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Post by midnight tea on Sept 29, 2024 16:08:26 GMT
That would explain why some said the game could be over after Act 1, but the dev. said they wanted more. That was talked about in an interview. If I had to guess, the Acts go by main quest. I doubt Act 1 is levels 1-30. Well it may be level 30 if we complete all the available content? I usually get over-leveled that way, given that I usually complete all the side content before engaging with the main quest.
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Post by Sartoz on Sept 29, 2024 16:28:38 GMT
A different view of the Veilguard CC from a person that worked on making various game CCs. So, he speaks from actual hands on experience in developing them. He worked on one he can say which is the MMO Rift. The others he can't due to contractual obligations.
He touches on one aspect which resonates with me. And, he has a point. If interested go here.
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Post by LukeBarrett on Sept 29, 2024 16:29:09 GMT
Just viewed a new (to me) DA4 video where the content author mentioned that ACT1 is from level 1-30. It ends, if I understood correctly, with the assault on fortress Weisshaupt.
Can anyone confirm this? I mean, ACT1 is a bloody long one with only 20 levels to go. See video time stamp 2:12
I think the developers likely set the max level for the preview to 30 so that could had more skill points to experiment. There is probably some good chance that ACT1 is where a good chunk of the game resides. If you're doing a lot of side content, I wouldn't be surprised if people are able to make it past level 20-25. It's also important to remember that there will be other ways (out in the world) for us to gain additional skill points. Without getting into specifics, the level difference between crit-rushing and doing a completionist run of Act1 is quite large.
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Post by themikefest on Sept 29, 2024 16:45:37 GMT
Has it been mentioned how long it would take to complete the game by doing enough to move the story forward? And how long to reach 100% completion?
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Post by Andrew Waples on Sept 29, 2024 16:47:39 GMT
Has it been mentioned how long it would take to complete the game by doing enough to move the story forward? And how long to reach 100% completion? Supposedly, between 40-90 hours. I know it sounds weird.
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Post by Reznore on Sept 29, 2024 16:50:05 GMT
Has it been mentioned how long it would take to complete the game by doing enough to move the story forward? And how long to reach 100% completion? I think the devs have been told to not answer much about the lenght of the game. But a dev said he had a 100 hours playthrough. I think Corrine said it was between Origin/Inquisition.
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Post by Hrungr on Sept 29, 2024 17:52:06 GMT
Has it been mentioned how long it would take to complete the game by doing enough to move the story forward? And how long to reach 100% completion? The two points that I heard was the one Dev saying it took them 100 hours (but no idea of how much of the side content was completed) and reference of it being somewhere between Origins & Inquisition. Obviously, there's a fair a fair amount of side content here.
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Post by fairdragon on Sept 29, 2024 18:01:48 GMT
A different view of the Veilguard CC from a person that worked on making various game CCs. So, he speaks from actual hands on experience in developing them. He worked on one he can say which is the MMO Rift. The others he can't due to contractual obligations.
He touches on one aspect which resonates with me. And, he has a point. If interested go here. What if find wear as he said they could have done so much, he only showed art work. Why don't he show other games that have done it better? The answere is their is no better face cc that have other races. So why did he say that?
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Post by biggydx on Sept 29, 2024 18:22:46 GMT
I think the developers likely set the max level for the preview to 30 so that could had more skill points to experiment. There is probably some good chance that ACT1 is where a good chunk of the game resides. If you're doing a lot of side content, I wouldn't be surprised if people are able to make it past level 20-25. It's also important to remember that there will be other ways (out in the world) for us to gain additional skill points. Without getting into specifics, the level difference between crit-rushing and doing a completionist run of Act1 is quite large. Thanks for the clarity. As a side question, and if you can't answer its more than fine. I take it once development has concluded (post DAV launch) you'll be transitioning over to the next Mass Effect project?
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Post by smilesja on Sept 29, 2024 19:02:57 GMT
Without getting into specifics, the level difference between crit-rushing and doing a completionist run of Act1 is quite large. Thanks for the clarity. As a side question, and if you can't answer its more than fine. I take it once development has concluded (post DAV launch) you'll be transitioning over to the next Mass Effect project? You think he’d tell us either way?
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Post by biggydx on Sept 29, 2024 19:05:43 GMT
Thanks for the clarity. As a side question, and if you can't answer its more than fine. I take it once development has concluded (post DAV launch) you'll be transitioning over to the next Mass Effect project? You think he’d tell us either way? Probably not, but a good number of people seemed encouraged by the itemization and build customization opportunities in Veilguard, so I'm wondering if he'll bring that same mentality to the next game. If you've played ME3 MP, that mode had a ton of build variety. Be great to see that transition to the single-player mode for the next game.
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Post by The Elder King on Sept 29, 2024 19:24:35 GMT
In regards of companions' armors/outfits in the game, as people online are showing screenshots of them, I think it's safe to say that there should be at least 3 additional armors/outfit outside the default one. We already saw Davrin with his default armor and what appeared to be a version of the Warden Commander armor in the release date trailer, and now we have two more outfits: Hopefully there could be more, but 4 is a bigger number then the one I feared.
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Post by sjsharp2010 on Sept 29, 2024 19:57:03 GMT
Has it been mentioned how long it would take to complete the game by doing enough to move the story forward? And how long to reach 100% completion? I think the devs have been told to not answer much about the lenght of the game. But a dev said he had a 100 hours playthrough. I think Corrine said it was between Origin/Inquisition. Yea hm yguess is they'll aim fo rsomething aroun dthe leng tho fAndromeda a sthat's kind of wher mos taction RPG's kin do faer atm tha t100hour mark. As Hogwarts i saround that Midnight Suns is aroun that. Even both the Horizon games a erroughl yaround tha ttoo. I don' tsee Veilguard being a DAI /Witche r3 length game especially as in recent years ther ehave been reports of peopl ebein gtired o fbig open world hgames. So I thin based on thi swit hregards gam elength I thin kBiowae rhas go ti tright. They've at least tried t oread the room in this instance
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Post by Hrungr on Sept 29, 2024 20:01:44 GMT
Kala Elizabeth @kalaelizabethWhen you start Dragon Age Veilguard I recommend refining your Inquisitor's appearance because you can't change it once you leave character creator, but for Rook you get to change their appearance right after the prologue #DragonAge
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Post by sjsharp2010 on Sept 29, 2024 20:03:19 GMT
Without getting into specifics, the level difference between crit-rushing and doing a completionist run of Act1 is quite large. Thanks for the clarity. As a side question, and if you can't answer its more than fine. I take it once development has concluded (post DAV launch) you'll be transitioning over to the next Mass Effect project? Tha tlargel ydepensd on whethe rthe nex tME has been green li tby EA yetan dwhethe rthere is eventuall ygoin gt obe DLC fo rVeilguard. I know the DLC is unlikel ybut I doub ttha teven he necessaril yknows yet
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Post by LukeBarrett on Sept 29, 2024 20:10:56 GMT
You think he’d tell us either way? Probably not, but a good number of people seemed encouraged by the itemization and build customization opportunities in Veilguard, so I'm wondering if he'll bring that same mentality to the next game. If you've played ME3 MP, that mode had a ton of build variety. Be great to see that transition to the single-player mode for the next game. I certainly wouldn't be able to comment on that. I will say though I absolutely looooove character building and theory crafting so I'm really excited for this game to finally launch and people to find all the crazy possibilities these system enable 😁.
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Post by OhDaniGirl on Sept 29, 2024 20:19:26 GMT
Kala Elizabeth @kalaelizabethWhen you start Dragon Age Veilguard I recommend refining your Inquisitor's appearance because you can't change it once you leave character creator, but for Rook you get to change their appearance right after the prologue #DragonAge I was wondering if the Inky was able to be changed. Bummer that they can't.
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Post by sjsharp2010 on Sept 29, 2024 20:26:54 GMT
Probably not, but a good number of people seemed encouraged by the itemization and build customization opportunities in Veilguard, so I'm wondering if he'll bring that same mentality to the next game. If you've played ME3 MP, that mode had a ton of build variety. Be great to see that transition to the single-player mode for the next game. I certainly wouldn't be able to comment on that. I will say though I absolutely looooove character building and theory crafting so I'm really excited for this game to finally launch and people to find all the crazy possibilities these system enable 😁. and we'er excited to put you rgam et oth etest when it's in ou rhands I'm sure.
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Post by Ice-Quinn on Sept 29, 2024 20:27:38 GMT
Btw: Happy 1600 pages, Schmooples' Den, honey! #HungoverButHyped
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Post by sjsharp2010 on Sept 29, 2024 20:31:28 GMT
Kala Elizabeth @kalaelizabethWhen you start Dragon Age Veilguard I recommend refining your Inquisitor's appearance because you can't change it once you leave character creator, but for Rook you get to change their appearance right after the prologue #DragonAge I was wondering if the Inky was able to be changed. Bummer that they can't. TBH I' mnot too sur eI'd wantt omes swit hm yInquisitors look anywa yif I'm no tplaying them. I can definitel ysee myself changing m yRook's look though as I progress asI can see mysel fwantin gto chang eRooks hair a coupl eo ftimes during the game to test the physics and what hav eyou.
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Post by OhDaniGirl on Sept 29, 2024 20:47:04 GMT
I was wondering if the Inky was able to be changed. Bummer that they can't. TBH I' mnot too sur eI'd wantt omes swit hm yInquisitors look anywa yif I'm no tplaying them. I can definitel ysee myself changing m yRook's look though as I progress asI can see mysel fwantin gto chang eRooks hair a coupl eo ftimes during the game to test the physics and what hav eyou. I was just thinking when you finally get to whatever point where they finally show up, and you notice something off...it might kinda be a pain to change it. Like, do you have to start the game all over again?
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Post by Andrew Waples on Sept 29, 2024 21:07:59 GMT
Kala Elizabeth @kalaelizabethWhen you start Dragon Age Veilguard I recommend refining your Inquisitor's appearance because you can't change it once you leave character creator, but for Rook you get to change their appearance right after the prologue #DragonAge I was wondering if the Inky was able to be changed. Bummer that they can't. Given we can't control them, it makes since.
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Post by Quickpaw on Sept 29, 2024 21:28:15 GMT
For once the MoT will be part of the base game experience, instead of needing to buy it from Xenon the Antiquarian? Howabout the item storage chest, will it be native as well instead of having to wait for a patch?
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Post by bluuberg on Sept 29, 2024 21:30:48 GMT
Hopefully with the better lighting in general and different modes of lighting we can trial them in, making our Inquisitor should be an easy enough process not to need refinement - unlike the Inquisition CC where making the Inquisitor was hard enough, and making our Hawke was nearly impossible to not mess up with the pitch black backlighting... I winced every time I saw Hawke during my latest playthrough, her makeup was fine for the pitch black lighting conditions, but turned comically bright in the real world
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Post by midnight tea on Sept 29, 2024 21:45:21 GMT
Hopefully with the better lighting in general and different modes of lighting we can trial them in, making our Inquisitor should be an easy enough process not to need refinement - unlike the Inquisition CC where making the Inquisitor was hard enough, and making our Hawke was nearly impossible to not mess up with the pitch black backlighting... I winced every time I saw Hawke during my latest playthrough, her makeup was fine for the pitch black lighting conditions, but turned comically bright in the real world While I fully expect to spend hours refining my Rook/Inky in CC (whether they release CC prior to launch or not) I'm also fully prepared to recreate Inky in place of Rook just to check how they look in motion from different angles during the introductory scene. I am simply "I will restart this game 50 times if I don't like a tiny detail" type of gal
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