illuminated11
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Post by illuminated11 on Aug 11, 2024 16:31:39 GMT
The gameplay doesn't remind me of Devil May Cry, but it already seems much faster than DAI. The closest comp for me is probably God of War, and the Witcher a little bit, with some elements of the FF7 remake thrown in as well. Exactly. It may be a little faster, but not so fast we shouldn't be able to handle controlling other characters. Someone brought up DA2 being more of action game than DAI, and I somewhat agree. DA2 was quite fast and frenetic, and the wave spawning enemies also added a level of chaos not in DAI. All in all, combat is one of the things I care least about in a Dragon Age game. Although, what we're hearing about DAV being more like MEA is a little disturbing. MEA had the worst combat in the series. Far too arcadey, and too few powers. I don't have particularly positive feelings about combat in any of the games, but all the games have a lot of combat, so it would be nice to enjoy it. With DA2, my understanding is the action feel stems from people that played on console, where there was no auto-attack feature on release. The actual systems are pretty similar to Origins--outside the lack of an overhead camera--although the level design is a clear step down.
Andromeda's combat was alright, especially once I realized I could quickly swap between different builds. Not being able to control teammates and them having terrible AI sucked, though. But I also have a general dislike for cover shooters, so take my opinion with a grain of salt.
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Post by theratpack55 on Aug 11, 2024 16:46:00 GMT
I'm a fromsoft enthusiast, and honestly, combat is the last thing I'm worried about with BW games. It will be whatever it will be. I just want a good story and fleshed out characters from them. That said, if they can make warriors hit like revenants from the previous games, that would be nice. And if I can dual wield, I want to be Pontiff Sulyvahn, with his 5 hit combo.
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Post by RelevantRevenant on Aug 11, 2024 19:46:34 GMT
I'm a fromsoft enthusiast, and honestly, combat is the last thing I'm worried about with BW games. It will be whatever it will be. I just want a good story and fleshed out characters from them. That said, if they can make warriors hit like revenants from the previous games, that would be nice. And if I can dual wield, I want to be Pontiff Sulyvahn, with his 5 hit combo. I agree with you. I will play the game for the story, lore and characters. Gameplay/combat are just something I will have to get over with.
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Post by colfoley on Aug 11, 2024 20:26:14 GMT
The gameplay doesn't remind me of Devil May Cry, but it already seems much faster than DAI. The closest comp for me is probably God of War, and the Witcher a little bit, with some elements of the FF7 remake thrown in as well. Exactly. It may be a little faster, but not so fast we shouldn't be able to handle controlling other characters. Someone brought up DA2 being more of action game than DAI, and I somewhat agree. DA2 was quite fast and frenetic, and the wave spawning enemies also added a level of chaos not in DAI. All in all, combat is one of the things I care least about in a Dragon Age game. Although, what we're hearing about DAV being more like MEA is a little disturbing. MEA had the worst combat in the series. Far too arcadey, and too few powers. think that is more marketing speak and maybe a mispeak. I already brought up the fact that if you can pause combat at any time means that her statement is illogical. Now as Hrungr countered there is likely other reasons to it and maybe without the pause feature it becomes untenable but right now when you get down to it whether or not you like combat the goal should be to get through it as quickly as possible. Also Andromeda had access to the most powers in the series either that you could spec into or bring into combat with 12,so not sure what you're talking about.
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Post by themikefest on Aug 11, 2024 21:48:10 GMT
All in all, combat is one of the things I care least about in a Dragon Age game. I care about the combat. With the number of playthroughs I have, caring about combat is important. That's one of the reasons why I liked having 3 companions and having them playable. So many different scenarios when fighting the baddies. Make's it fun. I agree with this, though I view it as this game is copying MEA. Look at the features removed from the game. No option to not recruit a squadmate No having a squadmate die or having the option to kill one. No power wheel The above were options in the trilogy. The player wasn't forced to use those options. I view this as Bioware making the MEA streamlined. Look at Guard. Only 2 companions. Not playable It appears all have to be recruited If the gameplay video is to be believed, the ability wheel doesn't show up at the beginning of the game. The player wasn't forced to take 3 companions on quests. It was an option. I know I completed x number of playthrough using 1 or 2 companions. Even did a few playthrough's solo. The combat wasn't bad. The problem I had was no power wheel, the squadmates did little very little damage. To me, they were more as decorations then squadmates.
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Post by colfoley on Aug 11, 2024 23:17:44 GMT
All in all, combat is one of the things I care least about in a Dragon Age game. I care about the combat. With the number of playthroughs I have, caring about combat is important. That's one of the reasons why I liked having 3 companions and having them playable. So many different scenarios when fighting the baddies. Make's it fun. I agree with this, though I view it as this game is copying MEA. Look at the features removed from the game. No option to not recruit a squadmate No having a squadmate die or having the option to kill one. No power wheel The above were options in the trilogy. The player wasn't forced to use those options. I view this as Bioware making the MEA streamlined. Look at Guard. Only 2 companions. Not playable It appears all have to be recruited If the gameplay video is to be believed, the ability wheel doesn't show up at the beginning of the game. The player wasn't forced to take 3 companions on quests. It was an option. I know I completed x number of playthrough using 1 or 2 companions. Even did a few playthrough's solo. The combat wasn't bad. The problem I had was no power wheel, the squadmates did little very little damage. To me, they were more as decorations then squadmates. the gameplay video showed off the power wheel. We saw it multiple times throughout. Decorations I was able to coordinate and use as a tactical unit for the most part where they had distinct roles I was able to slot my Ryder into using strategy and engaging in combos.
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Post by jennica on Aug 11, 2024 23:21:43 GMT
The combat wasn't bad. The problem I had was no power wheel, the squadmates did little very little damage. To me, they were more as decorations then squadmates. Yeah, i enjoyed the combat in MEA, but i pretty much played it as if the companions didn't exist. I'm glad that the ability wheel is back. Hopefully, the companions' AI is better too.
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Post by sentinel87 on Aug 11, 2024 23:37:00 GMT
We have to recruit all the possible companions in DA:V? If that's the case that's disappointing.
So far I've turned down companions in every DA game to date in my canon playthroughs. If that's the case I guess it's because the game is written in such a way that makes them force characters to be present. Again, disappointing. That sort of tells me the probably had certain scenes/conversations in mind early on in writing and then never added an option to turn down companions since it would mess things up later in the story.
Didn't they say companions could die at some point though? It might be drastic, but that could be one way of getting them out of the party. Though I imagine that their death would take place after they served whatever plot Bioware wants for this game.
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Post by themikefest on Aug 11, 2024 23:39:20 GMT
the gameplay video showed off the power wheel. We saw it multiple times throughout. What power wheel? Isn't it called ability wheel. Maybe I missed the memo on that. It showed it just before seeing Neve not when combat first started indicating, as I posted, that it appears it's not available at the beginning. You may have been able to do that, but when I had the little one stand back doing nothing, the squadmates were doing nothing as well except it was in the form of very little damage. So yes, they are/were decorations. The squadmates from the trilogy would run circles around the squadmates in MEA.
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Post by colfoley on Aug 12, 2024 0:20:27 GMT
the gameplay video showed off the power wheel. We saw it multiple times throughout. What power wheel? Isn't it called ability wheel. Maybe I missed the memo on that. It showed it just before seeing Neve not when combat first started indicating, as I posted, that it appears it's not available at the beginning. You may have been able to do that, but when I had the little one stand back doing nothing, the squadmates were doing nothing as well except it was in the form of very little damage. So yes, they are/were decorations. The squadmates from the trilogy would run circles around the squadmates in MEA. Isn't a power wheel/ ability wheel functionally the same thing? That is part of being in a squad. You get orders from a superior officer to coordinate the squads activities. Thought you were someone who wanted more player control over companions and thus less ability for them to do their own thing. And thus I do doubt that very much, especially the ME 2 and their stupidity and constant dying would be an issue.
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Post by themikefest on Aug 12, 2024 0:49:14 GMT
Isn't a power wheel/ ability wheel functionally the same thing? It might be the same, but what I remember a power wheel is from ME while the ability wheel belongs to Veilguard. And from what I saw, Rook wasn't able to choose a talent for the companions to use against any of the baddies. I do want player control. Where was it in MEA? I couldn't have one squadmate attack this baddie while another attacked that baddie using the talent I selected for each squadmate to use.
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Post by Andraste_Reborn on Aug 12, 2024 1:32:07 GMT
We have to recruit all the possible companions in DA:V? If that's the case that's disappointing. It seems like that may be the case - BioWare have said some vague things about not being able to save the world without your companions - but it hasn't actually been confirmed yet. I am hoping that not all of them are compulsory (variety being the spice of life, I do like to have some of my PCs not recruit certain people) but I guess we'll see.
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Post by Sartoz on Aug 12, 2024 2:01:12 GMT
What Corrine said: This is a much higher actions-per-minute game. It is more technically demanding on the player. So when we tried allowing you full control of your companions as well, what we've found is it wasn’t actually adding to the experience. In fact, in some ways it was detrimental, given the demanding nature of just controlling your own character.
DA4's curated maps and main story + the companions' personal story is something I want to experience. However, to go from start to the end we must engage in combat... forcibly so. If combat becomes unpleasant, personally, I won't enjoy the game... it becomes a slog to continue.
Corrine highlights the fact that combat is all about Rook, higher action/minute and Bio was "forced" to remove companion control from us. I call this BS. Nothing prevented Bio from slowing down combat and therefore eliminates the need to do so. Instead, Bio wanted and did maintain that combat activity speed. Why?
Four difficulty settings are available:
. Storyteller -- focus on the narrative . Adventurer -- balances story and combat . Nightmare -- hardest and cannot be changed once set.
finally . Unbound -- Most interesting to me... allows detail adjustments: tweaking wayfinding assistance, aim settings, combat timing, enemy damage, and player damage + the no-death option.
The latter, if it works, can make playing this game an enjoyment.... if it works. Busche "reassures" us that these options are not cheats but a means for everyone to enjoy the game...... we'll see.
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Post by illuminated11 on Aug 12, 2024 2:45:50 GMT
I guess I don't have strong feelings about not being able to turn down a character recruit because ultimately it's more an absence of content than a completely different path by not choosing them. Like yeah, I can see some Inquisitors refusing to take on, say, Sera, and not having that option diminishes an element of roleplaying. But it really doesn't FEEL all that different from a run where I recruit Sera and just refuse to interact with her. If you refused Sera and she continued to pop up outside your control with the Red Jenny group, then I'd find those tangible differences interesting and would mourn their loss. But as it stands it's just a bit of an ambivalent shrug from me.
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Post by RelevantRevenant on Aug 12, 2024 4:28:14 GMT
To me, it seems curious you would want to play a game called Dragon Age: The Veilguard without the Veilguard i.e. the companions.
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Post by Hrungr on Aug 12, 2024 4:36:22 GMT
Violet, Guarding the Veil @blkhrvioleteyes Some of the stuff I've been working on during my first month at EA will be coming to the fans soon and I'm so excited 🥰 can't wait for yall to see what I've been jamming on!!
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Post by fairdragon on Aug 12, 2024 7:04:43 GMT
And from what I saw, Rook wasn't able to choose a talent for the companions to use against any of the baddies. That was because at the level their where at the start, they have no talent to use. They need to level up to get those talents.
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Post by fairdragon on Aug 12, 2024 7:13:15 GMT
Bio wanted and did maintain that combat activity speed. Why? Because this was a live service game first. And changing the combat completely was maybe to much work. They changed from live service to single payer in 2020. I think we can be lucky to have the companions. Cast started in 2019 so i think they get a bigger role than it was planed for live service. Maybe that we have 2 with us is a change they made in 2020. I believe this game should have had something similar to anthem game play first.
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Post by gervaise21 on Aug 12, 2024 7:30:35 GMT
We have to recruit all the possible companions in DA:V? If that's the case that's disappointing. I tend to recruit everyone, at least first run, because I don't know how useful they might be. However, I might quickly establish that they are neither useful nor pleasant to have following me around, so I just leave them permanently back at base unless I have to take them along because the quest involves them. It would seem there are going to be more of these type of quests in DAV so we have to use them whether we like it or not. It is a bit tiresome but apparently there may be some element of choice over this, at least in how you resolve the situation, so you are not constantly courting their good opinion or pandering to their whims. I feel that is the important part. The disappointing bit is the fact they have reduced the party size to three, which presumably means you may only get to take one companion of your choice on some of these compulsory use quests. That is all part of the new fight mechanics and means it probably won't matter who you choose so far as completing the quest is concerned, as Rook is going to be the main driver of success, so I guess it will all come down to how much banter there is between companions out in the world and who gets along best with the compulsory character, so I won't be wanting to bang their heads together before we return to base or wring the neck of the one I find most objectionable. It is odd though how they put so much emphasis on "the team" and even changed the name to reflect this and yet not give you the freedom to choose the team you prefer or make the whole team contribute equally to every mission where fighting is concerned. So it is really just Rook plus X and Y and it makes not a jot of difference who fills the X or Y slot when it comes to winning the fight. Actually there were shades of this in DAI when I was a Knight Enchanter. This was so overpowered that I was able to win if my companions fell in some fights so I just didn't bother reviving them even though I could.
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Post by saandrig on Aug 12, 2024 8:00:54 GMT
Yea hgamepla yrevea lan drelease date I think. Specs please! PC system requirement specs?
The minimum would probably be around Ryzen 2600x or i5-8600 for CPU and RX5700 and GTX 1070 for GPU.
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Post by Ice-Quinn on Aug 12, 2024 8:19:51 GMT
I tend to recruit everyone, as well... the reduced party size though, that'll take some adjusting to. And they keep saying that was the feedback, but I haven't heard a soul saying they like this change, oh because "it's a more intimate experience"... like, shut the hell up, Becca. 😡
But honey, it'll all work out. We'll adjust and it will be fine (I hope).
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Post by Ice-Quinn on Aug 12, 2024 8:35:18 GMT
Agreed, MEA companions felt like decoration. While they could keep themselves alive (mostly) and the power usage AI was not the worst, their damage really did suck @ss. I'd literally watch them try to gun someone down, and the enemy's health bar like barely moved, tiny ticks (with weapons). And you couldn't change their weapons either, just a couple upgrades that did very little. Wild that anything from MEA is being copied/used, considering how well it did (even though combat was improved for the most part). You'd think the template would be GotY Inquisition, not Andromeda. Maker help us... 🙏
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Post by Reznore on Aug 12, 2024 8:57:30 GMT
I hope today's the day for the bloody roadmap.
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Post by Andrew Waples on Aug 12, 2024 9:43:20 GMT
I hope today's the day for the bloody roadmap. #sOoN
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Post by Sartoz on Aug 12, 2024 9:58:29 GMT
Sadly, the UNBOUND difficulty setting appears to have no option for tweaking our companions' damage levels. The player's - yes, the enemies' - yes.
Increasing our companion's damage would be interesting. I consider this more of a balanced combat party. Instead, the onus is on Rook's shoulder to take up the burden of winning the battles. It would be a pleasant surprise if in a few battles the NCPs actually won the fight with a cinematic scene showing us this fact.
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