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Post by river82 on Nov 26, 2019 5:51:14 GMT
But okay let's accept this argument and address it - harder difficulties do not require tac cam.
If tac cam is not needed and all you're doing is relying on the AI of your companions, what exactly do they add to the game?
The reason Bioware implemented the top down camera with a squad was to emphasise the strategy of the battle system of Baldur's Gate. If no top down camera is needed for strategy (top down adds positional elements for starters), very little strategy and control over your AI companions, why are they even following you around? What's the point of it? The idea that the combat system of Inquisition wouldn't work with a single player was because it wasn't designed for a single player, but why should combat be designed for a team when the squad combat (from a player input perspective) is so diluted?
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Post by river82 on Nov 26, 2019 5:52:32 GMT
It's very interesting, and also very suspicious, that the common theme on the BSN differs so very much from the advice everywhere else on the net but I guess there's nothing new there *shrugs* Er... are there really that many places and people outside of BSN that discuss or comment on tac cam in Inquisition? Yep Most players believe it's necessary for harder modes on other forums. That everyone who's commented so far on the BSN says it's not necessary is incredibly suspicious
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Post by colfoley on Nov 26, 2019 6:02:16 GMT
But okay let's accept this argument and address it - harder difficulties do not require tac cam. If tac cam is not needed and all you're doing is relying on the AI of your companions, what exactly do they add to the game? The reason Bioware implemented the top down camera with a squad was to emphasise the strategy of the battle system of Baldur's Gate. If no top down camera is needed for strategy (top down adds positional elements for starters), very little strategy and control over your AI companions, why are they even following you around? What's the point of it? The idea that the combat system of Inquisition wouldn't work with a single player was because it wasn't designed for a single player, but why should combat be designed for a team when the squad combat (from a player input perspective) is so diluted? Your argument just seems really contradictory and self defeating. I would point out that if you *needed* a tac cam or indepth tactic pages like in the first two games...then why do you even need companions? Afterall if they need *that much control* then they might just become extensions of the Player/ PC in the first place. A similar problem happened in Ghost Recon Wildlands (and which is why I don't *really* mind them not having AI companions in Breakpoint) is because they weren't their own people. They had no character of their own and had little role distinguishable from the PC other than helping the PC out with gameplay by doing...esseentially the same thing, healing and synch shot drones. They weren't divided into classes and didn't have their own strengths, weaknesses, or abilities that effected gameplay...let alone pesky things like personality. Yet in Dragon Age Inquisition, as I have touched on in my previous comments on how each companion can have the role complimenting the strengths and weaknesses of the Inquistor, each companion in DAI has a unique role in combat. Doubly so because A. their characters and writing tend to inform certain combat styles over others (though the player can still have the option to ignore this) and B. each of them have their own specialization which also informs their role in combat and their weapons. They are their own people, they each have their own unique place in combat and the Inquisitor would usually be lost without them...despite the occasional wonky AI. Hell this might be the reason why I often link the Inquisition with the Avengers or 'Team Arrow' in my mind...other than the fact that DAI and The Avengers came out right around the same time...while the previous DA casts, while good in their own right...just didn't feel like an integrated team of Big Damn Heroes.
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Post by AlleluiaElizabeth on Nov 26, 2019 6:06:50 GMT
Er... are there really that many places and people outside of BSN that discuss or comment on tac cam in Inquisition? Yep Most players believe it's necessary for harder modes on other forums. That everyone who's commented so far on the BSN says it's not necessary is incredibly suspicious Suspicious of what?? That said, harder difficulties may or may not require tac cam, but I certainly do. I definitely needed it in Descent and other content.
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Post by river82 on Nov 26, 2019 6:08:39 GMT
I would point out that if you *needed* a tac cam or indepth tactic pages like in the first two games...then why do you even need companions? Companions vastly increase the amount of strategy and tactics in combat. Strategy involves positional play, something which is harder to do with a single player apart from ambushing, and tactical play involves the precise input of abilities, something that is imprecise with AI. Afterall if they need *that much control* then they might just become extensions of the Player/ PC in the first place. Incorrect. Yet in Dragon Age Inquisition, as I have touched on in my previous comments on how each companion can have the role complimenting the strengths and weaknesses of the Inquistor, An aspect diluted by the lack of control the player has over their companions.
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Post by river82 on Nov 26, 2019 6:10:06 GMT
Yep Most players believe it's necessary for harder modes on other forums. That everyone who's commented so far on the BSN says it's not necessary is incredibly suspicious Suspicious of what?? That said, harder difficulties may or may not require tac cam, but I certainly do. I definitely needed it in Descent and other content. It is a statistical anomaly. So I'm suspicious *shrugs* There are certainly people who don't need tac cam but they are generally outnumbered by the people who do. For a general audience I would consider it necessary, especially on the first few playthroughs, and it is wonky and has problems.
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Post by colfoley on Nov 26, 2019 6:16:53 GMT
I would point out that if you *needed* a tac cam or indepth tactic pages like in the first two games...then why do you even need companions? Companions vastly increase the amount of strategy and tactics in combat. Strategy involves positional play, something which is harder to do with a single player apart from ambushing, and tactical play involves the precise input of abilities, something that is imprecise with AI. Afterall if they need *that much control* then they might just become extensions of the Player/ PC in the first place. Incorrect. Yet in Dragon Age Inquisition, as I have touched on in my previous comments on how each companion can have the role complimenting the strengths and weaknesses of the Inquistor, An aspect diluted by the lack of control the player has over their companions. I've never really have had issues with it...erm ok let me rewind...I had no trouble with it in BioWare's most rescent outing. Andromeda my companions were quite capable of using the abilities I wanted them to use either on their own or with just a press of a button. It was cool and it helped syngergize with my overall strategy with my Ryder perfectly, he sniper, Drack and Cora giant fleshy distract orbs. ...*shrugs* It is my intepretation of these events and systems. I certainly don't think its incorrect and I would really like a logically consistent argument on why you feel its incorrect. Just to borrow a phrase...incorrect. And I explained my reasons why but for some reason you decided to cut that bit of my argument from the excerpt you quoted. To reiterate: They are their own individuals. I don't *have to* hold their hand or spend god knows how long crawling through menus making them behave like my personal combat puppets. I just set them up and let them go, usually they do what I want them to do. Yes, there were issues with Inquisition's 'tactic' systems but at the end of the day having a reaction to those issues is to completely remove a core element of DA from the beginning, is just really bizzarre...and as I have explained multiple times there is zero need for it. The companions are valuable for story, they are great and unique characters, and they help in combat...because the Inquisitor ccan't do everything, neither can Ryder...and I doubt the character in DA 4 will be able to either.
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Post by river82 on Nov 26, 2019 6:29:49 GMT
Companions vastly increase the amount of strategy and tactics in combat. Strategy involves positional play, something which is harder to do with a single player apart from ambushing, and tactical play involves the precise input of abilities, something that is imprecise with AI. Incorrect. An aspect diluted by the lack of control the player has over their companions. I've never really have had issues with it...erm ok let me rewind...I had no trouble with it in BioWare's most rescent outing. Andromeda my companions were quite capable of using the abilities I wanted them to use either on their own or with just a press of a button. It was cool and it helped syngergize with my overall strategy with my Ryder perfectly, he sniper, Drack and Cora giant fleshy distract orbs. ...*shrugs* It is my intepretation of these events and systems. I certainly don't think its incorrect and I would really like a logically consistent argument on why you feel its incorrect. Just to borrow a phrase...incorrect. And I explained my reasons why but for some reason you decided to cut that bit of my argument from the excerpt you quoted. To reiterate: They are their own individuals. I don't *have to* hold their hand or spend god knows how long crawling through menus making them behave like my personal combat puppets. I just set them up and let them go, usually they do what I want them to do. Yes, there were issues with Inquisition's 'tactic' systems but at the end of the day having a reaction to those issues is to completely remove a core element of DA from the beginning, is just really bizzarre...and as I have explained multiple times there is zero need for it. The companions are valuable for story, they are great and unique characters, and they help in combat...because the Inquisitor ccan't do everything, neither can Ryder...and I doubt the character in DA 4 will be able to either. Because that's not what extension means. Do you consider an NBA team to be a natural extension of the power forward? Do you consider a squad to be a natural extension of a sniper? People within a team contribute for a result and that result is because of teamwork, but people within that team have very different roles and abilities. Being a natural extension of a person would mean everybody having the exact same roles and duties everywhere, which isn't the case. Having a squad with players having different abilities does not mean your squad is a natural extension of the player's character. You do control them though, sure. They are not individuals, they do not have intelligence, they are not sentient. They are players in a game. I don't know what the point of that argument was but … erm. Anyway relying on these players AI does dilute how strongly they compliment the player. Sure there are moments when they can have nice synergy, as you touched on above with your example of Andromeda, but with total control over your characters you decide exactly how much synergy the squad has with you at every possible moment and therefore you decide exactly how strongly they compliment you at every possible moment. Relying on AI for most of the game with occasional spurts of control definitely dilutes how your squad compliments your character.
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Post by colfoley on Nov 26, 2019 6:43:09 GMT
I've never really have had issues with it...erm ok let me rewind...I had no trouble with it in BioWare's most rescent outing. Andromeda my companions were quite capable of using the abilities I wanted them to use either on their own or with just a press of a button. It was cool and it helped syngergize with my overall strategy with my Ryder perfectly, he sniper, Drack and Cora giant fleshy distract orbs. ...*shrugs* It is my intepretation of these events and systems. I certainly don't think its incorrect and I would really like a logically consistent argument on why you feel its incorrect. Just to borrow a phrase...incorrect. And I explained my reasons why but for some reason you decided to cut that bit of my argument from the excerpt you quoted. To reiterate: They are their own individuals. I don't *have to* hold their hand or spend god knows how long crawling through menus making them behave like my personal combat puppets. I just set them up and let them go, usually they do what I want them to do. Yes, there were issues with Inquisition's 'tactic' systems but at the end of the day having a reaction to those issues is to completely remove a core element of DA from the beginning, is just really bizzarre...and as I have explained multiple times there is zero need for it. The companions are valuable for story, they are great and unique characters, and they help in combat...because the Inquisitor ccan't do everything, neither can Ryder...and I doubt the character in DA 4 will be able to either. Because that's not what extension means. Do you consider an NBA team to be a natural extension of the power forward? Do you consider a squad to be a natural extension of a sniper? People within a team contribute for a result and that result is because of teamwork, but people within that team have very different roles and abilities. Being a natural extension of a person would mean everybody having the exact same roles and duties everywhere, which isn't the case. Having a squad with players having different abilities does not mean your squad is a natural extension of the player's character. You do control them though, sure. They are not individuals, they do not have intelligence, they are not sentient. They are players in a game. I don't know what the point of that argument was but … erm. Anyway relying on these players AI does dilute how strongly they compliment the player. Sure there are moments when they can have nice synergy, as you touched on above with your example of Andromeda, but with total control over your characters you decide exactly how much synergy the squad has with you at every possible moment and therefore you decide exactly how strongly they compliment you at every possible moment. Relying on AI for most of the game with occasional spurts of control definitely dilutes how your squad compliments your character. Interesting point. A. That's largely semanticle, yes they are fictional lines of code and not real people but its really bizarre at this juncture to point that out. For the purposes of this argument, as it pertains internally to the world of DA...they are actual people. And the cast of Inquisition feels much more like fully fleshed out people then in either of the previous two DA games...largely because they can do their own thing. B. I think its safe to say we'll just disagree on this argument. Though the main contention is why any of this is worthy of getting rid of companions permenantly just because you didn't like how they handled their tactics in Inquisition. Again that is pretty core to ME and DA as their franchise identities and even BioWare more generally...one reason people didn't really like Anthem from what I gather. I mean seriously could you imagine the howling if they just ditched companions coupled with a MP mode and all the stuff going on about live service? The fandom would riot. Of course the main disagreement here is probably...I don't want that level of tactical/ strategic control in my games. I play RPGs for very different reasons. And I can understand, as an abstract concept why other people do want to RP the battlefield commander coming up with intricate strategies for their companions...again it takes away from their individuality and it is also hyper annoying crawling arround in menus min/maxing my party and manipulating them to the tiniest detail. DAI was too simplistic, sure, but I appreciated the simplicity that I basically only had to go into their menus a couple of times to set the options I wanted...and they would just go off on their own and do it. The AI isn't always perfect, no, but in Inquisition it was adequate enough to get the results I wanted...in Andromeda it was even better. (Also as an aside I kind of felt the tactics systems was a little...lazy...in previous games 'we don't have to design competent AI or flesh out these characters, we can just have the player mess with menus for ages and do it for us!')
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Post by river82 on Nov 26, 2019 7:01:41 GMT
A. That's largely semanticle, yes they are fictional lines of code and not real people but its really bizarre at this juncture to point that out. For the purposes of this argument, as it pertains internally to the world of DA...they are actual people. And the cast of Inquisition feels much more like fully fleshed out people then in either of the previous two DA games...largely because they can do their own thing. B. I think its safe to say we'll just disagree on this argument. Though the main contention is why any of this is worthy of getting rid of companions permenantly just because you didn't like how they handled their tactics in Inquisition. Again that is pretty core to ME and DA as their franchise identities and even BioWare more generally...one reason people didn't really like Anthem from what I gather. I mean seriously could you imagine the howling if they just ditched companions coupled with a MP mode and all the stuff going on about live service? The fandom would riot. Of course the main disagreement here is probably...I don't want that level of tactical/ strategic control in my games. I play RPGs for very different reasons. And I can understand, as an abstract concept why other people do want to RP the battlefield commander coming up with intricate strategies for their companions...again it takes away from their individuality and it is also hyper annoying crawling arround in menus min/maxing my party and manipulating them to the tiniest detail. DAI was too simplistic, sure, but I appreciated the simplicity that I basically only had to go into their menus a couple of times to set the options I wanted...and they would just go off on their own and do it. The AI isn't always perfect, no, but in Inquisition it was adequate enough to get the results I wanted...in Andromeda it was even better. (Also as an aside I kind of felt the tactics systems was a little...lazy...in previous games 'we don't have to design competent AI or flesh out these characters, we can just have the player mess with menus for ages and do it for us!') Because when people start treating characters as individuals that's when people start getting pretty weird. And not in a fun quirky way, but in a frightening and scary way. People and characters are two separate things. You can do things to characters you cannot do to people, you can control characters in ways you cannot control people. The idea that people are individuals and they can do their own thing stems directly from treating your characters as people. Not everyone does this and to be honest it's tiring. "How dare you do that to this character you monster" - it's a bunch of pixels on the screen that I can do whatever I want to. Seen these sorts of arguments before, wanted to pull you up right there before we went in weird places Yeah, I know you don't like that level of tactics or strategy in a game. It is true that the level of micromanaging it takes is … a lot. You know Bioware would probably have an easier time developing a single player RPG over a squad based RPG right Anthem's lack of companions has little to do with it … er, not performing up to expectations. The loot system being a mess is probably the main problem. It's a looter shooter so a lackluster loot system is an issue. So many people on screaming to let the loot rain after launch. But yeah the howling would be bad. I can't remember the lass mainstream AAA RPG from the West that was squad based though. I just wonder if Bioware will go that way in the future, they can have companions at a base.
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Post by colfoley on Nov 26, 2019 7:12:00 GMT
A. That's largely semanticle, yes they are fictional lines of code and not real people but its really bizarre at this juncture to point that out. For the purposes of this argument, as it pertains internally to the world of DA...they are actual people. And the cast of Inquisition feels much more like fully fleshed out people then in either of the previous two DA games...largely because they can do their own thing. B. I think its safe to say we'll just disagree on this argument. Though the main contention is why any of this is worthy of getting rid of companions permenantly just because you didn't like how they handled their tactics in Inquisition. Again that is pretty core to ME and DA as their franchise identities and even BioWare more generally...one reason people didn't really like Anthem from what I gather. I mean seriously could you imagine the howling if they just ditched companions coupled with a MP mode and all the stuff going on about live service? The fandom would riot. Of course the main disagreement here is probably...I don't want that level of tactical/ strategic control in my games. I play RPGs for very different reasons. And I can understand, as an abstract concept why other people do want to RP the battlefield commander coming up with intricate strategies for their companions...again it takes away from their individuality and it is also hyper annoying crawling arround in menus min/maxing my party and manipulating them to the tiniest detail. DAI was too simplistic, sure, but I appreciated the simplicity that I basically only had to go into their menus a couple of times to set the options I wanted...and they would just go off on their own and do it. The AI isn't always perfect, no, but in Inquisition it was adequate enough to get the results I wanted...in Andromeda it was even better. (Also as an aside I kind of felt the tactics systems was a little...lazy...in previous games 'we don't have to design competent AI or flesh out these characters, we can just have the player mess with menus for ages and do it for us!') Because when people start treating characters as individuals that's when people start getting pretty weird. And not in a fun quirky way, but in a frightening and scary way. People and characters are two separate things. You can do things to characters you cannot do to people, you can control characters in ways you cannot control people. The idea that people are individuals and they can do their own thing stems directly from treating your characters as people. Not everyone does this and to be honest it's tiring. "How dare you do that to this character you monster" - it's a bunch of pixels on the screen that I can do whatever I want to. Seen these sorts of arguments before, wanted to pull you up right there before we went in weird places Yeah, I know you don't like that level of tactics or strategy in a game. It is true that the level of micromanaging it takes is … a lot. You know Bioware would probably have an easier time developing a single player RPG over a squad based RPG right Anthem's lack of companions has little to do with it … er, not performing up to expectations. The loot system being a mess is probably the main problem. It's a looter shooter so a lackluster loot system is an issue. So many people on screaming to let the loot rain after launch. But yeah the howling would be bad. I can't remember the lass mainstream AAA RPG from the West that was squad based though. I just wonder if Bioware will go that way in the future, they can have companions at a base. Ah that's what you meant! Don't worry I don't tend to be that weird about fictional characters. I have my ocassional lapses but for the most part I can distinguish real people with the fictional ones, just that I also try and spice up my language and I don't want my post to just be 'character...character...character'...so for here character and people are synonyms...Also I do also get annoyed when fans think they know more about individual character arcs then their creators. Of course. Actually if its any indication based on BioWare's position as the only one in the industry that actually does it...well at least for the Western developers...I can just imagine there are a lot of pitfalls. And yeah I have wondered if BioWare can... and even should...go that route in the wake of my time with Assassin's Creed Odyssey, a perfectly functional SP RPG WITHOUT companions...but I still don't think I would like it much considering its what makes BioWare unique...and is one of the two main reasons I find their style so attractive, and why they are my favorite game company. I just am much more interested and focused on characters and character interaction in fiction then anything else in fiction so I appreciate how these companions let BioWare focus on that kind of stortelling. But on the other hand it does beg the question of what they could focus their development efforts on if they didn't have to worry about doing it.
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Post by AlleluiaElizabeth on Nov 26, 2019 11:55:17 GMT
Suspicious of what?? That said, harder difficulties may or may not require tac cam, but I certainly do. I definitely needed it in Descent and other content. It is a statistical anomaly. So I'm suspicious *shrugs* There are certainly people who don't need tac cam but they are generally outnumbered by the people who do. For a general audience I would consider it necessary, especially on the first few playthroughs, and it is wonky and has problems. You didn't answer my question with that but k? I agree on the rest tho. The tac cam getting stuck on terrain is a problem. They fixed it from launch a bit but it was still a bit wonky sometimes. Ideally it’d be like Divinity Original Sin or something where it would bisect terrain that’s too tall. Just in my opinion, of course. I just really want tactics back to DA2’s level, tho. I feel like i would not have had to go tac cam as much if i could have specified Varric use Long Shot on a frozen enemy like I could in other games. I never went DEEP in to the tactics systems like some people who practically automate origins. But I went deeper than what you could do in DAI.
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Post by correctamundo on Nov 26, 2019 12:53:59 GMT
Amended statement: Without playing the game 50 times, tac cam is absolutely necessary on its harder difficulties and it felt tacked on. And yes it is awkward moving people around and a lot of that is problems with the camera No it isn't. And no it didn't feel "tacked on" at all. The move from action to tactical camera is almost seemless. Moving the camera around is as easy as any traditional wasd movement of your character in innumerable games out there.
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Post by river82 on Nov 26, 2019 13:03:34 GMT
Amended statement: Without playing the game 50 times, tac cam is absolutely necessary on its harder difficulties and it felt tacked on. And yes it is awkward moving people around and a lot of that is problems with the camera No it isn't. And no it didn't feel "tacked on" at all. The move from action to tactical camera is almost seemless. Moving the camera around is as easy as any traditional wasd movement of your character in innumerable games out there. Until you try, for example, to use tac cam in a small space. It also doesn't pull back the view far enough and limits the ability to make strategic decisions, which is what it's actually there for. The isometric view in Inquisition is far inferior to the isometric view in past games. And yeah, it is. People seem to be confusing my statement for "everybody will find tac cam necessary". What I said was tac-cam is necessary for harder difficulties because imo the majority of people will need it. And this 'thing' that most people will need on the harder difficulties feels tacked on.
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Post by midnight tea on Nov 26, 2019 13:41:02 GMT
Er... are there really that many places and people outside of BSN that discuss or comment on tac cam in Inquisition? Yep Most players believe it's necessary for harder modes on other forums. That everyone who's commented so far on the BSN says it's not necessary is incredibly suspicious I'm sorry, I just find this a bit hilarious. If an opinion of a handful of people on BSN is enough to deem it "a common theme on BSN" then I am skeptical of the quality of sample of all those places and people "everywhere else" I have no strong feelings on tac cam, personally. I like it enough to use it when I need it or if I want to be more strategic - but there's just more to combat than tac cam and ultimately it all comes to how many of its elements come together. I'm replaying DAO now and I still can't get into that combat system - though I think this has more to do with with pacing and mobility. There was no tac cam in Dragon's Dogma tho, a 4-party game generally lauded for its combat, and I happen to really like combat there as well (so do many DA devs for that matter, from what I've observed) - it's super-fun. Would that system work in a game that gives us a direct command over companions? Dunno, maybe - maybe it would require more commands or modifiable AI. Either way I'm not going to cry if there's no tac cam if combat is just fun, which - again, for me has a lot to for with pacing and general mobility of the party (+ a lot of opportunities for combos!) and how things come together.
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Post by river82 on Nov 26, 2019 14:00:27 GMT
Yep Most players believe it's necessary for harder modes on other forums. That everyone who's commented so far on the BSN says it's not necessary is incredibly suspicious I have no strong feelings on tac cam, personally. I like it enough to use it when I need it or if I want to be more strategic - but there's just more to combat than tac cam and ultimately it all comes to how many of its elements come together. I'm replaying DAO now and I still can't get into that combat system - though I think this has more to do with with pacing and mobility. There was no tac cam in Dragon's Dogma tho, a 4-party game generally lauded for its combat, and I happen to really like combat there as well (so do many DA devs for that matter) - it's super-fun. Would that system work in a game that gives us a direct command over companions? Dunno, maybe - maybe it would require more commands or modifiable AI. Either way I'm not going to cry if there's no tac cam if combat is just fun, which - again, for me has a lot to for with pacing and general mobility of the party (+ a lot of opportunities for combos!) and how things come together. Dragon's Dogma was lauded for it's combat but not it's party based combat. It feels like a single player game. Bioware was always known for it's great party based combat but that's being gradually diluted. And why am I not surprised Dragon Age devs are drooling over an action-RPG? steamcommunity.com/app/367500/discussions/0/355043117530730345/Anyway, quickly off topic to point out just how ... weird the Inquisition tac cam was at launch: Inquisition tac cam: Divinity OS 2 tac cam:
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Post by Gilli on Nov 26, 2019 14:05:19 GMT
I disaggree that tac cam is neccessary too. Nightmare difficulty, several Trials on Hard difficulty, several Trials on What I use tac cam for: - putting down Dispel/Resurrection, because it's just easier to see where the demons spawn / the corpses of my companions are. <-- Neccessary? No. Just easier. - taking screenshots
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Post by ladyiolanthe on Nov 26, 2019 14:11:30 GMT
Would it be possible to start a new thread about the tactical camera and move the discussion there, since clearly a number of you are very passionate about it?
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Post by river82 on Nov 26, 2019 14:16:42 GMT
Would it be possible to start a new thread about the tactical camera and move the discussion there, since clearly a number of you are very passionate about it? I'm always up for giving the mods more work to do. @couchjockey @sofarider @lounginghorseman ... Not working
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Post by Gilli on Nov 26, 2019 14:18:43 GMT
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Post by river82 on Nov 26, 2019 14:23:21 GMT
I think it's more the system just hates me @reclininghippophile ... nup, I give up
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Post by SofaJockey on Nov 26, 2019 15:07:03 GMT
If someone starts a discussion and tells me what needs to move there, I'm very happy to do it...
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Post by alanc9 on Nov 26, 2019 15:12:52 GMT
I gotta go with the other posters here; played on Nightmare with trials, never needed tac cam. I'm actually not certain how tac cam would have even been helpful, except for a couple of things like the first Pride Demon fight. I'm not a huge fan of the tac cam concept in the first place. In an RPG, I prefer to play my PC to the extent possible. For instance, I play DA games as if they were ME games. It's very interesting, and also very suspicious, that the common theme on the BSN differs so very much from the advice everywhere else on the net but I guess there's nothing new there *shrugs* There's a lot of stupidity on the net. Surely this is not news to you. Although I suppose it's possible that there are lower levels of gameplay skill where tac cam is useful. Say, if a player has poor spatial awareness and can't stay oriented without a top-down view? I'm guessing, though.
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Post by alanc9 on Nov 26, 2019 15:29:45 GMT
They are not individuals, they do not have intelligence, they are not sentient. They are players in a game. I don't know what the point of that argument was but … erm. Anyway relying on these players AI does dilute how strongly they compliment the player. Sure there are moments when they can have nice synergy, as you touched on above with your example of Andromeda, but with total control over your characters you decide exactly how much synergy the squad has with you at every possible moment and therefore you decide exactly how strongly they compliment you at every possible moment. Relying on AI for most of the game with occasional spurts of control definitely dilutes how your squad compliments your character. This is exactly why I don't like the feature. That's a level of control I don't want and shouldn't have. I'm not playing some psychic gestalt hive-mind comprising the entire party, after all. Tactics are different, since this is the sort of thing we'd work out sitting around the campfire or over a couple pints at the Herald's Rest. Edit: OK, tac cam is kinda dull in itself, but until the next tweet drops I figure there's room for a general RPG design philosophy discussion.
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Post by AlleluiaElizabeth on Nov 26, 2019 16:41:18 GMT
It's very interesting, and also very suspicious, that the common theme on the BSN differs so very much from the advice everywhere else on the net but I guess there's nothing new there *shrugs* There's a lot of stupidity on the net. Surely this is not news to you. Although I suppose it's possible that there are lower levels of gameplay skill where tac cam is useful. Say, if a player has poor spatial awareness and can't stay oriented without a top-down view? I'm guessing, though. “Lower levels of gameplay skill” is a rather subjective way to look at it, but sure. I mean you can play on nightmare with all trials on, use tac cam, and succeed. I don’t think that the use of tac cam indicates low skill anymore than charging in and button mashing does. Tac cam is just more useful for some players than others.
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