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Post by colfoley on Sept 1, 2024 20:17:51 GMT
So rewatched the vid to see a few things: At times Rook was doing barely any damage, sometimes she was doing a lot. Same for companions. I was wrong that Davrin's death from above did a lot in the example that was given, but then it was an armored target. However later on they had Lucanis use Eviscerate which knocked down an entire fire team worth of Darkspawn between a third and a half health. They also called out Lucanis's adrenaline rush which provided a buff to Rook's stats. So even rogues can buff you. Like Andromeda this game is built around team synergies. Rook can't do this without her companions and they can't do it without her. Combinations and the like. So yes, seems companions won't be useful at all.
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Post by themikefest on Sept 1, 2024 20:33:41 GMT
From what I saw the rook character was causing a lot more damage than anything the companions were doing. Since the companion's were doing very little damage for most of the video, and used their abilities, they would get their a** kicked by Leliana and Alistair using only daggers and sword/shield Well, we know that e.g. Davrin was using a sword that was doing a lot less damage than Rook's, and again - this wasn't a video to show us what companions can do, or exhaustively present and explain to us the different ways we can spec them. Simply put, at this point in time we have too little information yet to know for sure how much damage they can do in relation to difficulty settings, etc. The video shows the damage by the companions. They did very little damage matching the little damage seen in the first gameplay video by the companions. Unless there's another gameplay video being released showing the actual damage they can do, I'm going to assume they do very little damage throughout the gamer until I play the game. Stuff your fool's errand. It doesn't matter about the mechanics and all that stuff. The fact I had characters lowered level on the highest difficulty, in DAO, doing more damage than what was seen in the two gameplay video's say's a lot. Why are the companions doing less damage then the companions from a previous game, at least for me? What changed? Until I play the game, I will stick with the companions not doing much damage at this time. If this is a problem for you, oh well. Deal with it.
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Post by Sartoz on Sept 1, 2024 20:34:27 GMT
So rewatched the vid to see a few things: At times Rook was doing barely any damage, sometimes she was doing a lot. Same for companions. I was wrong that Davrin's death from above did a lot in the example that was given, but then it was an armored target. However later on they had Lucanis use Eviscerate which knocked down an entire fire team worth of Darkspawn between a third and a half health. They also called out Lucanis's adrenaline rush which provided a buff to Rook's stats. So even rogues can buff you. Like Andromeda this game is built around team synergies. Rook can't do this without her companions and they can't do it without her. Combinations and the like. So yes, seems companions won't be useful at all.
Rook had to activate Lucanis' Rush. The dumb companion could not make that decision all by his lonesome. As I said before, Lucanis is inventory
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Post by colfoley on Sept 1, 2024 20:40:29 GMT
So rewatched the vid to see a few things: At times Rook was doing barely any damage, sometimes she was doing a lot. Same for companions. I was wrong that Davrin's death from above did a lot in the example that was given, but then it was an armored target. However later on they had Lucanis use Eviscerate which knocked down an entire fire team worth of Darkspawn between a third and a half health. They also called out Lucanis's adrenaline rush which provided a buff to Rook's stats. So even rogues can buff you. Like Andromeda this game is built around team synergies. Rook can't do this without her companions and they can't do it without her. Combinations and the like. So yes, seems companions won't be useful at all.
Rook had to activate Lucanis' Rush. The dumb companion could not make that decision all by his lonesome. As I said before, Lucanis is inventory
people have been pretty much begging to have specific control of their companions. There is even a pretty significant part of the fandom who WANTS to play directly as them and have personal control of their abilities. Even in the case of the wheel I am fine with giving our companions orders to do something, that makes sense...and is entirely beside the point. Though they have mentioned you can set up tactics and the like so do have to wonder if we can designate our companions to do certain things in certain situations,leave them a little more as fire and forget.
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Post by midnight tea on Sept 1, 2024 20:50:33 GMT
Well, we know that e.g. Davrin was using a sword that was doing a lot less damage than Rook's, and again - this wasn't a video to show us what companions can do, or exhaustively present and explain to us the different ways we can spec them. Simply put, at this point in time we have too little information yet to know for sure how much damage they can do in relation to difficulty settings, etc. The video shows the damage by the companions. They did very little damage matching the little damage seen in the first gameplay video by the companions. Unless there's another gameplay video being released showing the actual damage they can do, I'm going to assume they do very little damage throughout the gamer until I play the game. As I already mentioned, the video also shows that at least one companion uses a lot weaker weapon than Rook. Since you insist on using this one video to decide how much damage they do already, you probably should take into account everything that we were shown in it, instead of beings elective about what it shows? Shockingly... it actually matters. Like, you're trying to compare the instance of you having full information and control over a game you're playing, with individually specced party and combat system you know well, etc. to a video meant to showcase the basics of combat in an unreleased game in which we don't even know on what difficulty they're playing - only that Rook is level 30, has all the abilities unlocked and uses mostly blue and green gear.
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Post by colfoley on Sept 1, 2024 20:57:40 GMT
The video shows the damage by the companions. They did very little damage matching the little damage seen in the first gameplay video by the companions. Unless there's another gameplay video being released showing the actual damage they can do, I'm going to assume they do very little damage throughout the gamer until I play the game. As I already mentioned, the video also shows that at least one companion uses a lot weaker weapon than Rook. Since you insist on using this one video to decide how much damage they do already, you probably should take into account everything that we were shown in it, instead of beings elective about what it shows? Shockingly... it actually matters. Like, you're trying to compare the instance of you having full information and control over a game you're playing, with individually specced party and combat system you know well, etc. to a video meant to showcase the basics of combat in an unreleased game in which we don't even know on what difficulty they're playing - only that Rook is level 30, has all the abilities unlocked and uses mostly blue and green gear. think the last bit is key. Mike fest by his own admission has a lot of experience with the previous games. That experience breeds a familiarity that leads to maximizing results. We don’t have that familiarity with Veilguard yet.
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Post by midnight tea on Sept 1, 2024 21:05:04 GMT
As I already mentioned, the video also shows that at least one companion uses a lot weaker weapon than Rook. Since you insist on using this one video to decide how much damage they do already, you probably should take into account everything that we were shown in it, instead of beings elective about what it shows? Shockingly... it actually matters. Like, you're trying to compare the instance of you having full information and control over a game you're playing, with individually specced party and combat system you know well, etc. to a video meant to showcase the basics of combat in an unreleased game in which we don't even know on what difficulty they're playing - only that Rook is level 30, has all the abilities unlocked and uses mostly blue and green gear. think the last bit is key. Mike fest by his own admission has a lot of experience with the previous games. That experience breeds a familiarity that leads to maximizing results. We don’t have that familiarity with Veilguard yet. Yea, I can do stuff in a game I played for 10 years that I'd never do when I was just starting to play it. It makes a difference. Either way, we still know so little that it's really hard to tell whether companions doing less damage even matters. I'd just wait for more info to make any decisive claims.
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Post by dis_Op2399 on Sept 1, 2024 21:08:47 GMT
So rewatched the vid to see a few things: At times Rook was doing barely any damage, sometimes she was doing a lot. Same for companions. I was wrong that Davrin's death from above did a lot in the example that was given, but then it was an armored target. However later on they had Lucanis use Eviscerate which knocked down an entire fire team worth of Darkspawn between a third and a half health. They also called out Lucanis's adrenaline rush which provided a buff to Rook's stats. So even rogues can buff you. Like Andromeda this game is built around team synergies. Rook can't do this without her companions and they can't do it without her. Combinations and the like. So yes, seems companions won't be useful at all. Yes we now know that Rook needs their companions a whole third less than previous Dragon Age protagonists. Lmao all those weaklings with their four party teams. Pfft! Now we've got a real baddass protagonist!
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Post by sjsharp2010 on Sept 1, 2024 21:24:46 GMT
think the last bit is key. Mike fest by his own admission has a lot of experience with the previous games. That experience breeds a familiarity that leads to maximizing results. We don’t have that familiarity with Veilguard yet. Yea, I can do stuff in a game I played for 10 years that I'd never do when I was just starting to play it. It makes a difference. Either way, we still know so little that it's really hard to tell whether companions doing less damage even matters. I'd just wait for more info to make any decisive claims. Yea hit ofte ntakes m ea tleas t2 o r3 playthrough's t oreall ymaster wha tabilities and buffs I likel yneed and when. I don' tthin kI ful ygrasped wha tI wasdoing until m y3rd or 4th playthrough o fDAI. It's a mattre o freadin geac habilit yan dbuff you equip on you rown character and companoins and hop eyou figure i tout. That's something I struggled wi th on DAO when I firs tplayed it an dth eWitchre as ewll. Not s omuc hwhen i tcam et om yfirst playthrough's of Mass Effect but that's becaus eI ovrecam ei twith m yexperienc ewith shooters and managed to use tha texperienc et ohelp carr yme through a lo to fthat so I was abl et oignoer a lot o fthe RPG stuf until I figured out ho wi tworked. Ass I said in earlier posts the comba tvid was just showing us ho wthi sstuff actuall yworked no tso much abou tshowin ghow muc hdamag eth ecompanions are doing. Because as we know a lot o ftha tis controlled and set up throug hthe difficul tyand accessibilit yoptions as well as what gea ryou give them.
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Post by azarhal on Sept 1, 2024 21:25:14 GMT
So rewatched the vid to see a few things: At times Rook was doing barely any damage, sometimes she was doing a lot. Same for companions. I was wrong that Davrin's death from above did a lot in the example that was given, but then it was an armored target. However later on they had Lucanis use Eviscerate which knocked down an entire fire team worth of Darkspawn between a third and a half health. They also called out Lucanis's adrenaline rush which provided a buff to Rook's stats. So even rogues can buff you. Like Andromeda this game is built around team synergies. Rook can't do this without her companions and they can't do it without her. Combinations and the like. So yes, seems companions won't be useful at all. Yes we now know that Rook needs their companions a whole third less than previous Dragon Age protagonists. Lmao all those weaklings with their four party teams. Pfft! Now we've got a real baddass protagonist! Based on DAI banter/some ambient stuff, Cassandra was like ~90% of the Inquisition fire power and everyone is scared shitless of her... In DAO/DA2, that's clear the protag, but people are mostly varry of Hawke because shit explode when he visit them...
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Post by sjsharp2010 on Sept 1, 2024 21:28:02 GMT
Yes we now know that Rook needs their companions a whole third less than previous Dragon Age protagonists. Lmao all those weaklings with their four party teams. Pfft! Now we've got a real baddass protagonist! Based on DAI banter/some ambient stuff, Cassandra was like ~90% of the Inquisition fire power and everyone is scared shitless of her... No surpris etha tVarric was lyin throug hhis teeth the whol etime abou tno tknowing where Hawke was.
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Post by themikefest on Sept 1, 2024 21:33:25 GMT
Like, you're trying to compare the instance of you having full information and control over a game you're playing, with individually specced party and combat system you know well, etc. to a video meant to showcase the basics of combat in an unreleased game in which we don't even know on what difficulty they're playing - only that Rook is level 30, has all the abilities unlocked and uses mostly blue and green gear. I may know the DAO well, but I wasn't controlling any of the companions when they were attacking the baddies. They did that on their own. Being at level 10, the companions are not highly upgraded compared to what the companions would be in the video. Like I said. Until I play the game, I will assume the companions do little damage.
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Post by midnight tea on Sept 1, 2024 21:34:12 GMT
So rewatched the vid to see a few things: At times Rook was doing barely any damage, sometimes she was doing a lot. Same for companions. I was wrong that Davrin's death from above did a lot in the example that was given, but then it was an armored target. However later on they had Lucanis use Eviscerate which knocked down an entire fire team worth of Darkspawn between a third and a half health. They also called out Lucanis's adrenaline rush which provided a buff to Rook's stats. So even rogues can buff you. Like Andromeda this game is built around team synergies. Rook can't do this without her companions and they can't do it without her. Combinations and the like. So yes, seems companions won't be useful at all. Yes we now know that Rook needs their companions a whole third less than previous Dragon Age protagonists. Lmao all those weaklings with their four party teams. Pfft! Now we've got a real baddass protagonist! Well... the devs said that one of the reason they limited the party size is because it helped them to throw more spotlight on the companions we do have in the party - it makes sense: one less person means more focus on each individual member. However, folks who focus only on combat seem to miss on a fact that "Rook needs companions" is not just a combat thing, but also a story thing. After all, in all previous games we can ignore companions so much that we may not even recruit them - save for companions that are mandatory to complete the game. Well, so far it appears that in DAVe all companions are mandatory and we will need not just their gameplay combat prowess to finish the storyline. Also, the prowess of each companion in combat is more a story thing than combat system thing in each game... after all, we can give companions and Rook a very crappy build that may contradict everything we know of them from the story. Let's face it, it happens quite often, especially when people don't yet know how to spec certain companion or class. However - again - we just don't know all the options we will get that will affect how the game at this point in time. Heck, we don't even know how many times we will have more than 3 members in the party: we've already seen 4 party group during the 20-minute gameplay reveal, and we know from last Q&A that there will be story moments when companions will just show up during exploration if there's some sort of quest tied to them nearby (Corinne mentioned this for both Taash and Davrin). Will we have to swap out in order to continue that quest, or will they just tag along, like Varric during the mission to stop Solas? Hard to tell at this point.
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Post by themikefest on Sept 1, 2024 21:42:45 GMT
As I already mentioned, the video also shows that at least one companion uses a lot weaker weapon than Rook. Since you insist on using this one video to decide how much damage they do already, you probably should take into account everything that we were shown in it, instead of beings elective about what it shows? Shockingly... it actually matters. Like, you're trying to compare the instance of you having full information and control over a game you're playing, with individually specced party and combat system you know well, etc. to a video meant to showcase the basics of combat in an unreleased game in which we don't even know on what difficulty they're playing - only that Rook is level 30, has all the abilities unlocked and uses mostly blue and green gear. think the last bit is key. Mike fest by his own admission has a lot of experience with the previous games. That experience breeds a familiarity that leads to maximizing results. We don’t have that familiarity with Veilguard yet. I may be familar with the game, but the current playthrough I've never done before with dialogue and results I've never heard/seen before. In regards to the companions. I don't give a **** about them for my current playthrough. They have the weakest weapons and armor they can have for the level they're at yet they were able to have more damage than what was seen in the video's. Sure the game is different from Veil, but damage is damage.
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Post by Sartoz on Sept 1, 2024 21:45:55 GMT
Rook had to activate Lucanis' Rush. The dumb companion could not make that decision all by his lonesome. As I said before, Lucanis is inventory
people have been pretty much begging to have specific control of their companions. There is even a pretty significant part of the fandom who WANTS to play directly as them and have personal control of their abilities. Even in the case of the wheel I am fine with giving our companions orders to do something, that makes sense...and is entirely beside the point. Though they have mentioned you can set up tactics and the like so do have to wonder if we can designate our companions to do certain things in certain situations,leave them a little more as fire and forget.
So far, the Fire team tactical setup is non existent. Game design is centred around the Rook. "Tactical" combos is triggered by the Rook. The Rook is both the damage dealer and the orchestra conductor.
Designating the Inventory to do certain actions is fine by me.... in the sense "hey #2 take care of the Huloks and #3 hit that magic user over there". Actually I prefer that. But, unless the Inventory can deal damage and I don't mean a kissy kissy damage but hurt damage and then let them do their job.... action assignment is like tits on a bull.
Corrine & co. emphasized the tactical aspect of combat.... which is centred around the protagonist. So the Fire team selection is really about selecting the necessary abilities and bring them with you. Who has these abilities? Why Inventory... We don't select Inventory because they can kick ass. We select 3 of the 5 available abilities ( each have 5 ) to provide the Rook with combo opportunities as they develop in combat situations. Inventory can pew pew here and there and have ( 40sec ? ) cool down timers necessary for beer breaks.
We will be able to make better combat mechanic judgements as it unfolds with part 2-4 coming "soon".
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Post by Sartoz on Sept 1, 2024 22:23:35 GMT
Rook had to activate Lucanis' Rush. The dumb companion could not make that decision all by his lonesome. As I said before, Lucanis is inventory
people have been pretty much begging to have specific control of their companions. There is even a pretty significant part of the fandom who WANTS to play directly as them and have personal control of their abilities. Even in the case of the wheel I am fine with giving our companions orders to do something, that makes sense...and is entirely beside the point. Though they have mentioned you can set up tactics and the like so do have to wonder if we can designate our companions to do certain things in certain situations,leave them a little more as fire and forget.
I also prefer some intelligence and independence from my team. Sure the boss designates responsibilities but then let them be... they are supposed to be professionals and know their jobs. Fact is, in DA4, the "companions" take up space and once in a while look up to see what's going on.
Corrine mentioned Bio tested switching control to another character... but for reasons, dropped the idea. I believe I know why.
Speculation Bio designed the combat mechanics to centre around the Rook.. camera always on the Rook. The Rook giving the hurt to the enemy. The Rook deciding when and what combos to trigger. Action is super fast. Squad members damage output is almost non-existent. Enter the char switch and....
The camera is now on the new char. The new char can do squat in the hurt department. The camera can't zoom out far enough to pick up what the Rook is not doing. See? The Rook is now dumb as a rock. The Rook can't trigger the combos. So, we are controlling a bimbo, and the hurt dealer is dumb.. combat is now waaay out of balance because we are fighting with both arms tied behind us.... All because Bio wanted the spotlight on the Rook.
Anyway, that's my 2 cents.
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Post by Sartoz on Sept 1, 2024 22:46:02 GMT
Yes we now know that Rook needs their companions a whole third less than previous Dragon Age protagonists. Lmao all those weaklings with their four party teams. Pfft! Now we've got a real baddass protagonist! Well... the devs said that one of the reason they limited the party size is because it helped them to throw more spotlight on the companions we do have in the party - it makes sense: one less person means more focus on each individual member. However, folks who f ocus only on combat seem to miss on a fact that "Rook needs companions" is not just a combat thing, but also a story thing. Snip
Of course!
But, in combat, "companions" turn into Inventory with legs. Also, they are spread far enough outside camera view that banter is not possible.
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Post by illuminated11 on Sept 2, 2024 1:11:54 GMT
I'mma be real, y'all are exhausting sometimes lmao.
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Post by sjsharp2010 on Sept 2, 2024 2:18:32 GMT
I'mma be real, y'all are exhausting sometimes lmao. Was just thinking the same thing.
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Post by midnight tea on Sept 2, 2024 3:08:28 GMT
Well... the devs said that one of the reason they limited the party size is because it helped them to throw more spotlight on the companions we do have in the party - it makes sense: one less person means more focus on each individual member. However, folks who f ocus only on combat seem to miss on a fact that "Rook needs companions" is not just a combat thing, but also a story thing. Snip
Of course!
But, in combat, "companions" turn into Inventory with legs. Also, they are spread far enough outside camera view that banter is not possible.
Oh, I've gotta hear this - in which DA game banter is possible during combat???
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SomberXIII
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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SomberXIII
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by SomberXIII on Sept 2, 2024 3:27:51 GMT
I'mma be real, y'all are exhausting sometimes lmao. For this very reason, my feed is filled with "This post is hidden". I'd like to share some of their excitement but some of them are just killjoys. I often unhide these posts to see what's all about and then I realise it's the same old person being themselves again lol
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DragonKingReborn
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dragonkingreborn
http://bsn.boards.net/threads/recent/143
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by DragonKingReborn on Sept 2, 2024 4:09:30 GMT
I'mma be real, y'all are exhausting sometimes lmao. For this very reason, my feed is filled with "This post is hidden". I'd like to share some of their excitement but some of them are just killjoys. I often unhide these posts to see what's all about and then I realise it's the same old person being themselves again lol Believe me...the "This Post Is Hidden" is preferable to what I have to do...let my eyes glaze over whenever I see certain avatars.
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Liepsnele
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate
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Liepsnele
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36matulejopirstukai1
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate
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Post by Liepsnele on Sept 2, 2024 6:03:52 GMT
Feels surreal to be able to say that a new Dragon Age game is coming out next month
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RelevantRevenant
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Legendary Edition
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Legendary Edition
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Post by RelevantRevenant on Sept 2, 2024 7:32:32 GMT
Oh thank the Maker, I'm not the only one exhausted with the vitriol in this forum. I haven't even been reading everything unless I see it's Hrungr or one of the mods. It's like people are actively hating on here and we haven't even played the game yet.
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Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Unicephalon 40-D on Sept 2, 2024 7:50:32 GMT
Oh thank the Maker, I'm not the only one exhausted with the vitriol in this forum. I haven't even been reading everything unless I see it's Hrungr or one of the mods. It's like people are actively hating on here and we haven't even played the game yet. Don't worry, thats what some people just seem to be, its how they work - unfortunately. This is not so bad (yet?) as it was when Andromeda came out. I still have a lot of ignores - even for one ex-mod...
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