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Post by fairdragon on Sept 1, 2024 8:53:18 GMT
This is the first thing that came to mind mind when i saw this. There is no way in hell i would've been able NOT to laugh in a situation like this.
watch this here it has a video clip of it in it so funny.
Quality Isn't that great, but found someone who’s filmed the SDCC 2024 VA Panel. Thank you for this it is so good to see the VA speaking about DA:TV and the connection between them.
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Post by sjsharp2010 on Sept 1, 2024 11:05:18 GMT
Anthem is the exception that proves the rule. Yeah honestly I was glad it flopped because it worried me future BioWare games were going to be like it. And we know at one point DA was indeed heading that direction. Even if Veilguard isn't my favorite DA game, I'm at least thankful they are returning to the things they do best. Yea hwhils tit's no tyour typical Biowaer game I don't begrudge them trying it especially considerin ghow popular th eMass Effect multiplaye r i seven MEA' swas played a lot I think whe ni tcam eout. Anthem I thin ka tleas tgo tclos eto ho wtha tfeels wi ththe gunpla yand everything. But yeah I' mkind of glad it flopped too as I prefe rthe wa yME an dDA currentl ywork as single player games wit hth eoptio o fmultiplayer rathe rtha nhaving MP forced on you. They wanted t osee if the ycoul dcatch the Games as a srevic evibe so yo ucould see why the ytried it. But yeah I'm gla dBioware are bac kdoin gwha tBioware do best making excellent single player RPG's with intriguing stories and characters. Mus tadmit I read tha tlas tpart in Wrex's voice. But I'm just hopin gVeilguard turns ou tt ob eeverything they ae rpromising. It cretainl ylooks an dsounds good off the trailers we've seen so I am hopeful.
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Post by sjsharp2010 on Sept 1, 2024 11:15:21 GMT
Same! Can't wait!! If they push the release date I'll be devastated now. That's my biggest worry. Not only would that push it even closer to AC: Shadows, but I'm not sure how easy it'd be to move my holidays if it slipped at the 11th hour. Here's hoping i tdoesn't as it's th eonl ygam eothe rthan FC2 5I hav em yeye on. Given ho wconfiden tthe devs are feeling about the game though I don't think it wil be. Th ebiggest question is will i tbe considered a success or a failuer becaus eBiowae rcan' treall yafford the latter but I am hoping for th eformer though. I d othin kmos wh oenjoyed Inquisition wil end up picking up Veilguard though but ther are still people feeling tha tthe ywanted a modern day DAO which unfortunately I don't think they will get as Bioware has moved on from that.
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Post by sjsharp2010 on Sept 1, 2024 11:22:51 GMT
RPGs have always been about both story and combat, and I enjoy both. The thing about story is that all of us have expectations about relationships and behaviour, so if something doesn't feel right, it becomes really noticeable. So of course we will expect to be able to hug our companions and develop friendships, because that's what people do. Most RPGs don't dedicate the kind of resources necessary to make relationships believable, much less satisfying, so gamers seem to have become used to shrugging off unrealistic behaviour and just suspending disbelief, but I always found it frustrating. So when a studio like Bioware comes along and actually gives us good characters, good relationships and good stories, I treasure it. Yeah I always hug Tali during that bit when w efind hre father's corpse o nhe rloyalt ymission and looking at what Harding was goin gthrough when sh eturned thos edarkspawn t ostone she looked like she needed a hug there too.
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Post by QuizzyBunny on Sept 1, 2024 11:24:29 GMT
Got to be honest, regarding Anthem... what was by far the most off putting for me personally was the forced first person view. I just can't play RPGs with that (I just struggle with creating an unique character when the perspective forces that character to be "me"... weird I know), it's the reason I have yet to try Cyberpunk. The gameplay itself was fine, I'd say the flying was some of the best I've tried in a game, but with all other the things I love about Bio-games lacking (branching stories, relationships, companions) I just could not connect with it no matter how I tried. I just rarely pick up a game for gameplay alone unless it's to play with friends, and if so it has to have some kind of alternative progression to keep me coming back. These game rarely stay with me the same way single player games do, probably the closest one was OG Overwatch, but it pales in comparison to the affection I have for any Bioware game except Anthem.
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Post by sjsharp2010 on Sept 1, 2024 11:26:32 GMT
Holiday time booked. Yeah, tomorrow it will be time to break the news to the boss that I'll be away for a week because my friends I haven't seen in a whole decade are visiting from Canada. That's on ewa yt oput it.
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Post by Gileadan on Sept 1, 2024 12:00:27 GMT
As far as character interactions in the DA franchise are concerned, I wish that they'd have more banter in combat and more actual conversations in the field instead of limiting most of them to the hub. I have probably been spoiled by other games, but in-context banter during combat makes it way more enjoyable for me. Fatshark's "Darktide" for example has 90,000 voice lines between the different character personalities you can pick and they always fit what's going on in the game. Made the DA gameplay feel oddly quiet.
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Post by Ravenfeeder on Sept 1, 2024 12:31:46 GMT
Did the Q&A or anywhere else address the Companions doing less damage than Rook?
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Post by sjsharp2010 on Sept 1, 2024 12:46:20 GMT
Did the Q&A or anywhere else address the Companions doing less damage than Rook? No bu tw ealread yknow the reason why I think at leas tregards the comba ttrailer sa the yewre using underpowered weapons. I thin kmostl ys othe ywouldn't ruin the ability showcase. As Davrin an dLucani's's weapons ewre onl ydoin ghalf the damage Rook's was. Obviousl ytha twon' tbe the cas ewhen we pla ybut I can undrstand why the ydid tha tfor hte purposes of th eshowcase as i twas moer abou tshowin goff th eskills than showin goff how much damage numbres ou rcompanions do. It's jus thow they'v echosen t oshow off th egam ethat's all
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Post by Ravenfeeder on Sept 1, 2024 13:25:10 GMT
Obviousl ytha twon' tbe the cas ewhen we pla y Obviously? Given that Companions did a lot less damage in the release of MEA I'm not so confident. You can ameliorate that to an extent with mods in MEA, but it's far from perfect.
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Post by midnight tea on Sept 1, 2024 15:33:22 GMT
Did the Q&A or anywhere else address the Companions doing less damage than Rook? It has been mentioned:
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Post by azarhal on Sept 1, 2024 15:44:18 GMT
Did the Q&A or anywhere else address the Companions doing less damage than Rook? Not exactly, but they did say you can improve it:
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Post by sentinel87 on Sept 1, 2024 15:57:17 GMT
Since they are going the ME route I don't see how they can't put a malus on companion damage. If I recall correctly in ME it was a straight halving of damage output for squadmates.
This makes sense from a gameplay perspective do to the fact that we can't actually control the companions. If they didn't companions would be taking out enemies before the player could. With the more action oriented approach they are going for they don't want the player to feel like they aren't getting in on the action of battles. You don't have that feeling when it's a more top down perspective that's sort of hands off.
This is something I'm still worried about for the direction DA is going. I didn't mind it in ME because being Shepard you felt like the main hero of the story and your squadmates brought in powers you used when needed.
Bioware talks about how we need our companions and such in DAV to beat the gods but I always felt like the companions in the DA series were all sort of equal since I could swap between them when I needed to. This new system is going to reduce them to walking powers for the player to use when needed, not exactly what Bioware says that they are aiming for. I think this is going to reduce that feeling of a party going on an adventure and make the party members feel like sidekicks instead of equals.
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Post by Sartoz on Sept 1, 2024 17:14:49 GMT
Did the Q&A or anywhere else address the Companions doing less damage than Rook? It has been mentioned:
I laugh at this double talk signifying little.
Look, imo, combat is unbalanced to start with. One does the damage dealing and the other two have their thumbs up their ass and occasionally take them out. Bio's proposed solution to amp the slow pokes hit damage helps little. We have Rook as Speedy Gonzales dealing DPS with zeal. Then, we have slow pokes that deal hit damage+buff when Rook is ready but still at slow poke rate. Bio offers additional improvement via gear that "permanently" up the slow poke hit damage but still at "one a min hit rate" (example). The whole thing is still unbalanced and ineffective.
Now, the easiest way to satisfy everyone is through additional "tools", as Bio says. Give me a way to speed up the slow pokes and to increase as a % of the base hit damage stats of the slow pokes. Make it a slider for "finer" control. Everyone can play as they like.
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Post by Ravenfeeder on Sept 1, 2024 17:23:05 GMT
If they didn't companions would be taking out enemies before the player could. I must admit I don't see why this is a problem. To me the PC is there to do the talking and make the decisions, I don't need to the combat main as well. But then I'm not really an aficionado of Action games. I really should just accept this game isn't for me and not come to this subforum. But after 25 years of Bioware fantasy games I have a certain attachment that will be hard to let go.
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Post by Gileadan on Sept 1, 2024 18:32:35 GMT
Well, if the companions are really unkillable - at least it looks like that on all the videos so far - then having them deal more damage would just be a balance problem. You could essentially turn every encounter into the Arishok battle from DA2, except with your companions instead of your doggo.
*insert Benny Hill theme*
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Post by QuizzyBunny on Sept 1, 2024 18:42:20 GMT
Didn't they say at some point that companions could be downed? Or did I dream that? Would be really weird if they couldn't.
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Post by themikefest on Sept 1, 2024 18:42:40 GMT
I laugh at this double talk signifying little. I laughed as well. I say that because I'm currently playing DAO on nightmare mode. During the circle quest, I had Leliana, Alistair and Wynne. Alistair is wearing the same armor he had in Ostagar. Wynne has her robe, and Leliana is wearing the same armor as Alistair. Alistair has the same sword he started with. Wynne has her staff. I gave Leliana 2 daggers with poison damage. All 3 are at level 10. When I watch them fight, they are doing more damage than what was seen in the recent DAV gameplay video. I believe the characters in the gameplay video are level 30? I don't know what difficulty the gameplay was on. I didn't see much damage from the companions. If Bioware had them use subpar weapons, does that mean the weapons they would normally have would one hit, or at least cause a lot of damage to the enemy? I get the main character causing more damage, but I like seeing the companions pulling their weight as well.
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Post by Gileadan on Sept 1, 2024 19:18:59 GMT
Didn't they say at some point that companions could be downed? Or did I dream that? Would be really weird if they couldn't. Well, I haven't seen any hitpoint bar for companions. And since you can't control them and assuming the companion AI didn't get much improved since DAI where your ranged guys ran into melee and/or kept standing in the green goo, how else would they prevent your companions from cheerfully rushing to their demise? Maybe they can be struck to the ground by a powerful blow and then get back up again after some time (or immediately) but are never really completely out of the fight. Maybe you can revive them. But I haven't seen anything like that happen in any video so far.
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Post by midnight tea on Sept 1, 2024 19:23:38 GMT
Didn't they say at some point that companions could be downed? Or did I dream that? Would be really weird if they couldn't. Well, I do know that in either 1st or 2nd Q&A they mentioned that Rook can be knocked down and we actually have to spec companions to revive us , otherwise it's time to reload the save. And I too think I've heard that companions can be knocked down, but I can't even tell where I heard it - however, I wouldn't read too much into that warrior gameplay showcase, because it seemed to me they've made all of the party members unkillable (there was a moment in that video where Rook had health at 0, but didn't go down), just to better control the battlefield and get the footage they need to show us the basics of combat.
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Post by colfoley on Sept 1, 2024 19:24:37 GMT
I laugh at this double talk signifying little. I laughed as well. I say that because I'm currently playing DAO on nightmare mode. During the circle quest, I had Leliana, Alistair and Wynne. Alistair is wearing the same armor he had in Ostagar. Wynne has her robe, and Leliana is wearing the same armor as Alistair. Alistair has the same sword he started with. Wynne has her staff. I gave Leliana 2 daggers with poison damage. All 3 are at level 10. When I watch them fight, they are doing more damage than what was seen in the recent DAV gameplay video. I believe the characters in the gameplay video are level 30? I don't know what difficulty the gameplay was on. I didn't see much damage from the companions. If Bioware had them use subpar weapons, does that mean the weapons they would normally have would one hit, or at least cause a lot of damage to the enemy? I get the main character causing more damage, but I like seeing the companions pulling their weight as well. didn't see Rook doing much damage either depending on the attack plus companion abilities were devastating enemy health bars.
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Post by dis_Op2399 on Sept 1, 2024 19:28:43 GMT
It's really sad seeing companions reduced both in number and functionality. One of my fav moments from recent DA2 playthrough was everyone except Varric wiping on the last 5% health of the Rock Wraith boss. Taking over as a battered Varric I was able to defeat it by a hair's breadth utilising his stealth mechanics. I could've kissed him. Clinching that fight as Varric made me extra fond of him as a companion, and gave me an insight into rogue gameplay for a potential replay. People seem very inclined to compartmentalise combat away from everything else in these games, but the two will always be inextricably linked for me. Maybe there is some gamer ego thing that the player character HAS to be the one to deliver the final blow, but that seems very out of step with the camaraderie of this series especially.
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Post by colfoley on Sept 1, 2024 19:31:12 GMT
It's really sad seeing companions reduced both in number and functionality. One of my fav moments from recent DA2 playthrough was everyone except Varric wiping on the last 5% health of the Rock Wraith boss. Taking over as a battered Varric I was able to defeat it by a hair's breadth utilising his stealth mechanics. I could've kissed him. Clinching that fight as Varric made me extra fond of him as a companion, and gave me an insight into rogue gameplay for a potential replay. People seem very inclined to compartmentalise combat away from everything else in these games, but the two will always be inextricably linked for me. Maybe there is some gamer ego thing that the player character HAS to be the one to deliver the final blow, but that seems very out of step with the camaraderie of this series especially. yeah not seeing it.
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Post by themikefest on Sept 1, 2024 19:37:46 GMT
I laughed as well. I say that because I'm currently playing DAO on nightmare mode. During the circle quest, I had Leliana, Alistair and Wynne. Alistair is wearing the same armor he had in Ostagar. Wynne has her robe, and Leliana is wearing the same armor as Alistair. Alistair has the same sword he started with. Wynne has her staff. I gave Leliana 2 daggers with poison damage. All 3 are at level 10. When I watch them fight, they are doing more damage than what was seen in the recent DAV gameplay video. I believe the characters in the gameplay video are level 30? I don't know what difficulty the gameplay was on. I didn't see much damage from the companions. If Bioware had them use subpar weapons, does that mean the weapons they would normally have would one hit, or at least cause a lot of damage to the enemy? I get the main character causing more damage, but I like seeing the companions pulling their weight as well. didn't see Rook doing much damage either depending on the attack plus companion abilities were devastating enemy health bars. From what I saw the rook character was causing a lot more damage than anything the companions were doing. Since the companion's were doing very little damage for most of the video, and used their abilities, they would get their a** kicked by Leliana and Alistair using only daggers and sword/shield
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Post by midnight tea on Sept 1, 2024 19:46:22 GMT
didn't see Rook doing much damage either depending on the attack plus companion abilities were devastating enemy health bars. From what I saw the rook character was causing a lot more damage than anything the companions were doing. Since the companion's were doing very little damage for most of the video, and used their abilities, they would get their a** kicked by Leliana and Alistair using only daggers and sword/shield Well, we know that e.g. Davrin was using a sword that was doing a lot less damage than Rook's, and again - this wasn't a video to show us what companions can do, or exhaustively present and explain to us the different ways we can spec them. Simply put, at this point in time we have too little information yet to know for sure how much damage they can do in relation to difficulty settings, etc. However, trying to objectively compare what different characters do in different games with different combat mechanics is a fool's errand. That's not how it works anyway.
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