think the first two BG games and Neverwinter Knights. KOTOR was similar to BG1-2. Attacks/skills were turn based, but movement was not. You could also cancel turns, etc. It also wasn't really a "turn", but certain time had to pass before another action could be fired up - which made everyone doing stuff at the same time and not in "turns" like BG3 for example. It was more RTWP than turn based.
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Post by saandrig on Aug 9, 2024 8:39:33 GMT
Knights of the Old Republic at the very least was turn based. Didn't play them but also think the first two BG games and Neverwinter Knights. BG 1-2 was RTWP like DAO not TB. Knights of the Old Republic is round based not TB. It looks like BG and DAO.
BG1-2 also had rounds/turns under the hood. You couldn't fire as many skills as you want in a 2 second span. There was a 6-seconds cycle.
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Post by Andrew Waples on Aug 9, 2024 9:08:44 GMT
Everyone's talking about purple, but what about beige?
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Post by sjsharp2010 on Aug 9, 2024 11:55:55 GMT
Regarding combat, after looking closely at it, we may have the same number of abilities (potentially a little less or more), they've just spread them out differently. 5 Activated Abilites (3 + Rune + Ult), then the abilities that are tied to your moves: eg. Twin Fangs = Jump + Attack, Reflect Damage on Parry, then things like Dodge + Attack, Parry + Riposte. Potentially abilities tied into your Strong & Light attacks?, etc. Removing one party member does sting, though... (spoilers?) ... in the leak the mention missions assign you a relevant 3rd party member (uncontrolled NPC). Which I'm guessing would be people like your Inky, Agents, returning favorites, and so on. Amen 🙏 What is this "Rune" bull* I keep hearing, though? I want no damn rune, I could use the slot for another spell 😩 Rune's ae rlike boosters yo upu tin your weapons t oboost their effectiveness fo rexampl ein DAI you cva nus eone that jus tboosts damag eand adds a nextra 50 points of damage or something o ryou can us eone that wil linflic t a hidden blades attack on an enemy whic hdoes more damage stuff like that .As Sandal says Enchantment.
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