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Post by Andrew Waples on Aug 25, 2024 22:41:18 GMT
Since magic has been seeping into Thedas for years apparently, I think it makes sense that previously non-mages suddenly find themselves able to use magic. There's a comic in the Funsies thread where this was touched on some years back. It was about how Fenris of all people would handle having magic all of a sudden. Edit. It's on page 2 but I don't know how to copy it or link it to here. "one day the magic will come back..." What has gotten into my boy?
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Post by Ice-Quinn on Aug 25, 2024 22:42:33 GMT
Curious that they went with a more agile, rogue-like approach to Spellblade. I'd have figured a combination between Arcane Warrior and Knight Enchanter - sort of a best of both worlds (might still be the case, no reason atm to believe otherwise), but maybe t'was a better fit to Veilguard's combat style. Melee-combat specialized mage, pure and simple. I'm into it.
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Post by sjsharp2010 on Aug 25, 2024 23:06:13 GMT
Seeing people talking about how everyone is a bit of a mage now is kinda funny, because rogue could literally turn invisible in previous games. It just was done without flashy special effects. Remember in Dragon Age Inquisition, where you were able to simultaneously attack enemies from all angles as a Rogue? There was always an element of superhuman feat in the Dragon Age world. Yeah yo ucould always d ofanc ystuff in DA regardless of wha tclass you were. It's certainly one of the reasons why I stilllik ei tdo fancy stuff enjoy a fantastic fantasy stor ywit hcool characters that if yo utreat them righ twil lstic kb yyou no matte rwhat's thrown ta tyou and them.
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Post by sjsharp2010 on Aug 25, 2024 23:10:20 GMT
Curious that they went with a more agile, rogue-like approach to Spellblade. I'd have figured a combination between Arcane Warrior and Knight Enchanter - sort of a best of both worlds (might still be the case, no reason atm to believe otherwise), but maybe t'was a better fit to Veilguard's combat style. Melee-combat specialized mage, pure and simple. I'm into it. Yeah I thin kthey've jus tpicked o rtweaked existing specializations t ofit Veilguard's faste rcomba tstyle. I don' tmin dpresonall yas that Ultimate looked reall ycool. Reminds m eo fDr Strange's Ultimate in Marvel's Midnight Suns.
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Post by Hrungr on Aug 25, 2024 23:45:12 GMT
32bitrepThat's a shame. I usually pick the spellblade for a warrior/mage experience. I don't enjoy all the slash and spin of rogue attacks. I will look forward to more info later on. corinne_at_lastYou might favor the Warrior Reaper Specialization in that case. So for the Spellblade talent, you can't use a dagger one hand and a staff in the other? Doesn't look like it. Their free hand is worked into the various combat animations.
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Post by Ice-Quinn on Aug 25, 2024 23:57:12 GMT
Yeah, lil bit of a missed opportunity to make it dagger, longsword, even dual-wielding viable... but perhaps that would've been too much and not a fit for the combat style and animations. It's all good, though. I think once we get a look at the enchanted blade and some of the moves, we'll get a better feel of what Spellblade is about. I'm sorta picturing "Jedi-Lite" right now, for Spellblades.
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Post by smilesja on Aug 26, 2024 2:20:41 GMT
So for the Spellblade talent, you can't use a dagger one hand and a staff in the other? Doesn't look like it. Their free hand is worked into the various combat animations. Still going to play Spellblade though.
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Post by sjsharp2010 on Aug 26, 2024 2:25:02 GMT
Yeah, lil bit of a missed opportunity to make it dagger, longsword, even dual-wielding viable... but perhaps that would've been too much and not a fit for the combat style and animations. It's all good, though. I think once we get a look at the enchanted blade and some of the moves, we'll get a better feel of what Spellblade is about. I'm sorta picturing "Jedi-Lite" right now, for Spellblades. Oh Magik grea tcharacte rin Midnight Suns really fun to use as well once you upgrade her cards
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Post by Frost on Aug 26, 2024 3:55:40 GMT
Hopefully, I'm not putting words in your mouth with this. I think what you're asking for is a mage that keeps to the background and hurls spells and buffs/debuffs from afar, while the Rogue's and Warriors stick to close combat. That's what my gut is thinking at least. I think what's going to matter most here is: 1) What skills does the mage class get? 2) Do the other two specializations (Evoker and Death Caller) play with a ranged combat style in mind? 3) Is there a means of reducing your mages threat level/aggro so you don't get constantly harassed? I don't begrudge anyone who likes this style of play, and I do think it should be valid. Thing is, we haven't really seen the depths of the Mages skill tree and what these other specializations entail. We also don't know if threat reduction - as a stat - is something that is in the game as it was with Inquisition. Of course, I'm also aware that even if these concerns were to be alleviated, a lot of mage players probably still aren't happy with having only three abilities to choose from. Having lots of abilities/spells I can choose is what I really want so I can have powerful aoes and healing spells and control spells. I am obviously not getting that. Since I can’t have variety in spells, then the best I can hope for is very powerful aoe spells such as fireball that I can fire down on enemies from range. Will Evoker be a heavy damage aoe spec? It’s not clear to me. I don’t want to use a sword, dagger, or heavy weapon attack, and Death Caller isn’t for me if it is a necromancy specialty.
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Post by Iakus on Aug 26, 2024 4:17:00 GMT
Seeing people talking about how everyone is a bit of a mage now is kinda funny, because rogue could literally turn invisible in previous games. It just was done without flashy special effects. Remember in Dragon Age Inquisition, where you were able to simultaneously attack enemies from all angles as a Rogue? There was always an element of superhuman feat in the Dragon Age world. I hated rogues in DAI. They felt more like mages than the mages did.
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Post by illuminated11 on Aug 26, 2024 4:28:42 GMT
I wonder if spellblade could function almost like an evasion tank. I know people don't like the build in mmos, but it's at least plausible in a single player game. Might be interesting.
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Post by Hrungr on Aug 26, 2024 5:00:05 GMT
dannyh32806 Human Spellblade all the way here! I really can't decide between crows or shadow dragons… is it bad that I wanna see the casual wear and perks for each before I decide? Am I that vain? Yes… yes I am. 😂
corinne_at_last I mean, fashion is the real endgame ✨💅 I’d be lying if I told you I haven’t picked a faction for the same reasons.
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Post by colfoley on Aug 26, 2024 5:06:13 GMT
I wonder if spellblade could function almost like an evasion tank. I know people don't like the build in mmos, but it's at least plausible in a single player game. Might be interesting. So more like APCs then Tanks.
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Post by sageoflife on Aug 26, 2024 5:30:57 GMT
Whelp, tomorrow is the start of Companions Week. Seven days, and seven companions. We'll see who starts first.
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Post by DragonKingReborn on Aug 26, 2024 5:33:28 GMT
Whelp, tomorrow is the start of Companions Week. Seven days, and seven companions. We'll see who starts first. My money is on Neve or Harding. Purely because they're obviously the first companions we get in the game (due to the gameplay reveal trailer).
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Post by colfoley on Aug 26, 2024 6:09:45 GMT
Whelp, tomorrow is the start of Companions Week. Seven days, and seven companions. We'll see who starts first. We'll see if we actually get a companion a day with that and the Q&A on Friday I wouldn't hold my breath. We're likely going to get generalized stuff on how the companions work overall, relationships, skill trees, combat flow...etc.
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Post by fistoffiori on Aug 26, 2024 8:12:52 GMT
Whelp, tomorrow is the start of Companions Week. Seven days, and seven companions. We'll see who starts first. My money is on Neve or Harding. Purely because they're obviously the first companions we get in the game (due to the gameplay reveal trailer). Neve, Harding, or Bellara I think. Neve and Harding are the first companions we meet, and Bellara: Is the companion we meet after them (apparently), and the writers have said Bellara's story ties big time into our main quest (sounds like more than the others?) so I wonder if she's our new Solas - not necessarily saying she's going to run off or betray us but has more of a stake in the outcome than the other companions.
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Post by gervaise21 on Aug 26, 2024 8:28:26 GMT
Neve, Harding, or Bellara I think. Neve and Harding are the first companions we meet, and Bellara: Bellara is our elven magic nerd of the party. That almost makes me more confident she won't betray us knowingly (let's face it that would be just a repeat of Solas). However, the enthusiasm she has for new discoveries does make me a little concerned that she may not show sufficient caution when investigating them. She sounded genuinely overawed at the prospect of confronting their gods but more on the basis that it seemed an impossible task, not that she wanted to join them.
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Post by gervaise21 on Aug 26, 2024 8:33:17 GMT
When chewing over theories on the Crazy Theory thread it suddenly occurred to be there could be a lore reason why all our specialisms as Rook now seem to be hybrid versions of the old classes: Of course, the reason Rook personally cannot do blood magic is that, according to Solas, it interferes with and weakens connection to the Fade. Whilst we may not appreciate Solas buzzing in our ear, he might have useful information he can impart. Also, our connection with the Fade may actually make us stronger and gives us some unique abilities to use in our fight against the evil gods. It is why all our specialisms seem to be hybrid ones that employ a degree of magic whether we are a mage or not but the latter gain some non-mage skills. Hence it being apparent that Rook seems to do more damage than their companions. This may be deliberate on the part of the writers for narrative reasons. We have the sort of abilities that everyone enjoyed pre-Veil whether a god or not. Thus we are doing the Devs an injustice to think they didn't have a valid reason for doing this.
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Post by gervaise21 on Aug 26, 2024 8:40:51 GMT
I'm sorta picturing "Jedi-Lite" right now, for Spellblades. That is what I used to say about Knight Enchanter. Unlike Arcane Warrior in DAO, which just allowed us to use armour and weapons we were normally to weak to access, plus some additional buffs, the KE did seem to be a Thedas Jedi with a light sabre. We could even do mass revival/healing - even the Jedi can't do that, although they could on a one to one basis in the Rise of Skywalker. I don't think we are getting the same thing with Spellblade but wouldn't object if we did.
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Post by illuminated11 on Aug 26, 2024 8:46:32 GMT
When chewing over theories on the Crazy Theory thread it suddenly occurred to be there could be a lore reason why all our specialisms as Rook now seem to be hybrid versions of the old classes: Of course, the reason Rook personally cannot do blood magic is that, according to Solas, it interferes with and weakens connection to the Fade. Whilst we may not appreciate Solas buzzing in our ear, he might have useful information he can impart. Also, our connection with the Fade may actually make us stronger and gives us some unique abilities to use in our fight against the evil gods. It is why all our specialisms seem to be hybrid ones that employ a degree of magic whether we are a mage or not but the latter gain some non-mage skills. Hence it being apparent that Rook seems to do more damage than their companions. This may be deliberate on the part of the writers for narrative reasons. We have the sort of abilities that everyone enjoyed pre-Veil whether a god or not. Thus we are doing the Devs an injustice to think they didn't have a valid reason for doing this. That's probably part of it, but most of the 'magical' abilities seem to come from runes. That or just have flashy vfx, similar to say Line in the Sand in Inquisition. I'm hoping it might be a sign of more involvement from dwarves and advancements in enchantment. We also know that a magister experimented on Fenris with lyrium, which gave him special abilities despite not being a mage. It could be a baseline for multiple abilities.
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Post by fairdragon on Aug 26, 2024 8:56:02 GMT
I think it's more like your definition of a "full mage" is not universal. For me "full mage" is someone who, yes, relies on spells, but it doesn't matter to me how those spells are cast. Yes, I like the D&D-style mage that was the inspiration for DAO mages as well as mages in some other fantasy rpgs, which I guess is going out of style at Bioware, who instead loves rogues and hybrid mages.
I don't understand the difference. DAO mages was also staff with abilities, they only have more. Edit: As you have said above it is exactly that.
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Post by fairdragon on Aug 26, 2024 9:03:32 GMT
By full mage I mean a mage whose primary combat is spells and not a weapon. Arcane warrior was a hybrid class that was an option, but I still had the choice to not pick it and to instead play a spell-based mage that wasn’t a hybrid of another class. It seems like that choice is completely gone from Veilguard. that choice is still very much in Veilguard from everything I have seen and read. Indeed you get more spell based then weapon based options, which is a bit of a stretch to assume there won't be a lot of spells available in the Spellblade option. Can you please not limit the classes to just the specializations. You have all you need before you get to the specializations. I finish DAI without takeing a specialization at all. There will be many spells in the tree and i don't think it matter what you use as a weapon (Staff or blade).
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Post by fairdragon on Aug 26, 2024 9:21:25 GMT
dannyh32806Question (if you can answer) . the spellblade specialization. Is it a duel dagger build or a dagger/orb build? I know you guys mentioned it's more like a rogue/mage class. I'm SO excited for this game! Thanks for all you do. Its not unnoticed. ☺️ corinne_at_lastThe Mage Spellblade uses an elemental orb in one hand and a spellblade dagger in the other. The orb is short to medium range, while the dagger is short range but can cleave. These two weapons have some interesting interactions between one another, but we’ll save that level of detail for a bit later on 😉 32bitrepThat's a shame. I usually pick the spellblade for a warrior/mage experience. I don't enjoy all the slash and spin of rogue attacks. I will look forward to more info later on. corinne_at_lastYou might favor the Warrior Reaper Specialization in that case. This was what i thought and have said it in the combat thread. Spellblade = mage/rogue reaper = Warrior/mage
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Post by fairdragon on Aug 26, 2024 9:28:21 GMT
2) Do the other two specializations (Evoker and Death Caller) play with a ranged combat style in mind? Have you seen the rtx trailer? Their you see range mage combat level 1.
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