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Post by Little Bengel on Nov 25, 2019 14:20:08 GMT
Omitting mushroom-fueled Luka... I'm disappointed I know and I'm sorry. To my defense I also didn't mention Cilian, Neria, Sidony and ZITHER! Thanks, folks. Now I want the MP characters to be present in DA4. Sidony, Luka, Katari, Thornton, the whole lot. I hope you're satisfied Yes, yes, I am, because that's what I had planned. 1: I refuse to take anyone who forgets Argent seriously. Which is why I never take myself seriously, now that I thonk about it. 2: Gawd damn you played me like a damn fiddle!
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Post by themikefest on Nov 25, 2019 14:36:25 GMT
Lloyd the talking man Hawkes cousin Elegant Tom Wise Worthy Wade the singer in the bar at Skyhold OT, it continues to be extremely suspicious that Kirkwall is full of Elegants and Worthies and Wises. “Virtue names are popular in Kirkwall. Also, unrelatedly, we have a very thin Veil.” I trust those Elegants, Worthies and Wises more than the elf calling himself Solas.
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Post by Gilli on Nov 25, 2019 15:01:46 GMT
I know and I'm sorry. To my defense I also didn't mention Cilian, Neria, Sidony and ZITHER! Yes, yes, I am, because that's what I had planned. 1: I refuse to take anyone who forgets Argent seriously. Which is why I never take myself seriously, now that I thonk about it. 2: Gawd damn you played me like a damn fiddle! 1. I did not forget Argent, I was just thinking she would probably just stay in the bg, because she's an assassin and that's what she does. (Let's be honest, who notices she's in the tower with Leliana if you don't already know she's there ) 2.
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Post by Unicephalon 40-D on Nov 25, 2019 15:34:18 GMT
zzzzzzzZITHER has just the thing! ... oops!
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Post by Gilli on Nov 25, 2019 15:55:50 GMT
Everyone ready to make some music?
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Twitter Guru
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More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Little Bengel on Nov 25, 2019 18:16:57 GMT
I have to agree with the points raised here, honestly. As much as I like Bioware's games, their open world and side quest design have left a lot to be desired. Some of the quests actually felt more like MMO-ish chores: Even moving outside of the Hinterlands's first side quests, DA:I had things like destroy red lyrium deposits, gather Warden artifacts, kill Seeker targets... and even ME:A had "scan 50 planets", "scan 25 unique ore nodes". All of these with practically nothing in the way of story attached to them - even something like adding snippets of lore to each artifact you gather or target you kill would've been an improvement over what we got. The tactical mode... suffice to say, I finally got DA:I and started playing it yesterday, and what I saw in terms of tactics... was very, very watered down compared to Origins or DA2's tactics. I mean, I never played around much with them anyway, but the fact remains that plenty of depth has been removed in Inquisition, and that was a bit of a letdown for me, as where I had the chance to go really in-depth when looking over my companions' combat behaviors in previous games, several of the choices I could make have been taken away in DA:I. That's something that needs to be addressed for DA4, in my opinion. There were also some other points that I have expressed before as well, such as the zoom-in camera that takes a lot of the cinematic feel away from conversations and ends up reducing their impact. Overall... yeah. Bioware's got one hell of a climb to make, and while I personally am of the opinion that they can make it, only time will tell what happens in these next few years.
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Twitter Guru
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
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Post by Hrungr on Nov 25, 2019 23:56:28 GMT
John Epler @eplerjc An important realization I wish I’d had in the first half of my career - you are not going to be the best at everything, and confidence means being comfortable with that. That’s part of why you work with other people.
I still fall into this trap. But sometimes just being the person who can provide context and connections among the things you are definitely not-the-best-at is as important.
Letting myself be bad-to-mediocre at a bunch of stuff was very freeing.
Also, if you’re a lead or director, it’s okay to be publicly Wrong. @patrickweekes likes to describe it as ‘the bad idea that leads to the good idea’. I see it as ‘permission to pitch anything at the wall’.
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Post by river82 on Nov 26, 2019 0:01:39 GMT
The tactical mode... suffice to say, I finally got DA:I and started playing it yesterday, and what I saw in terms of tactics... was very, very watered down compared to Origins or DA2's tactics. I mean, I never played around much with them anyway, but the fact remains that plenty of depth has been removed in Inquisition, and that was a bit of a letdown for me, as where I had the chance to go really in-depth when looking over my companions' combat behaviors in previous games, several of the choices I could make have been taken away in DA:I. That's something that needs to be addressed for DA4, in my opinion. One of the strongest aspects of turn-based squad combat, or squad based isometric combat, is the strategy element it adds. If a studio is going to water that down until it's almost non-existent or tack it on as an after-thought … should Bioware even keep parties anymore or just fully morph into single player RPGs?
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Post by colfoley on Nov 26, 2019 0:03:14 GMT
I honestly stopped reading the above article when I got to 'mmo style quests'.
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Post by colfoley on Nov 26, 2019 0:03:47 GMT
The tactical mode... suffice to say, I finally got DA:I and started playing it yesterday, and what I saw in terms of tactics... was very, very watered down compared to Origins or DA2's tactics. I mean, I never played around much with them anyway, but the fact remains that plenty of depth has been removed in Inquisition, and that was a bit of a letdown for me, as where I had the chance to go really in-depth when looking over my companions' combat behaviors in previous games, several of the choices I could make have been taken away in DA:I. That's something that needs to be addressed for DA4, in my opinion. One of the strongest aspects of turn-based squad combat, or squad based isometric combat, is the strategy element it adds. If a studio is going to water that down until it's almost non-existent or tack it on as an after-thought … should Bioware even keep parties anymore or just fully morph into single player RPGs? no.
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Post by river82 on Nov 26, 2019 0:06:38 GMT
One of the strongest aspects of turn-based squad combat, or squad based isometric combat, is the strategy element it adds. If a studio is going to water that down until it's almost non-existent or tack it on as an after-thought … should Bioware even keep parties anymore or just fully morph into single player RPGs? no. What do companions actually add that couldn't be implemented with people at your base/ship/castle/camp?
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Post by colfoley on Nov 26, 2019 0:14:19 GMT
What do companions actually add that couldn't be implemented with people at your base/ship/castle/camp? as much grief as DAI gets for its lack of tactics I just can't imagine how the game would even work without companions. Without Dorian or Solas laying down barriers...or dispelling other mages. Of Blackwall using warhorn to generate guard, or Cass saving all our bacon with a timely Rally. Even watching enemies health dissolve when Sera used flask of lightning or thousand cuts especially when coupled with my Inquisitors use of Mark of Death. Even in Andromeda my Robert had a lot of synergy with Cora and Drack.
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Post by river82 on Nov 26, 2019 0:22:10 GMT
What do companions actually add that couldn't be implemented with people at your base/ship/castle/camp? as much grief as DAI gets for its lack of tactics I just can't imagine how the game would even work without companions. Without Dorian or Solas laying down barriers...or dispelling other mages. Of Blackwall using warhorn to generate guard, or Cass saving all our bacon with a timely Rally. Even watching enemies health dissolve when Sera used flask of lightning or thousand cuts especially when coupled with my Inquisitors use of Mark of Death. Even in Andromeda my Robert had a lot of synergy with Cora and Drack. Without absolute control over your party it's less about tactics and more about … luck. Well more specifically how good the AI is. Persona 3 was a meme in JRPGs because a certain member of your party would refuse to heal you and all they would do is try and charm the enemies lol. They later included the ability to control all party members, which is nice. I guess what I'm saying is I know Bioware want to make the combat more action-y but without giving the player nice ways to control the squad it dilutes the tactics and strategy and makes the squad aspect of the game less appealing.
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Post by colfoley on Nov 26, 2019 0:30:21 GMT
as much grief as DAI gets for its lack of tactics I just can't imagine how the game would even work without companions. Without Dorian or Solas laying down barriers...or dispelling other mages. Of Blackwall using warhorn to generate guard, or Cass saving all our bacon with a timely Rally. Even watching enemies health dissolve when Sera used flask of lightning or thousand cuts especially when coupled with my Inquisitors use of Mark of Death. Even in Andromeda my Robert had a lot of synergy with Cora and Drack. Without absolute control over your party it's less about tactics and more about … luck. Well more specifically how good the AI is. Persona 3 was a meme in JRPGs because a certain member of your party would refuse to heal you and all they would do is try and charm the enemies lol. They later included the ability to control all party members, which is nice. I guess what I'm saying is I know Bioware want to make the combat more action-y but without giving the player nice ways to control the squad it dilutes the tactics and strategy and makes the squad aspect of the game less appealing. most combat has a certain degree of luck to it. And I plain disagree. Again party based combat, at least in DA, ME, and certain spec ops shooters is all about assigning those characters roles and planning out your strategy accordingly. And I tend to give my party members specific roles and with that in mind I strategize which combat I need and what my tactics are for any given fight. Blackwall and Cass- tanks IB- DPS Sera-DPS Cole- stealth ninja assassin thing. Varric-Tank Solas- Support. Dorian- Support/ DPS. Viv-DPS. Now granted since I normally play on normal I don't go too indepth...usually, but if I need exact control that is what the tac cam and taking direct control of my party is for.
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Post by river82 on Nov 26, 2019 0:37:45 GMT
Without absolute control over your party it's less about tactics and more about … luck. Well more specifically how good the AI is. Persona 3 was a meme in JRPGs because a certain member of your party would refuse to heal you and all they would do is try and charm the enemies lol. They later included the ability to control all party members, which is nice. I guess what I'm saying is I know Bioware want to make the combat more action-y but without giving the player nice ways to control the squad it dilutes the tactics and strategy and makes the squad aspect of the game less appealing. most combat has a certain degree of luck to it. And I plain disagree. Again party based combat, at least in DA, ME, and certain spec ops shooters is all about assigning those characters roles and planning out your strategy accordingly. And I tend to give my party members specific roles and with that in mind I strategize which combat I need and what my tactics are for any given fight. Blackwall and Cass- tanks IB- DPS Sera-DPS Cole- stealth ninja assassin thing. Varric-Tank Solas- Support. Dorian- Support/ DPS. Viv-DPS. Now granted since I normally play on normal I don't go too indepth...usually, but if I need exact control that is what the tac cam and taking direct control of my party is for. Tac cam is absolutely necessary on harder difficulties in Inquisition and it felt tacked on. As though the game wasn't designed to be played from that point of view.
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legbamel
N3
Walkin' shoes walkin' back into BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: legbamel
XBL Gamertag: Legbamel
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Post by legbamel on Nov 26, 2019 0:41:42 GMT
☕ Autumn Witch 🍂 @dragon_Age_FansPick ONE character from Dragon Age that has never been a companion or advisor that you would like to see as a companion in DA-4? (For the sake of this post, Lace Harding is also not available.) Patrick Weekes @patrickweekesOh that’s obvious, I’d go with (Reads parenthetical) THIS IS RIGGED Abelas, obviously. I would also accept any of the MP characters, but particularly Hall. Sadly, I think Cilian is too old to make a widely accepted LI so we'll need a different mage...
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Post by Frost on Nov 26, 2019 1:51:58 GMT
No pressure, DA team! The paragraph below from the article is what I wish they would do.
"And as an IP lauded for its storytelling prowess, Dragon Age 4 should focus all its attention on its narrative. The best option to take would be foregoing a multiplayer component altogether. While enjoyable in its own way, Inquisition‘s multiplayer was hardly the key selling point players returned for. Dragon Age thrives on the dilemmas of its world and the humanity of its characters. Let’s put multiplayer aside and allot as many resources as possible to dive deeper into the world of Thedas. Adopting a post-launch model dedicated to large expansions and free of micro-transactions is the safest way to approach downloadable content. While maybe not the most advantageous financially, history shows that players will line up to support high quality expansion packs."
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Post by Hanako Ikezawa on Nov 26, 2019 2:05:41 GMT
most combat has a certain degree of luck to it. And I plain disagree. Again party based combat, at least in DA, ME, and certain spec ops shooters is all about assigning those characters roles and planning out your strategy accordingly. And I tend to give my party members specific roles and with that in mind I strategize which combat I need and what my tactics are for any given fight. Blackwall and Cass- tanks IB- DPS Sera-DPS Cole- stealth ninja assassin thing. Varric-Tank Solas- Support. Dorian- Support/ DPS. Viv-DPS. Now granted since I normally play on normal I don't go too indepth...usually, but if I need exact control that is what the tac cam and taking direct control of my party is for. Tac cam is absolutely necessary on harder difficulties in Inquisition and it felt tacked on. As though the game wasn't designed to be played from that point of view. I beat the game on its hardest difficulty without using tac cam so I have to disagree with you on that.
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N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
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Post by melbella on Nov 26, 2019 2:09:49 GMT
Tac cam is absolutely necessary on harder difficulties No, it really isn't. The only thing I use it for is to see what enemies have what defenses/immunities, but after playing the game enough times, I don't really need it for that either. Using tac cam to move people around is too awkward....it's easier to just change which character I'm controlling to get them to do what I want.
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Post by river82 on Nov 26, 2019 2:25:22 GMT
Amended statement:
Without playing the game 50 times, tac cam is absolutely necessary on its harder difficulties and it felt tacked on. And yes it is awkward moving people around and a lot of that is problems with the camera
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Post by alanc9 on Nov 26, 2019 5:10:39 GMT
Tac cam is absolutely necessary on harder difficulties in Inquisition and it felt tacked on. As though the game wasn't designed to be played from that point of view. I gotta go with the other posters here; played on Nightmare with trials, never needed tac cam. I'm actually not certain how tac cam would have even been helpful, except for a couple of things like the first Pride Demon fight. I'm not a huge fan of the tac cam concept in the first place. In an RPG, I prefer to play my PC to the extent possible. For instance, I play DA games as if they were ME games.
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Post by colfoley on Nov 26, 2019 5:12:56 GMT
Tac cam is absolutely necessary on harder difficulties in Inquisition and it felt tacked on. As though the game wasn't designed to be played from that point of view. I gotta go with the other posters here; played on Nightmare with trials, never needed tac cam. I'm actually not certain how tac cam would have even been helpful, except for a couple of things like the first Pride Demon fight. I'm not a huge fan of the tac cam concept in the first place. In an RPG, I prefer to play my PC to the extent possible. For instance, I play DA games as if they were ME games. I think the tac cam can just be your character being a battlefield commander.
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Post by river82 on Nov 26, 2019 5:31:16 GMT
Tac cam is absolutely necessary on harder difficulties in Inquisition and it felt tacked on. As though the game wasn't designed to be played from that point of view. I gotta go with the other posters here; played on Nightmare with trials, never needed tac cam. I'm actually not certain how tac cam would have even been helpful, except for a couple of things like the first Pride Demon fight. I'm not a huge fan of the tac cam concept in the first place. In an RPG, I prefer to play my PC to the extent possible. For instance, I play DA games as if they were ME games. It's very interesting, and also very suspicious, that the common theme on the BSN differs so very much from the advice everywhere else on the net but I guess there's nothing new there *shrugs*
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Twitter Guru
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Post by midnight tea on Nov 26, 2019 5:48:41 GMT
I gotta go with the other posters here; played on Nightmare with trials, never needed tac cam. I'm actually not certain how tac cam would have even been helpful, except for a couple of things like the first Pride Demon fight. I'm not a huge fan of the tac cam concept in the first place. In an RPG, I prefer to play my PC to the extent possible. For instance, I play DA games as if they were ME games. It's very interesting, and also very suspicious, that the common theme on the BSN differs so very much from the advice everywhere else on the net but I guess there's nothing new there *shrugs* Er... are there really that many places and people outside of BSN that discuss or comment on tac cam in Inquisition?
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