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Post by Hanako Ikezawa on May 15, 2024 23:48:08 GMT
I dearly hope it's not a nickname for Rookie. Because, when you need a person to dismantle the machinations of an awakened god bent on destroying the world as we know it, you DON'T PICK A ROOKIE Well knowing BioWare, it’s not so much they’ll pick a rookie but more things go terribly and the rookie is all that’s left.
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Post by colfoley on May 15, 2024 23:58:49 GMT
I dearly hope it's not a nickname for Rookie. Because, when you need a person to dismantle the machinations of an awakened god bent on destroying the world as we know it, you DON'T PICK A ROOKIE or that's exactly who you pick, worse swordsman in France, etc.
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Post by witchcocktor on May 16, 2024 0:00:20 GMT
They have made Solas so overpowered at this point that I have no freaking clue what kind of a protagonist we are going to be playing, if our goal is to go head-to-head with him.
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Post by SwobyJ on May 16, 2024 1:07:15 GMT
I would love if there's multiple agents like you, with different names (Bishop, Knight, etc), but as Solas becomes more aware of this sort of scheming against him, he starts taking out others but doesn't manage to take you out. There's also the 'castling' chess move to consider, 'swapping' the King and Rook. This would be pretty cool, thouhg with 16 pieces and half of them occupied by pawns the names might get a bit redundant That could be written as Solas even wiping out multiples of them in one event, things happening offscreen, things like that. Hell, the story could start with some already neutralized. Sure it can be '16 pieces' and the story could be written to have Solas move '16 pieces' of his own - even very figuratively - but we might only need to care about a few to several.
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Post by SwobyJ on May 16, 2024 1:13:36 GMT
I dearly hope it's not a nickname for Rookie. Because, when you need a person to dismantle the machinations of an awakened god bent on destroying the world as we know it, you DON'T PICK A ROOKIE I'm..not sure I agree? Fantasy is quite known for the rookie adventurer from a village who ends up succeeding to the point of defeating rulers/dragons/gods. Someone else could have even been meant for our position but dies-or-something and we replace them, but our early success/survival (like in the last games, at least DAO/DAI) has us allowed to continue in this position. This in particular is not a big deal to me. And the meaning can shift, just as (in a way) I felt Inquisitor changed more from an automatic heightened status (that we didn't deserve, and felt awkward in) to being an 'inquisitor' of the world and some of its secrets (and we just happened to have started to somewhat fit into the authority status along the way). Rook could start with rookie, but end with being known as the one that keeps jumping around the board (Eluvians) messing up carefully crafted plans, all in service of the final move. 'Rookie'/'Rook'/'The Rook'.
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Post by SwobyJ on May 16, 2024 1:18:36 GMT
They have made Solas so overpowered at this point that I have no freaking clue what kind of a protagonist we are going to be playing, if our goal is to go head-to-head with him. Getting empowerment from other forces. (people, environment, artifacts) Disempowering him. Not going head-to-head until plot puts us finally in that moment, but it never being the goal. 'Stop Solas' being the focus, not 'murderknife him right now'. I'm not sure Solas is that overpowered at the time of Trespasser at least. I don't take a petrification gaze that seriously beyond the impressive dramatic scene. Yes, he'd have more than that, but I think being 'one of, if not the best mage-y entity in the world' does not equate at all to invincible.
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Post by eaglepursuit on May 16, 2024 1:29:41 GMT
I dearly hope it's not a nickname for Rookie. Because, when you need a person to dismantle the machinations of an awakened god bent on destroying the world as we know it, you DON'T PICK A ROOKIE I'm..not sure I agree? Fantasy is quite known for the rookie adventurer from a village who ends up succeeding to the point of defeating rulers/dragons/gods. Someone else could have even been meant for our position but dies-or-something and we replace them, but our early success/survival (like in the last games, at least DAO/DAI) has us allowed to continue in this position. This in particular is not a big deal to me. And the meaning can shift, just as (in a way) I felt Inquisitor changed more from an automatic heightened status (that we didn't deserve, and felt awkward in) to being an 'inquisitor' of the world and some of its secrets (and we just happened to have started to somewhat fit into the authority status along the way). Ugh. That's one Bioware trope I don't care for. It didn't sit right for me that the brand spanking new Grey Warden has to go toe to toe with an entire darkspawn horde instead of escaping to seek help elsewhere. Yes, there are contrivances that make this choice seem more logical, but I still don't like it. Likewise, the contrivances that caused some rando to get saddled with leading an international paramilitary force basically overnight. Deep in the annals of Bioware lore, some mailroom flunky must have been promoted to VP over the course of two and a half weeks or something. Hawke at least had the good sense to take ten years to go from refugee to savior of Kirkwall.
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Post by SwobyJ on May 16, 2024 1:51:11 GMT
It was only ~4 years between Hawke escaping Lothering, and the battle for Kirkwall. So only about ~3 years of making a local name for themselves (post Act-1 riches) before becoming the Savior. Before that, they were very little (Act 1 odd jobs) or a nobody (villager).
The Grey Warden was accelerated, but they were also given some experience, or were otherwise a mage with all the magey powers included. They could be capable of fighting 1, 2, 3 Darkspawn at once, certainly. And the goal was to end the Blight, not wipe out ever Darkspawn - thus the intention to stop the Archdemon that facilitates the Blight. One target.
The Inquisitor was given backgrounds of even more confidence. They were not a nobody, they were just not a leader. That's why you're effectively a figurehead in Haven to justify the organization while most others would opt to disbelieve, but after Haven the situation changes, and after the base game you're finally revered for a little time, until political pressure ends up humbling you a tad.
The time in Haven was at least months, and the time between becoming Inquisitor to defeating Cory was at least several months (with development not wanting to reflect the whole seasonal shift of a year). The Inquisitor isn't doing most of this stuff, that's why the emphasis is put on characters like Josephine, Leliana, Cullen, Cassandra. You're a rando tool that had the gusto to be more than that, again, because of the backfired Haven attack by Corypheus (he only amplified your reputation). You're not actually the Chosen One, you're someone who has taken a pseudo-mythological mantle and had the decency, initiative, or at least low-key selfishness and egotism (depending on RP, but most is usually on the lighter side in DAI) to do something with it. This is the only time you're put into a significant leadership role - the party in DAO is only ad hoc 'Wardens' but not really, its still mostly the tight adventuring party of a BG game.
We're in fantasy game stories, I'm sorry guys, but we're going to get some contrivance, some conveniences, some obvious plot devices, some 'Deus Ex Machina'. If you're looking for a gradually plotted extremely low fantasy story where we stay humble for the whole trip, Bioware's never had that (even BG1), and most fantasy RPGs haven't either. Yes, even the lauded ones of the last decade, or the classics from the 90s. I find it rather useless to ever consider a Bioware story won't have a swift elevation of the protagonist to a renowned role (whether within a small group or all of society) at some point, whether the start or by the middle. These games are not just for fantasy enthusiasts of decades long, but they're also easy power trips for 14 year olds, and anywhere in between. A successful RPG doesn't necessarily need to do this stuff, but its a much easier hook than other options.
I get it though - you can enjoy Bioware games despite tropes you've come to expect from them. God knows I have my list by now (it is possible we meet a group of major politicians that don't treat us with immediate disregard or disrespect? ever? for example).
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Post by Grog Muffins on May 16, 2024 4:32:07 GMT
I think it will also be a shorthand for 'Rookie' in whatever organizations we're in. Rook being short for rookie is too much of a modern construction that it would really ruin my suspension of disbelief. I prefer the chess piece and bird and only that, I don't think we've even heard the word "rookie" in DA until now and I would rather not hear it at all.
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Post by Sandetiger on May 16, 2024 4:37:18 GMT
I would be very surprised if it's 'rookie' and not 'rook' in reference to the chess piece. The (known) chess symbolism goes back as far as 2015, and there's tons of symbolism baked into that with the major arcana. Not to mention that there's a possible double entendre of a small, unassuming rook actually being a rukh (roc). And I like The Rook the same way we saw The Jackdaw. Or even The Kestrel, like Lloyd Alexander's Westmark series. It's a type of naming scheme that has a pretty deep history in fantasy settings; off the cuff I can even think of another book that, while not a bird, uses The Fox (thank you, Sherwood Smith.) And of course, The Iron Bull It'll be fine. No use getting worked up about something we don't even know the context of yet. But... The word itself doesn't bother me. And personally I feel like being called that can't possibly be any worse than the extreme second-hand embarrassment I got at everyone at Haven singing The Dawn Will Come at me/the character.
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Post by Hanako Ikezawa on May 16, 2024 4:58:50 GMT
It'll be fine. No use getting worked up about something we don't even know the context of yet. Don’t need to know the context. I just hate how the name sounds as a protagonist title, regardless of the reason why.
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Post by Grog Muffins on May 16, 2024 5:12:36 GMT
I would be very surprised if it's 'rookie' and not 'rook' in reference to the chess piece. The (known) chess symbolism goes back as far as 2015, and there's tons of symbolism baked into that with the major arcana. Not to mention that there's a possible double entendre of a small, unassuming rook actually being a rukh (roc). And I like The Rook the same way we saw The Jackdaw. Or even The Kestrel, like Lloyd Alexander's Westmark series. It's a type of naming scheme that has a pretty deep history in fantasy settings; off the cuff I can even think of another book that, while not a bird, uses The Fox (thank you, Sherwood Smith.) And of course, The Iron Bull It'll be fine. No use getting worked up about something we don't even know the context of yet. But... The word itself doesn't bother me. And personally I feel like being called that can't possibly be any worse than the extreme second-hand embarrassment I got at everyone at Haven singing The Dawn Will Come at me/the character. Hey, I liked everyone bursting into song, their religion is based around singing, it makes sense even if a bit cheesy. Though I will admit I would have preferred them singing from the Chant instead of a random inspirational song. It seems that whenever we hear the Chant it's spoken instead of, well, chanted.
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Post by Gileadan on May 16, 2024 5:34:14 GMT
Come on, "Rook of the Shadow Dragons" has a certain ring to it! I still don't see how the Inquisition can be in this if it's as riddled with spies as Trespasser claimed. Varric and Harding should be prime people to watch for Solas, so how could they even lift a hand without him knowing? They better not direct the enemy's attention right to my doorstep...
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Post by gervaise21 on May 16, 2024 6:58:53 GMT
I still hope they're not really called Rook. Yeah it just screams a nickname Varric gives us after recruiting us since we’re the rookie. It is going to be infuriating if that’s how we’re referred. Hopefully it was just a code name in early development and they chose something at the very least bearable instead of this shitty name. Yes, that is what I'm hoping, it was just a placeholder name during development and perhaps and in house joke, given the cover of the pink book and chess featuring a fair bit in DAI: not only was there the mental match between Solas and Bull but Cullen and Dorian were playing chess and from what I recall when Dorian left, the Inquisitor could take his place in the game. If it does turn out to be a nickname given by Varric, will I be allowed to punch him for it?!
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Post by gervaise21 on May 16, 2024 7:16:08 GMT
Rook being short for rookie is too much of a modern construction that it would really ruin my suspension of disbelief. I prefer the chess piece and bird and only that, I don't think we've even heard the word "rookie" in DA until now and I would rather not hear it at all. Don't think Rook is a chess term in world either. The pieces in Skyhold looked really different and Solas and Bull gave them their own names but in their mental chess they both call the Castle/Rook a Tower. So suddenly referring to us that way as a chess term would be off. As for birds, I can't think how a Rook would be appropriate for our role. Now if we always started off as a Lord of Fortune, then Jackdaw might be appropriate but the bird metaphor doesn't really work with a undercover agent tracking down the enemy because that's not something birds are really known for. A better animal metaphor would be some sort of cat, particularly one of the smaller species that very much relies on stealth to stalk its prey. Or a hound, particularly a scent hound, as we are planning on eventually confronting the Wolf.
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Post by fairdragon on May 16, 2024 8:42:57 GMT
Even though I'd love to see a return to an origin type system (even though I doubt they will ever return to the prequel-style origins of DAO due to resource cost), I would also be fine with a basic origin story that fits all the races, I suppose. What I'm more anxious to see is how "Rook" is going to end up being the main protagonist, and someone who can go up against Solas/other potential villains who are very powerful. I'm sure there will be some plot twist to show why this happens (just like the HoF becomes a Warden and the Inquisitor gets the anchor), I just can't guess what it will be. It would be cool to really be a nobody who gets by on wits alone, but I don't see how feasible that is when the purported antagonist can kill you in your sleep or turn you to stone. Maybe that would be the crux of the matter, we keep ourselves so far beneath Solas' notice that he really has no idea we even exist. Works with the "don't have power" aspect if we are just a team of dudes who do what's needed to save the world because it's the right thing to do but no one will know about it. Solas isn't omniscient, he needs to know who to murder in their sleep and if we snipe him in the face when he sees us for the first time before he has the chance to turn us to stone, it's a done deal. "Rook" sounds to me more like a codename rather than an actual name so that helps with anonymity and maybe there are even multiple "Rooks" to be decoys. Alternatively, there could be a McGuffin that protects us from his powers, at least from the turning to stone one, because if we snipe him in the face and we one shot him, not gonna lie, that'll feel a bit anticlimactic and cheap. Or he just ends up liking our spunk so much he makes another stupid decision, which he's no stranger to, and doesn't end us when he has the chance. I agree. And i musst think of David versus Goliath. Also Solas said in a trailer somethink like: What will be your name, when this is over. So we are the one doing good things and get a bad name for that. I can't wait for the showcase.
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Post by fairdragon on May 16, 2024 8:55:58 GMT
This would be pretty cool, thouhg with 16 pieces and half of them occupied by pawns the names might get a bit redundant That could be written as Solas even wiping out multiples of them in one event, things happening offscreen, things like that. Hell, the story could start with some already neutralized. Sure it can be '16 pieces' and the story could be written to have Solas move '16 pieces' of his own - even very figuratively - but we might only need to care about a few to several. The start of Baldur's gate 1. That was so cool.
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Post by ClarkKent on May 16, 2024 9:42:55 GMT
They have made Solas so overpowered at this point that I have no freaking clue what kind of a protagonist we are going to be playing, if our goal is to go head-to-head with him. With a big dumb boss battle at the end.
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Post by themikefest on May 16, 2024 11:01:19 GMT
They have made Solas so overpowered at this point that I have no freaking clue what kind of a protagonist we are going to be playing, if our goal is to go head-to-head with him. With a big dumb boss battle at the end. It's possible the main character won't have face the elf at all. I can see when Solas does his hocus pocus crap, it backfires leading to the release of the evanuris for the main character to deal with while causing Solas to be trapped where can do no harm. The other thing is how powerful is he when in dog form? He might be easier to deal with in that form.
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Post by colfoley on May 16, 2024 11:33:04 GMT
They have made Solas so overpowered at this point that I have no freaking clue what kind of a protagonist we are going to be playing, if our goal is to go head-to-head with him. This is actually one of the things I am most hyped for them to do and the potential they could pull it off. And granted I know the last time they had a set up like this, the Reapers, their execution was somewhere south of ideal...but maybe they can learn from their mistakes. Other then that though the goal may not be to go 'head to head' with him at all, at least not in the martial sense, but in the philosophical sense. Like we know Solas is uber powerful, and while not omnicient he does have his intelligence networks as well so its likely that, even with our best efforts, the 'Rook' and their team will be discovered by him eventually. We'd almost have to be. So we're discovered by him but then for his own reasons, which is in his character for reasons which not sure I want to go into because this post will be long enough as is, and then he chooses not to kill us because he is genuinely curious to see what we'll do and if we can provide him with an alternative. Like I know this comparison will cause people who know the reference to cringe but I keep on going back to the Shadows and the Vorlons from Babylon 5. Two races that were millions of years older then humanity or any of the other races that were opposing them. They were supposed to be guardians of the galaxy, they didn't like each other, and they dragged all of us into their dispute. So much so that even when these allied races found races even older then them it was clear that such a tactic would've just delayed the inevitable. There was no way that the Vorlons and Shadows could've been defeated by force of arms. So the main protagonists of the series eventually got together, had a debate with them, and obstinantly proved how silly they were and got them to stop. I am being very blase about this but given everything we have seen it is certainly possible that, much like with the Reapers should've been, we just are able to talk to Solas and get him to change his mind. Afterall if Solas is so powerful to kill us borderline Thanos style he can afford to hear us out and the dialogue itself in Tresspasser suggests the possibility. And even if we have to take him on martially DA also provides a clue about how such a war could go. Solas himself was a rebel leader going up against a powerful cadre of 'gods'. Like its hard to know for sure but I think its been pretty heavily implied that the power between Solas and the collective might of the Evanuriis is about the same as between us and Solas. At the very least he was a legit underdog. And yet Solas chose to take them on and then through subterfuge, deciet, and cunning was able to engage them at least somewhat successfully. Same thing could happen here where our team of nobodies is able to take the fight to him and his organization through good tactics and smarts rather then brute force. Like Spec Ops, Super secret squirel crap. And real life as well as fiction and myth is replete with examples of the underdog engaging an on paper much mightier force...and winning. This would be pretty cool, thouhg with 16 pieces and half of them occupied by pawns the names might get a bit redundant That could be written as Solas even wiping out multiples of them in one event, things happening offscreen, things like that. Hell, the story could start with some already neutralized. Sure it can be '16 pieces' and the story could be written to have Solas move '16 pieces' of his own - even very figuratively - but we might only need to care about a few to several. This does put me in mind of some thoughts I had in relation for Inquisition at the time. Given what was happening in the media at the time and where my headspace was it was fun to imagine the Inquisition and companions and advisors especially as being the Avengers of Thedas...and even seen artwork to that effect. But then I did muse and extend the concept is it would've been really neat if Corypheus ended up having his own team of Avengers...nine bosses essentially who all made some sort of dark counterpart. This obviously didn't happen but it was fun to speculate since the only two that really qualified was two, Caelpernia and Samson, and even if you extend his other LTs that only brought us up to five. But it might be a nice idea if Solas and his organization or the people he is manipulating and threats all end up as toatalling the number of companions we have in the game...and that each companion, more or less with maybe one or two exceptions, has a deep connection either in direct character comparison or thematic significance, to one of the baddies. This would make a great loop for characters, story, and gameplay especially with the probable faction reinforcement of these themes. Like an Ubisoft style crawl where we have to get through all of Solas's lieutenants, wage a shadow war, collect lore and intelligence as we get to the man himself. ...Sure pie in the sky but a man can dream? I dearly hope it's not a nickname for Rookie. Because, when you need a person to dismantle the machinations of an awakened god bent on destroying the world as we know it, you DON'T PICK A ROOKIE I'm..not sure I agree? Fantasy is quite known for the rookie adventurer from a village who ends up succeeding to the point of defeating rulers/dragons/gods. Someone else could have even been meant for our position but dies-or-something and we replace them, but our early success/survival (like in the last games, at least DAO/DAI) has us allowed to continue in this position. This in particular is not a big deal to me. And the meaning can shift, just as (in a way) I felt Inquisitor changed more from an automatic heightened status (that we didn't deserve, and felt awkward in) to being an 'inquisitor' of the world and some of its secrets (and we just happened to have started to somewhat fit into the authority status along the way). Rook could start with rookie, but end with being known as the one that keeps jumping around the board (Eluvians) messing up carefully crafted plans, all in service of the final move. 'Rookie'/'Rook'/'The Rook'. Yep my Inquisitor pretty much had the same character loop which was dictated by the themes but as well as the roleplay. Afterall Solas does seem pretty intense and focuses on names and titles as he poitned out to the Inquisitor and then even asks our protagonist in one of the trailers 'what will they call you.' And that would make a pretty good bit of progression for the game as well and a nice little potential character arc for Rook. Going through the game, having some information on Solas and the threat he poses, but then going on and being able to eventually start becoming his own spy master. I'm..not sure I agree? Fantasy is quite known for the rookie adventurer from a village who ends up succeeding to the point of defeating rulers/dragons/gods. Someone else could have even been meant for our position but dies-or-something and we replace them, but our early success/survival (like in the last games, at least DAO/DAI) has us allowed to continue in this position. This in particular is not a big deal to me. And the meaning can shift, just as (in a way) I felt Inquisitor changed more from an automatic heightened status (that we didn't deserve, and felt awkward in) to being an 'inquisitor' of the world and some of its secrets (and we just happened to have started to somewhat fit into the authority status along the way). Ugh. That's one Bioware trope I don't care for. It didn't sit right for me that the brand spanking new Grey Warden has to go toe to toe with an entire darkspawn horde instead of escaping to seek help elsewhere. Yes, there are contrivances that make this choice seem more logical, but I still don't like it. Likewise, the contrivances that caused some rando to get saddled with leading an international paramilitary force basically overnight. Deep in the annals of Bioware lore, some mailroom flunky must have been promoted to VP over the course of two and a half weeks or something. Hawke at least had the good sense to take ten years to go from refugee to savior of Kirkwall. I mean they aren't really BioWare's tropes to begin with. Granted this might be semantics but think they are somewhat important...as about 90% of the fantasy tropes that we use today in the genre, their use and then their subversion, can all be traced back to Tolkien and probably CS Lewis for better or worse. And then since both of them were influenced by their Christianity the Christian/ Western ethos of the little humble guy coming along to change the world. Both Frodo and Bilbo and the entire point of the Hobbits, the protagonists for Lord of the Rings/ the Hobbit, was an entire race of humble, small, farmers that Sauron would never see coming. They weren't perfectly immune from the Ring's corruption (hello those Christian themes again) but they could resist it enough and be humble enough just long enough to actually toss the thing into Mount Doom. Its a poweful message since the Hobbits throughout the entire series weren't overly smart, not martial at all, didn't have powerful magics at their disposal...aside from the Ring itself which was a faustian bargain. They had to rely on others to do their fighting and protecting for them who were also more suspectiable to the rings corruption. So essential rookies small power people were the biggest lynchpins of defeating Sauron and destroying the ring and thematically the only ones who could do it. Its a powerful message. And the thing about tropes is they are general enough to where they can be used in a great many ways and find a lot of expression. In RPGs there is some more wiggle room for that but the Warden...effectivly a rookie. Hawke effectively a rookie. The Inquisitor. Effectively a rookie. Ryder to. Shepard is the only real exception and even that was a cheat...because part of the things with games and RPGs especially is power and skill progression so just playing as a powerless character just fits the genre more and looping it back up to the top these tropes are why Fantasy RPGs probably exist in the first place. We don't have to be a complete dumbass either. Like its easy to roleplay the Inquisitor and the Warden as having some martial training and Hawke does cannonically...but in the grand scheme of things under dog stories just tend to work. Rook being short for rookie is too much of a modern construction that it would really ruin my suspension of disbelief. I prefer the chess piece and bird and only that, I don't think we've even heard the word "rookie" in DA until now and I would rather not hear it at all. Don't think Rook is a chess term in world either. The pieces in Skyhold looked really different and Solas and Bull gave them their own names but in their mental chess they both call the Castle/Rook a Tower. So suddenly referring to us that way as a chess term would be off. As for birds, I can't think how a Rook would be appropriate for our role. Now if we always started off as a Lord of Fortune, then Jackdaw might be appropriate but the bird metaphor doesn't really work with a undercover agent tracking down the enemy because that's not something birds are really known for. A better animal metaphor would be some sort of cat, particularly one of the smaller species that very much relies on stealth to stalk its prey. Or a hound, particularly a scent hound, as we are planning on eventually confronting the Wolf. Like part of this though is that something does not have to be used entirely in universe to work. Even in the off chance a rook is not known as a rook in setting it is in real life...and real life significance we the audience can get the answer. They even kind of do look like a tower so... From the in universe perspective because I do believe you were right about the chess match...but pretty sure Rooks are also known as towers IRL as well. Plus just because they were reffering to them as towers in their little chess game, afterall they were making up their own names, does not mean that the term Rook isn't used to refer to those chess pieces. Again they were making up their own names for the pieces in addition to using Tower and nothing is written that someone has to call a tower a rook in every single chess game they have. So its very easy, I wouldn't even say this is a retcon, but just refer to the piece as a rook because in universe...if the game Chess exists in universe and if all the other pieces have the same names between universes...it implies that Towers are also known as Rooks in universe but they were just using the term tower for local flavor.
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The Loyal Nub
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Post by The Loyal Nub on May 16, 2024 13:02:52 GMT
Since we know Varric has something to do with all of this isn't "Rook" (ie) exactly the sorta nickname he'd bestow on someone new?
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Post by Unicephalon 40-D on May 16, 2024 13:19:48 GMT
They have made Solas so overpowered at this point that I have no freaking clue what kind of a protagonist we are going to be playing, if our goal is to go head-to-head with him. 70 feet (whose feet?) tall and firing fireballs?
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Andraste_Reborn
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Post by Andraste_Reborn on May 16, 2024 13:35:07 GMT
Since we know Varric has something to do with all of this isn't "Rook" (ie) exactly the sorta nickname he'd bestow on someone new? The word 'rookie' is used to describe a character in Hard in Hightown more than once, so not only does the concept exist, Varric's the one who employs the word in canon.
I like Rook as a name for our new protagonist because it's got so many layers to it - the chess piece, the bird, the verb meaning to cheat or swindle, the possible association with being a new recruit. All of those feel like they could end up being relevant to what we'll be doing in DAD.
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Post by gervaise21 on May 16, 2024 14:05:08 GMT
The other thing is how powerful is he when in dog form? He might be easier to deal with in that form. When in the Dreadwolf form you mean. I think he is likely more powerful when the Dreadwolf but he is only that in the Fade. It is essentially his alter ego and has very much taken on the persona the Evanuris gave him. This is why with the non romanced tarot card the wolf seems to loom over him, which was also the case with his self portrait in the Darvaraad. His relationship with Lavellan was causing the Wolf to be suppressed and almost for him to "forget" the Dread aspect which was necessary for him to maintain to carry through with his purpose. So, he broke up with Lavellan. PW explained this way back when the game first came out (not the Wolf persona part but why he broke up with her). Solas facing off with the Dread Wolf in the 2018 trailer would suggest that we may even need his help in overcoming it. Certainly, I don't think killing Solas would necessarily do the trick because probably it would just totally confirm the Dread Wolf aspect and we would have to defeat the Dreadwolf subsequently. (A bit like Jon Irenicus in BG2, where you have to kill him twice).
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Post by gervaise21 on May 16, 2024 14:26:51 GMT
They have made Solas so overpowered at this point that I have no freaking clue what kind of a protagonist we are going to be playing, if our goal is to go head-to-head with him. I'm fairly certain that part of our quest is going to be discovering his weak spot. There is a clue in Tevinter Nights because Rasaan was looking for his true name and claimed that he did have another identity before Solas. I'm pretty sure the Tamassrans know more about the ancient history than we have been told up to now, although again there have been hints both in the games and associated media. Also, his agent wanted to bring Par Vollen into the war with Tevinter, so distracting them from discovering more about him. Charter admitted that the Qun probably know the most about him at present of those we are familiar with. Also, I think the Executors likely know something too. That's why he neutralised their agent before they could reveal what they knew. Whereas he was happy for the Carta dwarf the Mortalitasi to tell their stories because he knew that couldn't harm him and then he could tell his tale that only revealed as much as he wanted it to. I wouldn't be surprised if he deliberately infiltrated that meeting personally because he knew an Executor would be there. He is not really that overpowered. (Find a defense against petrification and we may find he is just a one trick pony) Besides, it would make a change to have a big boss that is really tough and difficult to beat. The Arch-demon was pretty simple once you learned to aim the ballista at him; Meredith was overpowered in a ridiculous way but we had plenty of allies to assist us; Corypheus was only a challenge if you encountered him after following just the main path, so were a lower level than he was. If you met him after completing most of the quests, so you were either his equal or his superior, then he was a doddle. No matter who turns out to be the ultimate bad guy in DA:D (and it may not be Solas), I'd really like a finale more like ME2, where we have to utilise the skills of different party members effectively if we are to A. defeat him and B. everyone survives the encounter.
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