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Post by Sartoz on Sept 19, 2024 11:54:41 GMT
I think it would have mattered quite a bit, especially in luring newer fans or players. People outside the fandom or anti-fans usually need to be hooked by the initial reaction to the game. For many people, that would have been the reveal trailer. It's clear that the trailer was mixed at best. Subsequent trailers and marketing materials might not have reached a lot of people because many of them lost interest due to their initial reaction to the game. I don't know who planned that initial reveal, but that trailer has done a lot of damage to the game. I was cautiously optimistic before the reveal, but now I'm even more cautious. I don't know how high EA expects this game to perform, but I hope this should be their cue to start listening more closely to the fan. I'm sure you guys must have been annoyed each time someone pointed to Larian Studios, but the fact of the matter is, it's the best standard we have. They involved players in EA for over two years, listened to them to this day. Why can't BioWare just follow their example? I mean we're begging for content for 10 years and they're edging us to the very end lol. Last thing they should do is listen to 'fans' and this continues to prove it. Fan reaction and fan appraisal is often contradictory and has no idea about what happens on the internal behind the scenes of what makes a game a game or what unique challenges each product faces. And you also miss my point. My point isn't so much about the degree of the reaction but about that the negative opinions and people looking to drive clicks by having negative opinions would be there no matter what BioWare does. Its another reason that I really don't think fan opinion really is that...well informed in the end. If one looked at that first trailer and thought 'cartoony abomination that is the antisthes of Dragon Age' then they are either woefully uninformed about the history of the games they are talking about or have a really weird perception of past entries.
Hardly, imo. Nope. "Bio does what's best for Bio" is their guiding principle. And, so, Bio took a left turn and dropped my AI script from DAO and DA2. Dropped AUTO Attack which allowed me to play a mean melee Hawke. Increased the pyrotechnics with mage combat. DAI mages had to twirl their staff before unleashing a spell (of all things). Totally castrated the mage class in DAI. Never improved on inventory management. But, for some masochistic reason, continued with the Elf Root and added that submarine PING!!!! in DAI.
So far, combat is blinding in DA4. Sigh... Bio never listens to me.
e
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Post by Sartoz on Sept 19, 2024 11:55:46 GMT
Oh my God. An unhappy Bellara face. Be careful. The last time I showed a weird Bellara face I got skewered by the "always happy crowd" or the "Bio can do no wrong" crowd. Why do you do your posts weird the weird line.
'Cause I like to do so?
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Post by fairdragon on Sept 19, 2024 11:58:55 GMT
I think it would have mattered quite a bit, especially in luring newer fans or players. People outside the fandom or anti-fans usually need to be hooked by the initial reaction to the game. For many people, that would have been the reveal trailer. It's clear that the trailer was mixed at best. Subsequent trailers and marketing materials might not have reached a lot of people because many of them lost interest due to their initial reaction to the game. I don't know who planned that initial reveal, but that trailer has done a lot of damage to the game. I was cautiously optimistic before the reveal, but now I'm even more cautious. I don't know how high EA expects this game to perform, but I hope this should be their cue to start listening more closely to the fan. I'm sure you guys must have been annoyed each time someone pointed to Larian Studios, but the fact of the matter is, it's the best standard we have. They involved players in EA for over two years, listened to them to this day. Why can't BioWare just follow their example? I mean we're begging for content for 10 years and they're edging us to the very end lol. Last thing they should do is listen to 'fans' and this continues to prove it. Fan reaction and fan appraisal is often contradictory and has no idea about what happens on the internal behind the scenes of what makes a game a game or what unique challenges each product faces. And you also miss my point. My point isn't so much about the degree of the reaction but about that the negative opinions and people looking to drive clicks by having negative opinions would be there no matter what BioWare does. Its another reason that I really don't think fan opinion really is that...well informed in the end. If one looked at that first trailer and thought 'cartoony abomination that is the antisthes of Dragon Age' then they are either woefully uninformed about the history of the games they are talking about or have a really weird perception of past entries. I agree on the dev. shouldn't always hear what gamers want. The reason is DAI. DAI would have been so much better if the dev. would have do their thing and doesn't hear what is trendy or what gamers want to play.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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Post by The Elder King on Sept 19, 2024 11:59:32 GMT
Honestly still think I prefer the first trailer to the launch date trailer. It's a lot closer since I got over some of my initial displeasure but far less janky and far more representative of the Dragon Age experience/ the game they are obviously trying to build. I like the release date trailer much more then the reveal trailer, personally, and I also think it’s more representative of DA, although I could say that theme wise neither offer a balance between the two sides that have been always present in the franchise, instead leaning heavily on one. The fact the release date trailer actually shows things in game, about distorted segments of what actually happens is another big plus for me, but it’s quite subjective.
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jennica
N3
Party like a krogan
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Posts: 387 Likes: 831
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by jennica on Sept 19, 2024 12:01:30 GMT
It wouldn't have mattered I'm sure you guys must have been annoyed each time someone pointed to Larian Studios, but the fact of the matter is, it's the best standard we have. They involved players in EA for over two years, listened to them to this day. Why can't BioWare just follow their example? I mean we're begging for content for 10 years and they're edging us to the very end lol. I don't think completely rewriting a character because people complained about him being mean or whatever, which resulted in said character having the least amount of content is the standard that Bioware should follow. And i still don't understand what was the point of adding Halsin and Minthara as companions. So while i agree that listenting to your fans is important i think Larian took it too far, in my opinion. There needs to be some mioddle ground.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,243 Likes: 8,056
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Post by The Elder King on Sept 19, 2024 12:01:40 GMT
Last thing they should do is listen to 'fans' and this continues to prove it. Fan reaction and fan appraisal is often contradictory and has no idea about what happens on the internal behind the scenes of what makes a game a game or what unique challenges each product faces. And you also miss my point. My point isn't so much about the degree of the reaction but about that the negative opinions and people looking to drive clicks by having negative opinions would be there no matter what BioWare does. Its another reason that I really don't think fan opinion really is that...well informed in the end. If one looked at that first trailer and thought 'cartoony abomination that is the antisthes of Dragon Age' then they are either woefully uninformed about the history of the games they are talking about or have a really weird perception of past entries. I agree on the dev. shouldn't always hear what gamers want. The reason is DAI. DAI would have been so much better if the dev. would have do their thing and doesn't hear what is trendy or what gamers want to play. While Skyrim’s success influenced DAI’s development, I’d say the vast areas of the game are equally influenced by the issues of DA2 in terms of locations, which even if we discount criticism they likely know to not be good (even if out of necessity due to the short development time EA gave them).
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illuminated11
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by illuminated11 on Sept 19, 2024 12:02:14 GMT
How many people outside fandom end up buying the game is still a large unknown, tbh. It’s doing fairly well on psn store currently, and bulk of past sales for dragon age came through console. Now granted, state of consoles is fairly different between 2014 and 2024, but it’s encouraging baseline at least.
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Post by fairdragon on Sept 19, 2024 12:08:44 GMT
How many people outside fandom end up buying the game is still a large unknown, tbh. It’s doing fairly well on psn store currently, and bulk of past sales for dragon age came through console. Now granted, state of consoles is fairly different between 2014 and 2024, but it’s encouraging baseline at least. On steam it doesn't look good. 42 wishlist. 187 sales. 36 followed. This is their place in the charts.
But i think this is because of Anthem and the marketing.
My hope are the +1400 followed per week and with the NDA out of the way it could go up.
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N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 12,239 Likes: 20,215
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Post by sjsharp2010 on Sept 19, 2024 12:10:54 GMT
Would you like a single *Spoiler* Thread for discussing tomorrow's videos & articles? I think i twill be easie rfo rthos etha twish to avoi dspoilers yes as it'll help peopl eot oknow to sta yawa yfrom tha tsection then.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by illuminated11 on Sept 19, 2024 12:12:00 GMT
How many people outside fandom end up buying the game is still a large unknown, tbh. It’s doing fairly well on psn store currently, and bulk of past sales for dragon age came through console. Now granted, state of consoles is fairly different between 2014 and 2024, but it’s encouraging baseline at least. On steam it doesn't look good. 42 wishlist. 187 sales. 36 followed. This is their place in the charts.
But i think this is because of Anthem and the marketing.
My hope are the +1400 followed per week and with the NDA out of the way it could go up.
See I noticed that too, but apparently 90% of Inquisition sales were purchased through console. So it might not mean much. There’s also possibility some people are buying it on ea app, but that’s probably small number as well.
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N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 12,239 Likes: 20,215
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Post by sjsharp2010 on Sept 19, 2024 12:16:54 GMT
So, it is setup in Act structures? Will it be obvious when Act One ends? Or is it more like DAI where once you get Skyhold everything opens up? DAI had a 3 Acts structure: - Act1 (everything before Skyhold) - Act2 (Skyhold with Here Lies the Abyss and WEWH) - Act3 (What Pride Had Wrought to the final boss fight) Map openess isn't relevant to the story act structure. Mos tgames hav ea 3act structure to the story Midnight Suns does as well.
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saandrig
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Sept 19, 2024 12:51:47 GMT
I don't think completely rewriting a character because people complained about him being mean or whatever, which resulted in said character having the least amount of content is the standard that Bioware should follow. And i still don't understand what was the point of adding Halsin and Minthara as companions. So while i agree that listenting to your fans is important i think Larian took it too far, in my opinion. There needs to be some mioddle ground. Minthara and Halsin = thirsty gamers fanservice. I actually haven't yet recruited Minthara in any run and never really bothered using Halsin.
I am disappointed they nuked original Wyll. He was the only companion that gave creepy vibes and was obviously a shifty bastard (no, Astarion wasn't even close). I guess that's what people didn't like. But it was still an unnecessary kneejerk reaction from Larian. We need more variety in the group, not people pleasers only. If Bioware acted that way, we never would have gotten Sera or Viv.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,638 Likes: 7,581
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Post by saandrig on Sept 19, 2024 12:52:49 GMT
See I noticed that too, but apparently 90% of Inquisition sales were purchased through console. So it might not mean much. There’s also possibility some people are buying it on ea app, but that’s probably small number as well. Using the EA Play pro subscription here myself.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
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Post by Hrungr on Sept 19, 2024 13:00:03 GMT
Here's the transcript for Dragon Age: Vows and Vengeance | Episode 4: Beyond the Veil: 0:00 (MUSIC) NARRATOR: This podcast features adult language, violent imagery, and mature themes. 0:07 Listener discretion is advised. 0:13 (CREATURE GROWLING) (BELLARA WHIMPERS) 0:18 (RAPID FOOTSTEPS) (BELLARA WHIMPERING) 0:23 TEMPLAR CAPTAIN: Stop her already! We must retrieve the artifact! Come on! (FOOTSTEPS CRUNCHING) TEMPLAR KNIGHT: How is she getting through these 0:29 fucking trees? TEMPLAR KNIGHT: She's getting away! TEMPLAR CAPTAIN: Move! (FOREST CREATURE NOISES) 0:34 (HORSE WHINNIES) TEMPLAR KNIGHT: Captain...the land. It's not right! 0:41 (TREES CREAK AND GROAN) TEMPLAR KNIGHT: The forest rearranges itself! 0:47 TEMPLAR CAPTAIN: Elven magic! Stay the path. (HORSE WHINNIES) TEMPLAR KNIGHT 2: Something strange is happening. 0:53 Time has my head spinning. Everything feels like it's looping, like it's looping- TEMPLAR CAPTAIN: It's in your head, boy. Push through and 1:00 surround that elf. BELLARA: Come on, Bellara! TEMPLAR KNIGHT: Move out! TEMPLAR KNIGHT: We're gonna lose her again! BELLARA: You can do this. One foot in front of the other. 1:08 Just a little farther... Almost there and then... (BRANCH SNAPS) 1:14 TEMPLAR KNIGHT: Through those trees! BELLARA: Dammit. (RAPID FOOTFALLS) (CREATURE ROARS) (BELLARA WHIMPERS) TEMPLAR KNIGHT: The bear! Behind you! 1:21 BELLARA: One step, two step, three step, four, one step, two step, three step, four, one step- (grunts) (TEMPLAR KNIGHTS YELLING) 1:26 TEMPLAR KNIGHT: It blocked my arrow! BELLARA: The clearing's just ahead. (MAN SCREAMS) You have to jump! (TEMPLAR KNIGHTS YELLING) 1:32 BELLARA: Don't look back! (PORTAL CRACKLES) Eyes on the portal. Coming in three... TEMPLAR KNIGHT: What in the Maker is that up there? 1:38 BELLARA: Two... TEMPLAR KNIGHT: The sky! It's been opened! BELLARA: One! (PORTAL CLOSES) 1:44 (AIR WHOOSHES) (GRUNTING AND PANTING) (BODIES THUD) (GROANING) 1:51 (PANTING) NADIA CARCOSA: Of all the tears in all the lands, we have to pop out of the same one 1:56 that someone's jumping in? BELLARA: Whoever you two are, come on. We can't stay here. 2:02 Those Templars are out for blood. NADIA: Lead the way. DRAYDEN KIEL: Right behind the both of you. TEMPLAR CAPTAIN: Hold it! (SWORD SLICES) 2:08 You're not going anywhere. (ARMOR CLANKING) Any of you. (HORSE SNORTS) 2:13 (MUSIC) 2:20 NARRATOR: This is Dragon Age: Vows & Vengeance. Chapter 4: Beyond The Veil. 2:27 (MUSIC) (PEOPLE MURMURING) TEMPLAR CAPTAIN: Now, what am I going to do with these 2:33 three little mice? NADIA: I think there's been a bit of a misunderstanding. 2:38 You see me and my companion here- TEMPLAR CAPTAIN: I don't know who you two are, but if you're Veil Jumpers, you're coming with us. 2:46 And you. BELLARA: And me? What? TEMPLAR CAPTAIN: Hand it over. BELLARA: It doesn't belong to you! 2:51 TEMPLAR CAPTAIN: I say what belongs to us. BELLARA: You Templars come here from Tevinter, 2:57 looting Elven artifacts and taking our magic in your attempts to control everyone, and then you accuse me of stealing? 3:04 No, I don't think so. From where I'm standing, nothing was stolen. 3:09 Only liberated. TEMPLAR CAPTAIN: Do not test my patience, rabbit. BELLARA: Call me rabbit again and I'll run your throat, shemlen dog. 3:16 NADIA: Hey, I don't mean to interrupt this lovely moment, but we've never met her before. And Veil Jumper? I don't even know what that is. 3:24 TEMPLAR CAPTAIN: Silence your tongues! (FOOTSTEPS) (ARMOR CLANGING) (HORSE WHINNIES) BELLARA: I need you to create a distraction, 3:30 just keep him talking. NADIA: Got it. Drayden, follow my lead. DRAYDEN: I can do you one better. 3:36 NADIA: Huh? DRAYDEN: I kept a grenade. TEMPLAR CAPTAIN: Oh hello... (laughs) NADIA: You maybe want to...? DRAYDEN: Nope. Leave me out of this one. 3:42 NADIA: Excuse me? DRAYDEN: I said, leave me out of this. My world has been a nonstop river of elephant dung 3:48 ever since we've crossed paths. In the last day alone, I've been attacked by darkspawn, 3:53 trapped in a cave, and surrounded by spiders! And I hate spiders! And now we can add- 4:00 TEMPLAR CAPTAIN: Silence! For the love of Andraste, turn your mouth off! NADIA: Good job. 4:05 Now you've really ticked him off and we're all gonna die! As usual, you just don't know when to keep your mouth shut. 4:11 DRAYDEN: Me? You can't possibly be that delusional. NADIA: Do not even tell me that you think I talk too much. 4:18 TEMPLAR CAPTAIN: That's it! Corporal, cut out their tongues and start with that one! 4:23 NADIA: Drayden? DRAYDEN: Now? NADIA: (whispers) Now! (GRENADE PIN BEING PULLED) (GRUNTING) (GRENADE WHOOSHING) 4:29 TEMPLAR KNIGHT: What's this? DRAYDEN: Grenade! (GRENADE EXPLODING) (TEMPLARS YELLING) 4:35 NADIA: I feel like now would be a good time to run. BELLARA: Give me a moment! DRAYDEN: I'm inclined to agree with Nadia on this one. 4:40 BELLARA: Look, I don't want to be rude, but remember I said just keep talking? Now I need you to do the opposite so shush, shush, shush, 4:46 I need to focus, focus, focus. (BELLARA PANTING) (TINKERING SOUNDS) 4:52 BELLARA: Great trees of this land, protect us as we protect you. (speaking Elvish) Var vhen'alas var vallasdahlen. 5:00 (LEAVES SHAKING) (WOOD CREAKING) (TEMPLARS YELLING) 5:06 TEMPLAR CAPTAIN: What is this sorcery? NADIA: What did you do? DRAYDEN: Are those trees alive? BELLARA: More like temporarily animated but now we 5:12 should run! TEMPLAR CAPTAIN: I'll have your hearts for this! (PANTING) (RAPID FOOTFALLS) BELLARA: Stick close! NADIA: We're following you! 5:17 (ALL PANTING) (RAPID FOOTFALLS) BELLARA: There! To the river. DRAYDEN: I don't mean to be a downer, but I'm not much of a swimmer. 5:23 BELLARA: Don't worry, no one's swimming. (ALL PANTING) (RAPID FOOTFALLS) NADIA: There's some sort of an invisible bridge over there? 5:30 BELLARA: Not really, but not not really, either. NADIA: What? DRAYDEN: Is the ground going to do that twisty rearranging thing again? 5:35 BELLARA: No, we're going to run atop the water itself. DRAYDEN: What? BELLARA: Just follow me! (ALL PANTING) 5:43 (BELLARA GRUNTS) (WATER SPLASHES) NADIA: Whoa! DRAYDEN: You're...walking on water! (WATER SLOSHING) 5:48 BELLARA: Running, actually! Now come on! TEMPLAR CAPTAIN: They're on the river! DRAYDEN: This seems like a bad ide- (WATER SPLASHES) TEMPLAR CAPTAIN: Move! 5:54 BELLARA: (laughing) Woo! (WATER SPLASHING) NADIA: Come on, Drayden! DRAYDEN: I can't believe I'm actually doing this. 6:00 (FOOTSTEPS) (WATER SPLASHES) (DRAYDEN SIGHS IN DISBELIEF) TEMPLAR CAPTAIN: You fools! 6:06 (GRUNTING) (WATER SLOSHING) BELLARA: Along with everything else going on, we discovered this stretch of rivers imbued with some sort of force that repels our weight 6:13 as we enter the water! DRAYDEN: What exactly is going on here? BELLARA: I'll tell you once we make it to the bubble up ahead! 6:18 NADIA: Bubble? BELLARA: A small area that's been spared from the anomalies. DRAYDEN: But- BELLARA: You should both probably ask less questions 6:24 right now and focus on the crabs. DRAYDEN: What crabs? NADIA: Ow! Little bastard nipped my ankle. 6:30 BELLARA: Those crabs! (ALL GRUNTING) NADIA: They're everywhere. Ow! 6:37 BELLARA: Try to tune your mind into the patterns of their clacking, it'll help you feel the steps. (singing) One, one, one, two, two, two, 6:43 one, one, one, two, two, two. (ALL PANTING) (WATER SLOSHING) NADIA: Why do I keep meeting people with questionable sanity? 6:50 DRAYDEN: Because the fates have smiled upon you! (WATER ROARING) NADIA: What's that sound? BELLARA: What sound? 6:55 NADIA: That sound! BELLARA: Oh, that's just the waterfall. NADIA: The waterfall? BELLARA: When we get to the edge, jump! 7:02 DRAYDEN: You said we didn't have swim! BELLARA: Bubble! NADIA: What? DRAYDEN: What? BELLARA: Just trust me! 7:08 (ALL YELLING) (WATER SPLASHES) 7:14 (WATER SLOSHING) (ALL YELLING) 7:20 (BODIES THUNKING) (ALL COUGHING AND GASPING) (MUSIC) (ALL COUGHING AND GASPING) 7:29 (ALL COUGHING) NADIA: What in the name of the Maker was that? 7:35 BELLARA: A veil jump. There's a small tear just beneath the surface of the basin water. NADIA: That's veil jumping? 7:41 BELLARA: Indeed it is! DRAYDEN: Okay, I know now is not the time, but I would love to document all this. 7:48 Oh, and since we never had formal introductions, I am Drayden Kiel, writer, scholar, and historian. 7:56 BELLARA: Oh, I love writers! I have my nose buried between the pages any chance I get! 8:02 DRAYDEN: Me too. BELLARA: You know, when you gave that little speech back there to distract the Templars, I was actually wondering, 8:08 "Is this person a writer?" Your words, they have such a sense of life and poetry, 8:14 a real flare for the dramatic! DRAYDEN: Oh, Maker, thank you so much. NADIA: Ah, fuck. Now there's two of them. 8:21 DRAYDEN: Don't mind her, she's a bit of a crab herself. BELLARA: (laughs) I see what you did. 8:26 NADIA: If the two of you are done toasting heartstrings, I need some answers. BELLARA: Pushy, too! DRAYDEN: You have no idea. 8:33 NADIA: Drayden, please. DRAYDEN: Relax! Just having a bit of a poke. NADIA: It's fine, I just... 8:39 (sighs) Look, Drayden's right. Let's start with introductions. I'm Nadia Carcosa and I'm desperately trying 8:45 to rescue someone who means a great deal to me but we've been hitting dead end after dead end. 8:51 Can you tell us where we are now? BELLARA: I'm Bellara, and as you've probably surmised, 8:57 I'm a Veil Jumper. As for where you are, this is Arlathan Forest, 9:03 or...what's left of it. NADIA: (sighs) Thank the stars. At least we made it to the right place. 9:09 Nice work on that mosaic, Books. DRAYDEN: Don't mention it. BELLARA: What mosaic? DRAYDEN: Oh, it's wonderful. You should have seen it. 9:15 BELLARA: Oh, I'd very much like to! Have you ever seen- NADIA: (clears throat) Sorry, but we need to stay focused. 9:21 BELLARA: Yes, okay. Focus, focus, focus. NADIA: Veil Jumpers. What is that? 9:26 I mean, I get the logistics, but- BELLARA: We are an alliance of interested parties that have been trying to figure out what's happening 9:32 here in the forest, what's causing all of these anomalies, and ultimately, we seek to restore order to these lands. 9:39 But me, I've been trying to map the tears, trying to map parts of the Fade itself. 9:45 DRAYDEN: Now that is fascinating! NADIA: Wait, are you telling me that you can enter the Fade? 9:50 BELLARA: I can! NADIA: And you can map it? How? BELLARA: Exploration, loss, sacrifice. 9:58 But map doesn't mean quite the same thing when you're in that space, it's too... 10:04 DRAYDEN: Reflective? Shifting? BELLARA: Yes! Exactly. The deeper one looks, 10:09 the less they seem to know about the Fade. NADIA: Can you take us? BELLARA: Inside the Fade? 10:15 NADIA: Yes. BELLARA: Why? (MUSIC) NADIA: (sighs) I was hired to... 10:21 (sighs) To retrieve an artifact, but when we delivered it to the buyer, he betrayed us. 10:27 The artifact exploded during a ritual and my love has been trapped in the Fade ever since. BELLARA: Oh... 10:34 NADIA: We've been seeking the deceiver so I can make him undo what he's done but if you can take us, then why keep searching? 10:42 You can help here and now! BELLARA: I don't mean to be coarse, but are you certain he's still alive? 10:48 The Fade is a hostile realm. NADIA: Ever since the explosion, whenever we're close to a tear, I get these strange headaches. 10:57 It's like my ears split open and distant bells chime, then give way to his voice. 11:02 Elio, that's his name, he calls to me. BELLARA: (sighs) Okay, okay, okay. That's a lot to process. 11:10 I need a moment. (trails off) NADIA: Bellara, please. I know we are strangers but you said so yourself, 11:17 the Fade is hostile. I don't know how much time we have left. BELLARA: Okay, shh, please, I just need a moment. 11:25 DRAYDEN: Perhaps we should take some time to consider this, Nadia. You don't know the Fade like I do. 11:30 It's unstable, unpredictable. We have to be prepared. We can't just jump right in. 11:36 NADIA: Elio may not have the luxury of time. BELLARA: I'll do it. NADIA: You will? Really? 11:41 BELLARA: We are not so different, Nadia Carcosa. I once lost someone very dear to me in an accident too. 11:50 Also an artifact gone wrong. I would've done anything to save them. 11:55 DRAYDEN: If we do this, we need to be ready for anything. BELLARA: Worry not, Drayden. I have just the thing 12:02 to help us. Come over here by the stone. Okay. (FOOTSTEPS SHUFFLING) 12:09 BELLARA: Ooh! Oh, okay, no, no, no, no, no. (BAG RUSTLING) BELLARA: Oh! This is the artifact those Templar trespassers were after. 12:17 DRAYDEN: That's a peculiar looking device. NADIA: I thought that thing you used to unleash the trees was the artifact. 12:24 BELLARA: Oh, please. That amulet was nothing, a child's toy. This though, it's an ancient Elven device, 12:31 built with secret metallurgical techniques lost to time. If we can figure out how to breathe life into it, 12:37 it'll act as a guide. Think of it like a wisp that can lead us through the Fade. DRAYDEN: I've actually read stories about this 12:44 in my studies of technomancy! The, uh... BELLARA: The Flicker! DRAYDEN: Yes! The Flicker! DRAYDEN: Though, I must admit, I always thought it was 12:50 just a legend. BELLARA: No legend. Just one more piece of Elven magic that was seized by the Imperium and left to collect dust 12:57 with everything else they stole! NADIA: So how do we use it? BELLARA: That's what Drayden and I are gonna figure out. 13:03 That is, if they're okay with it. DRAYDEN: Are you kidding me? I live for this! 13:09 BELLARA: Then we must venture back into the anomalies. There's a lyrium field not too far from here where the veil is thin. 13:14 NADIA: Then let's go! BELLARA: Follow me and don't stray. (CREATURE GROWLS) (WOLF HOWLS) 13:20 NADIA: It sounds deadly out here. BELLARA: Don't worry, this path is mostly safe. DRAYDEN: Mostly? BELLARA: Just be on the watch for creatures. 13:27 Some friends of mine had a run in with a really nasty queen spider a few days ago. DRAYDEN: Spider? 13:32 BELLARA: Yep! A darn big one, too. Fast as a horse and meaner than a scorpion in the winter. (FOOTSTEPS CRUNCHING) 13:38 DRAYDEN: I hate this forest already. (NADIA CHUCKLES) (EERIE MUSIC) 13:45 (FOOTSTEPS) (BIRDS CHIRPING) (FOREST CREATURE SOUNDS) (EERIE MUSIC) 13:54 (FOREST CREATURE SOUNDS) (EERIE MUSIC) 14:00 BELLARA: Here we are, then. Careful not to get too close to any of those lyrium deposits. 14:07 DRAYDEN: I've never seen anything like this. The forest shifts like a prism, magic rippling everywhere. 14:13 BELLARA: I fear this is what's gonna happen to the rest of Thedas if the Veil Jumpers don't stop the Elven mage 14:20 that's behind these anomalies. DRAYDEN: Oh dear. NADIA: What Elven mage? BELLARA: The Dread Wolf. 14:27 We just recently learned that he's taken a powerful artifact, an ancient stone imbued with dangerous magic. 14:34 NADIA: Bellara, he's the one I've been looking for. DRAYDEN: I get the feeling our paths have converged here 14:41 for a reason. This all feels connected. BELLARA: I was just thinking the same thing. 14:46 Gimme a second to prepare the artifact. (METAL CLINKS) 14:54 DRAYDEN: What can I do to help? BELLARA: Just wait until I'm ready. (METAL CLINKING) 15:01 BELLARA: I've repaired the damage, but I can't seem to generate the Fade spark. 15:06 I need to think. DRAYDEN: If you don't mind, let me try something. 15:12 BELLARA: I'm not sure it will respond to your touch unless you happen to be a mage. DRAYDEN: I'm no mage, 15:17 but I do have a special sort of connection to these things. Hand me the artifact. 15:23 (FOOTSTEPS) (METAL CLINKING) DRAYDEN: You see, ever since I was a child, I felt things, 15:30 things that no one could explain. (MUSIC) The first time it happened, I was very young, 15:35 reading a book by the river when the wind grew heavy. It felt full of voices, 15:41 of energies that had no immediate presence. (VOICES WHISPERING) It turns out there was a bandit stalking me from the woods. 15:49 I was oblivious. (RAPID FOOTSTEPS) He charged me, knife drawn. (METAL SLICES) 15:54 The last second, those voices became crystal clear and shouted at me to roll. 15:59 I did. The bandit missed his mark and tumbled into the river. (WATER SPLASHES) He vanished with the currents. 16:06 (GEARS CRANKING) (ELECTRONIC WHIRRING) 16:12 BELLARA: You did it! (ELECTRONIC WHIRRING) NADIA: Drayden, why didn't you tell me any of this before? 16:20 DRAYDEN: Because when I told my father what happened, he never looked at me the same again. My mother, too. 16:26 After that, I was followed by whispers and stares anywhere I went. A strange child touched by the Fade, as everyone said. 16:35 So I just got in the habit of keeping it to myself. 16:40 NADIA: Hey, I...um... DRAYDEN: It's okay. Let's just get back to the task at hand. 16:47 BELLARA: You are a most interesting person, Drayden Kiel! And as far as finding your Elio, 16:54 do you have anything of his? Something personal? NADIA: I have this. 16:59 (FOREST CREATURE SOUNDS) (ELECTRONIC WHIRLING) It was his grandmother's and he gave it to me. 17:04 It was to be for our wedding. BELLARA: Perfect! If I may? Thank you. Flicker, let this ring be your guide. 17:14 Once we cross over, you shall search for the one to which it's tethered. (FLICKER CHIRPS) 17:23 BELLARA: It's time. Prepare yourselves to enter. DRAYDEN: Remember Nadia, the Fade is capricious. 17:30 It lies and it obscures. There's also truth. In all of my research and experience, 17:35 I've learned one thing above all else: Trust your mind more than your heart. 17:41 The demons beyond the veil, they will use your feelings against you. They will reshape reality. 17:47 You must put a thought in your mind's eye and weight it like an anchor, immovable and untouchable. 17:54 Focus on- NADIA: Elio. NADIA: I will focus on Elio. DRAYDEN: But focus on how you know him to be and not- 18:00 BELLARA: On how you want him to be. DRAYDEN: Yes. BELLARA: Precisely. DRAYDEN: You and I will have much to talk about after 18:05 all of this. BELLARA: And much to learn! (ELECTRICITY CRACKLES) (FLICKER CHIRPS) BELLARA: It's all right, little one! Stay with me. 18:12 (FLICKER CHIRPS) Focus on the ring, Flicker. Focus on its memories. 18:17 DRAYDEN: Here we go! NADIA: Elio, we're coming. (INTENSE MUSIC) 18:28 (THUNDER BOOMS) (ELECTRICITY CRACKLES) (ALL YELLING AND GRUNTING) 18:35 BELLARA: (panting) That entry was rougher than usual. DRAYDEN: You can say that again. 18:41 (ALL GROANING) BELLARA: There is it! The horizon's light. 18:48 Look at the way it ribbons across this swirling void! You know, despite all the corrupt darkness 18:56 and jagged violent rock, there's something about this sky, something mesmerizing. 19:03 DRAYDEN: I've never encountered anyone else who's expressed an affinity for anything in this place, but I understand. 19:09 (FLICKER CHIRPS) Wait, Nadia! (FLICKER CHIRPS) BELLARA: What is it, Flicker? What's wrong? 19:16 DRAYDEN: Hey, do you see Nadia? BELLARA: Oh no. DRAYDEN: Nadia? Nadia! 19:22 BELLARA: Hey, hey. Calm down. Talk to me. (FLICKER CHIRPS) Flicker senses danger. 19:28 A darkness surrounds Nadia, wherever she is. DRAYDEN: Can they lead us to her? (FLICKER CHIRPS) BELLARA: They say yes. 19:34 The ring is imbued with her energy as much as Elio's. DRAYDEN: Well then what are we waiting for? BELLARA: Flicker, light the way. 19:40 (FLICKER CHIRPS) (FLICKER WHIRS) 19:48 (THUNDER CRACKS) NADIA: Hello? 19:55 Drayden! Bellara? 20:01 Flicker! Anyone? 20:06 (NADIA SHIVERS) So cold... 20:12 What dark magic is this? 20:18 VIK: Nadia, is that you? NADIA: Vik? VIK: It's so dark here. So alone. 20:25 Why did you let me die? NADIA: Vik? I didn't know! 20:32 (SPIRITS CHANTING) Mom? No! 20:38 Please, someone help her! She didn't do anything, she's innocent! VOICE: She deserves to be hung! 20:44 NADIA: Mom! Mom, I'm coming! Just wait! I won't let them. 20:49 EXECUTIONER: For your crimes, you have been sentenced to death by hanging. 20:54 (CROWD CHEERS) (METAL THUNKS) (NADIA GRUNTS) 21:01 NADIA: Mom? SPIRIT CHILDREN: (singing) Bones, bones, down in the combs. 21:11 Bones, bones, down in the combs. 21:17 NADIA: No, no. Not that. Stop it! SPIRIT CHILDREN: (singing) Bones, bones, down in the combs. 21:24 NADIA: (screaming) I said stop it! (SPIRIT CHILDREN GIGGLING) NADIA: (panting) What is even happening? 21:32 (RATS SQUEAKING) (NADIA SCREAMING) (yells) Get off me, you filthy rats! 21:38 (RATS SQUEAKING) (NADIA YELLS) (NADIA GRUNTS) Oh, I can't take this! 21:46 I just wanna go home! (NADIA GRUNTS) Elio, I'm so sorry. 21:52 I should have just said yes that morning. I should have never left or taken that job. 21:57 I was just afraid! I- ELIO: Nadia? NADIA: Elio. Elio? 22:04 ELIO: Yes, love, it's me! NADIA: I found you! (laughs) I really found you! 22:11 ELIO: Not quite. I just need you to come a little further. 22:16 NADIA: Where? It's so dark, I can barely see anything. 22:21 ELIO: Look up. You see those lights? NADIA: I do. I see them! 22:28 ELIO: Use them to let your eyes adjust to this world, then look forward. You should see a bridge. 22:36 NADIA: (gasps) I do! I see it! ELIO: Yeah, I need you to follow the path to that obsidian bridge. 22:42 (FOOTSTEPS) I'm just on the other side. Hurry. NADIA: What? Elio! 22:48 ELIO: Hurry! NADIA: I'm coming, Elio! I'm coming! (THUNDER RUMBLING) 22:53 NADIA: (panting) Elio, I'm here! Where are you? ELIO: I'm here. 22:59 (NADIA PANTING) NADIA: It's you. It's really you! (sobs) 23:07 ELIO: What took you so long? NADIA: What? ELIO: Do you know what it's like in here? 23:12 NADIA: Elio? I did everything I could to find you, I- ELIO: (clears throat) No, no, I'm sorry. 23:19 It's my head, it's just, it's all twisted up. It's been a nightmare in here. 23:27 NADIA: Don't worry about that, it's over. I have friends here, they're going to help us get home. 23:33 ELIO: Friends? NADIA: I'll explain later, but right now you need to come with me so we can find them. 23:39 ELIO: No! NADIA: No? ELIO: I can't leave the way you came. 23:45 In order to protect myself here, I had to cast a spell disguising me as an inhabitant so the spirits of this realm didn't come for me. 23:52 NADIA: So just end the spell. ELIO: I can't do that unless I destroy the font that I used. 23:58 But I hid it for safekeeping. NADIA: Hid it where? ELIO: Back there. Just outside of the Black City. 24:06 NADIA: But the Black City- ELIO: I know it sounds crazy, but that's what made it safe. 24:11 You trust me, don't you? NADIA: (scoffs) Of course I do. ELIO: Then come on. Me and you. 24:19 (MUSIC) (NADIA SOBBING) NADIA: You and me. 24:25 (NADIA SIGHS) (FOOTSTEPS) TEMPLAR CAPTAIN: (laughing) And just where do you 24:31 think you're going? NADIA: The Templar captain? TEMPLAR CAPTAIN (CORRUPTED): I told you I'd have your hearts for this, but I think I'll start with his! (laughs) 24:41 (ELIO GRUNTS) (BLADE SQUELCHES) NADIA: NOOOO! (TEMPLAR CAPTAIN LAUGHS) (ELIO GRUNTS) (BODY THUDS) 24:50 BELLARA: There! You see that pulsing light? DRAYDEN: Where? BELLARA: Just beyond those islands of floating rock. 24:55 DRAYDEN: I see it! BELLARA: We need to pick up our pace. (FLICKER CHIRPS) (THUNDER CRACKS) 25:01 (MUSIC) (FOOTSTEPS THUDDING) NADIA: Elio, just stay with me. 25:08 Stay with me, come on! (ELIO GURGLES BLOOD) (ELIO LETS OUT DEATH RATTLE) 25:15 NADIA: Elio! (sobs) TEMPLAR CAPTAIN (CORRUPTED): (laughs) It is your fault. 25:24 Look at your love now, Nadia. That's right. I know who you are. 25:31 I didn't recognize you at first, but you're that thief that wreaked havoc at the archives. 25:36 NADIA: No! TEMPLAR CAPTAIN (CORRUPTED): You and your traitorous little mage there. But we both know he wasn't in on it, 25:43 was he? He was there to save you. He was a good man. Now look at him. 25:51 It may have been the duty of my blade to claim justice, but his blood is on your hands! 25:58 NADIA: No, no! NO! (BLADE CLANGING) 26:03 (SWORDS CLANGING) TEMPLAR CAPTAIN (CORRUPTED): That's it, Nadia, let it all out! So much pain, so much anguish. 26:11 (TEMPLAR CAPTAIN GRUNTS) (NADIA YELLS) TEMPLAR CAPTAIN (CORRUPTED): (laughs) Oh, I thought you'd 26:19 be more of a challenge. Come now, I know that can't be all you've got for me. 26:27 Not after all those tears. (NADIA GRUNTS) "Oh, Elio, oh my love." 26:34 All that talk and you are already giving up? Pathetic! (NADIA YELLS) (TEMPLAR CAPTAIN YELLS) 26:40 (ELECTRICITY CRACKLES) NADIA: (grunts) I am going to kill you! 26:48 (SWORD CLANGS ON THE GROUND) TEMPLAR CAPTAIN (CORRUPTED): And just how do you plan to 26:53 do that when you can barely stand? 26:59 DRAYDEN: With us. (GRUNTING) BELLARA: Help her, I've got this one. 27:04 (FLICKER CHIRPING) DRAYDEN: Nadia! Hey, it's me, Books. Are you okay? NADIA: Drayden...? 27:10 DRAYDEN: Come on, we gotta get you outta here. NADIA: Just leave me and go. 27:16 DRAYDEN: I'm not going to do that. NADIA: He's dead. That monster killed Elio! His body is right there. 27:23 DRAYDEN: What? Where? I don't see anything. NADIA: (sobbing) How? DRAYDEN: Hey, don't give up on me, okay? 27:31 BELLARA: I don't know how long I can hold him off. It's like he keeps growing stronger! 27:37 (TEMPLAR CAPTAIN YELLS AND GRUNTS) DRAYDEN: Fall back. BELLARA: What? 27:43 DRAYDEN: Fall back! Something isn't right here. TEMPLAR CAPTAIN (CORRUPTED): You should not have come here, little rabbit. 27:49 (BELLARA YELLS) (FLICKER CHIRPS) DRAYDEN: We can't stay here. The Fade is unstable, I've never seen a storm like this. 27:56 BELLARA: You don't have to tell me twice. Grab her and let's go. TEMPLAR CAPTAIN (CORRUPTED): Even now you think you can still run from me? 28:02 (TEMPLAR CAPTAIN GROWLING) Knights arise, I summon you! 28:08 Get up and do my bidding! DRAYDEN: What's that? DRAYDEN: What's happening? BELLARA: He's raising an army from the Fade itself. 28:14 DRAYDEN: And they're all lyrium-corrupted! BELLARA: We have to- DRAYDEN: Run! (FLICKER CHIRPS) (TEMPLAR CAPTAIN LAUGHS) 28:22 DRAYDEN: Come on Nadia, you're coming with me. (TEMPLAR CAPTAIN YELLING) Where do we go? BELLARA: Only place we can, into that storm! 28:30 (ALL GRUNTING) TEMPLAR CAPTAIN (CORRUPTED): Kill them all! (THUNDER BOOMS) (RAPID FOOTFALLS) 28:37 BELLARA: I know it sounds mad, but we must go deeper. DRAYDEN: No, it makes perfect sense. The Templars will be just as susceptible to it as we, 28:45 corruption or not. (ELECTRIC WHIRRING) (AIR WHOOSHES) 28:51 Are you kidding me? Did it really just put a wall there? BELLARA: Everything's closing in around us! It doesn't want us to leave. 28:57 Flicker, forget the ring, we need you to lead us out of here. Light the path, we'll follow. 29:02 (FLICKER CHIRPS) DRAYDEN: How do you know it has the right path? BELLARA: We don't have much of a choice either way. 29:09 (ALL GRUNTING) DRAYDEN: Keep going. I think I see a light ahead. 29:16 (ROCKS TUMBLING) BELLARA: Watch your feet! The path's collapsing! 29:22 (FLICKER CHIRPS) DRAYDEN: I think they found a way out. BELLARA: Let's hope so. (ROCKS TUMBLING) (ALL GRUNTING) 29:28 DRAYDEN: Blast it! It's a dead end. BELLARA: Seems calm here for the moment. We may as well take a breather then figure out what's next. 29:35 How is she? DRAYDEN: Passed out from the pain. It looks like she's lost a lot of blood. 29:41 (FLICKER CHIRPS) BELLARA: Flicker, I said find a way out. Why did you bring us- 29:46 (FLICKER CHIRPS) DRAYDEN: Wait, look. There's a small fluctuation in the ether right there. 29:52 I think it's the Veil! BELLARA: Let me see. (FLICKER CHIRPS) (BELLARA YELLS) (FLICKER CHIRPS) 30:00 BELLARA: You're right! I can try to open a temporary tear, a portal home, but it's going to be unstable and there's no guarantee 30:07 that any of us are going to wind up in the same place. DRAYDEN: I don't think we have much of a choice, do you? BELLARA: No, I do not. Stand back! 30:15 (BELLARA GRUNTS) DRAYDEN: Do it! (ELECTRICITY CRACKLES) (BELLARA SCREAMS) 30:23 (FLICKER CHIRPS) DRAYDEN: It worked! I can see the world just beyond the ripple. 30:29 BELLARA: You first. DRAYDEN: Thanks. Let's just hope- (TEMPLAR CAPTAIN YELLS) 30:34 BELLARA: Watch it! (SWORD CLANGS) TEMPLAR CAPTAIN (CORRUPTED): There is no escape! 30:41 Accept your fate! (BELLARA YELLS) (TEMPLAR CAPTAIN GRUNTS) BELLARA: Save Nadia! 30:46 DRAYDEN: We're cut off! I can't get to the tear! (FLICKER CHIRPS) 30:51 TEMPLAR CAPTAIN (CORRUPTED): What is this annoying little Bug? Get away! DRAYDEN: Bellara, watch out. I have another grenade. (FLICKER CHIRPS) 30:58 (DRAYDEN GRUNTS) (GRENADE WHOOSHES) (GRENADE DETONATES) (TEMPLAR CAPTAIN YELLS) DRAYDEN: Jump already! You're closest. 31:03 BELLARA: No, I said you're going first. (TEMPLAR CAPTAIN ROARS) (BELLARA YELLS) 31:10 BELLARA: There! Now your path is open so pick up Nadia and jump because it's now or never! 31:15 (DRAYDEN GROANS) DRAYDEN: We'll see you on the other side. BELLARA: Until then, Drayden Kiel. 31:21 DRAYDEN: Until then. (grunts) (TEAR CRACKLES) BELLARA: Okay Flicks, now you! 31:27 (FLICKER CHIRPS) TEMPLAR CAPTAIN (CORRUPTED): You're not going anywhere, bug. (FLICKER CHIRPS) (METALLIC CLANGING) 31:36 BELLARA: Flicker...? (FLICKER CHIRPS WEAKLY) Nooooo!! (TEMPLAR CAPTAIN LAUGHS) 31:42 (BELLARA SCREAMS) (TEMPLAR CAPTAIN SCREAMS) (ROCKS CRUMBLING) 31:48 (BELLARA PANTS) BELLARA: Well, I'd love to stay and chat, 31:55 but I've got places to be and a forest to save. (ELECTRICITY CRACKLES) 32:04 (TEMPLAR CAPTAIN GRUNTS) (ARMOR CLANGING) (FOOTSTEPS) 32:11 (METAL CLANGS) TEMPLAR CAPTAIN (CORRUPTED): Oh, such a lovely ring. 32:17 I'll be seeing you again, Nadia. (laughs) Be seeing you soon. (laughs) 32:26 (THUNDER CRACKS AND RUMBLES) (RAIN PATTERS) (DRAYDEN GROANS) 32:34 DRAYDEN: Nadia? Nadia, wake up! Hey! Oh... 32:43 Bellara? (BIRDS CAWING) Bellara! (BIRDS CAWING) 32:49 (DRAYDEN SIGHS) Wherever you are, I pray to Andraste you that you are okay. 32:55 (SWORD CLANGS) (DRAYDEN GASPS) QUNARI SOLDIER: This is Par Vollen, you dathrasi scum. (HORSE WHINNIES) And you're trespassing on Qunari land. 33:03 DRAYDEN: (stuttering) My sincere apologies. We had no intention to mar these grounds. It would seem the Fade- QUNARI SOLDIER: Save it! 33:10 DRAYDEN: Sorry? QUNARI SOLDIER: I said shut up. You can spin your lies from your cage when we get back to camp. 33:15 DRAYDEN: This isn't necessary. If you would just listen- (PUNCH LANDS) (DRAYDEN GROANS) QUNARI SOLDIER: Bind their hands and if they speak again, 33:22 feel free to kill them. QUNARI SOLDIER 2: This one already looks dead. DRAYDEN: Hey, take it easy with her! 33:28 (PUNCH LANDS) (DRAYDEN GRUNTS) QUNARI SOLDIER: What did I just say? You won't get another chance. Throw that one on the horse. This one walks. 33:36 QUNARI SOLDIER 2: Aye. QUNARI SOLDIER: You. March. DRAYDEN: Well, that went well. 33:47 (MUSIC) (MUSIC) 33:57 NARRATOR: Dragon Age: Vows & Vengeance is a production of Electronic Arts in association with Pod People. 34:04 Based on the award-winning video game franchise from BioWare. Learn more about the world of Dragon Age in its latest game, 34:13 Dragon Age: The Veilguard by visiting dragonage.com. Rated M for mature. 34:21 Directed by Matt Sav, written by Will Melton and Jeremy Novick, 34:29 featuring the voices of Mae Whitman as Nadia, 34:35 Brigette Lundy-Paine as Drayden, Armen Taylor as Elio, 34:42 Jee Young Han as Bellara. Additional voices by Sabrina Fest, Roslyn Gentle, 34:52 Damien Gerard, Jillian Kinsey, Daniel Lench, Isaac Gonzalez Rossi, 35:01 Sean Thomas Simmons, Charles Halford, and Brandon Gill as narrator. 35:09 Creative and narrative direction by Todd Stallkamp. BioWare narrative development and support 35:16 by Mary De Marle and John Epler. Editorial direction by Will Melton. 35:23 Producers for Electronic Arts, Alex Bader and Chris Beckett. 35:29 Production Management by Bryan Rivers. Assistant direction by Ashton Carter. 35:36 Story Development by Todd Stallkamp, Will Melton, 35:41 Matt Sav and Jeremy Novick. Associate producing and script supervision 35:46 by Hannah Rae Leach. Casting by Alaine Aldaffer, Lisa Donadio, 35:54 Lindsey Ploussard, and Alex Vikmanis. Sound design by Michael Aquino, Morgane Fouse, 36:03 and Carter Wogahn. Dialogue editing by Michael Aquino and Carter Wogahn. 36:10 Mixing and mastering by Morgane Fouse. Featuring original music by Hans Zimmer and Lorne Balfe. 36:19 Executive producers for Pod People, Matt Sav and Rachael King. 36:25 Electronic Arts brand and marketing leads, Kari Hale and Olivier Tse. 36:32 Electronic Arts design, Hugo Ugaz and Jacob Meyer. 36:37 BioWare special thanks to Ashley Barlow, Cody Behiel, 36:43 Hilary Hidey, Steve Lam, Crystal McCord, and Patrick Weekes. 36:50 Electronic Arts special thanks to Kevin Maher, Jacklyn Gilson, Rick Dressler, Marcie Galea, 37:00 Krysta Trezise, Joe Gatdula, Jon Bailey, Greg Joson, and Ritual Khanna. 37:09 Dragon Age: The Veilguard, a single player RPG, launches Fall 2024 on Xbox, PlayStation, and PC. 37:19 Begin your adventure at dragonage.com. Rated M for mature. 37:24 (MUSIC) NARRATOR: Next time on Dragon Age: Vows & Vengeance. 37:30 (WOOD CLATTERING) (METALLIC SQUEAKING) 37:36 DRAYDEN: I've never seen anything like this place. They brought us inside some sort of pyramid. 37:41 We've been in the cell for two days. SPEAKER 1: (laughs) What are you imbeciles waiting for? 37:47 There's treasure to be had! SPEAKER 2: I would be careful with your words. SPEAKER 3: Or what? 37:53 SPEAKER 4: Or you're going to die right here on this muddy, disgusting rock. (ROARING) (CRASHING) 38:02 DRAYDEN: Maker help us! NADIA: They're razing the entire city! SPEAKER 5: Oh, great. NADIA: What? SPEAKER 5: It's a Gamordan Stormrider. 38:07 DRAYDEN: Is that bad? SPEAKER 5: It definitely ain't good. (METALLIC SHRIEKING) SPEAKER 6: You'll take a dreadnought and sail with 38:14 the Karasaad. You will either kill the Stormrider or it will kill you. The Qun will decide your fate. 38:23 SPEAKER 7: What are you doing? Put that ax down. Do you hear me? (whimpers) 38:29 (AIR WHOOSHES)
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Post by flyingovertrout on Sept 19, 2024 13:15:41 GMT
Oh my God. An unhappy Bellara face. Be careful. The last time I showed a weird Bellara face I got skewered by the "always happy crowd" or the "Bio can do no wrong" crowd. Why do you do your posts weird the weird line. It's the least bizarre thing about his posts.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,727 Likes: 111,699
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Hrungr
More coffee...? More coffee.
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Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Sept 19, 2024 14:12:36 GMT
1 more hour until the embargo lifts.
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BiggyMD
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Post by biggydx on Sept 19, 2024 14:15:27 GMT
Can I just say that I find it funny as fuck how people take shapes to means different things? I just saw a funny statement made about the shapes used for the abilities and I can't help but laugh at all of it.
Square-shaped Ability = Good Diamond-shaped Ability = Bad
Like, what the fuck is this?
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midnight tea
Twitter Guru
gateway beverage
Posts: 7,879 Likes: 19,110
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Post by midnight tea on Sept 19, 2024 14:17:27 GMT
Can I just say that I find it funny as fuck how people take shapes to means different things? I just saw a funny statement made about the shapes used for the abilities and I can't help but laugh at all of it. Square-shaped Ability = Good Diamond-shaped Ability = Bad Like, what the fuck is this? I think it's called grasping at straws?
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MeadKnight
N2
???
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: vir-felasna
XBL Gamertag: ChangingSteam
Posts: 164 Likes: 559
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by MeadKnight on Sept 19, 2024 14:29:01 GMT
1 more hour until the embargo lifts. 30. minutes.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Sept 19, 2024 14:43:52 GMT
I'm sure you guys must have been annoyed each time someone pointed to Larian Studios, but the fact of the matter is, it's the best standard we have. They involved players in EA for over two years, listened to them to this day. Why can't BioWare just follow their example? I mean we're begging for content for 10 years and they're edging us to the very end lol. I don't think completely rewriting a character because people complained about him being mean or whatever, which resulted in said character having the least amount of content is the standard that Bioware should follow. And i still don't understand what was the point of adding Halsin and Minthara as companions. So while i agree that listenting to your fans is important i think Larian took it too far, in my opinion. There needs to be some mioddle ground.
Bio should never have promoted Colin the Whiner from DAO. Yet here he is in DAI.... a brand new character. I understand the studio promotes some chars to provide "continuity" of sorts. But Colin the Whiner? I didn't recognize him at first. If anyone, Bethany was somebody in DA2.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Sept 19, 2024 14:44:57 GMT
Why do you do your posts weird the weird line. It's the least bizarre thing about his posts.
Thank you.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Sept 19, 2024 14:46:33 GMT
Can I just say that I find it funny as fuck how people take shapes to means different things? I just saw a funny statement made about the shapes used for the abilities and I can't help but laugh at all of it. Square-shaped Ability = Good Diamond-shaped Ability = Bad Like, what the fuck is this?
Easy to differentiate?
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Post by fairdragon on Sept 19, 2024 14:47:34 GMT
I can't wait for the tsunami coming at us.
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Balsam Beige
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 388 Likes: 746
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Balsam Beige on Sept 19, 2024 14:51:31 GMT
I can't wait for the tsunami coming at us. Bring it on! I still haven't decided if I am going to buy this game.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,727 Likes: 111,699
inherit
ღ N-Special
151
0
111,699
Hrungr
More coffee...? More coffee.
30,727
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
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Post by Hrungr on Sept 19, 2024 14:56:04 GMT
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