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Post by midnight tea on Feb 3, 2019 19:07:15 GMT
Just spitballing here, but if it's anything like what EA implements for the Sims franchise, you could get anything from a pack of cosmetic items to large upgrades to gameplay for free. There's still a ton of additional incrementally designed & priced paid DLC, but the basegame has all the main important features and gets regularly upgraded. TS4 was released around the same time as DA:I in 2014 and will probably be getting content for at least 2 or 3 more years. I always thought it was a waste that Bioware stopped developing for DA:I because I would have bought pretty much anything they put out to expand the world, and even cosmetic stuff if they made some non-weird armors or unlocked the NPC outfits to use for role-play purposes. Yeah, TS4 is a radically different kind of game, but it's also obscenely successful for a non-sports non-combat game, and has a huge female fanbase (something that DA also has). I wouldn't be surprised if EA is trying to iterate some of that success into their other franchises using similar types of DLC scaling (i.e. both free and paid, with there potentially being free stuff that includes significant improvements other than bugfixes, like the wardrobe and the Golden Nug that were added to DA:I late in development). It could be anything from a new adventuring area, to cosmetics, to adding full-blown romance options to existing NPCs that end up being popular, like say, Lace Harding. I think it would be cool too, if there were an paid DLC that was just for the PC and their LI or BFF with additional romance content and/or emotional payoff. Say some sort of Murder in Venice plot set in Antiva with a couple of cute cutscenes, dedicated creepy NPCs and a brief mystery to solve that doesn't involve having your mother fridged. Yea, AFAIK, the live service model is based on an idea that the game's profitability relies on its replayability - so offering even incremental improvements or content updates should bring more people to play for longer... likely for less than it costs to develop a full game to keep the financial cycle going. We already have to wait for games like the next DA chapter for a while - even if things went perfectly according to schedule there are still years between releases of major installments. A constant stream of updates would keep fans relatively satisfied, while the game would not disappear from the radar of more casual players during the lull, which means more people would likely pick the game up or be interested with getting meatier, paid content when it shows up.
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Post by midnight tea on Feb 3, 2019 19:31:16 GMT
using blood magic to give people boners @zebstrikoheyb @patrickweekes is it true that ur putting aly and aj michalka in as someone who just recently discovered them i would love this so much Patrick Weekes @patrickweekesI’m not putting anyone into anything right now. But I do make note of voice actors I might be interested in working with at some point.
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Post by AlleluiaElizabeth on Feb 3, 2019 19:51:15 GMT
Couldn't they always do free updates before? They released hot fixes and gameplay patches all the time. They could also add areas to the game easily enough. Black Emporium comes to mind. If its something they can already do, like simply patching in free new content, they wouldn't have needed to retool the game's structure for it. I really doubt the live services model is just referring to an idea of free content updates tiding us over between paid DLC.
I could see an ("optional"?) subscription service of some kind. And this service will be the smaller updates. Maybe they'd include the larger updates we'd consider DLC-worthy in it too, though I'm gonna guess those would stay as separate charges. Microtransaction store for cosmetics and such is also still an option and not mutually exclusive to the above.
And of course there's the Sims model of having differently priced tiers of paid DLC being consistently released. Which strikes me as basically the same way they offered the DLC in Inquisition, with spoils packs vs story DLC. So, again, that wouldn't require retooling of the game. Unless by "retooling" we mean they went through and decided what items to cut from what was already there to be offered later as paid DLC. I'd like to think they aren't doing that, though. And the practice also wouldn't really be new, so I'm not sure it'd need a whole new term for it.
I mean if "live services" truly ends up just being a change on the developer end of things and means they are planning to update the game more frequently with free content in between paid DLC, then God bless 'em. But I am not holding my breath.
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Post by UutIVvdPw7END0Ef on Feb 3, 2019 19:52:11 GMT
Last thing i want is infinite DLCs like those simulator games, could buy a NASA PC with all that money lol.
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Post by AlleluiaElizabeth on Feb 3, 2019 20:00:11 GMT
Last thing i want is infinite DLCs like those simulator games, could buy a NASA PC with all that money lol. Yeah, even on the few occasions you can get some of them on sale, the sims 4 dlc totals to something like 400 dollars. I worked it out for myself once cus I actually own the base game and like three content packs. Decided too rich for my blood. lol
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Post by midnight tea on Feb 3, 2019 20:23:27 GMT
Couldn't they always do free updates before? They released hot fixes and gameplay patches all the time. They could also add areas to the game easily enough. Black Emporium comes to mind. If its something they can already do, like simply patching in free new content, they wouldn't have needed to retool the game's structure for it. I really doubt the live services model is just referring to an idea of free content updates tiding us over between paid DLC. I could see an ("optional"?) subscription service of some kind. And this service will be the smaller updates. Maybe they'd include the larger updates we'd consider DLC-worthy in it too, though I'm gonna guess those would stay as separate charges. Microtransaction store for cosmetics and such is also still an option and not mutually exclusive to the above. This is why people shouldn't freak out about live services being, like, multiplayer only or something - we all saw post-launch live service content rollouts already, in one way or another. The major difference between support periods as we know them and current live services is that the past support periods seemed to be mostly extracurricular and focused on bug-crushing with occasional goodies thrown in sometimes, rather than an actual, planned thing that is a large part of a given game's lifespan.Like yeah, we got the Emporium, but not without (AFAIK) the game giving the devs a prolonged fight, code-wise, before they wrangled it to submission - and while I suspect Black Emporium and other goodies were there to be a test for quasi-live service as they are currently understood, I suspect the games weren't yet built or optimized to be updated with content the way current titles are. Plus, I think we are talking about chunks of content that are both smaller and bigger than Black Emporium, that arrive into the game at more regular intervals. Also - Anthem today has given us a tease of an event that devs can switch on and synchronize across the servers. An while I don't expect for things of that scope to happen in Dragon Age, I think we can expect some forms of timed events and other goodies that they can organize with more frequent updates and - more than likely - more resources dedicated to producing post-launch content.
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Post by ladyiolanthe on Feb 3, 2019 21:37:46 GMT
Satinalia events in midwinter! ;D
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Post by colfoley on Feb 3, 2019 21:37:52 GMT
Last thing i want is infinite DLCs like those simulator games, could buy a NASA PC with all that money lol. this (probably) won't happen.
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Post by AlleluiaElizabeth on Feb 4, 2019 2:58:33 GMT
Couldn't they always do free updates before? They released hot fixes and gameplay patches all the time. They could also add areas to the game easily enough. Black Emporium comes to mind. If its something they can already do, like simply patching in free new content, they wouldn't have needed to retool the game's structure for it. I really doubt the live services model is just referring to an idea of free content updates tiding us over between paid DLC. I could see an ("optional"?) subscription service of some kind. And this service will be the smaller updates. Maybe they'd include the larger updates we'd consider DLC-worthy in it too, though I'm gonna guess those would stay as separate charges. Microtransaction store for cosmetics and such is also still an option and not mutually exclusive to the above. This is why people shouldn't freak out about live services being, like, multiplayer only or something - we all saw post-launch live service content rollouts already, in one way or another. The major difference between support periods as we know them and current live services is that the past support periods seemed to be mostly extracurricular and focused on bug-crushing with occasional goodies thrown in sometimes, rather than an actual, planned thing that is a large part of a given game's lifespan.Like yeah, we got the Emporium, but not without (AFAIK) the game giving the devs a prolonged fight, code-wise, before they wrangled it to submission - and while I suspect Black Emporium and other goodies were there to be a test for quasi-live service as they are currently understood, I suspect the games weren't yet built or optimized to be updated with content the way current titles are. Plus, I think we are talking about chunks of content that are both smaller and bigger than Black Emporium, that arrive into the game at more regular intervals. Also - Anthem today has given us a tease of an event that devs can switch on and synchronize across the servers. An while I don't expect for things of that scope to happen in Dragon Age, I think we can expect some forms of timed events and other goodies that they can organize with more frequent updates and - more than likely - more resources dedicated to producing post-launch content. Where are they going to get the cash for this increased content generation, though? The devs can't work for free.
FF14 is an mmo that gets consistent content updates, but they are supported by a monthly subscription. Destiny, Warframe, Anthem and others have microtransactions to support their updates. DA games have had the price point of the DLCs support their development.
The live services model must be different from the current small patches/paid DLC cycle that you are talking about above, otherwise they would not have had to reboot/overhaul anything to accommodate it.
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Post by midnight tea on Feb 4, 2019 3:18:25 GMT
Where are they going to get the cash for this increased content generation, though? The devs can't work for free. FF14 is an mmo that gets consistent content updates, but they are supported by a monthly subscription. Destiny, Warframe, Anthem and others have microtransactions to support their updates. DA games have had the price point of the DLCs support their development. Presumably the live services model is different from what DA has done previously, otherwise they would not have had to reboot/overhaul anything. Nobody said that ALL the future content will be free. I don't know EA's internal plans for monetizing each title, but if Anthem can get free content updates and have only cash store for cosmetics (that can also be earned by playing), then other titles can probably have similar models while allowing free goodies (we didn't pay for Black Emporium and many other little things we got with patches, didn't we?). (also - you can totally play FF14 for free, I know because I did; subscription is optional). Anyway, the increased longevity can generate money by itself. Look how all that FREE modding has allowed Bethesda to rake cash for Skyrim despite the game being released 8 years ago. So long as people feel that the game is alive there will be more of those playing and willing to spend money on purchasable content. I'm also not sure how EA's subscription service is going to be involved in all that, but it's hard to imagine that it isn't in some ways.
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Post by AlleluiaElizabeth on Feb 4, 2019 3:37:20 GMT
Where are they going to get the cash for this increased content generation, though? The devs can't work for free. FF14 is an mmo that gets consistent content updates, but they are supported by a monthly subscription. Destiny, Warframe, Anthem and others have microtransactions to support their updates. DA games have had the price point of the DLCs support their development. Presumably the live services model is different from what DA has done previously, otherwise they would not have had to reboot/overhaul anything. Nobody said that ALL the future content will be free. I don't know EA's internal plans for monetizing each title, but if Anthem can get free content updates and have only cash store for cosmetics (that can also be earned by playing), then other titles can probably have similar models while allowing free goodies (we didn't pay for Black Emporium and many other little things we got with patches, didn't we?). (also - you can totally play FF14 for free, I know because I did; subscription is optional). Anyway, the increased longevity can generate money by itself. Look how all that FREE modding has allowed Bethesda to rake cash for Skyrim despite the game being released 8 years ago. So long as people feel that the game is alive there will be more of those playing and willing to spend money on purchasable content. I'm also not sure how EA's subscription service is going to be involved in all that, but it's hard to imagine that it isn't in some ways. Re FF14: The free trial works til level 35 of each class, which doesn't get you more than halfway through the vanilla story of A Realm Reborn and doesn't let you touch any of the expansions' storylines and areas. Its still a subscription-based game. (And an excellent one that everyone should play, imo, but I'm biased.)
As for the rest of it, I'm not saying you said everything was going to be free. I am saying that what you have described so far is simply the DLC model they've already been using for Inquisition: paid DLCs supplemented with some freebies and QoL hotfixes. You seem to be saying the live services thing just means we'll have more of those freebies and QoL hotfixes in between paid DLC.
My point is two fold. One: An increase in content will still need an increase in revenue to sustain it. Two: We know they had to "reboot" the game in early development last year to accommodate the live services model they want to implement. If "live services" is really just the same exact DLC/hotfix cycle we had in Inquisition, they wouldn't need to have rebooted anything. Therefore it must not be the same DLC/hotfix cycle from Inquisition, and instead be something else.
And yeah, EA's subscription service is probably gonna have something to do with it. I just hope I can still play my single player game in a complete state without subscribing to anything. Especially if they expect me to pay full price for the game itself.
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Post by colfoley on Feb 4, 2019 3:53:29 GMT
While its possible EA will do something very different... Ubisoft is leading the way in this. There really is not a lot of mystery here. Anthem too. 1. Cosmetic micro transactions, 2. Armor or weapone pack transactions. 3. Season passes. These are the three things that i have seen when people talk about live service and by and large i think this is a good thing.
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Post by midnight tea on Feb 4, 2019 4:35:29 GMT
I'm not saying you said everything was going to be free. I am saying that what you have described so far is simply the DLC model they've already been using for Inquisition: paid DLCs supplemented with some freebies and QoL hotfixes. You seem to be saying the live services thing just means we'll have more of those freebies and QoL hotfixes in between paid DLC. My point is two fold. One: An increase in content will still need an increase in revenue to sustain it. Two: We know they had to "reboot" the game in early development last year to accommodate the live services model they want to implement. If "live services" is really just the same exact DLC/hotfix cycle we had in Inquisition, they wouldn't need to have rebooted anything. Therefore it must not be the same DLC/hotfix cycle from Inquisition, and instead be something else. We do not really know the nature of that 'reboot' or what has really changed - all we have is Casey Hudson's assurances that they are story and character-oriented and that live services for Dragon Age means designing a game for "continued storytelling after the main story". What that entails we cannot say - but keep in mind that it seems that at some point Trespaser's fate wasn't certain. Like I said - a lot of pre-life-service support for games seemed to be extracurricular and sometimes even pretty incidental (Descent happened only because Austin had some free time in their hands). So what happens if they get new directives making post-launch content a vital part of the game, rather than just an after-thought meant for hardcore fans? Like... do we even know how much it changes things that the character relationships or storyline can be added or expanded after launch? If such is the case, then I can hardly see how they wouldn't have to make changes to the project With ESO you pay initial full price for the game and have to buy all DLCs/expansions (known as Chapters), but other than that the game can be played for free with no sub. What paying subscription gives me is access to ALL DLCs save for Chapters. Similar models can be utilized with EA Access, especially if - like in case of Sims 4 - the amount of paid content released over years gets pretty pricey. Imagine that you're not as hardcore of a fan, or don't have money for all DLCs but you still want to play them... you then pay for a month of sub and use that month or two to play it all. So the subscription offer may not be targeted specifically at us - but we're a very small percentage of people that buy and play this stuff repeatedly. Most players just play games (esp. of this scope) maybe once, so them getting access to the full game with all the goodies to play once or twice would be a decent deal. And if they like it enough, the sub could bring new hardcore fans that will buy the content permanently for themselves.
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Post by Hrungr on Feb 4, 2019 5:00:45 GMT
John Epler @eplerjc Still the thing I'm proudest to have been a part of.
Patrick Weekes @patrickweekes Same.
John Epler @eplerjc That said, I can't help but see every single bug I never fixed. 😐😬😒
Patrick Weekes @patrickweekes ALSO same.
John Epler @eplerjc Trespasser is a great example of what I think of as the 'DLC Paradox'. Either make it meaningful, and people will argue it should've been part of the main game, or make it a fluffy side adventure, and people will ask why they should bother buying it.
I've been involved with both - Mark of the Assassin was fun, but didn't really tie deeply into the DA2 story. With Trespasser, we decided to make it meaningful and part of the narrative through line of Inquisition.
Which is to say - I totally get the frustration of 'this should have been part of the main game!', but on Inquisition, our vague DLC plans lasted about three days after ship and then they changed. There are potential DLCs that never were, lost in the mists of time.
Trespasser came from a whole bunch of pieces and resources being on the table and us literally sitting down in a cramped meeting room with a whiteboard and saying 'okay, what do we want to build, and what do we have to build it with?'
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Post by midnight tea on Feb 4, 2019 5:08:15 GMT
John Epler @eplerjc-snip- Talk about solid evidence that appears to go in line with my reading that 'vague plans' of yesteryear's support period for games are something markedly different than a tighter, more deliberate stream of post-launch live service content - and I really don't see how switching from one to another would NOT result with changes to the main game that some could call a 'reboot'.
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Post by Frost on Feb 4, 2019 5:34:05 GMT
John Epler @eplerjcTrespasser is a great example of what I think of as the 'DLC Paradox'. Either make it meaningful, and people will argue it should've been part of the main game, or make it a fluffy side adventure, and people will ask why they should bother buying it. I've been involved with both - Mark of the Assassin was fun, but didn't really tie deeply into the DA2 story. With Trespasser, we decided to make it meaningful and part of the narrative through line of Inquisition. Which is to say - I totally get the frustration of 'this should have been part of the main game!', but on Inquisition, our vague DLC plans lasted about three days after ship and then they changed. There are potential DLCs that never were, lost in the mists of time. Trespasser came from a whole bunch of pieces and resources being on the table and us literally sitting down in a cramped meeting room with a whiteboard and saying 'okay, what do we want to build, and what do we have to build it with?' Trespasser was great. Hopefully they make more DLC like that.
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Post by Hanako Ikezawa on Feb 4, 2019 5:37:55 GMT
John Epler @eplerjcTrespasser is a great example of what I think of as the 'DLC Paradox'. Either make it meaningful, and people will argue it should've been part of the main game, or make it a fluffy side adventure, and people will ask why they should bother buying it. I've been involved with both - Mark of the Assassin was fun, but didn't really tie deeply into the DA2 story. With Trespasser, we decided to make it meaningful and part of the narrative through line of Inquisition. Which is to say - I totally get the frustration of 'this should have been part of the main game!', but on Inquisition, our vague DLC plans lasted about three days after ship and then they changed. There are potential DLCs that never were, lost in the mists of time. Trespasser came from a whole bunch of pieces and resources being on the table and us literally sitting down in a cramped meeting room with a whiteboard and saying 'okay, what do we want to build, and what do we have to build it with?' Trespasser was great. Hopefully they make more DLC like that. Depends ion who the protagonist is in DA4. If the Inquisitor, agreed. If not, then it is the worst DLC they ever made.
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Post by thats1evildude on Feb 4, 2019 5:43:33 GMT
Epler hit the nail on the head. Prior to Trespasser, I recall people complaining that Jaws of Hakkon and The Descent didn’t meaningfully move the plot forward. Now people complain that Trespasser should have been part of the main game and BioWare gated off the “true ending.” You can’t win for trying.
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Post by Hrungr on Feb 4, 2019 5:51:41 GMT
Jaclyn Tan @electrifried Yea I'd consider Trespasser to be the proper ending of DAI, it's annoying especially if the next game jumps off from the DLC's conclusion instead of the base game. I thought the story for DA was outlined for the next 5 games or did I read the wrong info?
John Epler @eplerjc Vaguely, but even then, we adjust and shift. Even within the development of a single game, the first version of the story and what we shift are rarely the same, because we find problems/opportunities through production.
*what we ship, not shift
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Post by mfr001 on Feb 4, 2019 8:00:48 GMT
Epler hit the nail on the head. Prior to Trespasser, I recall people complaining that Jaws of Hakkon and The Descent didn’t meaningfully move the plot forward. Now people complain that Trespasser should have been part of the main game and BioWare gates off the “true ending.” You can’t win for trying. I seem to remember that there was a certain amount of unhappiness (to say the least) when it was announced that DAI was going to be delayed. Now just imagine the result if Bioware announced "We've got a really great ending but you'll have to wait for another year!". Also, Trespasser was about more than just unmasking Solas, it tied up several loose ends, or, depending on any romance in the original game, it tied the knot. Sera's proposal was an absolute gem.
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Post by mfr001 on Feb 4, 2019 8:07:24 GMT
Trespasser was great. Hopefully they make more DLC like that. Depends ion who the protagonist is in DA4. If the Inquisitor, agreed. If not, then it is the worst DLC they ever made. I can understand the elves who romanced Solas feeling that way, but a one-handed archer Inquisitor is not going to be a lot of use in a battle. It is time to hand over the torch to the next lucky winner of the "Here is the end of the world, go sort it out." award.
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Post by SomberXIII on Feb 4, 2019 8:11:43 GMT
Last thing i want is infinite DLCs like those simulator games, could buy a NASA PC with all that money lol. Yeah, even on the few occasions you can get some of them on sale, the sims 4 dlc totals to something like 400 dollars. I worked it out for myself once cus I actually own the base game and like three content packs. Decided too rich for my blood. lol I'd rather pay for the sims 3 expansions than the sims 4 (less than expansions) packs. Those things cost more than they offer. So I would gladly pay for something like Citadel but absolutely not for dozens of things like Darkspawn Chronicles.
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colfoley
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Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
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Post by colfoley on Feb 4, 2019 9:14:25 GMT
I think thats the poiny. The smaller stuff will be "free" while the larger stuff...the stuff that was dlc not too long ago will likely be paid.
Of course the interesting thing is for Anthem they promised free expansions too. Now DA is probably going to be a SP game so that may imply a different pay model...its the only real question still outstanding.
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Nov 17, 2024 22:23:52 GMT
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Hanako Ikezawa
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hanakoikezawa
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Post by Hanako Ikezawa on Feb 4, 2019 10:15:21 GMT
Depends ion who the protagonist is in DA4. If the Inquisitor, agreed. If not, then it is the worst DLC they ever made. I can understand the elves who romanced Solas feeling that way, but a one-handed archer Inquisitor is not going to be a lot of use in a battle. It is time to hand over the torch to the next lucky winner of the "Here is the end of the world, go sort it out." award. Two words: prosthetic hand. And if they wanted to have it being a case where the torch needs to be passed, they could not have failed more than they had. PS: I’m not a Solasmancer so it isn’t just those people who feel this way.
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∯ Oh Loredy...
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gervaise21
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gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Feb 4, 2019 15:44:19 GMT
And if they wanted to have it being a case where the torch needs to be passed, they could not have failed more than they had. I agree with you here. I didn't have a problem with either JoH or the Descent not being part of the main game. It seemed to me that the Inquisitor would carry on having things to do after disposing of Corypheus and to be honest I though there would be more DLC of the same to keep us engaged whilst they worked on the next instalment of the game. To my mind the Inquisitor's story was tied off at the end of the main game. The balcony scene was the perfect ending and then we had the epilogue with Flemeth, which basically explained why Solas had disappeared and wetted the appetite for the next game. However, the Inquisitor was not aware of this information so there was no reason for them to be personally invested in tracking down Solas. The only real problem there was with leaving it like that is that of course the Inquisition was still a Thedas-wide all powerful organisation and the Inquisitor still had the anchor. That was something they felt they had to deal with so that people wouldn't be asking why the Inquisitor wasn't dealing with any problems that might arise up north in Tevinter. Even so, I still felt Trespasser was more like a prolonged trailer for the next game. That being the case, I'd have preferred them to continue issuing side-story DLCs and waited to bring out Trespasser until nearer the release of DA4. It failed to tie off the personal involvement of your DAI PC with the on-going story, merely explained why they no longer had the anchor to assist them, and based off the epilogue and the comic series it would seem that even if you disbanded the Inquisition, it is still operating as some sort of shadow organisation, so that ties the DAI PC into the on-going plot as well.
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