githcheater
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Post by githcheater on Aug 27, 2024 13:46:08 GMT
I don't get why you thought we'd get a dainty looking female qunari, if she wasn't a mage like the one in Absolution. If the concept art for DA4/Veilguard with the 4-men party is an earlier concept of Taash (there definitely seems to be an early version of Lucanis in it), she appeared quite more more muscular then Gwydion in Absolution, while looking more like a rogue then a warrior (whether that's true or not it's not something we can assert now). Truthfully, if we compare that concept art to Taash's screenshot in the Lighthouse, she's not *that* much more muscular. And nearly as ripped as female body builders in real life. I feel like Taash has absolutely nothing to do with the concept art we got in 2020. We had an attractive and curvy and toned Qunari. but why would you tease us with the concept arts ? Just try to be coherent. Bioware has a history of dangling unavailable eye candy (Vivienne & Bethany).
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azarhal
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Post by azarhal on Aug 27, 2024 13:52:17 GMT
DAVe has 3 actives, 1 ultimate, 3 active runes + light attack + heavy attacks + jump attack + dodge + block/parry. The last 4 were actives abilities you had to slot in one of those 8 slots in DAI. I don't count dodge because their are people that will not count it as spell. Block/parry is barrierer for mage and can't be change. As for the other 3 they are like the normal attack in DAI and also not included in the 8 slots.
Shield block, block&slash, parry, barrier, combat roll, evade, fade steps were all actives abilities you have to slot in one of the 8 slots in DAI. And half of those are basically mandatory (evade, fade steps, barrier, shield block) and the other half so clunky to use that few use them (block&slash, parry, combat roll). This is a big QoL improvement, but some people act like they lost something because they can't slot their "barrier" skill anymore just because they always have it available on their mage in DAI (and it's single target and work more like DAO Shield spells but whatever). And there is only light attacks in DAI. If you wanted a weapon attack with more oomph to it, you had to slot an active ability like mighty blow, shield bash, twin fangs, etc. Jump attacks are entirely new. You can't even attack while jumping in DAI.
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Post by fairdragon on Aug 27, 2024 14:06:47 GMT
We have 8 abilities in DAI. If i am no mistaken. In DA:TV we have 3+3+1 = 7. DAVe has 3 actives, 1 ultimate, 3 active runes + light attack + heavy attacks + jump attack + dodge + block/parry. The last 4 were actives abilities you had to slot in one of those 8 slots in DAI. I don't count dodge because their are people that will not count it as spell. Block/parry is barrierer for mage and can't be change. As for the other 3 they are like the normal attack in DAI and also not included in the 8 slots. This is a big QoL improvement, but some people act like they lost something because they can't slot their "barrier" skill anymore just because they always have it available on their mage in DAI (and it's single target and work more like DAO Shield spells but whatever).
We definitely speak a different language. None of the above language uses names of spells. I interpret all as physical not magical. This is why I really, really want to see the mage in combat action. For example: in the latest demo, I saw the mage using the staff to "cast a spell". If someone tells me "oh, that was a light attack", I'm dreaming of ventilating that person with my favourite shotgun the M-22 Eviscerator.
azarhal what Sartoz said is the reason i don't count them. Sartoz But my 7 abilities that are near DAI is what you would call Spells right?
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Frost
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Post by Frost on Aug 27, 2024 14:30:31 GMT
Shield block, block&slash, parry, barrier, combat roll, evade, fade steps were all actives abilities you have to slot in one of the 8 slots in DAI. And half of those are basically mandatory (evade, fade steps, barrier, shield block) and the other half so clunky to use that few use them (block&slash, parry, combat roll). This is a big QoL improvement, but some people act like they lost something because they can't slot their "barrier" skill anymore just because they always have it available on their mage in DAI (and it's single target and work more like DAO Shield spells but whatever). And there is only light attacks in DAI. If you wanted a weapon attack with more oomph to it, you had to slot an active ability like mighty blow, shield bash, twin fangs, etc. Jump attacks are entirely new. You can't even attack while jumping in DAI. Because we are talking about mage and spell-based combat specifically, and everything you list sounds like things for martial characters. Why mention jump attacks or weapon attacks with more oomph in response to some saying they don’t have enough spells? It just highlights that the combat was designed for martial characters.
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azarhal
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Post by azarhal on Aug 27, 2024 14:39:06 GMT
DAVe has 3 actives, 1 ultimate, 3 active runes + light attack + heavy attacks + jump attack + dodge + block/parry. The last 4 were actives abilities you had to slot in one of those 8 slots in DAI. I don't count dodge because their are people that will not count it as spell. Block/parry is barrierer for mage and can't be change. As for the other 3 they are like the normal attack in DAI and also not included in the 8 slots. This is a big QoL improvement, but some people act like they lost something because they can't slot their "barrier" skill anymore just because they always have it available on their mage in DAI (and it's single target and work more like DAO Shield spells but whatever).
We definitely speak a different language. None of the above language uses names of spells. I interpret all as physical not magical. This is why I really, really want to see the mage in combat action. For example: in the latest demo, I saw the mage using the staff to "cast a spell". If someone tells me "oh, that was a light attack", I'm dreaming of ventilating that person with my favourite shotgun the M-22 Eviscerator.
azarhal what Sartoz said is the reason i don't count them. Sartoz But my 7 abilities that are near DAI is what you would call Spells right? Ah Sartoz, the guy who is trying to get an argument going that his mage lost something between DAI and DAVe, but his actual argument is that melee mages shouldn't exist and DAO and DAI were wrong to even allow Arcane Warrior and Knight Enchanter to exist because mages can only be one thing and that thing is a someone who stand in the back and hurl spells. Spells can not be melee, cannot come from weapons other than staves and needs to be on the hotbar instead of triggered by another button. I stopped reading his posts ages ago.
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azarhal
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Post by azarhal on Aug 27, 2024 14:41:22 GMT
Shield block, block&slash, parry, barrier, combat roll, evade, fade steps were all actives abilities you have to slot in one of the 8 slots in DAI. And half of those are basically mandatory (evade, fade steps, barrier, shield block) and the other half so clunky to use that few use them (block&slash, parry, combat roll). This is a big QoL improvement, but some people act like they lost something because they can't slot their "barrier" skill anymore just because they always have it available on their mage in DAI (and it's single target and work more like DAO Shield spells but whatever). And there is only light attacks in DAI. If you wanted a weapon attack with more oomph to it, you had to slot an active ability like mighty blow, shield bash, twin fangs, etc. Jump attacks are entirely new. You can't even attack while jumping in DAI. Because we are talking about mage and spell-based combat specifically, and everything you list sounds like things for martial characters. Why mention jump attacks or weapon attacks with more oomph in response to some saying they don’t have enough spells? It just highlights that the combat was designed for martial characters. Mage staff heavy attack is a cone of element (based on the staff) that looks like DA2 cone of cold spell (much wider than DAO version). In other words, according to you DA mages were always martial characters. Edit: the control are just standardized between classes, stop acting like it's the end of the word that you need to click button A instead of button B for your cone of X equivalent spells.
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jediguardian
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I want to be gay in game. Romance is just option, Just let me be gay & stop force romance.
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Post by jediguardian on Aug 27, 2024 15:04:26 GMT
Thoughts on availability of romances outside of the companion pool? We had Josie and Cullen back in the day, so could Bio maybe, just maybe give us someone like them in Dave? Hope so, But they still don't introduce any Non companion character beside Varric Morrigan and Solas.
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Andraste_Reborn
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Post by Andraste_Reborn on Aug 27, 2024 15:12:06 GMT
Concept arts aren't indications of the companions' final appearance. Sera was supposed to have black hairs in a mohawk style based on the first concept of her, Iron Bull looked more savage with hairs, and Solas had clear hint towards his true nature as the Dread Wolf. Indeed. Concept art is just that, many character go through multiple iterations before they settle on a design. Vivienne was going to be a white blonde (and called Odette), and Blackwall seems to have started out s a dwarf. Going back to DA2, concept art Fenris looked like about twelve different characters before they settled on his actual appearance.
... I still kind of hope Dorian will show up in Veilguard with a trident and a monkey.
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azarhal
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Post by azarhal on Aug 27, 2024 15:28:53 GMT
Concept arts aren't indications of the companions' final appearance. Sera was supposed to have black hairs in a mohawk style based on the first concept of her, Iron Bull looked more savage with hairs, and Solas had clear hint towards his true nature as the Dread Wolf. Indeed. Concept art is just that, many character go through multiple iterations before they settle on a design. Vivienne was going to be a white blonde (and called Odette), and Blackwall seems to have started out s a dwarf. Going back to DA2, concept art Fenris looked like about twelve different characters before they settled on his actual appearance.
... I still kind of hope Dorian will show up in Veilguard with a trident and a monkey.
That's just a staff that looks like a trident. Actually, now I want a staff modeled as a pitchfork in DAVe, for my Death Caller.
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Post by flyingovertrout on Aug 27, 2024 15:41:42 GMT
Oh good, we've managed to hybridize two bottom-of-the-barrel camps of Gamer discourse: "Why does the final character not look like one of zillions of early concept art pieces?" and "The muscular female character doesn't make my pp hard!"
Great stuff.
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Post by smilesja on Aug 27, 2024 15:42:28 GMT
Shield block, block&slash, parry, barrier, combat roll, evade, fade steps were all actives abilities you have to slot in one of the 8 slots in DAI. And half of those are basically mandatory (evade, fade steps, barrier, shield block) and the other half so clunky to use that few use them (block&slash, parry, combat roll). This is a big QoL improvement, but some people act like they lost something because they can't slot their "barrier" skill anymore just because they always have it available on their mage in DAI (and it's single target and work more like DAO Shield spells but whatever). And there is only light attacks in DAI. If you wanted a weapon attack with more oomph to it, you had to slot an active ability like mighty blow, shield bash, twin fangs, etc. Jump attacks are entirely new. You can't even attack while jumping in DAI. Because we are talking about mage and spell-based combat specifically, and everything you list sounds like things for martial characters. Why mention jump attacks or weapon attacks with more oomph in response to some saying they don’t have enough spells? It just highlights that the combat was designed for martial characters. More like Mages have more options to deal with getting pounced now through a melee attack or a simple dodge.
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sjsharp2010
N7
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Post by sjsharp2010 on Aug 27, 2024 16:09:06 GMT
Indeed. Concept art is just that, many character go through multiple iterations before they settle on a design. Vivienne was going to be a white blonde (and called Odette), and Blackwall seems to have started out s a dwarf. Going back to DA2, concept art Fenris looked like about twelve different characters before they settled on his actual appearance.
... I still kind of hope Dorian will show up in Veilguard with a trident and a monkey.
That's just a staff that looks like a trident. Actually, now I want a staff modeled as a pitchfork in DAVe, for my Death Caller. Yeah I remembe ra sword that looks like a pitchfor kthe Sweetish fingers I believ eit's calledwhich yo ucan pick up from the Templa rcamp in the Hintrelands. I don' tthink I'v eseen a staff lik ethast the closes twe have t osomething like that in a staf fform I think aer those staves wi thSkulls on them like th e Tempes tstaff in the Westren Approach.
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Post by Hanako Ikezawa on Aug 27, 2024 16:12:23 GMT
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Post by Syv on Aug 27, 2024 16:16:11 GMT
Oh good, we've managed to hybridize two bottom-of-the-barrel camps of Gamer discourse: "Why does the final character not look like one of zillions of early concept art pieces?" and "The muscular female character doesn't make my pp hard!" Great stuff. I'm watching this thread since a long time ago, and silently. Do you think you guys are much more interesting in your discussions ? Lol. You guys think too much of yourselves. You think that this thread is always interesting and with always " high level spirit ? " Don't make me laugh so hard. It's easy to fall into hostile tone, don't do that. The discussion was totally fine, you just have some difficulties to accept some opinions. That's it. Why do you have to be gross and distort what people say. Nobody said " the muscular character doesn't make me hard or whatever " It was a totally appropriate and calm conversation until you went stupid. She isn't appealing, for some, you'll have to deal with it.
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azarhal
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Post by azarhal on Aug 27, 2024 16:20:21 GMT
A scene depicts an animal being sacrificed during a ritual and exploding in a large burst of blood. The biggest spoiler in that write up. The rest is generic fantasy RPG with naked people.
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sjsharp2010
N7
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Post by sjsharp2010 on Aug 27, 2024 16:37:22 GMT
To be fai rthat's something w eknw ealread y asDA ha shad stuff like this from th ege tgo s ohas Mas sEffec ttbh. DAI even ha da ques tcalled "Well Shit" whic hw epic kup from Varrric after we d oth eHawke questline I believe so it's no treally a giveaway
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Post by Sartoz on Aug 27, 2024 16:42:16 GMT
DAVe has 3 actives, 1 ultimate, 3 active runes + light attack + heavy attacks + jump attack + dodge + block/parry. The last 4 were actives abilities you had to slot in one of those 8 slots in DAI. I don't count dodge because their are people that will not count it as spell. Block/parry is barrierer for mage and can't be change. As for the other 3 they are like the normal attack in DAI and also not included in the 8 slots. This is a big QoL improvement, but some people act like they lost something because they can't slot their "barrier" skill anymore just because they always have it available on their mage in DAI (and it's single target and work more like DAO Shield spells but whatever).
We definitely speak a different language. None of the above language uses names of spells. I interpret all as physical not magical. This is why I really, really want to see the mage in combat action. For example: in the latest demo, I saw the mage using the staff to "cast a spell". If someone tells me "oh, that was a light attack", I'm dreaming of ventilating that person with my favourite shotgun the M-22 Eviscerator.
azarhal what Sartoz said is the reason i don't count them. Sartoz But my 7 abilities that are near DAI is what you would call Spells right?
LOL... I still prefer calling a spade a spade.
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Post by Sartoz on Aug 27, 2024 16:48:37 GMT
azarhal what Sartoz said is the reason i don't count them. Sartoz But my 7 abilities that are near DAI is what you would call Spells right? Ah Sartoz, the guy who is trying to get an argument going that his mage lost something between DAI and DAVe, but his actual argument is that melee mages shouldn't exist and DAO and DAI were wrong to even allow Arcane Warrior and Knight Enchanter to exist because mages can only be one thing and that thing is a someone who stand in the back and hurl spells. Spells can not be melee, cannot come from weapons other than staves and needs to be on the hotbar instead of triggered by another button. I stopped reading his posts ages ago.
You forgot to mention that without holding a physical item in hand they can only cast puffs of air.
You misunderstand the point. I want to have the choice of choosing to be an Arcane Warrior or a Knight Enchanter ( did so with Hawke ) or to simply cast spells... and yeah the hot bar is cool.
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Post by Sartoz on Aug 27, 2024 16:51:22 GMT
Oh good, we've managed to hybridize two bottom-of-the-barrel camps of Gamer discourse: "Why does the final character not look like one of zillions of early concept art pieces?" and "The muscular female character doesn't make my pp hard!" Great stuff.
??
Oh.. Taash.... This is another reason why one should not believe what Bio tell you....
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sjsharp2010
N7
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Post by sjsharp2010 on Aug 27, 2024 16:53:18 GMT
Thoughts on availability of romances outside of the companion pool? We had Josie and Cullen back in the day, so could Bio maybe, just maybe give us someone like them in Dave? Hope so, But they still don't introduce any Non companion character beside Varric Morrigan and Solas. I could see maybe the Inquisitor's LI showin gup when we se ethe Inquisito rbu ti tdepends on who that character is and where we meet them. Because if the LI was aknown fightre o rsomeon eexperienced in fighting like sa yCullen o rCassandra I could see them bein gbeside them but i treall ydepends on ho wand where we meet them. I don't know about romances outsid eo fth ecompanions as I don' tthink the yhav esaid anything abou tthat whereas they ewre pret yupfront I thin kabout that in both DAI' s and MEA's marketing.
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The Elder King
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Post by The Elder King on Aug 27, 2024 17:01:37 GMT
Screenshots are out. x.com/dragonage/status/1828476547877216519It's honestly hilarious how they're always giving Taash the least amount of screenshots, and always on weird angles. They used the same one for all the screenshots shown since yesterday.
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Post by gervaise21 on Aug 27, 2024 17:05:01 GMT
Actually, now I want a staff modeled as a pitchfork in DAVe, for my Death Caller. Um, don't you mean a scythe? You know like death carries in a lot of iconography, aka the Grim Reaper. Not really had a staff like that in game up to now, although the one shown from the Flames set at the beginning of DAI has dragon wings at the top and a hook at the bottom that could double as a sort of scythe. I presume it could be used to slice the legs of opponents.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Aug 27, 2024 17:08:13 GMT
Actually, now I want a staff modeled as a pitchfork in DAVe, for my Death Caller. Um, don't you mean a scythe? You know like death carries in a lot of iconography, aka the Grim Reaper. Not really had a staff like that in game up to now, although the one shown from the Flames set at the beginning of DAI has dragon wings at the top and a hook at the bottom that could double as a scythe. I presume it could be used to slice the legs of opponents. No, I meant a pitchfork. Some context: in GW2, there is a trident skin that is a pitchfork (trident is an underwater weapon) and I always found it funny to use it. So I want a funny looking pitchfork staff for my mage in DAVe!
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midnight tea
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gateway beverage
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gateway beverage
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Post by midnight tea on Aug 27, 2024 17:09:34 GMT
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∯ Oh Loredy...
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Aug 27, 2024 17:10:28 GMT
You know the more I see shots of Harding with her damaged face, the more I think it is some sort of transformation connected with her magic acquisition. Taking on more of a stony look perhaps. It would be very unusual for her to still be showing the signs of damage back in the Lighthouse. Otherwise, what could have happened to leave her like that? None of the other companions ever look the worst for wear.
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