Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,191 Likes: 36,392
inherit
Little Pumpkin
314
0
Oct 30, 2024 15:23:32 GMT
36,392
Beerfish
15,191
August 2016
beerfish
https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Beerfish
Beerfish77
|
Post by Beerfish on Jun 20, 2019 19:15:18 GMT
Almost without exception in these books I totally hate all the protagonists and people we are supposed to sympathize with and at least understand those painted as the bad guys. The protags for the most part are selfish traitors. I really liked Rhys, Evangeline, Felassen, and Michel. Felassen was okay, the rest were selfish traitors imo. I know I am in the minority on this one but my opinions are strong.
|
|
inherit
∯ Oh Loredy...
455
0
Oct 30, 2024 15:18:59 GMT
30,523
gervaise21
12,872
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Jun 20, 2019 19:34:33 GMT
Shemlen just means "quick-children" or mortal in elvish, and Briala is mortal, as are the other races under the Veil. The modern elves use it as a slur, but most of them don't know its original meaning, or that it applies to them too as mortals (which, once you do know, is supposed to provoke irony). All the Dalish know its original meaning. It is the codex about Arlathan, as narrated by Gisharel, that first explains why they call humans shemlen and they only use it when referring to humans. Their term (in the games) for city elves is "flat ear" because they feel that living among humans they have become like them in culture not just in lack of longevity. However, in the games the Dalish do not regard the city elves are "forever lost" to them as the Keeper in Masked Empire does. They make it quite clear as far back as DAO that they are preserving their culture against the day that they have a homeland again that will be shared by all. The storyteller in our origin clan even suggests that should such a time come again, the city elves might even have something useful to contribute in teaching the Dalish how to co-exist peacefully with their human neighbours. It is why it infuriated me that the clan and particularly the Keeper in Masked Empire were depicted the way they were and it was implied that all the clans we had previously met in the games were in fact the exception rather than the norm. If you had played the Dalish origin as I had, this was ridiculous as the whole point of the origin stories was to give us an insight into the various cultures among the races we encounter. Of course it was necessary for PW to do this in the book so leaving them to be torn apart by the demon would not seem so heinous. However, it was then perpetuated by Solas in DAI when he suggests that Lavellan clan are unusual among the Dalish in taking an interest in human affairs. Which begs the question, if the Keeper of our clan was not intending using the information acquired for the benefit of all at the next Arlathven, why bother sending us all that way? I still wonder how a Keeper of a clan in the Freemarches that mostly kept out on the fringes of human society even heard about the Conclave, let alone thought it worth risking the life of a clan member to spy on it.
|
|
inherit
∯ Oh Loredy...
455
0
Oct 30, 2024 15:18:59 GMT
30,523
gervaise21
12,872
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Jun 20, 2019 19:52:51 GMT
just because Bioware approves or signs off on something, does not mean gigantic mistakes and/or lazy, inept information cannot happen in these novels. Indeed the only novel thus far from the Dragon Age series that I found utterly dull and snooze inducing was Last Flight. The Last Flight has a glaring example of lazy use of lore in a joke made by Garahel. He quips that he slept with a Qunari once, which would seem to suggest he had engaged in time travel since they didn't arrive in Thedas until 100 years after the 4th Blight. It might seem only a small detail but it was something that anyone who paid even the slightest attention to the lore should never have made. There is also a suggestion in Coronel's history of himself that he became a Warden during the 5th Blight, which was odd considering he was meant to have originally have been from Ferelden and the only surviving Wardens in Ferelden after Ostagar were the Hero, Alistair and latterly Riorden. Then we have the oddity that apart from not having heard from Clarel, the leader of the Orlesian wardens in a while, there seem nothing amiss elsewhere and it seems business as usual in Denerim with communications taking place between there and Weisshaupt with no problem. So if Last Flight is meant to be canon, why is there nothing to suggest they even know about the Breach or the appearance of Corypheus in the south? So it wasn't simply that some people might find it dull but the fact that nothing seemed to fit with the timeline of what was happening in the south apart from the fact that the mages who came to the fortress were fleeing from the mage/Templar conflict, yet by the time of the end of the book the Inquisition should already have moved into Skyhold and the whole of Thedas know about it.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
237
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 20, 2019 20:12:01 GMT
Shemlen just means "quick-children" or mortal in elvish, and Briala is mortal, as are the other races under the Veil. The modern elves use it as a slur, but most of them don't know its original meaning, or that it applies to them too as mortals (which, once you do know, is supposed to provoke irony). All the Dalish know its original meaning. It is the codex about Arlathan, as narrated by Gisharel, that first explains why they call humans shemlen and they only use it when referring to humans. Their term (in the games) for city elves is "flat ear" because they feel that living among humans they have become like them in culture not just in lack of longevity. However, in the games the Dalish do not regard the city elves are "forever lost" to them as the Keeper in Masked Empire does. They make it quite clear as far back as DAO that they are preserving their culture against the day that they have a homeland again that will be shared by all. The storyteller in our origin clan even suggests that should such a time come again, the city elves might even have something useful to contribute in teaching the Dalish how to co-exist peacefully with their human neighbours. It is why it infuriated me that the clan and particularly the Keeper in Masked Empire were depicted the way they were and it was implied that all the clans we had previously met in the games were in fact the exception rather than the norm. If you had played the Dalish origin as I had, this was ridiculous as the whole point of the origin stories was to give us an insight into the various cultures among the races we encounter. Of course it was necessary for PW to do this in the book so leaving them to be torn apart by the demon would not seem so heinous. However, it was then perpetuated by Solas in DAI when he suggests that Lavellan clan are unusual among the Dalish in taking an interest in human affairs. Which begs the question, if the Keeper of our clan was not intending using the information acquired for the benefit of all at the next Arlathven, why bother sending us all that way? I still wonder how a Keeper of a clan in the Freemarches that mostly kept out on the fringes of human society even heard about the Conclave, let alone thought it worth risking the life of a clan member to spy on it. I have played the Dalish origin. It's constantly explained that many elves do not know much elvish, and that they speak a pidgin version of it, and it's clear that Abelas, Felassan and Solas are ancient elves who understand the world differently. Maybe shemlen does specifically refer to humans, but the whole reason they were "quick" was because they aged and died while the elvhen did not.
|
|
inherit
688
0
1,912
UutIVvdPw7END0Ef
1,521
August 2016
uutivvdpw7end0ef
Bottom
|
Post by UutIVvdPw7END0Ef on Jun 20, 2019 21:11:50 GMT
archive.is/539zQ"We're going to have our core BioWare audience that's been with us for a really long time. There are kids today who are 12 years old who weren't around when BioWare started making games… and they have different expectations of what a BioWare game should be in the context of the world they've grown up in. As a result of that, BioWare has to evolve and has to expand and has to test the elasticity of that brand. The teams at BioWare will continue to come to work every day and listen to their players old and new and seek to deliver on the promises they've made to those players. That's what you're seeing with Anthem today." In case we needed more confirmation as to where Morrison (and BW) is heading, RIP DA (and BW). I will be playing CP2077 and BG3 while 12 year olds dab on dead players and fuck everyone's mom in DA4.
|
|
inherit
679
0
3,540
CHRrOME
2,805
August 2016
chrrome
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
666
112 ish
|
Post by CHRrOME on Jun 20, 2019 21:53:52 GMT
archive.is/539zQ"We're going to have our core BioWare audience that's been with us for a really long time. There are kids today who are 12 years old who weren't around when BioWare started making games… and they have different expectations of what a BioWare game should be in the context of the world they've grown up in. As a result of that, BioWare has to evolve and has to expand and has to test the elasticity of that brand. The teams at BioWare will continue to come to work every day and listen to their players old and new and seek to deliver on the promises they've made to those players. That's what you're seeing with Anthem today." In case we needed more confirmation to where Morrison (and BW) is going, RIP DA (and BW). Will be playing CP2077 and BG3 while 12 year olds dab on dead players and fuck everyones mom in DA4. 12 year old kids? Excuse them, but I'm fairly confident both DA and ME are rated M for mature. Anthem itself is rated T, now I think T is more like 15 to 17 year olds, not 12. So, what the fuck are they talking about? I mean, Inquisition was supposed to be an MMO at one time... remains of that still exist in its combat form. So who the heck knows what they want to do and how many reboots more it'll need.
|
|
inherit
813
0
Jun 26, 2019 23:40:38 GMT
5,054
thats1evildude
2,478
August 2016
thats1evildude
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by thats1evildude on Jun 20, 2019 22:59:45 GMT
I’m not looking forward to playing Dragon Age: Battle Royale with a bunch of 12-year-old kids.
|
|
AwesomeSheep
N1
Posts: 12
inherit
11111
0
May 10, 2020 17:06:51 GMT
0
AwesomeSheep
12
Mar 20, 2019 17:44:01 GMT
March 2019
blacksheep92
|
Post by AwesomeSheep on Jun 20, 2019 23:11:04 GMT
archive.is/539zQ"We're going to have our core BioWare audience that's been with us for a really long time. There are kids today who are 12 years old who weren't around when BioWare started making games… and they have different expectations of what a BioWare game should be in the context of the world they've grown up in. As a result of that, BioWare has to evolve and has to expand and has to test the elasticity of that brand. The teams at BioWare will continue to come to work every day and listen to their players old and new and seek to deliver on the promises they've made to those players. That's what you're seeing with Anthem today." Wtf ? That seems very bad. Well, I wasn't very optimistic with Bioware's future, but there... If that's their real thoughts, the Bioware we have known is definitely dead. They definitely learned nothing from their mistakes and got everything wrong. Are they really going to compromise their brand with the mindset of attracting these kids ? Thank god I don't give a shit anymore if Bioware sinks ( and they would deserve it, because that's being obtuse at this point ) with other studios doing better RPGs than them nowadays. * shrugs *
|
|
inherit
Spirit talker
764
0
Oct 30, 2024 17:41:59 GMT
16,454
Giant Ambush Beetle
9,295
August 2016
giantambushbeetle
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
|
Post by Giant Ambush Beetle on Jun 20, 2019 23:31:04 GMT
The last couple Bioware games I was like ''Yeah thats bad but I have faith they can somehow recover and get back on track.'' Been a fan of Bioware since the late 90's.
Now even I have to admit that they're done.
But thats no big deal anymore since there are many good and more serious studios today that far exceed Biowares current quality, no need to have my sentimentality ruin my fun.
|
|
inherit
1033
0
Member is Online
35,867
colfoley
18,726
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 21, 2019 0:21:40 GMT
*pokes head in*
Ah I see the Chicken Little Brigade is back at it. Especially over some (fairly innocuous) comments. Companies SHOULD change and adapt with tech/ trends. Companies SHOULD listen to their playerbase as much as they can, new old, constructive criticism or praise.
Yes each of us is going to decide if bios future games are worth the purchase, but that does not mean we should conflate our biases with reality. And the reality is there is little evidence of BioWares impending doom and there is literally zero evidence on what 'Morisson' is going to be.
|
|
inherit
Now with HESH rounds!
912
0
6,637
The Biotic Trebuchet
Stolen by inquisition forces.
2,616
Aug 11, 2016 22:59:51 GMT
August 2016
thebioticbread
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
Trebuchet_MkIV
[(e^x )- 4]
69
|
Post by The Biotic Trebuchet on Jun 21, 2019 2:32:44 GMT
inb4
|
|
inherit
1482
0
3,386
Fredward
1,352
September 2016
fredward
http://bsn.boards.net/board/40/dragon-age-4
|
Post by Fredward on Jun 21, 2019 6:12:54 GMT
There's a middle ground between insisting that every comment portends the Definite Doom of All Good and pretending that an ever accruing aggregate of comments + actions don't signify a substantive shift in intention and direction.
|
|
inherit
1033
0
Member is Online
35,867
colfoley
18,726
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 21, 2019 8:01:02 GMT
There's a middle ground between insisting that every comment portends the Definite Doom of All Good and pretending that an ever accruing aggregate of comments + actions don't signify a substantive shift in intention and direction. ok...but then what comments...what actions...and what 'substantive shift in direction and intention?'
|
|
inherit
∯ Oh Loredy...
455
0
Oct 30, 2024 15:18:59 GMT
30,523
gervaise21
12,872
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Jun 21, 2019 8:16:36 GMT
it's clear that Abelas, Felassan and Solas are ancient elves who understand the world differently. Maybe shemlen does specifically refer to humans, but the whole reason they were "quick" was because they aged and died while the elvhen did not.
You missed my point in that the word is explained to us in DAO through a codex about Arlathan and this is the version that is given by the Dalish because the source is Gisharel, the Keeper who wished to share his lore with the human scholars in order that they might appreciate his culture more (WoT2 explains why he did this). He says the following:
"The humans first arrived from Par Vollen to the north. Called shemlen, or "quicklings," by the ancients, the humans were pitiful creatures whose lives blinked by in an instant."
The Dalish always maintained the ancients were immortal. They know this is why they called humans shemlen because they weren't, so if this is how Abelas, Felassan and Solas understand the word then the Dalish got the meaning exactly right. What they misunderstood was the reason why the elves became mortal as they blamed this on contact with the humans rather than Solas raising the Veil. However, according to Gisharel, the elves first started to die of diseases the humans brought with them which was something they hadn't know before and thus why they seemed to regard the general loss of immortality as some by-product of contact with humans.
On the whole the Dalish get the meaning of the words correct but they mispronounce them, so they sound wrong to anyone who is familiar with the correct pronunciation. What Solas seems to regard the modern elves as is not shemlen but tranquil because the majority lost their magic along with their immortality. In fact the Dalish would agree with him since they also maintained that in ancient times all elves were magical, which turned out to be true. This is why they regard elf children with magical ability much closer to what they were originally and so value every clan member who has magic. It is also why the 3 mage rule as interpreted in DAI was a travesty as it flew in the face of everything we had previously understood about the Dalish attitude to magic and mages among their own people.
I think it is unfortunate that once the decision was made to make Solas a misunderstood hero rather than the out and out villain he had previously been depicted to be by the Dalish, then the writing team opted to go with the depiction of the Dalish that we see in Masked Empire rather than the more nuanced version of the first two games and the Core Rule Book. Then they got round the differences with how they were previously depicted by having Solas say that the clans have been gradually growing apart so there is no typical Dalish clan or culture apart from the fact that they all still worship the Creators, who have now been renamed the Evanuris. There is no consistency even in this though. When we need a translation of the elven glyphs in war table missions, instead of asking Solas the self-professed expert on these matters, we refer to Cillian, a former Dalish First who latterly spent time at an old elven shrine to the Arcane Warriors. Despite the fact that Cillian would have had the same understanding of elven as the rest of the Dalish, he was able to translate the old symbols perfectly. According to WoT2 the same was true of the ancient text that was scavenged from the Temple of Mythal "Where the Willows Wail", with the odd word that could have several meanings, which was translated by elven scholars who could only have got their knowledge from the Dalish. So on the whole the Dalish do seem to have a reasonably good understanding of their language in its written form.
|
|
inherit
1482
0
3,386
Fredward
1,352
September 2016
fredward
http://bsn.boards.net/board/40/dragon-age-4
|
Post by Fredward on Jun 21, 2019 9:08:42 GMT
There's a middle ground between insisting that every comment portends the Definite Doom of All Good and pretending that an ever accruing aggregate of comments + actions don't signify a substantive shift in intention and direction. ok...but then what comments...what actions...and what 'substantive shift in direction and intention?' Sincerely, is this a serious question? If it is I'm not going to get into an involved discussion that leads nowhere with someone who is engaging with content in a manner that is mutually exclusive with the way I do, but obviously the context of the initial post refers to the perceived shift away from SP focused games like DAI to something that is more like Anthem for Bioware as a studio. Which comments and actions might signify that one could at the very least have reason to seriously consider that there has been a substantive shift in intention and direction from DAI Bioware to Anthem/post-Anthem Bioware? : the creation of a MMO from an SP RPG studio : the scrapping of a SP focused framework for DA4 to something that would fundamentally incorporate more MP elements : comments like this one which signify a continued commitment to evolving Bioware beyond it's traditionally SP audience to something more Anthem-orientated despite its disappointing performance Like I said, a middle ground. Every Chicken Little doesn't require an answering ostrich with its head in the sand.
|
|
inherit
1033
0
Member is Online
35,867
colfoley
18,726
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 21, 2019 9:30:51 GMT
ok...but then what comments...what actions...and what 'substantive shift in direction and intention?' Sincerely, is this a serious question? If it is I'm not going to get into an involved discussion that leads nowhere with someone who is engaging with content in a manner that is mutually exclusive with the way I do, but obviously the context of the initial post refers to the perceived shift away from SP focused games like DAI to something that is more like Anthem for Bioware as a studio. Which comments and actions might signify that one could at the very least have reason to seriously consider that there has been a substantive shift in intention and direction from DAI Bioware to Anthem/post-Anthem Bioware? : the creation of a MMO from an SP RPG studio : the scrapping of a SP focused framework for DA4 to something that would fundamentally incorporate more MP elements : comments like this one which signify a continued commitment to evolving Bioware beyond it's traditionally SP audience to something more Anthem-orientated despite its disappointing performance Like I said, a middle ground. Every Chicken Little doesn't require an answering ostrich with its head in the sand. while to be fair I am one to talk when it comes to this sort of thing you are doing an awful lot of discussing for someone not wanting to get into an involved convo... that said I appreciate your comment and your insight. So to take your claims one by one: That's fair. Though this is not BWs first MMO and apparently they were doing MP even before EA. We do not know what form DA4 will take which of its components will be SP and which will be MP. All we have is some (pretty baseless) speculation from some journalists with questionable biases. That is a very pessimistic take on a statement that was super vague and non specific.
|
|
midnight tea
Twitter Guru
gateway beverage
Posts: 8,221 Likes: 20,227
inherit
gateway beverage
109
0
20,227
midnight tea
8,221
August 2016
midnighttea
|
Post by midnight tea on Jun 21, 2019 13:07:28 GMT
ok...but then what comments...what actions...and what 'substantive shift in direction and intention?' Sincerely, is this a serious question? If it is I'm not going to get into an involved discussion that leads nowhere with someone who is engaging with content in a manner that is mutually exclusive with the way I do, but obviously the context of the initial post refers to the perceived shift away from SP focused games like DAI to something that is more like Anthem for Bioware as a studio. Which comments and actions might signify that one could at the very least have reason to seriously consider that there has been a substantive shift in intention and direction from DAI Bioware to Anthem/post-Anthem Bioware? : the creation of a MMO from an SP RPG studio : the scrapping of a SP focused framework for DA4 to something that would fundamentally incorporate more MP elements : comments like this one which signify a continued commitment to evolving Bioware beyond it's traditionally SP audience to something more Anthem-orientated despite its disappointing performance Like I said, a middle ground. Every Chicken Little doesn't require an answering ostrich with its head in the sand. Hmmm.... I think you may have missed a very important component of that excerpt: “What the BioWare teams are thinking about is that we're going to build a lot of different types of games,” Wilson explained. “We're going to have our core BioWare audience that's been with us for a really long time. There are kids today who are 12 years old who weren't around when BioWare started making games… and they have different expectations of what a BioWare game should be in the context of the world they've grown up in. As a result of that, BioWare has to evolve and has to expand and has to test the elasticity of that brand. The teams at BioWare will continue to come to work every day and listen to their players old and new and seek to deliver on the promises they've made to those players. That's what you're seeing with Anthem today.”
While it's only natural to expect for games or game studio to change - it would happen with or without EA's pressure or whatevs, what Andrew Wilson is clearly stating here is that Bioware will produce more games and their portfolio will be diversified. Given that they're still talking about Anthem and that Bioware is expanding beyond their well-known ME and DA franchises with Anthem into a new type of game, it's quite clear that he means it in a way to suggest that Anthem is a game for newer type of gamer, while older BW fans will still have Dragon Age and potentially ME.
|
|
inherit
1482
0
3,386
Fredward
1,352
September 2016
fredward
http://bsn.boards.net/board/40/dragon-age-4
|
Post by Fredward on Jun 21, 2019 14:37:27 GMT
Sincerely, is this a serious question? If it is I'm not going to get into an involved discussion that leads nowhere with someone who is engaging with content in a manner that is mutually exclusive with the way I do, but obviously the context of the initial post refers to the perceived shift away from SP focused games like DAI to something that is more like Anthem for Bioware as a studio. Which comments and actions might signify that one could at the very least have reason to seriously consider that there has been a substantive shift in intention and direction from DAI Bioware to Anthem/post-Anthem Bioware? : the creation of a MMO from an SP RPG studio : the scrapping of a SP focused framework for DA4 to something that would fundamentally incorporate more MP elements : comments like this one which signify a continued commitment to evolving Bioware beyond it's traditionally SP audience to something more Anthem-orientated despite its disappointing performance Like I said, a middle ground. Every Chicken Little doesn't require an answering ostrich with its head in the sand. Hmmm.... I think you may have missed a very important component of that excerpt: “What the BioWare teams are thinking about is that we're going to build a lot of different types of games,” Wilson explained. “We're going to have our core BioWare audience that's been with us for a really long time. There are kids today who are 12 years old who weren't around when BioWare started making games… and they have different expectations of what a BioWare game should be in the context of the world they've grown up in. As a result of that, BioWare has to evolve and has to expand and has to test the elasticity of that brand. The teams at BioWare will continue to come to work every day and listen to their players old and new and seek to deliver on the promises they've made to those players. That's what you're seeing with Anthem today.”
While it's only natural to expect for games or game studio to change - it would happen with or without EA's pressure or whatevs, what Andrew Wilson is clearly stating here is that Bioware will produce more games and their portfolio will be diversified. Given that they're still talking about Anthem and that Bioware is expanding beyond their well-known ME and DA franchises with Anthem into a new type of game, it's quite clear that he means it in a way to suggest that Anthem is a game for newer type of gamer, while older BW fans will still have Dragon Age and potentially ME. Sure, that's an entirely fair take.
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 31,045 Likes: 113,215
inherit
ღ N-Special
151
0
113,215
Hrungr
More coffee...? More coffee.
31,045
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
|
Post by Hrungr on Jun 21, 2019 15:05:17 GMT
|
|
inherit
10452
0
Aug 23, 2023 21:10:43 GMT
9
hollowknight
8
Aug 27, 2018 17:23:00 GMT
August 2018
hollowknight
|
Post by hollowknight on Jun 21, 2019 18:26:31 GMT
|
|
inherit
688
0
1,912
UutIVvdPw7END0Ef
1,521
August 2016
uutivvdpw7end0ef
Bottom
|
Post by UutIVvdPw7END0Ef on Jun 21, 2019 18:45:03 GMT
It seems like they all joined Aaryn Flynn at Improbable, working on their own game.
|
|
midnight tea
Twitter Guru
gateway beverage
Posts: 8,221 Likes: 20,227
inherit
gateway beverage
109
0
20,227
midnight tea
8,221
August 2016
midnighttea
|
Post by midnight tea on Jun 21, 2019 20:16:47 GMT
Schreier's article mentioned that there were people who intended to leave the studio for whatever reason some time after publication, so it's neither unexpected nor a symptom of much other than the article was correct in that regard.
|
|
inherit
1033
0
Member is Online
35,867
colfoley
18,726
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 21, 2019 20:30:16 GMT
1. Four months is not a lot of time to implement any change. 2. There always seems to be a talent drain after a major release for whatever reason. They might just be figuring they get out now while the gittins good. We also know Anthem had a troubled development which is likely the main result. 3. So soon after Anthem this likely has nothing to do with DA4.
|
|
wright1978
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Prime Posts: 8,116
Prime Likes: 2073
Posts: 1,722 Likes: 2,671
inherit
1492
0
2,671
wright1978
1,722
Sept 8, 2016 12:06:29 GMT
September 2016
wright1978
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
8,116
2073
|
Post by wright1978 on Jun 21, 2019 21:38:20 GMT
Sincerely, is this a serious question? If it is I'm not going to get into an involved discussion that leads nowhere with someone who is engaging with content in a manner that is mutually exclusive with the way I do, but obviously the context of the initial post refers to the perceived shift away from SP focused games like DAI to something that is more like Anthem for Bioware as a studio. Which comments and actions might signify that one could at the very least have reason to seriously consider that there has been a substantive shift in intention and direction from DAI Bioware to Anthem/post-Anthem Bioware? : the creation of a MMO from an SP RPG studio : the scrapping of a SP focused framework for DA4 to something that would fundamentally incorporate more MP elements : comments like this one which signify a continued commitment to evolving Bioware beyond it's traditionally SP audience to something more Anthem-orientated despite its disappointing performance Like I said, a middle ground. Every Chicken Little doesn't require an answering ostrich with its head in the sand. Hmmm.... I think you may have missed a very important component of that excerpt: “What the BioWare teams are thinking about is that we're going to build a lot of different types of games,” Wilson explained. “We're going to have our core BioWare audience that's been with us for a really long time. There are kids today who are 12 years old who weren't around when BioWare started making games… and they have different expectations of what a BioWare game should be in the context of the world they've grown up in. As a result of that, BioWare has to evolve and has to expand and has to test the elasticity of that brand. The teams at BioWare will continue to come to work every day and listen to their players old and new and seek to deliver on the promises they've made to those players. That's what you're seeing with Anthem today.”
While it's only natural to expect for games or game studio to change - it would happen with or without EA's pressure or whatevs, what Andrew Wilson is clearly stating here is that Bioware will produce more games and their portfolio will be diversified. Given that they're still talking about Anthem and that Bioware is expanding beyond their well-known ME and DA franchises with Anthem into a new type of game, it's quite clear that he means it in a way to suggest that Anthem is a game for newer type of gamer, while older BW fans will still have Dragon Age and potentially ME. Don’t think that’s at all what he’s saying, he’s saying anthem is supposedly for both. Don’t see anything in there that suggests dragon age will be for older bw fans.
|
|
inherit
7106
0
4,137
samhain444
1,669
April 2017
samhain444
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by samhain444 on Jun 21, 2019 22:10:27 GMT
It seems like they all joined Aaryn Flynn at Improbable, working on their own game. Ryan Duffin is on a roadtrip heading west from Austin so I don't he's joining Improbable since it's located in Edmonton
|
|