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Post by themikefest on Aug 2, 2024 11:44:43 GMT
Mass Effect combat has come to Dragon Age. Of course it has. The way things look, the game will be MEA with swords. The biggest difference is there will be an ability wheel for the player to have the companions do this, that, and the other thing whereas with MEA, there was no power wheel like in the ME trilogy. That depends on what the player does for each mission. I know in ME2, the way I have Garrus and Zaeed setup, they usually get more kills than Shepard. Depends on what you do for each quest and how you use the companions. What I like to see in this game is what DAO had. Stats for each character. It was feature I liked.
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Post by Sartoz on Aug 2, 2024 12:00:21 GMT
Rock Paper Shotgun published an article that says DA4 is a " single-character action RPG" rather than a true party RPG (read paragraph starting with EDWIN). This confirms my observation from the 20mins gameplay video demo from June of this year. Mass Effect combat has come to Dragon Age. Shep in ME does most the the combat kills and apparently so will Rook. This will make my Magus Rook a very busy beaver during the fight which forces me to be very nimble with my keyboard keys. Sorry that I correct you. But it is importent to be exact here. You lost the word more on the way. "He found it to be more of a "single-character action-RPG" than a true party-based RPG in the vein of its predecessors, but he was also plenty impressed with its world, combat and characters." So tactic is their but not in the way we are used to. Also you don't know on which difficulty setting he has played. The dev. said tactics is more importent in higher difficulty.
The takeaway from "a single-character action RPG" is that in combat Rook does the majority of the work. Review the 20 min gameplay demo. You will see that Rook does most of the killing. Same with Shep in ME. So, I interpret this as a design goal (ie: Rook does the killing) while the sidekicks (companions) are there to provide the combos + distractions. Oh, sure, the companions do a killing or two but the combat mechanics is for Rook to be at the centre in battle.
A "pure" mage in combat (ie: spells only) is something I want to see (if that is even possible with this game). Since the design goal is melee action. The mage is at a disadvantage because of the cooldown mechanic, imo. In DAO - DA2, the combat AI tactics menu helped me a lot. So, at the end of the day, I'm really curious how Bio implemented my Magus Rook in combat.
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Post by smilesja on Aug 2, 2024 15:49:31 GMT
I understand that everyone has different preferences but personally i love capes. I hope DAVe will have capes similar to this The first and last ones are what I would call cloaks. Those I don't mind. They typically serve a purpose. Capes are ridiculous and useless accoutrement.
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Post by gervaise21 on Aug 2, 2024 17:26:56 GMT
What I like to see in this game is what DAO had. Stats for each character. It was feature I liked. I liked this too. So may be I didn't kill as many minions as some of my companions but I got the big guns that mattered. Mind you, I could imagine the performance review in camp being somewhat amusing. "Well now, Leliana, I see you got a bunch of genlocks last mission but not as many as Zevran or Dog on the previous one, so I'm afraid you won't be coming with us next time round."
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Post by themikefest on Aug 2, 2024 18:43:46 GMT
What I like to see in this game is what DAO had. Stats for each character. It was feature I liked. I liked this too. So may be I didn't kill as many minions as some of my companions but I got the big guns that mattered. Mind you, I could imagine the performance review in camp being somewhat amusing. "Well now, Leliana, I see you got a bunch of genlocks last mission but not as many as Zevran or Dog on the previous one, so I'm afraid you won't be coming with us next time round." One advantage the companions have in the previous games vs this one, they were playable for the player to up that companion's kill count. Putting that stat in this game is fine, but it won't mean much since it will depend on how many times a companion is taken on quest's.
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Post by DragonKingReborn on Aug 3, 2024 0:52:02 GMT
All posts about the Game Informer closure have been moved to the Gaming News thread, as this thread is for discussion of Veilguard news, and not a general, catch all discussion thread for everything happening in the gaming world. bsn.boards.net/post/1637548/thread
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Post by cuthbertbeckett on Aug 3, 2024 1:03:13 GMT
All posts about the Game Informer closure have been moved to the Gaming News thread, as this thread is for discussion of Veilguard news, and not a general, catch all discussion thread for everything happening in the gaming world. bsn.boards.net/post/1637548/threadI am just a simple user and not a mod but sorry i can´t help myself this feels wrong. Sure i get your point but after all the previous weeks of Veilguard coverage and therefore discussions about the second last ever issue of Game Informer yeah lets move along. Yes there should a time there of course this should be a time after this but not today. "and not a general, catch all discussion thread for everything happening in the gaming world." By the way i have posted this stuff not because of a general topic. You may see it different and your opinion matters way more as mine but there was a reason why i posted this in this thread. Yes the reason was of course the Game Informer coverage of Veilguard and to pay some respect to their work.
Edit: But its also true that this thread gets way more attention from the users than the Gaming News Thread. Edit Nr. 2 Atleast the part / post that Veilguard article aren´t not longer available should have stayed because there are maybe people to there to wanted to read them (again)
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Post by DragonKingReborn on Aug 3, 2024 1:14:32 GMT
I understand the logic used.
It doesn’t change the fact that the news has nothing to do with Veilguard, Bioware or even EA.
Take further discussion of the topic to Gaming News, or even its own thread, if you prefer. Do not discuss it further here.
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Post by fairdragon on Aug 3, 2024 8:23:01 GMT
No, I'm pretty sure that is the tall character 4 from the left. The Hero Character is going to be the most prominent one in the image. They likely only came up with the idea of a concealed HC in the marketing much later. It is possible they were thinking of this because of the female Crow concept art but the only one introduced in TN (other than the old Crow in her story) was Teia and she was too high ranking plus in a relationship, so it always seemed unlikely. Also they have called Lucanis a Short King and that guy is shorter than those around him. Not really typical and why would they make her the most prominent figure of the group. Sorry but there is no way I see that person 3 from the left as a Warden and definitely not Davrin as he is a warrior and that is far more a generic rogue look. That is why I think he was definitely just a placeholder. So my line up from left to right would be: Placeholder female mage (Neve), Taaash, Placeholder rogue (Harding), Rook, Bellara, Lucanis, Placeholder (Davrin) and Placeholder (Emmrich/Manfred) I think the guy next to the spirit might be an early Emmrich concept - because he's level with Taash but as tall as her, looks more like he's wearing a robe/skirt than trousers, and his hair is white. Plus, y'know, being next to a possessed corpse that's probably Manfred. And then no HC. That would make sencess.
and definitely not Davrin as he is a warrior and that is far more a generic rogue look. Maybe Davrin was first planed as rogue. And later he change to warrior. They all stand in after all.
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Post by fairdragon on Aug 3, 2024 8:33:38 GMT
Sorry that I correct you. But it is importent to be exact here. You lost the word more on the way. "He found it to be more of a "single-character action-RPG" than a true party-based RPG in the vein of its predecessors, but he was also plenty impressed with its world, combat and characters." So tactic is their but not in the way we are used to. Also you don't know on which difficulty setting he has played. The dev. said tactics is more importent in higher difficulty.
The takeaway from "a single-character action RPG" is that in combat Rook does the majority of the work. Review the 20 min gameplay demo. You will see that Rook does most of the killing. Same with Shep in ME. So, I interpret this as a design goal (ie: Rook does the killing) while the sidekicks (companions) are there to provide the combos + distractions. Oh, sure, the companions do a killing or two but the combat mechanics is for Rook to be at the centre in battle.
A "pure" mage in combat (ie: spells only) is something I want to see (if that is even possible with this game). Since the design goal is melee action. The mage is at a disadvantage because of the cooldown mechanic, imo. In DAO - DA2, the combat AI tactics menu helped me a lot. So, at the end of the day, I'm really curious how Bio implemented my Magus Rook in combat.
We don't see the combot rook+ companios mechanic in action yet. So i wait until then. Also they have said we can choose between melee/front and pure mage/ranged for all classes. And the companions have their own way to work. So neve isn't how our rook will work.
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Post by Ice-Quinn on Aug 3, 2024 9:47:06 GMT
^^ I remember seeing these early concept pics and thinking "Fuuuugh is that Calpernia?!?!?! She's a companion!" - the pale blond fire mage in the back, with a tooth gap and a circlet, I mean... 🤷♀️ I think that idea might have evolved into Neve (an Ice mage, instead, with the Shadow Dragons), and Calpernia could still be in the game, but in a different capacity (advisor? Faction rep?). We shal see...
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Post by QuizzyBunny on Aug 3, 2024 9:50:30 GMT
Ice-Quinn or, since there are four people in the picture, that's a Qunari PC with Harding and Lucanis as companions... and Calpernia as the quest-giver/tag-along we apparently will have for some quests. I'd totally love to see Calpernia again, she was a far better antagonist than both Coryface and Samson!
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Post by Croatsky on Aug 3, 2024 10:34:25 GMT
Rock Paper Shotgun published an article that says DA4 is a " single-character action RPG" rather than a true party RPG (read paragraph starting with EDWIN). This confirms my observation from the 20mins gameplay video demo from June of this year. Mass Effect combat has come to Dragon Age. Shep in ME does most the the combat kills and apparently so will Rook. This will make my Magus Rook a very busy beaver during the fight which forces me to be very nimble with my keyboard keys. Edwin saw unedited 45 minutes gameplay segment of 20 minute edited segment we saw in Gameplay reveal.
In prologue we have no control of party members because they aren't mechanically party members at that point, instead are tag-along NPCs.
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Post by gervaise21 on Aug 3, 2024 11:06:30 GMT
^^ I remember seeing these early concept pics and thinking "Fuuuugh is that Calpernia?!?!?! She's a companion!" - the pale blond fire mage in the back, with a tooth gap and a circlet, I mean... 🤷♀️ I think that idea might have evolved into Neve (an Ice mage, instead, with the Shadow Dragons), and Calpernia could still be in the game, but in a different capacity (advisor? Faction rep?). We shal see... They have hinted there may be temporary companions who join us for specific quests. Notice that picture also features a male qunari with a Tevinter helmet he is about to place on his head. So these could be a couple of Shadow Dragons who have joined us for the quest involving the dude in the background (whom I suspect may be the Black Divine but could just be a leading Venatori). However, if the first person of the group is a version of Rook and the second is a concept picture of Harding, then either we are only allowed one companion for that quest or one of the other two featured did get substituted somewhere along the way by either Neve or Taash.
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Post by gervaise21 on Aug 3, 2024 11:10:02 GMT
Ice-Quinn or, since there are four people in the picture, that's a Qunari PC with Harding and Lucanis as companions... and Calpernia as the quest-giver/tag-along we apparently will have for some quests. I suppose that could be an alternative interpretation of the picture but why is Rook at the back in that case? The guy you identify as Lucanis seems to be leading the group. I guess that could be Lucanis but that seems unlikely.
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Post by colfoley on Aug 3, 2024 11:17:36 GMT
I have been wondering on this four character thing. We already saw it in action in the gameplay demo but I am wondering just how far they are going to go with it. Like how often is this going to happen? With what characters?
Is this going to be every main quest? Every main quest plus companion quests? Obviously the Inquisitor is going to be at least one of these agents. And the big thing will companion quests and their 'loyalty missions' involve them becoming the 'fourth' letting us pick two other companions to go with us?
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Post by SofaJockey on Aug 3, 2024 11:44:35 GMT
It might be worth noting that BSN is 8 years old.
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Post by sjsharp2010 on Aug 3, 2024 12:10:32 GMT
I have been wondering on this four character thing. We already saw it in action in the gameplay demo but I am wondering just how far they are going to go with it. Like how often is this going to happen? With what characters? Is this going to be every main quest? Every main quest plus companion quests? Obviously the Inquisitor is going to be at least one of these agents. And the big thing will companion quests and their 'loyalty missions' involve them becoming the 'fourth' letting us pick two other companions to go with us? I doub tew'll b edoin it in ever ymissionfaction missions possibly but we'll hav et osee. But yeah I would imagine a tleas tone o r2 of those wil l involve familiar faces like our Inquisitor. But I don' tthink ew'll know how often we have a tag along until we play the game.
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Post by gervaise21 on Aug 3, 2024 13:16:53 GMT
Is this going to be every main quest? Every main quest plus companion quests? Obviously the Inquisitor is going to be at least one of these agents. And the big thing will companion quests and their 'loyalty missions' involve them becoming the 'fourth' letting us pick two other companions to go with us? More likely for the companion quests they will be a compulsory member and we may only get the option to choose one other member of the team. Then someone else related to the faction/location may join us for part of the mission. To give an example, suppose Emmrich's quest takes us to the Grand Necropolis. Clearly we will need him. Then possibly his colleague Myrna or Audric may join us for part of the time, or simply be a contact. However, when it comes to quest(s) associated with the Mourn Watch faction, if they are not linked to that of Emmrich's personal quest, then if Rook is also from that faction perhaps the option will be there to leave Emmrich behind and bring two different companions with you. Most of the screen shots they have shown have featured just Rook and two other team members, so I think the majority of the time we will be running with just three and it will only be for specific parts that an additional fourth person may be introduced. I have to admit that whilst they say the name change was to reflect the importance of the team, the combat is actually very focused on Rook plus a couple of sidekicks and the team seems to be more important to driving the narrative and out of combat rather than within it for the majority of the time.
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Post by sjsharp2010 on Aug 3, 2024 13:59:53 GMT
Is this going to be every main quest? Every main quest plus companion quests? Obviously the Inquisitor is going to be at least one of these agents. And the big thing will companion quests and their 'loyalty missions' involve them becoming the 'fourth' letting us pick two other companions to go with us? More likely for the companion quests they will be a compulsory member and we may only get the option to choose one other member of the team. Then someone else related to the faction/location may join us for part of the mission. To give an example, suppose Emmrich's quest takes us to the Grand Necropolis. Clearly we will need him. Then possibly his colleague Myrna or Audric may join us for part of the time, or simply be a contact. However, when it comes to quest(s) associated with the Mourn Watch faction, if they are not linked to that of Emmrich's personal quest, then if Rook is also from that faction perhaps the option will be there to leave Emmrich behind and bring two different companions with you. Most of the screen shots they have shown have featured just Rook and two other team members, so I think the majority of the time we will be running with just three and it will only be for specific parts that an additional fourth person may be introduced. I have to admit that whilst they say the name change was to reflect the importance of the team, the combat is actually very focused on Rook plus a couple of sidekicks and the team seems to be more important to driving the narrative and out of combat rather than within it for the majority of the time. Yeah I could imagin etha tbeing th ecase with mayb ethe the Inquisitor joining us maybe for Harding's o rHarding's being part of the maimn ques tbut we likel ywon' tknow until th egame comes out.
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Post by Hrungr on Aug 3, 2024 14:05:50 GMT
It might be worth noting that BSN is 8 years old. It is definitely worth noting.
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Post by Rascoth on Aug 3, 2024 15:08:06 GMT
It might be worth noting that BSN is 8 years old.
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Post by Sartoz on Aug 3, 2024 15:16:17 GMT
Since Avowed is officially delayed Bio as an opportunity to add more "polish" by launching the game in November. The studio itself said they want this game to be the "best" they ever made. It stands to reason, then, that Bio takes advantage of this breathing room.
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Post by Sartoz on Aug 3, 2024 15:27:47 GMT
Does anyone have an idea of how crafting is done in DA4? I've looked but came up empty. I don't believe transmorg is crafting... just a re-skin I think. Is Bio bringing back recipes and schematics? Will there be glyphs? In Inquisition, I found better armour from loot than from crafting... but that could just be me.
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Post by Hrungr on Aug 3, 2024 15:35:08 GMT
Does anyone have an idea of how crafting is done in DA4? I've looked but came up empty. I don't believe transmorg is crafting... just a re-skin I think. Is Bio bringing back recipes and schematics? Will there be glyphs? In Inquisition, I found better armour from loot than from crafting... but that could just be me.
Corinne touched on this a little while back. corinne_at_lastThere are three differing (and parallel) methods of improving any peice of equipment. Each of these methods requires finding items, gold, and mats out in the world. Lots of room to upgrade, experiment, and customize what works for your build. As we get closer to launch I’ll be able to say more. 😉
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