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Post by fairdragon on Nov 22, 2024 11:13:40 GMT
Old God Baby plot was a mess. At the end of DAO Morrigan won’t tell the Warden why she wants to do this but makes it sound ominous. The other choice is the death of the main character or another grey warden. Then in Inquisition it is suddenly instead about how motherhood changed Morrigan? What were her initial plans? Why was it a big choice between that or a major character’s death? It adds a lot if decisions and characters can be carried forward to the next game in a meaningful way. However, I prefer having a self-contained game to carrying forward choices, plots, and characters in a way that makes no sense. What they write has to make sense as a plot and not only be a good performance from the voice actor. I think it was good for DAI, but it was crashed in DATV. If the old Good soul have had a meaning in DATV, it would make total sense. That in DAI the soul goes from kieran to flemeth/mythal as it was her plan. And it is the reason i hate the 3 choices in DATV. I know why they do it, but that doesn't make it good. I like DATV, but this is a big minus.
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Post by midnight tea on Nov 22, 2024 17:34:45 GMT
Old God Baby plot was a mess. At the end of DAO Morrigan won’t tell the Warden why she wants to do this but makes it sound ominous. The other choice is the death of the main character or another grey warden. Then in Inquisition it is suddenly instead about how motherhood changed Morrigan? What were her initial plans? Why was it a big choice between that or a major character’s death? It adds a lot if decisions and characters can be carried forward to the next game in a meaningful way. However, I prefer having a self-contained game to carrying forward choices, plots, and characters in a way that makes no sense. What they write has to make sense as a plot and not only be a good performance from the voice actor. I think it was good for DAI, but it was crashed in DATV. If the old Good soul have had a meaning in DATV, it would make total sense. That in DAI the soul goes from kieran to flemeth/mythal as it was her plan. And it is the reason i hate the 3 choices in DATV. I know why they do it, but that doesn't make it good. I like DATV, but this is a big minus.
But taking OG soul from Kieran only happened in a minority of worldstates, because only a small minority of players chose to undergo the Dark Ritual in DAO. So, basically, it wasn't a canonized event; it's something that was entirely dependent on player choices and as such, it was impossible for it to play basically any significant role in any incarnation of Dragon Age 4. So no, noting "crashed" for DATV - because, as we now know from David Gaider himself, they have basically pivoted wholly away from OBG in Inquisition (and that version, like probably in many places in DAVe, existed only in earlier versions of the script and got reworked after it proved unviable) and it's Morrigan who remained relevant to the main plot, which is a thing that has been foreshadowed since DAO and reinforced in later content (DA2 and comic books), continued through DAI, only to culminate in DAV.
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Post by alanc9 on Nov 22, 2024 18:11:05 GMT
It's kind of weird that only a minority of players went DR. I though I was unusual in going Ultimate Sacrifice on my first run.
Were stats ever published?
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Post by biggydx on Nov 22, 2024 18:20:33 GMT
I took another look at the early concept art for the game. Considering the types of companions we could have in our roster, I feel like BioWare should consider having less of our companions be romance options. It would open up opportunities for us to have more unique companions accompanying us, rather than always needing to look human to make them more personable. It doesn't even have to mean to you have less romances. Just make them non-companion NPC romances like the previous games. After hearing Ghil speaking about cut content i think Bioware have had a big problem and companion was a small part of it. The video is on the Executors Thread and has heavy spoilers. She speak about it at the end of the video. So i am really happy that we have what we have.
I'll check it out when I have the time
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Post by azarhal on Nov 22, 2024 18:32:02 GMT
It's kind of weird that only a minority of players went DR. I though I was unusual in going Ultimate Sacrifice on my first run. Were stats ever published? People mostly play goody-two-shoes and the choice is present as very suss maybe? I know I never bothered with it outside of like one PT.
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Post by alanc9 on Nov 22, 2024 19:42:58 GMT
Fair. They did go out of their way to have Morrigan come across as creepy and weird there. And obviously hiding something.
I suppose a lot of players ended up having Alistair take one for the team.
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Post by smilesja on Nov 22, 2024 19:50:27 GMT
It's kind of weird that only a minority of players went DR. I though I was unusual in going Ultimate Sacrifice on my first run. Were stats ever published? Further proof that the internet is a vocal minority and that the majority of people just had a casual playthrough of the game. Gaider's tweets does put things into context on why Bioware severely limited the number of choices to carryover to Veilguard though.
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Post by Andraste_Reborn on Nov 22, 2024 21:39:52 GMT
It's kind of weird that only a minority of players went DR. I though I was unusual in going Ultimate Sacrifice on my first run. Consider first that a majority of Dragon Age players never played Origins at all. Then subtract everyone who did play Origins but didn't buy any subsequent DA games. Then subtract everyone who played Origins but didn't finish it - which is most players, because that's true of almost all video games. I don't know the exact completion rate for DAO but I'd be shocked if it topped 35%.
Now subtract everyone who did the Ultimate Sacrifice or got Alistair (or Loghain, but I bet there's not a lot of those) to do it and consider how many players you're actually left with.
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Post by smilesja on Nov 22, 2024 22:01:18 GMT
It's kind of weird that only a minority of players went DR. I though I was unusual in going Ultimate Sacrifice on my first run. Consider first that a majority of Dragon Age players never played Origins at all. Then subtract everyone who did play Origins but didn't buy any subsequent DA games. Then subtract everyone who played Origins but didn't finish it - which is most players, because that's true of almost all video games. I don't know the exact completion rate for DAO but I'd be shocked if it topped 35%.
Now subtract everyone who did the Ultimate Sacrifice or got Alistair (or Loghain, but I bet there's not a lot of those) to do it and consider how many players you're actually left with.
You’re left with people who post regularly on BSN!
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Post by azarhal on Nov 22, 2024 22:21:17 GMT
Consider first that a majority of Dragon Age players never played Origins at all. Then subtract everyone who did play Origins but didn't buy any subsequent DA games. Then subtract everyone who played Origins but didn't finish it - which is most players, because that's true of almost all video games. I don't know the exact completion rate for DAO but I'd be shocked if it topped 35%.
Now subtract everyone who did the Ultimate Sacrifice or got Alistair (or Loghain, but I bet there's not a lot of those) to do it and consider how many players you're actually left with.
You’re left with people who post regularly on BSN! FYI, in my first DAO PT, I had Loghain stole the Ultimate Sacrifice from me! (and I didn't know).
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Post by Andrew Waples on Nov 22, 2024 23:31:48 GMT
It's kind of weird that only a minority of players went DR. I though I was unusual in going Ultimate Sacrifice on my first run. Were stats ever published? Further proof that the internet is a vocal minority and that the majority of people just had a casual playthrough of the game. Gaider's tweets does put things into context on why Bioware severely limited the number of choices to carryover to Veilguard though. Ironically, only 21% of DAI players earned the Doom Upon All The World trophy. So, it's probably even less who finished Trespasser.
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Post by Andraste_Reborn on Nov 23, 2024 0:14:41 GMT
Consider first that a majority of Dragon Age players never played Origins at all. Then subtract everyone who did play Origins but didn't buy any subsequent DA games. Then subtract everyone who played Origins but didn't finish it - which is most players, because that's true of almost all video games. I don't know the exact completion rate for DAO but I'd be shocked if it topped 35%.
Now subtract everyone who did the Ultimate Sacrifice or got Alistair (or Loghain, but I bet there's not a lot of those) to do it and consider how many players you're actually left with.
You’re left with people who post regularly on BSN! More or less .
People here do all sorts of wild stuff most players don't. Playing things other than Human Noble Warrior in DAO! Making female characters! Completing romances! Finishing the games! More than once, even! Some of us even play as dwarves sometimes .
There is an absolutely wild divergence in the experience of the actual average Dragon Age player and the experience of the kind of person who cares so much about Thedas they talk about it on the internet. That average player doesn't know what the Dark Ritual is, they certainly didn't do it in a game they never played fifteen years ago (and probably wouldn't have finished if they did.)
On the one hand people who finished Doom Upon All the World are more invested than the average DAI player, on the other hand buying a DLC that wasn't even available on the older consoles is a big barrier. So I'd be surprised if the number of people who played Trespasser was higher than 10 or 15% overall. It's just that many of those people are invested enough to Tweet about it, or even come to a forum like this one.
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Post by biggydx on Nov 23, 2024 0:27:46 GMT
Serious question. Why can Solas turn regular people to stone, but not the other two gods?
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Post by Hrungr on Nov 23, 2024 0:29:01 GMT
David Gaider @davidgaider.bsky.social CHARACTERS - DAY FOUR: Alistair
Ah, Alistair. Depending on who you ask, he's the adorable woobie with the biggest heart or the irritating, over-used man-child. Yes, he is indeed all of those things. Good characters have flaws to go with their virtues. Ugly spots. That is literally their humanity.
He was a bit of a bear to write, at the outset. James (Ohlen, the first creative director on DAO) had this idea he needed to be a grizzled Warden veteran - older, distrusting.
Everyone hated him instantly. I call this the Carth Onasi Problem, and suggested to James that maybe I try something else.
My observation says that the characters who are generally liked the most are the supportive ones. Enthusiastic. Funny? Sometimes, sure, but that's *not* required.
I need to digress. See, at the time James had this (regrettable) period where he believed everything could be derived from a formula.
He even sold this idea to the founders, Ray and Greg. Google 'BioWare formula'. Anyway, how this relates is because James thought the DAO cast needed a Minsc: a comedy character who would become super popular and, ideally, the icon of DA.
"Isn't that Alistair?" you ask. "Arguable," I say, "but no."
James had me to up a huge list of 'comedic archetypes' and I wrote some possible dialogue for each one. Then he had the team vote. The winning archetype? The Buffoon - like Homer Simpson or Peter Griffin.
James was pleased. I was not. "The problem," I said, "is I don't find the Buffoon funny." 😅
"But you're a professional."
"Sure, I *can* write him... but comedy isn't science. I need to find him funny. If I write him, the only comedy I'll mine is where he makes fun of himself."
James took that on board and then passed the character onto someone else. The result? Oghren.
I rest my case.
So back to the supportive character: that was my thought for a new Alistair. It was a special case, after all - the DAO PC was thrust into a terrible situation. They needed someone who had their back. A bud. A *likeable* bud.
I was watching Buffy at the time, and my thoughts drifted towards Xander.
Now, I know Joss Whedon is persona non grata these days, but this was 2006, OK? I was watching Buffy and thought, "man, Xander is such a wasted character" and considered how to fix him. Then I realized this might work for Alistair.
Plus, I wanted to see if I could replicate the Whedon vocal patter.
That was the new Alistair: a more useful and likeable yet equally dorky version of Xander. We had very strict rules in DA about language: no modern speech styles, colloquialisms, any words that came into use in our world after 1900 got severe side eye... but Alistair? Alistair got a blanket pass.
Was it great that the lead writer's leading man got to break the rules? I guess not, but it's my opinion that you can break those kinds of rules - selectively, in small doses. Too much and you break the illusion.
And it worked. Alistair was an instant hit. Not just with the team, but with the fans.
Confession time?
Yes, I knew Goldanna wasn't meant to be Alistair's mother. But neither was Fiona, originally.
I think fans caught wind of some revisionism at work, and OK it's true. I had a more Arthurian idea for his birth but I stopped liking it... yet not soon enough to go back and make edits.
Should I have just left it be, left Goldanna as his mother? Maybe. It was one of those writer things I just couldn't let go of and I probably could have used someone to sit me down and go "Gaider, please. Just stop."
I still like Fiona, and where I took it. But I probably shouldn't have gone there.
Casting Alistair was SUCH a chore. He required a weird mix of devilish charm, but with enough sincerity and adorkableness it didn't come off as smarmy.
Every audition went full smarm... until Steve Valentine up and appeared out of nowhere. In the midst of a batch of audition files, there he was.
We brought Steve in "just to try out", and he pulled it off. Even the "frog time" line, which (seriously) nobody else could. And when he got to the romantic lines, Steve's voice turned into pure butter without, again, sliding into "oh, he's slightly creepy". Both Caroline and I were sold.
And he was so gloriously easy to write. It's a well I'd probably return to... a bit too often, maybe? Maric, then Anders in Awakening, and then Alistair kept popping up in future games and the comics because, yes, he was pretty much the breakout comedy character of DA.
Which still makes me happy. 😁
CORRECTION: Goldanna was someone Alistair thought was his *sister*, and her mother his mother.
Look, it was almost twenty years ago, OK? 😅
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Post by smilesja on Nov 23, 2024 0:36:23 GMT
Funny how the grizzled Grey Warden veteran went to Davrin and he was one of my favorite characters in the game. I was emotional when I finished his companion quest. It reminded me of the Mando and Grogu.
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Post by azarhal on Nov 23, 2024 0:42:38 GMT
Serious question. Why can Solas turn regular people to stone, but not the other two gods? I'm going to put my speculation in a spoiler tag because it refer to spoilers from Veilguard Short answer: everyone is made of lyrium aka stone
Long answer: It looks similar to what Harding does to the two ghouls after she touches the dagger. When Harding explode those ghouls, you can see blue lyrium in the chunks if you don't blink. So it's probably just Solas reverting whatever magic give life to the stone/lyrium. And he took that from Mythal, so the others might not have that ability, or don't care about it, stones can't worship.
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Post by Andraste_Reborn on Nov 23, 2024 0:56:03 GMT
I think fans caught wind of some revisionism at work, and OK it's true. I had a more Arthurian idea for his birth but I stopped liking it... yet not soon enough to go back and make edits. AHA! I knew it! Based on The Stolen Throne, I always thought that the original plan was for Alistair to be Flemeth's son, thus making him and Morrigan secretly half-siblings.
I see why they didn't go there, but I would probably have found that more interesting than the mess we ended up with instead.
Also next time someone says James Ohlen is solely responsible for everything good about Dragon Age (a claim I've seen more than once) I will take great joy in pointing out that he's also responsible for Oghren being the character that he is. (I like Oghren, but what I like about him are the times he gets to be a real person and not a buffoon stereotype. Fifteen years later, still the DA character with the most wasted potential, and it's not even close even though Velana and Lucanis also exist.)
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Post by smilesja on Nov 23, 2024 0:56:54 GMT
I think fans caught wind of some revisionism at work, and OK it's true. I had a more Arthurian idea for his birth but I stopped liking it... yet not soon enough to go back and make edits. AHA! I knew it! Based on The Stolen Throne, I always thought that the original plan was for Alistair to be Flemeth's son, thus making him and Morrigan secretly half-siblings.
I see why they didn't go there, but I would probably have found that more interesting than the mess we ended up with instead.
Also next time someone says James Ohlen is solely responsible for everything good about Dragon Age (a claim I've seen more than once) I will take great joy in pointing out that he's also responsible for Oghren being the character that he is. (I like Oghren, but what I like about him are the times he gets to be a real person and not a buffoon stereotype. Fifteen years later, still the DA character with the most wasted potential, and it's not even close even though Velana and Lucanis also exist.)
Varric was a much better character anyway.
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Post by Element Zero on Nov 23, 2024 0:59:20 GMT
Serious question. Why can Solas turn regular people to stone, but not the other two gods? Serious Spoilers I agree with azarhal, as to the origin of the petrification magic. There's a good chance it came from the Titans. Secondly, Solas is afraid of Ghilan'nain and Elgar'nan, particularly the latter. There's no reason to believe they'd be susceptible to such a modest magical attack. We needed a powerful artifact to inflict lasting harm, and even then only after killing their Archdemons.
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Post by Croatsky on Nov 23, 2024 1:12:00 GMT
Dragon Age the Veilguard is the 6th top selling game in the US for the month of October. It also accounts only for first 3 days of sales for Veilguard. In those 3 days we can feel confident it sold more than 1.5 million copies, because Sonic X sold that amount on Day 1 and yet Veilguard outsold it overall.
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Post by biggydx on Nov 23, 2024 1:15:18 GMT
Serious question. Why can Solas turn regular people to stone, but not the other two gods? I'm going to put my speculation in a spoiler tag because it refer to spoilers from Veilguard Short answer: everyone is made of lyrium aka stone
Long answer: It looks similar to what Harding does to the two ghouls after she touches the dagger. When Harding explode those ghouls, you can see blue lyrium in the chunks if you don't blink. So it's probably just Solas reverting whatever magic give life to the stone/lyrium. And he took that from Mythal, so the others might not have that ability, or don't care about it, stones can't worship. That's an interesting thought, though the lore implications would possibly mean the Titans may somehow had a hand in humanities creation somehow as well (however that turned out).
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Post by smilesja on Nov 23, 2024 1:20:20 GMT
Dragon Age the Veilguard is the 6th top selling game in the US for the month of October. It also accounts only for first 3 days of sales for Veilguard. In those 3 days we can feel confident it sold more than 1.5 million copies, because Sonic X sold that amount on Day 1 and yet Veilguard outsold it overall. Congratulations BioWare! Looks like people still care about Dragon Age after all!
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Post by azarhal on Nov 23, 2024 1:43:14 GMT
I'm going to put my speculation in a spoiler tag because it refer to spoilers from Veilguard Short answer: everyone is made of lyrium aka stone
Long answer: It looks similar to what Harding does to the two ghouls after she touches the dagger. When Harding explode those ghouls, you can see blue lyrium in the chunks if you don't blink. So it's probably just Solas reverting whatever magic give life to the stone/lyrium. And he took that from Mythal, so the others might not have that ability, or don't care about it, stones can't worship. That's an interesting thought, though the lore implications would possibly mean the Titans may somehow had a hand in humanities creation somehow as well (however that turned out). Chant of Light, Threnodies 5, Man is Created section: At last did the Maker From the living worldMake men. Immutable, as the substance of the earth, With souls made of dream and idea, hope and fear,
"To you, My second-born, I grant this gift: In your heart shall burn An unquenchable flame All-consuming, and never satisfied. From the Fade I crafted you, And to the Fade you shall return Each night in dreams That you may always remember Me.
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OrbitalWings
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
XBL Gamertag: OrbitalWingsVII
Posts: 225 Likes: 1,076
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
OrbitalWingsVII
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Post by OrbitalWings on Nov 23, 2024 1:46:43 GMT
Honestly that sales information felt like a weight being lifted. While it's clear the game isn't exactly breaking any records - EA would have been shouting about it by now if it was - the fact we hadn't heard anything was starting to get to me, not helped by the grifters seizing upon it as they do.
Knowing it bare minimum did 1.5mil in the first few days is a comfort.
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Post by colfoley on Nov 23, 2024 2:10:36 GMT
I want to click on that spoiler so hard but I am also afraid of it like the last time I assumed that I was safe to click on something and turned out I wasn't.
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