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Post by RelevantRevenant on Aug 25, 2024 19:12:08 GMT
Gotta like how everyone has very different opinions about different aspects of Veilguard. To some, mages are not mage-y enough, to others - non-mages are too mage-y Since magic has been seeping into Thedas for years apparently, I think it makes sense that previously non-mages suddenly find themselves able to use magic. There's a comic in the Funsies thread where this was touched on some years back. It was about how Fenris of all people would handle having magic all of a sudden. Edit. It's on page 2 but I don't know how to copy it or link it to here.
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Post by Hrungr on Aug 25, 2024 19:22:53 GMT
Amy Evans @amypisces.bsky.socialI play mage as my first playthrough always & I can't wait to see mage combat ! You guys have been pumped about spellblade so I'm intrigued, though in most games (any game where I'm a magic user, not just DA) I like to stand in the back and hurl fire. So I'm interested to see it all play out! Trick Weekes @trickweekes.bsky.socialI don't want to spoil any awesome videos we might have coming, so I will just say that as someone who played Arcane Warrior in DAO and Knight Enchanter in DAI, the orb-and-blade mage combat style, and particularly the Spellblade, is everything I ever wanted. Not a tank mage -- a roguelike mage. Noordin Ali Kadir @werewolffeels.bsky.socialI kind of played those specs because they were tank mages, is there still a different spec to get that fantasy or is it just not in this time round? I'm excited, don't get me wrong! I'm just... not much of a flipping mage person. 🤣 Trick Weekes @trickweekes.bsky.socialWait and see when they talk about different builds and equipment. I think you’ll have options that work for you! - Nice.
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Post by gervaise21 on Aug 25, 2024 19:30:55 GMT
corinne_at_lastThe Mage Spellblade uses an elemental orb in one hand and a spellblade dagger in the other. The orb is short to medium range, while the dagger is short range but can cleave. These two weapons have some interesting interactions between one another, but we’ll save that level of detail for a bit later on 😉 I'm so confused. I'm sure they said somewhere else that all mages can use the orb and dagger style instead of a staff. Yes it was Trick Weekes: "the orb-and-blade mage combat style, and particularly the Spellblade," which makes it sound like any mage can do the combo. However, Corinne does specify a "spellblade dagger", so perhaps that is the difference from the other mages using orb and dagger. Hopefully, we will get some more clarification on this at some point and also whether or not the Spellblade is restricted to electrical magic or can vary it depending on the orb used.
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Post by ewigDunkelheit on Aug 25, 2024 19:31:23 GMT
To some, mages are not mage-y enough, to others - non-mages are too mage-y I just have to quote this. I am laughing to myself a little because I am both "some" and "others" for this comment. I do wonder if it's possible for a player to create a mundane warrior in this system. Warrior Rook from the gameplay video is completely slotted with magical abilities, and focusing on an elemental build. Regardless, I am going to simply run around with Harding and a male dwarf or Qunari as pseudo-mages in my canon, ignoring their classification as archer rogues.
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Post by colfoley on Aug 25, 2024 19:33:03 GMT
Gotta like how everyone has very different opinions about different aspects of Veilguard. To some, mages are not mage-y enough, to others - non-mages are too mage-y Since magic has been seeping into Thedas for years apparently, I think it makes sense that previously non-mages suddenly find themselves able to use magic. There's a comic in the Funsies thread where this was touched on some years back. It was about how Fenris of all people would handle having magic all of a sudden. Edit. It's on page 2 but I don't know how to copy it or link it to here. "one day the magic will come back..."
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Post by gervaise21 on Aug 25, 2024 19:33:44 GMT
There's a comic in the Funsies thread where this was touched on some years back. It was about how Fenris of all people would handle having magic all of a sudden. I still remember how I thought it was amusing to imagine Fenris' head exploding in DA2 when the Templars all took the knee to a mage Hawke. Also, how he would have reacted to the news that Vivienne had been made Divine. May be that was why he headed for Tevinter in disgust.
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Post by sjsharp2010 on Aug 25, 2024 19:34:39 GMT
Gotta like how everyone has very different opinions about different aspects of Veilguard. To some, mages are not mage-y enough, to others - non-mages are too mage-y Yea hI can understand thast but if w etake the stor yof wha tSolas has done he has weakened th eVeil pretty muc hbegun t otea ri tdown. Wit hth eVeil in it's ewakened state everyon eis developing moe rmagical abilities like Hardings abilit yto freeze th edarkspawn that w esaw in the trailer .Obviously w edon' tkno wth efull stor yye tas we haven' tplayed but it kind of makes sense t om ebased on wha twe d oknow and als obased on wha tSandal said in DA2 when he says "one day th emagic will com eback all of it" he blurted out which at the time made no sense whereas now afte rthe events o fInquisition and what w eknow of Veilguard s ofar itcertainl ydoes.
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Post by RelevantRevenant on Aug 25, 2024 19:34:53 GMT
Since magic has been seeping into Thedas for years apparently, I think it makes sense that previously non-mages suddenly find themselves able to use magic. There's a comic in the Funsies thread where this was touched on some years back. It was about how Fenris of all people would handle having magic all of a sudden. Edit. It's on page 2 but I don't know how to copy it or link it to here. "one day the magic will come back..." "Oh great Dreadwolf...Eff you".
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Post by sjsharp2010 on Aug 25, 2024 19:37:22 GMT
Since magic has been seeping into Thedas for years apparently, I think it makes sense that previously non-mages suddenly find themselves able to use magic. There's a comic in the Funsies thread where this was touched on some years back. It was about how Fenris of all people would handle having magic all of a sudden. Edit. It's on page 2 but I don't know how to copy it or link it to here. "one day the magic will come back..." Exactly
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Post by midnight tea on Aug 25, 2024 19:41:30 GMT
Gotta like how everyone has very different opinions about different aspects of Veilguard. To some, mages are not mage-y enough, to others - non-mages are too mage-y Since magic has been seeping into Thedas for years apparently, I think it makes sense that previously non-mages suddenly find themselves able to use magic. There's a comic in the Funsies thread where this was touched on some years back. It was about how Fenris of all people would handle having magic all of a sudden. Edit. It's on page 2 but I don't know how to copy it or link it to here. It's not just apparent, it's basically what's been recently confirmed by the devs - Thedas has been increasingly more magical, which likely explains all of the magic-related chaos. Heck, the return of the dragons is likely related to it as well, so it's not something that's been happening since yesterday; it's just that it seems to be getting more intense recently, so we're likely reaching an inflection point (and how much this is Solas' doing remains unknown, but the devs also said that he's been working on his plans for Thedas for far longer than anyone assumes).
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Post by midnight tea on Aug 25, 2024 19:49:55 GMT
To some, mages are not mage-y enough, to others - non-mages are too mage-y I just have to quote this. I am laughing to myself a little because I am both "some" and "others" for this comment. I do wonder if it's possible for a player to create a mundane warrior in this system. Warrior Rook from the gameplay video is completely slotted with magical abilities, and focusing on an elemental build. Regardless, I am going to simply run around with Harding and a male dwarf or Qunari as pseudo-mages in my canon, ignoring their classification as archer rogues. What is 'mundane warrior' tho? Because to me, the warriors and rogues have been doing things that are simply impossible in virtually every DA game. Example - someone on another thread said that they'd like the shield throw to be a real throw, instead of what is basically an energy spectre... but to throw a shield and it do *anything* effectively and then return to the owner like a boomerang... that's not something that would happen AT ALL if this was just a a "mundane" skill. It's just wholly impossible, and we need more than mildly bending physics (or human strength) to achieve that. Also, um... it seems that quite a big deal is being made from Harding gaining unexpected magical powers? I'm not sure if it's just something specifically happening to her, but it's very possible that due to Rook and Companions going through what they did, all of them become inherently magical, regardless of what happens with Thedas at large.
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Post by ewigDunkelheit on Aug 25, 2024 20:10:08 GMT
What is 'mundane warrior' tho? Because to me, the warriors and rogues have been doing things that are simply impossible in virtually every DA game. I am just referring to focusing on non-magical abilities. Like, maybe a shield warrior Inquisitor using the Weapon and Shield tree, some Vanguard (avoiding Livid), and perhaps being a Champion (but ignoring Line in the Sand and Walking Fortress). Most of the warrior talents for Origins and Exodus weren't magical, barring specializations. I personally don't need physical feats to have real-world physics applied to the fantasy game setting for me to consider the class mundane.
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Post by jennica on Aug 25, 2024 20:12:58 GMT
I just have to quote this. I am laughing to myself a little because I am both "some" and "others" for this comment. I do wonder if it's possible for a player to create a mundane warrior in this system. Warrior Rook from the gameplay video is completely slotted with magical abilities, and focusing on an elemental build. Regardless, I am going to simply run around with Harding and a male dwarf or Qunari as pseudo-mages in my canon, ignoring their classification as archer rogues. What is 'mundane warrior' tho? Because to me, the warriors and rogues have been doing things that are simply impossible in virtually every DA game. Example - someone on another thread said that they'd like the shield throw to be a real throw, instead of what is basically an energy spectre... but to throw a shield and it do *anything* effectively and then return to the owner like a boomerang... that's not something that would happen AT ALL if this was just a a "mundane" skill. It's just wholly impossible, and we need more than mildly bending physics (or human strength) to achieve that. Also, um... it seems that quite a big deal is being made from Harding gaining unexpected magical powers? I'm not sure if it's just something specifically happening to her, but it's very possible that due to Rook and Companions going through what they did, all of them become inherently magical, regardless of what happens with Thedas at large. Seeing people talking about how everyone is a bit of a mage now is kinda funny, because rogue could literally turn invisible in previous games. It just was done without flashy special effects.
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Post by colfoley on Aug 25, 2024 20:15:47 GMT
What is 'mundane warrior' tho? Because to me, the warriors and rogues have been doing things that are simply impossible in virtually every DA game. Example - someone on another thread said that they'd like the shield throw to be a real throw, instead of what is basically an energy spectre... but to throw a shield and it do *anything* effectively and then return to the owner like a boomerang... that's not something that would happen AT ALL if this was just a a "mundane" skill. It's just wholly impossible, and we need more than mildly bending physics (or human strength) to achieve that. Also, um... it seems that quite a big deal is being made from Harding gaining unexpected magical powers? I'm not sure if it's just something specifically happening to her, but it's very possible that due to Rook and Companions going through what they did, all of them become inherently magical, regardless of what happens with Thedas at large. Seeing people talking about how everyone is a bit of a mage now is kinda funny, because rogue could literally turn invisible in previous games. It just was done without flashy special effects. always bothered me to. Curiously we haven't seen the traditional rogue stealth ability yet.
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Post by Hrungr on Aug 25, 2024 20:33:30 GMT
corinne_at_lastThe Mage Spellblade uses an elemental orb in one hand and a spellblade dagger in the other. The orb is short to medium range, while the dagger is short range but can cleave. These two weapons have some interesting interactions between one another, but we’ll save that level of detail for a bit later on 😉 I'm so confused. I'm sure they said somewhere else that all mages can use the orb and dagger style instead of a staff. Yes it was Trick Weekes: "the orb-and-blade mage combat style, and particularly the Spellblade," which makes it sound like any mage can do the combo. However, Corinne does specify a "spellblade dagger", so perhaps that is the difference from the other mages using orb and dagger. Hopefully, we will get some more clarification on this at some point and also whether or not the Spellblade is restricted to electrical magic or can vary it depending on the orb used. Yeah, it sounds like "Spellblade" dagger (which looks more like a shortsword) is the distinction. In the Nvidia video, the mage with the dagger/orb combo is still in their level 1 gear, so they're not a Spellblade. Having an orb that just floats around you is pretty neat.
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Post by jennica on Aug 25, 2024 20:36:58 GMT
Seeing people talking about how everyone is a bit of a mage now is kinda funny, because rogue could literally turn invisible in previous games. It just was done without flashy special effects. always bothered me to. Curiously we haven't seen the traditional rogue stealth ability yet. Yeah, i wonder if rogue will have their stealth back. None of the specializations' descriptions hint at stealth for me, but maybe it will be one of rogue's regular abilities.
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Post by Hrungr on Aug 25, 2024 20:38:48 GMT
Seeing people talking about how everyone is a bit of a mage now is kinda funny, because rogue could literally turn invisible in previous games. It just was done without flashy special effects. always bothered me to. Curiously we haven't seen the traditional rogue stealth ability yet. I'm interested in seeing how stealth will work when you have companions you can't command to "stay". I do miss rogues in Origins, where you could leave the rest behind and scout, disable traps, and position yourself behind that waiting mage for some happy-stabby times.
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Post by Hrungr on Aug 25, 2024 20:54:30 GMT
dannyh32806Question (if you can answer) . the spellblade specialization. Is it a duel dagger build or a dagger/orb build? I know you guys mentioned it's more like a rogue/mage class. I'm SO excited for this game! Thanks for all you do. Its not unnoticed. ☺️ corinne_at_lastThe Mage Spellblade uses an elemental orb in one hand and a spellblade dagger in the other. The orb is short to medium range, while the dagger is short range but can cleave. These two weapons have some interesting interactions between one another, but we’ll save that level of detail for a bit later on 😉 32bitrepThat's a shame. I usually pick the spellblade for a warrior/mage experience. I don't enjoy all the slash and spin of rogue attacks. I will look forward to more info later on. corinne_at_lastYou might favor the Warrior Reaper Specialization in that case.
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Post by jennica on Aug 25, 2024 21:00:03 GMT
dannyh32806Question (if you can answer) . the spellblade specialization. Is it a duel dagger build or a dagger/orb build? I know you guys mentioned it's more like a rogue/mage class. I'm SO excited for this game! Thanks for all you do. Its not unnoticed. ☺️ corinne_at_lastThe Mage Spellblade uses an elemental orb in one hand and a spellblade dagger in the other. The orb is short to medium range, while the dagger is short range but can cleave. These two weapons have some interesting interactions between one another, but we’ll save that level of detail for a bit later on 😉 32bitrepThat's a shame. I usually pick the spellblade for a warrior/mage experience. I don't enjoy all the slash and spin of rogue attacks. I will look forward to more info later on. corinne_at_lastYou might favor the Warrior Reaper Specialization in that case. Hmm, i'm listening... Maybe Night blade is not an ability but rather a passive that turn your current weapon into Night blade? Pls, Bioware, i need more info. I like Warrior/Mage hybrids AND Necromancer is one of my favorite mage archetypes.
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Post by azarhal on Aug 25, 2024 21:23:04 GMT
dannyh32806Question (if you can answer) . the spellblade specialization. Is it a duel dagger build or a dagger/orb build? I know you guys mentioned it's more like a rogue/mage class. I'm SO excited for this game! Thanks for all you do. Its not unnoticed. ☺️ corinne_at_lastThe Mage Spellblade uses an elemental orb in one hand and a spellblade dagger in the other. The orb is short to medium range, while the dagger is short range but can cleave. These two weapons have some interesting interactions between one another, but we’ll save that level of detail for a bit later on 😉 32bitrepThat's a shame. I usually pick the spellblade for a warrior/mage experience. I don't enjoy all the slash and spin of rogue attacks. I will look forward to more info later on. corinne_at_lastYou might favor the Warrior Reaper Specialization in that case. Warrior Reaper was the 1st spec I wanted to play, then they showed mage and I want " ooooohhh gimme!", then Champion/Warrior looked awesome yesterday. I guess I'm back at Reaper. Why are you doing this to me BioWare!
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Post by smilesja on Aug 25, 2024 21:34:48 GMT
dannyh32806Question (if you can answer) . the spellblade specialization. Is it a duel dagger build or a dagger/orb build? I know you guys mentioned it's more like a rogue/mage class. I'm SO excited for this game! Thanks for all you do. Its not unnoticed. ☺️ corinne_at_lastThe Mage Spellblade uses an elemental orb in one hand and a spellblade dagger in the other. The orb is short to medium range, while the dagger is short range but can cleave. These two weapons have some interesting interactions between one another, but we’ll save that level of detail for a bit later on 😉 32bitrepThat's a shame. I usually pick the spellblade for a warrior/mage experience. I don't enjoy all the slash and spin of rogue attacks. I will look forward to more info later on. corinne_at_lastYou might favor the Warrior Reaper Specialization in that case. So for the Spellblade talent, you can't use a dagger one hand and a staff in the other?
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Post by biggydx on Aug 25, 2024 22:02:09 GMT
I think it's more like your definition of a "full mage" is not universal. For me "full mage" is someone who, yes, relies on spells, but it doesn't matter to me how those spells are cast. Yes, I like the D&D-style mage that was the inspiration for DAO mages as well as mages in some other fantasy rpgs, which I guess is going out of style at Bioware, who instead loves rogues and hybrid mages.
Hopefully, I'm not putting words in your mouth with this. I think what you're asking for is a mage that keeps to the background and hurls spells and buffs/debuffs from afar, while the Rogue's and Warriors stick to close combat. That's what my gut is thinking at least. I think what's going to matter most here is: 1) What skills does the mage class get? 2) Do the other two specializations (Evoker and Death Caller) play with a ranged combat style in mind? 3) Is there a means of reducing your mages threat level/aggro so you don't get constantly harassed? I don't begrudge anyone who likes this style of play, and I do think it should be valid. Thing is, we haven't really seen the depths of the Mages skill tree and what these other specializations entail. We also don't know if threat reduction - as a stat - is something that is in the game as it was with Inquisition. Of course, I'm also aware that even if these concerns were to be alleviated, a lot of mage players probably still aren't happy with having only three abilities to choose from.
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illuminated11
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everythingilluminate
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Post by illuminated11 on Aug 25, 2024 22:32:08 GMT
Yes, I like the D&D-style mage that was the inspiration for DAO mages as well as mages in some other fantasy rpgs, which I guess is going out of style at Bioware, who instead loves rogues and hybrid mages.
Hopefully, I'm not putting words in your mouth with this. I think what you're asking for is a mage that keeps to the background and hurls spells and buffs/debuffs from afar, while the Rogue's and Warriors stick to close combat. That's what my gut is thinking at least. I think what's going to matter most here is: 1) What skills does the mage class get? 2) Do the other two specializations (Evoker and Death Caller) play with a ranged combat style in mind? 3) Is there a means of reducing your mages threat level/aggro so you don't get constantly harassed? I don't begrudge anyone who likes this style of play, and I do think it should be valid. Thing is, we haven't really seen the depths of the Mages skill tree and what these other specializations entail. We also don't know if threat reduction - as a stat - is something that is in the game as it was with Inquisition. Of course, I'm also aware that even if these concerns were to be alleviated, a lot of mage players probably still aren't happy with having only three abilities to choose from. We did see a taunt feature from Davrin, so as long as it functions similarly to the previous games, there should be a means to draw aggro off of you.
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midnight tea
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Post by midnight tea on Aug 25, 2024 22:35:32 GMT
We did see a taunt feature from Davrin, so as long as it functions similarly to the previous games, there should be a means to draw aggro off of you. His shield also applies taunt (to mobs, but still).
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Post by smilesja on Aug 25, 2024 22:40:44 GMT
What is 'mundane warrior' tho? Because to me, the warriors and rogues have been doing things that are simply impossible in virtually every DA game. Example - someone on another thread said that they'd like the shield throw to be a real throw, instead of what is basically an energy spectre... but to throw a shield and it do *anything* effectively and then return to the owner like a boomerang... that's not something that would happen AT ALL if this was just a a "mundane" skill. It's just wholly impossible, and we need more than mildly bending physics (or human strength) to achieve that. Also, um... it seems that quite a big deal is being made from Harding gaining unexpected magical powers? I'm not sure if it's just something specifically happening to her, but it's very possible that due to Rook and Companions going through what they did, all of them become inherently magical, regardless of what happens with Thedas at large. Seeing people talking about how everyone is a bit of a mage now is kinda funny, because rogue could literally turn invisible in previous games. It just was done without flashy special effects. Remember in Dragon Age Inquisition, where you were able to simultaneously attack enemies from all angles as a Rogue? There was always an element of superhuman feat in the Dragon Age world.
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