Ice-Quinn
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"Begone, spirit! I will not play your games."
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Ice-Quinn on Aug 31, 2024 23:58:23 GMT
With Anthem, I gave it a fair shot (because BioWare), but I almost felt like, I was constantly scratching the surface, clawing even, looking for something more… and only found more surface, best case scenario. It was empty, soulless… barren. Eventually you gotta realize, I tried but this is not my cup of tea, moving on. But again, it’s not like there was nothing good, or nothing to be gained - if nothing else, learning experience or just experience and cool stuff (like the flying mechanics) to be applied on another game. 🤷♀️ Beautiful environments, but empty. Good combat, but what’s the point. It’s a rather shallow pool that dries really fast. With Veilguard, BW seems to be going back to what they’re really good at, and that’s a wonderful thing. It gives me hope.
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Post by Andrew Waples on Sept 1, 2024 0:00:18 GMT
When have you become the voice of all gamers? If you're so concerned about game mechanics over everything, play Elden Ring. People like Bioware games because of the story, lore, and characters. Gameplay mechanics often take a backseat in Bioware games that does NOT mean that they're not important, but fans of Bioware often play it for the story and characters.
i'm sure out there people can find games where prority is how many hot dogs
Have you never heard of Joey Chestnut? Or Nathan's Hot Dog eating contest?
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Post by Andrew Waples on Sept 1, 2024 0:01:33 GMT
jen 💛 @ dragon age brainworms @violet_mavenCRYING AT THESE PICS FROM TUMBLR OF ZACH DOING THE MOCAP FOR ASSAN... look at him 😭😭😭 Jess @simardanimdid you ever see the cinematics in game with human assan temp model? you should ask around the studio if someone kept it, its hilarious. Derek Wilks @deremixYES thats what I was talking about! It was so damn funny, I don’t think I ever cracked up harder. There’s one in particular that may have been the best thing I’ve ever seen. I hope we release those some day 😂 I don't know how these mo cap performers don't laugh at each other. It's like old school stage acting.
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Syv
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Post by Syv on Sept 1, 2024 0:02:32 GMT
Anthem is the perfect example of disaster when Bioware drifts severely from its traditional core formula, the story, the characters, the romances, the companions, the RPG elements, to which its fans are attached actually.
First time a lot of folks I've seen -hardcore bioware lovers - haven't felt the need at all to buy a Bioware game, while it was unthinkable years before that happens for them. First time I felt they were truly indifferent. And the flop that was Anthem truly showed that.
And yet the combat gameplay was probably a lot of fun to play, and probably awesome. But's that what I said earlier. What is an impressive gameplay to many without the story, a strong narrative, and the characters to drive them ? Not much.
Once again, when the story, the narrative, the characters, the romances, the core rpg elements are neglected, or removed altogether, it is boring, and even the most loyal Bioware fans are surprisingly able to refuse to buy the game if it gets there.
They know what they want, to say the least.
And that's why it is useless to complain about what others prioritize or not for their game, we are all driven by different things and it isn't going to change, it's at our core desires, as human gamers. Probably better to remain focused on what you like instead of trying to attack others for what they like.
Diversity is key. Some people will want to talk about romances, others about combat, others about customizations, others about the lore, others about the companions in their dedicaced threads, others about everything. Why would you want everyone to talk about the same thing. I personally enjoy reading silently diverse topics. Wouldn't want removing that diversity.
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Iakus
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Post by Iakus on Sept 1, 2024 0:02:39 GMT
Buddy, once again, you don’t speak for all gamers. Let me tell you one more time because it seems that many posts that responded to you flew over your head. A lot of people don’t play BioWare games for the combat, they play for the characters and story. That’s what BioWare prides and they those kinds of gamers who prefer story driven games. While mechanics are important, its not as important as the story from a company that is best known for its storytelling and interactions. Can the same be said for Anthem? I haven't played the game, but from the feedback I've seen/heard, the game wasn't very good. I tried the demo. And went "There is absolutely nothing in this game for me"
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sjsharp2010
N7
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Post by sjsharp2010 on Sept 1, 2024 0:02:55 GMT
Yea hI' mkind of hopin the yuse th eflying mechanicsfo rthe Iron man gam ecoming soon. The stor yin MEA ma yno tb es stron gbu tthre was enough thr et oge tme t ocom eback from time t otime. It's wh yI stil lpla yit an d ha dplans t opla y again bfeo reI was invited t opla yFC25. I still plan t opla yit aft reI finis hm ytrilog yrun bu ttha tlikel ywil b eafter m yfirst Veilguard run now Yeah, i don't hate MEA (or even Anthem, tbh), because i had fun playing both games. But there is a reason why i only finished it one time. I'll definitely replay it tho, along with the trilogy, when/if ME5 is properly announced. Yeah I tr yt oa tleas tpla ythe ME games at leas t a couple o ftimes ayea even if I don' talways pla y DA .The ME games genreall ya ereasie rt oge tthrough given they are shorter the Dragon Age games on the oth rehand especially Inquisition can take a while which is wh yI don't pla yhtem as much. I d oenjoy them they're jus tvery bi gtim esinkers DA2 is the onl yone I can ge tthroug hrelativel yquickly. I don' tmind thoug has they're good game an damon gm yfavourites. It's more as I sai di fyou plan on playin gthe myo uneed t obe prepared t oinvest a fai rbit of time. Thankfull ybetewen Veilguard's launc hand theend o fthe yea rthere's nothing catching m yeye gam ewise whic hwa swhy I was thinkin ggetting a bi tof a Biowae rcycl running then and playin galll the ME an dDA games ove rthe rest of the year and jus tmaybe playing a bi tof FC25 in there if I want a break
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jennica
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Post by jennica on Sept 1, 2024 0:05:53 GMT
Anthem is the exception that proves the rule. Yeah honestly I was glad it flopped because it worried me future BioWare games were going to be like it. And we know at one point DA was indeed heading that direction. Even if Veilguard isn't my favorite DA game, I'm at least thankful they are returning to the things they do best. I wish that instead of shutting it down, EA would've done the same thing with Anthem as they did with Star Wars the Old Republic not so long ago. Just give it to the other studio.
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Post by OhDaniGirl on Sept 1, 2024 0:14:36 GMT
With Anthem, I gave it a fair shot (because BioWare), but I almost felt like, I was constantly scratching the surface, clawing even, looking for something more… and only found more surface, best case scenario. It was empty, soulless… barren. Eventually you gotta realize, I tried but this is not my cup of tea, moving on. But again, it’s not like there was nothing good, or nothing to be gained - if nothing else, learning experience or just experience and cool stuff (like the flying mechanics) to be applied on another game. 🤷♀️ Beautiful environments, but empty. Good combat, but what’s the point. It’s a rather shallow pool that dries really fast. With Veilguard, BW seems to be going back to what they’re really good at, and that’s a wonderful thing. It gives me hope. I did like Owen, and was interested to see where his character went. He was on his way to a redemption arch, which can be fun. Pity.
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jennica
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Post by jennica on Sept 1, 2024 0:17:40 GMT
jen 💛 @ dragon age brainworms @violet_mavenCRYING AT THESE PICS FROM TUMBLR OF ZACH DOING THE MOCAP FOR ASSAN... look at him 😭😭😭 Jess @simardanimdid you ever see the cinematics in game with human assan temp model? you should ask around the studio if someone kept it, its hilarious. Derek Wilks @deremixYES thats what I was talking about! It was so damn funny, I don’t think I ever cracked up harder. There’s one in particular that may have been the best thing I’ve ever seen. I hope we release those some day 😂 I don't know how these mo cap performers don't laugh at each other. It's like old school stage acting. This is the first thing that came to mind mind when i saw this. There is no way in hell i would've been able NOT to laugh in a situation like this.
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sjsharp2010
N7
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Post by sjsharp2010 on Sept 1, 2024 0:37:02 GMT
With Anthem, I gave it a fair shot (because BioWare), but I almost felt like, I was constantly scratching the surface, clawing even, looking for something more… and only found more surface, best case scenario. It was empty, soulless… barren. Eventually you gotta realize, I tried but this is not my cup of tea, moving on. But again, it’s not like there was nothing good, or nothing to be gained - if nothing else, learning experience or just experience and cool stuff (like the flying mechanics) to be applied on another game. 🤷♀️ Beautiful environments, but empty. Good combat, but what’s the point. It’s a rather shallow pool that dries really fast. With Veilguard, BW seems to be going back to what they’re really good at, and that’s a wonderful thing. It gives me hope. Yea hI gav eit a sho ttoo and whils tyes there were plenty of things I di dlike there were plent yof things I didn' tas well. Fo rexample I liked the graphics and th eworld looked pretty and th eflyin gand gunpla yand using powers fel tsolid enough much lik eAndromeda an dthis for m ewa sone of the few things tha tMEA probabl ygot spot on in many ways. I do lik eAndromeda as a whole and a lot more than Anthe mbut I d orecognis eit has faults too.Where Anthem fell apar tfo rme was whe nplayin gwit hothers as I' mno ta quic kplaye rdu et om ydisability whic hwas on eof th emain reasons wh yI stopped playing. It was hard t ojudge th estor y asthere wasn't muc ho fit unlike ME an dDA but yea hVeilguard does look like it's trying t oge tback on trac k an dget back t owha tBioware buil tthei rreputation on which I think the yneeded t od ohere regardless o fhow sucessful it is I' mkin do fglad the yae rat leas ttryin gt osave what's lef to fthei rrep. I jus thope Veilguard is as good as wha tthe ysay it is because the yneed it to be. For me that's the reason why I don' tpla yMP as I'm no tquic kenough I prefer games I ca npla ya tm yown pac e. I don' tmin dtimed sections o rmissois s olon gas I fee lI ca nd oi tin th etime limit .Luckil yin most Biowae rgames timed missions are genreally prett ygenreous a tleas to nStory/Casua lmode. I don' tknow i there aer timed missions in Veilguard bu teither way I'm hopeful the ywon' tbe too hard.Onl ytimes I'v efound th etimres tigh treall yae ron the rachni ship in ME1 where you've go tjus ta minut et oge tfrom hte bomb to ge tt othe exit and in MEA tryin gto escape Elaaden's vaul tsa the timre on that on eseems to be faster than the other vaults for som ereason. I ca nan dhav done them I jus tfin dthe mharder becaus eI find I don' thav emuc hroom fo rerror getting out of there.
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Hrungr
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Post by Hrungr on Sept 1, 2024 1:00:57 GMT
Holiday time booked.
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EmpressZombie
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Post by EmpressZombie on Sept 1, 2024 2:06:10 GMT
Holiday time booked. Same! Can't wait!! If they push the release date I'll be devastated now.
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SomberXIII
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Post by SomberXIII on Sept 1, 2024 2:06:24 GMT
Anthem is the exception that proves the rule. Can the same be said for MEA? I know you like the game. For me it had very little replay value. The story and some character's weren't that great. Come now. I know you are very lukewarm. Anthem clearly failed because it's lacking signature Bioware storytelling and characters. Even I who didn't have a major negative opinion on Andromeda avoided it. As for Andromeda, personally I found it too big of a departure from the Trilogy. Surely they have the Mass Effect elements but these elements weren't the ones that made me fall in love in the first place. I loved the Citadel, Normandy, the Asari cyperpunk worlds in ME2 and the most of all, all of Shepard's companions. Andromeda lacked these. That's why I won't be back there for a 2nd time. Dragon Age is a completely different matter. I care a great deal about the Northen kingdoms and all the Thedosian races. I'm also very sure a huge chunk of DA community will share the same feeling with me too. There were some differing opinion about the story of Inquisition. I somewhat agreed that its story was weak but the worldbuilding, lore and the people we encountered in the game made it much more of a robust experience than many other RPGs. With what we have seen, I have no lingering reservations with Veilguard.
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Hrungr
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Post by Hrungr on Sept 1, 2024 2:34:27 GMT
Holiday time booked. Same! Can't wait!! If they push the release date I'll be devastated now. That's my biggest worry. Not only would that push it even closer to AC: Shadows, but I'm not sure how easy it'd be to move my holidays if it slipped at the 11th hour.
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illuminated11
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Post by illuminated11 on Sept 1, 2024 3:38:04 GMT
A little late to the discussion, but I will die on the hill that dialogue trees and companion relationships are elements of gameplay. Doubly so when it unlocks new perks and abilities, like it seemingly does in Veilguard.
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Post by colfoley on Sept 1, 2024 4:06:28 GMT
I think you already know my answer in some ways but honestly one of the things that really kills MEAs replay value is just how limited the save system is which means, since I hit it, I am apparently just stuck on my two Ryders and can't really experiment without deleting one of them...or just deleting all the saves to start over. At least in the case of Hogwarts Legacy it codifies your saves. But yes other then that, was even tempted on replaying Andromeda earlier in the year but my wife bought me Forbidden West for my birthday. Because MEA removed some choices/options that were in the trilogy, it lowered the replay value. At least for me. But the number one reason why I found the game bad was the main character. I could ignore the stowaway and traitor as much as the game allows, but I couldn't the main character Loved Ryder, second best character Bioware has ever done. It also occurred to me, given BioWare's development with Andromeda, that Andromeda itself was an exception that proved the rule. They tried to do something else, by all accounts, but had to get back to their formula of story and characters when it wasn't working.
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luketrevelyan
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Post by luketrevelyan on Sept 1, 2024 4:13:58 GMT
A little late to the discussion, but I will die on the hill that dialogue trees and companion relationships are elements of gameplay. Doubly so when it unlocks new perks and abilities, like it seemingly does in Veilguard. Absolutely, and I've been saying for months I want to see more dialogue options and roleplaying elements of the gameplay because that matters to me far more than combat. Hopefully this month we start getting more of that. I'd love to learn more about companion approval system and faction reputation as well.
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Post by Sartoz on Sept 1, 2024 4:26:15 GMT
With Anthem, I gave it a fair shot (because BioWare), but I almost felt like, I was constantly scratching the surface, clawing even, looking for something more… and only found more surface, best case scenario. It was empty, soulless… barren. Eventually you gotta realize, I tried but this is not my cup of tea, moving on. But again, it’s not like there was nothing good, or nothing to be gained - if nothing else, learning experience or just experience and cool stuff (like the flying mechanics) to be applied on another game. 🤷♀️ Beautiful environments, but empty. Good combat, but what’s the point. It’s a rather shallow pool that dries really fast. With Veilguard, BW seems to be going back to what they’re really good at, and that’s a wonderful thing. It gives me hope.
From Bio, I'm hearing the right words and seeing some good stuff..... also seeing a lot of empty canvas.
IGN articles should explain the newest and greatest Bio CC. However, the CC is not DA4 gameplay. So, waiting for Bio's Part 2-4 demos to fill that canvas.
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Post by roselavellan on Sept 1, 2024 4:39:38 GMT
RPGs have always been about both story and combat, and I enjoy both. The thing about story is that all of us have expectations about relationships and behaviour, so if something doesn't feel right, it becomes really noticeable. So of course we will expect to be able to hug our companions and develop friendships, because that's what people do.
Most RPGs don't dedicate the kind of resources necessary to make relationships believable, much less satisfying, so gamers seem to have become used to shrugging off unrealistic behaviour and just suspending disbelief, but I always found it frustrating. So when a studio like Bioware comes along and actually gives us good characters, good relationships and good stories, I treasure it.
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Post by Sartoz on Sept 1, 2024 4:52:18 GMT
A little late to the discussion, but I will die on the hill that dialogue trees and companion relationships are elements of gameplay. Doubly so when it unlocks new perks and abilities, like it seemingly does in Veilguard.
Forced relationships is removing player agency. Yet, necessary to unlock that extra ability % that you need so badly. I'm really ambivalent about this mechanic. Why? In every Bio game I played, there is one or two chars that grates against my persona. Good games do have this diverse character set but comes at a price.
What does this mean to me? Basically I lose enjoyment playing the game when I'm forced to select a char(s) that I have no use for. So, British stiff upper lip and all and continue with the game. Nevertheless, it's a game design mechanic that will attract many of the seasoned DA gamers but will it attract the younger demographic? It may work. The game's setting can make DA4 lean towards fighting and harder fighting or the opposite into story telling mode. As such, it can appeal to a wider player demographic base.
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Post by Andraste_Reborn on Sept 1, 2024 4:57:17 GMT
Holiday time booked. Yeah, tomorrow it will be time to break the news to the boss that I'll be away for a week because my friends I haven't seen in a whole decade are visiting from Canada.
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illuminated11
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 413 Likes: 986
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illuminated11
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everythingilluminate
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by illuminated11 on Sept 1, 2024 5:15:47 GMT
A little late to the discussion, but I will die on the hill that dialogue trees and companion relationships are elements of gameplay. Doubly so when it unlocks new perks and abilities, like it seemingly does in Veilguard.
Forced relationships is removing player agency. Yet, necessary to unlock that extra ability % that you need so badly. I'm really ambivalent about this mechanic. Why? In every Bio game I played, there is one or two chars that grates against my persona. Good games do have this diverse character set but comes at a price.
What does this mean to me? Basically I lose enjoyment playing the game when I'm forced to select a char(s) that I have no use for. So, British stiff upper lip and all and continue with the game. Nevertheless, it's a game design mechanic that will attract many of the seasoned DA gamers but will it attract the younger demographic? It may work. The game's setting can make DA4 lean towards fighting and harder fighting or the opposite into story telling mode. As such, it can appeal to a wider player demographic base.
It’s fair to be worried about gamification of relationships, as they can often feel transactional, conditional and artificial as a result. But I personally find unconditional player agency to impact my enjoyment of a story and characters. There comes a point where it’s more a sandbox than an actual narrative, which isn’t bad per se, but not really what I’m interested in. Sometimes you should put limits on the player.
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fistoffiori
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: F10R1
PSN: FistOfFiori
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fistoffiori
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by fistoffiori on Sept 1, 2024 6:10:31 GMT
Holiday time booked. Yeah, tomorrow it will be time to break the news to the boss that I'll be away for a week because my friends I haven't seen in a whole decade are visiting from Canada. Haha that's a great way of putting it
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colfoley
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Post by colfoley on Sept 1, 2024 7:33:55 GMT
A little late to the discussion, but I will die on the hill that dialogue trees and companion relationships are elements of gameplay. Doubly so when it unlocks new perks and abilities, like it seemingly does in Veilguard.
Forced relationships is removing player agency. Yet, necessary to unlock that extra ability % that you need so badly. I'm really ambivalent about this mechanic. Why? In every Bio game I played, there is one or two chars that grates against my persona. Good games do have this diverse character set but comes at a price.
What does this mean to me? Basically I lose enjoyment playing the game when I'm forced to select a char(s) that I have no use for. So, British stiff upper lip and all and continue with the game. Nevertheless, it's a game design mechanic that will attract many of the seasoned DA gamers but will it attract the younger demographic? It may work. The game's setting can make DA4 lean towards fighting and harder fighting or the opposite into story telling mode. As such, it can appeal to a wider player demographic base.
I don't see it. If someone isn't going to like a character well enough to take them out in the field to use them...then why would they take them out into the field to build them up to get a skill that they would never take the character out in the first place to use said skills.
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fairdragon
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Post by fairdragon on Sept 1, 2024 8:48:24 GMT
Can the same be said for Anthem? I haven't played the game, but from the feedback I've seen/heard, the game wasn't very good. I tried the demo. And went "There is absolutely nothing in this game for me" I never tried the demo. I was out at live service shooter.
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