luketrevelyan
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Post by luketrevelyan on Sept 19, 2024 22:48:58 GMT
Kind of thought I would go dark today but instead here I am sticking around viewing non-story-spoiler content (btw thanks everyone for keeping stuff tagged and separated into other threads). Glad I was able to view the CC and get a feel for the variety of characters we can make.
Only other thing I'm curious about at this point would be dialogue options/choices. Wondering if anyone who has looked at stuff could say (without spoilers) if it seems like we get a good variety of options? For example, is a morally gray character possible (strongly considering Antivan Crow first PT but probably won't if we are locked into lawful good)? Also do the choices seem like they will have real consequences?
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midnight tea
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Post by midnight tea on Sept 19, 2024 22:52:29 GMT
Saw an IGN interview, "how Dragon Age learned from the Sims Character Creator". Huh. I was interested until they said "character creator", like the Sims isn't already a decade behind in that regard and is about to be blown away by Inzoi. "Dragon Age’s character creator is extensive, allowing players to adjust physical characteristics including chest size, the crookedness of a character’s nose, and whether or not their eyes are bloodshot, among other features." *Rolls eyes* Highlighting features that's been part of games for a decade now. Oh how IGN's journalism has fallen Well you say that, but BG3 - the most successful recent RPG that DAVe is already aggressively compared to - has no such sliders for either face or body. At all. Just a set of faces we can't change anything about, save for basics (eyes, freckles, skintone, scars, make up, tattoos). If you want a custom face, you gotta use mods. Also, no Sims game can come close to quality level of models or cinematics those characters will be visible in. So I think it's mostly impressive on that front.
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Post by river82 on Sept 19, 2024 22:54:51 GMT
Kind of thought I would go dark today but instead here I am sticking around viewing non-story-spoiler content (btw thanks everyone for keeping stuff tagged and separated into other threads). Glad I was able to view the CC and get a feel for the variety of characters we can make. Only other thing I'm curious about at this point would be dialogue options/choices. Wondering if anyone who has looked at stuff could say (without spoilers) if it seems like we get a good variety of options? For example, is a morally gray character possible (strongly considering Antivan Crow first PT but probably won't if we are locked into lawful good)? Also do the choices seem like they will have real consequences? It looks like consequences have been hinted at but I don't think you'll be able to tell really until people have got their hands on it. Seems like some kind of evolution or progression of Telltale's "he will remember that" system but that was never really used well. It does look like there's a nice variety of dialogue options though
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Post by river82 on Sept 19, 2024 22:56:04 GMT
Saw an IGN interview, "how Dragon Age learned from the Sims Character Creator". Huh. I was interested until they said "character creator", like the Sims isn't already a decade behind in that regard and is about to be blown away by Inzoi. "Dragon Age’s character creator is extensive, allowing players to adjust physical characteristics including chest size, the crookedness of a character’s nose, and whether or not their eyes are bloodshot, among other features." *Rolls eyes* Highlighting features that's been part of games for a decade now. Oh how IGN's journalism has fallen Well you say that, but BG3 - the most successful recent RPG that DAVe is already aggressively compared to - has no such sliders for either face or body. At all. Just a set of faces we can't change anything about, save for basics (eyes, freckles, skintone, scars, make up, tattoos). If you want a custom face, you gotta use mods. Also, no Sims game can come close to quality level of models or cinematics those characters will be visible in. So I think it's mostly impressive on that front. Wasn't really commenting about the CC, just journalists compelling need to present something that's typical as something groundbreaking :S
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Post by colfoley on Sept 19, 2024 23:05:16 GMT
Well you say that, but BG3 - the most successful recent RPG that DAVe is already aggressively compared to - has no such sliders for either face or body. At all. Just a set of faces we can't change anything about, save for basics (eyes, freckles, skintone, scars, make up, tattoos). If you want a custom face, you gotta use mods. Also, no Sims game can come close to quality level of models or cinematics those characters will be visible in. So I think it's mostly impressive on that front. Wasn't really commenting about the CC, just journalists compelling need to present something that's typical as something groundbreaking :S reading way too much into it.
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jennica
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Post by jennica on Sept 19, 2024 23:09:03 GMT
Also do the choices seem like they will have real consequences? It's hard to tell how the whole game will be in that regard, but yes, according to people who played the game there were consequences for at least some of your choices. And Corinne Busche said in the interview, that Act II is when you'll really see the consequences of choices that you made in Act I.
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luketrevelyan
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Post by luketrevelyan on Sept 19, 2024 23:11:21 GMT
Kind of thought I would go dark today but instead here I am sticking around viewing non-story-spoiler content (btw thanks everyone for keeping stuff tagged and separated into other threads). Glad I was able to view the CC and get a feel for the variety of characters we can make. Only other thing I'm curious about at this point would be dialogue options/choices. Wondering if anyone who has looked at stuff could say (without spoilers) if it seems like we get a good variety of options? For example, is a morally gray character possible (strongly considering Antivan Crow first PT but probably won't if we are locked into lawful good)? Also do the choices seem like they will have real consequences? It looks like consequences have been hinted at but I don't think you'll be able to tell really until people have got their hands on it. Seems like some kind of evolution or progression of Telltale's "he will remember that" system but that was never really used well. It does look like there's a nice variety of dialogue options though Yeah if they could take the Telltale system and actually deliver on the potential of that, that could be great. Good to hear there is good variety of options.
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azarhal
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Post by azarhal on Sept 19, 2024 23:14:45 GMT
Time to complete game? No precise answer, but apparently somewhere between Origins & Inquisition to complete. But if you want to 100% the game - Weeks. So by complete they mean main quests only or with some side content? Pretty much means someone will be done with Inquisition by Friday/Saturday thought and I expect some bad ending out of it if it is anything like speedrunning throught ME2/ME3 (and DA2 kinda). And weeks is rather vague, people don't play the same amount of hours per weeks. I don't even play the same amount of hours pfrom week to week.
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azarhal
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Post by azarhal on Sept 19, 2024 23:23:04 GMT
Kind of thought I would go dark today but instead here I am sticking around viewing non-story-spoiler content (btw thanks everyone for keeping stuff tagged and separated into other threads). Glad I was able to view the CC and get a feel for the variety of characters we can make. Only other thing I'm curious about at this point would be dialogue options/choices. Wondering if anyone who has looked at stuff could say (without spoilers) if it seems like we get a good variety of options? For example, is a morally gray character possible (strongly considering Antivan Crow first PT but probably won't if we are locked into lawful good)? Also do the choices seem like they will have real consequences? The plots seems to be pretty tight vs the big bads, so morally gray might not have that many options. Looks to be similar to DAI where you can a jerk sometimes, but most of the time you are there to fix things/save people. As for consequences, there seems to be a lots of choices with them, some with smaller consequences, some with much bigger ones. And I've seen a previewer complain the game is telling you too much about "you did X before and this is the result" when they happen.
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Ice-Quinn
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Post by Ice-Quinn on Sept 20, 2024 0:25:09 GMT
Not spoilers, talking about some mage abilities, but to be on the safe side: For those worried about Fire and Lightning not being as prominent, I've seen Chain Lightning + a bunch of Spellblade stuff that's storm-themed. At least two fire abilities, Wall of Fire and Meteor ( ), and for us Ice Mages: Ice Blast, Dark Squall, Frost Nova and some sort of Ice Wall-attack (with ice spikes erupting from the ground) that had me slippin' and slidin' on my seat. It should be *absolutely* possible to make a traditional / "pure mage" build. Here's the Ultimate for Spellblade, "Thunderous End": For Invoker, "Vortex of Shadow": And finally, for Death Callers we have "The Crypt's Herald":
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Ice-Quinn
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Post by Ice-Quinn on Sept 20, 2024 1:06:06 GMT
“Late game, mage is absolutely bonkers! It went from being my most hated class, to being absolutely broken with the build I decided to make for my final hour playing the game.” (Spellblade) “Thunderous End” - Spellblade Ultimate:
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Post by Sartoz on Sept 20, 2024 1:06:23 GMT
So I've had the chance to listen to a number of Hands-on Preview videos throughout the day. Generally take so far is that, at worst, the game is seen with a bit of tepidness. For the majority, they're generally optimistic, and in the best case scenario there's a handful who have come away quite excited about it. WolfheartFPS (YouTuber) was the person I listened to who had the most critique-filled assessment of the game, and who is fairly tepid (or mixed) about it. The most glowing assessment I've heard came from the Kinda Funny Games Youtube channel, where one of its hosts said it's a GotY contender for them (assuming the quality holds for the first of the game). Overall, it seems like BioWare might actually be eyeing a potential W in their corner. I also hear that it's rare to have a 6-hour preview; that reviewers are lucky if they get 2 hours, 4 at max. Bioware being confident with what they have in Veilguard has been mentioned several times.
May have to do with the length of the tutorial section.
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Post by OhDaniGirl on Sept 20, 2024 1:09:08 GMT
“Late game, mage is absolutely bonkers! It went from being my most hated class, to being absolutely broken with the build I decided to make for my final hour playing the game.” (Spellblade) “Thunderous End” - Spellblade Ultimate: Damn. I normally don't give a crap about combat, but this looks fun. I'm mostly just excited that we can finally cast with our hands now.
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apollexander
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Post by apollexander on Sept 20, 2024 1:10:46 GMT
I'm joining the hype train.
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azarhal
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Post by azarhal on Sept 20, 2024 1:21:45 GMT
I'm joining the hype train. You are aware that the train has no brakes right?
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Post by q5tyhj on Sept 20, 2024 1:25:12 GMT
“Late game, mage is absolutely bonkers! It went from being my most hated class, to being absolutely broken with the build I decided to make for my final hour playing the game.” (Spellblade) “Thunderous End” - Spellblade Ultimate: I thought I had achieved peak hype level but this just broke my brain a little
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Post by themikefest on Sept 20, 2024 1:30:35 GMT
“Late game, mage is absolutely bonkers! It went from being my most hated class, to being absolutely broken with the build I decided to make for my final hour playing the game.” (Spellblade) “Thunderous End” - Spellblade Ultimate: Damn. I normally don't give a crap about combat, but this looks fun. I'm mostly just excited that we can finally cast with our hands now. You could in DAO. At the beginning in the fade, the mage uses their hands before getting a staff from the spirit. If you play as an arcane warrior, the mage will use their hands to cast spells, if a sword is eqipped.
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Post by biggydx on Sept 20, 2024 1:39:48 GMT
Having seen a good amount of content creator sentiments at this point, it's looking as if the area of the game that's most likely to cause this game to lose points off its score is the art direction. Of course, this has been a contentious point for many people since the original reveal trailer, but it honestly seems like the area where most of the subjective criticism lies. On the one hand, that seems to bode well for other elements of the game... On the other hand, it's also where I'm kind of like, "Man, if you guys had just played it safe here, you might have had some constant positivity in your corner throughout the games marketing". Also, when I mention "art direction," I'm referring to the graphic style, lighting, character & level designs, UI, HUD, etc. The level designs are pretty solid from what I've seen, but - of course - the softer textures on character faces, the Qunari's head features, and the general visual design changes of the Demons & Darkspawn (more so the Darkspawn) have been the most constant points of criticism for the game. I'm not here to tell people that they can't like the visual style of the aforementioned design decisions BioWare went with. It's just looking like the area where the game is going to get most of its critiques and negatives. “Late game, mage is absolutely bonkers! It went from being my most hated class, to being absolutely broken with the build I decided to make for my final hour playing the game.” (Spellblade) “Thunderous End” - Spellblade Ultimate: Who's quote is that from? You have "Spellblade" in parathesis? Is that someone on youtube?
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Post by smilesja on Sept 20, 2024 1:47:32 GMT
“Late game, mage is absolutely bonkers! It went from being my most hated class, to being absolutely broken with the build I decided to make for my final hour playing the game.” (Spellblade) “Thunderous End” - Spellblade Ultimate: Yeah, for the first time ever, I'll be playing a Mage.
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Post by Hrungr on Sept 20, 2024 1:53:09 GMT
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Post by Hrungr on Sept 20, 2024 2:00:01 GMT
“Late game, mage is absolutely bonkers! It went from being my most hated class, to being absolutely broken with the build I decided to make for my final hour playing the game.” (Spellblade) “Thunderous End” - Spellblade Ultimate: Which video was this from?
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Ice-Quinn
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Post by Ice-Quinn on Sept 20, 2024 2:02:14 GMT
Having seen a good amount of content creator sentiments at this point, it's looking as if the area of the game that's most likely to cause this game to lose points off its score is the art direction. Of course, this has been a contentious point for many people since the original reveal trailer, but it honestly seems like the area where most of the subjective criticism lies. On the one hand, that seems to bode well for other elements of the game... On the other hand, it's also where I'm kind of like, "Man, if you guys had just played it safe here, you might have had some constant positivity in your corner throughout the games marketing". Also, when I mention "art direction," I'm referring to the graphic style, lighting, character & level designs, UI, HUD, etc. The level designs are pretty solid from what I've seen, but - of course - the softer textures on character faces, the Qunari's head features, and the general visual design changes of the Demons & Darkspawn (more so the Darkspawn) have been the most constant points of criticism for the game. I'm not here to tell people that they can't like the visual style of the aforementioned design decisions BioWare went with. It's just looking like the area where the game is going to get most of its critiques and negatives. Yes, he was playing Spellblade. He also called his "late" (Act 1 / few hours into the game) build an "absolutely rampaging freak of nature". I'd link the video here, but there's so many I forgot which one it was :lol
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Ice-Quinn
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Post by Ice-Quinn on Sept 20, 2024 2:03:24 GMT
“Late game, mage is absolutely bonkers! It went from being my most hated class, to being absolutely broken with the build I decided to make for my final hour playing the game.” (Spellblade) “Thunderous End” - Spellblade Ultimate: Yeah, for the first time ever, I'll be playing a Mage. Spellblade and Evoker are looking INSANE!
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Post by Ice-Quinn on Sept 20, 2024 2:08:54 GMT
“Late game, mage is absolutely bonkers! It went from being my most hated class, to being absolutely broken with the build I decided to make for my final hour playing the game.” (Spellblade) Which video was this from? I'll see if I can find it, I've watched so many. I have to say, there could be story spoilers within (I edited/placed a "black bar" on the image, to hide some spoilery subtitles that appeared).
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Post by azarhal on Sept 20, 2024 2:13:24 GMT
A very " we have it on our plan, but we aren't supposed to talk about it yet and it might not make it" answer. Stripping the CC might not be as easy as some people wish it was.
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