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Post by sageoflife on Aug 31, 2024 0:39:47 GMT
Origins was twenty years ago. Someone thirty-one in Veilguard would have been eleven during Origins. I deleted the post. I read your post wrong. Yeah, it was kind of weird when I hit "Create Post" and the comment I was responding to was nowhere to be seen.
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Post by smilesja on Aug 31, 2024 0:53:27 GMT
Lol, all those things you mention are actually mechanics of an RPG game, since they directly impact the roleplaying experience. Try to play vampire bloodlines, the best action rpg ever made...no companions, no romance, just a good game with good story and atmosphere would you tell me "oh no that's bad, i can't have a romance"? You realize that BioWare is noted for having deep relationships between companions? In fact, they’ve set the standard for having great relationships and romance and to me they’re still the gold standard today. Even their weakest games had some memorable relationship moments.
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Post by Absafraginlootly on Aug 31, 2024 1:45:32 GMT
Yeah they said on the Q&A they sometimes reference your last name and it would be too many combinations to handle both race and faction based names, so it is only based on faction. I do agree it seems a bit awkward but maybe they will have some explanation for it (or we just have to head canon it to make sense). If true then that is definitely disappointing. One of the best part of Origins for me was how each Origin also introduced you to the culture of Ferelden. With us going up North and it being suppose to be a cultural difference I like when my characters feel interacted with the world. I get we are going more of the faction based route and I'm not asking for the pre faction like origins quest but I simple surname and small backstory like they did for the Inquisitor would have more then been enough especially if our surname doesn't play a heavy part, then I would say that small bit of effort even more also helps with character building too. If anything it would've made more sense for each Race to have the same name despite the faction then the other way around.I disagree, our elf having the same last name regardless of whether they're from the arlathan clan, from one of the permanent dalish settlements in Rivain that blur the line between dalish and city, or a city elf from Tevinter, or from Nevarra - would be more awkward and immersion breaking in my opinion. Even weirder for humans from different nations. Atleast with it being faction based your character could have changed or acquired their last name from their faction. Could have it be bestowed as with the crows house name (eg. Zevran with house Arainai), or we could taken a mentors name, changed our name to avoid the real ones baggage, or to have a name that sounds better in tales/works better for branding as a Lord of Fortune might, or just taken one because we didn't have a lastname before. A different name for each lineage/faction combo sans Antivan Crows would be ideal but 21 surnames would mean no one ever using them and just being called Rook all the time. Which I would have been okay with personally, but if they're gonna use last names I'd rather 6 faction ones over 4 lineage ones.
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Post by Ice-Quinn on Aug 31, 2024 2:34:06 GMT
Yeah. Race/Lineage surnames would have made more sense (I mean, a Human, Elf, Dwarf and Qunari Grey Warden with the last name Thorne? 😬) and a combination between Race/Lineage AND faction = ideal (more like Origins) - but potentially too much, especially given that surnames are present in spoken dialogue.
It seems that they’re putting more emphasis on Factions, Race/Lineages are almost a detail, now. Elves and Qunari faces are now basically just humans with appendages, dwarves can be made to be “tall” (taller, anyway) and dwarven magic is a thing… I don’t love it, rather than equalize things, I think it just dilutes / weakens the sauce, the rich lore and setting, uniqueness, cool features and characteristics that had been previously established (and that I personally, really like).
But also like, whatever. I’ll make do, it doesn’t bother me or change too much for me, if I’m being honest… but it is of note, something to consider going forward, if that’s the direction we’re going. “Everyone’s the same”. “Everyone’s magical”. “Everyone’s pansexual”. Takes more than it gives, IMHO… but, yeah. Whatever. 🤷♀️
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Post by Hrungr on Aug 31, 2024 2:34:33 GMT
Michael Gamble @gamblemike Oh…this is the beginning.
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Post by Hrungr on Aug 31, 2024 2:39:28 GMT
The head and nuclear fuel-rod thing seem to serve some purpose here. (It looks like the top of the head might open up for... treats?) The mirrors look like they're used to cover up something tentacle-y depicted in the various arches in her room.
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Post by azarhal on Aug 31, 2024 3:09:36 GMT
Yeah. Race/Lineage surnames would have made more sense (I mean, a Human, Elf, Dwarf and Qunari Grey Warden with the last name Thorne? 😬) and a combination between Race/Lineage AND faction = ideal (more like Origins) - but potentially too much, especially given that surnames are present in spoken dialogue. Someone changing their surname when passing the Joining might actually be common, who you were pre-Warden become socially dead whatever you were a criminal, peasant or noble. And it's not like Qunari have surnames, since in the Qun they have job titles that change when they change jobs and the Vashoth don't have to pick one and if they do it doesn't have to be in Qunari. Antivan Crows members all use the surname of their respective House. That one was always going to be one option regardless of race.
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Post by jediguardian on Aug 31, 2024 3:33:39 GMT
All mages can use staves and then have a second slot for a secondary weapon. So Spellblade will have a staff in one slot and the dagger/orb in another. Why you said like other Mage specialization can't access to dagger/orb
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Post by jadedragon on Aug 31, 2024 3:37:44 GMT
If true then that is definitely disappointing. One of the best part of Origins for me was how each Origin also introduced you to the culture of Ferelden. With us going up North and it being suppose to be a cultural difference I like when my characters feel interacted with the world. I get we are going more of the faction based route and I'm not asking for the pre faction like origins quest but I simple surname and small backstory like they did for the Inquisitor would have more then been enough especially if our surname doesn't play a heavy part, then I would say that small bit of effort even more also helps with character building too. If anything it would've made more sense for each Race to have the same name despite the faction then the other way around.I disagree, our elf having the same last name regardless of whether they're from the arlathan clan, from one of the permanent dalish settlements in Rivain that blur the line between dalish and city, or a city elf from Tevinter, or from Nevarra - would be more awkward and immersion breaking in my opinion. Even weirder for humans from different nations. Atleast with it being faction based your character could have changed or acquired their last name from their faction. Could have it be bestowed as with the crows house name (eg. Zevran with house Arainai), or we could taken a mentors name, changed our name to avoid the real ones baggage, or to have a name that sounds better in tales/works better for branding as a Lord of Fortune might, or just taken one because we didn't have a lastname before. A different name for each lineage/faction combo sans Antivan Crows would be ideal but 21 surnames would mean no one ever using them and just being called Rook all the time. Which I would have been okay with personally, but if they're gonna use last names I'd rather 6 faction ones over 4 lineage ones. It makes less sense to me having 4 different races all share a possible of 6 surnames based on faction then it would 4 Different surnames to match the race. That would just mean that all elves are from the same clan, every human apart if the same region, etc. regardless of faction which could work to me even better then having to find every lore work around to make it work as to why a Qunari has the Same surname as a dwarf. When so far in the series even Qunari names all meant something in their language. The Inquisitor surname was Unique to Qunari and meant something to their language. Sure we can find something for the Crows but we haven't seen no situation of Wardens changing their names upon becoming a warden, Mourn Watch also? Personally I would rather each race and faction combo has a unique surname that makes sense for the race and location. We are already limited on accents so how much from Antiva is even a crow Rook? I don't feel like it would ask for much for be outlandish just call us as Rook. You don't even have to have a single npc mention the surname but knowing that they had a dedication to lore building would've been nice too. They was better off making us pick our entire name then faction exclusive names. Unless all Rooks are adopted by the Faction leader it just doesn't make sense to me
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Post by Hrungr on Aug 31, 2024 3:43:29 GMT
Upperthighs @upperthighs Game looks better and better every time I see stuff about it
Michael Gamble @gamblemike i think the progression stuff is gonna continue that trend. lmk
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Post by Sartoz on Aug 31, 2024 4:13:13 GMT
Given the introduction of surnames, in DA4 dialogue, it's understandable the imposed limitation of its uses. However, by the same token, of limited use and benefit, imo. And, what does it add to immersion? to the story?
Someone up post used the word homogeneous. It seems prophetic now. Race distinctions, personalities, uniqueness, culture will slowly wash away, if Bio moves forward in this direction. The beauty of Thedas is the differences between said races. A Dwarf, Elf, Qunari having the same surname because they belong to the same faction is bizarre (if I read the transcript correctly).
Be as it may, looking forward to the next "reveal" soon.
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Post by Hrungr on Aug 31, 2024 4:21:22 GMT
So they name-dropped the * Hossberg Wetlands* (near Weisshaupt) in the Discord Q&A, as one of the two largest explorable areas in the game (along with Arlathan Forest). Have we seen anything from this region?
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Post by Hrungr on Aug 31, 2024 4:31:52 GMT
Q (Discord): Will there be any romanceable NPCs outside of the companions?
John: I’ll take this one. So, no - not this time. This time the romances for Rook are strictly within the companions.
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Post by Absafraginlootly on Aug 31, 2024 4:34:37 GMT
I disagree, our elf having the same last name regardless of whether they're from the arlathan clan, from one of the permanent dalish settlements in Rivain that blur the line between dalish and city, or a city elf from Tevinter, or from Nevarra - would be more awkward and immersion breaking in my opinion. Even weirder for humans from different nations. Atleast with it being faction based your character could have changed or acquired their last name from their faction. Could have it be bestowed as with the crows house name (eg. Zevran with house Arainai), or we could taken a mentors name, changed our name to avoid the real ones baggage, or to have a name that sounds better in tales/works better for branding as a Lord of Fortune might, or just taken one because we didn't have a lastname before. A different name for each lineage/faction combo sans Antivan Crows would be ideal but 21 surnames would mean no one ever using them and just being called Rook all the time. Which I would have been okay with personally, but if they're gonna use last names I'd rather 6 faction ones over 4 lineage ones. It makes less sense to me having 4 different races all share a possible of 6 surnames based on faction then it would 4 Different surnames to match the race. That would just mean that all elves are from the same clan, every human apart if the same region, etc. regardless of faction which could work to me even better then having to find every lore work around to make it work as to why a Qunari has the Same surname as a dwarf. When so far in the series even Qunari names all meant something in their language. The Inquisitor surname was Unique to Qunari and meant something to their language. Sure we can find something for the Crows but we haven't seen no situation of Wardens changing their names upon becoming a warden, Mourn Watch also? Personally I would rather each race and faction combo has a unique surname that makes sense for the race and location. We are already limited on accents so how much from Antiva is even a crow Rook? I don't feel like it would ask for much for be outlandish just call us as Rook. You don't even have to have a single npc mention the surname but knowing that they had a dedication to lore building would've been nice too. They was better off making us pick our entire name then faction exclusive names. Unless all Rooks are adopted by the Faction leader it just doesn't make sense to me I wouldn't like the bolded at all. The factions are based in entirely different nations but instead of being allowed to be from those nations and cultures that we'll be visiting, and have worked in in our background, I'd have to always be from the same place/family/clan? That would be so dissapointing. Much better for me to just have acquired the name as a surname, code name, or nickname after joining the faction.
But I would have also preferred to have a unique name and history blurb for each lineage/faction combo to more limited but spoken last names.
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Post by sageoflife on Aug 31, 2024 4:37:43 GMT
The Anderfels have major issues with areas that never recovered from previous Blights to the point that corpses can't even decay because the Blight killed off all the microbes. I wonder what this means for wetlands in the area.
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Post by Hrungr on Aug 31, 2024 4:57:38 GMT
More Transmog details!
Corinne: Alright, well, y’all know, fashion’s the true end game.
So, we did confirm we have a full transmog system, so what I’m gonna do is spend some time going a little more in-depth for y’all, so that we’re getting new information.
So yeah, if anyone’s not aware, transmog basically is, I have a piece of gear, but I apply an appearance to it that makes it look like something else that I like better so I can be fabulous. So, how this is gonna work is you’re of course gonna find gear as you adventure through the world, and you can equip that. But any piece of gear you find is also going to unlock the appearance for that gear. So you might find something that you really like, and you wanna look that way, and then you replace it, anything that you’ve already acquired, you can apply the appearance to whatever gear you want.
Additionally, and this is one of my favorite parts, is, you’ll also find some appearance-only cosmetics that are specifically used just for transmog. So sometimes these are some of the fancier or more niche pieces of gear, maybe end up looking like a training dummy for instance. So you’ll get these appearance datas from opening treasure chests, exploring the world, and more frequently from vendors. So, look, if you’re in it for fashion, check out those vendor inventories because they got you. I would also say that you can transmog your casual wear, so field wear and casual wear, fully transmoggable. If you wanna be platemail while you’re hanging around the Lighthouse as a mage, more power to you. And then if I were just to give you a practical example of this, like on the Blood Dragon Armor, the pre-order bonus, those are cosmetics, those are just appearance datas, right, so they’re effectively evergreen, you can use them anytime you like without compromising your stats.
John: I will say that I don’t think I’ve spent as much time in any other menu other than transmog, because as Corinne mentioned at the beginning of this, fashion is the true end-game, so
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Post by Andrew Waples on Aug 31, 2024 5:16:56 GMT
Michael Gamble @gamblemikeOh…this is the beginning. So, has Gamble been on DA team before and I just never knew that?
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Post by Hrungr on Aug 31, 2024 5:32:02 GMT
Michael Gamble @gamblemikeOh…this is the beginning. So, has Gamble been on DA team before and I just never knew that? He's just helping out on the SM side.
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Post by colfoley on Aug 31, 2024 6:09:04 GMT
Ok I'm liking the sound of that transmog. Of course always think of it as a neccessary evil and I normally really don't like that 'cosmetics only' stuff from live service games and, oddly enough, hogwarts legacy. But they have a point about using it for some really odd stuff and the blood dragon armor.
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Post by Grog Muffins on Aug 31, 2024 6:15:01 GMT
All mages can use staves and then have a second slot for a secondary weapon. So Spellblade will have a staff in one slot and the dagger/orb in another. Why you said like other Mage specialization can't access to dagger/orb The question was framed from the Spellblade perspective and that's how they answered it. The only thing they said about all the mage specializations is that they can all have a staff in one slot and then a secondary weapon in another slot but not what that secondary weapon is for each specialization. The person asking the question was worried Spellblade would be forced to be close range and there have been a few people on this forum having the same worry, so I mostly said this to assuage their worries. I think I remember Game Informer saying that each specialization has a different secondary weapon, so orb and dagger could be Spellblade specific, with Death Caller and Evoker having something else. However, with Game Informer now defunct, the articles are gone so I can't double check.
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Post by jadedragon on Aug 31, 2024 6:33:03 GMT
Why you said like other Mage specialization can't access to dagger/orb The question was framed from the Spellblade perspective and that's how they answered it. The only thing they said about all the mage specializations is that they can all have a staff in one slot and then a secondary weapon in another slot but not what that secondary weapon is for each specialization. The person asking the question was worried Spellblade would be forced to be close range and there have been a few people on this forum having the same worry, so I mostly said this to assuage their worries. I think I remember Game Informer saying that each specialization has a different secondary weapon, so orb and dagger could be Spellblade specific, with Death Caller and Evoker having something else. However, with Game Informer now defunct, the articles are gone so I can't double check. It wasn't the specializations Game Informer said but it was the class. Anytime I've seen it mentioned they have always broke it down as every class: Warriors, Mage and Rogue has 2 weapons. One for melee options and one for ranged. Throwing the shield was the new range option for warriors and dagger and orb for mages as their new melee option
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by SomberXIII on Aug 31, 2024 7:31:02 GMT
The Anderfels have major issues with areas that never recovered from previous Blights to the point that corpses can't even decay because the Blight killed off all the microbes. I wonder what this means for wetlands in the area. It could be this area.
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∯ Oh Loredy...
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Sept 21, 2024 17:43:57 GMT
29,884
gervaise21
12,593
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Aug 31, 2024 7:55:36 GMT
4. Bellara = Room with head statue and with some green in ceiling. 6. Neve = Winding stairs room 7. Davrin = Cheese room for his Griphon I agree with your choices for Taash, Harding and Bellara. However, there is a big skeleton statue in the winding stair room and so it obviously belongs to Emmrich. It is neat and tidy because he has Manfred to clear up after him, whereas Neve's is more disordered because she doesn't have time for such nonsense and is happy to work in organised chaos (I am the same and I always knew exactly where everything was provided no one else moved things around - as I told my tidy minded boss when he tried doing this because it disturbed him). As for Davrin and Lucanis, I have to admit that I must reluctantly agree with others people that the forge room is more likely that of Davrin, particularly if Assan stays with him, whilst the pokey pantry room is probably where Lucanis hangs out, whether by choice or because he was the last to be recruited and that was all there was left. Perhaps he feels more secure in a room with no windows and only one means of entrance. Plus he can snack whenever he feels like it. Since his grandmother starved him regularly if he messed up on his lessons, I can imagine that having easy access to food may be reassuring to him. Also the Grey Warden shield on the wall of the forge sort of gives it away as Davrin's room.
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∯ Oh Loredy...
455
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Sept 21, 2024 17:43:57 GMT
29,884
gervaise21
12,593
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Aug 31, 2024 8:15:15 GMT
If all 4 races share the same surname that will feel weird to me faction based or not. Like are we a orphan adopted by the faction? Why would a dwarf a elf and a qunari have the same surname? If anything it would've made more sense for each Race to have the same name despite the faction then the other way around. I understand what you are saying. I would have thought it would be better to have one surname for each race rather than each faction but even that wouldn't make sense really. I find it difficult getting my head round why a Dalish might belong to certain factions, so it wouldn't make sense for every elf to have a Dalish surname and equally it would be a problem if every elf had a city elf name. So probably it is a case that whether you were an orphan co-opted into the faction (which may well be the case with the Crows) or whether you joined up at a later age, you were given a new name as part of your membership of that faction, indicative of leaving your old life behind (or something like that). It does smack very much of Qunari or ancient elf practice on the face of it but I can see reasons why each faction might insist on it: Grey Warden - You are leaving your old life and family ties behind Crow - You are now attached to a House within the Crows and take their name and are loyal to them as your "family". Shadow Dragons - You abandon your family name so they won't be subject to reprisals for your actions. Lords of Fortune - Similar sort of reason as the Shadow Dragons, except you are stealing stuff at times instead of being a rebel. Mourn Watch - Again, likely you have to detach yourself from family allegiances and remain politically impartial. Veil Jumpers - Possibly to avoid any conflicts arising from old family grievances between clans and also to remove racial distinctions between members and possible feeling of superiority of one group over another. I'm not saying this is the argument that the writers will provide but I can see how it could be justified within the context of the lore and game world.
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Ice-Quinn
N3
"Begone, spirit! I will not play your games."
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 550 Likes: 1,307
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Sept 21, 2024 20:27:56 GMT
1,307
Ice-Quinn
"Begone, spirit! I will not play your games."
550
Jun 15, 2024 22:26:22 GMT
June 2024
icequinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Ice-Quinn on Aug 31, 2024 9:07:28 GMT
Question about transmog: if fashion comes into play when choosing your faction (they've said as much and we'll even have a sort of "endgame" gear/look preview), then what's stopping you from going ex: Shadow Dragon, but with the Crows' armor aesthetic transmog'ed into it? Seems kinda moot... unless faction armors (and their look data) are completely exclusive/restricted to a player character of that faction and won't transfer, even with transmog. 🤔
Also been thinking about the lack of a dyeing system like in Inquisition, they talked about armors having a variety of color schemes or themes, instead. I'm just hoping they're good... because default looted armor in DAI looked horrible and crazy, just... an assault to the eyeballs. Dyes were such a godsend, like it wasn't even funny.
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