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Post by Sartoz on Aug 25, 2024 11:12:11 GMT
I've yet to see combat in normal daylight... does it even exist in this game when fighting? Bear in mind the game is actually set in the Vancouver area. In the fall.
Might as well be in London England then LOL
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Post by sjsharp2010 on Aug 25, 2024 11:13:42 GMT
That said, if you love introducing your enemies to the perils of gravity, you have ways of doing that with other classes too. 🙂 - Lol... awesome. Oh boy I cannot wait! Looks like the Duke ... has fallen from grace .
(Mind you, I'm sure I'll be backflipping my way into the void often enough myself. The archer's Long Shot in DAI is paritcularly bad for that.)
Don' tyou mean leapin gshot as Lon gsho tyou stand still. Leapin gshot is th eon etha thas me going ove rth eedg eas I tr yt ododge their strikes whil etrying t oland my own.
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Post by colfoley on Aug 25, 2024 11:15:38 GMT
My two favourite classes have always been rogue and mage, although I do love Arcane Warrior and even Knight Enchanter, but it wasn't the same as the former whatever Solas might maintain. It looks as though the orb and blade mage combat isn't unique to Spellblade, though, which would account for my confusion originally because the mage in the clip during the week was doing cold damage, yet the element ascribed to Spellblade is electricity. The answer now is simple, the mage in the clip was an Evoker (specialist cold mage), not a Spellblade. So Invoker isn’t a full mage, either? The mage in the clip looks like a rogue-mage hybrid class to me as well. Unfortunately for me rogue is my least favorite class. And Invoker can only cast ice spells and not other elements? Is it just Sartoz and me who like to play full mages? Everyone else is okay with them cutting the full mage class and having only hybrid options for mage? I actually don't know what you mean by 'full mages' but we have a mage class and three specializations with numerous long range, close range, and support options. As for hybrids though this is how DA has always tended to work,broadly. Each spec can be more or less broken down into...taking rogue for instance...a rogue option (assassin) a mage option (tempest) and a warrior option (artificier). Or with mages we've had mage warrior specs, (knight Enchanter, arcane warrior), and more mage specific stuff with spells. Death Caller and Evoker both seem to qualify for Veilguard.
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Post by sjsharp2010 on Aug 25, 2024 11:19:46 GMT
Oh boy I cannot wait! Looks like the Duke ... has fallen from grace .
(Mind you, I'm sure I'll be backflipping my way into the void often enough myself. The archer's Long Shot in DAI is paritcularly bad for that.)
My favorite is when I run up to the edge of a cliff, then one of your companions catches up, and juuuust nudges you over the edge. Ilik eth elet's forc ethat starting ogre ove rth eedge a tth ebeginning o fDescen tI'v emanaged t od otha ta few times. I tdoesn't always work bu tI hav edone it. Als odidn' tth e rogu edo i twith on eodf the Venatori in the gamepla yvid during the Minrathous section?
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Post by themikefest on Aug 25, 2024 11:21:53 GMT
I know auto-loot is a pure gameplay feature, but it's hilarious to think that I kick an enemy off the cliff and suddenly my extremely spacious magical purse is filled with junk that kicked enemy had on themselves. Alternatively I kick, they start falling, but stop for one magical second for me to yoink the nice sword they've been holding on the last point starting to hope Bioware has finally stopped the inventory bloat. I didn't have any problems with this so-called inventory bloat even in ME1. If my inventory is getting full, I head to the nearest vendor.
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Post by Frost on Aug 25, 2024 11:22:24 GMT
I actually don't know what you mean by 'full mages' but we have a mage class and three specializations with numerous long range, close range, and support options. By full mage I mean a mage whose primary combat is spells and not a weapon. Arcane warrior was a hybrid class that was an option, but I still had the choice to not pick it and to instead play a spell-based mage that wasn’t a hybrid of another class. It seems like that choice is completely gone from Veilguard.
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Post by themikefest on Aug 25, 2024 11:24:53 GMT
My favorite is when I run up to the edge of a cliff, then one of your companions catches up, and juuuust nudges you over the edge. DAI: The Descent was fun, wasn't it? My archer rogue kept backflipping into the abyss in so many places. That happened to me a couple of times. Each time I laughed. I was hoping Inq would yell WHAT THE **** as she/he is falling.
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Post by sjsharp2010 on Aug 25, 2024 11:24:55 GMT
So Invoker isn’t a full mage, either? The mage in the clip looks like a rogue-mage hybrid class to me as well. Unfortunately for me rogue is my least favorite class. And Invoker can only cast ice spells and not other elements? Is it just Sartoz and me who like to play full mages? Everyone else is okay with them cutting the full mage class and having only hybrid options for mage? I actually don't know what you mean by 'full mages' but we have a mage class and three specializations with numerous long range, close range, and support options. As for hybrids though this is how DA has always tended to work,broadly. Each spec can be more or less broken down into...taking rogue for instance...a rogue option (assassin) a mage option (tempest) and a warrior option (artificier). Or with mages we've had mage warrior specs, (knight Enchanter, arcane warrior), and more mage specific stuff with spells. Death Caller and Evoker both seem to qualify for Veilguard. I think wha tthe ymean is the Origins wa yand whilst yes I d olike playing it I'm always up fo rtrying new ways to pla yit. This is jus ta differen twa yt opla yit a tleas tthat's how I feel.
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Post by fairdragon on Aug 25, 2024 12:11:27 GMT
There is one scene with Rook, Harding, Neve, and Varric entering Arlathan forest, most likely from Minrathous, using an eluvian. Maybe its that scene? Granted, that would be before the encounter with Solas. If you mean the one with female warrior rook than yes that is the one. I have found a clip of it, but don't know from where it comes from. And i haven't find the youtuber yet. At the end of this video you can see what i mean. And yes Varric has bianca but it looks like Solas lighthouse. See for yourself. 21:43 I have edit my post.
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Post by gervaise21 on Aug 25, 2024 13:16:18 GMT
And Evoker can only cast ice spells and not other elements? I must admit my assumption originally would be the Evoker would be an elemental mage, dealing in all three types in the usual way but perhaps inclining towards one (rather like in DAI), whilst the Spellblade channeled different magical effects into their weapon but with perhaps an emphasis on spirit magic because that used to by-pass the armour of the enemy. So, the latest revelations do have me confused as to the thinking behind them. I would have expected the Evoker to specialise in more than one element but it does recall the Battlemage from DAA somewhat with the emphasis on cold. However, the Battlemage had a top level spell that randomly harmed enemies with every type of elemental magic in turn, so perhaps that may still be a possibility. Is it just a few here who like to play full mages? Everyone else is okay with them cutting the full mage class and having only hybrid options for mage? There would seem to be hybrid options all round. Apparently the use of runes allows a Warrior Rook to buff their weapon with whatever elemental or other damage they choose. Previously in DAO the mage companion was needed to buff weapons with elemental damage, etc, or you had to find/buy the relevant weapon that already had it. Then Sandal was introduced who could also enchant weapons. So, it would seem they decided to streamline the whole process and have interchangeable runes that do not require outside assistance for Rook to buff up their weapon. It seems likely that all Warrior and Rogue classes have some element of magical abilities available to them, whether actual skills (possibly based on their faction or faction associated with their specialism) or simply runes. Essentially, they have completely revamped the way things work in the game, even from DAI let alone earlier games. No point in complaining, what's done is done. I play for the story and companions more than the combat anyway.
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Post by illuminated11 on Aug 25, 2024 13:27:21 GMT
And Evoker can only cast ice spells and not other elements? I must admit my assumption originally would be the Evoker would be an elemental mage, dealing in all three types in the usual way but perhaps inclining towards one (rather like in DAI), whilst the Spellblade channeled different magical effects into their weapon but with perhaps an emphasis on spirit magic because that used to by-pass the armour of the enemy. So, the latest revelations do have me confused as to the thinking behind them. I would have expected the Evoker to specialise in more than one element but it does recall the Battlemage from DAA somewhat with the emphasis on cold. However, the Battlemage had a top level spell that randomly harmed enemies with every type of elemental magic in turn, so perhaps that may still be a possibility. Is it just a few here who like to play full mages? Everyone else is okay with them cutting the full mage class and having only hybrid options for mage? There would seem to be hybrid options all round. Apparently the use of runes allows a Warrior Rook to buff their weapon with whatever elemental or other damage they choose. Previously in DAO the mage companion was needed to buff weapons with elemental damage, etc, or you had to find/buy the relevant weapon that already had it. Then Sandal was introduced who could also enchant weapons. So, it would seem they decided to streamline the whole process and have interchangeable runes that do not require outside assistance for Rook to buff up their weapon. It seems likely that all Warrior and Rogue classes have some element of magical abilities available to them, whether actual skills (possibly based on their faction or faction associated with their specialism) or simply runes. Essentially, they have completely revamped the way things work in the game, even from DAI let alone earlier games. No point in complaining, what's done is done. I play for the story and companions more than the combat anyway. I wonder if Sandal is coming back and we're learning something new about how enchantment works. Wasn't it mentioned we would be meeting someone important at the Lighthouse? It seems like the dagger plays a role in how Rook fights as well.
I'd find it very strange if they locked elements to specific mage specializations. I'll wait to hear more about that before I judge, but I wouldn't like it at all.
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Post by sjsharp2010 on Aug 25, 2024 13:37:41 GMT
And Evoker can only cast ice spells and not other elements? I must admit my assumption originally would be the Evoker would be an elemental mage, dealing in all three types in the usual way but perhaps inclining towards one (rather like in DAI), whilst the Spellblade channeled different magical effects into their weapon but with perhaps an emphasis on spirit magic because that used to by-pass the armour of the enemy. So, the latest revelations do have me confused as to the thinking behind them. I would have expected the Evoker to specialise in more than one element but it does recall the Battlemage from DAA somewhat with the emphasis on cold. However, the Battlemage had a top level spell that randomly harmed enemies with every type of elemental magic in turn, so perhaps that may still be a possibility. Is it just a few here who like to play full mages? Everyone else is okay with them cutting the full mage class and having only hybrid options for mage? There would seem to be hybrid options all round. Apparently the use of runes allows a Warrior Rook to buff their weapon with whatever elemental or other damage they choose. Previously in DAO the mage companion was needed to buff weapons with elemental damage, etc, or you had to find/buy the relevant weapon that already had it. Then Sandal was introduced who could also enchant weapons. So, it would seem they decided to streamline the whole process and have interchangeable runes that do not require outside assistance for Rook to buff up their weapon. It seems likely that all Warrior and Rogue classes have some element of magical abilities available to them, whether actual skills (possibly based on their faction or faction associated with their specialism) or simply runes. Essentially, they have completely revamped the way things work in the game, even from DAI let alone earlier games. No point in complaining, what's done is done. I play for the story and companions more than the combat anyway. Yeah I thin ki tlargely will depen don the kind of staff your carrying a swe al lknow there ae r 3elements fire, ice and electric. It ma yb ekeyed based on whicf hyou' recarrying. I know m yfirs t2 Rooks a rebot hgoin gt ob eEvokers probably slightl ydiffren tbuilds though as m ysecon dwill likel ybe a mor erefined build based of fwhat I learn from my first playthrough but we'll see. Sam ewit hme with regards combat I pla yfor the stor yno ts omuc hth ecomba tif an abilit ylooks cool and I think I can wor ki int om ybuild I'll try it. Bu tthen that's mo reto mak em ycharacte rlook cool rathe rthan worryin gtoo much about th ecombat bu tthen I onl ypla yon th elower difficulties anyway.
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Post by fairdragon on Aug 25, 2024 14:04:34 GMT
An exaggeration I'm sure. Yet, the studio did take great pains to avoid what they considered spoilers. So, this says the demo is spoiler freeeee !! After the previous trailers and the magazine articles I don't think the information was that spoilery. Perhaps the direct link between the goddess and her arch-demon but even that may not mean what people might assume, since someone pointed out that Corys dragon was referred to as an arch-demon when it wasn't really, in terms of the ones that start a Blight that were imprisoned underground. If it does literally mean that this is one of the two remaining Old God dragons that has now teamed up with Ghil, well I always thought Solas was lying/using equivocation when he said there was "nothing in lore" to link the Old Gods with his people. Perfectly true when you consider much of the pre-Veil lore had been forgotten or only partially remembered, except by him and Flemeth. Only few seconds at the beginning. Later they quickly said it isn't an archdemon. As Bio said it here themself. I think it is an archdemon and we will see the last 2.
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Post by Sartoz on Aug 25, 2024 14:13:24 GMT
Big Snip I play for the story and companions more than the combat anyway.
Yes, but combat is the choke point (linear missions remember?) for level progression. There exists many "unfun times" with combat for some using the default parameters.
There exists many a combat tweaks, according to Corrine. Hoping that some will "improve" combat. One tweak that I like to have is to slow down the pace of combat.... I mean Bio threw the proverbial kitchen sink into some of these tweaks... why not reducing pace? Gives everyone a chance to play at their convenient speed... takes nothing away from everyone else.
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Post by fairdragon on Aug 25, 2024 14:36:40 GMT
I actually don't know what you mean by 'full mages' but we have a mage class and three specializations with numerous long range, close range, and support options. By full mage I mean a mage whose primary combat is spells and not a weapon. Arcane warrior was a hybrid class that was an option, but I still had the choice to not pick it and to instead play a spell-based mage that wasn’t a hybrid of another class. It seems like that choice is completely gone from Veilguard. I don't think so. Evoker is a spell-based mage, if you want it to be. You can only use the staff and only choose 3 spells (elements) as abilities. Then you choose Evoker and get a element ulty. Use 3 runes that are spells. And you have a spell-based mage with a dagger an an orb in the bag that they can't use. Roleplay it as they store them for someone importent.
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Post by Hrungr on Aug 25, 2024 15:29:47 GMT
corinne_at_lastEach Background has a specific last name, very much inspired by the approach in Origins I didn't get the impression our last name was that important to the narrative in DAO, except perhaps in the case of the human and dwarven nobles but even then how often was our last name actually referenced? From what I remember no matter your background you were always just referred to as "the Warden". However, it was different in DAI because whilst we didn't get to choose our last name, I liked the fact that they actually used our name when we are introduced at the Winter Palace, so we weren't just the Lord Inquisitor but Lord (or Lady) Inquisitor Lavellan. So, I hope there is more of that in DAV since we have to choose a faction and thus get given a name, so using it makes it feel less generic and more specific to the character I am role playing. It looks like our surname will be referenced occasionally, hopefully within our Factions as well. ✨Em✨ Lace Harding’s Lawyer i_Em_Groot_Apparently our last names will get referenced!!
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Post by Hrungr on Aug 25, 2024 16:35:31 GMT
dannyh32806 Question (if you can answer) . the spellblade specialization. Is it a duel dagger build or a dagger/orb build? I know you guys mentioned it's more like a rogue/mage class. I'm SO excited for this game! Thanks for all you do. Its not unnoticed. ☺️
corinne_at_last The Mage Spellblade uses an elemental orb in one hand and a spellblade dagger in the other. The orb is short to medium range, while the dagger is short range but can cleave. These two weapons have some interesting interactions between one another, but we’ll save that level of detail for a bit later on 😉
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Post by Frost on Aug 25, 2024 16:38:41 GMT
No point in complaining, what's done is done. I play for the story and companions more than the combat anyway.
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Post by jennica on Aug 25, 2024 16:48:54 GMT
Is it just a few here who like to play full mages? Everyone else is okay with them cutting the full mage class and having only hybrid options for mage? I think it's more like your definition of a "full mage" is not universal. For me "full mage" is someone who, yes, relies on spells, but it doesn't matter to me how those spells are cast.
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Post by sjsharp2010 on Aug 25, 2024 16:56:49 GMT
Is it just a few here who like to play full mages? Everyone else is okay with them cutting the full mage class and having only hybrid options for mage? I think it's more like your definition of a "full mage" is not universal. For me "full mage" is someone who, yes, relies on spells, but it doesn't matter to me how those spells are cast. Tbh that's how I' mseeing it as well.
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Post by Frost on Aug 25, 2024 17:16:47 GMT
Is it just a few here who like to play full mages? Everyone else is okay with them cutting the full mage class and having only hybrid options for mage? I think it's more like your definition of a "full mage" is not universal. For me "full mage" is someone who, yes, relies on spells, but it doesn't matter to me how those spells are cast. Yes, I like the D&D-style mage that was the inspiration for DAO mages as well as mages in some other fantasy rpgs, which I guess is going out of style at Bioware, who instead loves rogues and hybrid mages.
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Post by midnight tea on Aug 25, 2024 17:28:55 GMT
Gotta like how everyone has very different opinions about different aspects of Veilguard. To some, mages are not mage-y enough, to others - non-mages are too mage-y
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githcheater
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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githcheater
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githcheater
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by githcheater on Aug 25, 2024 17:51:20 GMT
I've yet to see combat in normal daylight... does it even exist in this game when fighting? Bear in mind the game is actually set in the Vancouver area. In the fall. The DA2 promos from over a decade ago were all gloomy as well, so I created a topic on the old forum titled "Is DA2 in London or Seattle?" A DA developer did respond to the topic and said there were some beautiful areas in DA2.
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colfoley
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Post by colfoley on Aug 25, 2024 18:56:55 GMT
I actually don't know what you mean by 'full mages' but we have a mage class and three specializations with numerous long range, close range, and support options. By full mage I mean a mage whose primary combat is spells and not a weapon. Arcane warrior was a hybrid class that was an option, but I still had the choice to not pick it and to instead play a spell-based mage that wasn’t a hybrid of another class. It seems like that choice is completely gone from Veilguard. that choice is still very much in Veilguard from everything I have seen and read. Indeed you get more spell based then weapon based options, which is a bit of a stretch to assume there won't be a lot of spells available in the Spellblade option.
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Post by colfoley on Aug 25, 2024 19:01:05 GMT
Gotta like how everyone has very different opinions about different aspects of Veilguard. To some, mages are not mage-y enough, to others - non-mages are too mage-y I'm a little bit more worried about that really. But right now as it stands,and I really liked mages in Inquisition overall, mage looks like a massive improvement...warrior looks like a slight improvement. Which leaves Rogue, while also improving on some things, does have the biggest remaining question mark to me. I now really wanna try out a mage and will probably play a warrior at some point but just really have some concerns on Rogues.
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